Codex - Thousand Sons: Difference between revisions
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[[File:Codex Thousand Sons v 1. | [[File:Codex Thousand Sons v 1.75.pdf|thumb|300px|PDF version of the codex - Click to download.]] | ||
This codex was made for my Russian fellow and big fan of the [[Thousand Sons]]. The main idea was to make a magic-heavy army and to somehow make ridiculously expensive Thousand Sons be relevant against horde armies. Pdf on the right contain a relevant version of the codex. The codex has recently being updated to 7e. | This codex was made for my Russian fellow and big fan of the [[Thousand Sons]]. The main idea was to make a magic-heavy army and to somehow make ridiculously expensive Thousand Sons be relevant against horde armies. Pdf on the right contain a relevant version of the codex. The codex has recently being updated to 7e. | ||
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*Q: '''So what are those changes?''' | *Q: '''So what are those changes?''' | ||
::A: Mostly general anti-power creep stuff to keep up with a recent SM buffs, but also major changes were made to | ::A: Mostly general anti-power creep stuff to keep up with a recent SM buffs, but also major changes were made to Athaenean spells and the Indirect Effect special rule. | ||
*Q: '''What happened to Spireguard?''' | *Q: '''What happened to Spireguard?''' | ||
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*Q: '''Where are codex-specific FOCs, formations and objectives?''' | *Q: '''Where are codex-specific FOCs, formations and objectives?''' | ||
::A: Just because GW | ::A: Just because GW is ruining the game with stupid unnecessary gimmicks that take away players' creativity, that doesn't mean I have to. | ||
*Q: '''Why aren't Magnus and Ahrman Lords of War?''' | *Q: '''Why aren't Magnus and Ahrman Lords of War?''' |
Latest revision as of 11:03, 24 June 2023
This codex was made for my Russian fellow and big fan of the Thousand Sons. The main idea was to make a magic-heavy army and to somehow make ridiculously expensive Thousand Sons be relevant against horde armies. Pdf on the right contain a relevant version of the codex. The codex has recently being updated to 7e.
Now put on your robe and wizard hat.
FAQ[edit]
- Q: Why there is no codex on this page?
- A: I'm too lazy to mirror all edits here, and honestly see no reason for it. Read the PDF on the right.
- Q: So what are those changes?
- A: Mostly general anti-power creep stuff to keep up with a recent SM buffs, but also major changes were made to Athaenean spells and the Indirect Effect special rule.
- Q: What happened to Spireguard?
- A: They were redundant, and got replaced with a slightly tweaked
Astra MilitarumGlorious Imperial Guard.
- A: They were redundant, and got replaced with a slightly tweaked
- Q: Where are codex-specific FOCs, formations and objectives?
- A: Just because GW is ruining the game with stupid unnecessary gimmicks that take away players' creativity, that doesn't mean I have to.
- Q: Why aren't Magnus and Ahrman Lords of War?
- A: See above about GW's stupidity. LoW slot is for giant warmachines and gargantuan monsters. Faction leaders are just that: leaders, and thus belong to HQ.