Setting:Unified Setting/Humans: Difference between revisions
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==Humans: The Rise and Fall== | ==Humans: The Rise and Fall== | ||
Originally, humans were all tribes wandering about in the plains, hunting animals and gathering berries. This was a lot more work than humans would like to do, however, and eventually Agriculture was invented. When this happened, the humans settled down and made towns. Now, Humans have always defined themselves by what they are not. This is part of why humans were in separate tribes to begin with. So when geographic locale strengthened the differences between tribes, they viewed each other as more different. Eventually, the settled humans developed their own separate countries. The other races thought this was ridiculous, of course. What possible advantage would this have compared to a well-run central government for the entire race? But it worked alright for the humans, who settled and filled out. And they prospered. Soon only the [[Solaris#Furnshankt|Furnshankt]] tribes remained unsettled, and they would not settle, to avoid offending the nature spirits. But a multitude of nations was not the only feature unique to humans, they also had the greatest diversity of religion. The different countries each shared only a few gods. And then [[Unified_Setting/Religion | Originally, humans were all tribes wandering about in the plains, hunting animals and gathering berries. This was a lot more work than humans would like to do, however, and eventually Agriculture was invented. When this happened, the humans settled down and made towns. Now, Humans have always defined themselves by what they are not. This is part of why humans were in separate tribes to begin with. So when geographic locale strengthened the differences between tribes, they viewed each other as more different. Eventually, the settled humans developed their own separate countries. The other races thought this was ridiculous, of course. What possible advantage would this have compared to a well-run central government for the entire race? But it worked alright for the humans, who settled and filled out. And they prospered. Soon only the [[Solaris#Furnshankt|Furnshankt]] tribes remained unsettled, and they would not settle, to avoid offending the nature spirits. But a multitude of nations was not the only feature unique to humans, they also had the greatest diversity of religion. The different countries each shared only a few gods. And then [[Unified_Setting/Religion#Humans_(Aurelian_Creed)|Aurel]] was born, and soon [[Solaris#Aurelia|Prelarn]] was renamed and most humans were monotheistic. To the rest of the world, Humanity was bizarre, but essentially harmless. | ||
And then came the war of Achaean succession. The king of [[Solaris#Achaea|Achaea]] died with no clear successor, and both [[Solaris#Vyntril|Vyntril]] and [[Solaris# | And then came the war of Achaean succession. The king of [[Solaris#Achaea|Achaea]] died with no clear successor, and both [[Solaris#Vyntril|Vyntril]] and [[Solaris#Gorgossa|Gorgossa]] claimed the throne, throwing the continent into a state of war. The ferocity alarmed the rest of the world, as humans had before warred with one and other only halfheartedly. The war lasted a brutal twenty years, until eventually [[Solaris#Solus|Solus]] pushed the Treaty of Federation, allying all the powers that were then fighting. | ||
And Solaris was all fine and dandy again. The Humans went about their business, eventually discovering [[Lindwurm#Barthelmia|Barthelmia]] and colonizing it. Human politics now use hints of war as threats, but don't openly discuss any possibility of war. | And Solaris was all fine and dandy again. The Humans went about their business, eventually discovering [[Lindwurm#Barthelmia|Barthelmia]] and colonizing it. Human politics now use hints of war as threats, but don't openly discuss any possibility of war. | ||
==The Nature of Humans== | ==The Nature of Humans== | ||
Humans are unique from other races in their drive to rule. While the Dwarves build great fortresses and the [[Sidhe]] train themselves to achieve perfection in all they attempt, the humans strive merely to be in charge of one another, and to accumulate resources. | Humans are unique from other races in their drive to rule. While the Dwarves build great fortresses and the [[Setting:Unified Setting/Sidhe|Sidhe]] train themselves to achieve perfection in all they attempt, the humans strive merely to be in charge of one another, and to accumulate resources. | ||
Humans lend themselves well to politics, they are skilled organizers and can wade through bureaucracy like a fish through water. Human's cleverness of tongue is surpassed only by the guile of the Wila, and human merchant companies extend further than any but those of the [[Unified_Setting/Goblins|goblins]]. | Humans lend themselves well to politics, they are skilled organizers and can wade through bureaucracy like a fish through water. Human's cleverness of tongue is surpassed only by the guile of the [[Wila]], and human merchant companies extend further than any but those of the [[Unified_Setting/Goblins|goblins]]. | ||
[[Category:Unified Setting]] |
Latest revision as of 20:07, 24 June 2023
The Humans are a relatively young race given to governance and politics. They are native to the continent of Solaris, and are the only intelligent race which is. They also have colonies on Lindwurm, but these are generally not considered to be indicative of human culture. At least not by humans.
Humans: The Rise and Fall[edit]
Originally, humans were all tribes wandering about in the plains, hunting animals and gathering berries. This was a lot more work than humans would like to do, however, and eventually Agriculture was invented. When this happened, the humans settled down and made towns. Now, Humans have always defined themselves by what they are not. This is part of why humans were in separate tribes to begin with. So when geographic locale strengthened the differences between tribes, they viewed each other as more different. Eventually, the settled humans developed their own separate countries. The other races thought this was ridiculous, of course. What possible advantage would this have compared to a well-run central government for the entire race? But it worked alright for the humans, who settled and filled out. And they prospered. Soon only the Furnshankt tribes remained unsettled, and they would not settle, to avoid offending the nature spirits. But a multitude of nations was not the only feature unique to humans, they also had the greatest diversity of religion. The different countries each shared only a few gods. And then Aurel was born, and soon Prelarn was renamed and most humans were monotheistic. To the rest of the world, Humanity was bizarre, but essentially harmless.
And then came the war of Achaean succession. The king of Achaea died with no clear successor, and both Vyntril and Gorgossa claimed the throne, throwing the continent into a state of war. The ferocity alarmed the rest of the world, as humans had before warred with one and other only halfheartedly. The war lasted a brutal twenty years, until eventually Solus pushed the Treaty of Federation, allying all the powers that were then fighting. And Solaris was all fine and dandy again. The Humans went about their business, eventually discovering Barthelmia and colonizing it. Human politics now use hints of war as threats, but don't openly discuss any possibility of war.
The Nature of Humans[edit]
Humans are unique from other races in their drive to rule. While the Dwarves build great fortresses and the Sidhe train themselves to achieve perfection in all they attempt, the humans strive merely to be in charge of one another, and to accumulate resources.
Humans lend themselves well to politics, they are skilled organizers and can wade through bureaucracy like a fish through water. Human's cleverness of tongue is surpassed only by the guile of the Wila, and human merchant companies extend further than any but those of the goblins.