/TG/heim:Vertilstone Warherd: Difference between revisions

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==Information==
==Intro==




'''Warband Rating:''' 424
SHINY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


==Stats==


'''Treasury:''' 99 gold


'''Warband Rating:''' 552


'''Wyrdshards:''' 4
'''Treasury:''' 205


'''Wyrdstone:''' 4


'''Stored Equipment:'''
'''Stored Equipment:'''  


==Heroes==
'''Size:''' 16/16 + 1 hired sword.


'''Upkeep:''' 25 gc


'''Special Rules:''' N/A


===Viral (Chieftain)===
==Heroes==
 
 






===Viral===


''Viral is the leader of the Vertilstone Warherd. He was appointed so because of his great leadership. Due to a very bad battle against a Chaos Carnival, he is now as smart as a brick. The others are to afraid to drop him as their leader, out of fear he might go into a stupidity-induced rage and slay them.''


'''Beastman Cheiftain'''
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'''Special Rules''':


'''Equipment:'''
-Leader (Units within 6" can use this unit's Ld)


Axe - CC; User Strength; -1 to armor saves
-Stupidity (Must make Leadership test at beginning of turn. If fail, roll D6: 1-3, Move forward at half-Movement; 4-6, stand drooling)
Sword - +1 parry
Lucky Charm


'''Skills:'''
'''Equipment''':


Combat: Combat Master
-Axe - Close Combat; User Strength; -1 to armour saves




Strength:
-Sword - +1 parry




Speed:
-Lucky Charm - (4+ Save against first attack in a
battle)




Special:
'''Skills''':  


-Combat Master (+1 Attack if surrounded)


-Pit Fighter (+1 Attack, +1 Weapon skill in close combat)


-Mighty Blow (+1 strength in close combat)


'''Special rules:'''
Leader
Stupidity.
'''Experience:'''
63
'''Advances:'''
+1 Weapon Skill
+1 Weapon Skill
+1 Wound
+1 attack
+1 Int
+1 Leadership
+1 Toughness
+1 Leadership
===Anathas (Shaman)===




'''Skills List''': Combat, Strength, Speed, Special


'''Advancements''': Stupidity, Combat master, +1 Weapon Skill, +1 Weapon Skill, +1 Wound, +1 Attack, +1 Initiative, +1 Leadership, +1 Toughness, +1 Leadership, Pit Fighter, +1 attack, Mighty Blow


'''Experience''': 84 (Next Adv: 90)


===Anathas===


''Though a very simple beastman, he has truly given into the darkness with his Chaos rituals. He has studied the dark powers and loves to unleash them upon his foes with unrelenting force. He follows his leader with the utmost pride and would fight to the death if need be, and some of his own spells even contain a blood sacrifice from himself. He is truly a force of evil.''


'''Beastman Shaman'''
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'''Special Rules''':


'''Equipment:'''
-Wizard - can use Chaos Rituals
 
Club - CC; User Strength; Causes stun on 2-4 to wound
Halfling Cookbook
 
 
'''Skills:'''
 
Combat:
 
 
Speed:
Sprint
Dodge
 
Special:


'''Rituals''':


Rituals:
-Eye of God (D6=1 - Wrath of God, D6=2-5 - +1 to any one characteristic, D6=6 - +1 to all characteristics, Difficulty 7.)
Eye of God Difficulty 7
The Chaos Mage implores the Dark gods to grant a boon to their servant.
You may use the Eye of God successfully only once per battle. Choose any single model within 6",
friend or foe. Roll a D6 to see what happens to the affected model.
D6 Result
1 The wrath of the gods descends upon the target. The model is taken
He does not have to roll on the Serious Injury chart after the battle though.
out of action immediately.
2-5 The model gains +1 to any one of his characteristics during this battle (chosen by the player who
cast the spell).
6 The model gains +1 to all of its characteristics for the duration of the battle.


Word of Pain Difficulty 7
-Word of Pain (All within 3" suffer one 3S hit, ignores armour saves, Difficulty 7.)
Speaking the forbidden name of his dark god, the Chaos Mage causes indescribable pain to all
who hear it.
All models within 3" of the Chaos Mage, friend or foe, suffer one S3 hit. No armour saves are
allowed.


Dark Blood Difficulty 8
-Dark Blood (Attacks first model in its path,Causes D3 S5 hits, Difficulty 8)
This attack has a range of 8" and causes D3 S5 hits. It hits the first model in its path. After using
this spell the Chaos Mage must roll on the Injury table for himself to see how dangerous the
wound is, though treat the out of action result as stunned instead.


Lure Of Chaos Difficuly 9
-Lure of Chaos (12" range, Cast on closest enemy, D6 + Leadership, D6 + enemy leadership, gain control if higher than enemy, until enemy passes leadership test, Difficulty 9)
The spell has a range of 12" and must be cast on the closest enemy model. Roll a D6 and add the
Chaos Mage’s Leadership to the score. Then roll a D6 and add the target’s Leadership to the score.
If the Chaos Mage beats his opponent’s score he gains control of the model until the model passes
a Leadership test in his own recovery phase. The model may not commit suicide, but can attack
models on his own side, and will not fight warriors from the Chaos Mage’s warband. If he was
engaged in hand-to-hand combat with any warriors of the Chaos Mage’s warband, they will
immediately move 1" apart.


'''Special rules:'''
-Wings Of Darkness (Move anywhere within 12", if close combat it is a charge, fleeing enemy hits automatic wound. Difficulty 7)


Wizard - Can use Chaos Rituals
'''Equipment''':


-Club - Close Combat; User strength; Causes stun on 2-4 Wound




'''Experience:'''
-Halfling Cookbook (increase warband size +1)


54


-Wyrdstone Pendelum (+1 reroll on exploration for successful leadership test)




'''Advances:'''
'''Skills''':
+1 weapon skill
+1 Int
+1 str
+1 Wound
Spell- word of pain
+1 wound
Spell- Lure Of Chaos
Dodge


=== Raul  (Centigor)===
-Sprint (Can move 3x original movement)


-Dodge ( move out of way of ranged attack)


'''Skills List''': Combat, Speed, Special


'''Advancements''': +1 Weapon skill, +1 initiative, +1 Strength, +1 Wound, Spell- Word of pain, +1 Wound, spell- Dark Blood, spell- Lure of Chaos, Dodge, +1 leadership, wings of darkness, +1 weapon skill.


'''Experience''': 74 (Next Adv: 76)


===Raul===


''Raul joined the herd for one reason and one reason only: REVENGE. He once had a brother, Elfangor, who was never heard from after he left the herd because he lost his ability to run. He has joined with Viral and the others for the soul purpose of tracking down those who shamed his brother.''


'''Centigor'''
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'''Special Rules''':


'''Equipment:'''
-Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6)
 
Halberd - CC; User Strength +1; Two-Handed
 


-Woodland Dwellers (Zero Penalty for wooded terrain)


'''Skills:'''
-Trample (+1 attack without weapon bonuses or penalties)


Combat:
-Cloven Hooves (+1 Movement)
Step Aside


Strength:
'''Equipment''':  
Pit Fighter
Mighty Blow
Resiliance


Special:
-Halberd - Close Combat; +1 Strength; Two-Handed


'''Skills''':


-Step Aside (5+ to avoid first close combat attack)


-Pit Fighter (+1 attack, +1 weapon skill inside buildings)


'''Special rules:'''
-Mighty Blow (+1 strength in close combat)


Drunken - Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6
-Resiliance (-1 enemy strength in close combat)


Woodland Dwellers - Zero penalty for wooded terrain
-Combat Master (+1 attack if surrounded)


Trample - +1 attack without weapon bonuses or penalties
-Strike to Injure (+1 to injury rolls)






'''Skills List''': Combat, Strength, Special


'''Experience:'''
'''Advancements''': +1 Initiative, Pit Figher, +1 Wound, Mighty Blow, Resiliance, +1 Wound, Step Aside, Mutation - Cloven Hooves, Combat Master, Strike to injure
 
41
 
 
 
'''Advances:'''
+1 Int
+1 wound
+1 wound
 
===Gewek (Bestigor)===
 
 
 


'''Experience''': 61 (Next Adv: 63)


===Gewek===


''Gewek is a very skillful young Bestigor who loves shiniess, fighting, and rape. Him and his brother Hokleis were brought into the same herd and now fight side by side, and though they have different styles, they work very well together. He hopes one day with enough fighting he can become big and powerful. His greatest hope is to get lots of shiny to finally get a date with the beautiful lolis.''


'''Bestigor'''
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'''Special Rules''':
-Mutant: Extra Arm (Extra arm, can hold another weapon, shield, or buckler)


'''Equipment:'''
'''Equipment''':


Double-Handed Axe - CC; User Strength +2; Always strike last; Two-Handed
-Double-Handed Axe - +2 strength, Always strike last, Two Handed.


Sword
-Sword - +1 parry


'''Skills:'''


Combat:
'''Skills''':  
Strike to injure
Step Aside
Strength:
Pit Fighter
Mighty Blow
Resiliance


Special:
-Step Aside (5+ to avoid first close combat attack)
Extra Arm


-Stike to Injure (+1 on injury rolls)


-Pit Fighter (+1 attack, +1 weapon skill inside buildings)


'''Experience:'''
-Mighty Blow (+1 strength in close combat)


51
-Resiliance (-1 enemy strength in close combat)


-Strongman (can use two handed weapons with no penaltys)


-ManHater (Hatred Rules on Humans)


'''Advances:'''
-Web of Steel (+1 to crit rolls)
+1 wound
+1 Int
+1 int
+1 ws
Extra Arm
 
===Hokleis (Bestigor)===




'''Skills List''': Combat, Strength, Special


'''Advancements''': +1 wound, +1 Initiative, Strike to injure, Pit fighter, +1 Initiative, +1 Weapon Skill, Mighty Blow, Resiliance, Step Aside, Extra Arm


'''Experience''': 70 (Next Adv: 76)


===Hokleis===


''Hokleis is the older and much more experienced brother of Gewek. He joined along with his brother to his herd to fight for shiny. He loves little girls, and his most prized item is a small cloth of a loli's skirt that he ripped off while being smacked one day. He follows his leader very thoroughly and would do anything he asked, even though he is crazy as can be.''


'''Bestigor'''
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'''Special Rules''': N/A


'''Equipment:'''
'''Equipment''':


Axe - CC; User Strength; -1 to armor saves
-Axe - Close Combat; User Strength; -1 to all armour saves.


Sword - CC; User Strength; Parry
-Sword - +1 parry


'''Skills''':


-Stike to Injure (+1 on injury rolls)


'''Skills:'''
-Pit Fighter (+1 attack, +1 weapon skill inside buildings)


Combat:
-Mighty Blow (+1 strength in close combat)
Strike To Injure


Strength: Pit Fighter
-Resiliance (-1 enemy strength in close combat)
Mighty Blow
Resiliance
Special:
 
 
 
 
'''Experience:'''
 
51
 
 
 
'''Advances:'''
+1 Toughness
+1 Ws
+1 Ws
+1 Attack
+1 Wound
===TarTak (Gor)===


-Step Aside ( 5+ to avoid first attack)


'''Skills List''': Combat, Strength, Special


'''Advancements''': +1 Toughness, +1 Weapon Skill, Strike to injure, Pit fighter, +1 Weapon Skill, +1 Attack, Mighty Blow, Resiliance, +1 Wound, +1 wound, Step Aside, +1 attack


'''Experience''': 72 (Next Adv: 76)


===TarTak===


''TarTak is one Gor that is not to be messed with. He advanced through his ranks so quickly he is now seen as the true leader of the Warherd. They would never say it to their stupid leader, but the others follow TarTak's orders beyond that of Viral. He has become so strong the other Gors rally behind him, seeing his strength, and fear him even more than the Minotaur of this group.''


'''Gor'''
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'''Special Rules''':


'''Equipment:'''
-Scorpion Tail (+1 attack at S5, S2 if enemy is immune to poisen.


Mace, Axe


Wyrdstone Pendulum
'''Equipment''':


'''Skills:'''
-Axe - Close Combat; User Strength; -1 to all armour saves.


Combat:


-Club -  Close Combat; User Strength; Causes stun on 2-4 Wound


Strength:
Pit Fighter
Might Blow
Resiliance


Special:
-Wyrdstone Pendelum (+1 reroll on exploration for successful leadership test)






'''Skills''':


'''Experience:'''
-Pit Fighter (+1 attack, +1 weapon skill inside buildings)


46
-Mighty Blow (+1 strength in close combat)


-Resiliance (-1 enemy strength in close combat)


'''Skills List''': Combat, Strength, Special


'''Advances:'''
'''Advancements''': Pit Fighter, Mighty Blow, Resiliance, +1 attack, +1 Leadership, +1 weapon skill, +1 Strength, +1 Attack, +1 Weapon skill, +1 wound, +1 Toughness, +1 Leadership, +1 attack, +1 weapon skill
+1 Attack
 
+1 Ld
'''Experience''': 60 (Next Adv: 63)
+1 WS
+1 Str
+1 attack
+1 WS
+1 wound
+1 Tough
+1 Leadership
+1 Attack


==Henchmen==
==Henchmen==
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exp: 10
exp: 14


Advances:
Advances:
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+1 Leadership
+1 Leadership
+1 weapon skill
+1 weapon skill
+1 Attack


 
===Hounds x4===
===Hounds 4===
''Doggy, Fluffy, Gizmo, Super Fluff''
''Doggy, Fluffy, Gizmo, Super Fluff''


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'''Special Rules:'''
-Animal (Do not receive Experience)


==Hired Mercenaries==
==Hired Mercenaries==
===Rainbow Dash===
''In his mind, everything needs to be 20 percent cooler.''
'''Centigor'''
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'''Special Rules''':
-Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6)
-Woodland Dwellers (Zero Penalty for wooded terrain)
-Trample (+1 attack without weapon bonuses or penalties)
'''Equipment''':
-Throwing Axes (Counts as Throwing Knives)
-Spear (always goes first, +1 strength when charging)
-Shield (+1 armour save)
'''Skills''':
-Pit Fighter (+1 attack, +1 weapon skill when indoors)
-Resiliance (-1 strength to enemy in close combat)
'''Skills List''': Combat, strength, Special
'''Advancements''': Pit Figher, +1 attack, Resiliance
'''Experience''': 9


==Notable Moments==
==Notable Moments==


Graardor the Minotaur with several quick blows was just slightly off the downfall of Ophelia
Tartak brought Mabel to her knees, with his unrelenting strength.


Hokleis with sheer luck was able to strike Mabel down before him with a well placed Critical Hit


==Your Dead==
==Your Dead==

Latest revision as of 14:52, 25 June 2023

Intro[edit]

SHINY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Stats[edit]

Warband Rating: 552

Treasury: 205

Wyrdstone: 4

Stored Equipment:

Size: 16/16 + 1 hired sword.

Upkeep: 25 gc

Special Rules: N/A

Heroes[edit]

Viral[edit]

Viral is the leader of the Vertilstone Warherd. He was appointed so because of his great leadership. Due to a very bad battle against a Chaos Carnival, he is now as smart as a brick. The others are to afraid to drop him as their leader, out of fear he might go into a stupidity-induced rage and slay them.

Beastman Cheiftain

M WS BS S T W I A Ld
5 6 3 4 5 2 5 3 9




Special Rules:

-Leader (Units within 6" can use this unit's Ld)

-Stupidity (Must make Leadership test at beginning of turn. If fail, roll D6: 1-3, Move forward at half-Movement; 4-6, stand drooling)

Equipment:

-Axe - Close Combat; User Strength; -1 to armour saves


-Sword - +1 parry


-Lucky Charm - (4+ Save against first attack in a battle)


Skills:

-Combat Master (+1 Attack if surrounded)

-Pit Fighter (+1 Attack, +1 Weapon skill in close combat)

-Mighty Blow (+1 strength in close combat)


Skills List: Combat, Strength, Speed, Special

Advancements: Stupidity, Combat master, +1 Weapon Skill, +1 Weapon Skill, +1 Wound, +1 Attack, +1 Initiative, +1 Leadership, +1 Toughness, +1 Leadership, Pit Fighter, +1 attack, Mighty Blow

Experience: 84 (Next Adv: 90)

Anathas[edit]

Though a very simple beastman, he has truly given into the darkness with his Chaos rituals. He has studied the dark powers and loves to unleash them upon his foes with unrelenting force. He follows his leader with the utmost pride and would fight to the death if need be, and some of his own spells even contain a blood sacrifice from himself. He is truly a force of evil.

Beastman Shaman

M WS BS S T W I A Ld
5 6 3 4 4 3 4 1 7




Special Rules:

-Wizard - can use Chaos Rituals

Rituals:

-Eye of God (D6=1 - Wrath of God, D6=2-5 - +1 to any one characteristic, D6=6 - +1 to all characteristics, Difficulty 7.)

-Word of Pain (All within 3" suffer one 3S hit, ignores armour saves, Difficulty 7.)

-Dark Blood (Attacks first model in its path,Causes D3 S5 hits, Difficulty 8)

-Lure of Chaos (12" range, Cast on closest enemy, D6 + Leadership, D6 + enemy leadership, gain control if higher than enemy, until enemy passes leadership test, Difficulty 9)

-Wings Of Darkness (Move anywhere within 12", if close combat it is a charge, fleeing enemy hits automatic wound. Difficulty 7)

Equipment:

-Club - Close Combat; User strength; Causes stun on 2-4 Wound


-Halfling Cookbook (increase warband size +1)


-Wyrdstone Pendelum (+1 reroll on exploration for successful leadership test)


Skills:

-Sprint (Can move 3x original movement)

-Dodge ( move out of way of ranged attack)

Skills List: Combat, Speed, Special

Advancements: +1 Weapon skill, +1 initiative, +1 Strength, +1 Wound, Spell- Word of pain, +1 Wound, spell- Dark Blood, spell- Lure of Chaos, Dodge, +1 leadership, wings of darkness, +1 weapon skill.

Experience: 74 (Next Adv: 76)

Raul[edit]

Raul joined the herd for one reason and one reason only: REVENGE. He once had a brother, Elfangor, who was never heard from after he left the herd because he lost his ability to run. He has joined with Viral and the others for the soul purpose of tracking down those who shamed his brother.

Centigor

M WS BS S T W I A Ld
8 4 3 4 5 3 4 1(2) 7




Special Rules:

-Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6)

-Woodland Dwellers (Zero Penalty for wooded terrain)

-Trample (+1 attack without weapon bonuses or penalties)

-Cloven Hooves (+1 Movement)

Equipment:

-Halberd - Close Combat; +1 Strength; Two-Handed

Skills:

-Step Aside (5+ to avoid first close combat attack)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

-Combat Master (+1 attack if surrounded)

-Strike to Injure (+1 to injury rolls)


Skills List: Combat, Strength, Special

Advancements: +1 Initiative, Pit Figher, +1 Wound, Mighty Blow, Resiliance, +1 Wound, Step Aside, Mutation - Cloven Hooves, Combat Master, Strike to injure

Experience: 61 (Next Adv: 63)

Gewek[edit]

Gewek is a very skillful young Bestigor who loves shiniess, fighting, and rape. Him and his brother Hokleis were brought into the same herd and now fight side by side, and though they have different styles, they work very well together. He hopes one day with enough fighting he can become big and powerful. His greatest hope is to get lots of shiny to finally get a date with the beautiful lolis.

Bestigor

M WS BS S T W I A Ld
5 5 3 4 4 2 6 2 7




Special Rules:

-Mutant: Extra Arm (Extra arm, can hold another weapon, shield, or buckler)

Equipment:

-Double-Handed Axe - +2 strength, Always strike last, Two Handed.

-Sword - +1 parry


Skills:

-Step Aside (5+ to avoid first close combat attack)

-Stike to Injure (+1 on injury rolls)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

-Strongman (can use two handed weapons with no penaltys)

-ManHater (Hatred Rules on Humans)

-Web of Steel (+1 to crit rolls)


Skills List: Combat, Strength, Special

Advancements: +1 wound, +1 Initiative, Strike to injure, Pit fighter, +1 Initiative, +1 Weapon Skill, Mighty Blow, Resiliance, Step Aside, Extra Arm

Experience: 70 (Next Adv: 76)

Hokleis[edit]

Hokleis is the older and much more experienced brother of Gewek. He joined along with his brother to his herd to fight for shiny. He loves little girls, and his most prized item is a small cloth of a loli's skirt that he ripped off while being smacked one day. He follows his leader very thoroughly and would do anything he asked, even though he is crazy as can be.

Bestigor

M WS BS S T W I A Ld
5 7 3 4 5 4 4 3 7




Special Rules: N/A

Equipment:

-Axe - Close Combat; User Strength; -1 to all armour saves.

-Sword - +1 parry

Skills:

-Stike to Injure (+1 on injury rolls)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

-Step Aside ( 5+ to avoid first attack)

Skills List: Combat, Strength, Special

Advancements: +1 Toughness, +1 Weapon Skill, Strike to injure, Pit fighter, +1 Weapon Skill, +1 Attack, Mighty Blow, Resiliance, +1 Wound, +1 wound, Step Aside, +1 attack

Experience: 72 (Next Adv: 76)

TarTak[edit]

TarTak is one Gor that is not to be messed with. He advanced through his ranks so quickly he is now seen as the true leader of the Warherd. They would never say it to their stupid leader, but the others follow TarTak's orders beyond that of Viral. He has become so strong the other Gors rally behind him, seeing his strength, and fear him even more than the Minotaur of this group.

Gor

M WS BS S T W I A Ld
5 7 3 4 5 2 3 4 9




Special Rules:

-Scorpion Tail (+1 attack at S5, S2 if enemy is immune to poisen.


Equipment:

-Axe - Close Combat; User Strength; -1 to all armour saves.


-Club - Close Combat; User Strength; Causes stun on 2-4 Wound


-Wyrdstone Pendelum (+1 reroll on exploration for successful leadership test)


Skills:

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

Skills List: Combat, Strength, Special

Advancements: Pit Fighter, Mighty Blow, Resiliance, +1 attack, +1 Leadership, +1 weapon skill, +1 Strength, +1 Attack, +1 Weapon skill, +1 wound, +1 Toughness, +1 Leadership, +1 attack, +1 weapon skill

Experience: 60 (Next Adv: 63)

Henchmen[edit]

Gors x4[edit]

Ghaar, Krunk, Eksur, Groak

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 Ld +1 Ws +1 Int +1 attack

Gor's B x1[edit]

Rurkar

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 ld +1 attack +1 ws +1 Int


Minotaur x1[edit]

Graardor

M WS BS S T W I A Ld
6 5 3 5 4 3 4 4 9




Equipment: Halberd


exp: 14

Advances: +1 strength +1 Leadership +1 weapon skill +1 Attack

Hounds x4[edit]

Doggy, Fluffy, Gizmo, Super Fluff

M WS BS S T W I A Ld
7 4 0 4 3 1 3 1 5




Special Rules:

-Animal (Do not receive Experience)

Hired Mercenaries[edit]

Rainbow Dash[edit]

In his mind, everything needs to be 20 percent cooler.

Centigor

M WS BS S T W I A Ld
8 4 3 4 3 1 3 2 7




Special Rules:

-Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6)

-Woodland Dwellers (Zero Penalty for wooded terrain)

-Trample (+1 attack without weapon bonuses or penalties)


Equipment:

-Throwing Axes (Counts as Throwing Knives)


-Spear (always goes first, +1 strength when charging)


-Shield (+1 armour save)


Skills:


-Pit Fighter (+1 attack, +1 weapon skill when indoors)

-Resiliance (-1 strength to enemy in close combat)


Skills List: Combat, strength, Special

Advancements: Pit Figher, +1 attack, Resiliance

Experience: 9

Notable Moments[edit]

Graardor the Minotaur with several quick blows was just slightly off the downfall of Ophelia

Tartak brought Mabel to her knees, with his unrelenting strength.

Hokleis with sheer luck was able to strike Mabel down before him with a well placed Critical Hit

Your Dead[edit]

Rurk got Hammered, but not the good kind, the kind with murder.

See also[edit]

/TG/heim

/TG/heim: JT and Friends Private League