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The term '''Berserker''' comes from the  [[Viking]] "Baer-sark", or "bear-shirt" ([[wikipedia:Snorri Sturluson|Snorri Sturluson]] argued that the correct translation was ''bare''-shirt, as in not wearing a shirt, but most other historians do not agree with him). It referrs to dreaded warriors who, in battle, entered a sort of martial trance during which they seemed to be consumed with rage, fearless, immunized against pain and injury, and focused only on the butchery of their foes. Modern day researchers have described this as a state of hyper-adrenalized psychological compartmentalization that generally only forms in those who have suffered repeated emotional traumas in battle. In the modern day, these people would probably be institutionalized or undergoing extreme therapy. Other historians believe that this trance-like fury was brought about by the use of psychoactive drugs. Berserkers were eventually outlawed by both Norway and Iceland, presumably because nobody wanted to be around crazy people with axes.  
The term '''Berserker''' comes from the  [[Viking]] "Baer-sark", or "bear-shirt" ([[wikipedia:Snorri Sturluson|Snorri Sturluson]] argued that the correct translation was ''bare''-shirt, as in not wearing a shirt, but most other historians do not agree with him). It refers to dreaded warriors who, in battle, entered a sort of martial trance during which they seemed to be consumed with rage, fearless, immunized against pain and injury, and focused only on the butchery of their foes. Modern day researchers have described this as a state of hyper-adrenalized psychological compartmentalization that generally only forms in those who have suffered repeated emotional traumas in battle. In the modern day, these people would probably be institutionalized or undergoing extreme therapy. Other historians believe that this trance-like fury was brought about by the use of psychoactive drugs. Berserkers were eventually outlawed by both Norway and Iceland, presumably because nobody wanted to be around crazy people with axes.  


According to some legends, berserkers could transform into bears, similar to the Ulfsark or "Wolf-Shirt", who were believed to be able to turn into wolves, making them a possible origin for the myth of the [[werewolf]]. Similarly frenzied warriors appeared in many European Bronze and Iron Age cultures, like the Celts and Picts, with multiple sagas and poems explicitly using the word berserker. A 13th century Norse translation of a French story: "Yvain, Le Chevalier au Lion", translates the french word for champion into the Norse word for berserker, which gives it a secondary meaning.
According to some legends, berserkers could transform into bears, similar to the Ulfsark or "Wolf-Shirt", who were believed to be able to turn into wolves, making them a possible origin for the myth of the [[werewolf]]. Similarly frenzied warriors appeared in many European Bronze and Iron Age cultures, like the Celts and Picts, with multiple sagas and poems explicitly using the word berserker. A 13th century Norse translation of a French story: "Yvain, Le Chevalier au Lion", translates the french word for champion into the Norse word for berserker, which gives it a secondary meaning.

Latest revision as of 18:16, 17 June 2023

For the 40K unit, see Khorne Berzerkers.

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The term Berserker comes from the Viking "Baer-sark", or "bear-shirt" (Snorri Sturluson argued that the correct translation was bare-shirt, as in not wearing a shirt, but most other historians do not agree with him). It refers to dreaded warriors who, in battle, entered a sort of martial trance during which they seemed to be consumed with rage, fearless, immunized against pain and injury, and focused only on the butchery of their foes. Modern day researchers have described this as a state of hyper-adrenalized psychological compartmentalization that generally only forms in those who have suffered repeated emotional traumas in battle. In the modern day, these people would probably be institutionalized or undergoing extreme therapy. Other historians believe that this trance-like fury was brought about by the use of psychoactive drugs. Berserkers were eventually outlawed by both Norway and Iceland, presumably because nobody wanted to be around crazy people with axes.

According to some legends, berserkers could transform into bears, similar to the Ulfsark or "Wolf-Shirt", who were believed to be able to turn into wolves, making them a possible origin for the myth of the werewolf. Similarly frenzied warriors appeared in many European Bronze and Iron Age cultures, like the Celts and Picts, with multiple sagas and poems explicitly using the word berserker. A 13th century Norse translation of a French story: "Yvain, Le Chevalier au Lion", translates the french word for champion into the Norse word for berserker, which gives it a secondary meaning.

Tabletop Gaming[edit]

Class[edit]

D&D's Barbarian class is based significantly on the concept of a Berserker. The Berserker in Pathfinder, and the Battlerager in 4th edition are Berserker-themed archetypes for fighters

3rd edition had the Frenzied Besererker Prestige Class, notorious for being a prestige classes that actually makes you worse for taking it compared to not leveling up at all. This "honor" puts it next to the Blighter (who loses all Druid abilities to slowly gain back inferior version), most Book of Exalted Deeds prestige classes (which saddle the character with massive codes of conduct with penalties for violating beyond loss of class features), and a few Monk-like prestige classes (Which remove your ability to use weapons). Frenzied Berserker gets on that list by having the main class feature entail losing control of their character and attacking allies, and made worse (even though the first part is bad enough to make that list on its own) auto-failing dexterity base skill checks (meaning it is stopped by ordinary marbles).

4th edition also has the Berserker as a Variant Class for the Barbarian, trading the Barbarian's features for a completely new set of features. Weirdly, it's not technically an "Essentials Class", as it still uses the AEDU System!

5th edition utterly gimps the shit out of the berserker, making it the worst subclass in the PHB. It gets one busted-at-first-but-rapidly-becomes-shit feature at level three, which is a free extra attack as a bonus action if you frenzy. That is literally the only feature of Frenzy, everything else is passive and unrelated. The only feature of berserker is that you get a free counter-attack at... level fucking 14, and a stunlock fear that relies on your WIS at 10. Everything else is pretty much garbage. Frenzy makes it so that you get a level of exhaustion, which is nigh-impossible to remove if you don't have a spellcaster, and resting only removes 1 stack. 1 stack is already garbage, it shits your ability checks. 2 levels and you're useless in a fight, moving half your speed. Three, you can no longer hit anything, having disadvantage on attacks. Four, your HP max is now halved. ON A TANK CLASS. 5, you can't move, so unless you're a retard, you shouldn't head up to six, which is just instant fucking death. THIS IS GARBAGE. Using this even once truly reduces you to the brain dead ZUG ZUG that's only here to COMBAT. In the long term, this is probably simply below average. In the short term however, it makes you the load of the team unless the DM or other players go out of their way to accommodate your garbage "Two fights per every other day max" clause since most other classes get a significant power spike at three due to not-shit features.

Monster[edit]

Throughout AD&D, the Berserker was a type of Human that appeared in Monster Manuals. They attack twice per round and automatically pass all morale checks.

in 5e, they are a barbarian light humanoid npc, having reckless attack.