Campaign:A Divided Center/Walrus: Difference between revisions

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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
''(italicized text is just a comment, don't keep it in your sheet)''
''(italicized text is just a comment, don't keep it in your sheet)''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''


== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' A Divided Center
*'''Name:''' Girth
*'''Name:''' Moonsilver Monkey of the East
*'''Concept:''' Walrus Lunar looking for his Solar Mate, who is a cook
*'''Player:''' [[Neckbeard]]
*'''Concept:''' Lithe Martial-Artist Lunar, protects what others forsake
*'''Caste/Aspect:''' Full Moon
*'''Caste/Aspect:''' Full Moon
*'''Motivation:''' Find the most glorious dish of food in all Creation
*'''Motivation:''' Protect the East from the Threats of Creation
*'''Positive intimacies:''' Food
*'''Positive intimacies:''' Easterners
*'''Negative intimacies:'''Boats/water vehicles of any kind
*'''Negative intimacies:'''[[Dragon]]-blooded
*'''Anima:''' A gigantic open maw, with gobs of spittle and food
*'''Anima:'''Completely silver spider-monkey, jaws open and shouting
*'''Experience:''' 0/0
*'''Experience:''' numbers/numbers


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
*Grew up in a small village near Great Forks
*Village came under attack from a large band of raiders
*Sent for help to a nearby DB contingent, they refused to help, saying the village was expendable, and out of the Realm's territory anyways
*Monkey was of age to fight, thus sent out as militia
*He was one of two survivors, the other was a wandering man who decided to help
*Exalted after surviving the defense of his village, wandering man turned out to be an elder
*Scooped him up and away to learn in his Hidden Treetop Manse
*Learned martial arts from his mentor, locked himself into the Full Moon caste
*Mentor is a Gorilla-Totem tough-guy, is very proud of his prodigy but finds his ways odd, sometimes


=== Appearance ===
=== Appearance ===
''Currently wears shortsleeve shirt with a vest over-top. His pants have a multitude of pockets, filled with a ridiculous amount of tidbits and morsels of food. His belt is lined with different types of cutlery, knives, and napkins. The faint smell of fish hangs about him, as well as having an overly whiskery mustache.''
Human form:
''His spirit form is that of a normal walrus, adorned with moonsilver tattoos and a multitude of jangling bracelets and rings.''
*Mid-calf length pants, vest, several sashes wrapped around his waist and arms.
*Hair wrapped in a loose fitting short pony-tail, deep brown coloration with silver stripes
*several piercings, but they're all symmetrical about the middle of his body
*Eyes match his hair: Silver inner lining with a brown outer ring.
*Tattoos are deep pulsating silver, running visibly across his chest, circling his pecs, up and around his neck to his ears, eyes, and mouth
*Monkeyfeethands. you know what I mean.
Spirit Form:
*Silver-haired monkey
*same tattoos and piercings
*still wears the vest, loosely about his chest
*long, lithe arms, end in gnarled hands
*retains his monkeyfeethands
*prehensile tail


== Attributes ==
== Attributes ==
  Strength  ●●●●     Charisma    ●●      Perception  ●●
  '''Strength''' ●●●●       Charisma    ●●      Perception  ●●●
  Dexterity ●●●●    Manipulation ●●●     Intelligence ●●●●
  '''Dexterity''' ●●●●●      Manipulation ●●      Intelligence ●●●  
  Stamina  ●●●      Appearance  ●●      Wits        ●●●
  '''Stamina'''  ●●●●      Appearance   ●●●      '''Wits'''         ●●●●


== Abilities ==
== Abilities ==
''Solar/Abyssal/Infernal Block''
  Archery             Craft             Bureaucracy  
  Archery     ●    Integrity  ●    Craft         ●    Athletics ●    Bureaucracy
  Athletics    ●●●    Larceny     ●●●    Investigation
  Martial Arts ●    Performance ●     Investigation ●    Awareness ●    Linguistics ●
Awareness   ●●●    Linguistics ●●●    Lore        
  Melee       ●    Presence   ●    Lore          ●    Dodge    ●    Ride       ●
  Dodge        ●●●●  Performance       Occult       
  Thrown      ●    Resistance      Medicine      ●    Larceny  ●     Sail        ●
Integrity          Presence           Medicine     
  War         ●    Survival    ●    Occult        ●    Stealth  ●    Socialize  ●
'''Martial Arts''' ●●●●●  Ride        
Melee              Sail       
  Resistance         Socialize   
  Thrown              Stealth     ●●●      
  War                 '''Survival'''   ●●●


''Lunar Block''
Languages: Forest-Tongue, Old-Realm, High-Realm, Low-Realm
Archery      ●      Craft      ●      Bureaucracy  ●
Athletics    ●      Larceny    ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance  ●      Socialize  ●
Thrown      ●      Stealth    ●
War          ●      '''Survival'''    ●


  ''Sidereal Block''
=== Specialties ===
  Resistance ●      Craft      ●      Archery  ●      Investigation ●      Awareness    ●
Martial Arts (While Unarmored)+2
  Ride      ●      Dodge      ●      Athletics ●      Larceny      ●      Bureaucracy 
 
Sail      ●      Linguistics ●      Melee    ●      Lore          ●      Integrity    ●
== Backgrounds ==
Survival  ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Manse: ●●● - Hidden Treetop
Thrown    ●      Socialize  ●      War      ●      Stealth      ●      Medicine    ●
  Heart's Blood: ●● - 4-10 Distinct Forms
  Tattoo Artifact: ●● - Hearthstone Bracers
  Mentor: - Grodd, Gorilla-Totem Elder
 
== Knacks ==
*(Stamina) '''Humble Mouse Shape''' (Sta 3 Ess 2 p131): Can take hearts blood of forms as small as a mouse
 
*(Wits) '''Internal Form Mastery''' (Wits 3 Ess 2 p136): Use higher of his or form's dex.


''Terrestrial Block''
*(Stamina) '''Deadly Beastman Transformation''' (Sta 3 Ess 2 p136): Increases Str/Dex/Sta by 1, use Gift charms
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy  ●      Archery    ●
**Mutations:
Lore        ●      Craft      ●      Dodge    ●      Investigation ●      Medicine    ●
**2 pts - Prehensile Tail: Agile tail can be used to manipulate objects and is treated in all ways like a third limb but at -2dots on all str rolls and -1 dot on dexterity
Occult      ●      Integrity  ●      Melee    ●      Larceny      ●      Performance ●
**1 pt - Fur: +1 die to all survival rolls, no need for clothing, +1L/1B soak
Stealth    ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
**2 pts - Brachiation: Move and Dash through treetops at full speed, +1 automatic success on any action to climb, swing, or jump through treetops
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●
**1 pt - Claws: Punches and kicks inflict lethal damage


''Raksha Block''
== Charms ==
Linguistics ●    Investigation ●    Archery      ●    Bureaucracy ●    Athletics ●
*(Strength) '''Claws of the Silver Moon''' (Str 3 Ess 2 p144): 4m, 1wp, Simple (Speed 4), Combo-OK, Gift, Obvious: Accuracy +2, Damage +(Strength)L to natural attacks. Change to one mote when using DBT.
Occult      ●    Larceny      ●    Martial Arts ●    Craft      ●    Awareness ●
Ride        ●    Medicine      ●    Melee        ●    Integrity  ●    Dodge    ●
Socialize  ●    Performance  ●    Presence    ●    Lore        ●    Sail      ●
Thrown      ●    Stealth      ●    War          ●    Resistance  ●    Survival  ●


Craft (War)
*(Stamina) '''Hide-Toughening Essence''' (Sta 3 Ess 2 p160): 1m/2 soak, Reflexive(Step 7), Combo-OK, One scene: Each mote spent adds two points of Bashing and Lethal Soak, spend up to (Ess) motes.
Craft (Pandemonium)


Languages: Skytongue, Old Realm
*(Stamina) '''Armor-Forming Technique''' (Sta 3 Ess 2 p160): 1m/3 soak, Reflexive(Step 7), Combo-OK, Gift, Obvious. One scene: Each mote spent adds three points of Bashing, Lethal, and 1 Aggravated Soak, spend up to (Ess) motes. When shifted into War Form, may commit (ess) motes for as long as DBT is active.


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
*(Appearance) '''Hide of the Cunning Hunter''' (App 2 Ess 1 p176): 2m, Reflexive, Combo-OK: allows the Lunar Exalted to conceal any distinctive marks they might have, including their protective moonsilver tattoos.


=== Specialties ===
*(Wits) '''The Spider's Trap Door''' (Wits 4 Ess 2 p190): 4m, Supplemental, Combo-OK, Illusion: Supplements an action to conceal something. The concealed object becomes undetectable by any Awareness rolls using mortal senses. If you commit the essence, any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus the Lunar’s Essence. Those whose Mental Defense Values are less than this value see the area as completely undisturbed and empty, even if they look exactly where the object rests.
''(Write here your specialties, if any)''


== Backgrounds ==
*(MA) '''Body of War Meditation'''
Background 1: ●
Background 2: ●
Background 3: ●


== Charms ==
*(MA) '''Withering Paw Strike'''
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


=== Combos ===
*(MA) '''Monkey Tail Distraction Strike'''
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause Gem to explode.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:'''6 when active, 10/hour when relaxed, 18/hour when sleeping)<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 0/12<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 26/26 (30)<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 4 permanent for Artifact Tattoo Hearthstone Bracers<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
'''Willpower:''' ●●●●●<br/>
Temporary: 1/1<br/>
Temporary: 2/5<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion
  Compassion ●●
  Conviction
  Conviction ●●
  Temperance
  Temperance ●●●
  Valor     
  Valor      ●●
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue flaw:''' Curse of the Humble Sloth (Temperance)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>
'''Limit Break Condition:''' Suppressing Temperance, resisting mental influence, Full Moon's light<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
''Tattoo Hearthstone Bracers'' - Artifact ●●<br>
''Heart's Blood Forms: '' - Heart's Blood ●●<br>
*Bear, Claw Strider, Mospid, Simhata, Mouse, Seal, Barracuda, Sand-Swimmer


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
''Gemstone of Entrance: Unlocks shit''<br>
''Hidden Tree Manse: It's in a tall tree. Deep East, near the character's home village. Shared with his mentor.''


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
===Human===
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge DV:''' ''7''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Dodge MDV:''' ''4''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Soak:''' 0A/4L/4B '''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Pierced''': 0A/4L/4B '''<br/>
'''Hardness:''' 0A/0L/0B '''<br/>


=== Attacks ===
=== Attacks ===
''(example:)''<br/>
''Monkey Paunch'' (Speed 5, Accuracy 13, Damage 4B, Parry DV 7, Rate 3, Tags N)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Monkey Kick'' (Speed 5, Accuracy 12, Damage 7B, Parry DV 5, Rate 2, Tags N)<br/>
''Monkey Clinch'' (Speed 6, Accuracy 12, Damage 4B, Parry DV 6, Rate 1, Tags C, N, P)<br/>


=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
-1<br/>
□□□ -1<br/>
□ -1<br/>
□□□ -2<br/>
□ -2<br/>
□□ -4<br/>
-2<br/>
□□ Incapacitated<br/>
-4<br/>
Incapacitated<br/>
□ Dying<br/>
□ Dying<br/>


''one Dying level per dot of Stamina''
===Deadly Beastman Transformation===
'''Dodge DV:''' ''8''<br/>
'''Dodge MDV:''' ''4''<br/>
'''Soak:''' 0A/5L/6B ''''<br/>
'''Pierced''': 0A/5L/6B ''''<br/>
'''Hardness:''' 0A/0L/0B ''''<br/>
 
=== Attacks ===
 
''Monkey Paunch'' (Speed 5, Accuracy 14, Damage 5L, Parry DV 8, Rate 3, Tags N)<br/>
''Monkey Kick'' (Speed 5, Accuracy 13, Damage 8L, Parry DV 6, Rate 2, Tags N)<br/>
''Monkey Clinch'' (Speed 6, Accuracy 13, Damage 5L, Parry DV 7, Rate 1, Tags C, N, P)<br/>
 
''CotSM Paunch'' (Speed 5, Accuracy 16, Damage 9L, Parry DV 8, Rate 3, Tags N)<br/>
''CotSM Kick'' (Speed 5, Accuracy 15, Damage 12L, Parry DV 6, Rate 2, Tags N)<br/>
''CotSM Clinch'' (Speed 6, Accuracy 15, Damage 9L, Parry DV 7, Rate 1, Tags C, N, P)<br/>
 
=== Health ===
□□ -0<br/>
□□□ -1<br/>
□□□ -2<br/>
□□ -4<br/>
□□ Incapacitated<br/>
□ Dying<br/>


== Advancement ==
== Advancement ==
''it's helpful if you write down how you spent your BP and XP''
*+1 Stamina, 3bp
*+1 Strength, 3bp
*+2 Martial Arts, 2bp
*+1 Dodge, 2bp
*Omnidexterity, 1bp
*Hidden Manse, 2bp
*+1 Mentor, 1bp
*Specialty, 1bp


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
''it's also helpful (but optional) if you write out charms you intend to buy''


[[Category:Exalted]]
[[Category: Campaign: A Divided Center]]
[[Category: Exalted]]

Latest revision as of 14:56, 25 June 2023

This article has been flagged for deletion.
Comment on the article's talk page.
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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics[edit]

  • Campaign: A Divided Center
  • Name: Moonsilver Monkey of the East
  • Player: Neckbeard
  • Concept: Lithe Martial-Artist Lunar, protects what others forsake
  • Caste/Aspect: Full Moon
  • Motivation: Protect the East from the Threats of Creation
  • Positive intimacies: Easterners
  • Negative intimacies:Dragon-blooded
  • Anima:Completely silver spider-monkey, jaws open and shouting
  • Experience: numbers/numbers

Background[edit]

  • Grew up in a small village near Great Forks
  • Village came under attack from a large band of raiders
  • Sent for help to a nearby DB contingent, they refused to help, saying the village was expendable, and out of the Realm's territory anyways
  • Monkey was of age to fight, thus sent out as militia
  • He was one of two survivors, the other was a wandering man who decided to help
  • Exalted after surviving the defense of his village, wandering man turned out to be an elder
  • Scooped him up and away to learn in his Hidden Treetop Manse
  • Learned martial arts from his mentor, locked himself into the Full Moon caste
  • Mentor is a Gorilla-Totem tough-guy, is very proud of his prodigy but finds his ways odd, sometimes

Appearance[edit]

Human form:

  • Mid-calf length pants, vest, several sashes wrapped around his waist and arms.
  • Hair wrapped in a loose fitting short pony-tail, deep brown coloration with silver stripes
  • several piercings, but they're all symmetrical about the middle of his body
  • Eyes match his hair: Silver inner lining with a brown outer ring.
  • Tattoos are deep pulsating silver, running visibly across his chest, circling his pecs, up and around his neck to his ears, eyes, and mouth
  • Monkeyfeethands. you know what I mean.

Spirit Form:

  • Silver-haired monkey
  • same tattoos and piercings
  • still wears the vest, loosely about his chest
  • long, lithe arms, end in gnarled hands
  • retains his monkeyfeethands
  • prehensile tail

Attributes[edit]

Strength  ●●●●       Charisma     ●●       Perception   ●●● 
Dexterity ●●●●●      Manipulation ●●       Intelligence ●●●   
Stamina   ●●●●       Appearance   ●●●      Wits         ●●●●

Abilities[edit]

Archery             Craft              Bureaucracy    
Athletics    ●●●    Larceny     ●●●    Investigation  
Awareness    ●●●    Linguistics ●●●    Lore ●          
Dodge        ●●●●   Performance        Occult         
Integrity           Presence           Medicine      
Martial Arts ●●●●●  Ride         
Melee               Sail         
Resistance          Socialize    
Thrown              Stealth     ●●●     
War                 Survival    ●●●

Languages: Forest-Tongue, Old-Realm, High-Realm, Low-Realm

Specialties[edit]

Martial Arts (While Unarmored)+2

Backgrounds[edit]

Manse: ●●● - Hidden Treetop
Heart's Blood: ●● - 4-10 Distinct Forms
Tattoo Artifact: ●● - Hearthstone Bracers
Mentor: ● - Grodd, Gorilla-Totem Elder

Knacks[edit]

  • (Stamina) Humble Mouse Shape (Sta 3 Ess 2 p131): Can take hearts blood of forms as small as a mouse
  • (Wits) Internal Form Mastery (Wits 3 Ess 2 p136): Use higher of his or form's dex.
  • (Stamina) Deadly Beastman Transformation (Sta 3 Ess 2 p136): Increases Str/Dex/Sta by 1, use Gift charms
    • Mutations:
    • 2 pts - Prehensile Tail: Agile tail can be used to manipulate objects and is treated in all ways like a third limb but at -2dots on all str rolls and -1 dot on dexterity
    • 1 pt - Fur: +1 die to all survival rolls, no need for clothing, +1L/1B soak
    • 2 pts - Brachiation: Move and Dash through treetops at full speed, +1 automatic success on any action to climb, swing, or jump through treetops
    • 1 pt - Claws: Punches and kicks inflict lethal damage

Charms[edit]

  • (Strength) Claws of the Silver Moon (Str 3 Ess 2 p144): 4m, 1wp, Simple (Speed 4), Combo-OK, Gift, Obvious: Accuracy +2, Damage +(Strength)L to natural attacks. Change to one mote when using DBT.
  • (Stamina) Hide-Toughening Essence (Sta 3 Ess 2 p160): 1m/2 soak, Reflexive(Step 7), Combo-OK, One scene: Each mote spent adds two points of Bashing and Lethal Soak, spend up to (Ess) motes.
  • (Stamina) Armor-Forming Technique (Sta 3 Ess 2 p160): 1m/3 soak, Reflexive(Step 7), Combo-OK, Gift, Obvious. One scene: Each mote spent adds three points of Bashing, Lethal, and 1 Aggravated Soak, spend up to (Ess) motes. When shifted into War Form, may commit (ess) motes for as long as DBT is active.
  • (Appearance) Hide of the Cunning Hunter (App 2 Ess 1 p176): 2m, Reflexive, Combo-OK: allows the Lunar Exalted to conceal any distinctive marks they might have, including their protective moonsilver tattoos.
  • (Wits) The Spider's Trap Door (Wits 4 Ess 2 p190): 4m, Supplemental, Combo-OK, Illusion: Supplements an action to conceal something. The concealed object becomes undetectable by any Awareness rolls using mortal senses. If you commit the essence, any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus the Lunar’s Essence. Those whose Mental Defense Values are less than this value see the area as completely undisturbed and empty, even if they look exactly where the object rests.
  • (MA) Body of War Meditation
  • (MA) Withering Paw Strike
  • (MA) Monkey Tail Distraction Strike

Essence[edit]

Essence: ●●
Regeneration:6 when active, 10/hour when relaxed, 18/hour when sleeping)
Personal Essence Pool: 0/12
Peripheral Essence Pool: 26/26 (30)
Committed Essence: 4 permanent for Artifact Tattoo Hearthstone Bracers

Willpower[edit]

Willpower: ●●●●●
Temporary: 2/5

Virtues[edit]

Virtues:

Compassion ●●
Conviction ●●
Temperance ●●●
Valor      ●●

Virtue flaw: Curse of the Humble Sloth (Temperance)
Limit: □□□□□ □□□□□
Limit Break Condition: Suppressing Temperance, resisting mental influence, Full Moon's light

Inventory[edit]

Tattoo Hearthstone Bracers - Artifact ●●
Heart's Blood Forms: - Heart's Blood ●●

  • Bear, Claw Strider, Mospid, Simhata, Mouse, Seal, Barracuda, Sand-Swimmer

Manses and Hearthstones[edit]

Gemstone of Entrance: Unlocks shit
Hidden Tree Manse: It's in a tall tree. Deep East, near the character's home village. Shared with his mentor.

Combat[edit]

Human[edit]

Dodge DV: 7
Dodge MDV: 4
Soak: 0A/4L/4B
Pierced: 0A/4L/4B
Hardness: 0A/0L/0B

Attacks[edit]

Monkey Paunch (Speed 5, Accuracy 13, Damage 4B, Parry DV 7, Rate 3, Tags N)
Monkey Kick (Speed 5, Accuracy 12, Damage 7B, Parry DV 5, Rate 2, Tags N)
Monkey Clinch (Speed 6, Accuracy 12, Damage 4B, Parry DV 6, Rate 1, Tags C, N, P)

Health[edit]

□ -0
□□□ -1
□□□ -2
□□ -4
□□ Incapacitated
□ Dying

Deadly Beastman Transformation[edit]

Dodge DV: 8
Dodge MDV: 4
Soak: 0A/5L/6B '
Pierced: 0A/5L/6B '
Hardness: 0A/0L/0B '

Attacks[edit]

Monkey Paunch (Speed 5, Accuracy 14, Damage 5L, Parry DV 8, Rate 3, Tags N)
Monkey Kick (Speed 5, Accuracy 13, Damage 8L, Parry DV 6, Rate 2, Tags N)
Monkey Clinch (Speed 6, Accuracy 13, Damage 5L, Parry DV 7, Rate 1, Tags C, N, P)

CotSM Paunch (Speed 5, Accuracy 16, Damage 9L, Parry DV 8, Rate 3, Tags N)
CotSM Kick (Speed 5, Accuracy 15, Damage 12L, Parry DV 6, Rate 2, Tags N)
CotSM Clinch (Speed 6, Accuracy 15, Damage 9L, Parry DV 7, Rate 1, Tags C, N, P)

Health[edit]

□□ -0
□□□ -1
□□□ -2
□□ -4
□□ Incapacitated
□ Dying

Advancement[edit]

  • +1 Stamina, 3bp
  • +1 Strength, 3bp
  • +2 Martial Arts, 2bp
  • +1 Dodge, 2bp
  • Omnidexterity, 1bp
  • Hidden Manse, 2bp
  • +1 Mentor, 1bp
  • Specialty, 1bp

Shopping list[edit]

it's also helpful (but optional) if you write out charms you intend to buy