Campaign:Across Creation/Zinaida: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''


== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' [[Campaign:Across Creation | Across Creation]]
*'''Name:'''Three Feathers Zinaida
*'''Name:''' Three Feathers Zinaida
*'''Concept:'''Mercantile Sky-Viking
*'''Concept:''' Mercantile Sky-[[Viking]]
*'''Caste/Aspect:'''Eclipse
*'''Caste/Aspect:''' Eclipse
*'''Motivation:'''Spread the League's ideals and influence by driving out the Guild across all of Creation.
*'''Motivation:''' Spread the League's ideals and influence by driving out the Guild across all of Creation.
*'''Positive intimacies:'''Haslanti League, Flying, Strong Alcohol
*'''Positive intimacies:''' Haslanti League, Flying, Strong Alcohol
*'''Negative intimacies:'''The Guild, Raksha, Bull of the North
*'''Negative intimacies:''' The Guild, Raksha, Bull of the North
*'''Anima:'''Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
*'''Anima:''' Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
*'''Experience:''' Unspent: 0/Total: 0
*'''Experience:''' Unspent: 0/Total: 0


Line 17: Line 17:


Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves.
Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves.


None of them survived their illustrious career.
None of them survived their illustrious career.


Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident!
Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident!


Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command.
Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command.
While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militaman surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died.




While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militiamen surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died.


=== Appearance ===
=== Appearance ===
Line 39: Line 41:
== Abilities ==
== Abilities ==


  Archery            Integrity  ●●●  Craft                Athletics ●●    Bureaucracy ●●●●●
  Archery            Integrity  ●●●  Craft                Athletics ●●●  Bureaucracy ●●●●●
  Martial Arts ●●●●● Performance      Investigation        Awareness      Linguistics ●●●●●
  Martial Arts ●●●●● Performance      Investigation        Awareness      Linguistics ●●●●●
  Melee       ●●●●● Presence         Lore          ●●●●●  Dodge           Ride       
  Melee             Presence   ●    Lore          ●●●●  Dodge           Ride        ●●●
  Thrown            Resistance  ●    Medicine            Larceny        Sail       
  Thrown            Resistance  ●●●  Medicine            Larceny        Sail         
  War          ●    Survival    ●    Occult              Stealth        Socialize  ●●●●●
  War               Survival         Occult              Stealth        Socialize  ●●●●●




Line 49: Line 51:
Languages: Skytongue, Riverspeak, Low Realm
Languages: Skytongue, Riverspeak, Low Realm


==Favored Abilities===
==Favored Abilities==
Martial Arts, Melee, Lore, Athletics, Resistance
Martial Arts, Presence, Lore, Athletics, Resistance


=== Specialties ===
=== Specialties ===
''(Write here your specialties, if any)''
 
 
 
Martial Arts ( Swords +3 )
 
Bureaucracy ( While Intoxicated +3 )


== Backgrounds ==
== Backgrounds ==


  Artifact ( Ori Hooked Daiklaives, pair ): ●●
  Artifact ( Ori Hooked Daiklaives, pair ): ●●
  Familiar ( Ice Ferret ): ●●●
  Familiar ( ??? ): ●●●
  Resources: ●●
  Resources: ●●


== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
 
 
'''Martial Arts'''
 
(Crane)<br/>
*Fluttering Cry of Warning<br/>
*Empowering Justice Redirection<br/>
*Crane Form<br/>
 
 
(Snake)<br/>
*Striking Cobra Technique<br/>
 
 
(The Art of Virtuous Concession)<br/>
*Hearing the Unspoken Word<br/>
*Spoken in Kindness<br/>
 
 


=== Combos ===
=== Combos ===
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause Gem to explode.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Personal Essence Pool:''' 14/14<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 27/33<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' 6/6<br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
'''Willpower:''' ●●●●●●●●<br/>
Temporary: 1/1<br/>
Temporary: 8/8<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion ●●●
  Compassion ●●●●
  Conviction ●●●
  Conviction ●●●●
  Temperance ●●
  Temperance
  Valor     
  Valor      ●●
 
'''Virtue flaw:''' Red Rage of Compassion ( Compassion )<br/>
'''Virtue flaw:''' Red Rage of Compassion ( Compassion )<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
Line 107: Line 128:


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' 4<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' 6<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/1L/2B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/1L/2B ''(add half from armor and full from stamina)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>


=== Attacks ===
=== Attacks ===
''(example:)''<br/>
 
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
Hooked Daiklaive (Speed 5, Accuracy 16, Damage 6L, Parry DV 9, Rate 3, Tags D, M)<br/>


=== Health ===
=== Health ===
Line 125: Line 146:
□ -4<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Incapacitated<br/>
□ Dying<br/>
□ Dying<br/>
□ Dying<br/>


Line 130: Line 152:


== Advancement ==
== Advancement ==
''it's helpful if you write down how you spent your BP and XP''
 
Martial Arts  - 2, Lore - 2,Bureaucracy - 3, Linguistics - 2, Socialize - 2, Compassion - 3, Conviction - 3, Specialties - 3


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
[[Category:Exalted]]

Latest revision as of 14:56, 25 June 2023

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

originally from [1]

Basics[edit]

  • Campaign: Across Creation
  • Name: Three Feathers Zinaida
  • Concept: Mercantile Sky-Viking
  • Caste/Aspect: Eclipse
  • Motivation: Spread the League's ideals and influence by driving out the Guild across all of Creation.
  • Positive intimacies: Haslanti League, Flying, Strong Alcohol
  • Negative intimacies: The Guild, Raksha, Bull of the North
  • Anima: Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
  • Experience: Unspent: 0/Total: 0


Background[edit]

Even before the Three Feather's family took to the skies in League airships they had known of Air and it's tempestuous children. On craggy wind-swept peaks they lived and only by chance of seeing a dirigible scuttling across the horizon did they leave their ancestral home. What they found in the League was incredible and, as family lore goes, the three eldest sons of the family all joined the Wind Fleet and made honorable names for themselves.


None of them survived their illustrious career.


Some generations later Zinaida was born, oldest of three children, sister to two brothers. Although not perfect the family agreed it was an Omen; it was their calling -- her calling -- to join the Wind Fleet like their great grandfathers had. However, unlike her brothers she was not inflamed to acts of senseless bravery by her family's stories. Being eldest had put her in charge and by Gerd's shiny white tailfeathers, she made sure they didn't kill themselves on accident!


Years of punching sanity into her little brothers made her a shrewd, if protective, warrior, and if it weren't for her steadfast resolve and level head they would have never been accepted into the ranks. To her chagrin, the whole unit they were assigned to was nothing but glory hogs and lunatics. It wasn't long before she was having to duel her peers, sometimes three at once ( hence the nick name, Three Feathers ), till they would fall in line. Eventually their animosity for her turned into respect, friend, and rivalry -- although the copious amounts of bootlegged alcohol she spoiled them with didn't hurt. It was no surprised to anyone when she was promoted to captain, but no one was prepared for what happened during her first ( and last ) sortie as command.


While descending onto the roof of fort an errant bolt skewered through her arm and ruined her shoulder, causing her to free fall onto the battlements below, with the resulting impact crippling a leg. To add insult to injury, a half-dozen militiamen surrounded her and one attempted to run her through with a spear but it's point only got her right eye. Unable to flee or fight, she yanked her eye from it's socket and ate it right off of the spear tip. The show of bravado had paid off and they retreated, but as Zinaida lay bleeding in the snow she wondered if it would've been better to have just died.

Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●●        Charisma     ●●●●●    Perception   ●●
Dexterity ●●●●●     Manipulation ●        Intelligence ●●
Stamina   ●●        Appearance   ●●●●●    Wits         ●●●

Abilities[edit]

Archery            Integrity   ●●●   Craft                Athletics ●●●   Bureaucracy ●●●●●
Martial Arts ●●●●● Performance       Investigation        Awareness       Linguistics ●●●●●
Melee              Presence    ●     Lore          ●●●●   Dodge           Ride        ●●●
Thrown             Resistance  ●●●   Medicine             Larceny         Sail        
War                Survival          Occult               Stealth         Socialize   ●●●●●


Languages: Skytongue, Riverspeak, Low Realm

Favored Abilities[edit]

Martial Arts, Presence, Lore, Athletics, Resistance

Specialties[edit]

Martial Arts ( Swords +3 )

Bureaucracy ( While Intoxicated +3 )

Backgrounds[edit]

Artifact ( Ori Hooked Daiklaives, pair ): ●●
Familiar ( ??? ): ●●●
Resources: ●●

Charms[edit]

Martial Arts

(Crane)

  • Fluttering Cry of Warning
  • Empowering Justice Redirection
  • Crane Form


(Snake)

  • Striking Cobra Technique


(The Art of Virtuous Concession)

  • Hearing the Unspoken Word
  • Spoken in Kindness


Combos[edit]

Essence[edit]

Essence: ●●
Personal Essence Pool: 14/14
Peripheral Essence Pool: 27/33
Committed Essence: 6/6

Willpower[edit]

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues[edit]

Virtues:

Compassion ●●●●
Conviction ●●●●
Temperance ●
Valor      ●●

Virtue flaw: Red Rage of Compassion ( Compassion )
Limit: □□□□□ □□□□□
Limit Break Condition: The character sees innocents suffering and is unable to effectively intervene.

Merits and Flaws[edit]

Climate Sensitivity - 2pts.
Diminished Sense ( Right Eye ) - 3pts.

Inventory[edit]

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)



Combat[edit]

Dodge DV: 4
Dodge MDV: 6
Soak: 0A/1L/2B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/1L/2B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

Hooked Daiklaive (Speed 5, Accuracy 16, Damage 6L, Parry DV 9, Rate 3, Tags D, M)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement[edit]

Martial Arts - 2, Lore - 2,Bureaucracy - 3, Linguistics - 2, Socialize - 2, Compassion - 3, Conviction - 3, Specialties - 3

Shopping list[edit]