Campaign:Acts of Villainy/Chain: Difference between revisions
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} | |||
== Basics == | == Basics == | ||
*'''Campaign:''' [[Campaign:Acts of Villainy|AoV]] | *'''Campaign:''' [[Campaign:Acts of Villainy|AoV]] | ||
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*'''Negative intimacies:''' | *'''Negative intimacies:''' | ||
*'''Anima:''' Burning white ethereal shackles that envelop and bind Chain's body, seeming to float and move of their own accord. | *'''Anima:''' Burning white ethereal shackles that envelop and bind Chain's body, seeming to float and move of their own accord. | ||
*'''Experience:''' | *'''Experience:''' 19/200 | ||
=== Background === | === Background === | ||
Line 141: | Line 142: | ||
== Advancement == | == Advancement == | ||
3 BP: Temperance 5 | 3 BP: Temperance 5 | ||
2 BP: Willpower | 2 BP: Willpower | ||
2 BP: Willpower | 2 BP: Willpower | ||
Line 147: | Line 147: | ||
2 BP: Occult 4-5 | 2 BP: Occult 4-5 | ||
1 BP: Occult Specialty | 1 BP: Occult Specialty | ||
3 BP: Craft (Vitriol) 3-4-5 | |||
3 XP: Compassion 2 | |||
6 XP: Coadjutor 4+5 | 6 XP: Coadjutor 4+5 | ||
6 XP: Artifact 4+5 | 6 XP: Artifact 4+5 | ||
Line 154: | Line 156: | ||
4 XP: Performance 2+3 | 4 XP: Performance 2+3 | ||
28 XP: Perception 4+5 | 28 XP: Perception 4+5 | ||
56 XP: Essence 4 | 56 XP: Essence 4 | ||
12 XP: Presence 5 | 12 XP: Presence 5 | ||
Line 164: | Line 165: | ||
=== Shopping list === | === Shopping list === | ||
''it's also helpful (but optional) if you write out charms you intend to buy'' | ''it's also helpful (but optional) if you write out charms you intend to buy'' | ||
Latest revision as of 14:56, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
- Campaign: AoV
- Name: Chain of Creation's Freedom
- Concept: Defiler control freak
- Caste: Defiler/Cecylene favored
- Motivation: Destroy the anomalies inhibiting Creation's perfect machine
- Positive intimacies:
- Negative intimacies:
- Anima: Burning white ethereal shackles that envelop and bind Chain's body, seeming to float and move of their own accord.
- Experience: 19/200
Background[edit]
A Lookshyan scholar and mechanic, Chain was, in her own words, a true genius. Every weapon, machine, and apparatus that she designed was a historic advancement in Lookshyan society, blueprint after blueprint of brilliant contraption guaranteed to reshape the very foundation of life within the city. Hours were spent laboring over grand plans for fantastic inventions. Coin after coin was spent hiring labor crews to realize her ideas, turning levers, fitting cogs, pressing buttons...
And the day finally came for everything to fall out of place. Joints moved backwards. Wheels spun in the wrong direction. Ballistae wouldn't fire right. Cogs jammed. Nothing worked.
Nothing ever worked.
But why? The plans were perfect. Every equation was correct. Every application was practical. Efficient. Perfect. Instructions were crystal clear, model after theoretical model reproduced desired effect. What could possibly have been wrong? The design? The foundation?
It was deep at midnight within Chain's study when an ethereal white cloud came to her, speaking in strange, almost alien, yet perfectly logical terms. Error was not in the design. Nor was error in the creator. Error was in Creation: The laborers who were too stupid to understand simple terms, the bureaucrats unable to provide sufficient funding. Errors could be fixed. And tools would be provided to fix the errors, so long as the greatest error of all could also be fixed...
Chain took up the exaltation of the Defilers. She was led through the great desert of Cecelyne. She was walked through the parades among her fellow Infernals, and she was instructed in the purpose of the Reclamation and the ultimate flaw of Creation itself: The existence of free will.
As one of the intellectually-gifted Defilers, Chain has been anxious, but far from idle or bored during the subtler motions of the Reclamation. The technician has designed and built horror after horror of helltech, from weapons, to personal prosthetics, to tools that simply make common, everyday practices of life within Malfeas more platable. All preparations have been in motion for decades, plan after plan has been carefully constructed to repair Creation, demonic armies have been forged the armaments that they will use to cleanse Creation. Chain has even undergone alterations to her very own body and mind, careful acts of desecration to steel her mind against sensation and emotion, self-made prosthetics to enhance her own imperfections.
The time finally came when the Ebon Dragon spoke, announcing that the plans were finally in full motion. Chain cast a calculating gaze over her several models of Creation, consider the various tumors and errors that plagued its people and landscape, the fundamental flaws of design that needed to be reconciled. It was time to set the ultimate project in motion.
It was time to repair the world itself.
Appearance[edit]
Chain stands at a fairly-tall 5'10", bearing a carefully-sculpted, hourglass figure, and short, perfectly-straight hair, almost completely black, but with a slight tinge of dark violet. Sharp and intellectual features decorate her face, from her bespectacled appearance to her cold, calculating, almost unsettling gaze. Clinging to her form and trimmed with a ghostly white, a leather dress falls down to her mid-thigh, held tight by a black, leather belt around her waist. Knee-high boots of matching design make her appear even taller than she already is. Despite her beauty, Chain's looks seem to have an almost unsettling, inhuman feel to them - as if her grace and looks were artificial, false imitation.
Attributes[edit]
Strength ●(●●●●) Charisma ●●●●●(●●) Perception ●●●●●(●●) Dexterity ●●●●●(●●)Manipulation ● Intelligence ●●●●● Stamina ●(●●●●) Appearance ●●● Wits ●●●
Abilities[edit]
Archery ●● Integrity ●●●(●●)(●) Craft x Athletics ●● Bureaucracy x Martial Arts x Performance ●●● Investigation ●●●(●) Awareness ●(●) Linguistics x Melee x Presence ●●●●●(●)Lore ●●●●●(●) Dodge ●●● Ride x Thrown x Resistance x Medicine ●●● Larceny x Sail x War ● Survival x Occult ●●●●●(●) Stealth x Socialize x
Craft (Fire) ●● Craft (Air) ●● Craft (Vitriol) ●●●●●
Specialties[edit]
Occult (Mental Force) ●●
Backgrounds[edit]
Backing (SWLiHN): ● Cult: ● Demonic Coadjutor: ●●●●● Artifact: ●●●●● Artifact: ●●●●● Manse: ●●●●● Manse: ●●●
Charms[edit]
- (Malfeas) By Pain Reforged (Ess 2): 1HL, Reflexive, Scenelong, Combo-OK. Allows user to ignore all negative effects from Bashing damage.
- (Malfeas) Nightmare Fugue Vigilance: Permanent. Allows user to stay awake without a roll and removes all penalties associated with sleep deprivation, but rolls to recover willpower from sleeping suffer a -1 internal penalty.
- (SWLiHN) First SWLiHN Excellency (Ess -): Applies to actions that are methodical, meticulous, and logical. Cannot be used to promote chaos. Full version on P. 106 of Infernals.
- (SWLiHN) Second SWLiHN Excellency
- (SWLiHN) Analytical Modeling Intuition (Ess 3): 3m, 1WP, Simple, Combo-OK, Instant. Targets a sapient being within (Willpower x 10) yards, rolling (Perception+Investigation+Essence) at an internal penalty of the targets Dodge MDV. If successful, the Infernal learns the answer to one question of her choice from the target's mind. This effect may be resisted as per Unnatural mental influence with one Willpower for the single usage, or three Willpower for the entire scene, and are aware of the effect.
- (SWLiHN) Counterpoint Inquisition Defense (Ess 3): 3m, Reflexive (Step 9), Combo-OK, Counterattack. This Charm may be activated in response to unnatural mental influence (Or any mental influence at Ess 4+,) on the user, allowing the Infernal to scan the target's mind in the same fashion as Analytical Modeling Intuition and pose a single question. Doing so adds the Infernal's Essence as automatic successes to her roll.
- (SWLiHN) Factual Determination Analysis (Ess 2): 2m, Reflexive, Combo-OK, Instant. Detects whether a statement is true or false according to the perceptions of the person making the statement. If opposed, adds (Essence) Successes to the contested roll.
- (SWLiHN) Essence-Dissecting Stare (Ess 2): 6m (8-2), Simple, Combo-Basic, 1 hour. Acts as All Encompassing Sorcerer's Sight.
- (SWLiHN) Counter-conceptual Interposition (Ess 2): 5m, Reflexive (Step 2), Combo-OK, Obvious, Shaping: Perfectly parries an attack. Suffers from the SWLiHN flaw; attacks that are magical or supplemented by magical effects cost 5 additional motes to defend against. A reflexive Difficulty 5 (Int+Occult) roll identifies most charms the Infernal has even the slightest chance of knowing; unrecognized Combos are unknown even if all the charms in them are known. Does not work against unexpected attacks.
- (SWLiHN) Mind-Hand Manipulation (Ess 2): 10m, Simple, Combo-OK, Obvious, Sorcerous, Indefinite. While active, characters may telepathically manipulate and move objects with (Willpower) Dexterity and (Essence) Strength, using Occult as Athletics for Feats of Strength. User gains telekenetic attacks. Full details on P. 134-135 of Infernals.
- (SWLiHN) Will-Crushing Force (Ess 3): Permanent, Shaping. Attacks that inflict 2 or more levels of damage from Mind-Hand Manipulation may instead damage a point of Willpower instead. The user knows if the target has Willpower remaining. Targets with a Willpower brought to 0 in this fashion have their wills broken, and mortals and animals become automation-like hallowed mockeries and attach themselves to the Policy of whatever Magnitude 3+ Social unit they most closely belong to (Ess 3), a Policy imposed by the user (Ess 4), or becomes replaced by a perfect copy with no soul (Ess 5).
Essence[edit]
Essence: ●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 22/22
Peripheral Essence Pool: 17/27 (50)
Committed Essence: 23
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower[edit]
Willpower: ●●●●● ●●●●●
Temporary: 10/10
Virtues[edit]
Virtues:
Compassion ● Conviction ●●●●(●) Temperance ●●●●● Valor ●
Torment: She Who Lives In Her Name
Limit: □□□□□ □□□□□
Urge: Destroy all sense of free will and thought in Creation.
Inventory[edit]
Green Iron Heart (Artifact 4): In her efforts to achieve a more perfected, efficient form, Chain has implanted herself with a Green Iron Heart, surgically implanted during the rest of her bodily reconstruction.
Demon Ink Tattoo (Artifact 3, Gilmyne): Another of Chain's many bodily modifications, a demon ink tattoo of the Gilmyne has been implanted onto her back, taking the shape of a graceful tower of silver flame. (Specialties: Perform (Dance +3), Attributes: Perform +1, Presence +1, Dodge +1, Attributes: Dexterity +2)
Demon Ink Tattoo (Artifact 3, Tomescu): A shifting, white, cloud-like visage carved over Chain's face. Just as the Tomescu can see the subtle flows of Fate, the tattoo grants Chain improved perception of the world around her. (Specialties: Occult(Fate +3), Abilities: Lore +1, Occult +1, Awareness +1, Attributes: Perception +2)
Demon Ink Tattoo(Artifact 3, Teodozjia): The last and final of Chain's tattoo-based implants, the regal, fierce face of a white jade Teodozjia carved into her chest, was created with the intent of granting herself the same sense of might and authority to amend the broken Creation. (Specialties: Presence (Authority of the Demon Realm +3), Abilities: Presence +1, Investigation +1, Integrity +1, Attributes: Charisma +2)
Manses and Hearthstones[edit]
Combat[edit]
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
3 BP: Temperance 5 2 BP: Willpower 2 BP: Willpower 2 BP: Lore 4-5 2 BP: Occult 4-5 1 BP: Occult Specialty 3 BP: Craft (Vitriol) 3-4-5 3 XP: Compassion 2 6 XP: Coadjutor 4+5 6 XP: Artifact 4+5 15 XP: Artifact 5 12 XP: Manse 5 4 XP: Medicine 2+3 4 XP: Performance 2+3 28 XP: Perception 4+5 56 XP: Essence 4 12 XP: Presence 5 8 XP: Will-Crushing Force 4 XP: Craft (Fire) 2 4 XP: Craft (Air) 2 8 XP: Analytical Modeling Intuition 15 XP: Manse 3
Shopping list[edit]
it's also helpful (but optional) if you write out charms you intend to buy