Campaign:Anarchy Group Omega/White Rose: Difference between revisions

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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' Something [[Exalted]]
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*'''Concept:''' All the pretty. All of it. It's mine.
*'''Concept:''' All the pretty. All of it. It's mine.
*'''Caste/Aspect:''' THE PRETTY LUNARS.
*'''Caste/Aspect:''' THE PRETTY LUNARS.
*'''Motivation:'''
*'''Motivation:''' See a tranquil Summer bloom in Creation once more.
*'''Positive intimacies:'''
*'''Positive intimacies:''' Obsidian Cloud, Great Roaring Wings, Storm Of The Moons Wrath, Summer time
*'''Negative intimacies:'''
*'''Negative intimacies:''' Demons.
*'''Anima:'''
*'''Anima:''' A scene of a tranquil meadow flares behind Rose.
*'''Experience:''' /
*'''Tell:''' His Skin has the slightest tint of sapphire blue.
*'''Totem:''' Cute little russian dwarve hammy
*'''Experience:''' 29/29
*'''Totem:''' Cute little Russian dwarven hammy - http://www.pethamsters.co.uk/dwarf_hamsters/dwarf%20pics_files/image011.jpg
=== Background ===
=== Background ===
Sapphire Rose was once a young boy, quite a happy one too. He lived in the grassier portions of the East, renowned for flowing pastures and rolling meadows, the sun shone and the wind blew, life was good. And he grew up this way too. He was always quite likable in his own way, loving the simpler things in life, and fighting like a rabid dog to defend them. He didn't have many friends, but those he had he loved, and was loved in return. Then... Something stopped, something changed. The sun didn't smile and the wind didn't sing, the grass didn't dance it's loving green dance. Something happened in a far away land and the Empress wrought demons upon the span of creation, the imperial manse broke and down came the defenses. Raksha came and ate all his friends, demons danced upon the land and trampled the flowers to death. Rose ran and wept for Creation as he did, the months came to him in a frenzy of barely living until... There was light again. A woman. As she walked the flowers came to life under her feet. She held him. Brushed away the tears. And he was happy once more. Because he now had a mission, and the means to fulfill it. Some nice people came, and they took him to heaven. Where he met other people like him, and he made friends... And he maybe met a girl. Maybe.
Then they paired him up with a whole group of people, and then they had to fix everything on their own. All Rose wants is a nice sit down under a tree...
=== Appearance ===
=== Appearance ===
He appears short, and almost chubby. But largely adorable, his soft stare and wide eyes give him almost a child like innocence and the tender way his mouth hangs open ever so slightly make it appear almost as if he's placidly shocked about something. A shock of silky white hair slides down from his face and onto his shoulders, trailing to his lower black, it sometimes wiggles over his shoulder to his front, making his entire body glow like the first stream to catch the sunrise. He wears a light blue, long sleeve shirt with a silver tabard over it. White pants and a light blue belt to hold the tabard in place.
== Attributes ==
== Attributes ==
  Strength  6      [C]Charisma    7         Perception  6
  Strength  [6]9     [C]Charisma    7       Perception  6
  Dexterity 6      [C]Manipulation 7         Intelligence 6
  Dexterity [6]9     [C]Manipulation 7       Intelligence 6
  Stamina  7     [C]Appearance   7     [F]Wits        7
  Stamina  [7]10    [C]Appearance [7]12  [F]Wits        7
== Abilities ==
== Abilities ==
  ''Lunar Block''
  ''Lunar Block''
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  Athletics      7      Larceny      7      Investigation 7
  Athletics      7      Larceny      7      Investigation 7
  Awareness      7      Linguistics  7      Lore          7
  Awareness      7      Linguistics  7      Lore          7
  Dodge          7      Performance   7     Occult        7
  Dodge          7      Performance [7]9    Occult        7
  Integrity      7      Presence     7     Medicine      7
  Integrity      7      Presence     [7]9    Medicine      7
  Martial Arts  7      Ride          3
  Martial Arts  7      Ride          3
  Melee                Sail          3
  Melee                Sail          3
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MA: Natural weapons +3<br/>
MA: Natural weapons +3<br/>
Performance: Dancing +3<br/>
Performance: Dancing +3<br/>
Investigation: Asking people questions. +3 <br/>
Social: Talking about things he cares about. +3 - Hearthstone gives this same bonus to Cha or Manip +1.<br/>
Ling +1. Clawspeak.<br/>
Ling +1. Clawspeak.<br/>
== Backgrounds ==
== Backgrounds ==
35/35
*'''Manse''' 1 dot. (BP)
*'''Manse''' 2 dot. (BP)
*'''Manse''' 2 dot. (BP)
*'''Manse''' 5 dot. (Counts as 7 dots)
*'''Artifact''' 1 dot. Pog.
*'''Artifact''' 2 dot. Skin mount. Gem of bones to fire. Solar plexus. (BP.)
*'''Artifact''' 2 dot. Skin mount. Gem of seduction. Left side of belly button(BP.)
*'''Artifact''' 2 dot. Skin mount. Sphere of courtesans constellation. Right side.(BP.)
*'''Artifact''' 3 dot. Orichalcum Infinite resplendence amulet. (2/3s (BP))
*'''Artifact''' 4 dot. Armour. (Counts as 5 dots)
*'''Artifact''' 5 dot. Crown of Thunders.(Counts as 7 dots)
*'''Hearts Blood''' 6 dot. (Counts as 7 dots)(BP to make it legendary)
*'''Solar Bond''' 5 dot. (7 dots)
*'''Artifact N/A''' This was free!
== Charms ==
== Charms ==
=== Excellencies ===
http://1d4chan.org/wiki/Campaign:Anarchy_Group_Omega/White_Rose_Charms
2nd in everything except; 3rd Dex, App and Sta.<br/>
Instinctive Attribute unity (That one that reduces the cost for 2m) on Dex.
=== Strength ===
*'''CLAWS OF THE SILVER MOON''': 4m 1wp, Simple(speed 4), Combo-OK, '''Gift''', Obvious, One scene. 'Increase Natural attack stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.
 
*'''Impressions of Strength:''' 2m, Supplemental, Instant. '''Fury- OK''' The blows of the Lunar Exalted possess an unparalleled raw power. This Charm supplements an attack, to which the character applies one of the following edges:
*''Rocks to Pebbles Attitude:'' Increase pre-soak damage by three dice for each time this edge is activated.
''At ess4 can apply two edges at once (or the same twice) for 4 motes. When used with Fury, add one edge to all attacks.''
 
*'''Burrowing Devil Strike:''' 2m, Supplemental, Instant. '''Fury- OK''' ''Makes attacks piercing. When activated with Lunar Fury, hand-to-hand attacks become piercing for the duration.''
 
*'''CONSUMPTIVE WORM HUNGERS''' Cost: —; Permanent ''This Charm permanently enhances Burrowing Devil Strike. The Lunar temporarily becomes able to ignore a target’s armor completely. When using Burrowing Devil Strike, the character must spend an additional point of Willpower to use this function. ''
=== Dexterity ===
*'''GOLDEN TIGER STANCE''' Cost: 2m. Type: Reflexive (Step 2). Combo-OK, '''Fury-OK'''. Instant ''The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.'' <br/>
 
*'''WARY SWALLOW METHOD''': Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; ''This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.''
 
*'''WIND-DANCING METHOD''' Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; ''Counter attack to move (Dex+ Dodge) yards in a direction of my choice. Ends flurries if opponent can't keep up. Can't be used against a counter attack.
 
*'''FLOWING BODY EVASION''' Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; ''Perfect dodge. Something Flaw.''
 
*'''Flowing Body Ascension''' Spend 2m more when activating Flowing Body Evasion to make it action Long
 
*'''Becoming Waters Envy''' This makes Flowing Body Evasion Fury Ok. The character suffers a Flaw of Invulnerablility through RLF.
=== Stamina ===
*'''OX-BODY TECHNIQUE'''  Type: Permanent. Stackable. 4 -2s. 7 of these.
 
*'''Relentless Lunar Fury:''' 1m 1wp, Reflexive, (ess*2) 10 actions. One automatic success in all combat actions. No wound penalties until below -1. Ignore fatigue. Maximum benefit from physical Attribute Excellencies foes to (Attribute+Essence). Two motes per Fury-OK charm. Can use up to (Essence) Fury-OK charms. At 3+ charms, Relentless Lunar Fury becomes Obvious. Can only take combat actions unless: a successful willpower roll (reflexive), allowing one none-combat action, or rolling willpower at difficulty Valor.
 
*'''BRUISE-RELIEF METHOD''': Cost: 1m+. Type: Reflexive. Combo-OK, '''Gift'''. Duration: Instant ''1B health level/m. No more than (Sta) levelsin a one action. Can be used when unconscious. Can commit two motes when activating DBT in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.''
 
*'''HALTING THE SCARLET FLOW''': Cost: 2m+. Type: Reflexive.  Combo-OK, Obvious, '''Gift'''. Duration: Instant. ''Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.''
 
*'''DURABLE BATTLE-MIND''' Permanent; Increases the duration of Relentless Lunar Fury by four actions.
=== Charisma ===
*'''DOG-TONGUE METHOD''' 1m, 1wp; Simple; Combo-OK; One scene; May speak to Animals, makes them valid targets for a social attack. Can use the charm without the WP cost, but this only allows them to talk to animal's who's shape they're in. Can talk to people with this, can also understand what animals are saying while this is active.
 
*'''COBRA HYPNOTIC METHOD''' 7m; Simple; Combo-OK, Obvious, Social; Duration: (Essence) actions; Six Long Ticks long, rolls (Charisma + [Presence for single targets, or Performance for groups]. Anyone who has an mDV less than the sux stops for (ess) actions. Must spend 2wp to resist this UMI.
 
*'''UNNOTICED CONFUSION ATTACK''' 4m; Supplemental; Combo-OK, Social; Instant; This Charm may supplement any social attack, allowing the Exalt’s player to roll (Charisma + relevant Ability) reflexively, and makes anyone whose Mental Defense Value is less than the successes on that roll forget the supplemented social attack. This unnatural influence may still be countered by spending two points of Willpower.
 
*'''RAPID-SPEECH TECHNIQUE''' 1m per penalty; Supplemental; Combo-OK, Social; Instant; Each mote spent reduces the multiple action penalties on a single social attack by one, to a minimum of -1.
 
*'''SECRET SPEECH METHOD''' 5m; Supplemental; Combo-OK, Illusion, Social; Instant; Any social attack supplemented by this Charm can be detected only by (up to ess*2) individuals. Roll (Cha+ Per). Any non-targeted person whose Dodge Mental Defense Value is less than the rolled successes suffers an illusion effect: Instead of the Lunar’s message, the person hears ordinary chit-chat, a bloviating speech or some other content-free communication that suits the circumstances.
 
*'''INSTINCT MEMORY INSERTION''' 3m; Supplemental; Combo-OK, Social; Instant; This Charm supplements a Charisma-based action to relate information to another person, whether it is a long-winded story, a series of brief but complex instructions or boring genealogy of an important family. The information becomes supernaturally memorable to the target or targets, giving them the storyteller’s (Charisma) in bonus dice to any attempt to remember the information, details and all, at any point in the future. Lunars use this to pass on their oral history while losing as few details as possible… not that they don’t occasionally embellish or leave out embarrassing bits.
 
*'''CHARISMATIC LUNAR TRICK''' 6m; Supplemental; Combo-OK, Social; Instant; Turns NMI to UMI.
 
*'''HARD-NOSED DENIAL STYLE''' 4m; Reflexive (Step 2); Combo-OK, Social; One scene; Perfect social parry. Gives a -2 external on all subsequent NMI attacks to make the same, or similar arguments for the rest of the scene.
 
*'''OUTWORLD-FORSAKING STANCE''' 3m; Reflexive (Step 2); Combo-OK, Holy, Obvious, Social; Instant; Perfect mental parry against CoDs. Adds (Cha) to parry or dDV but only against a CoD.
 
*'''FOE-TURNING REBUKE''' 4m; Mins: Simple;Combo-OK, Compulsion, Holy, Obvious, Social; Duration: (Essence x 2) actions; Roll (Cha+Pres) against targets mDV, if successful, the targeted CoD must cease approaching the exalt or anyone they obviously protect. Costs 3wp to shake this off. The lunar can spend 1wp while using this to use Perform against CoD's in an area.
 
*'''SCATHING LUNAR CONDEMNATION''' 8m, 1wp; Simple; Combo-OK, Compulsion, Holy, Obvious, Social; Instant; Roll (Cha+Pres) against a single target (Cha+Perform) against a group of CoDs, against CoDs double the sux. If this succeeds the creature must travel as far away from the Lunar as possible or pay 2wp to stick around, CoDs must pay 4wp. This can only be used once per story on the same enemy.
 
*'''Morning Blossomss Blooming''' 12m 2wp, Simple (Speed 7), Holy, Obvious, one scene; Silver Light shines from the lunar and (ess*10) yards around her, effects which are adverse to her, her friends or creation cease in that area. CoDs within the area take environmental damange 1A and trauma (ess)L.
=== Manipulation ===
*'''MASK OF WHITE JADE''' 2m; Reflexive; Combo-OK; Instant; When someone rolls against your Manip, work out your motivation, the character may use this charm to make that roll automatically fail. When the characters roll is supported by a charm, this cost +1wp to use. The character does not need to activate this a single time for the same lie.
 
*'''CAT-FACE PRESENTATION''' 2m; Supplemental; Combo-OK, Social; Instant; Makes a social attack unexpected.
 
*'''LABYRINTH OF THE BEAST''' 2m; Reflexive (Step 2); Combo-OK, Social; Instant; The lunars mind becomes like an animal. Protects the character from all NMI social attacks. She remembers what was said, but it has no effect.
 
*'''COMMANDED TO FLY''' 6m; Reflexive (Step 9); Combo-OK, Counterattack, Social; Varies; Against incoming UMI, the character rolls their (Manip+ Pres) against their 'own' mDV (-1) to add another element to the UMI to make it unacceptable so the character may resist without having to spend WP. This effect lasts as long as the essence is committed, if it's dropped during the time limit on the UMI, the character must pay WP.
=== Appearance ===
*'''NEW FRIEND AROMA''' Cost: 3m; Type: Simple Combo-OK, Social, One scene ''A character may invoke this Charm at her first meeting with an individual to convince the target that the Lunar is her friend or foe. The Lunar’s player rolls (Charisma + Presence) against the target’s Mental Defense Value for this unnatural mental influence. Success creates an Intimacy in the target toward the character as a friend or foe, as desired. Recognizing and rejecting this influence costs one point of Willpower. Only natural mental influence or stronger Charms can make the Intimacy permanent.''
 
*'''PERFECT SYMMETRY''' Cost: 4m; Simple Combo-OK One scene ''In nature, creatures that appear more symmetrical are considered more fit to survive, better mates and therefore more attractive. Calling on her Essence, the Lunar gives herself an air of impossible perfection, doubling the maximum Mental  Defense Value bonus or penalty she can inflict or benefit from based on difference in Appearance. At Essence 6, the Exalt does away with the limit altogether.''
 
*'''HIDE OF THE CUNNING HUNTER''' 2m; Reflexive; Combo-OK; Indefinite; This charm hides all blemishes, even moonsilver tattoos from site. Supernatural senses can still see them, but not normal ones.
 
*'''ONE OF THE HERD'''3m; Mins: Reflexive; Combo-OK, Illusion; One scene; Perception rolls to pick this character out of a crowd take an internal penalty of the characters (ess). Even if the character is alone.
 
*'''OBSERVED PREDATOR INSTINCT''' 4m; Simple; Combo-OK, Illusion; One scene; When the lunar believes she is being watched rolled (App+Pres/perf+ess) against the targets mDV. They become unsettled/ comfortable and believe the lunar is watching them/ keikaku, etc.
 
*'''GLANCE-ORATION TECHNIQUE''' 5m, 1wp; Simple; Combo-OK, Obvious; One scene; Can communicate without the need for words, using body language. Can use social abilities without speakeing, reduces the speed of social combat by 1. Can speak to anyone or anything regardless of tongue,
 
*'''IRRESISTIBLE SILVER SPIRIT''' Cost: 5m, 1wp;  Reflexive (Step 1); Combo-OK
Duration: (Essence x 2) long ticks; Gain 1 autosux to all social actions. Ignore fatigue and increase the dice cap for social to (att+ess). Name an objective you want through social combat, each action must be in effort to acheive that. It takes a (wp) roll to do anything but work towards that goal, and even these actions suffer -2 internal penalty. It takes a (wp) roll at dif (ess) to end the charm prematurely.
=== Perception ===
*'''EYE OF THE CAT''' 6m; Simple; Combo-OK, Fury-OK; One scene; Automatically notices anything noticible that is not a valid target for perception, including immaterial beings and invisible/ scentless, etc, beings. Though if there is a possibility of the target being noticed, this charm does not function.
 
*'''DEVIL-RESTRAINING GRIP''' 5m, 1wp; Simple; Combo-OK, Obvious; One scene; When you can see a spirit, roll (per+occult) dif (their ess) if successful the target cannot go further than (their ess*4) yards from you, it may not dematerialise unless the lunar allows it and must materialise if the lunar wishes. If it lacks essence to materialise, the lunar pays the difference, if together they can't afford it, nothing happens.
 
*'''GOD-CUTTING ESSENCE''' 1m; Supplemental; Combo-OK, Obvious; Instant; Can hit immaterial, deal agg.
 
*'''SPIRIT-MAIMING ESSENCE ATTACK''' 3m; Reflexive (Step 8); Combo-OK, Obvious; Instant; Add ess to post soak damage against a spirit. The spirit then dies when they are killed.
 
*'''INSTINCTIVE ESSENCE PREDICTION''' 4m; Simple; Combo-OK, Fury-OK; One scene; Roll (Per+Ess) against  a charm being used, dif (Charms min. ess), if you succeed you get the gist of what the charm does.
 
*'''Keen Hearing and Touch Technique:''' 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving hearing/touch and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2. <br/>
 
*'''Unsurpassed Hearing and Touch:''' 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with smell/taste up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)<br/>
 
*'''Keen Sight Technique:''' 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving Sight and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2. <br/>
 
*'''Unsurpassed Sight:''' 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with sight up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)<br/>
 
*'''Keen Smell/ Taste Technique:''' 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving Smell/ Taste and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2. <br/>
 
*'''Unsurpassed Smell/ Taste:''' 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with Smell/ Taste up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)<br/>
=== Intelligence ===
*'''RIGHTEOUS LION DEFENSE;''' Permanent; Set something you want to defend, any command to defy this is deemed unacceptable. SquidLunar.
 
*'''RIGHTEOUS LION DEFENSE;''' Permanent; Set something you want to defend, any command to defy this is deemed unacceptable. AmiLunar.
 
*'''COUNTING THE ELEPHANT’S WRINKLES''' 1m; Reflexive; Combo-OK; Instant; Roll (Int+Lore) at dif 1 to remember something perfectly.
=== Wits ===
*'''THE SPIDER’S TRAP DOOR''' 4m; Supplemental; Combo-OK, Illusion; Instant; Supplements an action to hide something using (wits+ relevant ability), the item becomes undetectable by any awareness rolls using mortal senses. By commiting the motes the character may create an illusion effect, any person that comes near the item suffers (the rolls sux+ lunars ess) as an UMI social attack to see the area as undisturbed.
 
*'''THIEVING MAGPIE PRANA''' 3m; Simple; Combo-OK; Instant; Makes the lunar able to hide something in seconds, instead of a dramatic action.
 
*'''MANY-POCKETS MEDITATION''' 2m; Simple (Speed 5); Combo-OK,; Touch; Duration: Indefinite; A character may store up to (ess) items they can hold in their hand in elsewhere or somewhere, must commit ess.
 
*'''MEERKAT ALERTNESS PRACTICE''' 2m; Supplemental; Combo-OK; Instant; Add (ess) autosux to a JB roll.
 
*'''FURIOUS UNHAPPY RECOURSE''' 6m; Reflexive (Step 9); Combo-OK, Counterattack; Instant; this charm provides a counter attack at the characters full dice pool, plus autosux = onslaught penalty suffered. If the attack hits, the targets player rolls (sta+ res) dif (lunars ess), if they fail, their flurry imediately ends.
 
*'''HUNGRY EAGLE METHOD''' 5m; Reflexive (Step 9); Combo-Basic, Counterattack; Until next action; May make counter attacks against anyone who makes a melee/ ma attack against her untill her next action.
=== Knacks ===
*'''HUMBLE MOUSE SHAPE''' Essence 2, Stamina 3; Characters as small as a mouse.<br/>
 
*'''EMERALD GRASSHOPPER FORM''' Humble Mouse Shape, Essence 3, Stamina 4; Characters as small as a house fly.<br/>
 
*'''PREY’S SKIN DISGUISE''' This Knack enables the Lunar to take the form of another human (or basically human creature), costs 1wp to take a false human shape. The base time of the hunt is half a day, during which time the character studies the person’s habits and nature. absorbing them the same way she will steal the person’s body. <br/>
 
*'''HYBRID BODY REARRANGEMENT''' The exalt can choose (ess+4) mutations based on their totem/ hearts blood animals and activate them for 1m.<br/>
 
*'''INTERNAL FORM MASTERY''' May use highest dex of current form/ human form.<br/>
 
*'''TWIN-FACED HERO''' Gender bending fun. Aww yeah.<br/>
 
*'''DEADLY BEASTMAN TRANSFORMATION''': The Lunar may shift into War form, a deadly amalgam of her two True forms.<br/>
Bonus Attributes: When taking in War form, gain one additional point in Strength, Dexterity and Stamina. These are considered natural for calculating dice maximums.<br/>
While in war form, the Lunar can completely regrow lost limbs or organs using healing charms.<br/>
When she falls into Dying health levels, her wounds do not worsen. She does not lose additional levels of damage, she remains that wounded until someone stabilizes her or she uses a charm to heal a point of lethal damage.<br/>
 
*'''QUICKSILVER SECOND FACE''': Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.<br/>
 
*'''Lightning change style: '''Shifting shape is reflexive for +3 motes<br/>
 
*'''CONSTANT QUICKSILVER REARRANGEMENT''' Prerequisites: Lightning-Change Style, Essence 5, Wits 5 ''Commit 4m, changes are reflexive.''<br/>
 
*'''DEVASTATING OGRE ENHANCEMENT''' Prerequisites: Deadly Beastman Transformation, Essence 5, Strength 4 ''Warform is now +2 and more scary! >:D''<br/>
 
*'''Effortless Mercurial Form Modification''' Prerequisites: Lightning-Change Style, Essence 4, Wits 4 ''For every 1m committed reduce the cost of shapeshifting by 1m''
 
*'''Baleful Behemoth Metamorphosis''' Pop a WP when entering/ in warform to make it (ess) magnitude. Inscrease str and soak by (ess). Takes a long tick to do
 
*''''The Lover's Embrace of Form.''' Just as a lunar must foster compassion and care for all those in creation, they must know when to use it to their bennefit. You make take the form of those who hold a positive intimacy towards you as if it were a false form, you do not need to take blood, or activate the sacred hunt. The lunar must initiate some kind of intimate physical contact with the target, like a hug or kiss, and the target must be knowing or consent to the form stealing.
 
*'''TOWERING BEAST FORM''' Up to Yeddim/ Tyrant Lizard.
 
*'''ILLIMITABLE BEAST DECLARATION''' Forms as small as amoeba to whatever the biggest thing is ever.
=== Combos ===
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause Gem to explode.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' 7<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:'''20<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 27/27<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 37/46<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' All periph. 5m amulet. 4m CQR. 6m armor. 1m pog. 10m crown. 5m EMFM. 4m Beauty is always clear. 5m rattled cage. Gain 18 from skinmounts.<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
 
== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
'''Willpower:''' 10<br/>
Temporary: 1/1<br/>
Temporary: 9/10<br/>
 
== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion
  Compassion ●●●●●
  Conviction
  Conviction ●●●●●
  Temperance
  Temperance ●●
  Valor     
  Valor      ●●
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue flaw:''' Compassion<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' 0/10<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>
'''Limit Break Condition:''' luna idk<br/>
'''What happens during:''' http://www.youtube.com/watch?v=k8cYDnthloI - He just needs cuddle.
== Inventory ==
*'''Orichalcum Infinite resplendence amulet''' Attune for 5m. +4 app. +1L/B soak. +1 to resist survival again
*'''CROWN OF THUNDERS''' The beautiful crown of thunders is solid orichalcum with three hearthstone settings. Legend names its maker the Unconquered Sun, a gift for a hero of the Primordial War. Once attuned (10 motes), it increased each of her Physical Attributes by three dots, but it was a greater tool for rulership. Spending 10 motes give the wearer an aura of command that adds five dice to all social rolls for the rest of the scene. While that power functions, she may spend an additional 10 motes to appear glorious and mighty. Mortals may not attack her and treat all of her orders like compulsions. Other entities compare their Dodge MDVs to her player’s social roll, which gains three bonus successes. Resisting this unnatural mental influence costs two points of Willpower, after which one becomes immune for a month and a day.


== Inventory ==
FIVEFOLD HARMONIC ADAPTER (ARTIFACT ●)
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
Repair: 1
Commit 1m. Put it on an artifact different to your exalts base MM. Commit for the normal amount of motes. Attached to Crown.
 
ARTICULATED PLATE (ARTIFACT ••••) Moonsilver.
Soak      Hardness Mobility Fatigue Cost Attune Tags
+12L/14B  8L/8B    -0      1      •••• 6
 
*'''Silver Tongue Of The Pacifist.''' This lovingly crafted gem sits within a pedant held around the users neck by a thin necklace.


[19:53] <Jammy> An essence flow, but for all the social excellencies at once?
[19:54] <TFDG|AGHRTH> yeah so +3 mdvs versus akuma and demons, etc. Also for anyone with a positive intimacy towards you. 5m commit per scene to make any social attack you make function in regular ticks, and yes that :D
=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
*'''Gem of seduction;''' ●● '' This deep purple hexagon changes to dark blue in bright sunlight. It makes the bearer seem more attractive, especially to anyone to whom he is attracted. The gem gives a +1 bonus to all Appearance or +3 to any roles involving seduction.'' Oadenals, 93.
 
*'''SPHERE OF COURTESANS’ CONSTELLATION ●●''' This gold-flecked, orange globe raises its possessors Appearance to 3, if it does not equal or exceed that value already. The bearer’s Appearance drops to its original level the moment the Sphere leaves his person. In addition, the bearer’s player gains a +2 bonus to all Performance and Presence rolls.<br/>
*'''STONE OF PASSION''' ● This dark-purple teardrop improves the sound and quality of its bearer’s voice whenever the bearer speaks about a topic about which he cares deeply. The bearer’s player gains one additional die on all Charisma and Manipulation-based rolls that have to do with such topics.<br/>
*'''GEM OF BONES TO FIRE''' ●●●●● Concentrate on someone, roll (Manip+Social) dif (their ess), you've now managed to catch their eye. They then make a WP roll, dif (your sux on the Manip+social). If they fail, their bones lite on fire and they suffer 2L, unsoakable levels every 5 ticks until death or until the bearer loses sight of them. Once out of their LoS the burning stops and they may heal.<br/>
== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' 12<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' 12<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 12A/19L/23B<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 16A/17L/18B<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 8A/8L/8B<br/>
 
=== Attacks ===
=== Attacks ===
=== Health ===
=== Health ===
-0<br/>
1/1 -0<br/>
□□ -1<br/>
2/2 -1<br/>
□□ -2<br/>
30/30 -2<br/>
-4<br/>
1/1 -4<br/>
Incapacitated<br/>
1/1 Incapacitated<br/>
□□□□□□□ Dying<br/>
21/21 Dying<br/>
''one Dying level per dot of Stamina''
== WARFORM ==
=== Atts ===
Str: 11<br/>
Dex: 11<br/>
Sta: 12<br/>
=== Mutations ===
1: Claws. Natural attacks are lethal<br/>
1: Fangs. Bites are lethal<br/>
3: Fur. 3B/3L soak<br/>
1: Night Vision.<br/>
1: Tail. Fluffy and itty bitty.<br/>
2: Impossible joints. +2 dice to stealth and ath when the subject of being bendy comes up.<br/>
2: Inexhaustible. +2 Sta.
=== Gift charms ===
3m: CotSM - Claws.<br/>
2m: Bruise healing method. 1B/action<br/>
3m: Halting the scarlet flow. 1L/action<br/>
1-7m: Armour Forming Technique. Commit up to (ess)m to get get m*3 B+L soak.<br/>
=== Combat ===
'''Dodge DV:''' 13<br/>
'''Soak:''' 12A/24L/32B '''AFT for 7m''' 19A/45L/53B <br/>
'''Pierced''': 17A/18L/20B '''AFT for 7m'''24A/31L/33B<br/>
'''Hardness:''' 8A/8L/8B <br/>
=== Attack ===
Normal.
Clinch: Speed 6.  Accuracy +20.  +11L.    Defense -.    Rate 1.  Tags; C, N, P.
Kick:  Speed 5.  Accuracy +20.  +14L.  Defense -2.  Rate 2.  Tags; N.
Punch:  Speed 5.  Accuracy +21.  +11L.    Defense +2.  Rate 3.  Tags; N.
Bite:  Speed 5.  Accuracy +21.  +11L.    Defense +2.  Rate 3.  Tags; N.
 
CotSM 1m.
Clinch: Speed 6.  Accuracy +22.  +16L.    Defense -.    Rate 1.  Tags; C, N, P.
Kick:  Speed 5.  Accuracy +22.  +19L.    Defense -2.  Rate 2.  Tags; N.
Punch:  Speed 5.  Accuracy +23.  +16L.    Defense +2.  Rate 3.  Tags; N.
Bite:  Speed 5.  Accuracy +23.  +16L.    Defense +2.  Rate 3.  Tags; N.
 
CotSM 3m.
Clinch: Speed 6.  Accuracy +30.  +29L/8  Defense -.    Rate 1.  Tags; C, N, P.
Kick:  Speed 5.  Accuracy +30.  +32L/8  Defense -2.  Rate 2.  Tags; N.
Punch:  Speed 5.  Accuracy +31.  +29L/8  Defense +2.  Rate 3.  Tags; N.
Bite:  Speed 5.  Accuracy +31.  +29L/8  Defense +2.  Rate 3.  Tags; N.
=== Fury ===
18 actions of rape<br/>
1m, 1wp.<br/>
2m: Impressions of Strength; +3 presoak damage.<br/>
2m: Burrowing Devil strike; Ignore armor.<br/>
2m: Golden Tiger Stance; Ignore (dex/2) d/pDV penalties at all times.<br/>
2m: Flowing Body Evasion: May PD one attack the lunar is aware of, for 2m on the spot PDs 1 action.<br/>
2m: MIGHT-BOLSTERING BLOW; On and attack one mote/ one sux up to (Stamina). One mote/ one level up to (Stamina).<br/>
== Advancement ==
== Advancement ==
=== BP ===
2BP: Legendary Heartsblood<br/>
1BP: Manse: 1 dot.<br/>
2BP: Manse: 2 dot.<br/>
2BP: Manse: 2 dot.<br/>
2BP: 2 dots of the artifact; resplendence amulet.<br/>
6BP: 3 skin mounts.


== To do==
=== Shit to remember ===
Get a better Investigation Speciality.  
Perfect Symm is on at all times for free. <br/>
[[Category:Exalted]]
Don't need to pay to shapeshift.<br/>

Latest revision as of 14:59, 25 June 2023

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

  • Campaign: Something Exalted
  • Name: Sapphire Rose In The Moonlight.
  • Concept: All the pretty. All of it. It's mine.
  • Caste/Aspect: THE PRETTY LUNARS.
  • Motivation: See a tranquil Summer bloom in Creation once more.
  • Positive intimacies: Obsidian Cloud, Great Roaring Wings, Storm Of The Moons Wrath, Summer time
  • Negative intimacies: Demons.
  • Anima: A scene of a tranquil meadow flares behind Rose.
  • Tell: His Skin has the slightest tint of sapphire blue.
  • Experience: 29/29
  • Totem: Cute little Russian dwarven hammy - http://www.pethamsters.co.uk/dwarf_hamsters/dwarf%20pics_files/image011.jpg

Background[edit]

Sapphire Rose was once a young boy, quite a happy one too. He lived in the grassier portions of the East, renowned for flowing pastures and rolling meadows, the sun shone and the wind blew, life was good. And he grew up this way too. He was always quite likable in his own way, loving the simpler things in life, and fighting like a rabid dog to defend them. He didn't have many friends, but those he had he loved, and was loved in return. Then... Something stopped, something changed. The sun didn't smile and the wind didn't sing, the grass didn't dance it's loving green dance. Something happened in a far away land and the Empress wrought demons upon the span of creation, the imperial manse broke and down came the defenses. Raksha came and ate all his friends, demons danced upon the land and trampled the flowers to death. Rose ran and wept for Creation as he did, the months came to him in a frenzy of barely living until... There was light again. A woman. As she walked the flowers came to life under her feet. She held him. Brushed away the tears. And he was happy once more. Because he now had a mission, and the means to fulfill it. Some nice people came, and they took him to heaven. Where he met other people like him, and he made friends... And he maybe met a girl. Maybe.

Then they paired him up with a whole group of people, and then they had to fix everything on their own. All Rose wants is a nice sit down under a tree...

Appearance[edit]

He appears short, and almost chubby. But largely adorable, his soft stare and wide eyes give him almost a child like innocence and the tender way his mouth hangs open ever so slightly make it appear almost as if he's placidly shocked about something. A shock of silky white hair slides down from his face and onto his shoulders, trailing to his lower black, it sometimes wiggles over his shoulder to his front, making his entire body glow like the first stream to catch the sunrise. He wears a light blue, long sleeve shirt with a silver tabard over it. White pants and a light blue belt to hold the tabard in place.

Attributes[edit]

Strength  [6]9      [C]Charisma     7        Perception   6
Dexterity [6]9      [C]Manipulation 7        Intelligence 6
Stamina   [7]10     [C]Appearance  [7]12  [F]Wits         7

Abilities[edit]

Lunar Block
Archery               Craft                Bureaucracy   3
Athletics      7      Larceny       7      Investigation 7
Awareness      7      Linguistics   7      Lore          7
Dodge          7      Performance  [7]9    Occult        7
Integrity      7      Presence     [7]9    Medicine      7
Martial Arts   7      Ride          3
Melee                 Sail          3
Resistance     7   [F]Socialize     7
Thrown                Stealth       7
War            4   [F]Survival      7
Craft Water:    3
Craft Air:      3
Craft Wood:     3
Craft Fire:     3
Craft Earth:    3
Craft Magitech: 3

Languages: High Realm, Low Realm, Old Realm, Riverspeak, Skytongue, Flametongue, Seatongue, Forest-tongue, Claw Speak.

Specialties[edit]

MA: Natural weapons +3
Performance: Dancing +3
Social: Talking about things he cares about. +3 - Hearthstone gives this same bonus to Cha or Manip +1.
Ling +1. Clawspeak.

Backgrounds[edit]

35/35

  • Manse 1 dot. (BP)
  • Manse 2 dot. (BP)
  • Manse 2 dot. (BP)
  • Manse 5 dot. (Counts as 7 dots)
  • Artifact 1 dot. Pog.
  • Artifact 2 dot. Skin mount. Gem of bones to fire. Solar plexus. (BP.)
  • Artifact 2 dot. Skin mount. Gem of seduction. Left side of belly button(BP.)
  • Artifact 2 dot. Skin mount. Sphere of courtesans constellation. Right side.(BP.)
  • Artifact 3 dot. Orichalcum Infinite resplendence amulet. (2/3s (BP))
  • Artifact 4 dot. Armour. (Counts as 5 dots)
  • Artifact 5 dot. Crown of Thunders.(Counts as 7 dots)
  • Hearts Blood 6 dot. (Counts as 7 dots)(BP to make it legendary)
  • Solar Bond 5 dot. (7 dots)
  • Artifact N/A This was free!

Charms[edit]

http://1d4chan.org/wiki/Campaign:Anarchy_Group_Omega/White_Rose_Charms

Essence[edit]

Essence: 7
Regeneration:20
Personal Essence Pool: 27/27
Peripheral Essence Pool: 37/46
Committed Essence: All periph. 5m amulet. 4m CQR. 6m armor. 1m pog. 10m crown. 5m EMFM. 4m Beauty is always clear. 5m rattled cage. Gain 18 from skinmounts.

Willpower[edit]

Willpower: 10
Temporary: 9/10

Virtues[edit]

Virtues:

Compassion ●●●●●
Conviction ●●●●●
Temperance ●●
Valor      ●●

Virtue flaw: Compassion
Limit: 0/10
Limit Break Condition: luna idk
What happens during: http://www.youtube.com/watch?v=k8cYDnthloI - He just needs cuddle.

Inventory[edit]

  • Orichalcum Infinite resplendence amulet Attune for 5m. +4 app. +1L/B soak. +1 to resist survival again
  • CROWN OF THUNDERS The beautiful crown of thunders is solid orichalcum with three hearthstone settings. Legend names its maker the Unconquered Sun, a gift for a hero of the Primordial War. Once attuned (10 motes), it increased each of her Physical Attributes by three dots, but it was a greater tool for rulership. Spending 10 motes give the wearer an aura of command that adds five dice to all social rolls for the rest of the scene. While that power functions, she may spend an additional 10 motes to appear glorious and mighty. Mortals may not attack her and treat all of her orders like compulsions. Other entities compare their Dodge MDVs to her player’s social roll, which gains three bonus successes. Resisting this unnatural mental influence costs two points of Willpower, after which one becomes immune for a month and a day.
FIVEFOLD HARMONIC ADAPTER (ARTIFACT ●)
Repair: 1
Commit 1m. Put it on an artifact different to your exalts base MM. Commit for the normal amount of motes.  Attached to Crown.
ARTICULATED PLATE (ARTIFACT ••••) Moonsilver.
Soak       Hardness Mobility Fatigue Cost Attune Tags
+12L/14B   8L/8B    -0       1       •••• 6
  • Silver Tongue Of The Pacifist. This lovingly crafted gem sits within a pedant held around the users neck by a thin necklace.

[19:53] <Jammy> An essence flow, but for all the social excellencies at once? [19:54] <TFDG|AGHRTH> yeah so +3 mdvs versus akuma and demons, etc. Also for anyone with a positive intimacy towards you. 5m commit per scene to make any social attack you make function in regular ticks, and yes that :D

Manses and Hearthstones[edit]

  • Gem of seduction; ●● This deep purple hexagon changes to dark blue in bright sunlight. It makes the bearer seem more attractive, especially to anyone to whom he is attracted. The gem gives a +1 bonus to all Appearance or +3 to any roles involving seduction. Oadenals, 93.
  • SPHERE OF COURTESANS’ CONSTELLATION ●● This gold-flecked, orange globe raises its possessors Appearance to 3, if it does not equal or exceed that value already. The bearer’s Appearance drops to its original level the moment the Sphere leaves his person. In addition, the bearer’s player gains a +2 bonus to all Performance and Presence rolls.
  • STONE OF PASSION ● This dark-purple teardrop improves the sound and quality of its bearer’s voice whenever the bearer speaks about a topic about which he cares deeply. The bearer’s player gains one additional die on all Charisma and Manipulation-based rolls that have to do with such topics.
  • GEM OF BONES TO FIRE ●●●●● Concentrate on someone, roll (Manip+Social) dif (their ess), you've now managed to catch their eye. They then make a WP roll, dif (your sux on the Manip+social). If they fail, their bones lite on fire and they suffer 2L, unsoakable levels every 5 ticks until death or until the bearer loses sight of them. Once out of their LoS the burning stops and they may heal.

Combat[edit]

Dodge DV: 12
Dodge MDV: 12
Soak: 12A/19L/23B
Pierced: 16A/17L/18B
Hardness: 8A/8L/8B

Attacks[edit]

Health[edit]

1/1 -0
2/2 -1
30/30 -2
1/1 -4
1/1 Incapacitated
21/21 Dying

WARFORM[edit]

Atts[edit]

Str: 11
Dex: 11
Sta: 12

Mutations[edit]

1: Claws. Natural attacks are lethal
1: Fangs. Bites are lethal
3: Fur. 3B/3L soak
1: Night Vision.
1: Tail. Fluffy and itty bitty.
2: Impossible joints. +2 dice to stealth and ath when the subject of being bendy comes up.
2: Inexhaustible. +2 Sta.

Gift charms[edit]

3m: CotSM - Claws.
2m: Bruise healing method. 1B/action
3m: Halting the scarlet flow. 1L/action
1-7m: Armour Forming Technique. Commit up to (ess)m to get get m*3 B+L soak.

Combat[edit]

Dodge DV: 13
Soak: 12A/24L/32B AFT for 7m 19A/45L/53B
Pierced: 17A/18L/20B AFT for 7m24A/31L/33B
Hardness: 8A/8L/8B

Attack[edit]

Normal.
Clinch: Speed 6.   Accuracy +20.   +11L.    Defense -.    Rate 1.   Tags; C, N, P.
Kick:   Speed 5.   Accuracy +20.   +14L.   Defense -2.   Rate 2.   Tags; N.
Punch:  Speed 5.   Accuracy +21.   +11L.    Defense +2.   Rate 3.   Tags; N.
Bite:   Speed 5.   Accuracy +21.   +11L.    Defense +2.   Rate 3.   Tags; N.
CotSM 1m.
Clinch: Speed 6.   Accuracy +22.   +16L.    Defense -.    Rate 1.   Tags; C, N, P.
Kick:   Speed 5.   Accuracy +22.   +19L.    Defense -2.   Rate 2.   Tags; N.
Punch:  Speed 5.   Accuracy +23.   +16L.    Defense +2.   Rate 3.   Tags; N.
Bite:   Speed 5.   Accuracy +23.   +16L.    Defense +2.   Rate 3.   Tags; N.
CotSM 3m.
Clinch: Speed 6.   Accuracy +30.   +29L/8   Defense -.    Rate 1.   Tags; C, N, P.
Kick:   Speed 5.   Accuracy +30.   +32L/8   Defense -2.   Rate 2.   Tags; N.
Punch:  Speed 5.   Accuracy +31.   +29L/8   Defense +2.   Rate 3.   Tags; N.
Bite:   Speed 5.   Accuracy +31.   +29L/8   Defense +2.   Rate 3.   Tags; N.

Fury[edit]

18 actions of rape
1m, 1wp.
2m: Impressions of Strength; +3 presoak damage.
2m: Burrowing Devil strike; Ignore armor.
2m: Golden Tiger Stance; Ignore (dex/2) d/pDV penalties at all times.
2m: Flowing Body Evasion: May PD one attack the lunar is aware of, for 2m on the spot PDs 1 action.
2m: MIGHT-BOLSTERING BLOW; On and attack one mote/ one sux up to (Stamina). One mote/ one level up to (Stamina).

Advancement[edit]

BP[edit]

2BP: Legendary Heartsblood
1BP: Manse: 1 dot.
2BP: Manse: 2 dot.
2BP: Manse: 2 dot.
2BP: 2 dots of the artifact; resplendence amulet.
6BP: 3 skin mounts.

Shit to remember[edit]

Perfect Symm is on at all times for free.
Don't need to pay to shapeshift.