Campaign:Changeling-The DERPing/Treasures: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
m (7 revisions imported)
 
(4 intermediate revisions by one other user not shown)
Line 9: Line 9:
These are some sample items from the game, splats, and general examples of how they would work.
These are some sample items from the game, splats, and general examples of how they would work.


*'''Air Jordans (Level 1 Treasure):''' A very specific application of Jump. Add +2 successes to all Strength+Athletics rolls related to Jumping.
*'''Haven's Compass (Level 1 Treasure):''' A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
*'''Haven's Compass (Level 1 Treasure):''' A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
*'''Glamour Battery (Level 1 to 5 Treasure):''' A portable Freehold/Glamour generator which can only be used by the person who created it. Can be attached to Power Armor.
*'''Goblin Crossbow (Level 1 or 2 Treasure)''': A pump-action repeater crossbow with a 5-round clip. The 1-point version does 2 damage, while the 2-point version does 5.
*'''Goblin Lantern (Level 1 Treasure)''': A very specific application of the Chicanery 1 Cantrip: Fuddle, this lantern can either project light up to 200 feet in a beam, or in a 20-foot radius. The light can be either visible to all Changelings, or Nockers only.
*'''Goblin Parchment (Level 1 Treasure)''': A very specific application of the Chicanery 1 Cantrip: Fuddle. This parchment scrambles all text written on it, which unscrambles when the letter is read by its intended reader.
*'''Goblin Shoes (Level 1 Treasure)''': A very specific application of the Chicanery 1 Cantrip: Fuddle. Reduces the difficulty of all Stealth rolls to move silently by 2.
*'''Razor Claws (Level 1 Treasure)''': Gloves with retractable claws. These are difficulty 4 to hit, and do Strength+2 damage.
*'''Gravity Gun (Level 2 Treasure):''' A very specific application of the Legerdemain 2 Cantrip: Ensnare. By spending a Glamour point, for the rest of the scene, the Gravity Gun can attempt to stop objects in midflight (A Dex+Firearms roll is needed, with difficulty based on object size), or to pick up and toss items (A Dexterity+Firearms Roll being needed for this as well).
*'''Gravity Gun (Level 2 Treasure):''' A very specific application of the Legerdemain 2 Cantrip: Ensnare. By spending a Glamour point, for the rest of the scene, the Gravity Gun can attempt to stop objects in midflight (A Dex+Firearms roll is needed, with difficulty based on object size), or to pick up and toss items (A Dexterity+Firearms Roll being needed for this as well).
*'''Lightning Gun (Level 3 Treasure):''' A high-tech pistol which fires a bolt of lightning, doing 5 damage base; any adjacent targets take half-damage should there be some conductor between them...do not fire this weapon underwater though. It holds 10 shots before requiring a point of temporary glamour to recharge.
*'''Power Armor (Level 1 through 5 Treasure):''' Now you too can be a [[Space Marines|Spessh Muhreen]]. Consisting of Chimerical hydraulics and powercords woven into real-world armor, this armor has less penalties than normal armor due to compensatory hydraulics and Glamour. However, one must spend a Glamour Point for each scene you wish to use this, or else it functions like mortal armor (Meaning take a -1 dex penalty for each level of this armor...meaning higher-level ones result in becoming immobilized). The costs for the armor itself are listed below; other technotreasures, such as Lightning Guns or Razor Claws, can be built into the system for their listed cost.
**'''Level 1 Armor:''' This provides 3 soak dice.
**'''Level 2 Armor:''' This provides 4 soak dice.
**'''Level 3 Armor:''' This provides 5 soak dice.
**'''Level 4 Armor:''' This provides 6 soak dice, +1 Strength, and -1 Dexterity.
**'''Level 5 Armor:''' This provides 7 soak dice, +2 Strength, and -1 Dexterity.
*'''Loaded Die (Level 2 Treasure):''' A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
*'''Loaded Die (Level 2 Treasure):''' A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
*'''Crystal Ball''' (Level 3 Treasure):''' A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
*'''Lord's Sceptre (Level 2 Treasure):''' A very specific Application of the Sovereign 2 Cantrip: Dictum. Carrying it in a regal fashion makes it easier to command vassals. An alternate example could be a Mind Control Raygun.
*'''Crystal Ball (Level 3 Treasure):''' A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
*'''Universal Solvent (Level 4 Treasure):''' From the Nocker Kithbook, Universal Solvent consists of two chimerical binary liquids which when combined become a cloud of pure Banality. A one-use item, chimarae and Changelings caught in the cloud take 6 levels of Chimerical Damage a turn, which cannot be soaked. One use only. 
*'''Apeture Science Gun (Level 5 Treasure):''' A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.
*'''Apeture Science Gun (Level 5 Treasure):''' A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.


==External Links==
==External Links==
[[Campaign: Changeling-The Derping|Changeling: The Derping]]
[[Campaign: Changeling-The Derping|Changeling: The Derping]]

Latest revision as of 15:03, 25 June 2023

Treasures[edit]

Treasures are the result of Chimerical and physical objects being bound to one another, the result being a magic item which has a very specific affect. In general, most Treasures mimic a very specific application of a spell, the way in D20 Magic Items had corresponding spell prerequisites to make. While some only affect Chimera, most affect both Chimera and physical substances. For example, a Lighting Gun could be used against an unenchanted mortal.

Treasure-Crafting Rules[edit]

Fill in Later


List of Treasures[edit]

These are some sample items from the game, splats, and general examples of how they would work.

  • Air Jordans (Level 1 Treasure): A very specific application of Jump. Add +2 successes to all Strength+Athletics rolls related to Jumping.
  • Haven's Compass (Level 1 Treasure): A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
  • Glamour Battery (Level 1 to 5 Treasure): A portable Freehold/Glamour generator which can only be used by the person who created it. Can be attached to Power Armor.
  • Goblin Crossbow (Level 1 or 2 Treasure): A pump-action repeater crossbow with a 5-round clip. The 1-point version does 2 damage, while the 2-point version does 5.
  • Goblin Lantern (Level 1 Treasure): A very specific application of the Chicanery 1 Cantrip: Fuddle, this lantern can either project light up to 200 feet in a beam, or in a 20-foot radius. The light can be either visible to all Changelings, or Nockers only.
  • Goblin Parchment (Level 1 Treasure): A very specific application of the Chicanery 1 Cantrip: Fuddle. This parchment scrambles all text written on it, which unscrambles when the letter is read by its intended reader.
  • Goblin Shoes (Level 1 Treasure): A very specific application of the Chicanery 1 Cantrip: Fuddle. Reduces the difficulty of all Stealth rolls to move silently by 2.
  • Razor Claws (Level 1 Treasure): Gloves with retractable claws. These are difficulty 4 to hit, and do Strength+2 damage.
  • Gravity Gun (Level 2 Treasure): A very specific application of the Legerdemain 2 Cantrip: Ensnare. By spending a Glamour point, for the rest of the scene, the Gravity Gun can attempt to stop objects in midflight (A Dex+Firearms roll is needed, with difficulty based on object size), or to pick up and toss items (A Dexterity+Firearms Roll being needed for this as well).
  • Lightning Gun (Level 3 Treasure): A high-tech pistol which fires a bolt of lightning, doing 5 damage base; any adjacent targets take half-damage should there be some conductor between them...do not fire this weapon underwater though. It holds 10 shots before requiring a point of temporary glamour to recharge.
  • Power Armor (Level 1 through 5 Treasure): Now you too can be a Spessh Muhreen. Consisting of Chimerical hydraulics and powercords woven into real-world armor, this armor has less penalties than normal armor due to compensatory hydraulics and Glamour. However, one must spend a Glamour Point for each scene you wish to use this, or else it functions like mortal armor (Meaning take a -1 dex penalty for each level of this armor...meaning higher-level ones result in becoming immobilized). The costs for the armor itself are listed below; other technotreasures, such as Lightning Guns or Razor Claws, can be built into the system for their listed cost.
    • Level 1 Armor: This provides 3 soak dice.
    • Level 2 Armor: This provides 4 soak dice.
    • Level 3 Armor: This provides 5 soak dice.
    • Level 4 Armor: This provides 6 soak dice, +1 Strength, and -1 Dexterity.
    • Level 5 Armor: This provides 7 soak dice, +2 Strength, and -1 Dexterity.
  • Loaded Die (Level 2 Treasure): A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
  • Lord's Sceptre (Level 2 Treasure): A very specific Application of the Sovereign 2 Cantrip: Dictum. Carrying it in a regal fashion makes it easier to command vassals. An alternate example could be a Mind Control Raygun.
  • Crystal Ball (Level 3 Treasure): A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
  • Universal Solvent (Level 4 Treasure): From the Nocker Kithbook, Universal Solvent consists of two chimerical binary liquids which when combined become a cloud of pure Banality. A one-use item, chimarae and Changelings caught in the cloud take 6 levels of Chimerical Damage a turn, which cannot be soaked. One use only.
  • Apeture Science Gun (Level 5 Treasure): A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.

External Links[edit]

Changeling: The Derping