Campaign:Deus Exalted Mechanica: Difference between revisions
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{{delete|has not been updated in ten years, a campaign that is clearly not being played anymore, if it ever was}} | |||
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* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later. | * May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later. | ||
* Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.<br/> | * Three die stunts are only applicable if everyone playing agrees it's a [[dice|three-die]] stunt.<br/> | ||
* No training times.<br/> | * No training times.<br/> | ||
* Custom charms are accepted but must receive ST approval beforehand.<br/> | * Custom charms are accepted but must receive ST approval beforehand.<br/> | ||
[[Category: Campaigns]] | |||
[[Category: Exalted]] |
Latest revision as of 15:06, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: has not been updated in ten years, a campaign that is clearly not being played anymore, if it ever was |
Who?[edit]
Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.
Where?[edit]
- Exalted-DEM
Setting[edit]
Exalted 2e.
What's It All About?[edit]
When?[edit]
Who's In?[edit]
Chargen[edit]
Alchemicals.
House Rules[edit]
- May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
- Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
- No training times.
- Custom charms are accepted but must receive ST approval beforehand.