Age of Sigmar/Tactics/Old/Death/Deathmages: Difference between revisions
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'''These are the rules for Deathmages prior to the release of the [[Age of Sigmar/Tactics/Death/Legions of Nagash| Legions of Nagash]] Battletome, and as such are no longer matched play valid.''' | |||
==Warscrolls== | ==Warscrolls== | ||
The common keywords of these warscrolls are: '''DEATH''' and '''DEATHMAGES'''. | The common keywords of these warscrolls are: '''DEATH''' and '''DEATHMAGES'''. | ||
===Leaders=== | ===Leaders=== | ||
*'''Necromancer:''' Sit at | *'''Necromancer:''' Sit at 110pt., they can use what is basically 40k's Look Out Sir, allocating wounds they suffer to Skeletons and Zombies around them, which grants them significantly more staying power. That's great because you really need these guys alive and out of harm's way. They can cast a spell a turn and, for one, they have a very powerful unique spell that lets a friendly Skeleton, Mordant or Zombie unit (most infantry and cavalry) pile in and fight twice, which gets A LOT more mileage out of your Zombies. | ||
===Behemoths=== | ===Behemoths=== | ||
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==Battalions== | ==Battalions== | ||
None. | |||
==Army Building== | ==Army Building== | ||
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==Allied Armies== | ==Allied Armies== | ||
Everything that has the '''DEATH''' keyword. | |||
==External links== | ==External links== | ||
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https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-mortis-engine-en.pdf | https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-mortis-engine-en.pdf | ||
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]] | |||
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]] |
Latest revision as of 22:09, 19 June 2023
These are the rules for Deathmages prior to the release of the Legions of Nagash Battletome, and as such are no longer matched play valid.
Warscrolls[edit]
The common keywords of these warscrolls are: DEATH and DEATHMAGES.
Leaders[edit]
- Necromancer: Sit at 110pt., they can use what is basically 40k's Look Out Sir, allocating wounds they suffer to Skeletons and Zombies around them, which grants them significantly more staying power. That's great because you really need these guys alive and out of harm's way. They can cast a spell a turn and, for one, they have a very powerful unique spell that lets a friendly Skeleton, Mordant or Zombie unit (most infantry and cavalry) pile in and fight twice, which gets A LOT more mileage out of your Zombies.
Behemoths[edit]
- Mortis Engine: Costing 180pt. this is more or less a Coven Throne with less attacks and more special rules. It's main shtick is to get quickly into enemy lines and dish out a whole bunch of Mortal Wounds. Alternatively, you can keep it close to make your Wizards better.
Battalions[edit]
None.
Army Building[edit]
It's impossible to form a pitched battle army due to lack of Battleline units.
Allied Armies[edit]
Everything that has the DEATH keyword.
External links[edit]
Rules are here
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-necromancer-en.pdf
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-mortis-engine-en.pdf