Age of Sigmar/Tactics/Warscrolls Compendium/High Elves: Difference between revisions

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If you like the idea of being an elegant but powerful elder race with light shining out of your every orifice (or spending years in [[Slaanesh|Slaanesh's]] gut before being spit out like [[Star Wars|Boba Fett]]) this is the army for you.
If you like the idea of being an elegant but powerful elder race with light shining out of your every orifice (or spending years in [[Slaanesh|Slaanesh's]] gut before being spit out like [[Star Wars|Boba Fett]]) this is the army for you.
Or if red, white, and blue with fire is appealing.  
Or if red, white, and blue with fire is appealing to you.  


==Highborn Summary==
==Warscrolls==
Elites everywhere, high stats, powerful characters with a lot of special rules that buff your troops, and some of the best ranged attacks in a game where ranged attacks are king. What's not to love?
Furthermore, when changes to fluff come chances are good that this faction after [[Stormcast Eternals|Sigmarines]] and [[Chaos]] will be getting the bulk of the lore.


Those who have piled into the Asur army over the years due to crunch overpowering may find themselves raging not due to nerfs, but due to every other faction getting buffed to equality. You can scream Communism and cry into a [[Banner of the World Dragon]] until you find the strength to muster on or go emo and paint your Highborn into [[Exile Aelfs]].
===Heroes===
'''Seawarden on Foot'''


Another sticking point is the army identities are gone. Aelfs live and work with round-ears and Grudge-monkeys without even a degree of raised nose, praise [[Sigmar]] and only bear the symbols of the Elf pantheon as remembrance rather than worship, and [[Ulthuan]] is space dust, probably part of Sigmaron now. Once again, old players must stick it out to stay current.
===Troops===
'''Highborn Spearmen'''
decidedly average. have a slight resistance to ranged attacks and can be bumped up a little when being taken in 20+ units. Other than that though they are simple rank and file units that can easily be outclassed. If you have the option your better off with Lothern seaguard.


==Highborn Warscrolls==


Forenote:
'''Highborn Silver Helms'''
The following section will be arranged with similar units and formations being grouped together for easier reading.
Your typical mid weight cavalry there 4+ hit and wound rolls can quite easlily be brought down to 3+ when charging in large groups. These guys also benefit from an improved saving re roll when up against ranged attacks meaning that against archers and artillary the number 3 is the only one you really don't want. Throw a mystic shield on them and they should be able to get into the thick of the fighting with minimal casualties.Not an overly powerful unit but a large group of these guys is certainly a solid choice.


This is by no means a complete guide, and focuses only on Highborn. Also due to the relatively recent release of Age of Sigmar and lack of Fantasy players remaining, most of this is based on theory. Take everything with a pinch of salt.
'''Highborn Archers'''
Proberbly the weakest of all the elven archer units but still not bad when compared to other races. These guys also have the one off Storm of Arrows ability (NOT to be confused with the similar but far more powerful bretonnian Arrowstorm ability) which doubles the ammount of attacks the unit gets. The strategy is simple. field in a large unit and keep them well out of harms way. Also buffing them with heros such as a Lothern Sea helm can go a long way to improving this units offensive power.


===Named Characters===
'''Great Eagles'''
Very fragile, but very very fast, and makes 6 attacks on the charge. At end of the combat phase, if it survives, it can retreat with a three-dice move, so it can charge every turn. That last ability makes them good assasins in units of 3 or more: attack some isolated model and with some luck kill it, retreat, then next turn assassinate another thing. They're more useful if you have more fast things your oppponent has to shoot, otherwise the Eagles will probably be shooted dead before they even get close.


'''Tyrion'''
===War Machines===
Extremely powerful character. His sword now makes a strong ranged attack every turn with six Attacks rather than once per game, he ignores anything but strong (-2 or better) Rend and has that himself, makes all Highborn (basically the entire Highborn army) use his very high Bravery, and gets a fuckton of decent Attacks.
Oh, and if killed you roll a dice and on anything but a 1 he comes back to life.


While taking 10 Nagash is still better when [[That Guy|powergaming]], Tyrion is much cheaper to buy.  
'''Repeater Bolt Thrower'''
Useful in every army. 36" range is nothing to scoff at, and one of the few ranged options with rend. At full crew, shots either 2 3+/3+/-2/d3 shots, or 12 4+/3+/-1/1 shots, so it lets you kill both Monsters/Heroes or massed units, very flexible.  


As cavalry, Tyrion can be easily delivered where you need him to be.


'''Teclis'''
==External Links==
Still a god-tier caster. Teclis can cast three spells, dispel three spells, knows any spell any Highborn Wizard within 16 inches of him knows in addition to Arcane Bolt, Mystic Shield, and his own unique spell Tempest with a cast value of 5 that deals an immediate Wound to the entire Unit you choose within 8 inches of him (wiping out weaker groups entirely).
Rules are here: [https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-high-elves-en.pdf]
Still not enough? He adds 2 to his Casting and Unbinding rolls, and if he can roll triple the spell requirement he gets double range on it.  


Take him.
{{Age_of_Sigmar_Compendium_Tactics}}
 
Interestingly, his staff hits harder than his super special sword. Futhermore, his crippled nature did not translate to Age of Sigmar at all with decent stats and just slightly higher killing power than you'd expect a Wizard to have. 
 
'''Eltharion on Stormwing'''
He can Fly, and between his two weapons (the lance dealing a fuckton of damage on the charge) and Stormwing's special Wicked Talons and Razor-Sharp Beak the model is a killing machine pure and simple. He gets a 3+ Save against blows that only deal 1 damage, is a 1 Spell 1 Unbind Wizard who knows Arcane Bolt and Mystic Shield, and he can give one Highborn Unit per turn rerolls on Wound rolls.
 
Barring the ranged attack and Bravery boost, Eltharion is superior to even Tyrion.
 
===Cavalry and Monsters===
 
===Infantry===
 
==Formations==
 
'''Glittering Host''' A simple Core and character list using one Prince, two Units of Spearmen, two Units of Archers, and one Unit of Silver Helms. Gives them Valour of Ages which is a Battleshock reroll if the Prince is alive and near, and Martial Prowess which allows another unit from the Glittering Host to make attacks on the same target with the first after it finishes (with no specified range, allowing the Silver Helms to rush into a fight and the Spearmen halfway across the map to somehow get licks in) .
 
'''Dragon Host''' Field any three Highborn Dragons, excluding Imrik, and they gain Dragonfire Conflagration which allows all three to torch the same enemy in a combined breath which deals fuckloads of damage and can obliterate almost anything if you get lucky on your rolls.
Ancient Dignity lets you reroll any Hit Roll of 1.
Dragon Host is a very powerful force, and if you can afford the models is very much worth considering.
 
'''Althran Stormrider's Host''' The [[Island Of Blood]] High Elf force, consisting of [[Althran]] (Prince on Gryphon), Caladris (Mage), one Unit of Ellyrion Reavers, one Unit of Swordmasters of Hoeth, and one Unit of Lothern Seaguard. Bonds of Friendship gives Althran and Caladris rerolls on Hit, Wound, and Save rolls. Heroic Valour gives all the models in the group 1 extra point to Bravery while Althran is still alive.
All of the component forces are very good options, the buffs to the Mage and Prince are very good, and its very easy to get the models making it a good thing to have in any given Highborn army.
 
==Army Building==
 
==Wacky Rules==
* Ancient Dignity
Pretend you're a stuck-up asshole who doesn't show emotion outwardly for a group of three Dragons to gain rerolls on Hit rolls of 1.
 
==See Also==
* [http://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-high-elves-en.pdf The Highborn Warscroll. ]
 
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]

Latest revision as of 22:33, 19 June 2023

Your High Elves for the Age of Sigmar rules, so you can be an arrogant, snotty bastard on the battlefield while still championing good Order.

If you like the idea of being an elegant but powerful elder race with light shining out of your every orifice (or spending years in Slaanesh's gut before being spit out like Boba Fett) this is the army for you. Or if red, white, and blue with fire is appealing to you.

Warscrolls[edit]

Heroes[edit]

Seawarden on Foot

Troops[edit]

Highborn Spearmen decidedly average. have a slight resistance to ranged attacks and can be bumped up a little when being taken in 20+ units. Other than that though they are simple rank and file units that can easily be outclassed. If you have the option your better off with Lothern seaguard.


Highborn Silver Helms Your typical mid weight cavalry there 4+ hit and wound rolls can quite easlily be brought down to 3+ when charging in large groups. These guys also benefit from an improved saving re roll when up against ranged attacks meaning that against archers and artillary the number 3 is the only one you really don't want. Throw a mystic shield on them and they should be able to get into the thick of the fighting with minimal casualties.Not an overly powerful unit but a large group of these guys is certainly a solid choice.

Highborn Archers Proberbly the weakest of all the elven archer units but still not bad when compared to other races. These guys also have the one off Storm of Arrows ability (NOT to be confused with the similar but far more powerful bretonnian Arrowstorm ability) which doubles the ammount of attacks the unit gets. The strategy is simple. field in a large unit and keep them well out of harms way. Also buffing them with heros such as a Lothern Sea helm can go a long way to improving this units offensive power.

Great Eagles Very fragile, but very very fast, and makes 6 attacks on the charge. At end of the combat phase, if it survives, it can retreat with a three-dice move, so it can charge every turn. That last ability makes them good assasins in units of 3 or more: attack some isolated model and with some luck kill it, retreat, then next turn assassinate another thing. They're more useful if you have more fast things your oppponent has to shoot, otherwise the Eagles will probably be shooted dead before they even get close.

War Machines[edit]

Repeater Bolt Thrower Useful in every army. 36" range is nothing to scoff at, and one of the few ranged options with rend. At full crew, shots either 2 3+/3+/-2/d3 shots, or 12 4+/3+/-1/1 shots, so it lets you kill both Monsters/Heroes or massed units, very flexible.


External Links[edit]

Rules are here: [1]


Age of Sigmar Compendium Tactics Articles