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Braindead Bimbo Barbarians is an in-progress /tg/ homebrew system where the players take on the roles of the titular characters in a "swords and sluttery" setting. Everything here is, at best, an early beta.
[[Image:Bbb kickstarter splash.jpg|right]]
'''note:''' On February 15, 2013 BBB was launched as a Kickstarter Campaign to raise $2500. Funds will go towards printing & shipping physical copies of the game to backers and paying the artists responsible for the delicious cheesecake therein. Project details at http://www.kickstarter.com/projects/burrowowl/busty-barbarian-bimbos/
 
Originally known as "Braindead Bimbo Barbarians," Busty Barbarian Bimbos is a lighthearted fantasy roleplaying game of swords & sluttery for people who don't take themselves too seriously. Players take on the role of the ridiculously under-dressed women featured on the covers and interior art of fantasy and sci-fi books. The rules and setting are rigged to provide such characters with opportunities to succeed and excel.
 
Originated on the /tg/ board of 4chan, the project was picked up for further development, playtesting, and proper publishing by [http://pub.burrowowl.net Burrowing Owl Publications]. It exceeded its goal by over '''$10,000'''(!!!), and the rewards were delivered by mid-2014. Rules are now available for purchase on Amazon and BoardGameGeek. A [[/tg/ gets shit done|/tg/ success story]] indeed!


== SLUT Engine ==
== SLUT Engine ==
'''Slap''': is a Bimbo's physical strings and capability to bring the hurt. It's the key component of melee combat and athletics.<br/>
'''STATS'''
 
'''Slap''': is a Bimbo's physical strength and capability to bring the hurt. It's the key component of melee combat and athletics.<br/>
'''Legs''': is limberness and physical reflexes. It's key in shooting, throwing, acrobatics, stealth, etc.<br/>
'''Legs''': is limberness and physical reflexes. It's key in shooting, throwing, acrobatics, stealth, etc.<br/>
'''Uhm''': is the closest thing Bimbos have to Int. It's used for dealing with traps, using tech if things get sci-fi-ish, counting, and possibly some magic.<br/>
'''Uhm''': is the closest thing Bimbos have to Int. It's used for dealing with traps, using tech if things get sci-fi-ish, counting, and possibly some magic.<br/>
'''Tits''': is charisma, sexuality, and lust. These are inseparable to a Bimbo. It's used for manipulation, feats of sexual pleasure, and possibly some magic.<br/>
'''Tits''': is charisma, sexuality, and lust. These are inseparable to a Bimbo. It's used for manipulation, feats of sexual pleasure, and possibly some magic.<br/>


These stats have a minimum of 1 and a maximum of 6 (though items and temporary mods can change this). When a bimbo attempts an action that has a chance to succeed or fail, the GM will call for a check against one of these stat. For an easy check, the player rolls 1d6. For a medium check, the player rolls 2d6, and the player rolls 3d6 for a difficult check. In all checks, if all dice rolled are equal to or below the bimbo's stat, she succeeds.
These stats have a minimum of 2 and a maximum of 5. When a bimbo attempts an action that has a chance to succeed or fail, the GM will call for a check against one of these stats. Always roll three 6-sided dice.  


Rolling all ones results in a critical success, while rolling all sixes results in a critical failure. For criticals in combat, consult the relevant table. Non-combat criticals are currently up to the DM.
* For an easy check one success is needed.
* For a normal check two successes are needed.  
* For a hard check, all dice shown must be successes. Deception only counts doesn't add up


At the GM's discretion, a player may "raise" to increase the difficulty of a roll in exchange for a better result.
Rolling two or more ones results in a critical success, while rolling two or more sixes results in a fumble (critical failure).


== Character Creation ==
At the GM's discretion, a player may "raise" to increase the difficulty of a roll in exchange for a better result. This effectively turns a success into a critical success.
To create a bimbo, roll 3d6. The first d6 is the bimbo's Slap, the second is her Legs, and the third is her Uhm. Subtract the total from 19, and whatever is left over becomes her Titties. This process cannot take any stat over 6, so randomly assign any points that are left over. Bimbos have a base movement speed of 3. The  GM may choose to allow starting equipment as well, usually a weapon and a generic, poor quality outfit that provides no modifiers.


===Alternate character gen:===
===A Word on Math===
Produces lower-powered bimbos but has less random redistribution of points:
Math is like, hard n' stuff. The SLUT engine is as math-lite as possible to accommodate in-character play and because it's funny in the context of the premise.you only get what you see


To create a bimbo, roll 3d6. The first d6 is the bimbo's Slap, the second is her Legs, and the third is her Uhm. To determine Tits, start from zero and add one for each roll of 3 or 4, add two for each roll of 1 or 2. If the total Tits is under 2, subtract 1 each from Slap, Legs, and Uhm for being a filthy cheater, and set Tits to 1. Equip your bimbo with one accessory, one top, one bottom, and footwear. This starting equipment grants no bonuses or special abilities. Roll up one heavy weapon and one light weapon from the table below. At the GM's discretion you may select your own equipment.
== Character Creation ==
 
There are three character-creation options. Generate your stats with three dice and a small amount of math, generate your stats and assign abilities collaboratively, and generate your stats with three die rolls and a couple tables. Once your four stats are determined, assign two Basic Abilities and one Advanced Ability. Figure out a number of mechanically-irrelevant facts about your Bimbo (dress size, favorite coffee drink order, astrological sign, etc), and you're off to the races.
===Abilities===
Next, choose two of the following features.
====Rawr====
When you grab an enemy, you cannot let go or be forced to let go while that enemy is capable of fighting back. Neither you nor this enemy may attack or be attacked by other characters.
====Oh No You Didn't====
When hit by an enemy, you may sacrifice a piece of your equipment. Gain +2 damage against that enemy permanently.
====Wardrobe Malfunction====
When hit by an enemy, you may sacrifice a piece of your equipment to negate the effects of the attack.
====Watch Where You're Going====
If an adjacent allied bimbo misses an attack, you may make a medium Slap check. On a success, both you and the allied bimbo lose 1 HP, and she may reroll the attack against a different target at difficulty reduced by 1.
====Upstage====
If an allied bimbo is in melee combat, you may move into her square on a successful medium difficulty titties check (causing the bimbo to leave her square as directed by her player). For this turn, the difficulty of attacking the allied bimbo's former target in melee is reduced by one. For her, it is increased by one.
====Flash====
When you would be hit by an attack from an appropriately oriented enemy, force a re-roll. Lose any abilities and modifiers attached to your top until the end of your next turn. In order to use this, you must be wearing a top that grants abilities or modifiers.
====Cleave====
When you kill someone in melee combat, you may attack again.
====Flex====
When you would make a Titties check, make a Slap check instead. On a failure, lose 1HP.
====Bounce====
When someone physically forces you to move successfully, you may make a medium Titties check. On a success, you stay put and the attacker is pushed equally in the opposite direction.


==NPCs==
==NPCs==
NPCs in Braindead Bimbo Barbarians have one stat, which is based on what they are. For example, a dragon might have the stat "Dragoning (6)," which it would roll against to burn peasants, fly, and horde treasure. For other actions, the dragon would roll against the target number of 2. NPCs have HP equal to their one stat, and may have special abilities as well.


==Combat==
NPCs in Braindead Bimbo Barbarians have one stat, which is based on what they are. For example, a dragon might have the stat "Dragoning (5)," which it would roll against to burn peasants, fly, and hoard treasure. For other actions, the dragon would roll against the target number of 2. NPCs may have special abilities as well.
To attack, a Bimbo or NPC rolls against the appropriate stat (usually Slap or Legs for bimbos). Normally, attacking is a medium check, but circumstances may increase or decrease the difficulty, most notably flanking, which renders it an easy check.


Successful attacks against an unavailable stat render that character incapacitated in a manner chosen by the DM.
For any rule that describes the use of a specific bimbo stat (Slap, Legs, Uhm, or Tits), the NPC's single stat may be substituted at the GM's discretion.


==Critical Hit Tables==
==Combat==
===Bimbos===
Sometimes bimbos get into fights. In Busty Barbarian Bimbos they get into fights a lot.
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Bimbo Critical Hit Table'''
|1: ||No additional effect
|-
|2: ||Pass a medium Slap check or be stunned (all attacks on next turn default to difficult instead of medium difficulty).  
|-
|3: ||Pass a medium Legs check or be knocked prone (for the next turn, incoming attacks require only an easy check, cannot move).
|-
|4: ||Pass a medium Uhm check or [A BAD THING]
|-
|5: ||Pass a medium Titties check or become intimidated (all attacks against attacker default to difficult instead of medium difficulty for the duration of the fight)
|-
|6: ||Roll on Bimbo Major Critical Hit Table
|}


{| border="1" cellspacing="0" cellpadding="3px"
===Attack===
|+'''Bimbo Major Critical Hit Table'''
To attack, a Bimbo or NPC rolls against the appropriate stat (usually Slap or Legs for bimbos). Normally, attacking is a medium check, but circumstances may increase or decrease the difficulty, most notably flanking, which renders it an easy check.
|1: ||+1 damage
|-
|2: ||Enemy grabs
|-
|3: ||Enemy pushes one square
|-
|4: ||Enemy disarms
|-
|5: ||Roll twice on Bimbo Critical Hit Table, rerolling 1s and 6s
|-
|6: ||Roll on Bimbo Catastrophic Critical Hit Table
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Bimbo Catastrophic Critical Hit Table'''
|-
|1: ||+2 damage
|-
|2: ||Roll twice on Bimbo Major Critical Hit Table, rerolling 1s and 6s
|-
|3:||Long Term Injury (-1 Slap)
|-
|4: ||Nerve Damage (-1 Legs)
|-
|5: ||Head Injury (-1 Uhm)
|-
|6: ||Scar (-1 Titties)
|}
 
===NPCs===
{| border="1" cellspacing="0" cellpadding="3px"
|+'''NPC Critical Hit Table'''
|1: ||+1 damage
|-
|2: ||+2 damage
|-
|3: ||Attacker may immediately roll to trip
|-
|4: ||Attacker may immediately roll to grab
|-
|5: ||Attacker may immediately roll to push (colliding with an obstacle causes 1 damage, colliding with another character causes both to fall prone)
|-
|6: ||Attacker may immediately roll a second attack
|}
 
==Critical Miss Tables==
===Bimbos===
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Bimbo Critical Miss Table'''
|1: ||No additional effect
|-
|2: ||Dropped weapon
|-
|3: ||Drop random non-weapon equipment
|-
|4: ||Weapon caught in hair (can disentangle by either passing a medium Legs check or taking one damage, can attempt once per turn)
|-
|5: ||Weapon caught in clothes (can disentangle by either passing a medium Legs check or dropping a piece of equipment, can attempt once per turn)
|-
|6: ||Roll on Bimbo Major Critical Miss Table
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Bimbo Major Critical Miss Table'''
|1: ||Throw weapon d6 squares in a random direction
|-
|2: ||Move 1 square in random direction (collide with wall = 1 damage, collide with character=both prone)
|-
|3: ||Weapon stuck in ground/wall (medium Slap check to remove)
|-
|4: ||Off balance until the end of next turn (require an easy check to hit)
|-
|5: ||Trip self (cannot move until end of next turn, and require an easy check to hit)
|-
|6: ||Roll on Bimbo Catastrophic Critical Miss Table
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Bimbo Catastrophic Critical Miss Table'''
|1: ||Roll an attack against a piece of equipment. On a hit, it is destroyed.
|-
|2: ||Weapon destroyed.
|-
|3: ||Target may immediately roll a counter attack.
|-
|4: ||Roll an attack against yourself.
|-
|5: ||Roll an attack against the nearest ally to the target, or yourself if none are in range.
|-
|6: ||Roll twice on the Bimbo Major Critical Miss Table
|}
 
===NPCs===
{| border="1" cellspacing="0" cellpadding="3px"
|+'''NPC Critical Miss Table'''
|1: Save or fall prone
|-
|2: Save or move into a random adjacent square and fall prone (colliding with an obstacle causes 1 damage, colliding with another character causes both to fall prone)
|-
|3: For the next turn, all attacks are hard difficulty checks
|-
|4: For the next turn, only requires an easy check to be hit
|-
|5: Attack an ally in range, or self if none are available
|-
|6: Attack self
|}
 
==Low Tier Equipment Generation Tables==
To generate equipment using these tables, start with the sentence at the top and roll d6s to fill in the brackets. These tables are an optional tool for the DM.
 
===Shoes===
This is a pair of [shoe size] [base material] [base shoes]. They are [heel type] [decoration type].
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Shoe Size'''
|1: ||ankle high
|-
|2: ||mid calf
|-
|3: ||below the knee
|-
|4: ||knee high
|-
|5: ||above the knee
|-
|6: ||thigh high
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Base Materials'''
|1: ||iron
|-
|2: ||steel
|-
|3: ||chrome
|-
|4: ||brass
|-
|5: ||black leather
|-
|6: ||brown leather
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Base Shoes'''
|1-2:||[shoe size] sandals 1-2
|-
|3-4:||[shoe size] boots 3-4
|-
|5-6:||pumps 5-6
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Heel Type'''
|1: ||flats (-2 Titties, +1 Legs)
|-
|2: ||short wedges (-1 Titties, -1 Slap, +1 Uhm)
|-
|3: ||high wedges (-2 Slap, +1 Titties)
|-
|4: ||stilettos (rolls to engage the enemy in melee increase in difficulty by 1, -1 Legs, +2 damage to prone targets)
|-
|5: ||platforms (rolls to engage the enemy in melee increase in difficulty by 1, -1 Legs, +1 Slap)
|-
|6: ||stilettos, with platformed toes (rolls to engage the enemy in melee increase in difficulty by 1, -1 Legs, +1 Titties)
|}
 
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Decoration Type'''
|1: ||studded with [decoration material]
|-
|2: ||lined with [lining type]
|-
|3: ||encircled by bands of [base materials]
|-
|4: ||menacing with spikes of [decoration material]
|-
|5: ||decorated with an image of [image type] in [base material]
|-
|6: ||decorated by hanging rings of [base material]
|}
 
 
{| border="1" cellspacing="0" cellpadding="3px"
|-
|'''d6''' ||'''Base Material''' ||'''Decoration Material''' ||'''Lining Type''' ||'''Image Type'''
|-
|1: ||iron ||cubic zirconia ||fur ||a skull
|-
|2: ||steel ||iron ||tiger print fabric ||a heart
|-
|3: ||chrome ||steel ||leopard print fabric ||foreign calligraphy
|-
|4: ||brass ||chrome ||zebra print fabric ||the designer's mark
|-
|5: ||black leather ||brass ||wool ||a diamond
|-
|6: ||brown leather ||rhinestones ||leather ||an eye
|}
 
===Bottoms===
This is a [base material][base bottoms]. It is [decoration type].
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Base Material'''
|1: ||iron
|-
|2: ||steel
|-
|3: ||chrome
|-
|4: ||brass
|-
|5: ||black leather
|-
|6: ||brown leather
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Base Bottoms'''
|1: ||thong
|-
|2: ||miniskirt (Slap-2, Legs+1)
|-
|3: ||loincloth (Titties -2, Slap +1)
|-
|4: ||pair of hotpants (Uhm-2, Legs+1)
|-
|5: ||skirt (Legs-2, Uhm+1)
|-
|6: ||pair of panties (Slap-2, Titties+1)
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Decoration Type'''
|1: ||studded with [decoration material]
|-
|2: ||lined with [lining type]
|-
|3: ||encircled by bands of [base materials]
|-
|4: ||menacing with spikes of [decoration material]
|-
|5: ||decorated with an image of [image type] in [base material]
|-
|6: ||decorated by hanging rings of [base material]
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|-
|'''d6''' ||'''Base Material''' ||'''Decoration Material''' ||'''Lining Type''' ||'''Image Type'''
|-
|1: ||iron ||cubic zirconia ||fur ||a skull
|-
|2: ||steel ||iron ||tiger print fabric ||a heart
|-
|3: ||chrome ||steel ||leopard print fabric ||foreign calligraphy
|-
|4: ||brass ||chrome ||zebra print fabric ||the designer's mark
|-
|5: ||black leather ||brass ||wool ||a diamond
|-
|6: ||brown leather ||rhinestones ||leather ||an eye
|}
 
===Tops===
 
This is a [base material][base tops]. [Pauldron Base] It is [decoration type].
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Base Material'''
|1: ||iron
|-
|2: ||steel
|-
|3: ||chrome
|-
|4: ||brass
|-
|5: ||black leather
|-
|6: ||brown leather
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Base Tops'''
|1: ||bodice (-2 Slap, +1 Titties)
|-
|2: ||tube (-2 Legs, +1 Titties)
|-
|3: ||string bikini top (-1 Titties, -1 Legs, +1 Slap)
|-
|4: ||chestplate (-2 Uhm, saves against melee attacks decrease in difficulty by one)
|-
|5: ||bra (-2 Titties, +1 Legs)
|-
|6: ||halter top (-2 Titties, +1 Uhm)
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Pauldron Base'''
|1: ||Skip.
|-
|2: ||It has one small [Base Material] pauldrons attached.
|-
|3: ||It has two small [Base Material] pauldrons attached.
|-
|4: ||It has one large [Base Material] pauldrons attached.
|-
|5: ||It has two large [Base Material] pauldrons attached.
|-
|6: ||It has one large and one small [Base Material] pauldrons attached.
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|+'''Decoration Type'''
|1: ||studded with [decoration material]
|-
|2: ||lined with [lining type]
|-
|3: ||encircled by bands of [base materials]
|-
|4: ||menacing with spikes of [decoration material]
|-
|5: ||decorated with an image of [image type] in [base material]
|-
|6: ||decorated by hanging rings of [base material]
|}
 
{| border="1" cellspacing="0" cellpadding="3px"
|-
|'''d6''' ||'''Base Material''' ||'''Decoration Material''' ||'''Lining Type''' ||'''Image Type'''
|-
|1: ||iron ||cubic zirconia ||fur ||a skull
|-
|2: ||steel ||iron ||tiger print fabric ||a heart
|-
|3: ||chrome ||steel ||leopard print fabric ||foreign calligraphy
|-
|4: ||brass ||chrome ||zebra print fabric ||the designer's mark
|-
|5: ||black leather ||brass ||wool ||a diamond
|-
|6: ||brown leather ||rhinestones ||leather ||an eye
|}


===Accessories===
===Damage===
No hit points. Target an opponent's stat of your choice (NPCs only have one stat). On a hit, that stat is not available for one round. It is disabled and vulnerable. After the target's turn, it is no longer disabled but still vulnerable.  When the target's turn comes up a second time, it is no longer vulnerable either. If a stat is hit again while it is vulnerable, the target has been incapacitated and may not participate in the scene any more.


This is a [base material][base accessory]. It is [decoration type].
====Wardrobe Malfunction & Plot Armor====
A Bimbo may risk an article of clothing (a top, bottom, or footwear) to avoid a hit. NPCs have plot armor, which doesn't work as efficiently, tilting things in the players' favor.


{| border="1" cellspacing="0" cellpadding="3px"
==Movement==
|+'''Base Material'''
Outside of combat, movement happens at GM discretion. Generally speaking, you cannot expect a bimbo in high heels to walk for more than an hour or two at a time; those things are uncomfortable.don't think about that
|1: ||iron
|-
|2: ||steel
|-
|3: ||chrome
|-
|4: ||brass
|-
|5: ||black leather
|-
|6: ||brown leather
|}


{| border="1" cellspacing="0" cellpadding="3px"
===Engaging an Opponent===
|+'''Base Accessory'''
|1: ||pair of glasses. (-2 Titties, +1 Uhm)
|-
|2: ||bag. (-1 Titties, holds items when not in use)
|-
|3: ||[Headwear Type].
|-
|4: ||ring. (-2 Uhm, +1 Slap)
|-
|5: ||[Bracelet Type].
|-
|6: ||[Necklace Type].
|}


{| border="1" cellspacing="0" cellpadding="3px"
Characters in combat are either engaged in melee with another character or not; let's not spend a lot of time tracking distances and stuff. That's complicated. Characters can be engaged at normal range or skin-to-skin.
|d6 ||'''Headwear Type''' ||'''Bracelet Type''' ||'''Glove Length:''' ||'''Necklace Type'''
|-
|1: ||crown (-2 Slap, +1 Titties) ||[Glove length] glove (-2 Legs, +1 Uhm) ||wrist length ||collar (-2 Uhm, +1 Titties)
|-
|2: ||tiara (-2 Legs, +1 Titties) ||bracer (-2 Titties, +1 Slap) ||wrist length ||choker (-2 Legs, +1 Slap)
|-
|3: ||headband (-2 Titties, +1 Legs) ||wristband (-2 Titties, +1 Legs) ||elbow length ||necklace (-2 Legs, +1 Titties)
|-
|4: ||skullcap (-2 Titties, +1 Uhm) ||armguard (-2 Slap, +1 Legs) ||elbow length ||neck guard (-2 Titties, +1 Slap)
|-
|5: ||helmet (-2 Titties, +1 Slap) ||armband (-2 Legs, +1 Slap) ||shoulder length ||ruffle (-2 Slap, +1 Titties)
|-
|6: ||hair tie (-2 Slap, +1 Legs) ||elbow pad (-2 Titties, +1 Slap) ||shoulder length ||tie (-2 Slap, +1 Uhm)
|}


{| border="1" cellspacing="0" cellpadding="3px"
==Equipment==
|+'''Decoration Type'''
Shopping is extremely important in Bimbo culture, and keeping a continuously-updated wardrobe is a high priority.
|1: ||studded with [decoration material]
|-
|2: ||lined with [lining type]
|-
|3: ||encircled by bands of [base materials]
|-
|4: ||menacing with spikes of [decoration material]
|-
|5: ||decorated with an image of [image type] in [base material]
|-
|6: ||decorated by hanging rings of [base material]
|}


{| border="1" cellspacing="0" cellpadding="3px"
==Spellcasting==
|-
Magic, as performed by player characters, takes the form of Tittiemancy. Characters with a high Uhm score know more spells. Characters with a high Tits score are better at using those spells and have more mana. Tittiemancy is available as an advanced ability. Additional advanced abilities can make more mana or spells available.
|'''d6''' ||'''Base Material''' ||'''Decoration Material''' ||'''Lining Type''' ||'''Image Type'''
|-
|1: ||iron ||cubic zirconia ||fur ||a skull
|-
|2: ||steel ||iron ||tiger print fabric ||a heart
|-
|3: ||chrome ||steel ||leopard print fabric ||foreign calligraphy
|-
|4: ||brass ||chrome ||zebra print fabric ||the designer's mark
|-
|5: ||black leather ||brass ||wool ||a diamond
|-
|6: ||brown leather ||rhinestones ||leather ||an eye
|}


===Heavy Weapons===
==Assumed Setting Information==


This is a [weapon material][base weapon][decoration type]. The grip is made of [lining type].
Braindead Bimbo Barbarians assumes that all player characters are attractive young women in skimpy clothing that go around adventuring for some reason or other, often involving getting into fights with enemies that would just as soon kill, kidnap, enslave, and/or ravage them (any or all of the above, not necessarily in that order). Adventures do not happen in a vacuum, so there must be a setting for these adventures to happen in and challenges for the bimbos to overcome.


{| border="1" cellspacing="0" cellpadding="3px"
The following is one take on a setting appropriate for a BBB game:
|+'''Weapon material:'''
|1-2: ||iron
|-
|3-4: ||steel
|-
|5-6: ||bronze
|}


{| border="1" cellspacing="0" cellpadding="3px"
===Dark Moon, a Post-Apocalyptic Wasteland===
|+'''Base Weapon:'''
|1: ||[sword type] sword (medium (2) save)
|-
|2: ||[axe type] axe (hard (3) save, Titties -1)
|-
|3: ||[hammer type] hammer (hard (3) save, Titties -1)
|-
|4: ||[flail type] flail (hard (3) save, Titties -1)
|-
|5: ||[mace type] mace (hard (3) save, Titties -1)
|-
|6: ||[spear type] spear (medium (2), Titties -1, reach)
|}


{| border="1" cellspacing="0" cellpadding="3px"
Once this was a verdant, fertile, prosperous land. The menfolk toiled in the fields and protected the towns, and the world was as it should be.  Then the man-kings rose to power.  Using forbidden technology and foul magics, the man-kings leeched the very manliness from the air, water, and soil around them, gathering its power and hoarding it for themselves.  The women-folk looked on in horror as their husbands, fathers, and sons withered before their very eyes, their masculine stubble thinning out to peach fuzz, their muscles shrinking away to near-usefulness, their vitality and enthusiasm in the bedroom almost completely sapped.  The man-kings captured and enslaved thousands of subjects to toil in their factories. They castrated hundreds and pressed them into service as eunuch-soldiers for their incessant wars against each other. They thundered across the wastelands in their Ford F-150s and Dodge Rams with the KC lights and lifted suspension kits bringing down wild game with guns and spear and their own bare hands.
|d6 ||'''Sword Type:''' ||'''Axe type:''' ||'''Hammer Type'''
|-
|1: ||straight bladed, single edged ||single bladed ||single headed, round
|-
|2: ||straight bladed, double edged ||single bladed, bearded ||single headed, square
|-
|3: ||curved bladed, single edged ||double bladed ||single headed, round, spiked
|-
|4: ||curved bladed, double edged ||double bladed, bearded ||single headed, square, spiked
|-
|5: ||wave bladed ||single bladed, spiked ||double headed, round
|-
|6: ||serrated ||single bladed, bearded, spiked ||double headed, square
|}


{| border="1" cellspacing="0" cellpadding="3px"
Grimdark cities surrounded by parched, craggy badlands belch black smoke into the sky. Storm-ravaged seas crash dark waves against rocky shores.  Foreboding mountains quake with volcanic eruptions and landslides. Bones and broken weapons litter battlefields ancient and new along the borders between the realms of the individual man-kings. Dragons wheel in the sky, vomiting flame and lightning at each other, sometimes at the man-kings' behest, sometimes as wild predators. In the realms of the man-kings this is an era of gasoline, magic, and heavy metal. In the wilds, it is a primitive struggle for survival, as man-kings greedily keep their secrets of automotive repair, barbecue cuisine, and other manly arts hidden away.
|d6 ||'''Flail Type''' ||'''Mace Type''' ||'''Spear Type'''
|-
|1: ||single headed ||round ||broad headed
|-
|2: ||spiked ||flanged ||narrow headed
|-
|3: ||flanged ||studded ||flanged
|-
|4: ||triple headed ||spiked ||barred
|-
|5: ||triple headed, spiked ||headless, spiked ||serrated
|-
|6: ||triple headed, flanged ||banded ||barbed
|}


{| border="1" cellspacing="0" cellpadding="3px"
Humanity is now a shadow of what it once was. Continuous war, a ravaged environment, and premature ejaculation have taken their toll on the population. Only one child in ten is a boy now, and only one in ten of them survives to a effeminate adulthood without falling prey to sickness or being press-ganged into a man-kings' legions.  In the man-kings' territories, women perform nearly all the labor, toiling in the hot sun or sweatshops. The fairest are taken away to serve in the pleasure palaces and temples.  But not all people live under the man-kings' thumbs.  In the icy mountains and deep jungles, small bands of free women live simple but desperate existences. These women rely on hunter-warrior women to bring food to their tables and fend off ravenous dinosaurs, great apes, and slavers.
|+'''Decoration Type'''
|1: ||studded with [decoration material]
|-
|2: ||lined with [lining type]
|-
|3: ||encircled by bands of [base materials]
|-
|4: ||menacing with spikes of [decoration material]
|-
|5: ||decorated with an image of [image type] in [base material]
|-
|6: ||decorated by hanging rings of [base material]
|}


{| border="1" cellspacing="0" cellpadding="3px"
Dark Moon, as a setting, provides a handful of character background archetypes for players to work with, a some stock antagonist types for the GM, and a veneer of an explanation as to why bimbos in bikinis might be running around with axes and swords killing stuff. About as skimpy an explanation as one of the heroines' miniskirt, but we aren't aiming for verisimilitude here. Verisimilitude is way too big a word to be involved.
|d6 ||'''Base Material''' ||'''Decoration Material''' ||'''Lining Type''' ||'''Image Type'''
|-
|1: ||iron ||cubic zirconia ||fur ||a skull
|-
|2: ||steel ||iron ||tiger print fabric ||a heart
|-
|3: ||chrome ||steel ||leopard print fabric ||foreign calligraphy
|-
|4: ||brass ||chrome ||zebra print fabric ||the designer's mark
|-
|5: ||black leather ||brass ||wool ||a diamond
|-
|6: ||brown leather ||rhinestones ||leather ||an eye
|}


===Light Weapons===
Reference Material worth looking into
This is a [base weapon], [decoration type].
* The Dark Sun D&D campaign setting
* The movie Heavy Metal
* Every Iron Maiden album ever


{| border="1" cellspacing="0" cellpadding="3px"
==See Also==
|+'''Base Weapon'''
|1-2: ||[Dagger Type] dagger (easy (1) save, difficult (3) when flanking, can be thrown without penalty)
|-
|3-4: ||[Whip Type] whip (easy (1) save, reach, can trip, grab, and disarm without penalty)
|-
|5-6: ||[Bow Type] bow (easy (1) save, ranged)
|}


{| border="1" cellspacing="0" cellpadding="3px"
[[BBB Equipment]] for tables of random item generation, including titanium panties, lined with zebra fur.
|-
|'''d6''' ||'''Dagger Type''' ||'''Whip Type''' ||'''Bow Type'''
|-
|1: ||long bladed ||weighted ||flat
|-
|2: ||short bladed ||black leather ||short
|-
|3: ||wave bladed ||brown leather ||long
|-
|4: ||serrated ||multi-tailed ||decurve
|-
|5: ||tapered ||barbed ||recurve
|-
|6: ||broad bladed ||woven ||composite
|}


{| border="1" cellspacing="0" cellpadding="3px"
[[BBB Rogues Gallery]] for sample villains for the game, including Tyrannosaurus Rex: (T-Rexing 5) (Plot Armor 5).
|+'''Decoration Type'''
|1: ||studded with [decoration material]
|-
|2: ||lined with [lining type]
|-
|3: ||encircled by bands of [base materials]
|-
|4: ||menacing with spikes of [decoration material]
|-
|5: ||decorated with an image of [image type] in [base material]
|-
|6: ||decorated by hanging rings of [base material]
|}


{| border="1" cellspacing="0" cellpadding="3px"
[[Category:Homebrew Rules]]
|-
|'''d6''' ||'''Base Material''' ||'''Decoration Material''' ||'''Lining Type''' ||'''Image Type'''
|-
|1: ||iron ||cubic zirconia ||fur ||a skull
|-
|2: ||steel ||iron ||tiger print fabric ||a heart
|-
|3: ||chrome ||steel ||leopard print fabric ||foreign calligraphy
|-
|4: ||brass ||chrome ||zebra print fabric ||the designer's mark
|-
|5: ||black leather ||brass ||wool ||a diamond
|-
|6: ||brown leather ||rhinestones ||leather ||an eye
|}

Latest revision as of 09:44, 20 June 2023

note: On February 15, 2013 BBB was launched as a Kickstarter Campaign to raise $2500. Funds will go towards printing & shipping physical copies of the game to backers and paying the artists responsible for the delicious cheesecake therein. Project details at http://www.kickstarter.com/projects/burrowowl/busty-barbarian-bimbos/

Originally known as "Braindead Bimbo Barbarians," Busty Barbarian Bimbos is a lighthearted fantasy roleplaying game of swords & sluttery for people who don't take themselves too seriously. Players take on the role of the ridiculously under-dressed women featured on the covers and interior art of fantasy and sci-fi books. The rules and setting are rigged to provide such characters with opportunities to succeed and excel.

Originated on the /tg/ board of 4chan, the project was picked up for further development, playtesting, and proper publishing by Burrowing Owl Publications. It exceeded its goal by over $10,000(!!!), and the rewards were delivered by mid-2014. Rules are now available for purchase on Amazon and BoardGameGeek. A /tg/ success story indeed!

SLUT Engine[edit]

STATS

Slap: is a Bimbo's physical strength and capability to bring the hurt. It's the key component of melee combat and athletics.
Legs: is limberness and physical reflexes. It's key in shooting, throwing, acrobatics, stealth, etc.
Uhm: is the closest thing Bimbos have to Int. It's used for dealing with traps, using tech if things get sci-fi-ish, counting, and possibly some magic.
Tits: is charisma, sexuality, and lust. These are inseparable to a Bimbo. It's used for manipulation, feats of sexual pleasure, and possibly some magic.

These stats have a minimum of 2 and a maximum of 5. When a bimbo attempts an action that has a chance to succeed or fail, the GM will call for a check against one of these stats. Always roll three 6-sided dice.

  • For an easy check one success is needed.
  • For a normal check two successes are needed.
  • For a hard check, all dice shown must be successes. Deception only counts doesn't add up

Rolling two or more ones results in a critical success, while rolling two or more sixes results in a fumble (critical failure).

At the GM's discretion, a player may "raise" to increase the difficulty of a roll in exchange for a better result. This effectively turns a success into a critical success.

A Word on Math[edit]

Math is like, hard n' stuff. The SLUT engine is as math-lite as possible to accommodate in-character play and because it's funny in the context of the premise.you only get what you see

Character Creation[edit]

There are three character-creation options. Generate your stats with three dice and a small amount of math, generate your stats and assign abilities collaboratively, and generate your stats with three die rolls and a couple tables. Once your four stats are determined, assign two Basic Abilities and one Advanced Ability. Figure out a number of mechanically-irrelevant facts about your Bimbo (dress size, favorite coffee drink order, astrological sign, etc), and you're off to the races.

NPCs[edit]

NPCs in Braindead Bimbo Barbarians have one stat, which is based on what they are. For example, a dragon might have the stat "Dragoning (5)," which it would roll against to burn peasants, fly, and hoard treasure. For other actions, the dragon would roll against the target number of 2. NPCs may have special abilities as well.

For any rule that describes the use of a specific bimbo stat (Slap, Legs, Uhm, or Tits), the NPC's single stat may be substituted at the GM's discretion.

Combat[edit]

Sometimes bimbos get into fights. In Busty Barbarian Bimbos they get into fights a lot.

Attack[edit]

To attack, a Bimbo or NPC rolls against the appropriate stat (usually Slap or Legs for bimbos). Normally, attacking is a medium check, but circumstances may increase or decrease the difficulty, most notably flanking, which renders it an easy check.

Damage[edit]

No hit points. Target an opponent's stat of your choice (NPCs only have one stat). On a hit, that stat is not available for one round. It is disabled and vulnerable. After the target's turn, it is no longer disabled but still vulnerable. When the target's turn comes up a second time, it is no longer vulnerable either. If a stat is hit again while it is vulnerable, the target has been incapacitated and may not participate in the scene any more.

Wardrobe Malfunction & Plot Armor[edit]

A Bimbo may risk an article of clothing (a top, bottom, or footwear) to avoid a hit. NPCs have plot armor, which doesn't work as efficiently, tilting things in the players' favor.

Movement[edit]

Outside of combat, movement happens at GM discretion. Generally speaking, you cannot expect a bimbo in high heels to walk for more than an hour or two at a time; those things are uncomfortable.don't think about that

Engaging an Opponent[edit]

Characters in combat are either engaged in melee with another character or not; let's not spend a lot of time tracking distances and stuff. That's complicated. Characters can be engaged at normal range or skin-to-skin.

Equipment[edit]

Shopping is extremely important in Bimbo culture, and keeping a continuously-updated wardrobe is a high priority.

Spellcasting[edit]

Magic, as performed by player characters, takes the form of Tittiemancy. Characters with a high Uhm score know more spells. Characters with a high Tits score are better at using those spells and have more mana. Tittiemancy is available as an advanced ability. Additional advanced abilities can make more mana or spells available.

Assumed Setting Information[edit]

Braindead Bimbo Barbarians assumes that all player characters are attractive young women in skimpy clothing that go around adventuring for some reason or other, often involving getting into fights with enemies that would just as soon kill, kidnap, enslave, and/or ravage them (any or all of the above, not necessarily in that order). Adventures do not happen in a vacuum, so there must be a setting for these adventures to happen in and challenges for the bimbos to overcome.

The following is one take on a setting appropriate for a BBB game:

Dark Moon, a Post-Apocalyptic Wasteland[edit]

Once this was a verdant, fertile, prosperous land. The menfolk toiled in the fields and protected the towns, and the world was as it should be. Then the man-kings rose to power. Using forbidden technology and foul magics, the man-kings leeched the very manliness from the air, water, and soil around them, gathering its power and hoarding it for themselves. The women-folk looked on in horror as their husbands, fathers, and sons withered before their very eyes, their masculine stubble thinning out to peach fuzz, their muscles shrinking away to near-usefulness, their vitality and enthusiasm in the bedroom almost completely sapped. The man-kings captured and enslaved thousands of subjects to toil in their factories. They castrated hundreds and pressed them into service as eunuch-soldiers for their incessant wars against each other. They thundered across the wastelands in their Ford F-150s and Dodge Rams with the KC lights and lifted suspension kits bringing down wild game with guns and spear and their own bare hands.

Grimdark cities surrounded by parched, craggy badlands belch black smoke into the sky. Storm-ravaged seas crash dark waves against rocky shores. Foreboding mountains quake with volcanic eruptions and landslides. Bones and broken weapons litter battlefields ancient and new along the borders between the realms of the individual man-kings. Dragons wheel in the sky, vomiting flame and lightning at each other, sometimes at the man-kings' behest, sometimes as wild predators. In the realms of the man-kings this is an era of gasoline, magic, and heavy metal. In the wilds, it is a primitive struggle for survival, as man-kings greedily keep their secrets of automotive repair, barbecue cuisine, and other manly arts hidden away.

Humanity is now a shadow of what it once was. Continuous war, a ravaged environment, and premature ejaculation have taken their toll on the population. Only one child in ten is a boy now, and only one in ten of them survives to a effeminate adulthood without falling prey to sickness or being press-ganged into a man-kings' legions. In the man-kings' territories, women perform nearly all the labor, toiling in the hot sun or sweatshops. The fairest are taken away to serve in the pleasure palaces and temples. But not all people live under the man-kings' thumbs. In the icy mountains and deep jungles, small bands of free women live simple but desperate existences. These women rely on hunter-warrior women to bring food to their tables and fend off ravenous dinosaurs, great apes, and slavers.

Dark Moon, as a setting, provides a handful of character background archetypes for players to work with, a some stock antagonist types for the GM, and a veneer of an explanation as to why bimbos in bikinis might be running around with axes and swords killing stuff. About as skimpy an explanation as one of the heroines' miniskirt, but we aren't aiming for verisimilitude here. Verisimilitude is way too big a word to be involved.

Reference Material worth looking into

  • The Dark Sun D&D campaign setting
  • The movie Heavy Metal
  • Every Iron Maiden album ever

See Also[edit]

BBB Equipment for tables of random item generation, including titanium panties, lined with zebra fur.

BBB Rogues Gallery for sample villains for the game, including Tyrannosaurus Rex: (T-Rexing 5) (Plot Armor 5).