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Chamon is the Realm of Metal. It’s the homeland of alchemy, and as such little if anything about it is permanent. It is constantly shifting, as different regions and subrealms move around, interact with each other or even appear and disappear. Unlike the other mortal realms, instead of being a flat plane Chamon consists of many continents suspended in its firmament, linked together by portals. | |||
==History== | |||
The earliest known thing to happen in Chamon was [[Sigmar]] finding the Duardin gods [[Grimnir]] and [[Grungni]] imprisoned and releasing them. While Grimnir went to [[Aqshy]] to fight Vulcatrix, Grungni stayed in Chamon, where he crafted various wonders for the humans and Duardin who lived there. It is said that as he labored, his breath turned into the clouds of Aether-Gold that float through the realm. Eventually he would leave Chamon to go to Azyr and fufill the debt he felt he owed to Sigmar, as he believed that if his worshippers grew too reliant on him they would become weak. | |||
Many great nations grew in Chamon; the [[Dwarfs (Warhammer Fantasy)|Khazalid Empire]], the city of Elixia and Metallurgica to name a few. Much of it was powered by the miraculous substance commonly called Chamonite, the Realmstone of Chamon, which became so valuable a single droplet was worth an entire chest of gold coins. The rulers and merchant-princes of Chamon became extremely rich, much to the envy of the lower class. Unfortunately, their prayers for change gained the attention of [[Tzeentch]]. | |||
When the Godbeast known as the Lode-Griffon crashed into the Godwrought Isles, the magnetic field it generates causes widespread havoc, to the point that the perfectly geometric isles were distorted into the Spiral Crux. Eventually, a cabal of nine sorcerers came up with a scheme to slay the Lode-Griffon by casting a spell that would transmute it into gold. However, one of the sorcerers was secretly one of Tzeentch's Gaunt Summoners, who corrupted the ritual to tear a massive portal to the Realm of Tzeentch above the Griffon's Eyrie. Thus began the Age of Chaos in Chamon. | |||
The Age of Chaos saw the Khazalid Empire devastated by hordes of Skaven and Disciples of Tzeentch, their prayers to Grungni unanswered. Seeing no safe refuge on the earth, many of them started creating floating cities to escape the carnage. Grungni had not answered his children's prayers because he believed it would make them stronger; arguably he was successful in this regard, because those Duardin he abandoned would become the Kharadron Overlords, the most advanced civillization in the Mortal Realms. Still, permanent damage was done to both parties; the Kharadron forsook the gods who abandoned them, while Grungni was consumed by guilt for not helping his children, eventually causing him to enter voluntary exile. | |||
Chamon was one of the first realms along with [[Aqshy]] and [[Ghyran]] to witness the arrival of the Stormcast Eternals during the Realmgate Wars. Their most notable battle was the quest to reclaim Sigmar's lost hammer Ghal-Maraz, which had been taken by a Tzeentchian sorcerer who had a scheme to use it to power his ritual to corrupt every Realmgate in Chamon so it would lead to Tzeentch's labyrinth, [[End Times|sucking the entire realm into the Realm of Chaos]]. During the battle for the All-Gates, the forces of Chaos managed to hold onto the Chamon gate primarily because it was the one that [[Archaon]] defended in person. | |||
A notable event that happened in Chamon is the rise of the Gloomspite warlord Skragrott the Loonking, who not only managed to conquer the land of Ayadah but also managed to blot out the sun there, becoming the first grot to usher in the Everdank. The most recent event is that Nagash's [[Ossiarch Bonereapers|boney boys]] have set up shop on the realm's edge and started clashing with the local Seraphon there to try and get some sweet dinosaur bones. | |||
Then the shit hit the fan with Broken Realms. Be'lakor made a master plan and destroyed every realmgate in Chamon, all but cutting the realm off from the others (no word whether this effects alternate means of transportation like Sylvaneth realmroots). | |||
==The Warring Factions of Chamon== | |||
*'''[[Cities of Sigmar]]/[[Stormcast Eternals]]:''' The greatest Free City in Chamon is ''Vindicarum'', a mighty fortress hidden inside a dormant volcano. However, it has been frequently infiltrated by heretics and other Chaos agents who seek to sabotage the city. This is where the resident Sigmarines, the ''Celestial Vindicators'', come into play, acting as judges, jury, and executioners as they purge those they deem impious and instill fanatical faith in the survivors. | |||
**As of the [[Broken Realms Saga]], the Celestial Vindicators were nearly wiped out by the forces of [[Be'lakor]]. Vindicarum barely stands, but all of the realmgates were demolished. This means that there's practically no way for reinforcements to arrive. Even worse, Be'lakor set up some more shit that's cut off the Stormcast from their effective immortality as dark clouds block the way back to Azyr and reforging, leaving them exposed to get eaten by daemons. | |||
*'''[[Tzeentch|Disciples of Tzeentch]]:''' As previously stated, the conniving cuttlefish would very much like to get his grubby little claws on the realm of metal, and his countless cabals control much of it. They even managed to hide Ghal Maraz there during the early years of the Realmgate Wars and it would’ve remained hidden...but as always the Arcanites’ own paranoia and lust for power unintentionally drew the attention of the Stormcast Eternals who promptly took back the god hammer. A “minor” victory though, as the Disciples of Tzeentch still control much of the realm. Of course, this has nothing to say of Be'lakor's recent antics, shattering all the realmgates to cut off all reinforcements. | |||
*'''[[Flesh-Eater Courts#The Grand Courts|Flesh-Eater Courts]]:''' Chamon is home to the ''Hollowmourne'' Grand Court. They were once a group of noble crusading knights that established numerous bunkers/caches of armor and weapons across the realm, but after the Age of Chaos, they became little more than a band of roving Crypt Horrors looking for what they believe to be treasure. | |||
*'''[[Kharadron Overlords]]:''' The Sky-Dorfs originated from Chamon, as they are all descendants of those brave and enterprising Duardin that decided they were going to be steampunk. All the original sky-ports originated from Chamon and have since scattered and divided into new ports across the Realms. | |||
*'''[[Gloomspite Gitz]]:''' [[Skragrott]]’s main base of power is in the Realm of Metal, specifically the region of Ayadah and the grot-city of ''Skrappa Spill''. Although, as evidenced in the novel Gloomspite, he has enough time to piss off to [[Aqshy]] to screw over small cities. In the Age of Myth, Skrappa Spill was the birthplace of [[Gnoblar|gnoblars]], who regularly rummaged through the hills of junk and garbage for stuff to throw at each other. | |||
*'''[[Lizardmen|Seraphon]]:''' The ''Thunder Lizard'' Constellation (the one known for having shit tons of Stegadons) is known for hoarding and protecting some of the most valuable relics of the Old Ones. They guard the more mercurial outer edges of Chamon and are currently waging war on a certain spooky, scary super-skeleton faction. | |||
*''[[Nighthaunt]]:''' The 3E battletome for the Nighthaunt introduced a new faction called the ''Quicksilver Dead''. These are the ghastly remnants of a formerly mighty forge-city, now turned into ghosts of living quicksilver. Mostly they focus upon either revenge against those who killed them or desperate to flaunt their former greatness. | |||
*'''[[Ossiarch Bonereapers]]:''' The newest arrivals. A contingent of the ''Null Myriad'' legion set up shop on Chamon's edge to secure the realm's energy for Nagash and to take advantage of their resistance to the magic of a realm's edge. Came into contact with the Seraphon of the Thunder Lizard Constellation, which quickly resulted in an ongoing war for control of the realm's edge. | |||
*'''[[Sylvaneth]]:''' The '''Ironbark Glade''' are the most notable Sylvaneth who occupy this realm, having absorbed enough liquid metal to turn their bark as hard as steel. This metal had also altered their disposition to be more fixed and stubborn, making them friends with the Duardin who taught them warfare and smithing. During the Age of Chaos, the Ironbark Glade fought alongside the remnants of the Khazalid empire and while the Duardin eventually went skyward, whether to become Kharadron or to Azyrheim, the Ironbark Glade stayed to fight. This allegiance with still holds, as they remain cordial towards those Duardin they meet and offer their aid in military campaigns. | |||
*'''Gholemkind:''' While not outright stated, their name implies these are some form of artificial people, like Warforged from Eberron. They are said to have once lived among the Human and Duardin Clans of the Godwrought Isles, worshipping Grungni. They apparently live in "cog-halls", and shut themselves within them while Chaos ran roughshod over the Realms. They emerged during Kragnos' rampages, searching for new Realmstone fuels for their forges. | |||
*'''Cog-People of Odsin:''' Possibly a more Steampunk Automaton version of the Gholemkind, the Cog-People of Odsin were Grungni's creations, clockwork folk. But after an event known as "The Winding Storm", Grungni disowned them. It's possible the events leading up to The Winding Storm were the fault of [[The Iron Demiurge]]. | |||
==Trivia== | |||
* The realmstone of Chamon is, of course, called Chamonite. The closest material to compare it to is quicksilver, being a metal with unnaturally liquid properties. In its natural state, it prefers to form floating orbs that can only temporarily accommodate any changes to its form before shifting back to its natural form. This unpredictable and mercurial nature has plenty of practical uses, from shapeshifting weapons to even potions of shapeshifting. Some Kharadron Aether-Khemists even believe that Chamonite might even be some sort of root to the ever-coveted Aether-Gold. | |||
** The major drawback from this is that its exposure can lead to turning the victim's psychology into a chaotic and anarchic mindset with a focus on greed, something that predictably led to Tzeentch's interest alongside its transformative properties. | |||
{{AoS-Realms}} | {{AoS-Realms}} | ||
[[Category:Warhammer Fantasy]][[Category:Age of Sigmar]] | [[Category:Warhammer Fantasy]][[Category:Age of Sigmar]] |
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Chamon is the Realm of Metal. It’s the homeland of alchemy, and as such little if anything about it is permanent. It is constantly shifting, as different regions and subrealms move around, interact with each other or even appear and disappear. Unlike the other mortal realms, instead of being a flat plane Chamon consists of many continents suspended in its firmament, linked together by portals.
History[edit]
The earliest known thing to happen in Chamon was Sigmar finding the Duardin gods Grimnir and Grungni imprisoned and releasing them. While Grimnir went to Aqshy to fight Vulcatrix, Grungni stayed in Chamon, where he crafted various wonders for the humans and Duardin who lived there. It is said that as he labored, his breath turned into the clouds of Aether-Gold that float through the realm. Eventually he would leave Chamon to go to Azyr and fufill the debt he felt he owed to Sigmar, as he believed that if his worshippers grew too reliant on him they would become weak.
Many great nations grew in Chamon; the Khazalid Empire, the city of Elixia and Metallurgica to name a few. Much of it was powered by the miraculous substance commonly called Chamonite, the Realmstone of Chamon, which became so valuable a single droplet was worth an entire chest of gold coins. The rulers and merchant-princes of Chamon became extremely rich, much to the envy of the lower class. Unfortunately, their prayers for change gained the attention of Tzeentch.
When the Godbeast known as the Lode-Griffon crashed into the Godwrought Isles, the magnetic field it generates causes widespread havoc, to the point that the perfectly geometric isles were distorted into the Spiral Crux. Eventually, a cabal of nine sorcerers came up with a scheme to slay the Lode-Griffon by casting a spell that would transmute it into gold. However, one of the sorcerers was secretly one of Tzeentch's Gaunt Summoners, who corrupted the ritual to tear a massive portal to the Realm of Tzeentch above the Griffon's Eyrie. Thus began the Age of Chaos in Chamon.
The Age of Chaos saw the Khazalid Empire devastated by hordes of Skaven and Disciples of Tzeentch, their prayers to Grungni unanswered. Seeing no safe refuge on the earth, many of them started creating floating cities to escape the carnage. Grungni had not answered his children's prayers because he believed it would make them stronger; arguably he was successful in this regard, because those Duardin he abandoned would become the Kharadron Overlords, the most advanced civillization in the Mortal Realms. Still, permanent damage was done to both parties; the Kharadron forsook the gods who abandoned them, while Grungni was consumed by guilt for not helping his children, eventually causing him to enter voluntary exile.
Chamon was one of the first realms along with Aqshy and Ghyran to witness the arrival of the Stormcast Eternals during the Realmgate Wars. Their most notable battle was the quest to reclaim Sigmar's lost hammer Ghal-Maraz, which had been taken by a Tzeentchian sorcerer who had a scheme to use it to power his ritual to corrupt every Realmgate in Chamon so it would lead to Tzeentch's labyrinth, sucking the entire realm into the Realm of Chaos. During the battle for the All-Gates, the forces of Chaos managed to hold onto the Chamon gate primarily because it was the one that Archaon defended in person.
A notable event that happened in Chamon is the rise of the Gloomspite warlord Skragrott the Loonking, who not only managed to conquer the land of Ayadah but also managed to blot out the sun there, becoming the first grot to usher in the Everdank. The most recent event is that Nagash's boney boys have set up shop on the realm's edge and started clashing with the local Seraphon there to try and get some sweet dinosaur bones.
Then the shit hit the fan with Broken Realms. Be'lakor made a master plan and destroyed every realmgate in Chamon, all but cutting the realm off from the others (no word whether this effects alternate means of transportation like Sylvaneth realmroots).
The Warring Factions of Chamon[edit]
- Cities of Sigmar/Stormcast Eternals: The greatest Free City in Chamon is Vindicarum, a mighty fortress hidden inside a dormant volcano. However, it has been frequently infiltrated by heretics and other Chaos agents who seek to sabotage the city. This is where the resident Sigmarines, the Celestial Vindicators, come into play, acting as judges, jury, and executioners as they purge those they deem impious and instill fanatical faith in the survivors.
- As of the Broken Realms Saga, the Celestial Vindicators were nearly wiped out by the forces of Be'lakor. Vindicarum barely stands, but all of the realmgates were demolished. This means that there's practically no way for reinforcements to arrive. Even worse, Be'lakor set up some more shit that's cut off the Stormcast from their effective immortality as dark clouds block the way back to Azyr and reforging, leaving them exposed to get eaten by daemons.
- Disciples of Tzeentch: As previously stated, the conniving cuttlefish would very much like to get his grubby little claws on the realm of metal, and his countless cabals control much of it. They even managed to hide Ghal Maraz there during the early years of the Realmgate Wars and it would’ve remained hidden...but as always the Arcanites’ own paranoia and lust for power unintentionally drew the attention of the Stormcast Eternals who promptly took back the god hammer. A “minor” victory though, as the Disciples of Tzeentch still control much of the realm. Of course, this has nothing to say of Be'lakor's recent antics, shattering all the realmgates to cut off all reinforcements.
- Flesh-Eater Courts: Chamon is home to the Hollowmourne Grand Court. They were once a group of noble crusading knights that established numerous bunkers/caches of armor and weapons across the realm, but after the Age of Chaos, they became little more than a band of roving Crypt Horrors looking for what they believe to be treasure.
- Kharadron Overlords: The Sky-Dorfs originated from Chamon, as they are all descendants of those brave and enterprising Duardin that decided they were going to be steampunk. All the original sky-ports originated from Chamon and have since scattered and divided into new ports across the Realms.
- Gloomspite Gitz: Skragrott’s main base of power is in the Realm of Metal, specifically the region of Ayadah and the grot-city of Skrappa Spill. Although, as evidenced in the novel Gloomspite, he has enough time to piss off to Aqshy to screw over small cities. In the Age of Myth, Skrappa Spill was the birthplace of gnoblars, who regularly rummaged through the hills of junk and garbage for stuff to throw at each other.
- Seraphon: The Thunder Lizard Constellation (the one known for having shit tons of Stegadons) is known for hoarding and protecting some of the most valuable relics of the Old Ones. They guard the more mercurial outer edges of Chamon and are currently waging war on a certain spooky, scary super-skeleton faction.
- Nighthaunt:' The 3E battletome for the Nighthaunt introduced a new faction called the Quicksilver Dead. These are the ghastly remnants of a formerly mighty forge-city, now turned into ghosts of living quicksilver. Mostly they focus upon either revenge against those who killed them or desperate to flaunt their former greatness.
- Ossiarch Bonereapers: The newest arrivals. A contingent of the Null Myriad legion set up shop on Chamon's edge to secure the realm's energy for Nagash and to take advantage of their resistance to the magic of a realm's edge. Came into contact with the Seraphon of the Thunder Lizard Constellation, which quickly resulted in an ongoing war for control of the realm's edge.
- Sylvaneth: The Ironbark Glade are the most notable Sylvaneth who occupy this realm, having absorbed enough liquid metal to turn their bark as hard as steel. This metal had also altered their disposition to be more fixed and stubborn, making them friends with the Duardin who taught them warfare and smithing. During the Age of Chaos, the Ironbark Glade fought alongside the remnants of the Khazalid empire and while the Duardin eventually went skyward, whether to become Kharadron or to Azyrheim, the Ironbark Glade stayed to fight. This allegiance with still holds, as they remain cordial towards those Duardin they meet and offer their aid in military campaigns.
- Gholemkind: While not outright stated, their name implies these are some form of artificial people, like Warforged from Eberron. They are said to have once lived among the Human and Duardin Clans of the Godwrought Isles, worshipping Grungni. They apparently live in "cog-halls", and shut themselves within them while Chaos ran roughshod over the Realms. They emerged during Kragnos' rampages, searching for new Realmstone fuels for their forges.
- Cog-People of Odsin: Possibly a more Steampunk Automaton version of the Gholemkind, the Cog-People of Odsin were Grungni's creations, clockwork folk. But after an event known as "The Winding Storm", Grungni disowned them. It's possible the events leading up to The Winding Storm were the fault of The Iron Demiurge.
Trivia[edit]
- The realmstone of Chamon is, of course, called Chamonite. The closest material to compare it to is quicksilver, being a metal with unnaturally liquid properties. In its natural state, it prefers to form floating orbs that can only temporarily accommodate any changes to its form before shifting back to its natural form. This unpredictable and mercurial nature has plenty of practical uses, from shapeshifting weapons to even potions of shapeshifting. Some Kharadron Aether-Khemists even believe that Chamonite might even be some sort of root to the ever-coveted Aether-Gold.
- The major drawback from this is that its exposure can lead to turning the victim's psychology into a chaotic and anarchic mindset with a focus on greed, something that predictably led to Tzeentch's interest alongside its transformative properties.
The Nine Realms of the Age of Sigmar | ||||
---|---|---|---|---|
Hysh | ||||
Ghur | Chamon | |||
Aqshy | Realm of Chaos | Ghyran | ||
Shyish | Azyr | |||
Ulgu |