Dive into the Sky: Difference between revisions

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{{Abandoned}}
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[[Image:Dive_into_the_Sky_4.jpg|center]]
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[[Image:StrikeWitches-YoshikaLynne.jpg|thumb|right]]
[[Image:StrikeWitches-YoshikaLynne.jpg|thumb|right]]
'''Dive into the Sky''' (AKA '''Lesbo Jet Fighters''') is a [[/tg/'s homebrews|homebrew]] RPG based on the Ace Combat series of video games and the Mecha Musume (anthropomorphic military vehicles) genre, specifically the [[anime]] [[Strike Witches|Strike Witches]]. It is a rules-light system, mainly designed for handling dogfights, which also rewards players for character interaction during downtime. If Strike Witches is any indication, this will mainly involve grabbing your wingman's tits and being ambiguously [[Elf|gay]].
'''Dive into the Sky''' (AKA '''Lesbo Jet Fighters''') is a [[/tg/'s homebrews|homebrew]] RPG based on the Ace Combat series of video games and the Mecha Musume (anthropomorphic military vehicles) genre, specifically the [[anime]] [[Strike Witches|Strike Witches]]. It is a rules-light system, mainly designed for handling dogfights, which also rewards players for character interaction during downtime. If Strike Witches is any indication, this will mainly involve grabbing your wingman's tits and being ambiguously [[Elf|gay]].


The game's older versions (Old System links below) use a [[Dice pool|dicepool]] mechanic where a player justifies the use of a particular stat for whatever action is being performed, and then rolls that in d6. A character's health is measured by Stamina and Hits - when a character's stamina is depleted, they take an actual hit and refill their stamina pool. A character that has taken their maximum number of hits is downed. Characters can also earn Ace points by pulling off impressive feats in combat and Friendship points by interaction with other characters, which can then be spent to improve a dice pool or achieve various other effects at the [[GM]]'s discretion. There is also an entire list of quirks and attributes that do nothing in the system yet take up an entire page in the very small PDF.
The game's older versions (Old System links below) use a [[Dice pool|dicepool]] mechanic where a player justifies the use of a particular stat for whatever action is being performed, and then rolls that in d6. A character's health is measured by Stamina and Hits - when a character's stamina is depleted, they take an actual hit and refill their stamina pool. A character that has taken their maximum number of hits is downed. Characters can also earn Ace points by pulling off impressive feats in combat and Friendship points by interaction with other characters, which can then be spent to improve a dice pool or achieve various other effects at the [[GM]]'s discretion. Also the page of suggested traits annoys people who have drill sergeants inside their heads.


The current, [[crunch|crunchier]] version (0.5) drops the dicepool mechanic in favor of a skill-based system on a [[d100]] percentile mechanic (with other assorted dice for other rolls such as damage, character generation and random tables). Ace Points are kept in this edition and are integrated with the Ace Styles (recategorized as Archetypes) of previous version while Friendship points (and associated Character Archetypes of the old version) are taken out altogether (though it's not stopping anyone from putting them back in). Characters are also able to perform strategic maneuvers which will give them various advantages in combat. Other notable mechanics are the Injury table, shootdown tables and equipment list full of functional items and weapons. Not included are the various quirks and attributes that do nothing in the system yet take up an entire page in the (still) very small PDF (then again, you'd be fluffing up your character with that anyways).
The current, [[crunch|crunchier]] version (0.5) drops the dicepool mechanic in favor of a skill-based system on a [[d100]] percentile mechanic (with other assorted dice for other rolls such as damage, character generation and random tables). Ace Points are kept in this edition and are integrated with the Ace Styles (recategorized as Archetypes) of previous version while Friendship points (and associated Character Archetypes of the old version) are taken out altogether (though it's not stopping anyone from putting them back in). Characters are also able to perform strategic maneuvers which will give them various advantages in combat. Other notable mechanics are the Injury table, shootdown tables and equipment list full of functional items and weapons. This version was written by the military police, who took away the page of suggested traits as "evidence" of inappropriate "fun" being had.


Did we mention that none of the women wear pants?
Did we mention that none of the women wear pants?


==External Links==
==External Links==
*[http://mu-mad.blogspot.com/ Development Blog]  
*[http://mu-mad.blogspot.com/ Development Blog]  
*[http://www.mediafire.com/?2ic1fjbc6gp1eca Version 0.5 Latest] Revamped!  
*[http://www.mediafire.com/?2ic1fjbc6gp1eca Version 0.5 Latest] Revamped!  
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*[[Dive_into_the_Sky/Super_Wingmen_Wars_OG|Super Wingmen Wars OG]]: an ongoing play-by-chat DitS campaign.
*[[Dive_into_the_Sky/Super_Wingmen_Wars_OG|Super Wingmen Wars OG]]: an ongoing play-by-chat DitS campaign.
*[[Dive_into_the_Sky/Wings_United|Wings United]] Supplemental optional materials (for the Older Version) that adds additional number crunching and rules to an otherwise rules light game. Ongoing work by the 412th Test Wing.
*[[Dive_into_the_Sky/Wings_United|Wings United]] Supplemental optional materials (for the Older Version) that adds additional number crunching and rules to an otherwise rules light game. Ongoing work by the 412th Test Wing.
[[Category:Homebrew Rules]][[Category:Roleplaying]]

Latest revision as of 12:26, 20 June 2023

This article is about a homebrew that has been abandoned by its creators.
Prepare for broken rulesets, links, and promises.

Dive into the Sky (AKA Lesbo Jet Fighters) is a homebrew RPG based on the Ace Combat series of video games and the Mecha Musume (anthropomorphic military vehicles) genre, specifically the anime Strike Witches. It is a rules-light system, mainly designed for handling dogfights, which also rewards players for character interaction during downtime. If Strike Witches is any indication, this will mainly involve grabbing your wingman's tits and being ambiguously gay.

The game's older versions (Old System links below) use a dicepool mechanic where a player justifies the use of a particular stat for whatever action is being performed, and then rolls that in d6. A character's health is measured by Stamina and Hits - when a character's stamina is depleted, they take an actual hit and refill their stamina pool. A character that has taken their maximum number of hits is downed. Characters can also earn Ace points by pulling off impressive feats in combat and Friendship points by interaction with other characters, which can then be spent to improve a dice pool or achieve various other effects at the GM's discretion. Also the page of suggested traits annoys people who have drill sergeants inside their heads.

The current, crunchier version (0.5) drops the dicepool mechanic in favor of a skill-based system on a d100 percentile mechanic (with other assorted dice for other rolls such as damage, character generation and random tables). Ace Points are kept in this edition and are integrated with the Ace Styles (recategorized as Archetypes) of previous version while Friendship points (and associated Character Archetypes of the old version) are taken out altogether (though it's not stopping anyone from putting them back in). Characters are also able to perform strategic maneuvers which will give them various advantages in combat. Other notable mechanics are the Injury table, shootdown tables and equipment list full of functional items and weapons. This version was written by the military police, who took away the page of suggested traits as "evidence" of inappropriate "fun" being had.

Did we mention that none of the women wear pants?

External Links[edit]