Exalted/Exalted 2nd Edition Character Sheet Template: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
m (39 revisions imported)
 
(7 intermediate revisions by 4 users not shown)
Line 21: Line 21:


== Attributes ==
== Attributes ==
Strength  ●●●oo       Charisma    ●●●oo        Perception   ●●●oo
STR-●●●●●  CHAR-●●●oo  PER-●●●oo   DEX-●●●●o   MAN-●●●●o  INT-●●ooo    STA-●●●oo     APP-●●ooo    WITS-●●ooo
Dexterity ●●●●o       Manipulation ●oooo        Intelligence ●●ooo
Stamina  ●●●●o       Appearance   ●●●oo       Wits        ●●●●o


== Abilities ==
== Abilities ==


o-Archery     ooooo    o-Integrity  ●oooo     o-Craft        ooooo    ●-Athletics ●●●oo    o-Bureaucracy ●●ooo
o-Archery_____ooooo     o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo    o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o    ●-Performance ●●●oo     o-Investigation ooooo     ●-Awareness ●●●oo    o-Linguistics ●oooo
●-Martial Arts ●●●●o    ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo    o-Linguistics_●oooo
o-Melee        ooooo    ●-Presence    ●●ooo     o-Lore          ●●ooo     ●-Dodge    ●●●oo     o-Travel      ●oooo
o-Melee        ooooo    ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown      ooooo    ●-Resistance  ●oooo     o-Medicine      ooooo     ●-Larceny  ●oooo     ●-Socialize  ●oooo
o-Thrown      ooooo    ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo    ●-Survival    ●●ooo     o-Occult        ooooo     ●-Stealth  ●●●●o
o-War          ooooo    ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


   
   

Latest revision as of 23:09, 20 June 2023

(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]

Basics[edit]

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

STR-●●●●● CHAR-●●●oo PER-●●●oo DEX-●●●●o MAN-●●●●o INT-●●ooo STA-●●●oo APP-●●ooo WITS-●●ooo

Abilities[edit]

o-Archery_____ooooo      o-Integrity___●oooo     o-Craft_________oooo      ●-Athletics ●●●oo     o-Bureaucracy_●●ooo
●-Martial Arts ●●●●o     ●-Performance_●●●oo     o-Investigation_ooooo     ●-Awareness ●●●oo     o-Linguistics_●oooo
o-Melee        ooooo     ●-Presence____●●ooo     o-Lore__________●●ooo     ●-Dodge_____●●●oo     o-Travel______●oooo
o-Thrown       ooooo     ●-Resistance__●oooo     o-Medicine______ooooo     ●-Larceny___●oooo     ●-Socialize___●oooo
o-War          ooooo     ●-Survival____●●ooo     o-Occult________ooooo     ●-Stealth___●●●●o


LANGAGES : Skytongue, High Realm

ANIMA EFFECT :

                      -when expends periferal essence, i can spend additional motes 
                       in order to prevent the expenditure from adding to my anima banner.         
                *doen't alow the character to mute essence displays cause by the use of sorcery 
                but, To prevent the motes spent on a charm that is not obvious ( see p 183 )
                when using an obvious charm, must spend twice the normal mote cost of the charm 
                to prevent it from adding to the anima banner.
                      -extende muted anima like imperceptible veil around me/ last for an 
                       entire scene/ 10 motes to evoke.
                *mutes the sences of thoses attempting to perceive me, as well as the evidence 
                 i leaves behind for people that would follow my trail.
                      -my shadow is darker
                      -sound i muffed
                      -sent and footprints are much lighter than normal
                *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up )
                      -Once spends 11-15 motes, though i am just as obvious as any other 
                       exalted, my features are compleatly obscured by my aniama display
                       even if people saw me befor my anima started, they will be aware a solar 
                       had been in theire midst but not my identity


CAST ABILITIES:

                      -excel at noticing stuff people missed 
                      -ingoing places where i'm not wanted

Backgrounds[edit]

Background 1: ●
Background 2: ●
Background 3: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower:
Temporary: 1/1

Virtues[edit]

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones[edit]

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)