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{{Stub}}
{{Monstergirls}}
[[File:AZZEhPn.png|300px|right|thumb|What /tg/ imagines them to look like. Probably a good chance that this is official now too.]]
[[File:pi8ntxBy8T1xs3homo1_1280.jpg|300px|right|thumb|What they might look like, if Geedubs caves to a [[Furry|certain crowd]]. Though for now, this seems unlikely.]]
'''Felinids''' are a strain of [[Abhuman]]s that reside on a very pimpish name for a planet; '''[[Carlos McConnell]]'''. They go by the scientific name ''Homo sapiens hirsutus''. They are on the short list of 'tolerated abhuman strains' maintained by the [[Administratum]], which means that at one point in the story of the Imperium someone high up (probably an [[Inquisitor]] with a furry or catgirl fetish) decided they were a-okay and did not need to get purged (yet).


[[File:A_fe0bacc1.jpg|250px|thumb|right|What they probably would look like...]]
Judging by their name they might as well be Imperial [[Catgirl]]s, if not full-on [[furries]] (hirsutus = hairy) (Liber Xenologis suggested the former over the latter, thank the Emperor), although the idea on why humanity started growing feline-like traits is beyond the realm of contemporary science. Since almost nothing is known of them, nor their planet, the flood gates were opened for /tg/ to imagine up their relationship with the Imperium; as something only the [[Inquisition|Guys with fancy hats]] would have [[PROMOTIONS|the permission to]] [[/d/|"Study" them.]] Although it would be quite the hilarity to vision a Space Wolf Wulfen chasing down a Felinid.
Felinids are a strain of [[Abhuman]] that reside on a very pimpish name for a Planet, [[Carlos_McConnell|'''Carlos McConnell''']]. They go by the scientific name ''Homos sapien hirsutus''.


Thus ends the entirety of the canonical information on the Felinids. I wish I was kidding.
Speaking of Space Wolves, they may give an explanation as to why Felinids (and all abhumans in general) potentially exist. In Space Wolves fluff, there is a saying that there are no wolves on Fenris. Not to mention that it's implied that Fenrisian Wolves are former humans. And if we take into account the tech of the Dark Age, its quite possible that Felinids (and abhumans in general) are simply the descendants of human colonists who added and modified their genes to survive on the planets they lived on.


Judging by their name they might as well be Imperial Catgirls, if not full-on [[furries]] (hirsutus = hairy), although the idea on why Humanity started growing feline like traits is beyond the realms of contemporary science. Since almost nothing is known of them, nor their planet, the flood gates were opened for /tg/ to imagine up their relationship with the Imperium; as something only the [[Inquisition|Guys with fancy hats]] [[PROMOTIONS|would have the permission of]] [[/d/|"Studying" them.]] Although it would be quite the hilarity to vision a Space Wolf Wulfen chasing down a Felinid.
== What their role in the Imperium is ==
Canonically we don't know. None of the writers have fleshed them out yet. The most we have is a second-hand account from the Kroot where they were "almost indistinguishable" from humans.


== What their role is in the Imperium ==
Initially we started to speculate that they might be used as road (and book shelf) cleaners or construction workers or anything that has to do with civilian work, since they are never mentioned to be part of the military. Furthermore, due to their location on one planet (and in the fantasies of many undersexed Warhammer40K furries), they might also be used as exotic dancers or sex slaves by your average Imperial Joe. '''''"IF"''''' they were in the Imperial Guard, then they could either be used as scouts, thieves or assassins, but this is mainly a stereotype of Cat-people so it might not be true. That said, they would have a PDF as the Emperor made it completely mandatory for all worlds.
Although almost nothing is know about the Felinids, we can speculate that they might be used as road cleaners or construction workers or anything that has to do with Civilian work, since they are never mentioned to be part of the military. Furthermore due to their location on one planet, they might also be used as exotic dancers or sex slaves by your average Imperial Joe. '''''"IF"''''' they were in the Imperial Guard, then they could either be used as scouts, thieves or assassins, but this is mainly a stereotype of Cat-people so it might not be true.


==Their Biology ==
With Liber Xenologis, it is now confirmed (Albeit with skepticism given the originator of the source) that they are pretty [[Tanith First (And Only)|badass killers]] in their own right, keeping their cool in the face of even the most brutal opposition. So think like John Wick but with more NYAAAAAA!
Since they might be the Imperial analogue to Cat-Folk, we expect the Felinids to have a small and slender body posture. Furthermore, like all felines, they should have incredible flexibility and agility, their strength should be slightly weaker to a baseline human (If they are based on a small cat of course) but they also could be much faster. Its scientific name, ''hirsutus'', which means "Hairy" in Latin, could also suggest that they are [[Furries]], although how hairy/furry their body could be, is up for [[Skub|debate.]] Some chose to imagine them as catgirls with glam-rock hair, which given 40k's origins, is rather likely.


==NOW WITH PROFILES AND RULES==
== Their Biology ==
'''Felinid "Cat's Paws" Squad (65pts - Troops):'''
Prior to Liber Xenologis, fa/tg/uys speculated three possibilities for Felinid biology, and they depend on their origin. First, as mentioned above, they could be the descendants of human colonists who altered their DNA to survive on their planet. That means we should expect more of an Imperial analogue to [[Catfolk]], with specific biological changes depending on planetary conditions - improved night vision would be very probable, as well as claws, either optimized for speed, like a Cheetah, or for climbing, like most other cats. Other changes would very heavily depend on the cat or cats chosen - tiger felinids and lynx felinids would be fairly different, although both would probably have an unhealthy obsession with string.
 
Their scientific name, ''hirsutus'', which means "Hairy" in Latin, could also suggest that they are [[Furries]], although how hairy/furry their body could be is up for [[Skub|debate.]] But it must be remembered that even just a little hair would be hairy enough for the Imperium to call them "''hirsutus''" since they just need to be hair''ier'' than normal humans. This possibility has more credence based on the theory that Canis Helix was introduced to [[Fenris|Fenrisians]] to make them hardier, resulting in latent wolf-like traits, [[Wulfen|some]] to the point of [[Fenrisian Wolf|full wolf-like appearance]]. Though again, this isn't hard fact.
 
The second option is that given our own... fascination with [[catgirl]]s, they could be a case of a [[/tg/|high class member of society]] attempting to create the perfect Waifu, only to find out the Felinids did not like BEING the Waifu and eventually branched off, when their population became big enough, into another Abhuman race. This case would have the Felinds look more like the 10% on the graph down there rather since they were created with looks in mind, not functionality, just like dogs and cats on Terra in M2. In this case they would be much more human-looking, with only a few cat-like physical traits and mannerisms. Some fa/tg/uys have chosen to imagine them as catgirls with glam-rock hair, which would have been pretty likely back in the 80s/90s, when 40K was at its most awesome (see: [[Noise Marine]]s with killer keytars). But seeing how grimdark this galaxy is, it can always be [https://www.youtube.com/watch?v=iUuvHPr4BGk much worse.]
 
The third option, of course, is that they're simply misclassified [[Beastmen]], with the specific Beast of some sort of cat. Given the usual Beastmen aesthetic, that nearly guarantees a large cat was chosen - probably a lion or tiger, since they have the greatest reputation as "man-eaters" on Terra.
 
Turns out #2 is the most likely, as Geedubs had them described in Liber Xenologis as "looking no different" to a human, besides the obvious abhuman traits. [[What|Said abhuman traits might include large claws the size of one's forearm]]. Granted, the guy who revealed this in-universe is stated to not be the most trustworthy, but he's all we got. So most fa/tg/guys, being the catgirl lovers we are, decided to take him at his word on the human similarity, but decided the ridiculous claw length was hyperbole (though they probably do have them). Some have suggested they might look more like [[Thundercats]] based on this description, since Thundercats was a big Western-produced [[catfolk]]-centric setting back in the 80s and the titular catfolk were particularly notorious for favoring the "human" side over the "cat" side, which would thus make felinids being dubbed abhumans instead of being blammed as [[mutant]]s more likely, given how xenophobic the Imperium is.
 
Ultimately the whole thing may be quite simple to explain, first off the hairy designation will refer to the fact all catgirls and catboys effectively have their feline ears covered in hair, add the possibility of a hairy tail and you already explained the hairy part, plus classic anime hairdos and you can see where this is going, then consider Grekh, the aforementioned kroot who described the felinids to rogue trader Draik and has never been good with communication skills to the point he may be a stealth troll, may have been simply referring to claw melee weaponry, without taking away the possibility of natural retractable claws along with the artificial blades, their cat-like reflexes, instinct and acrobatics being capable to impress even a kroot, particularly if you compare this with the average beastman who just uses brute force to solve things or your average human who may have difficulties climbing a wall, finally, do you really think back during the Dark Age of Technology there won't be people who would love to create an entire world of anime catpeople? Search your feelings, you know it to be true.
 
== NOW WITH PROFILES AND RULES ==
[[Image:Furry chart.jpg|thumb|right|The options. The upper left is their canonical appearance, though that won't stop furries.]]
'''Felinid "Cat's Paws" Squad (70 pts - Troops):'''


The most common Felinid Squad. Thanks to their natural capabilities, Cat's Paws require less training than the average Guardsman and are used in outflanking and surprising enemy formations.
The most common Felinid Squad. Thanks to their natural capabilities, Cat's Paws require less training than the average Guardsman and are used in outflanking and surprising enemy formations.
Line 23: Line 38:
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv
|-
|-
| Felinid || 3 || 4 || 3 || 3 || 1 || 4 || 2 || 7 || 5+/6+
| Felinid || 3 || 3 || 3 || 3 || 1 || 4 || 1 || 7 || 5+
|-
|-
| Felinid Weapons Specialist || 3 || 4 || 3 || 3 || 1 || 4 || 2 || 7 || 5+/6+
| Felinid Weapons Specialist || 3 || 3 || 3 || 3 || 1 || 4 || 1 || 7 || 5+
|-
|-
| Felinid Alpha || 4 || 4 || 3 || 3 || 2 || 4 || 3 || 8 || 5+/6+
| Felinid Alpha || 3 || 3 || 3 || 3 || 1 || 4 || 2 || 8 || 5+
|}
|}


Line 34: Line 49:
Unit Composition: 7 Felinids, 2 Felinid Weapons Specialists and 1 Felinid Alpha.
Unit Composition: 7 Felinids, 2 Felinid Weapons Specialists and 1 Felinid Alpha.


Wargear:
Wargear: Lasgun, Flak Armor, Frag Grenades
*Felinid: Flak Armour, Lasgun, Frag Grenades.
*Felinid Weapons Specialist: Flak Armour, Lasgun, Frag Grenades.
*Felinid Alpha: Flak Armour, Lasgun, Frag Grenades.


Special Rules:
Special Rules:
Line 48: Line 60:
*Felinid Alpha may take items from the Ranged Weapons list.
*Felinid Alpha may take items from the Ranged Weapons list.
*Felinid Alpha may replace her Lasgun with a Close Combat Weapon and Laspistol for free.
*Felinid Alpha may replace her Lasgun with a Close Combat Weapon and Laspistol for free.
*Felinid Alpha may replace her Close Combat Weapon for a Power Sword for 15pts.
*Felinid Alpha may replace her Close Combat Weapon for a Power Sword for 15 pts.
*Felinid Alpha may replace her Laspistol with a Bolt Pistol for 1pt, or Plasma Pistol for 15pts.
*Felinid Alpha may take Melta Bombs for 5 pts.
*Felinid Alpha may take Melta Bombs for 5pts.
*Felinid Alpha may carry a Medi-pack for 15 pts.
*Felinid Alpha may carry a Medi Pack for 15pts.
*Felinid Alpha may replace her Flak Armour with Carapace Armour for 5 pts.
*Felinid Alpha may replace her Flak Armour with a Carapace Armour for 5pts.
*Felinid Weapons Specialist MUST replace their Lasguns with the items from the Specialist Weapons List.
*Felinid Weapons Specialist MUST replace their Lasguns with the items from the Specialist Weapons List.
*The Squad may take Krak Grenades for 10pts.
*The Squad may take Krak Grenades for 10 pts.
*One of the Squad members may carry a Vox Caster for 5pts.
*One of the Squad members may carry a Vox Caster for 5 pts.
 
'''Felinid "Wild Cats" Squad (80 pts - Troops):'''


A more aggressive breed of Felinids. These abhumans are born with characteristic striped or spotted patterns, have a strong predatory instinct that characterizes in having a predisposition hand to hand combat, and an overall taste for blood.  
'''Tiger Squad (100 pts - Elites):'''
 
A more aggressive breed of Felinid, these abhumans are born with a characteristic striped pattern to their fur and have a strong predatory instinct, unlike most Felinids. Tigers are notorious for savoring the effort in prying the can open to consume their prey.
Wild Cats are trained from a very young age as close-combat specialists and shock troopers to quickly engage enemies and keep them busy while the Guardsmen do the rest by shooting down fleeing soldiers...that is if there will be anyone to shoot down by the time the girls are done with the help of their Chain Axes. And it nearly always ends very messy.


{| class="wikitable"
{| class="wikitable"
Line 67: Line 75:
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv
|-
|-
| Felinid Wild Cat || 4 || 4 || 3 || 3 || 1 || 4 || 2 || 7 || 5+/6+
| Tiger || 4 || 4 || 3 || 3 || 1 || 4 || 1 || 7 || 5+
|-
|-
| Felinid Alpha Wild Cat || 4 || 4 || 3 || 3 || 2 || 4 || 3 || 8 || 5+/6+
| Alpha Tiger || 4 || 4 || 3 || 3 || 1 || 4 || 2 || 8 || 5+
|}
|}


Unit Type: Infantry. Felinid Alpha Wild Cat (Infantry, Character).
Unit Type: Infantry. Alpha Tiger is (Infantry, Character).


Unit Composition: 11 Felinid Wild Cats and 1 Felinid Alpha Wild Cat.
Unit Composition: 9 Tigers and 1 Alpha Tiger.


Wargear:
Wargear: Flak Armour, Tiger Claw
*Felinid Wild Cat: Flak Armour, Chain Axe, Laspistol, Frag Grenades.
*Felinid Alpha Wild Cat: Flak Armour, Chain Axe, Laspistol, Frag Grenades.


The Tiger Claw is essentially an enormous chain-axe with the teeth replaced with torches.
{| class="wikitable"
|-
! Name !! Range !! S !! AP !! Type
|-
| Tiger Claw || Melee || X2 || 1 || Two-Handed, Unwieldy, Armorbane, Gets Hot
|}
Special Rules:
Special Rules:
*'''Outflank'''
*'''Outflank'''
*'''Crusader'''
*'''Cat's Eye'''
*'''Cat's Eye'''
*'''Cat's Grace'''
*'''Cat's Grace'''
*'''Gladiatorial Specialist'''
*'''Furious Charge'''
 
*'''Monster Hunter'''
Options:
*'''Tank Hunters'''
*Felinid Alpha Wild Cat may replace her Chain Axe for a Power Axe for 15pts, or both Chain Axe and Laspistol for a pair of Power Axes for 30pts.
*'''Doctrine: Mobility''': A model with Doctrine: Mobility treats all vehicles they are embarked upon as an Assault Vehicle.
*Felinid Alpha Wild Cat may replace her Laspistol with a additional Chain Axe for free, a Bolt Pistol for 1pt, or Plasma Pistol for 15pts.
*'''Tank Chasers''': A model with Tank Chasers may reroll failed charges against Vehicles.
*Felinid Alpha Wild Cat may replace her Flak Armour with a Carapace Armour for 5pts.
Options: The Squad may take a Taurox as a dedicated transport. If it does, the Taurox also gains Outflank, whether or not the squad chooses to begin the game embarked upon it.
*Felinid Alpha Wild Cat may carry a Medi Pack for 15pts.
*All Felinid Wild Cats may replace their Laspistols with an additional Chain Axe.
*The Squad may take Krak Grenades for 10pts.
*One of the Squad members may carry a Vox Caster for 5pts.
*''Demolitions'' - The entire Squad may take Melta Bombs for 30pts. Additionally the Felinid Alpha Wild Cat has a Demolition Charge in addition to her current equipment.
 
 
'''Felinid "Shade Cats" Specialist Squad (90pts - Elite):'''


A rare breed of Felinds. Shade Cats are even more agile than their more common kin, and are characterised with a black or very dark skin and fur colour. These abhumans are used as forward vanguards or assassins due to their natural affinity for stealth by the few Guard Regiments that can afford these specialists.
'''Jaguar Squad (100 pts - Fast Attack):'''


Shade Cat armaments include weapons coated in potent venoms and toxins, as well as recon gear. Due to their numbers, these Felinids get a even more harrowing training in order to increase their survivability.
Jaguars are characterized by black or very dark skin and fur. These abhumans are used as forward vanguards or assassins due to their natural affinity for stealth, by the few Guard Regiments that can afford these specialists. They are particularly fond of dipping their Jaguar Claws (extremely large monomolecular clawed gauntlets designed to separate flesh from bone with the ease of snapping one's fingers) in venom before deployment.


{| class="wikitable"
{| class="wikitable"
Line 108: Line 113:
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv
|-
|-
| Felinid Shade Cat || 4 || 4 || 3 || 3 || 1 || 4 || 2 || 8 || 5+/6+
| Jaguar || 4 || 4 || 3 || 3 || 1 || 4 || 1 || 8 || 5+
|-
| Felinid Shade Cat Weapons Specialist || 4 || 4 || 3 || 3 || 1 || 4 || 2 || 8 || 5+/6+
|-
|-
| Felinid Alpha Shade Cat || 4 || 4 || 3 || 3 || 2 || 4 || 3 || 9 || 5+/6+
| Alpha Jaguar || 4 || 4 || 3 || 3 || 1 || 4 || 2 || 9 || 5+
|}
|}


Unit Type: Infantry. Felinid Alpha Shade Cat (Infantry, Character).
Unit Type: Infantry. Alpha Jaguar is (Infantry, Character).
 
Unit Composition: 4 Felinid Jaguar and 1 Felinid Alpha Jaguar. May take up to 5 additional Jaguars for 20 pts/model.
Unit Composition: 4 Felinid Shade Cats, 2 Felinid Shade Cat Weapons Specialist and 1 Felinid Alpha Shade Cat.
 
Wargear:
*Felinid Shade Cat: Flak Armour, Close Combat Weapon, Bolt Pistol, Boltgun, Frag Grenades, Venom Rounds Special Issue Ammunition.
*Felinid Shade Cat Weapons Specialist: Flak Armour, Close Combat Weapon, Bolt Pistol, Boltgun, Frag Grenades, Venom Rounds Special Issue Ammunition.
*Felinid Alpha Shade Cat: Flak Armour, Close Combat Weapon, Bolt Pistol, Boltgun, Frag Grenades, Venom Rounds Special Issue Ammunition.


'''Venom Ammunition:'''
Wargear: Flak Armour, Two Jaguar Claws, Sniper Rifle.
Special issue ammunition created for the sole use by Shade Cat Squads with their Boltguns. Venom Ammunition is essentially a weaker, yet easier to produce version of Hellfire Rounds used by Space Marines.
 
Before shooting, Shade Cats may choose to fire either their normal Bolt Rounds, or their Special Issue Ammunition.


{| class="wikitable"
{| class="wikitable"
Line 133: Line 127:
! Name !! Range !! S !! AP !! Type
! Name !! Range !! S !! AP !! Type
|-
|-
| Venom Ammunition || 24" || 1 || 5 || Rapid Fire, Poisoned (3+)
| Jaguar Claw || Melee || User || - || Shred, Poisoned (4+), Rending, Specialist Weapon
|}
|}


Special Rules:
Special Rules:
*'''Outflank'''
*'''Crusader'''
*'''Crusader'''
*'''Cat's Eye'''
*'''Cat's Eye'''
*'''Cat's Grace'''
*'''Cat's Grace'''
*'''Envenomed'''
*'''Crusader'''
*'''Covert Training'''
*'''Fleet'''
 
*'''Infiltrate'''
*'''Scout'''
*'''Stealth'''
Options:
Options:
*Felinid Alpha Shade Cat may carry a Medi Pack for 15pts.
*Any Jaguar may carry a Medi-pack for 15 pts.
*Felinid Alpha Shade Cat may replace her Close Combat Weapon for a Power Sword for 15pts.
*Alpha Jaguar may take improved poison for 15 pts. This grants her close combat attacks the Instant Death special rule.
*Felinid Alpha Shade Cat may take Melta Bombs for 5pts.
*Any Jaguar may replace their Sniper Rifle with any weapon from the Imperial Guard Specialist Weapons List at the specified cost.
*Felinid Alpha Shade Cat may replace her Flak Armour with a Carapace Armour for 5pts.
*The entire Squad may replace their Stealth USR with Shrouded for 1 point per model.
*Felinid Shade Cat Weapons Specialist MUST replace their Boltguns with the items from the Specialist Weapons List. May replace Bolguns for Sniper Rifles for free.
*The Squad may take Krak Grenades for 10pts.
*One of the Squad members may carry a Vox Caster for 5pts.
*''Forward Sentries'' - The entire Squad may take Camo Gear and Snare Mines for 10pts.


'''Special Rules:'''
'''Special Rules:'''
*'''Cat's Eye:''' Felinids have the Night Vision and Acute Senses USRs, and Preferred Enemy (anything with Toughness and Strength 2 or less).
*'''Cat's Grace:''' Felinids move exactly as though they were Beasts, despite having the Infantry type. When hit by a non areal weapon a unit of Felinids must take a Beast Reflexis test wich give them a 5+ invulnerable save.


*'''Cat's Eye:''' Thanks to their superior, feline eye construction, Felinids have a sharper than average sight, and the ability to see far better in completely dark areas or places with very limited light. Felinids gain a permanent +1 to Ballistic Skills and the Night Vision USR.
== Modeling ==
If you really want to field an army of catgirl guard, you'd better have an overabundance of free time, sculpting skill and greenstuff. Otherwise you're just SOL, because there's virtually nothing else to work with. No conversion bits, no kits from other games to convert, nothing. Not if you want an army of them. There are, however, plenty of individual catfolk models for RPGs and such, so Felinids could conceivably see the 40k tabletop as characters for Inquisitor warbands. Which, from a fluff perspective, is probably where their abhuman talents would see the best use anyway, as count-as death cult assassins or something.
* Saint Decent makes a variety of head options for conversions with a few of them being the more traditional catgirl. All can be found on Bitzbox.
* Reptilian Overlords have the [https://reptilianoverlords.com/product/catanyans/| Catanyans]. Space Cat heads that wear copyright-friendly Imperial Guard helmets and have a variety of expressions.


*'''Cat's Grace:''' Due to their alternate anatomy, Felinids are faster and more agile than an average Guardsman, yet still not as fast to outmatch a Space Marine. Felinids have a permanent +1 to Initiative and a 6+ Invulnerability Save in Close Combat. The latter stacks with Medi Packs. Additionally, models with this rule have the Move Through Cover USR.
If you're a disgusting furry, however, you have a few options:
**If Medi Pack is taken, note that the squad has a 5+ Invulnerability Save only in Close Combat, while the 6+ Feel No Pain Save is only applied against ranged weapons.
* As of Fall 2018 the appearance of the [[Albedo]] Combat Patrol Miniatures Game has brought with it a cat conversion kit for 28mm models available from Sally 4th.
 
* ArtelW has released a "Catfolk" squad, where there's a few heads that are at [[Avatar|Na'vi]] level, and the rest are full anthro.
*'''Gladiatorial Training:''' Due to the training they've got since their upbringing, Wild Cat Felinids are skilled in the use of their axes to the point that they can swing both simultaneously. The entire squad's Chain Axes (this includes the Alpha Wild Cat's Power Axes) count as Specialist Weapons. Additionally the whole squad has the Furious Assault USR.
* A full range of Felinid "Nekomimi Winter Guard" miniatures including heads for conversions is available for sale from Resin Munitorum.
 
* [[Yvraine]]'s model comes with Alorynis, her [[Gyrinx Cat|gyrinx]] familiar (probably the only time a gyrinx got an official model). So feel free to repurpose the head for Felinid kitbashing. However if you want a less Lynx-looking head then you're gonna need to do a bit of modifications.
*'''Envenomed:''' Shade Cats are known to apply lethal cocktails of highly venomous substances on their weapons in order to make sure that their prey won't live long enough if they manage to flee. All Close Combat Weapons (including the Alpha Shade Cat's Power Sword) gains the Poisoned (3+) USR.
* Reptilian Overlords have also made the [https://reptilianoverlords.com/product/medicat-stl/| Medicat]. Normally this would be heinous heresy but considering they sold the STL to pay for their [[Cat|pet cat's]] medical bills we can let this slide.
 
*'''Covert Training:''' Shade Cats undergo a more advanced training in recon and stealth in order to make them get closer to enemy positions. The unit with this rule gains both the Stealth and Scout USR. Additionally, Shade Cats may switch their Boltguns and Specialist Weapons for their Close Combat Weapons and Bolt Pistols once per turn.


==Gallery==
==Gallery==
{{Promotions}}
<gallery>
<gallery>
Image:DeathCat.jpg
Image:DeathCat.jpg|Please ignore how exposed cleavage contravenes the purpose of a gasmask.
Image:Loyalist Cat.jpg
Image:Loyalist Cat.jpg
Image:Fishbowl Guard.jpg
Image:Fishbowl Guard.jpg
Image:IG_Felinid.png|For the Emperor! Nyaaah!
Image:Sister of Battle Felinid.jpg
Image:Sister of Battle Felinid.jpg
Image:Felinid Chapter Serf.jpg|almost Heresy
Image:Felinid Chapter Serf.jpg|Almost Heresy, and you thought he was angry before.
Image:Felinid Guard.jpg
Image:Felinid Guard.jpg
Image:Catpack.jpg|The Carlos McConnellan 51st Flying Pussyfoots always land on their feet!
Image:Catpack.jpg|The Carlos McConnellan 51st Flying Pussyfoots always land on their feet!
Image:Blue cat.jpg
Image:Blue cat.jpg
Image:Daawww_IG.jpg|Making the enemies of Man go Daaaaawwwww....
Image:Signofthingstocome.jpg
Image:Signofthingstocome.jpg
 
Image:Felinid.PNG|As the plebs from TV tropes would say, this theoretical depiction has thankfully been debunked
Image:Wh40k felinid by captain asparagus-d9jp3v5.png |Felinid guardsman
Image:Mittens.jpg |Power fists offer fantastic replacements for natural claws
Image:Felinid Imperial Guard Krieger Girl.png |You wish your cat was even just half as awesome
Image:Tumblr_niy6wg0gLm1r9y4r9o1_500.jpg
Image:Tumblr_oavx3xmivO1r9y4r9o1_500.png|Felinids are sometimes used as effective squad morale booster!
Image:Felinid Wulfen Bait.png|They're also pretty effective as Wulfen bait.
Image:FelinidSister.jpg|[https://www.youtube.com/watch?v=l178gxk9_pE| The reason why Sisters of Battle don't recruit Felinids]
Image:Felinid sexual harrasment by sexual yeti-d9yybmm.png|TAKE IT OFF
Image:A Love To Rival "Love Can Bloom".jpg|A crack ship that can rival LIIVI and Taldeer's.
Image:Amelia felinid rogue trader.png|Felinids can be rogue traders too.
</gallery>
</gallery>


==External Links==
* [https://www.youtube.com/watch?v=BLHQVq-a-0U| Felinid privates pushing forward under Commissar Floppa's orders]
* [https://www.youtube.com/watch?v=C3V-klgsUOE| Felinid breaking through the enemy lines].
* [https://www.youtube.com/watch?v=0VDHAaSX4jI| Commissar Floppa in all of his majesty].


[[Category:Warhammer 40,000]]
{{Imperium}}
[[Category:Imperial]]
[[Category:Abhumans]]

Latest revision as of 23:27, 20 June 2023

This article or section is about Monstergirls (or a monster that is frequently depicted as a Monstergirl), something that /tg/ widely considers to be the purest form of awesome. Expect PROMOTIONS! and /d/elight in equal measure, often with drawfaggotry or writefaggotry to match.
What /tg/ imagines them to look like. Probably a good chance that this is official now too.
What they might look like, if Geedubs caves to a certain crowd. Though for now, this seems unlikely.

Felinids are a strain of Abhumans that reside on a very pimpish name for a planet; Carlos McConnell. They go by the scientific name Homo sapiens hirsutus. They are on the short list of 'tolerated abhuman strains' maintained by the Administratum, which means that at one point in the story of the Imperium someone high up (probably an Inquisitor with a furry or catgirl fetish) decided they were a-okay and did not need to get purged (yet).

Judging by their name they might as well be Imperial Catgirls, if not full-on furries (hirsutus = hairy) (Liber Xenologis suggested the former over the latter, thank the Emperor), although the idea on why humanity started growing feline-like traits is beyond the realm of contemporary science. Since almost nothing is known of them, nor their planet, the flood gates were opened for /tg/ to imagine up their relationship with the Imperium; as something only the Guys with fancy hats would have the permission to "Study" them. Although it would be quite the hilarity to vision a Space Wolf Wulfen chasing down a Felinid.

Speaking of Space Wolves, they may give an explanation as to why Felinids (and all abhumans in general) potentially exist. In Space Wolves fluff, there is a saying that there are no wolves on Fenris. Not to mention that it's implied that Fenrisian Wolves are former humans. And if we take into account the tech of the Dark Age, its quite possible that Felinids (and abhumans in general) are simply the descendants of human colonists who added and modified their genes to survive on the planets they lived on.

What their role in the Imperium is[edit]

Canonically we don't know. None of the writers have fleshed them out yet. The most we have is a second-hand account from the Kroot where they were "almost indistinguishable" from humans.

Initially we started to speculate that they might be used as road (and book shelf) cleaners or construction workers or anything that has to do with civilian work, since they are never mentioned to be part of the military. Furthermore, due to their location on one planet (and in the fantasies of many undersexed Warhammer40K furries), they might also be used as exotic dancers or sex slaves by your average Imperial Joe. "IF" they were in the Imperial Guard, then they could either be used as scouts, thieves or assassins, but this is mainly a stereotype of Cat-people so it might not be true. That said, they would have a PDF as the Emperor made it completely mandatory for all worlds.

With Liber Xenologis, it is now confirmed (Albeit with skepticism given the originator of the source) that they are pretty badass killers in their own right, keeping their cool in the face of even the most brutal opposition. So think like John Wick but with more NYAAAAAA!

Their Biology[edit]

Prior to Liber Xenologis, fa/tg/uys speculated three possibilities for Felinid biology, and they depend on their origin. First, as mentioned above, they could be the descendants of human colonists who altered their DNA to survive on their planet. That means we should expect more of an Imperial analogue to Catfolk, with specific biological changes depending on planetary conditions - improved night vision would be very probable, as well as claws, either optimized for speed, like a Cheetah, or for climbing, like most other cats. Other changes would very heavily depend on the cat or cats chosen - tiger felinids and lynx felinids would be fairly different, although both would probably have an unhealthy obsession with string.

Their scientific name, hirsutus, which means "Hairy" in Latin, could also suggest that they are Furries, although how hairy/furry their body could be is up for debate. But it must be remembered that even just a little hair would be hairy enough for the Imperium to call them "hirsutus" since they just need to be hairier than normal humans. This possibility has more credence based on the theory that Canis Helix was introduced to Fenrisians to make them hardier, resulting in latent wolf-like traits, some to the point of full wolf-like appearance. Though again, this isn't hard fact.

The second option is that given our own... fascination with catgirls, they could be a case of a high class member of society attempting to create the perfect Waifu, only to find out the Felinids did not like BEING the Waifu and eventually branched off, when their population became big enough, into another Abhuman race. This case would have the Felinds look more like the 10% on the graph down there rather since they were created with looks in mind, not functionality, just like dogs and cats on Terra in M2. In this case they would be much more human-looking, with only a few cat-like physical traits and mannerisms. Some fa/tg/uys have chosen to imagine them as catgirls with glam-rock hair, which would have been pretty likely back in the 80s/90s, when 40K was at its most awesome (see: Noise Marines with killer keytars). But seeing how grimdark this galaxy is, it can always be much worse.

The third option, of course, is that they're simply misclassified Beastmen, with the specific Beast of some sort of cat. Given the usual Beastmen aesthetic, that nearly guarantees a large cat was chosen - probably a lion or tiger, since they have the greatest reputation as "man-eaters" on Terra.

Turns out #2 is the most likely, as Geedubs had them described in Liber Xenologis as "looking no different" to a human, besides the obvious abhuman traits. Said abhuman traits might include large claws the size of one's forearm. Granted, the guy who revealed this in-universe is stated to not be the most trustworthy, but he's all we got. So most fa/tg/guys, being the catgirl lovers we are, decided to take him at his word on the human similarity, but decided the ridiculous claw length was hyperbole (though they probably do have them). Some have suggested they might look more like Thundercats based on this description, since Thundercats was a big Western-produced catfolk-centric setting back in the 80s and the titular catfolk were particularly notorious for favoring the "human" side over the "cat" side, which would thus make felinids being dubbed abhumans instead of being blammed as mutants more likely, given how xenophobic the Imperium is.

Ultimately the whole thing may be quite simple to explain, first off the hairy designation will refer to the fact all catgirls and catboys effectively have their feline ears covered in hair, add the possibility of a hairy tail and you already explained the hairy part, plus classic anime hairdos and you can see where this is going, then consider Grekh, the aforementioned kroot who described the felinids to rogue trader Draik and has never been good with communication skills to the point he may be a stealth troll, may have been simply referring to claw melee weaponry, without taking away the possibility of natural retractable claws along with the artificial blades, their cat-like reflexes, instinct and acrobatics being capable to impress even a kroot, particularly if you compare this with the average beastman who just uses brute force to solve things or your average human who may have difficulties climbing a wall, finally, do you really think back during the Dark Age of Technology there won't be people who would love to create an entire world of anime catpeople? Search your feelings, you know it to be true.

NOW WITH PROFILES AND RULES[edit]

The options. The upper left is their canonical appearance, though that won't stop furries.

Felinid "Cat's Paws" Squad (70 pts - Troops):

The most common Felinid Squad. Thanks to their natural capabilities, Cat's Paws require less training than the average Guardsman and are used in outflanking and surprising enemy formations.

Name WS BS S T W I A Ld Sv
Felinid 3 3 3 3 1 4 1 7 5+
Felinid Weapons Specialist 3 3 3 3 1 4 1 7 5+
Felinid Alpha 3 3 3 3 1 4 2 8 5+

Unit Type: Infantry. Felinid Alpha (Infantry, Character).

Unit Composition: 7 Felinids, 2 Felinid Weapons Specialists and 1 Felinid Alpha.

Wargear: Lasgun, Flak Armor, Frag Grenades

Special Rules:

  • Outflank
  • Crusader
  • Cat's Eye
  • Cat's Grace

Options:

  • Felinid Alpha may take items from the Ranged Weapons list.
  • Felinid Alpha may replace her Lasgun with a Close Combat Weapon and Laspistol for free.
  • Felinid Alpha may replace her Close Combat Weapon for a Power Sword for 15 pts.
  • Felinid Alpha may take Melta Bombs for 5 pts.
  • Felinid Alpha may carry a Medi-pack for 15 pts.
  • Felinid Alpha may replace her Flak Armour with Carapace Armour for 5 pts.
  • Felinid Weapons Specialist MUST replace their Lasguns with the items from the Specialist Weapons List.
  • The Squad may take Krak Grenades for 10 pts.
  • One of the Squad members may carry a Vox Caster for 5 pts.

Tiger Squad (100 pts - Elites): A more aggressive breed of Felinid, these abhumans are born with a characteristic striped pattern to their fur and have a strong predatory instinct, unlike most Felinids. Tigers are notorious for savoring the effort in prying the can open to consume their prey.

Name WS BS S T W I A Ld Sv
Tiger 4 4 3 3 1 4 1 7 5+
Alpha Tiger 4 4 3 3 1 4 2 8 5+

Unit Type: Infantry. Alpha Tiger is (Infantry, Character).

Unit Composition: 9 Tigers and 1 Alpha Tiger.

Wargear: Flak Armour, Tiger Claw

The Tiger Claw is essentially an enormous chain-axe with the teeth replaced with torches.

Name Range S AP Type
Tiger Claw Melee X2 1 Two-Handed, Unwieldy, Armorbane, Gets Hot

Special Rules:

  • Outflank
  • Cat's Eye
  • Cat's Grace
  • Furious Charge
  • Monster Hunter
  • Tank Hunters
  • Doctrine: Mobility: A model with Doctrine: Mobility treats all vehicles they are embarked upon as an Assault Vehicle.
  • Tank Chasers: A model with Tank Chasers may reroll failed charges against Vehicles.

Options: The Squad may take a Taurox as a dedicated transport. If it does, the Taurox also gains Outflank, whether or not the squad chooses to begin the game embarked upon it.

Jaguar Squad (100 pts - Fast Attack):

Jaguars are characterized by black or very dark skin and fur. These abhumans are used as forward vanguards or assassins due to their natural affinity for stealth, by the few Guard Regiments that can afford these specialists. They are particularly fond of dipping their Jaguar Claws (extremely large monomolecular clawed gauntlets designed to separate flesh from bone with the ease of snapping one's fingers) in venom before deployment.

Name WS BS S T W I A Ld Sv
Jaguar 4 4 3 3 1 4 1 8 5+
Alpha Jaguar 4 4 3 3 1 4 2 9 5+

Unit Type: Infantry. Alpha Jaguar is (Infantry, Character). Unit Composition: 4 Felinid Jaguar and 1 Felinid Alpha Jaguar. May take up to 5 additional Jaguars for 20 pts/model.

Wargear: Flak Armour, Two Jaguar Claws, Sniper Rifle.

Name Range S AP Type
Jaguar Claw Melee User - Shred, Poisoned (4+), Rending, Specialist Weapon

Special Rules:

  • Crusader
  • Cat's Eye
  • Cat's Grace
  • Crusader
  • Fleet
  • Infiltrate
  • Scout
  • Stealth

Options:

  • Any Jaguar may carry a Medi-pack for 15 pts.
  • Alpha Jaguar may take improved poison for 15 pts. This grants her close combat attacks the Instant Death special rule.
  • Any Jaguar may replace their Sniper Rifle with any weapon from the Imperial Guard Specialist Weapons List at the specified cost.
  • The entire Squad may replace their Stealth USR with Shrouded for 1 point per model.

Special Rules:

  • Cat's Eye: Felinids have the Night Vision and Acute Senses USRs, and Preferred Enemy (anything with Toughness and Strength 2 or less).
  • Cat's Grace: Felinids move exactly as though they were Beasts, despite having the Infantry type. When hit by a non areal weapon a unit of Felinids must take a Beast Reflexis test wich give them a 5+ invulnerable save.

Modeling[edit]

If you really want to field an army of catgirl guard, you'd better have an overabundance of free time, sculpting skill and greenstuff. Otherwise you're just SOL, because there's virtually nothing else to work with. No conversion bits, no kits from other games to convert, nothing. Not if you want an army of them. There are, however, plenty of individual catfolk models for RPGs and such, so Felinids could conceivably see the 40k tabletop as characters for Inquisitor warbands. Which, from a fluff perspective, is probably where their abhuman talents would see the best use anyway, as count-as death cult assassins or something.

  • Saint Decent makes a variety of head options for conversions with a few of them being the more traditional catgirl. All can be found on Bitzbox.
  • Reptilian Overlords have the Catanyans. Space Cat heads that wear copyright-friendly Imperial Guard helmets and have a variety of expressions.

If you're a disgusting furry, however, you have a few options:

  • As of Fall 2018 the appearance of the Albedo Combat Patrol Miniatures Game has brought with it a cat conversion kit for 28mm models available from Sally 4th.
  • ArtelW has released a "Catfolk" squad, where there's a few heads that are at Na'vi level, and the rest are full anthro.
  • A full range of Felinid "Nekomimi Winter Guard" miniatures including heads for conversions is available for sale from Resin Munitorum.
  • Yvraine's model comes with Alorynis, her gyrinx familiar (probably the only time a gyrinx got an official model). So feel free to repurpose the head for Felinid kitbashing. However if you want a less Lynx-looking head then you're gonna need to do a bit of modifications.
  • Reptilian Overlords have also made the Medicat. Normally this would be heinous heresy but considering they sold the STL to pay for their pet cat's medical bills we can let this slide.

Gallery[edit]

This article contains PROMOTIONS! Don't say we didn't warn you.

External Links[edit]

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