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[[File:StormtrooperHellgun.jpg|250px|right|thumb|The enemies of the Imperium may mistakenly laugh over a "Flashlight with a Camping Bag", but [[Emprah]] help them once he released 12 packs of (Conveniently named)'''''[[Rape|"HELL"]]'''''.]]
[[File:Hellgun.jpg|300px|right|thumb|The Hellgun. Sad it is getting replaced by the less awesome Hotshot Lasguns. But not among the Kasrkin and presumably the grenadiers of IG regiments.]]
[[File:StormtrooperHellgun.jpg|250px|left|thumb|The enemies of the Imperium may mistakenly laugh over a "Flashlight with a Camping Bag", but [[Emprah]] help them once he released 12 packs of (Conveniently named)'''''[[Rape|"HELL"]]'''''.]]


The Hellgun is an advanced variant of the IG [[lasgun]]. While the lasgun fires at a fairly rapid semi-automatic rate with a full auto setting, the hellgun is capable of firing extremely rapidly at full auto nonstop, allowing the user to bring the [[Empra]]'s light faster and deadlier than the standard-issue [[Flashlight]]. Besides the fact that it needs a backpack-mounted battery to use, it requires extensive maintenance and is only issued to elite Imperial guard troops like the Kasrkin. The back-pack mounted battery gives a hellgun or hellpistol an effectively infinite amount of shots, which is very handy when you're facing orks, traitor guardsmen/heretics/cultists, and Tyranids. It's almost on par with a bolter, but it is way easier on the quartermaster due to the aforementioned limitless number of shots.  <s>For some fucktarded reason they are getting replaced by hotshot lasguns which are essentially just regular lasguns with supercharged shots. Ehhh, [[Dark Heresy]] has rules for both weapons.</s> The newly released Cadian Gate Edition of the Imperial Munitorum Manual refers only to a Hellgun/Hellpistol. It describes them as more powerful than the standard las-fire ''and'' having excellent armor piercing capabilities. Full auto capability is also retained. It might be assumed that a hotshot lasgun merely uses the individual "magazine" hotshot power cells, while the hellgun specifically uses the backpack-style "death-machine" capacitor. That or once again [[Games Workshop]] has failed to effectively manage its intellectual properties.
The '''Hellgun''' is an advanced high-powered variant of the IG [[lasgun]]. While the lasgun fires at a fairly rapid rate comparable to an [[autogun]], the hellgun is more or less a man portable MG-42 that shoots goddamn lasers, allowing the user to bring the [[Empra]]'s light faster and deadlier than the standard-issue [[Flashlight]]. Besides the fact that it needs a backpack-mounted power supply to use, its power conduits and optics also burn out faster, requiring extensive maintenance, and because of this it is only issued to elite [[Imperial Guard]] units like the Kasrkin or elite Grenadier units. The back-pack mounted battery gives a hellgun or hellpistol continuous fire without reloading, which is very handy when you're facing massed [[Ork]]s, [[Lost and the Damned|traitor guardsmen]]/[[heretic]]s/[[cultist]]s, and [[Tyranid]]s in high-intensity combat situations. It's almost on par with a [[bolter]], but it is way easier on the quartermaster due to needing recharging instead of ammunition, although periodic maintenance does require spare parts. The newly released Cadian Gate Edition of the [[Imperial Munitorum Manual]] refers only to a Hellgun/Hellpistol. It describes them as more powerful than the standard las-fire ''and'' having excellent armor piercing capabilities. Full auto capability is also retained. For some fucktarded reason they are getting replaced by hotshot lasguns which are essentially just regular lasguns with supercharged shots. Ehhh, [[Dark Heresy]] has rules for both weapons. On the other hand, it's entirely possible that hellguns and hotshot lasguns are both equally high-penetration, high fire-rate weapons and are just different [[STC]] weapons each with their own pattern variants. Like how [[Stormbird]]s are all the same type of plane and all do the same thing, but there are many different patterns of Stormbird.


Probably the latter. As evidence, please consult page 8 of Codex: Militarum Tempestus, which describes the Ryza pattern Hotshot Lasgun. It is described as using "a hyper-yield power array worn as a backpack rig." The codex entry actually mentions it NOT using the maglike power packs in service amongst the Imperial Guard.
Nevertheless, this is dubious and contradictory as Kasrkin and many grenadier elements of other regiments (except [[Krieg]], whose grenadiers use hot-shot lasguns) still use Hellguns whereas [[Stormtrooper]]s (Tempestus Scions) use hot-shot lasguns instead. Since both are mentioned separately for different types of units, they are most likely not the same thing. It might be assumed that a hotshot lasgun merely uses the individual "magazine" hotshot power cells, while the hellgun is specifically designed to use the backpack-style "death-machine" capacitor. That or once again [[Games Workshop]] has failed to effectively manage its intellectual properties. Most likely, since the lore consistently has Stormtroopers wielding ''hotshot lasguns'' and Kasrkin as using ''hellguns'' and the art and models of both are different with the hellgun still looking like a hellgun and the hotshot lasgun looking like a bunch of cylinders getting smaller towards the barrel like a reverse telescope. Newer art has hellguns looking like hellguns and hot-shot lasguns looking like lasguns with an extended, ventilated barrel attached to the tip and varies between hot-shot power packs and backpack-mounted with cables.
   
[[Creed]] <s>has two pistol versions of them on his belt.</s> actually they are only hot-shot laspistols


What the [[Stubber|heavy stubber]] is to autoguns and what the stormbolter is to bolters, the hellgun is to lasguns.
They are obviously different weapons now, though whether or not there is a significant different in armor-penetration is unknown. Since Krieg lasguns can crater plasteel and Krieg grenadiers use hot-shot lasguns instead of hellguns, perhaps hellguns have similar penetration to normal Krieg lasguns and so would be largely pointless for Krieg grenadiers and so a higher penetration weapon was issued. On that note, if it is cheap enough to be issued to the most expendable soldiers in the galaxy in massive numbers, [[Rage|why the ''fuck'' isn't it standard issue to the Guard in general?]] Literally every other regiment is both smaller and ''less'' expendable than the Kriegers. Use hot-shot heatsinks and hot-shot lasgun power packs and hot-shot focusing lenses in a hellgun so the lower energy won't damage the lenses and the maintenance problem preventing general issue of hellguns will be solved. The need to reload instead of just continuing to blaze away is solved simply by the numbers of the Guard. In fact, the lower numbers of soldiers equipped with hellguns is probably why backpack capacitors are used instead of far cheaper power packs anyway so that continuous fire can make up for the lack of numbers.
 
Probably the latter. As evidence, please consult page 8 of Codex: [[Militarum Tempestus]], which describes the Ryza pattern Hotshot Lasgun. It is described as using "a hyper-yield power array worn as a backpack rig." The codex entry actually mentions it NOT using the maglike power packs in service amongst the Imperial Guard. Which is unsurprising, since the IG power packs are not hotshot powerpacks (except those used by the [[Lasgun#Long-Las|long-las]]). Hotshot powerpacks are their own type and used by some types of hotshot lasguns. Presumably any kind of lasgun can use them, though, but a hotshot lasgun would probably consume all of the charge from a normal powerpack with one or a few shots or maybe draw more than the powerpack can provide with who-knows-what results.
 
In light of that bit of ambiguity, the only thing that can be said definitively about the hellgun/hot-shot lasgun is that it outperforms the standard lasgun in armor-piercing and damage at the cost of increased weight and scarcity. Otherwise its the stub/auto conundrum, again.
Update: The recently re-released Made-To-Order Kasrkin models describe their guns as Hot-Shot lasguns. It's an official name change. Lexicanum notes that the two terms are inter-changeable and the backpack/magazine power-supply is dependent on the mark. They otherwise are still select fire, armor-piercing and (in the fluff and RPGs at least) also deals more terminal damage than the standard lasgun. The fact that GW did this is a further indication of their [[FAIL]] whose attempt to fix the Hot-Shot/Hellgun logistical debate was to state that they are [[Derp|"Hurr Durr. One in the same!".]] [[FAIL|As you can imagine, not only was this pointless, but it ended up creating unnecessary confusion]] [[Rage|especially for Imperial Guard players who took a few years break from 40k only to come back and realize that an entire weapon family]] [[Retcon|has been retconned.]] There’s also that little detail that [[Dark Heresy]] has them as two separate weapons with their own rules. GW has since slightly retconned their retcon by stating that there are two models used by the Imperial Guard that are quite distinct in performance, and the Lucius-patterned “Heavy” model is the one used by Grenadiers and with the Hellgun nickname as opposed to the Ryza-patterned.
 
And so, the difference between hotshot and hellgun remains ambiguous. Hotshot lasguns consistently being described as using heavy shots to penetrate armor whereas hellguns always use rate-of-fire plus above average power to penetrate armor. Basically opposite methods for different needs or purposes. Think building different weapon systems from the same original platform i.e. the AR-15 receiver (or Johnny Guardsman’s lasgun) being used as the basis for something like a higher caliber Designated Marksman Rifle (or hotshot) or a full automatic Light Support Weapon (or hellgun). If you accept this speculation as fact, then this means that the Hellgun should rightfully be seen as one in the same/a variant to the [[Hotshot Volley Gun| hot-shot volley gun]] instead of the base lasgun. Oh, and to further muddy the speculative water, hotshots are supposedly long and somewhat squat whereas hellguns are fat and stubby. So yes, very, very ambiguous. I guess we’ll never know.
 
[[Tl;dr]]. What the [[Stubber#Heavy Stubber|heavy stubber]] is to stubbers and what the [[Bolter#Storm Bolter|stormbolter]] is to bolters, the hellgun is to lasguns.
 
As an aside, the Exarchs of the [[Swooping Hawks]] sometimes use the poetically-named [[Hawk's Talon]], a weapon strikingly similar to the Imperial Hellgun in function, if not quite in form. As usual for the damn elves, it's better than ours in most respects (range, rate of fire, sheer punching power) but the old Hellgun still edges it out in performance against enemy armour.
 
===Hellpistol===
[[File:Hellpistol.jpg|250px|thumb|right|A Hellpistol.]]
 
The Hellgun's baby cousin. Often confused with the Hotshot Laspistol since their functions are roughly the same. Unlike the larger Hellgun, which is normally restricted to special forces units, Hot-Shot Laspistols are more quite common among high-ranking Imperial officials, including Imperial Guard officers or agents of the [[Inquisition]].
 
[[Creed]] has two pistol versions of them on his belt.
 
There are two known types of Hellpistols.
 
'''Cadian-pattern Hellpistol:''' Associated with the fortress world of [[Cadia]], this pattern of hellpistol has been adopted in places as far away as the Calixis Sector. Like other hellweapons the pistol draws energy from a 10-kilo backpack powerpack, though it can also hook up to a larger 15-kilo powerpack for more shots. Cadian-pattern hellpistols also incorporate an integral Targeter to assist the user while still allowing for a second sight to be attached.
 
'''Lucius-pattern Hellpistol:''' This Hellpistol is produced on the Lucius [[Forge World]] and is a common sidearm for many Imperial officials. It can connect to a standard 10-kilo backpack powerpack or a larger 15-kilo powerpack for additional shots.


{{Template:40k-Imperial-Weapons}}
{{Template:40k-Imperial-Weapons}}
[[category:warhammer 40,000]]
[[category:warhammer 40,000]]

Latest revision as of 09:52, 21 June 2023

The Hellgun. Sad it is getting replaced by the less awesome Hotshot Lasguns. But not among the Kasrkin and presumably the grenadiers of IG regiments.
The enemies of the Imperium may mistakenly laugh over a "Flashlight with a Camping Bag", but Emprah help them once he released 12 packs of (Conveniently named)"HELL".

The Hellgun is an advanced high-powered variant of the IG lasgun. While the lasgun fires at a fairly rapid rate comparable to an autogun, the hellgun is more or less a man portable MG-42 that shoots goddamn lasers, allowing the user to bring the Empra's light faster and deadlier than the standard-issue Flashlight. Besides the fact that it needs a backpack-mounted power supply to use, its power conduits and optics also burn out faster, requiring extensive maintenance, and because of this it is only issued to elite Imperial Guard units like the Kasrkin or elite Grenadier units. The back-pack mounted battery gives a hellgun or hellpistol continuous fire without reloading, which is very handy when you're facing massed Orks, traitor guardsmen/heretics/cultists, and Tyranids in high-intensity combat situations. It's almost on par with a bolter, but it is way easier on the quartermaster due to needing recharging instead of ammunition, although periodic maintenance does require spare parts. The newly released Cadian Gate Edition of the Imperial Munitorum Manual refers only to a Hellgun/Hellpistol. It describes them as more powerful than the standard las-fire and having excellent armor piercing capabilities. Full auto capability is also retained. For some fucktarded reason they are getting replaced by hotshot lasguns which are essentially just regular lasguns with supercharged shots. Ehhh, Dark Heresy has rules for both weapons. On the other hand, it's entirely possible that hellguns and hotshot lasguns are both equally high-penetration, high fire-rate weapons and are just different STC weapons each with their own pattern variants. Like how Stormbirds are all the same type of plane and all do the same thing, but there are many different patterns of Stormbird.

Nevertheless, this is dubious and contradictory as Kasrkin and many grenadier elements of other regiments (except Krieg, whose grenadiers use hot-shot lasguns) still use Hellguns whereas Stormtroopers (Tempestus Scions) use hot-shot lasguns instead. Since both are mentioned separately for different types of units, they are most likely not the same thing. It might be assumed that a hotshot lasgun merely uses the individual "magazine" hotshot power cells, while the hellgun is specifically designed to use the backpack-style "death-machine" capacitor. That or once again Games Workshop has failed to effectively manage its intellectual properties. Most likely, since the lore consistently has Stormtroopers wielding hotshot lasguns and Kasrkin as using hellguns and the art and models of both are different with the hellgun still looking like a hellgun and the hotshot lasgun looking like a bunch of cylinders getting smaller towards the barrel like a reverse telescope. Newer art has hellguns looking like hellguns and hot-shot lasguns looking like lasguns with an extended, ventilated barrel attached to the tip and varies between hot-shot power packs and backpack-mounted with cables.

They are obviously different weapons now, though whether or not there is a significant different in armor-penetration is unknown. Since Krieg lasguns can crater plasteel and Krieg grenadiers use hot-shot lasguns instead of hellguns, perhaps hellguns have similar penetration to normal Krieg lasguns and so would be largely pointless for Krieg grenadiers and so a higher penetration weapon was issued. On that note, if it is cheap enough to be issued to the most expendable soldiers in the galaxy in massive numbers, why the fuck isn't it standard issue to the Guard in general? Literally every other regiment is both smaller and less expendable than the Kriegers. Use hot-shot heatsinks and hot-shot lasgun power packs and hot-shot focusing lenses in a hellgun so the lower energy won't damage the lenses and the maintenance problem preventing general issue of hellguns will be solved. The need to reload instead of just continuing to blaze away is solved simply by the numbers of the Guard. In fact, the lower numbers of soldiers equipped with hellguns is probably why backpack capacitors are used instead of far cheaper power packs anyway so that continuous fire can make up for the lack of numbers.

Probably the latter. As evidence, please consult page 8 of Codex: Militarum Tempestus, which describes the Ryza pattern Hotshot Lasgun. It is described as using "a hyper-yield power array worn as a backpack rig." The codex entry actually mentions it NOT using the maglike power packs in service amongst the Imperial Guard. Which is unsurprising, since the IG power packs are not hotshot powerpacks (except those used by the long-las). Hotshot powerpacks are their own type and used by some types of hotshot lasguns. Presumably any kind of lasgun can use them, though, but a hotshot lasgun would probably consume all of the charge from a normal powerpack with one or a few shots or maybe draw more than the powerpack can provide with who-knows-what results.

In light of that bit of ambiguity, the only thing that can be said definitively about the hellgun/hot-shot lasgun is that it outperforms the standard lasgun in armor-piercing and damage at the cost of increased weight and scarcity. Otherwise its the stub/auto conundrum, again.

Update: The recently re-released Made-To-Order Kasrkin models describe their guns as Hot-Shot lasguns. It's an official name change. Lexicanum notes that the two terms are inter-changeable and the backpack/magazine power-supply is dependent on the mark. They otherwise are still select fire, armor-piercing and (in the fluff and RPGs at least) also deals more terminal damage than the standard lasgun. The fact that GW did this is a further indication of their FAIL whose attempt to fix the Hot-Shot/Hellgun logistical debate was to state that they are "Hurr Durr. One in the same!". As you can imagine, not only was this pointless, but it ended up creating unnecessary confusion especially for Imperial Guard players who took a few years break from 40k only to come back and realize that an entire weapon family has been retconned. There’s also that little detail that Dark Heresy has them as two separate weapons with their own rules. GW has since slightly retconned their retcon by stating that there are two models used by the Imperial Guard that are quite distinct in performance, and the Lucius-patterned “Heavy” model is the one used by Grenadiers and with the Hellgun nickname as opposed to the Ryza-patterned.

And so, the difference between hotshot and hellgun remains ambiguous. Hotshot lasguns consistently being described as using heavy shots to penetrate armor whereas hellguns always use rate-of-fire plus above average power to penetrate armor. Basically opposite methods for different needs or purposes. Think building different weapon systems from the same original platform i.e. the AR-15 receiver (or Johnny Guardsman’s lasgun) being used as the basis for something like a higher caliber Designated Marksman Rifle (or hotshot) or a full automatic Light Support Weapon (or hellgun). If you accept this speculation as fact, then this means that the Hellgun should rightfully be seen as one in the same/a variant to the hot-shot volley gun instead of the base lasgun. Oh, and to further muddy the speculative water, hotshots are supposedly long and somewhat squat whereas hellguns are fat and stubby. So yes, very, very ambiguous. I guess we’ll never know.

Tl;dr. What the heavy stubber is to stubbers and what the stormbolter is to bolters, the hellgun is to lasguns.

As an aside, the Exarchs of the Swooping Hawks sometimes use the poetically-named Hawk's Talon, a weapon strikingly similar to the Imperial Hellgun in function, if not quite in form. As usual for the damn elves, it's better than ours in most respects (range, rate of fire, sheer punching power) but the old Hellgun still edges it out in performance against enemy armour.

Hellpistol[edit]

A Hellpistol.

The Hellgun's baby cousin. Often confused with the Hotshot Laspistol since their functions are roughly the same. Unlike the larger Hellgun, which is normally restricted to special forces units, Hot-Shot Laspistols are more quite common among high-ranking Imperial officials, including Imperial Guard officers or agents of the Inquisition.

Creed has two pistol versions of them on his belt.

There are two known types of Hellpistols.

Cadian-pattern Hellpistol: Associated with the fortress world of Cadia, this pattern of hellpistol has been adopted in places as far away as the Calixis Sector. Like other hellweapons the pistol draws energy from a 10-kilo backpack powerpack, though it can also hook up to a larger 15-kilo powerpack for more shots. Cadian-pattern hellpistols also incorporate an integral Targeter to assist the user while still allowing for a second sight to be attached.

Lucius-pattern Hellpistol: This Hellpistol is produced on the Lucius Forge World and is a common sidearm for many Imperial officials. It can connect to a standard 10-kilo backpack powerpack or a larger 15-kilo powerpack for additional shots.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolter Cane - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol
Flechette Blaster - Flechette Pistol - Flintlock Pistol - Grenade Discharger - Handbow - Hand Cannon - Heavy Bolt Pistol
Kinetic Destroyer - Needle Pistol - Radium Pistol - Radium Serpenta - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol
Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Disintegration Pistol - Electrostatic Gauntlet - Gamma Pistol
Helfrost Pistol - Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Bale Eye - Eradication Pistol - Plasma-Caster - Plasma Cutter - Plasma Pistol - Rad Beamer - Voltaic Blaster
Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Chemical: Alchem Pistol
Gravitational: Grav-Pistol
Other: Chimera Pistol Sword - Grapnel Launcher - Neural Shredder - Reductor Pistol - Snare Gun - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun - Crossbow
Gun Axe - Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Blast Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster
Plasma Incinerator - Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Laser Gauntlet - Auxilia Lasrifle - Las-Lock - Mitralock - Rad Gun
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Executioner Shotgun
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Eradication Ray
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Alchem Flamer - Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Crozius Arkanos - Infernum Halo Launcher
SLHG Pattern Assault Ram - Stormcaller Stave - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon - Icarus Rocket Pod
Ironhail Heavy Stubber - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Castellan Launcher (Superfrag Rocket Launcher - Superkrak Rocket Launcher - Vengor Launcher) - Charge Caster
Concussion Cannon - Malleus Rocket Launcher - Rad Grenade Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Mancatcher - Sabre Weapons Battery - Torsion Cannon
Daemon Weapons:
Ballistics: Hellrifle
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Hellion Pattern Heavy Cannon Array - Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon
Ballistus Missile Launcher - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Combi-Weapons: Cerastus Shock Lance
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Conversion Beam Dissolutor - Extirpator Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Daemonblade - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Blind Grenade - Choke Gas Bomb - Colossus Bomb - Demolition Charge - Frag Grenade - Gunk Bomb
Haywire Mine - Heavy Bomb - Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Phosphex Bomb
Poison Globe Grenade - Smoke Grenade - Shock Grenade - Stasis Bomb - Stasis Grenade - Psyk-Out Grenade - Rad Grenade
Tectomagnic Munitions - Vortex Grenade