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|Name = Hua Yuan Exterminator Guardsmen
|Name = Hua Yuan Exterminator Guardsmen
|Heraldry = [[File:Hua_Yuan_Emblem.png|300px]]
|Heraldry = [[File:Hua_Yuan_Emblem.png|300px]]
|Battle Cry = "Nullus est instar Domus!"  
|Battle Cry = "Nullus est instar Domus!"<br>"給點顏色你看看!" (Gei diǎn yánsè nǐ kankan!)
|Founding = Sometime in the 41st Millennium  
|Founding = Sometime in the 41st Millennium  
|General = Colonel Yeoh Hong
|Homeworld = Hua Yuan
|Homeworld = Hua Yuan
|Specialty = Hive Warfare, Surgical Strikes, Lights and Noise  
|Specialty = Hive Warfare, Surgical Strikes, Lights and Noise  
|Strength = 1200 regiments
|Strength = 1200 regiments
|Allegiance = [[Imperium]]
|Allegiance = [[Imperium of Man]]
|Colours = Cyan, Hot Pink, Beige and esotaric camo patterns.
|Colours = Cyan, Hot Pink, Beige and esoteric camo patterns.
}}
}}
[[File:Hua Yuan 1st Flash and Clear.png|270px|thumb|right|Two Guardsmen of the Hua Yuan 1st Exterminators performing a Flash and Clear Room breach.]]
[[File:Hua Yuan 1st Flash and Clear.png|270px|thumb|right|Two Guardsmen of the Hua Yuan 1st Exterminators performing a Flash and Clear Room breach.]]
Cyberpunk Hong Kong/Kowloon Imperial Guard. What could go wrong?  
Cyberpunk Hong Kong/Kowloon Imperial Guard. What could go wrong?  


<s>A continued affirmation that /tg/ will stop at nothing until the [[Grimdark|grim darkness]] of the 41st Millennium contains every single conceivable thing ever.</s> Or, you know, that there are some pretty robust creation tools that fa/tg/uys are able to use prolifically and to great benefit.
<s>A continued affirmation that /tg/ will stop at nothing until the [[Grimdark|grim darkness]] of the 41st Millennium contains every single conceivable thing ever.</s> <s>Or, you know, that there are some pretty robust creation tools that fa/tg/uys are able to use prolifically and to great benefit.</s> <s>Also garden park is more of a Singapore's initiative.</s>


=The Exterminators=
==The Exterminators==
[[File:Hua Yuan.png|270px|thumb|right|The Regimental Insignia: Yuan, The Garden.]]
[[File:Hua Yuan.png|270px|thumb|left|The Regimental Insignia: Yuan, The Garden.]]
In the grimdark depths of [[Hua Yuan|Hua Yuan's]] singular, eponymous [[hive]] city, there are only gangers, [[Tyranids|dead bugs,]] and [[Lasgun|disco]]. Or, at least, that is the hive’s reputation. The Hua Yuan Regiments are experts in pest control, shock and disorientation tactics, and urban warfare, none moreso than the Hua Yuan 1st Exterminators. The regiment is renowned for their use of neon-colored and luminescent-adorned armor, initially intended to blend in with the underhive’s unique lighting arrangements. Over time, the Exterminator regiments came to incorporate their [https://en.wikipedia.org/wiki/Hong_Kong "unique"] aesthetic taste into their regimental tactics, making extensive use of fireworks, disorienting lights, and multicolored smoke bombs to confuse and isolate enemy units. The Exterminators’ ranks are drawn from the first-born children of all classes of the cramped industrial city; administratum clerks have speculated that the decision to include underclass conscripts may explain the Exterminators’ penchant for leaving colorful graffiti everywhere they're deployed. Despite these eccentricities, their origins in the extraordinarily-cramped and dangerous mining city have made the Exterminators ruthlessly efficient when confronting hive gangers, on other worlds or their own.
In the grimdark depths of [[Hua Yuan|Hua Yuan's]] singular, eponymous [[hive]] city, there are only gangers, [[Tyranids|dead bugs,]] and [[Lasgun|disco]]. Or, at least, that is the hive’s reputation. The Hua Yuan Regiments are experts in pest control, shock and disorientation tactics, and urban warfare, none more so than the Hua Yuan 1st Exterminators. The regiment is renowned for their use of neon-colored and luminescent-adorned armor, initially intended to blend in with the underhive’s unique lighting arrangements. Over time, the Exterminator regiments came to incorporate their [https://en.wikipedia.org/wiki/Hong_Kong "unique"] aesthetic taste into their regimental tactics, making extensive use of fireworks, disorienting lights, and multicolored smoke bombs to confuse and isolate enemy units. The Exterminators’ ranks are drawn from the first-born children of all classes of the cramped industrial city; Administratum clerks have speculated that the decision to include underclass conscripts may explain the Exterminators’ penchant for leaving colorful graffiti everywhere they're deployed. Despite these eccentricities, their origins in the extraordinarily-cramped and dangerous mining city have made the Exterminators ruthlessly efficient when confronting hive gangers, on other worlds or their own.


Of the 1200 odd regiments that have been created on Hua Yuan, nearly one half of them are "Exterminator" regiments, specializing in their distinctive style of bright, loud, and up-close and personal combat. These are supported by some 250 Armored regiments, and 400 conventional guard units also trained from the firstborn of Hua Yuan.
Of the 1200 odd regiments that have been created on Hua Yuan, nearly one half of them are "Exterminator" regiments, specializing in their distinctive style of bright, loud, and up-close and personal combat. These are supported by some 250 Armored regiments, and 400 conventional guard units also trained from the firstborn of Hua Yuan.


==Hua Yuan Exterminator Regiments==
==Hua Yuan Exterminator Regiments==
All Regiments raised on Hua Yuan can trace their history back to what would become the Hua Yuan 1st Exterminators. In 899.M41, following the surfacing and attempted uprising of a Gene Stealer cult, the Hua Yuan 1st Regiment became famous among the forces present for their successful engagements against the Tyranids, their familiarity with tight urban combat, and usage of unconventional tactics. Alongside the Sororitas present on the planet, they quickly assisted in beating back the infestation, and earned the nickname "Exterminators." Members of the regiment rapidly developed a hatred of Tyranids, which was only increased by some members secret use of a special combat stim made from Termagaunt adrenal gland which allowed them to see Tyranid warp signatures at heavy toll on their body and mind.
All Regiments raised on Hua Yuan can trace their history back to what would become the Hua Yuan 1st Exterminators. In 899.M41, following the surfacing and attempted uprising of a Gene Stealer cult, the Hua Yuan 1st Regiment became famous among the forces present for their successful engagements against the Tyranids, their familiarity with tight urban combat, and usage of unconventional tactics. Alongside the Sororitas present on the planet, they quickly assisted in beating back the infestation, and earned the nickname "Exterminators." Members of the regiment rapidly developed a hatred of Tyranids, which was only increased by some members secret use of a special Combat Stim made from Termagaunt adrenal gland which allowed them to see Tyranid warp signatures at heavy toll on their body and mind.


The massively crowded environment makes law enforcement and public order a constant issue on Hua Yuan. As a result, many of the recruits are well accustomed to violence and combat. Their temperament is rough and obnoxious, which only ever gets covered up by their extensive training in the Exterminator forces, never removed. This unique personality has led to some of the Exterminator's more cherished customs: Looting and trophy taking. Whenever they engage an enemy, whatever pieces weren't destroyed will be wisked away back home to flaunt their feats. In addition to the standard equipment, veteran guardsmen will often be adorned with Tyranid skeletal remains, pieces of repurposed tau armor (usually covered in profanity), scrap ork contraptions, and anything else they can get their hands on. Some have even looted Eldar soulstones, incorporating then in whatever way they can.
The massively crowded environment makes law enforcement and public order a constant issue on Hua Yuan. As a result, many of the recruits are well accustomed to violence and combat. Their temperament is rough and obnoxious, which only ever gets covered up by their extensive training in the Exterminator forces, never removed. This unique personality has led to some of the Exterminator's more cherished customs: Looting and trophy taking. Whenever they engage an enemy, whatever pieces weren't destroyed will be whisked away back home to flaunt their feats. In addition to the standard equipment, veteran guardsmen will often be adorned with Tyranid skeletal remains, pieces of repurposed tau armor (usually covered in profanity), scrap ork contraptions, and anything else they can get their hands on. Some have even looted Eldar Soulstones, incorporating then in whatever way they can.


In the aftermath of the fighting, the 1st Regiment's unorthodox tactics attracted much in the way of positive attention from Administratum and the nickname was made not just an official name for the regiment, but a unit classification as well. Their first engagement after earning this title left the Hive covered in graffiti saying "Exterminators were here".
In the aftermath of the fighting, the 1st Regiment's unorthodox tactics attracted much in the way of positive attention from Administratum and the nickname was made not just an official name for the regiment, but a unit classification as well. Their first engagement after earning this title left the Hive covered in graffiti saying "Exterminators were here".


Since, over 500 Exterminator Regiments have been created on Hua Yuan, all building upon the unique training and tactics of the 1st Regiment.
Since, over 500 Exterminator Regiments have been created on Hua Yuan, all building upon the unique training and tactics of the 1st Regiment. These regiments are sent far and wide across the galaxy, as they have become quite the commodity in the fight against the Tyranids. In their extensive conflicts with the Tyranids, they've developed quite a number of successful tactics and techniques, tried and true.
 
===History and Background===
The concept of the Exterminator combat doctrine is evolution in its purest form. Before the Praetorians discovered the lonely moon, the gangs and sects ruled the hive, whilst the proto-nobility manipulated these forces against each other to maintain their power. The Exterminator practice of free-running was born in this urban crucible, sliding around the sloped sides of the burgeoning hive, and sprinting in and out of the metal labyrinth the quickest and easiest way around the wreck of the Brimstone. Once the hive blossomed in full the art of freerunning, known as Yùnxíng miǎnfèi or simply Yunyun in the hive, expanded. Some gangs are legendary for their acrobatic ability, especially in the upper levels of the mid-hive, where one can better jump off roofs and actually get some air.  The current urban fighting doctrine is also a formalized fighting style developed in the hive, where the battlefield is is not a simple plane, but a multitiered chessboard, in which the flow of battle is in constant motion. A Hua Yuanese fighter must be constantly aware of what's around them, even from above and below, hyperfocused on their surroundings. This coupled with agile troops makes for a highly reactive fighting force, never one to hold ground for long.
 
The most famous aspect of Exterminator Warfare, dubbed "Color and Mayhem", was actually a product of the enforcer gangs and PDF created by the nobility. Typically gang warfare was naturally quick and violent, but without much in the way of pretense. Using concussion grenades and tear gas was the work of law enforcement. Gangers typically liked to ambush their quarry using vehicle borne improvised explosives and simple rushing assaults. The transient and quick paced flow of battle was combined with the raid style opening of combat, which ultimately co-evolved into making the battle space as usable as possible, in the Tyranid invasion.
 
The Genestealer cult was quietly flourishing in the bowels of the ship, then expanded even further when the hive began to grow around the wreck. By the time the PDF and gangs where finding a common enemy in something that wasn't entirely a gang or a cult, the splinter had already found them. When the hive ships, tossed into orbit by the abating warp storms and subsequently crashing, arrived in Hua Yuan. everyone that could hold a weapon became a soldier, and the line between sect, gang, and enforcer was eradicated. The unlivable atmosphere, coupled with the absolutely barren landscape forced almost all of the invasion to take place within the hive. It was here, in the event known as the Fall of Seven Walls, in which the hive was beset on all sides. The gangs, cults heretic and faithful alike, and those who upheld the law banded together to repel the Devourer. Surgical precision met chaotic and frantic fighting. The gangs taught the law the delicate art of fighting dirty, and the PDF instructed the criminal element on how to properly conduct themselves in the field of battle, and the sects provided a sense of fearlessness and ruthless fanaticism that only those who believe their souls saved could.
 
The Tyranid threat forced them into a cohesive fighting force, and in a surprising show of solidarity, all levels of the hive where fighting as one. The Hive Mind saw that mass formations of swarming hives was proving to be ineffective, as the humans were willing to incinerate entire Hab-Blocks to deny the swarm biomass. Forced to assimilate whole cells of the Genestealer cult in order to keep numbers up, the Hive Mind adjusted its tactics rather quickly, shifting resources from ranged bioforms to more specialized bioforms such as Lictor and Genestealer broods capable of assassinating whole command structures and carnifex broods that were capable of dismantling entire hab blocks by themselves. This change in warfare caught the Hua Yuanese off guard, and the defensive was slowly becoming dismantled from within by genestealer hybrid infiltrators and assassin bioforms.
 
One invention finally turned the tide of war. The genesis of this dubiously heretical Combat Stim is shrouded in mystery, but its use was the catalyst that drove the Tyranid threat into near extinction. Named Xenon after the pale glow it exhibits when it it is first made similar to the element of the same name, Tyranid Dust was used to root out Hybrid's in their ranks. Although higher generations of hybrid could escape the notice of individuals under the effects of Xenon, the use of the drug saved untold lives and prevented a plethora of assassinations that would have spelled the end of the fledgling hive.
 
With Xenon in the arsenal of the most dedicated fighters, they developed the less famous style of fighting that gave them their name. Exterminatus.
 
The fighters realized, like so many before them, that the only way to defeat the enemy before them was by being relentless in their removal. They had but one choice; to extinguish the Tyranid threat completely, no matter the cost, no matter how. To this end the element Kaihonium was used as a cheap alternative to Holy Promethium, entire floors set ablaze with green, orange, blue, and pink fluorescent flame.
 
Others sealed off hab-blocks systematically and flooded them with poisons. Every time they would concocted a new breed of toxic fume, and they would unleash it upon the enemy, rarely allowing the Hive Mind to adjust to their tools of extermination. Hunting them through the hive these exterminators razed the city. When they could pinpoint a brood they would descend upon their quarry like hawks, busting into a hab-block and clearing it out of any and all life. If they could not find the source of the infestation they would simply ignite the area, or conduct horrifying chemical and biological warfare. It was an effective strategy, and soon the brood found itself with too little biomass to continue the offensive. The Tyranids fled underground, deep within the world's crust.
 
The Exterminators helped rebuild and rooted out what they believed to be the last of the Tyranids. When the Praetorians finally arrived they were inducted into the Imperial Guard wholesale, the enigmatic enforcer captain Yeoh Hong forged into a commanding officer for the regiment, and one of the most famous figures in the division.
 
===Exterminator Company Structure===
The Hua Yuan Exterminator regiments operate in a tight structure, with companies having very specific roles both on the battlefield and off.
 
====Command Company====
The Command Company is the beating heart and cunning mind behind any Exterminator force. Composed of a few Vox companies and a dedicated Honor Guard to protect the command team, the Command Company is the spider in the vast web of cell like Companies that the Exterminators employ, aggregating and compiling intel compiled by the FOBs and firebases in secured locations throughout the AO and relaying orders and directing the flow of battle.
 
The Command Company often operates outside the AO or in a central location relative to the AO's of the subordinate units, issuing orders via Vox, and should interference, be it atmospheric or otherwise, prevents standard communication, HQ will utilize couriers and servo skulls to relay critical orders while the companies rely on contingency plans and training to continue the mission self sufficient.
 
====Infantry Companies====
These companies form the backbone of any Exterminator regiment, no matter how specialized. Every infantryman in an Exterminator unit is considered the best of what the Hive has to offer, but even in the Exterminators the infantry are considered the best of the best.  These guardsmen are highly mobile, the physical fitness standards required to remain in an Exterminator regiment after conscription are one of the leading causes of Guardsmen washing out and being transferred to a Line Infantry unit, or in more severe cases Penal units, if not executed outright.
 
A standard Infantry Company is composed of at least five platoons, with typically no more than ten. These platoons will fall under the supervision of a Chief Sergeant that monitors and coordinates the squads within their platoon. The platoon sergeants then report to the company commander, typically a Captain, the Major Chief Sergeant, and the attached Commissar. The Major Chief Sergeant and the Captain manage their company, coordinate with other supporting companies, and report to the command or HQ element. However the role of the Commissar is to dispense judicial punishment amongst the ranks, and maintain good order and discipline when the platoon sergeants fail to do so, which usually occurs when a Guardsman succumbs to Xenon, or Nid-Dust and is deemed unfit for service.
 
At the squad level a squad, or fireteam in a combat environment, revolves around the squad leader, typically a Staff Sergeant but no lower than a Sergeant (unless they die, in which case the highest ranking member of the squad will assume the position; this is typically the easiest way to receive a promotion). A squad usually has around six or seven Guardsmen, within the squad will be a variety a specialists, who train their battle buddies in their particular skill set should they die in the field so as not to cripple the team upon their death. Standard specialists within the squad consist of the medic, Voxman, designated breacher and point-man (the guardsman that performs the entrance breach in a Flash and Clear, and the first guardsman into the breached area; in more cramped situations a single guardsman can perform both roles), and the Hunter, or Xenon-boy. The hunter performs a crucial role in the squad, simultaneously a great honor and a great mark of shame upon the squad. The hunter is the designated Xenon user. While almost all Exterminators have used the malicious drug at least once, the hunter is the member of the squad that has used the drug the longest, and has thus built up a certain resistance to the most debilitating of its ill effects, but has likewise developed a crippling addiction to the vile substance. Hunters often spiral into insanity with prolonged use, viewing their squad mates with suspicion and eventually with violent fear, battle brothers slowly becoming Genestealer infiltrators in their clouded minds. Nevertheless, these Guardsmen play a vital role in routing out Genestealer infestations and preventing ambushes from stealthier bioforms, Exterminators bounding after their Xenon-boys like hunters after bloodhounds.
 
====Armoured Companies====
The armoured components of Exterminator Regiments serve to both ferry Guardsmen across less dense areas of the battlefield and to provide extra firepower when necessary
 
Armored companies share their footslogging comrade's experience in fighting urban combat, especially in tightly packed environments. Their tactics are therefore typically based upon area control, utilizing their heavy firepower and armor to block off major thoroughfares and working in conjunction with infantry to cut off pathways, allowing friendly units to shape the battle in their own favor.
 
As a result of the more practical tactical doctrine, Armored units are primarily made up of light armor, such as several Chimera variants, modified Centaur AFVs, Cyclops RDVs, and occasionally Tauros when fighting in more open environments. Additionally, due to the subterranean nature of Hua Yuan and most Hives, Armored units will occasionally utilize Termite Burrowing Vehicles to great effect to break enemy fortifications and (unconventionally,) to destabilize the very earth beneath entrenched enemy positions. Additionally, units will frequently utilize deployment of Sentinel units to supplement infantry movement, deploy dazzle weapons, and move into support positions otherwise inaccessible to other armored units.
 
====Exterminatus Companies====
 
====Stormtrooper Attachments====
 
===Exterminator Combat Doctrine===
All Hua Yuan regiments have developed their own unique doctrines, and the elite Exterminators are no exception. Relying on quick reaction times and swift operational tempos, the Exterminators offer an effective if seemingly frantic and chaotic fighting style, both in combat engagements and at the command level.
====Colour and Mayhem====
{{Topquote|I'll give you some <s>fucking</s> colour to see, bitch!|Unknown Exterminator, during a raid on a [[Slaanesh]]i pleasure-house}}
 
====FOBs and Firebases====
An integral part of Exterminator doctrine is the use of forward operating bases (FOBs) to maintain forward momentum when clearing out a Hive. During the initial penetration of a hive and the ensuing firefights, numerous hab-blocks will be leveled as part of collateral. This freshly created real estate is the perfect environment to set up a firebase, moving light armor and light artillery into position to secure a solid point of entry and exit that the Exterminators can operate out of. Whatever the Exterminator’s preference, however, an FOB can be anything, anywhere: a tunnel system, a rooftop, a corner candy store, just reinforce it a bit, set up patrols, and move in the equipment and you're set. Normally a Hive can't allow for a legitimate firebases in their current state, so it takes some “renovations” in order to have a fully functioning one, leading to numerous complaints from men all along the administrative ladder. The hive would be divided into stratum accordingly, removing citizens and setting up firebases that they can perform quick, surgical strikes from until an area is deemed pacified. Repeat process until the entire hive is cleansed of the Imperium’s enemies. The Exterminators are quick to set up a network of bases, the rear ones concentrated around the points of entry are for command, infirmaries, supply and respite. The forward bases get setup in preparation for the next push or in pacified areas to bring supply lines forward.
 
The kind of operations performed out of the FOBs can be categorized in two: The Scythe and the Scalpel. When they set up a scythe, they are meant to sweep through a particular area, going block to block in the hopes of completely eliminating any enemy presence in their particular stratum. A scalpel is used when intelligence suggests high enemy concentration within a particular area, and perform surgical strikes to either secure points for other units, cut off the enemy forces and isolate them, or outright eliminate an enemy enclave. In either scenario, the operations rely on fast, heavy handed and carefully articulated plans to maximize surprise and confusion in the enemy ranks. They won’t occupy an operating base for too long, as holding a line can cause the theater to stagnate, and when Exterminators stagnate and lose momentum they begin to lose control of the AO. They like an AO to be just as chaotic as they need it to be, in ways they can manipulate. That or they want it nice and calm, or draw the enemy's attentions so they can surprise them, but a violent gridlock or a stagnating line is the last thing they want. The Line Infantry is virtually shit. They try to constantly be on the move in a strategic sense, constantly moving throughout a hive, setting up temporary bases in order to make sure nothing falls through the cracks as they progress.
 
To that end, FOBs will be nothing more than staging areas with a communications company attached, parking spaces for supply transport units, and a lightly fortified command trailer. Everything will be made to be compacted down and moved ahead quickly to remain at pace with the troops advance. Medical units may be attached to these command elements, but are also forced to remain mobile, likely field surgery units set up to operate out Samaritans. Supply units follow immediately behind advancing troops, ready to prepare the next command/operations base as the AO is secured. In prolonged engagements,however, these firebases can be so ingrained and well fortified that they become permanent fixtures for enforcers and pdf’s once the Exterminators pull out and conflict ends.


==Hua Yuan Guard Regiments==
==Hua Yuan Line Infantry Regiments==
Whilst Hua Yuan specializes in training elite hive fighting Exterminator units,  between requirements for more generalized forces, washouts from the Exterminators' intense training, and increased tithe demands, conventional Guard Regiments are also frequently raised and trained on Hua Yuan. Such regiments are generally seen as mediocre forces in comparison to the more specialized Exterminator units, are equipped with relatively poorly made local lasguns, and are the origin of the phrase "Hua Yuan lightshow."
Whilst Hua Yuan specializes in training elite hive fighting Exterminator units,  between requirements for more generalized forces, washouts from the Exterminators' intense training, and increased tithe demands, conventional Guard Regiments are also frequently raised and trained on Hua Yuan. Such regiments are generally seen as mediocre forces in comparison to the more specialized Exterminator units, are equipped with relatively poorly made local Lasguns, and are the origin of the phrase "Hua Yuan lightshow."


Lacking the discipline of their more well trained brothers, the tactics used by these guardsmen are strikingly similar to what you might see during a turf war of some gangers. Rushed out to meet tithes or kicked out of Exterminator training, there's little discipline to be found anywhere in the ranks, including the officers. The Imperium at large uses them little better than penal legions, cannon fodder to flood a world with until one side stops moving first. They regularly work hand in hand with Exterminators, they act as a moving meat wall for strategic Hive swarming while the exterminators do the cool shit. There's a clear resentment on both sides, often only having their pride in their homeworld and disdain for outsiders act as a unifying force.
Lacking the discipline of their more well trained brothers, the tactics used by these guardsmen are strikingly similar to what you might see during a turf war of some gangers. Rushed out to meet tithes or kicked out of Exterminator training, there's little discipline to be found anywhere in the ranks, including the officers. The Imperium at large uses them little better than penal legions, cannon fodder to flood a world with until one side stops moving first. They regularly work hand in hand with Exterminators, they act as a moving meat wall for strategic Hive swarming while the exterminators do the cool shit. There's a clear resentment on both sides, often only having their pride in their homeworld and disdain for outsiders act as a unifying force.


Because of its unsavory recruits and loose command, the regular regiments have some interesting quirks. The have a nasty tendency to loot the worlds they're deployed to, keeping what they like and selling what they don't back home, in almost a bastardized version of the exterminator's trophy taking. Tagging is another favored pastime amongst the forces, leaving all kind of profane and borderline heretical writings and pictures all over the former battlefield. Fights are common amongst the guards in a regiment, given their pride in their ganger/territorial heritage. Because of this, they essentially act as large gangs on the worlds they're stationed on. Given their size, they wipe out local outfits pretty quickly leading to a surprisingly comical situation where planetary governors will sometimes ask for them in order to drop crime rates.
Because of its unsavory recruits and loose command, the regular regiments have some interesting quirks. The have a nasty tendency to loot the worlds they're deployed to, keeping what they like and selling what they don't back home, in almost a bastardized version of the exterminator's trophy taking. Tagging is another favored pastime amongst the forces, leaving all kind of profane and borderline heretical writings and pictures all over the former battlefield. Fights are common amongst the guards in a regiment, given their pride in their ganger/territorial heritage. Because of this, they essentially act as large gangs on the world's they're stationed on. Given their size, they wipe out local outfits pretty quickly leading to a surprisingly comical situation where planetary governors will sometimes ask for them in order to drop crime rates.


During prolonged occupations, rather than making camp by pitching tents, when there's no blown-out buildings they can all cram into, Yuanese guards often dig series of foxholes and tunnels that they live in, called a "Hua Yuanese Trench". While it can provide some protection from enemy vollies, it is mostly a way to recapture the cramped feelings of home. Most guardsmen feel extremely uncomfortable in open spaces, even forests and jungles are quite unnerving for these men and women.
During prolonged occupations, where other armies put up tents, the Yuanese dig in.
Less long pits in the ground, more compact network of tunnels, they feel more at home in these cramped quarters than they do above ground in the open air. These encampments tend to be several levels deep and relatively hard to detect.
 
They house all the necessary facilities of an army, from infirmaries to sleeping quarters, training pits, mess and operations burrow, as well as the non-essential drug dens, bars, brothels and gambling house. When there's no blown-out buildings they can all cram into, Yuanese guards often dig these series of foxholes and tunnels that they live in, called a "Hua Yuanese Trench". While it can provide some protection from enemy volleys, it is mostly a way to recapture the cramped feelings of home. Most guardsmen feel extremely uncomfortable in open spaces, even forests and jungles are quite unnerving for these men and women.
 
Soldiers will often keep dogs or other similar beasts that they find on the battle field for morale or to use as an extra set of eyes, and during particularly trying times, as food. After a deployment these beasts are usually left to fend for themselves in the abandoned FOBs or are eaten. Often, however, guardsmen will pay handsomely to secure the passage of animals they've grown attached to back to their garrison or their families. These beasts rarely survive the journey back to Hua Yuan. Sometimes a particularly exotic or faithful Beast will be presented to a unit commander as a meal or a trophy gift. Commanders, especially at the Regiment and Division level enjoy displaying their animal companions, as it reinforces their image as leaders worth respect in Gardeners of all levels. Xenos Beasts, such as Squigz or Kroot Hounds are never eaten, and even rarer still is it for them to be kept as pets. Those that do attempt to keep such things are either executed by a Commissar or reported to the Arbites and then the Inquisition. However commanders that would acquire such a beast usually seek approval from the Commissariat and the Inquisition, which are the same channels one must go to through to keep Xenos flesh or Xeno-tech as a trophy. Such requests are usually denied and the item in question is confiscated for Inquisitorial study, but their are cases in which a battlefield commander can display a creature such as a Kroothawk. These beasts typically don't last long in the toxic air of Hua Yuan, and those that do are often neglected in favour of less heretical companions.


Because of their lack of proper supplies most of the time, members of the guard have become experts at cooking cobbled up grub. Made from whatever they can get their hands on, their butchered taste-of-home has lead to other regiments thinking Hua Yuanese food is inedible garbage. Most known dishes are pretty modular as a result of the improvised culinary they often have to make due with. Imitation Fish Soup (鱼缸仔, Yúgāng zǐ) has three main components, imitation fish (boiled or fried), noodles, and a thick, chicken/mushroom/egg substitute stock for broth. Dried Beef and Noodles (牛肉和麵條, Niúròu miàn) is a common Yuanese dish, made from stir-fried "beef", he fen (broad "rice" noodles), dark "soya" sauce, and "bean" sprouts. Hua Yuan styled buns are pretty popular, including fruit buns (with or without a slab of butter substitute inside), cocktail buns, Satay beef buns, barbecued pork buns, etc. Youtiao (油條), is a fried dough lightly salted and made so they can be torn lengthwise in two.
Because of their lack of proper supplies most of the time, members of the guard have become experts at cooking cobbled up grub. Made from whatever they can get their hands on, their butchered taste-of-home has lead to other regiments thinking Hua Yuanese food is inedible garbage. Most known dishes are pretty modular as a result of the improvised culinary they often have to make due with. Imitation Fish Soup (鱼缸仔, Yúgāng zǐ) has three main components, imitation fish (boiled or fried), noodles, and a thick, chicken/mushroom/egg substitute stock for broth. Dried Beef and Noodles (牛肉和麵條, Niúròu miàn) is a common Yuanese dish, made from stir-fried "beef", he fen (broad "rice" noodles), dark "soya" sauce, and "bean" sprouts. Hua Yuan styled buns are pretty popular, including fruit buns (with or without a slab of butter substitute inside), cocktail buns, Satay beef buns, barbecued pork buns, etc. Youtiao (油條), is a fried dough lightly salted and made so they can be torn lengthwise in two.


==Hua Yuan Armored Regiments==
==Hua Yuan Armored Siege Regiments==
Hua Yuan Armored Regiments share their footslogging comrade's experience in fighting urban combat, especially in tightly packed environments. Their tactics are therefore typically based upon area control, utilizing their heavy firepower and armor to block off major thoroughfares and working in conjunction with infantry to cut off pathways, allowing friendly units to shape the battle in their own favor.
The birth of the Hua Yuan Armored Division was entirely by accident. A less-than-competent member of the Administratum assigned all of Hua Yuan's heavy armor to them, and as result they take being a tank regiment very seriously and are very professional in the greater imperium sense. No flashy colours, no gang behaviour; they exude professionalism. They feel like the Imperium had set out to give them this task, despite it being entirely an accident. They are considered uppity for this but also they tend to survive due to it.


As a result of the more practical tactical doctrine, Hua Yuan Armored units are primarily made up of light armor, such as several Chimera variants, modified Centaur AFVs, Cyclops RDVs, and occasionally Tauros when fighting in more open environments. Additionally, due to the subterranean nature of Hua Yuan, Armored units will occasionally utilize Termite Burrowing Vehicles to great effect to break enemy fortifications and (unconventionally,) to destabilize the very earth beneath entrenched enemy positions. Additionally, units will frequently utilize deployment of Sentinel units to supplement infantry movement, deploy dazzle weapons, and move into support positions otherwise inaccessible to other armored units.
The 1st Hua Yuan Armoured and their successor regiments consists almost entirely of Leman Russ battle tank variants due to their origins, but since proving themselves and their adopted doctrine have implemented Basilisks and their variants into service as well as Bombards, Colossi, Ragnarok and Thunderer Siege Tanks. However in more recent engagements the Armoured Regiments have utilized Deathstrike Launchers and Manticores as well as Hades Breaching Drills to great effect during Hivecracking engagements.  


"Hivecracking" a form of siege warfare utilized by most armoured Hua Yuanese regiments. The optimal Hivecracking tactics are to encircle the hive in question and advance, utilizing fixed gun emplacements, mobile artillery, and armoured elements. Typically fixed artillery, either provided by the host planet, another Regiment, or by the sparce few artillery companies some Siege regiments have, and is used to highlight strategic weak points and draw fire from the advancing mechanized elements.
"Hivecracking" is a form of siege warfare utilized by most armoured Hua Yuanese regiments. The optimal Hivecracking tactics are to encircle the hive in question and advance, utilizing fixed gun emplacements, mobile artillery, and armoured elements. Typically fixed artillery, either provided by the host planet, another Regiment, or by the sparse few artillery companies some Siege regiments have, and is used to highlight strategic weak points and draw fire from the advancing mechanized elements.


The tanks and other wheeled and tracked assets usually harry defensive positions and attempt to create breaches to be utilized by Exterminators waiting in reserve. Destruction is often extremely precise and thoroughly calculated, so as to not invalidate any maps and layouts of the hive. Typically six breaches will be attempted to be made, six on around the sides and one in the center, either through insertion in the top or through tunneling efforts made by the Exterminators, mimicking the horrific "Seventh Wall Fall" event in Hua Yuan's history. The Exterminators then perform a "Flash and Clear" on a theater wide scale, Companies rushing into the breaches at intervals, so the enemy can't fortify any one position, then rendezvous in predetermined locations or an auxiliary location. When fighting enemies such as Tyranids the Exterminators will usually choose to utilize only two flanking breaches so as not to spread their numbers thin.
The tanks and other wheeled and tracked assets usually harry defensive positions and attempt to create breaches to be utilized by Exterminators waiting in reserve. Destruction is often extremely precise and thoroughly calculated, so as to not invalidate any maps and layouts of the hive. Typically six breaches will be attempted to be made, six on around the sides and one in the center, either through insertion in the top or through tunneling efforts made by the Exterminators, mimicking the horrific "Seventh Wall Fall" event in Hua Yuan's history. The Exterminators then perform a "Flash and Clear" on a theater wide scale, Companies rushing into the breaches at intervals, so the enemy can't fortify any one position, then rendezvous in predetermined locations or an auxiliary location. When fighting enemies such as Tyranids the Exterminators will usually choose to utilize only two flanking breaches so as not to spread their numbers thin.


The Armoured units stand in reserve and provide covering fire and will finish off enemies flushed out from the breach. Once the outer layers of the hive are secured they will usually close in, denying the enemy any escape and providing semi-permanent firebases or fully operational instillations for allied force
The Armoured units stand in reserve and provide covering fire and will finish off enemies flushed out from the breach. Once the outer layers of the hive are secured they will usually close in, denying the enemy any escape and providing semi-permanent firebases or fully operational installations for allied force


The birth of a Hua Yuan heavy armored division was entirely by accident. A less-than-competent member of the Administratum assigned all of Hua Yuan's heavy armor to them, and as result they take being a tank regiment very seriously and are very professional in the greater imperium sense. No flashy colors, no gang shit, very business like. They feel like the Imperium had set out to give them this task, despite it being entirely an accident. They are considered uppity for this but also they tend to survive due to it.
==Hua Yuan Penal Regiments==
Penal regiments, known as 地獄害蟲, or Hell Vermin, are where the captured criminals of Hua Yuan are sent to be punished. Penal regiments' recruits on Hua Yuan are people from all walks of Gardener life, whose new job it is to act as a human bullet-detectors. These men and women lead hard, sad, and extremely short lives during their tours of service. The Penal regiments are used almost exclusively as the initial frontal assault, first ones to saturate the area with bodies in the hopes that they'll sponge up all the bullets for the Regulars and the Exterminators. Tactics involving these units include sending them out into open fire or down potentially dangerous hallways to get a fix on where enemy concentrations are by the body count. They come equipped with shoddily made Lascarbines, an extremely bright hot pink or neon yellow prison uniform (making them an easier target), and explosive collars that detonate when their Commissar dies.


==Hua Yuan Penal Regiments==
The prison system on Hua Yuan is near nonexistent, usually not going any further than house arrests or the dungeons of the local abbey, if they're kept alive. The entirety of the incarcerated not granted such luxuries are sent off to bolster the ever thinning Penal regiments. They receive no training, and are immediately shipped to join up with the rest of the penal forces offworld. Standard practice for long campaigns is to have each prisoner in handcuffs during marches, and having them dig their own 8 foot deep hole, which they are to remain in when they are not slogging along to their deaths. If one were to survive long enough, however, they will be granted a full pardon and incorporated into the regular Gardener Guard forces.


The demographics of these regiments are a microcosm of the hive itself, having soldiers from every level of Yuanese society. Predominately, these regiments are filled with members of failed gangs, either from the losing side of gang wars, or impressed by local enforcers to meet a quota. These men have only very rudimentary combat skills, but these prove to be better than none when faced with almost certain death. Bitter even before they were imprisoned, these men have sticks mile-deep in their asses now that they are, often times destroying as much of the Hives they're stationed to as possible, if they live long enough to get the chance. There are also a decent amount of lesser noble-born in the ranks, sold out by their rivals, or turned in by Imperials. These men got on the wrong side of somebody, and now are little better than the scum of the Underhive, fighting and dying alongside those they would have never even seen before. There are also members of religious sects who practically volunteer to entire into Penal service, believing it to be the most pure way of serving the Emperor and atoning for their home's sins. These suicide cults often sabotage operations by tampering with the explosive collars and killing the Commissar in battle, causing mass suicide bombings.


==Notable Hua Yuan Regiments==
==Notable Hua Yuan Regiments==
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[[Hua Yuan 13th Penal "Razorgirls"]] - A Penal regiments raised from a group of all female pit fighters with many bionic limbs who nearly escaped and managed to kill several nobles, the regiment was raised on the condition of its surrender.
[[Hua Yuan 13th Penal "Razorgirls"]] - A Penal regiments raised from a group of all female pit fighters with many bionic limbs who nearly escaped and managed to kill several nobles, the regiment was raised on the condition of its surrender.


=Unique Equipment=
==Unique Equipment==
==Lasguns==
===Lasguns===
Although the vast majority of Hua Yuan‘s Guard forces use imported Galaxy or Accatran pattern lasguns, a large number of local designs have been catalogued by the Adeptus Mechanicus. Collectively known as HY-Grade Las Weapons, these locally manufactured devices are infamous for their ubiquity in the lower levels of the hive as well as their unreliability. Although inexpensive to manufacture (and thus perfect for use by underhive gangs), substandard materials and improper fabrication techniques routinely lead to problems not suffered by equivalent armaments. Among the most commonly reported is a failure to focus photon beams correctly, as well vastly fluctuating power outputs. These two factors often manifest in the weapon appearing to fire differently coloured beams between shots, often with substantially varying levels of killing power .
Although the vast majority of Hua Yuan‘s Guard forces use imported Galaxy or Accatran pattern Lasguns, a large number of local designs have been catalogued by the Adeptus Mechanicus. Collectively known as HY-Grade Las Weapons, these locally manufactured devices are infamous for their ubiquity in the lower levels of the hive as well as their unreliability. Although inexpensive to manufacture (and thus perfect for use by underhive gangs), substandard materials and improper fabrication techniques routinely lead to problems not suffered by equivalent armaments. Among the most commonly reported are a failure to focus photon beams correctly, as well vastly fluctuating power outputs. These two factors often manifest in the weapon appearing to fire differently coloured beams between shots, often with substantially varying levels of killing power .


Hua Yuan soldiers issued with locally sourced weaponry often seek out replacements as soon as it is possible to do so, to the dismay of quartermasters from allied regiments. Nevertheless, enough have been observed in combat by other regiments for the phrase “a Hua Yuan lightshow” (a barrage that looks impressive but fails to do any real damage) has entered Guard cant in several theatres.
Hua Yuan soldiers issued with locally sourced weaponry often seek out replacements as soon as it is possible to do so, to the dismay of quartermasters from allied regiments. Nevertheless, enough have been observed in combat by other regiments for the phrase “a Hua Yuan lightshow” (a barrage that looks impressive but fails to do any real damage) has entered Guard cant in several theatres.
==Las-uzi==
Certain members of the guard found that more traditional las-weapons weren't quite suited to the task at hand, and resorted to a more homebrewed reciepe. The las-compact submachine pistol was a signiture of the gangs and mechanius of Hua Yuan, its compact nature and high rate of fire are well suited to the cramped and narrow home it was born in. Its shot-count seems to varry per chargepack, but it is usually around thirty shots with overcharge capabilities. It is otherwise reliable for something so niche.


==Blinkers==
===Las-Uzi===
Certain members of the guard found that more traditional las-weapons weren't quite suited to the task at hand, and resorted to a more homebrewed recipe. The las-compact submachine pistol was a signature of the gangs and Mechanicus of Hua Yuan, its compact nature and high rate of fire are well suited to the cramped and narrow home it was born in. Its shot-count seems to vary per chargepack, but it is usually around thirty shots with overcharge capabilities. It is otherwise reliable for something so niche.
 
Las-Uzi Pistol 30m S/–/6 1d10+2 E Pen 0 Mag 30 Rld: Full (Reliable, Overheats, Variant Lasgun settings) 1.5kg Average


Another tool in the arsenal of the Hua Yuan Exterminators is the diverse set of 'blinkers'. These small devices consist of high intensity light bulbs hooked to self contained power sources and rudimentary alternating systems. These tools play an important role in the Exterminator's 'Colors and Mayhem' doctrine, serving to add yet another layer of disorientation and misdirection to the already cacophonous displays utilized.  
===Blinkers===
Another tool in the arsenal of the Hua Yuan Exterminators is the diverse set of 'blinkers'. These small devices consist of high intensity lights hooked to self contained power sources and rudimentary alternating systems. These tools play an important role in the Exterminator's 'Colors and Mayhem' doctrine, serving to add yet another layer of disorientation and misdirection to the already cacophonous displays utilized.  


These devices are all flash and no bang, simply projecting their blindingly bright light at random intervals to distract and disorient foes. Blinkers can be thrown or set as traps and are primarily used on cultists, rebels and humanoid enemies.
These devices are all flash and no bang, simply projecting their blindingly bright light at random intervals to distract and disorient foes. Blinkers can be thrown or set as traps and are primarily used on cultists, rebels and humanoid enemies.


To maintain stores, engineseers and sharper guardsmen manufacturer these devices in the field with locally sourced [Read: looted] materials. As they are hive specialists, there is rarely a lack of material. The complexity of the devices vary from division to division, with the more elite ones, such as the Fifth Division, using specific wavelengths and colors that their optics are polarized against. This allows them to use the devices more freely and tactically against their foes. The less experienced or less Specialized Divisions are content with making rudimentary devices, making up for the danger of blinding themselves with rigorous drilling in communication and usage.
To maintain stores, Enginseers and sharper Guardsmen manufacturer these devices in the field with locally sourced [Read: looted] materials. As they are hive specialists, there is rarely a lack of material. The complexity of the devices vary from division to division, with the more elite ones, such as the Fifth Division, using specific wavelengths and colors that their optics are polarized against. This allows them to use the devices more freely and tactically against their foes. The less experienced or less Specialized Divisions are content with making rudimentary devices, making up for the danger of blinding themselves with rigorous drilling in communication and usage.


==Tyranid Dust Stimulants==
===Tyranid Dust Stimulants===
A special combat stim made from powdered Termagaunt nervous tissue, Tyranid Dust is a commonly utilized drug among members of Exterminator Regiments. Inducing in those who consume large quantities of it the ability to "see" Tyranid warp signatures, at the cost of their ability to see color. Those who consume such quantities of "'nid Dust" are also prone to losing their self control, entering a hyperfocused trance, in which they will obsessively seek out and attempt to kill any Tyranids they can find. Killing Tyranids in this state tends to induce a strange trance-like state that allows users to better resist Tyranid psyker attacks.
A special Combat Stim made from powdered Hormagaunt nervous tissue, Tyranid Dust is a commonly utilized drug among members of Exterminator Regiments. Inducing in those who snort large quantities of it the ability to "see" Tyranid warp signatures, at the cost of their ability to see color. Those who consume such quantities of "'nid Dust" are also prone to losing their self control, entering a hyperfocused trance, in which they will obsessively seek out and attempt to kill any Tyranids they can find. Killing Tyranids in this state tends to induce a strange trance-like state that allows users to better resist Tyranid Psyker attacks, an invaluable trait when facing down Broodlords.


==Standard kit==
The use of Xenon is closely guarded secret outside of the Exterminators, and an open secret within, innuendo and doublespeak composing entire conversations when referencing the dangerous Combat Stim. Commissars entering a Tyranid Hunting Exterminator unit (which is the large majority) quickly discover the origin of this sickly drug, and its pervasiveness. Used as a moist snuff or chaw to produce a consistent hyperactive state, rolled like a lho stick and smoked to ward away exhaustion and allegedly prolong life or mixed with Hua Yuanese sewer herbs to induce a heavy stupor (often used whilst on leave), mixed in tea to combat aging and relieve soreness of the muscles, and most dangerously as a glowing white snorted snuff.
One field uniform


One set of poor weather gear
Snorting the drug produces the most potent effects, sending those who are heavily addicted to the drug into homicidal rages against the drug's progenitor xenos.


One lascarbine (Main Weapon) with four charge packs and the Compact modification
====Directions to produce Tyranid Dust====
Required Materials:


Two Frag Grenades
*Four ounces of Hua Yuanese Mind-Mold
*Tyranid Subject


Two Smoke Grenades
For safety one should don a Void Suit or similar protection, and for best results one must capture a LIVE gaunt, although the results can be produced as long as the subject's brain is intact and the creature has been dead for no longer than 12 hours. Termagaunt adrenal glands can be used as well but will create a much tamer product. If the subject is deceased only the head is necessary.


Two Krak Grendades
1. Expose the cranial cavity of the Tyranid subject by removing the cranial plated carapace


One suit of light carapace armor
2. Sprinkle the mind mold on the immobilized or dead Tyranid organism's exposed brain, ensuring proper coverage of the exposed area.


One microbead
3. Wait until the Tyranid's immune system starts showing signs of repelling the infection, or if using a deceased subject wait for about 20 minutes.


One Respirator/Gas Mask
4. Using a flamer or similarly intense source of heat, exterminate the Tyranid. When using a decease Tyranid just sear the brain without melting it


One rucksack or sling bag
5. Extract any swollen nodules from the burnt husk.


One set of basic tools
6. Dry them, then crush them into a fine powder within 14 minutes of extraction.


One mess kit and one water canteen
If done correctly the final product should be a fine, glowing white substance. The color and brightness of the glow indicates purity.


One blanket and one sleep bag
After taking a dose, which lasts 1d10+2 hours, a character does the following:
Make a Challenging (+0) Toughness Test. If the character fails by three degrees or more, they are considered infected by Mind Mold (see Dark Heresy 2nd Edition Core Rulebook). Upon success, the character gains the Forbidden Lore (Tyranids) skill at rank 1 and they must make a Challenging (+0) Willpower Test. Success grants the character immunity to Fear effects originating from Tyranids, plus the ability to automatically detect all Tyranids and Genestealers within a number of meters equal to their Perception Characteristic.


One rechargeable lamp pack
==Standard kit==
 
*One Field Uniform
One grooming kit
*One set of Poor Weather Gear
 
*One Lascarbine (Main Weapon) with four Charge Packs and the Compact modification
One set of cognomen tags or equivalent identification
*Two Frag Grenades
 
*Two Smoke Grenades
One primer or instructional handbook
*Two Krak Grenades
 
*One suit of Light Carapace Armor
Combat sustenance rations, Two weeks’ supply
*One Microbead
 
*One Respirator/Gas Mask
Tyranid Dust stims x 14
*One Rucksack or Sling bag
*One set of basic tools
*One Mess Kit and one Water Canteen
*One blanket and one Sleeping Bag
*One Rechargeable Lamp Pack
*One Grooming Kit
*One set of Cognomen Tags or equivalent identification
*One Primer or Instructional Handbook
*Combat Sustenance Rations; Two weeks’ supply
*Tyranid Dust stims x 14


;Enlisted Ranks: One Mono Knife
;Enlisted Ranks: One Mono Knife
;Officer Ranks: One Cerimonial Blade.
;Officer Ranks: One Ceremonial Blade.


=The Crunch=
==The Crunch==
;Regiment Classification: Standard Guard Regiment
;Regiment Classification: Standard Guard Regiment
;Regiment Demographic: Firstborn
;Regiment Demographic: Firstborn
;Nature of Recruitment: Standard conscription
;Nature of Recruitment: Standard Conscription
;Homeworld Designation: Hive World
;Homeworld Designation: Hive World
;Homeworld Terrain: Dead World
;Homeworld Terrain: Dead World
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;Regiment Enemies: Tyranids
;Regiment Enemies: Tyranids


=Only War Statblock=
==Only War Statblock==
'''''Hua Yuan 1st Exterminator Regiment'''''
'''''Hua Yuan 1st Exterminator Regiment'''''


;Hive world: +3 to any two of Agility, fellowship, and perception
;Hive world: +3 to any two of Agility, Fellowship, and Perception
;Skills: Common Lore (Imperium), Deceive, and Linguistics (Low Gothic)
;Skills: Common Lore (Imperium), Deceive, and Linguistics (Low Gothic)
;Accustomed to Crowds: Crowds do not count as difficult terrain, When running or charging Hive worlders take no penalty to agi tests to keep their feet.
;Accustomed to Crowds: Crowds do not count as difficult terrain, When running or charging Hive worlders take no penalty to Agility tests to keep their feet.
;Hivebound: -10 Survival checks outside of artificial environments.  
;Hivebound: -10 Survival checks outside of artificial environments.  
;Urban Violence: Start with one of the following talents; Heightened Senses (Hearing), Paranoia, or Unremarkable.  
;Urban Violence: Start with one of the following talents; Heightened Senses (Hearing), Paranoia, or Unremarkable.  
;Starting Wounds: Start with -1 wound.
;Starting Wounds: Start with -1 wound.
;Commander type: Maverick (2 points)
;Commander Type: Maverick (2 points)
;Starting talents: Resitance (Fear)
;Starting talents: Resistance (Fear)
;Regiment type: Line Infantry (2)
;Regiment Type: Line Infantry (2)
;Characteristics: +3 Strength, –3 Intelligence
;Characteristics: +3 Strength, –3 Intelligence
;Starting Skills: Athletics
;Starting Skills: Athletics
;Starting Talents: Rapid Reload
;Starting Talents: Rapid Reload
;Standard Kit: One M36 lasgun and four charge packs per
;Standard Kit: One M36 Lasgun and four charge packs per
;Training doctrine: Close Quarters Battle (5)
;Training Doctrine: Close Quarters Battle (5)
;Starting Talent: Double Team or Combat Master
;Starting Talent: Double Team or Combat Master
;Special: Members of regiments that specialise in Close Quarters Battle gain an additional +10 bonus to all Ballistic Skill Tests made at Point-Blank Range.
;Special: Members of regiments that specialize in Close Quarters Battle gain an additional +10 bonus to all Ballistic Skill Tests made at Point-Blank Range.
'''Favored Rare Weapons'''
'''Favored Rare Weapons'''
;Basic: Meltagun
;Basic: Meltagun
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'''Special Rules'''
'''Special Rules'''
;Tyranid Dust Stims: When taken in near overdose levels (5 doses) drains color from the user's vision and reveals Tyranid and genestealer warp signatures. Gives the user an overwhelming desire to kill any seen Tyranids, and must pass a -40 willpower to retreat from combat with Tyranids. Each Tyranid killed in melee by the user while affected grants +5 permanently for willpower tests against Tyranid psykers to a max of +30.
;Tyranid Dust Stims: When taken in near overdose levels (5 doses) drains color from the user's vision and reveals Tyranid and Genestealer warp signatures. Gives the user an overwhelming desire to kill any seen Tyranids, and must pass a -30 (Very Hard) Willpower to retreat from combat with Tyranids. Each Tyranid killed in melee by the user while affected grants +5 permanently for Willpower tests to defend from psychic powers and effects from Tyranids to a max of +30.
 
=Writefaggotry=
 
==I Have Fought Them==
I have lived in the underhive for longer than most, and am one of the few survivors of restoration movement. We mutants and outcasts had gathered arms and numbers for years under Boss Toad. Boss Toad's dark rituals made us green and near impossible to kill, when we declared open rebellion against the hive lords we were unstoppable, or so we thought. We had heard a company of hive warfare specialists had been brought from off world. We remained arrogant in our might as we tore through PDF and arbites with our number and toughness. Boss Toad made more green ones every day. The day after Boss Toad set up his headquarters in the captured water treatment plant we thought we had won. Boss Toad began to work a spell on the hive water supply that he said would ensure our victory. Then as we roared in victory, the world exploded in a haze of brightness and furious colors and sound. Then figures dripping the same ooze of colors repelled through the windows spewing light blue flames.
 
I saw Boss Toad flee in the crossfire to his captured chimera. These blazing blurs of pink and green didn't even pursue the Boss, and detonating more of their sound and fury disappeared as soon as they arrived. The haze cleared just soon enough that I managed to watch Boss Toad start the armored vehicle and I could see it explode in flare of pink. Our might brought low by a car bomb the rebellion faltered without leadership or our source of green ones.
 
==Made in the Image of the First==
Journal of Recruit Pvt. Trang, 132rd Exterminators (confiscated and destroyed)
 
Foreign hives are a special hell, but they are our hell. We like killing wannabe gangers in our backyards, that's easy, no need to try. Just bust down the door and let loose, if some escape, we cut them off a corridor down and finish the job. Try ambushing a xenos hive mind in unfamiliar terrain. Damn near impossible. Just avoiding ambushes is hard enough, getting shots off is almost a luxury before you're swarmed with bugs. So we need an edge, “Guant Stalkers”. The medics are making some seriously sketchy drug with stuff they brought from home and fucking 'Nid bits. They gave it to some quiet veterans in each squad who seemed familiar with it, those poor bastards with that dead stare in their eyes. Those guys left for a bit, and came back to their squads in a blood haze.
 
When Corporal Zhang returned the squad, the Red Pole sergeant put him in point. Within seconds, he broke into a sprint we didn't think was possible, with a bizarre, wordless determination. Everyone was bewildered, but he sprinted ahead, just calling out locations of things he shouldn't know. “Six little gun bugs and a Psyker bug below us, approaching.” We snapped back, secured breaching charges to the ground and waited. Zhang called, “40 meters... 25... 10... now.”
 
As our Red Pole blew the charges we threw in Blinkers. Zhang hit the ground the same time they did, his silence broken by deranged screams, armed with a fucking monoknife in one hand and a lascarbine in the other. We staggered for just a moment, switched on our filters and jumped after Zhang, the dust of the Blinkers filling the hallway. We poured las fire in the direction of the 'thrope, while Zhang was chopping and screaming in a crowd of termagants in the periphery. At least, that's what anyone could put together in the middle of a fire-fight full of lights and color. The 'gant bits flying everywhere was our major clue. After it taking a more shots than from a lasgun than anything should, the 'thrope quickly regained its bearings and threw witch fyre at us. Two good squadmates went down, blood splattered on the inside of their visor and leaking from their ear-slits, injuring most of the rest of us. We reopened fire as soon as the Emperor would let us, finally boiling that big bastard inside out with lasfire. We turned around to support Zhang, but found him covered from head to toe in blood 'n guts, grappling two on a pile of dead bugs. We wasted them while they were still disoriented by our entry enough to be pinned down. As the dust settled we saw Zhang, minus several of his fingers and pint of blood, holding a ripped off xeno's arm, and slamming it into his foe's head, with his knife was stuck in the xeno's gut.
 
Sarge shouted to him, “anymore bugs nearby?”, despite only being a few feet away. Zhang snapped his gaze up from the xeno corpse pile, making the greener of us jump a little, and looking back with glazed over eyes. He murmured, to no one in particular, “nothing left on this level. The bugs are pulling back to the under hive. We go there next.” Our medic hastily hit him with a sedative, and brought him back to our checkpoint fire base on a stretcher.
 
As we made our way to firebase, our Red Pole looked at me and joked, “A rookie survived, looks like our Leftenant will have some explaining to do,” the rest of the men started to laugh, until we remembered Zhang.
 
Sure enough, as soon as the rest of the platoon was back from 'Nid hunting, everyone with a rank less fancy than one a commanding officer might have was called to a “special training session” with the Platoon Red Pole and our Leftenant.
 
We were lead into a real barebones room,  a re-purposed conference hall from the hive hotel we were using as a firebase. As soon as the last of us trickled in, the Platoon Red Pole locked the door behind us. The Leftenant stood in the front, surrounded by tired and sweaty guardsmen on all sides. “At ease, men. Congratulation on your promotions gentleman, you ten are now lance corporals and receive rights and traditions as Exterminators. Taking a few 'Nid skulls is no longer a punishable offense for you boys.” We shivered with a nervous pride. Most of us joined up from whatever shit-hole corner of The Garden we came from just to hear those words. “Any fool can blast a ganger coughing smoke” we all heard a thousand times back in basics, "hell, they do that themselves. The only guardmens worth a damn are the ones who can take home more of themselves than 'nid trophies they nab." We poor bastards, knowing more would die during this campaign than make it home, were swelling with an invincible pride. Hell, some of the boys even shed a tear.
 
“But,” continued the Leftenant, “Those rights come with hefty responsibilities, you will now be privy to the secrets of the Exterminators, and how it is some of the regiment manage to survive the fight with Tyranids. By being here you agree to keep these shameful secrets.” We would've agreed to arm wrestle with Orkz, we were so drunk off pride. “It's no secret to those inducted that the use of stimm synthesized from termagant nervous tissues circles around the garrison. The mere knowledge of it's existence is near enough to get everyone in the regiment executed for high heresy. The common practice is to mix diluted powdered 'guant brain with another compound found our home hive made from some mushrooms you men might be acquainted with. As it would have, this fungi has patterns that closely resemble that of a Tyranid strand of DNA. If ingested the user can see 'Nids through walls but all color drains his vision and he develops an overwhelming desire to kill. It takes a disciplined user to communicate to his team while under its effects, and the side effects are immense and debilitating, more than likely crippling for life. When this substance is offered to you by a fellow guardsmen, weigh the risks long and hard before you accept his offer.”
 
“You won't be operating in combat unless you have the experience necessary to keep your composure. The risk for friendly fire and jeopardized missions is far too high to allow fresh recruits on the battlefield under their influence. Any of you here today found ingesting this substance will be imprisoned, stripped of your rank, and possibly court marshaled. That is the dangers of partaking in this.”
 
He elaborated, “Introducing this substance into your system should only be down when you are as good as dead regardless.”
 
A grim silence fell over the room. I felt bold, still riding the high of the promotion, and asked, “Excuse me sir, but if this is so dangerous and heretical, why allow this to continue, sir?”
 
“Well,” said the Leftenant with the same somber tonality, “The drug is widely spread throughout the entire guard forces of Hua Yuan with direct contact with Tyranid forces. It is easy to synthesize, being done so on very insular levels. This makes it very hard to regulate and monitor. You had a firsthand account of what the substances capabilities are today, didn't you corporal. Despite the dangers, it can get some results that simply can not be ignored. Your Sargeant elaborate on the history of this practice.”
 
Our eyes turned to the Platoon Red Pole, a very large imposing man for a hive fighting unit. He was a something of a legend to us, he had been a member of the First before being transferred to us. He rarely spoke but carried a powerfist and wore what appeared to be carnifex fore claw carapace on his forearms and shins. To say he was pants-shitting intimidating was an understatement. He was sent to us after turning down a slot in the stormtroopers.
 
The Red Pole began in monotone as if it were prepared speech, “Near one hundred years ago, before the First were the famed regiment they are to today, they were conducting pre-operation preparations on of their introductory missions, a raid on a violent new gang in the lower hive. An offworld black-marketeer approached the newly constructed barracks a few days before the mission was set to commence. Some say it was Ollianus Pius himself come to aid his new brothers in the Guard, other say it was a missionary prophet blessed with a vision of the future, and the less religious minded say it was an Inquisitor who simply wanted to use us for an experiment. Nevertheless that man gave the founders’ of the First the first doses of 'Nid Dust. The results of ingesting it were horrific, but effective. It was a natural progression that popular stimms would be mixed with it.”
 
"This is more than likely all bullshit", he said flatly. "In reality, it is a used as a coping mechanism for the more psychologically damaged exterminators. It heightens what dulled senses are left after the many engagements an exterminator must go on. I have seen this make men perform miracles during engagements, slowly destroying what may be left of them in and out of combat. " being the sensitive man he is, he finished his warning with, "if any of you make this known to the inquisitorial forces, you will be executed as the heretic you are."
 
He returned to his tale, “The next day several of the First inhaled it before assaulting the Ganger headquarters despite the leftenant's very thorough warning. Thanks to this, we were able to become aware that the compound was laced with late generation genesteeler breed children. Had we entered with intent to save the kids we would have been massacred, had the first 'Guant Stalkers not seen through their deception proceeded to rip through them in a rage. The Exterminators would have been destroyed to man on their first mission. Instead, they were destroyed in a much slower, more productive process of injections.
 
After that we agreed to keep use using the Dust and keep it secret on pain of death. Anyone who reveals this is killed, along with their entire bloodline.”
 
==I Have Lead Them==
Personal Journal of Commissar Phisk
entry 167
 
I have been assigned to the Hua Yuan Exterminators after reports of possible xenos corruption among the Veteran members. I linked up with the Exterminators Vets during one of their many recruiting trips home. I've met the Exterminators Vets briefly before they went throughout the hive recruiting, and their armour is very impressively reinforced with 'Nid carapace. I noticed however an abundance of 'guant skulls on some of the troopers as well small hole drilled in the base of 'guant skull that has been the source of these rumors of xeno corruption and worship. After dismissing the men to their recruiting duties I choose to follow an Exterminator officer covered in many xeno skulls including one that was yet drilled and seemed to be sealed in wax. I assumed tailing him would be easy due to his distinctive neon armour, however in the neon flashing light of the hive he was a challenge to track down. Through diligence or luck I followed him and witnessed their method of recruiting officer's first hand. The officer went to upper hive and collected his highborn volunteers and lead the young men deep into the lower hive.
 
The officer candidates were lead into an empty warehouse facing 10 enlisted Exterminator regulars and told to kill them. Those who did not immediately charge were dismissed. Hive War requires speed and aggression. The 5 brave souls who did charge were beaten nearly to death by waiting exterminators The officer, who I had begun to assume was a medical officer, stitched their major bleeding and then choked them unconscious. He then drilled that small hole in the 'Nid skull and mixed it a grey powder with the juice he extracted from the skull. To my misfortune I was then grabbed by two carapaced veterans who had discovered my vantage point. I firmly told them to unhand me or face death, but was ignored as they choked me to unconsciousness in a similar way as their recruits.
 
I was roused roughly outside of a small hab-block. With my five compatriots I was asked if I wanted to lead Exterminators and handed me two neon orange knives. Before I could voice my indignation, a rebreather was strapped to my head and I began to inhale the Tyranid compound. As I was pushed into the hab-block as the color faded from the world and I desired only its return. The drabness of the world enraged me as I charged into the block. Then I was saw the source of the drabness, xeno cultists in the hab, and charged them with my knives to which color returned as I killed and purged, the deception of human appearance faded as I saw the truth of these genestealer cults, I saw my allies gain color as they killed alongside me, then when we seemed overwhelmed and prepared to fall in this hell. The Exterminators crashed into the hab-block through the windows killing like neon angels. I awoke in their barracks feeling more ill than I have felt in my entire life, but reassured in purpose to fight alongside the Exterminators, although I felt the world still lacking somewhat in color until I donned my new commissar coat with comfortingly glowing pink and green before my eyes.
 
==On Xenon or 'Nid Dust==
Commissar Phisk's Report on Xeno Corruption [unsubmitted at request of the Ordo Xenos][Practice is Probationary Sanctioned for research purposes]
 
If one is to inspect the Tyranid trophies of an Exterminator, a rare thing as they tend to be quite protective of them, they would find that every single one has a uniform hole near the base. This whole is generally used for mounting, but is actually created for an entirely different purpose. The extraction of the Tyranids adrenal glands. The Exterminators are known to produce a wide variety of combat and leisure drugs from the chemicals that can be found therein. Usually taking the form of an iridescent and fine powder, every Exterminator has a unique ritual involving their consumption. Some smoke it, others snort it, a good number inject it, some eat it or mix it with recaf like a sweetner, and some still have figured how to huff it as an aerosol. In any form of administration the combat variet of the Tyranid sourced drugs invariablely increase reaction time, aggression, and even enhanced unit cohesion among those Exterminators who do it as a group. It's withdrawal symptoms are, unfortunately, punishing. Ranging from violent seizures, severe narcolepsy, or even hallucinations of being a Tyranid part of the Hivemind have been reported. This, combined with it's unusual sourcing and the insular nature of the Exterminators has meant the glittering Tyranid Dust has not spread beyond the Exterminators.
 
==With the Colonel==
One week after my brush with Xenon, I ordered to the Regimental Command office. My head ached like it had never before, making a mockery of my attempts to remain composed, moreso as I knocked on the Colonel's office door.
 
"Come in."
 
I stepped into the dim room, the lone occupant eyeing me from across his spartan desk. “Greetings Commissar Phisk.” Standing, Colonel Hong met me with a well mannered bow. “I trust your... unscheduled visit to the underhive was at the very least enlightening?”
 
Smug bastard, right though he may be.
 
“I understand you came here suspicious of our eccentricities," he said, gesturing to a chair before his desk. As I eased myself into the chair, he continued talking. "You may be wondering why I requested a commissar from outside the local Schola as opposed to one who would be better familiarized with our dance on the razor's edge of corruption.” I found the Colonel's self-assuredness stunning - he would risk a report of heresy to Munitorum and the Commissariat? I could but trust the Colonel had a good reason.
 
He looked back at me with a wry grin as he lit a cigar with a vaguely familiar odor. As his face settled back to a more somber expression, he continued. “It's no secret among the brass here that a major bug invasion is imminent in the next ten years, and the 1st will be in the thick of it. When the time comes, they could be possibly the most important regiment involved. The problem with our local Commissars is they are only experienced with dealing with our inferior penal regiments. Conscripted losers of gang wars, dosed to the hilt with 'Nid dust, given trash local las guns, and poured screaming on the Tyranid fire in hopes of quenching it. The lead of our Schola Commissar-General Fengxian is rumored to want to install one of his commissars in the first to expand his influence. His commissars don't care that the Exterminators are specialists, real soldiers, but explaining to a Commissar who leads little better penal units that charging directly through a tunnel after your enemy in a hive is never a good idea, and you're likely to end up with bolter holes in your head."
 
"I believe a commissar who has survived as long as yourself will realize the need for tactical discression. Your presence here keeps one of Mao's lackeys from compromising the First. If Mao has the backing of The First he could demand theater command from the Praetorians, the ambitious bastard.”
“But you want to someone who will allow your men to operate with their 'cultural' differences permitted." I paused, wondering if he knew of my contacts in the Inquisition. "You would have killed me in an instant if you thought I would inform superiors of your Tyranid Dust.”
 
“Huan Yuan is a dangerous place for off-worlders,” he said, eyeing me through the smokey air. Not breaking eye contact, he slowly handed me one of his cigars.
 
“Welcome to First of Hua Yong. The Hive fleet will fall here, or no where"
 
==Alone in Glory==
The underhive signage vibrated and flickered. Its harsh purple glow cast Private Hsien’s shadow down the hall as he stepped through the hab unit’s open door and into the waiting darkness. Hsien could almost taste the shadows there was something palpable in the air, vaguely electric, and it wasn’t the usual stench of the lower levels. Outside of the narrow column of sickly neon light seeping past his body, the room was abnormally dark. The guardsman silently raised his lasrifle to his shoulder, readying his finger on the trigger, and dropped to a crouch. He swore softly under his breath, cursing the eternal hum of the underhive core. He couldn’t hear a thing, and didn’t dare step back outside. He was being watched.
 
In one quick motion, Hsien dropped his left hand, activating his adrena-kit and snatching the grenade from his belt. The “Hua Yuan Special” chirped briefly as he pressed the cycle button and tossed it underhand. There was no detonation when it met the floor, but a split second later the ‘nade projected a myriad of bright lights in every direction, each thin line tracing a random pinpoint pattern as it danced across the walls. The grenade simultaneously flashed a single bright white light once and began to emit a steady stream of shimmering pink smoke. The darkness was illuminated for a brief moment, and Hsien could see the creatures – a half dozen hunched, twisted figures with inhuman shapes, waiting in the far corners of the room. Blinded, each hissed, but Hsien was already moving. He blasted one creature’s head straight from its shoulders, a bit of gore splattering across its partners’ faces, then ducked, rolling into the shadows just as the monstrous abominations sprang into action.
 
The creatures may have been raised in the dark, but they were no match for Hua Yuan’s finest in the thick fluorescent smoke. As the Special’s bright tracer lines spun around the room and pierced through the haze, Hsien used them to judge the distance of each creature. He blasted the nearest two in quick succession – one crashing to the ground as its knee evaporated, the other left clutching what was left of its face. The three survivors were almost on him now, but Hsien was ready. As the first creature reached out to grab him, he fired into its chest at point blank. The body fell away, still grasping towards him futilely, and Hsien bashed another with the butt of his gun and it, too, collapsed. The private felt a clawed hand tear across his shoulder, but the adrenaline mixture pumping through his veins dulled the pain. He spun on one heel, ducking a second swing, and downed the creature with two quick shots to the abdomen. The private didn’t allow himself a second to catch his breath. The xenos he’d bunted earlier was getting back up, and he couldn’t allow that. He screamed and unleashed a volley of orange las bolts, cutting it in half at the waist. As if the Emperor himself were directing the show, the Special ended its routine just as the cultist’s upper body slid to the floor. Hsien couldn’t help but grin – not a bad performance, all things considered.
 
=See Also=
 
[[Hua Yuan|Hua Yuan, home of the titular regiments]]


==See Also==
*[[Hua Yuan|Hua Yuan, home of the titular regiments]]
*[[Hua Yuan Exterminator Writefaggotry|Writefaggotry for culture and stuff]]


=Gallery=
==Gallery==
<gallery>
<gallery>
File:Hua Yuan Regimental Banner.png|The Regimental Colours of the 1st Exterminators
File:Hua Yuan Regimental Banner.png|The Regimental Colours of the 1st Exterminators
File:Hua Yuan Firebreather Division.png| The banner of the Hua Yuan Firebreather Division
File:Hua Yuan Firebreather Division.png| The banner of the Hua Yuan Firebreather Division
File:5th Scouting Division.png| The 5th Scouting Division's Colors and motto "five minute Response Unit"
File:5th Scouting Division.png| The 5th Scouting Division's Colors and motto "five minute Response Unit"
File:Colonel Yeoh Hong color.png|Colonel Yeoh Hong. The leader of the Hua Yaun 1st
File:Hua_Yuan_Guardsman_single.png|A member of the guard stationed on the upper levels
File:Hua_yuan_trooper.jpg|A scout in the elite Five Minute Response Unite
File:Hua Yuan 1st Flash and Clear.png|Two Guardsmen of the Hua Yuan 1st Exterminators preforming a Flash and Clear Room breach during intense hive combat.
File:Hua Yuan 1st Flash and Clear.png|Two Guardsmen of the Hua Yuan 1st Exterminators preforming a Flash and Clear Room breach during intense hive combat.
File:He Yuan Exterminator Soldier and Officer.jpg|A Basic Guardsman and his Sergeant in Combat dress
File:He Yuan Exterminator Soldier and Officer.jpg|A Basic Guardsman and his Sergeant in Combat dress
Line 271: Line 260:
File:Regular Uniform.png|A member of the regiment sporting his off-duty uniform
File:Regular Uniform.png|A member of the regiment sporting his off-duty uniform
File:Hua Yuan arbite.jpeg| Fresh members are given enforcer duties in the hive, Preforming the job of Arbites. Ruthless in rooting out heresy and Mutation.
File:Hua Yuan arbite.jpeg| Fresh members are given enforcer duties in the hive, Preforming the job of Arbites. Ruthless in rooting out heresy and Mutation.
File:Original Colour scheme.png|The First Rendition of the Regimental colour scheme
File:Original Color scheme.png|The First Rendition of the Regimental color scheme
File:Hua Yuan Nid Covered.png|A Hua Yuan Veteran Sporting his hard won Trophies.
File:Hua Yuan Nid Covered.png|A Hua Yuan Veteran Sporting his hard won Trophies.
File:Hua Yuan 1st Sentinel.jpg| A Sentinel in service of the Hua Yuan Exterminators. Mounted with Specialized gear in line with the Regiments 'Colors and Mayhem' doctrine of hive warfare
File:Hua Yuan 1st Sentinel.jpg| A Sentinel in service of the Hua Yuan Exterminators. Mounted with Specialized gear in line with the Regiments 'Colors and Mayhem' doctrine of hive warfare
File:Hua Yuan 1st CO colored.png| An officer armed with a Powerfist.
File:Hua Yuan 1st CO colored.png|An officer armed with a Powerfist.
File:Hua Yuan 1st Sergeant.png|An Exterminator resting after a battle.
File:Hua Yuan 1st potshot.jpg|A trooper figthing through the rubble of the battlefield.
File:Hua Yuan 1st Hellfire.jpg|Hive fighting can get a bit too hot sometimes.
File:Hua Yuan 1st nidbits.jpg|Sometimes it gets even meshier
File:Hua Yuan 1st Commisar.jpg|A Commissar donning the Exterminators standard usual color pattern.
</gallery>
</gallery>


=External Links=
==External Links==
Thread Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=hua+yuan
*Thread Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=hua+yuan
*Random Misarchived Thread: https://yuki.la/tg/45591559


[[category:Warhammer 40,000]][[Category:Imperial]][[Category:Imperial Guard]][[Category:/tg/ 40,000]]
[[category:Warhammer 40,000]][[Category:Imperial]][[Category:Imperial Guard]][[Category:/tg/ 40,000]]

Latest revision as of 10:22, 21 June 2023

Hua Yuan Exterminator Guardsmen
Battle Cry "Nullus est instar Domus!"
"給點顏色你看看!" (Gei diǎn yánsè nǐ kankan!)
Founding Sometime in the 41st Millennium
Homeworld Hua Yuan
Strength 1200 regiments
Specialty Hive Warfare, Surgical Strikes, Lights and Noise
Allegiance Imperium of Man
Colours Cyan, Hot Pink, Beige and esoteric camo patterns.
Two Guardsmen of the Hua Yuan 1st Exterminators performing a Flash and Clear Room breach.

Cyberpunk Hong Kong/Kowloon Imperial Guard. What could go wrong?

A continued affirmation that /tg/ will stop at nothing until the grim darkness of the 41st Millennium contains every single conceivable thing ever. Or, you know, that there are some pretty robust creation tools that fa/tg/uys are able to use prolifically and to great benefit. Also garden park is more of a Singapore's initiative.

The Exterminators[edit]

The Regimental Insignia: Yuan, The Garden.

In the grimdark depths of Hua Yuan's singular, eponymous hive city, there are only gangers, dead bugs, and disco. Or, at least, that is the hive’s reputation. The Hua Yuan Regiments are experts in pest control, shock and disorientation tactics, and urban warfare, none more so than the Hua Yuan 1st Exterminators. The regiment is renowned for their use of neon-colored and luminescent-adorned armor, initially intended to blend in with the underhive’s unique lighting arrangements. Over time, the Exterminator regiments came to incorporate their "unique" aesthetic taste into their regimental tactics, making extensive use of fireworks, disorienting lights, and multicolored smoke bombs to confuse and isolate enemy units. The Exterminators’ ranks are drawn from the first-born children of all classes of the cramped industrial city; Administratum clerks have speculated that the decision to include underclass conscripts may explain the Exterminators’ penchant for leaving colorful graffiti everywhere they're deployed. Despite these eccentricities, their origins in the extraordinarily-cramped and dangerous mining city have made the Exterminators ruthlessly efficient when confronting hive gangers, on other worlds or their own.

Of the 1200 odd regiments that have been created on Hua Yuan, nearly one half of them are "Exterminator" regiments, specializing in their distinctive style of bright, loud, and up-close and personal combat. These are supported by some 250 Armored regiments, and 400 conventional guard units also trained from the firstborn of Hua Yuan.

Hua Yuan Exterminator Regiments[edit]

All Regiments raised on Hua Yuan can trace their history back to what would become the Hua Yuan 1st Exterminators. In 899.M41, following the surfacing and attempted uprising of a Gene Stealer cult, the Hua Yuan 1st Regiment became famous among the forces present for their successful engagements against the Tyranids, their familiarity with tight urban combat, and usage of unconventional tactics. Alongside the Sororitas present on the planet, they quickly assisted in beating back the infestation, and earned the nickname "Exterminators." Members of the regiment rapidly developed a hatred of Tyranids, which was only increased by some members secret use of a special Combat Stim made from Termagaunt adrenal gland which allowed them to see Tyranid warp signatures at heavy toll on their body and mind.

The massively crowded environment makes law enforcement and public order a constant issue on Hua Yuan. As a result, many of the recruits are well accustomed to violence and combat. Their temperament is rough and obnoxious, which only ever gets covered up by their extensive training in the Exterminator forces, never removed. This unique personality has led to some of the Exterminator's more cherished customs: Looting and trophy taking. Whenever they engage an enemy, whatever pieces weren't destroyed will be whisked away back home to flaunt their feats. In addition to the standard equipment, veteran guardsmen will often be adorned with Tyranid skeletal remains, pieces of repurposed tau armor (usually covered in profanity), scrap ork contraptions, and anything else they can get their hands on. Some have even looted Eldar Soulstones, incorporating then in whatever way they can.

In the aftermath of the fighting, the 1st Regiment's unorthodox tactics attracted much in the way of positive attention from Administratum and the nickname was made not just an official name for the regiment, but a unit classification as well. Their first engagement after earning this title left the Hive covered in graffiti saying "Exterminators were here".

Since, over 500 Exterminator Regiments have been created on Hua Yuan, all building upon the unique training and tactics of the 1st Regiment. These regiments are sent far and wide across the galaxy, as they have become quite the commodity in the fight against the Tyranids. In their extensive conflicts with the Tyranids, they've developed quite a number of successful tactics and techniques, tried and true.

History and Background[edit]

The concept of the Exterminator combat doctrine is evolution in its purest form. Before the Praetorians discovered the lonely moon, the gangs and sects ruled the hive, whilst the proto-nobility manipulated these forces against each other to maintain their power. The Exterminator practice of free-running was born in this urban crucible, sliding around the sloped sides of the burgeoning hive, and sprinting in and out of the metal labyrinth the quickest and easiest way around the wreck of the Brimstone. Once the hive blossomed in full the art of freerunning, known as Yùnxíng miǎnfèi or simply Yunyun in the hive, expanded. Some gangs are legendary for their acrobatic ability, especially in the upper levels of the mid-hive, where one can better jump off roofs and actually get some air. The current urban fighting doctrine is also a formalized fighting style developed in the hive, where the battlefield is is not a simple plane, but a multitiered chessboard, in which the flow of battle is in constant motion. A Hua Yuanese fighter must be constantly aware of what's around them, even from above and below, hyperfocused on their surroundings. This coupled with agile troops makes for a highly reactive fighting force, never one to hold ground for long.

The most famous aspect of Exterminator Warfare, dubbed "Color and Mayhem", was actually a product of the enforcer gangs and PDF created by the nobility. Typically gang warfare was naturally quick and violent, but without much in the way of pretense. Using concussion grenades and tear gas was the work of law enforcement. Gangers typically liked to ambush their quarry using vehicle borne improvised explosives and simple rushing assaults. The transient and quick paced flow of battle was combined with the raid style opening of combat, which ultimately co-evolved into making the battle space as usable as possible, in the Tyranid invasion.

The Genestealer cult was quietly flourishing in the bowels of the ship, then expanded even further when the hive began to grow around the wreck. By the time the PDF and gangs where finding a common enemy in something that wasn't entirely a gang or a cult, the splinter had already found them. When the hive ships, tossed into orbit by the abating warp storms and subsequently crashing, arrived in Hua Yuan. everyone that could hold a weapon became a soldier, and the line between sect, gang, and enforcer was eradicated. The unlivable atmosphere, coupled with the absolutely barren landscape forced almost all of the invasion to take place within the hive. It was here, in the event known as the Fall of Seven Walls, in which the hive was beset on all sides. The gangs, cults heretic and faithful alike, and those who upheld the law banded together to repel the Devourer. Surgical precision met chaotic and frantic fighting. The gangs taught the law the delicate art of fighting dirty, and the PDF instructed the criminal element on how to properly conduct themselves in the field of battle, and the sects provided a sense of fearlessness and ruthless fanaticism that only those who believe their souls saved could.

The Tyranid threat forced them into a cohesive fighting force, and in a surprising show of solidarity, all levels of the hive where fighting as one. The Hive Mind saw that mass formations of swarming hives was proving to be ineffective, as the humans were willing to incinerate entire Hab-Blocks to deny the swarm biomass. Forced to assimilate whole cells of the Genestealer cult in order to keep numbers up, the Hive Mind adjusted its tactics rather quickly, shifting resources from ranged bioforms to more specialized bioforms such as Lictor and Genestealer broods capable of assassinating whole command structures and carnifex broods that were capable of dismantling entire hab blocks by themselves. This change in warfare caught the Hua Yuanese off guard, and the defensive was slowly becoming dismantled from within by genestealer hybrid infiltrators and assassin bioforms.

One invention finally turned the tide of war. The genesis of this dubiously heretical Combat Stim is shrouded in mystery, but its use was the catalyst that drove the Tyranid threat into near extinction. Named Xenon after the pale glow it exhibits when it it is first made similar to the element of the same name, Tyranid Dust was used to root out Hybrid's in their ranks. Although higher generations of hybrid could escape the notice of individuals under the effects of Xenon, the use of the drug saved untold lives and prevented a plethora of assassinations that would have spelled the end of the fledgling hive.

With Xenon in the arsenal of the most dedicated fighters, they developed the less famous style of fighting that gave them their name. Exterminatus.

The fighters realized, like so many before them, that the only way to defeat the enemy before them was by being relentless in their removal. They had but one choice; to extinguish the Tyranid threat completely, no matter the cost, no matter how. To this end the element Kaihonium was used as a cheap alternative to Holy Promethium, entire floors set ablaze with green, orange, blue, and pink fluorescent flame.

Others sealed off hab-blocks systematically and flooded them with poisons. Every time they would concocted a new breed of toxic fume, and they would unleash it upon the enemy, rarely allowing the Hive Mind to adjust to their tools of extermination. Hunting them through the hive these exterminators razed the city. When they could pinpoint a brood they would descend upon their quarry like hawks, busting into a hab-block and clearing it out of any and all life. If they could not find the source of the infestation they would simply ignite the area, or conduct horrifying chemical and biological warfare. It was an effective strategy, and soon the brood found itself with too little biomass to continue the offensive. The Tyranids fled underground, deep within the world's crust.

The Exterminators helped rebuild and rooted out what they believed to be the last of the Tyranids. When the Praetorians finally arrived they were inducted into the Imperial Guard wholesale, the enigmatic enforcer captain Yeoh Hong forged into a commanding officer for the regiment, and one of the most famous figures in the division.

Exterminator Company Structure[edit]

The Hua Yuan Exterminator regiments operate in a tight structure, with companies having very specific roles both on the battlefield and off.

Command Company[edit]

The Command Company is the beating heart and cunning mind behind any Exterminator force. Composed of a few Vox companies and a dedicated Honor Guard to protect the command team, the Command Company is the spider in the vast web of cell like Companies that the Exterminators employ, aggregating and compiling intel compiled by the FOBs and firebases in secured locations throughout the AO and relaying orders and directing the flow of battle.

The Command Company often operates outside the AO or in a central location relative to the AO's of the subordinate units, issuing orders via Vox, and should interference, be it atmospheric or otherwise, prevents standard communication, HQ will utilize couriers and servo skulls to relay critical orders while the companies rely on contingency plans and training to continue the mission self sufficient.

Infantry Companies[edit]

These companies form the backbone of any Exterminator regiment, no matter how specialized. Every infantryman in an Exterminator unit is considered the best of what the Hive has to offer, but even in the Exterminators the infantry are considered the best of the best. These guardsmen are highly mobile, the physical fitness standards required to remain in an Exterminator regiment after conscription are one of the leading causes of Guardsmen washing out and being transferred to a Line Infantry unit, or in more severe cases Penal units, if not executed outright.

A standard Infantry Company is composed of at least five platoons, with typically no more than ten. These platoons will fall under the supervision of a Chief Sergeant that monitors and coordinates the squads within their platoon. The platoon sergeants then report to the company commander, typically a Captain, the Major Chief Sergeant, and the attached Commissar. The Major Chief Sergeant and the Captain manage their company, coordinate with other supporting companies, and report to the command or HQ element. However the role of the Commissar is to dispense judicial punishment amongst the ranks, and maintain good order and discipline when the platoon sergeants fail to do so, which usually occurs when a Guardsman succumbs to Xenon, or Nid-Dust and is deemed unfit for service.

At the squad level a squad, or fireteam in a combat environment, revolves around the squad leader, typically a Staff Sergeant but no lower than a Sergeant (unless they die, in which case the highest ranking member of the squad will assume the position; this is typically the easiest way to receive a promotion). A squad usually has around six or seven Guardsmen, within the squad will be a variety a specialists, who train their battle buddies in their particular skill set should they die in the field so as not to cripple the team upon their death. Standard specialists within the squad consist of the medic, Voxman, designated breacher and point-man (the guardsman that performs the entrance breach in a Flash and Clear, and the first guardsman into the breached area; in more cramped situations a single guardsman can perform both roles), and the Hunter, or Xenon-boy. The hunter performs a crucial role in the squad, simultaneously a great honor and a great mark of shame upon the squad. The hunter is the designated Xenon user. While almost all Exterminators have used the malicious drug at least once, the hunter is the member of the squad that has used the drug the longest, and has thus built up a certain resistance to the most debilitating of its ill effects, but has likewise developed a crippling addiction to the vile substance. Hunters often spiral into insanity with prolonged use, viewing their squad mates with suspicion and eventually with violent fear, battle brothers slowly becoming Genestealer infiltrators in their clouded minds. Nevertheless, these Guardsmen play a vital role in routing out Genestealer infestations and preventing ambushes from stealthier bioforms, Exterminators bounding after their Xenon-boys like hunters after bloodhounds.

Armoured Companies[edit]

The armoured components of Exterminator Regiments serve to both ferry Guardsmen across less dense areas of the battlefield and to provide extra firepower when necessary

Armored companies share their footslogging comrade's experience in fighting urban combat, especially in tightly packed environments. Their tactics are therefore typically based upon area control, utilizing their heavy firepower and armor to block off major thoroughfares and working in conjunction with infantry to cut off pathways, allowing friendly units to shape the battle in their own favor.

As a result of the more practical tactical doctrine, Armored units are primarily made up of light armor, such as several Chimera variants, modified Centaur AFVs, Cyclops RDVs, and occasionally Tauros when fighting in more open environments. Additionally, due to the subterranean nature of Hua Yuan and most Hives, Armored units will occasionally utilize Termite Burrowing Vehicles to great effect to break enemy fortifications and (unconventionally,) to destabilize the very earth beneath entrenched enemy positions. Additionally, units will frequently utilize deployment of Sentinel units to supplement infantry movement, deploy dazzle weapons, and move into support positions otherwise inaccessible to other armored units.

Exterminatus Companies[edit]

Stormtrooper Attachments[edit]

Exterminator Combat Doctrine[edit]

All Hua Yuan regiments have developed their own unique doctrines, and the elite Exterminators are no exception. Relying on quick reaction times and swift operational tempos, the Exterminators offer an effective if seemingly frantic and chaotic fighting style, both in combat engagements and at the command level.

Colour and Mayhem[edit]

"I'll give you some fucking colour to see, bitch!"

– Unknown Exterminator, during a raid on a Slaaneshi pleasure-house

FOBs and Firebases[edit]

An integral part of Exterminator doctrine is the use of forward operating bases (FOBs) to maintain forward momentum when clearing out a Hive. During the initial penetration of a hive and the ensuing firefights, numerous hab-blocks will be leveled as part of collateral. This freshly created real estate is the perfect environment to set up a firebase, moving light armor and light artillery into position to secure a solid point of entry and exit that the Exterminators can operate out of. Whatever the Exterminator’s preference, however, an FOB can be anything, anywhere: a tunnel system, a rooftop, a corner candy store, just reinforce it a bit, set up patrols, and move in the equipment and you're set. Normally a Hive can't allow for a legitimate firebases in their current state, so it takes some “renovations” in order to have a fully functioning one, leading to numerous complaints from men all along the administrative ladder. The hive would be divided into stratum accordingly, removing citizens and setting up firebases that they can perform quick, surgical strikes from until an area is deemed pacified. Repeat process until the entire hive is cleansed of the Imperium’s enemies. The Exterminators are quick to set up a network of bases, the rear ones concentrated around the points of entry are for command, infirmaries, supply and respite. The forward bases get setup in preparation for the next push or in pacified areas to bring supply lines forward.

The kind of operations performed out of the FOBs can be categorized in two: The Scythe and the Scalpel. When they set up a scythe, they are meant to sweep through a particular area, going block to block in the hopes of completely eliminating any enemy presence in their particular stratum. A scalpel is used when intelligence suggests high enemy concentration within a particular area, and perform surgical strikes to either secure points for other units, cut off the enemy forces and isolate them, or outright eliminate an enemy enclave. In either scenario, the operations rely on fast, heavy handed and carefully articulated plans to maximize surprise and confusion in the enemy ranks. They won’t occupy an operating base for too long, as holding a line can cause the theater to stagnate, and when Exterminators stagnate and lose momentum they begin to lose control of the AO. They like an AO to be just as chaotic as they need it to be, in ways they can manipulate. That or they want it nice and calm, or draw the enemy's attentions so they can surprise them, but a violent gridlock or a stagnating line is the last thing they want. The Line Infantry is virtually shit. They try to constantly be on the move in a strategic sense, constantly moving throughout a hive, setting up temporary bases in order to make sure nothing falls through the cracks as they progress.

To that end, FOBs will be nothing more than staging areas with a communications company attached, parking spaces for supply transport units, and a lightly fortified command trailer. Everything will be made to be compacted down and moved ahead quickly to remain at pace with the troops advance. Medical units may be attached to these command elements, but are also forced to remain mobile, likely field surgery units set up to operate out Samaritans. Supply units follow immediately behind advancing troops, ready to prepare the next command/operations base as the AO is secured. In prolonged engagements,however, these firebases can be so ingrained and well fortified that they become permanent fixtures for enforcers and pdf’s once the Exterminators pull out and conflict ends.

Hua Yuan Line Infantry Regiments[edit]

Whilst Hua Yuan specializes in training elite hive fighting Exterminator units, between requirements for more generalized forces, washouts from the Exterminators' intense training, and increased tithe demands, conventional Guard Regiments are also frequently raised and trained on Hua Yuan. Such regiments are generally seen as mediocre forces in comparison to the more specialized Exterminator units, are equipped with relatively poorly made local Lasguns, and are the origin of the phrase "Hua Yuan lightshow."

Lacking the discipline of their more well trained brothers, the tactics used by these guardsmen are strikingly similar to what you might see during a turf war of some gangers. Rushed out to meet tithes or kicked out of Exterminator training, there's little discipline to be found anywhere in the ranks, including the officers. The Imperium at large uses them little better than penal legions, cannon fodder to flood a world with until one side stops moving first. They regularly work hand in hand with Exterminators, they act as a moving meat wall for strategic Hive swarming while the exterminators do the cool shit. There's a clear resentment on both sides, often only having their pride in their homeworld and disdain for outsiders act as a unifying force.

Because of its unsavory recruits and loose command, the regular regiments have some interesting quirks. The have a nasty tendency to loot the worlds they're deployed to, keeping what they like and selling what they don't back home, in almost a bastardized version of the exterminator's trophy taking. Tagging is another favored pastime amongst the forces, leaving all kind of profane and borderline heretical writings and pictures all over the former battlefield. Fights are common amongst the guards in a regiment, given their pride in their ganger/territorial heritage. Because of this, they essentially act as large gangs on the world's they're stationed on. Given their size, they wipe out local outfits pretty quickly leading to a surprisingly comical situation where planetary governors will sometimes ask for them in order to drop crime rates.

During prolonged occupations, where other armies put up tents, the Yuanese dig in. Less long pits in the ground, more compact network of tunnels, they feel more at home in these cramped quarters than they do above ground in the open air. These encampments tend to be several levels deep and relatively hard to detect.

They house all the necessary facilities of an army, from infirmaries to sleeping quarters, training pits, mess and operations burrow, as well as the non-essential drug dens, bars, brothels and gambling house. When there's no blown-out buildings they can all cram into, Yuanese guards often dig these series of foxholes and tunnels that they live in, called a "Hua Yuanese Trench". While it can provide some protection from enemy volleys, it is mostly a way to recapture the cramped feelings of home. Most guardsmen feel extremely uncomfortable in open spaces, even forests and jungles are quite unnerving for these men and women.

Soldiers will often keep dogs or other similar beasts that they find on the battle field for morale or to use as an extra set of eyes, and during particularly trying times, as food. After a deployment these beasts are usually left to fend for themselves in the abandoned FOBs or are eaten. Often, however, guardsmen will pay handsomely to secure the passage of animals they've grown attached to back to their garrison or their families. These beasts rarely survive the journey back to Hua Yuan. Sometimes a particularly exotic or faithful Beast will be presented to a unit commander as a meal or a trophy gift. Commanders, especially at the Regiment and Division level enjoy displaying their animal companions, as it reinforces their image as leaders worth respect in Gardeners of all levels. Xenos Beasts, such as Squigz or Kroot Hounds are never eaten, and even rarer still is it for them to be kept as pets. Those that do attempt to keep such things are either executed by a Commissar or reported to the Arbites and then the Inquisition. However commanders that would acquire such a beast usually seek approval from the Commissariat and the Inquisition, which are the same channels one must go to through to keep Xenos flesh or Xeno-tech as a trophy. Such requests are usually denied and the item in question is confiscated for Inquisitorial study, but their are cases in which a battlefield commander can display a creature such as a Kroothawk. These beasts typically don't last long in the toxic air of Hua Yuan, and those that do are often neglected in favour of less heretical companions.

Because of their lack of proper supplies most of the time, members of the guard have become experts at cooking cobbled up grub. Made from whatever they can get their hands on, their butchered taste-of-home has lead to other regiments thinking Hua Yuanese food is inedible garbage. Most known dishes are pretty modular as a result of the improvised culinary they often have to make due with. Imitation Fish Soup (鱼缸仔, Yúgāng zǐ) has three main components, imitation fish (boiled or fried), noodles, and a thick, chicken/mushroom/egg substitute stock for broth. Dried Beef and Noodles (牛肉和麵條, Niúròu miàn) is a common Yuanese dish, made from stir-fried "beef", he fen (broad "rice" noodles), dark "soya" sauce, and "bean" sprouts. Hua Yuan styled buns are pretty popular, including fruit buns (with or without a slab of butter substitute inside), cocktail buns, Satay beef buns, barbecued pork buns, etc. Youtiao (油條), is a fried dough lightly salted and made so they can be torn lengthwise in two.

Hua Yuan Armored Siege Regiments[edit]

The birth of the Hua Yuan Armored Division was entirely by accident. A less-than-competent member of the Administratum assigned all of Hua Yuan's heavy armor to them, and as result they take being a tank regiment very seriously and are very professional in the greater imperium sense. No flashy colours, no gang behaviour; they exude professionalism. They feel like the Imperium had set out to give them this task, despite it being entirely an accident. They are considered uppity for this but also they tend to survive due to it.

The 1st Hua Yuan Armoured and their successor regiments consists almost entirely of Leman Russ battle tank variants due to their origins, but since proving themselves and their adopted doctrine have implemented Basilisks and their variants into service as well as Bombards, Colossi, Ragnarok and Thunderer Siege Tanks. However in more recent engagements the Armoured Regiments have utilized Deathstrike Launchers and Manticores as well as Hades Breaching Drills to great effect during Hivecracking engagements.

"Hivecracking" is a form of siege warfare utilized by most armoured Hua Yuanese regiments. The optimal Hivecracking tactics are to encircle the hive in question and advance, utilizing fixed gun emplacements, mobile artillery, and armoured elements. Typically fixed artillery, either provided by the host planet, another Regiment, or by the sparse few artillery companies some Siege regiments have, and is used to highlight strategic weak points and draw fire from the advancing mechanized elements.

The tanks and other wheeled and tracked assets usually harry defensive positions and attempt to create breaches to be utilized by Exterminators waiting in reserve. Destruction is often extremely precise and thoroughly calculated, so as to not invalidate any maps and layouts of the hive. Typically six breaches will be attempted to be made, six on around the sides and one in the center, either through insertion in the top or through tunneling efforts made by the Exterminators, mimicking the horrific "Seventh Wall Fall" event in Hua Yuan's history. The Exterminators then perform a "Flash and Clear" on a theater wide scale, Companies rushing into the breaches at intervals, so the enemy can't fortify any one position, then rendezvous in predetermined locations or an auxiliary location. When fighting enemies such as Tyranids the Exterminators will usually choose to utilize only two flanking breaches so as not to spread their numbers thin.

The Armoured units stand in reserve and provide covering fire and will finish off enemies flushed out from the breach. Once the outer layers of the hive are secured they will usually close in, denying the enemy any escape and providing semi-permanent firebases or fully operational installations for allied force

Hua Yuan Penal Regiments[edit]

Penal regiments, known as 地獄害蟲, or Hell Vermin, are where the captured criminals of Hua Yuan are sent to be punished. Penal regiments' recruits on Hua Yuan are people from all walks of Gardener life, whose new job it is to act as a human bullet-detectors. These men and women lead hard, sad, and extremely short lives during their tours of service. The Penal regiments are used almost exclusively as the initial frontal assault, first ones to saturate the area with bodies in the hopes that they'll sponge up all the bullets for the Regulars and the Exterminators. Tactics involving these units include sending them out into open fire or down potentially dangerous hallways to get a fix on where enemy concentrations are by the body count. They come equipped with shoddily made Lascarbines, an extremely bright hot pink or neon yellow prison uniform (making them an easier target), and explosive collars that detonate when their Commissar dies.

The prison system on Hua Yuan is near nonexistent, usually not going any further than house arrests or the dungeons of the local abbey, if they're kept alive. The entirety of the incarcerated not granted such luxuries are sent off to bolster the ever thinning Penal regiments. They receive no training, and are immediately shipped to join up with the rest of the penal forces offworld. Standard practice for long campaigns is to have each prisoner in handcuffs during marches, and having them dig their own 8 foot deep hole, which they are to remain in when they are not slogging along to their deaths. If one were to survive long enough, however, they will be granted a full pardon and incorporated into the regular Gardener Guard forces.

The demographics of these regiments are a microcosm of the hive itself, having soldiers from every level of Yuanese society. Predominately, these regiments are filled with members of failed gangs, either from the losing side of gang wars, or impressed by local enforcers to meet a quota. These men have only very rudimentary combat skills, but these prove to be better than none when faced with almost certain death. Bitter even before they were imprisoned, these men have sticks mile-deep in their asses now that they are, often times destroying as much of the Hives they're stationed to as possible, if they live long enough to get the chance. There are also a decent amount of lesser noble-born in the ranks, sold out by their rivals, or turned in by Imperials. These men got on the wrong side of somebody, and now are little better than the scum of the Underhive, fighting and dying alongside those they would have never even seen before. There are also members of religious sects who practically volunteer to entire into Penal service, believing it to be the most pure way of serving the Emperor and atoning for their home's sins. These suicide cults often sabotage operations by tampering with the explosive collars and killing the Commissar in battle, causing mass suicide bombings.

Notable Hua Yuan Regiments[edit]

Hua Yuan 1st Exterminators - The original Exterminator Regiment, and masters of hive fighting.

Hua Yuan 43rd Line Infantry - The first regiment raised solely from losers of a local gang war, creating a local practice of drafting gangers from the losing side of gang wars to avoid "a slaughter not advancing the cause of man." While the 43rd were a reasonably successful Line infantry regiment, successive ganger regiments would be little better than penal regiments. The creating of such units also lead to founding a of a Minor Schola to train commissars specifically for such units.

Hua Yuan 13th Penal "Razorgirls" - A Penal regiments raised from a group of all female pit fighters with many bionic limbs who nearly escaped and managed to kill several nobles, the regiment was raised on the condition of its surrender.

Unique Equipment[edit]

Lasguns[edit]

Although the vast majority of Hua Yuan‘s Guard forces use imported Galaxy or Accatran pattern Lasguns, a large number of local designs have been catalogued by the Adeptus Mechanicus. Collectively known as HY-Grade Las Weapons, these locally manufactured devices are infamous for their ubiquity in the lower levels of the hive as well as their unreliability. Although inexpensive to manufacture (and thus perfect for use by underhive gangs), substandard materials and improper fabrication techniques routinely lead to problems not suffered by equivalent armaments. Among the most commonly reported are a failure to focus photon beams correctly, as well vastly fluctuating power outputs. These two factors often manifest in the weapon appearing to fire differently coloured beams between shots, often with substantially varying levels of killing power .

Hua Yuan soldiers issued with locally sourced weaponry often seek out replacements as soon as it is possible to do so, to the dismay of quartermasters from allied regiments. Nevertheless, enough have been observed in combat by other regiments for the phrase “a Hua Yuan lightshow” (a barrage that looks impressive but fails to do any real damage) has entered Guard cant in several theatres.

Las-Uzi[edit]

Certain members of the guard found that more traditional las-weapons weren't quite suited to the task at hand, and resorted to a more homebrewed recipe. The las-compact submachine pistol was a signature of the gangs and Mechanicus of Hua Yuan, its compact nature and high rate of fire are well suited to the cramped and narrow home it was born in. Its shot-count seems to vary per chargepack, but it is usually around thirty shots with overcharge capabilities. It is otherwise reliable for something so niche.

Las-Uzi Pistol 30m S/–/6 1d10+2 E Pen 0 Mag 30 Rld: Full (Reliable, Overheats, Variant Lasgun settings) 1.5kg Average

Blinkers[edit]

Another tool in the arsenal of the Hua Yuan Exterminators is the diverse set of 'blinkers'. These small devices consist of high intensity lights hooked to self contained power sources and rudimentary alternating systems. These tools play an important role in the Exterminator's 'Colors and Mayhem' doctrine, serving to add yet another layer of disorientation and misdirection to the already cacophonous displays utilized.

These devices are all flash and no bang, simply projecting their blindingly bright light at random intervals to distract and disorient foes. Blinkers can be thrown or set as traps and are primarily used on cultists, rebels and humanoid enemies.

To maintain stores, Enginseers and sharper Guardsmen manufacturer these devices in the field with locally sourced [Read: looted] materials. As they are hive specialists, there is rarely a lack of material. The complexity of the devices vary from division to division, with the more elite ones, such as the Fifth Division, using specific wavelengths and colors that their optics are polarized against. This allows them to use the devices more freely and tactically against their foes. The less experienced or less Specialized Divisions are content with making rudimentary devices, making up for the danger of blinding themselves with rigorous drilling in communication and usage.

Tyranid Dust Stimulants[edit]

A special Combat Stim made from powdered Hormagaunt nervous tissue, Tyranid Dust is a commonly utilized drug among members of Exterminator Regiments. Inducing in those who snort large quantities of it the ability to "see" Tyranid warp signatures, at the cost of their ability to see color. Those who consume such quantities of "'nid Dust" are also prone to losing their self control, entering a hyperfocused trance, in which they will obsessively seek out and attempt to kill any Tyranids they can find. Killing Tyranids in this state tends to induce a strange trance-like state that allows users to better resist Tyranid Psyker attacks, an invaluable trait when facing down Broodlords.

The use of Xenon is closely guarded secret outside of the Exterminators, and an open secret within, innuendo and doublespeak composing entire conversations when referencing the dangerous Combat Stim. Commissars entering a Tyranid Hunting Exterminator unit (which is the large majority) quickly discover the origin of this sickly drug, and its pervasiveness. Used as a moist snuff or chaw to produce a consistent hyperactive state, rolled like a lho stick and smoked to ward away exhaustion and allegedly prolong life or mixed with Hua Yuanese sewer herbs to induce a heavy stupor (often used whilst on leave), mixed in tea to combat aging and relieve soreness of the muscles, and most dangerously as a glowing white snorted snuff.

Snorting the drug produces the most potent effects, sending those who are heavily addicted to the drug into homicidal rages against the drug's progenitor xenos.

Directions to produce Tyranid Dust[edit]

Required Materials:

  • Four ounces of Hua Yuanese Mind-Mold
  • Tyranid Subject

For safety one should don a Void Suit or similar protection, and for best results one must capture a LIVE gaunt, although the results can be produced as long as the subject's brain is intact and the creature has been dead for no longer than 12 hours. Termagaunt adrenal glands can be used as well but will create a much tamer product. If the subject is deceased only the head is necessary.

1. Expose the cranial cavity of the Tyranid subject by removing the cranial plated carapace

2. Sprinkle the mind mold on the immobilized or dead Tyranid organism's exposed brain, ensuring proper coverage of the exposed area.

3. Wait until the Tyranid's immune system starts showing signs of repelling the infection, or if using a deceased subject wait for about 20 minutes.

4. Using a flamer or similarly intense source of heat, exterminate the Tyranid. When using a decease Tyranid just sear the brain without melting it

5. Extract any swollen nodules from the burnt husk.

6. Dry them, then crush them into a fine powder within 14 minutes of extraction.

If done correctly the final product should be a fine, glowing white substance. The color and brightness of the glow indicates purity.

After taking a dose, which lasts 1d10+2 hours, a character does the following: Make a Challenging (+0) Toughness Test. If the character fails by three degrees or more, they are considered infected by Mind Mold (see Dark Heresy 2nd Edition Core Rulebook). Upon success, the character gains the Forbidden Lore (Tyranids) skill at rank 1 and they must make a Challenging (+0) Willpower Test. Success grants the character immunity to Fear effects originating from Tyranids, plus the ability to automatically detect all Tyranids and Genestealers within a number of meters equal to their Perception Characteristic.

Standard kit[edit]

  • One Field Uniform
  • One set of Poor Weather Gear
  • One Lascarbine (Main Weapon) with four Charge Packs and the Compact modification
  • Two Frag Grenades
  • Two Smoke Grenades
  • Two Krak Grenades
  • One suit of Light Carapace Armor
  • One Microbead
  • One Respirator/Gas Mask
  • One Rucksack or Sling bag
  • One set of basic tools
  • One Mess Kit and one Water Canteen
  • One blanket and one Sleeping Bag
  • One Rechargeable Lamp Pack
  • One Grooming Kit
  • One set of Cognomen Tags or equivalent identification
  • One Primer or Instructional Handbook
  • Combat Sustenance Rations; Two weeks’ supply
  • Tyranid Dust stims x 14
Enlisted Ranks
One Mono Knife
Officer Ranks
One Ceremonial Blade.

The Crunch[edit]

Regiment Classification
Standard Guard Regiment
Regiment Demographic
Firstborn
Nature of Recruitment
Standard Conscription
Homeworld Designation
Hive World
Homeworld Terrain
Dead World
Regiment Core Units
Infantry
Specialization
Hive Warfare
Loyalty Rating
Adherent (standard)
Special Equipment
War Trophies
Regiment Creed
For The Homeworld
Regiment Friends
Imperial Guard ("Occupying" Praetorians)
Regiment Enemies
Tyranids

Only War Statblock[edit]

Hua Yuan 1st Exterminator Regiment

Hive world
+3 to any two of Agility, Fellowship, and Perception
Skills
Common Lore (Imperium), Deceive, and Linguistics (Low Gothic)
Accustomed to Crowds
Crowds do not count as difficult terrain, When running or charging Hive worlders take no penalty to Agility tests to keep their feet.
Hivebound
-10 Survival checks outside of artificial environments.
Urban Violence
Start with one of the following talents; Heightened Senses (Hearing), Paranoia, or Unremarkable.
Starting Wounds
Start with -1 wound.
Commander Type
Maverick (2 points)
Starting talents
Resistance (Fear)
Regiment Type
Line Infantry (2)
Characteristics
+3 Strength, –3 Intelligence
Starting Skills
Athletics
Starting Talents
Rapid Reload
Standard Kit
One M36 Lasgun and four charge packs per
Training Doctrine
Close Quarters Battle (5)
Starting Talent
Double Team or Combat Master
Special
Members of regiments that specialize in Close Quarters Battle gain an additional +10 bonus to all Ballistic Skill Tests made at Point-Blank Range.

Favored Rare Weapons

Basic
Meltagun
Heavy
Plasma Cannon

Special Rules

Tyranid Dust Stims
When taken in near overdose levels (5 doses) drains color from the user's vision and reveals Tyranid and Genestealer warp signatures. Gives the user an overwhelming desire to kill any seen Tyranids, and must pass a -30 (Very Hard) Willpower to retreat from combat with Tyranids. Each Tyranid killed in melee by the user while affected grants +5 permanently for Willpower tests to defend from psychic powers and effects from Tyranids to a max of +30.

See Also[edit]

Gallery[edit]

External Links[edit]