Infinite Wish Loop: Difference between revisions
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[[File:Infinite Splorks.gif|300px|thumb|right|It kind of goes like this. Bonus round: Can you discover the highly exploitable flaw in this man's <s>wishes</s> splorks?]] | [[File:Infinite Splorks.gif|300px|thumb|right|It kind of goes like this. Bonus round: Can you discover the highly exploitable flaw in this man's <s>wishes</s> splorks?]] | ||
<blockquote> | <blockquote> | ||
''"I will grant you three wishes, but no wishing for more wishes."''<br> | ''"I will grant you three wishes, but no wishing for more wishes."''<br> | ||
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</blockquote> | </blockquote> | ||
Role-playing games with powerful wizards usually have a spell called "Wish" or similar at the top tier of spellcasting, and it's supposed to be the wildcard of do-as-thou-wilt magical effect. | Role-playing games with powerful wizards usually have a spell called "Wish" or similar at the top tier of spellcasting, and it's supposed to be the wildcard of do-as-thou-wilt magical effect. But any DM knows the problem with giving players a blank check: they're going to actually try to cash it in. If the game wasn't written by a noob, the spell description for the Wish spell will have specific limits on what can be wished for, including "No wishing for more wishes!" and "No wishing for more beings who grant you wishes" in order to prevent cheesing via '''infinite wish loops'''. | ||
Ha ha screw that. | ...Ha ha, screw that. The Wish spell is supposed to be an "I win" button, and we're going to win the ''fuck'' out of this game. This page should be a list of how to get nigh-limitless uses of the Wish-type spell effect in games. | ||
== Candle of Invocation Loop == | == Candle of Invocation Loop == | ||
This is for D&D 3e. Get a Candle of Invocation (8,400gp, could show up in the treasure for encounter level 12). | This is for D&D 3e. Get a Candle of Invocation (8,400gp, could show up in the treasure for encounter level 12). If the Candle matches your alignment, you can use its ''gate'' feature. The Candle has caster level (CL) 17, so you can use the Candle to gate in 34 hitdice of creatures, and have them serve you immediately for 17 rounds without needing payment. This will destroy the candle, but no worries. | ||
Gate in an efreet (10 hitdice). Among its spell-like abilities is "1/day grant up to three wishes (to non-genies only)". | Gate in an efreet (10 hitdice). Among its spell-like abilities is "1/day grant up to three wishes (to non-genies only)". Wish one: Ale. Wish two: Whores. Wish three: another Candle of Invocation, pretty please. Cheese aficionados should recognize this method as a crucial step of the early versions of the Path to [[Pun-Pun]]. Newer versions bypass this by exploiting that [[Pazuzu]] grants [[Paladin]]s one free, uncorrupted wish to tempt them. | ||
== Wand Surge == | == Wand Surge == | ||
D&D | This one's for D&D's Eberron setting. Your character should have the 'Wand Surge' feat, and you've hopefully acquired a Wand of Unfettered Heroism with at least one charge left (or can just cast it yourself, but that takes too long). If you have, then get yourself a Staff of Wishes with at least one charge left. | ||
Zap yourself with the wand, which gives you a free action point every round for one minute. | Zap yourself with the wand, which gives you a free action point every round for one minute. Use that action point every round with the Wand Surge feat to use a magic item without expending a charge. One minute = 10 rounds, so that's ten uses of the Staff of Wishes without expending the last charge. | ||
[[Category:Gamebreaking]] | ==Chain of Simulacra== | ||
The exploit of choice in [[5e|5th edition]] D&D involves the ''Simulacrum'' spell, which allows you to create a clone of yourself (or any other character) that has the original's spells and spell slots. Including Wish. This lets players get around that pesky "Casting Wish means you have a 1/3 chance of never being able to use it again" restriction, because it isn't the player who is casting the spell. This is also used to [[Clone Army|create an ever-expanding army of 17th level spellcasters]], as the Simulacrum can cast its one use of Wish (simulacrum spell slots don't regenerate) to make another Simulacrum, and that one spends its slot to make another, until... until nothing, because this train will not stop, and has no reason to stop. You won D&D, good job. I hope you're happy. | |||
3E has a variant based on duplicating a monster with a Wish SLA, and using the wish to duplicate simulacrum. Mirror [[Mephit]], a stupidly easy to summon monster with a Simulacrum SLA, is a popular starting point. | |||
This can also be used to implement the [[Peasant Railgun]], if you really wanted to. | |||
==Music Beyond The Spheres== | |||
The [[Pathfinder]] [[Bard]] masterpiece Music Beyond The Spheres manages to loop Limited Wish with itself as long as your bardic performance rounds (which can easily be 35+ in a day by the time you first get this, and each wish only costs one round) lasts. The masterpiece duplicates Limited Wish at the cost of con or wis drain instead of the diamonds. The spell Restoration, which Limited Wish can duplicate at no extra cost, removes all ability drain. This means you can cast 9+ limited wishes for whatever, then another to cast Restoration and remove the drain you incurred. | |||
9 Limited Wishes can generate 27000GP of stuff (Duplicate Fabricate with 1000GP free material components for 3000GP) and then a 10th can fuse it into a single technological item. This can then be sacrificed to cast a real wish with Music Beyond the Spheres. | |||
[[Category:Gamebreaking]][[Category:Dungeons & Dragons]] |
Latest revision as of 10:50, 21 June 2023
"I will grant you three wishes, but no wishing for more wishes."
"Gosh, I wish I could wish for more wishes."
"... fuck."
Role-playing games with powerful wizards usually have a spell called "Wish" or similar at the top tier of spellcasting, and it's supposed to be the wildcard of do-as-thou-wilt magical effect. But any DM knows the problem with giving players a blank check: they're going to actually try to cash it in. If the game wasn't written by a noob, the spell description for the Wish spell will have specific limits on what can be wished for, including "No wishing for more wishes!" and "No wishing for more beings who grant you wishes" in order to prevent cheesing via infinite wish loops.
...Ha ha, screw that. The Wish spell is supposed to be an "I win" button, and we're going to win the fuck out of this game. This page should be a list of how to get nigh-limitless uses of the Wish-type spell effect in games.
Candle of Invocation Loop[edit]
This is for D&D 3e. Get a Candle of Invocation (8,400gp, could show up in the treasure for encounter level 12). If the Candle matches your alignment, you can use its gate feature. The Candle has caster level (CL) 17, so you can use the Candle to gate in 34 hitdice of creatures, and have them serve you immediately for 17 rounds without needing payment. This will destroy the candle, but no worries.
Gate in an efreet (10 hitdice). Among its spell-like abilities is "1/day grant up to three wishes (to non-genies only)". Wish one: Ale. Wish two: Whores. Wish three: another Candle of Invocation, pretty please. Cheese aficionados should recognize this method as a crucial step of the early versions of the Path to Pun-Pun. Newer versions bypass this by exploiting that Pazuzu grants Paladins one free, uncorrupted wish to tempt them.
Wand Surge[edit]
This one's for D&D's Eberron setting. Your character should have the 'Wand Surge' feat, and you've hopefully acquired a Wand of Unfettered Heroism with at least one charge left (or can just cast it yourself, but that takes too long). If you have, then get yourself a Staff of Wishes with at least one charge left.
Zap yourself with the wand, which gives you a free action point every round for one minute. Use that action point every round with the Wand Surge feat to use a magic item without expending a charge. One minute = 10 rounds, so that's ten uses of the Staff of Wishes without expending the last charge.
Chain of Simulacra[edit]
The exploit of choice in 5th edition D&D involves the Simulacrum spell, which allows you to create a clone of yourself (or any other character) that has the original's spells and spell slots. Including Wish. This lets players get around that pesky "Casting Wish means you have a 1/3 chance of never being able to use it again" restriction, because it isn't the player who is casting the spell. This is also used to create an ever-expanding army of 17th level spellcasters, as the Simulacrum can cast its one use of Wish (simulacrum spell slots don't regenerate) to make another Simulacrum, and that one spends its slot to make another, until... until nothing, because this train will not stop, and has no reason to stop. You won D&D, good job. I hope you're happy.
3E has a variant based on duplicating a monster with a Wish SLA, and using the wish to duplicate simulacrum. Mirror Mephit, a stupidly easy to summon monster with a Simulacrum SLA, is a popular starting point.
This can also be used to implement the Peasant Railgun, if you really wanted to.
Music Beyond The Spheres[edit]
The Pathfinder Bard masterpiece Music Beyond The Spheres manages to loop Limited Wish with itself as long as your bardic performance rounds (which can easily be 35+ in a day by the time you first get this, and each wish only costs one round) lasts. The masterpiece duplicates Limited Wish at the cost of con or wis drain instead of the diamonds. The spell Restoration, which Limited Wish can duplicate at no extra cost, removes all ability drain. This means you can cast 9+ limited wishes for whatever, then another to cast Restoration and remove the drain you incurred.
9 Limited Wishes can generate 27000GP of stuff (Duplicate Fabricate with 1000GP free material components for 3000GP) and then a 10th can fuse it into a single technological item. This can then be sacrificed to cast a real wish with Music Beyond the Spheres.