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[[File:Kill Kroozer BFG.jpg|thumb|right|300px]]
#REDIRECT [[Ork Kroozer#Kill Kroozer]]
 
The most infamous of all [[Ork]] spacecraft, and the backbone of any self-respecting Ork fleet worth the name. Usually hammered together by [[Mekboy|Meks]] from the [[Looted|looted]] hull of [[Imperial_Navy|another race's ship]] when they can get it, and festooned in guns of all sizes and types, lone Kill Kroozers on the prowl're a common risk to [[Rogue_Traders|merchant traffic]] at the best of times, but during wars whole armadas of these ramshackle craft can be assembled from all the wrecked vessels the Orks've managed to salvage.
 
Favouring a propa scrap even in a space battle, Ork Kill Kroozers're designed to slug it out in close-quarters, and carry far more firepower than any vessel of their size has any right to, Orks not caring for such things as adequate power requirements. They also have a penchant for ramming and boarding, both to try and nick the vessel and to finally get hands-on with the enemy, and Orks have no problems with abandoning their posts in order to join the melee, meaning an Ork boarding party can sometime [[WAAAGH|comprise the entire krew]].
 
Inexperienced Ork [[Warboss|Kaptins]]'ll often charge right up the opposing gunline in order to bring their own weapons to bear, leaving their sterns vulnerable to counter-attack. Wiser (survived their first attempt) Kaptins know to stagger their attacks into several waves to cover this.
 
== Notable Kill Kroozers ==
 
=== Da Blacktoof ===
 
[[Kaptin_badrukk|Kaptin Badrukk]]'s flagship, see his page for the specifics.
 
=== Butcher ===
 
A Kill Kroozer active during the [[Gothic War]], though this wasn't it's actual name, as [[Wat|Naval intelligence]] never learnt its native Ork designation, and it just sort of came to be known by this moniker due to its actions.
 
This vessel was single-handedly responsible for the loss of fifteen [[Imperial_Navy_Logistic_Ships#Imperial_Transport|transport ships]], seven [[Imperial_Navy_Escort|Escorts]] of various classes, and even the [[Imperial_Navy_Cruiser|Cruiser]] Admiral Lenox, during six successive attacks in the Quinrox Sound, as well as the looting of Bralutha Station. It was never caught.
 
=== Slaughta King ===
 
Another ship from the Gothic War, this one took advantage of the Imperial forces being distracted and drawn away by [[Chaos]] fleets, to lead an Ork flotilla out of the Cyclops Cluster and into the [[Rape|now-unprotected]] Moab System.
 
This fleet was engaged by the Fourth Cruiser Battlegroup, containing no less than Four [[Imperial_Navy_Battlecruiser#Mars|Mars-Class Battlecruisers]] with Nova Cannons; Imperious, Hammer of Justice, Minotaur, and Lord Daros (the same one that had previously been rammed by a [[Brute Ram Ship]]). Admiral Haines was confident that their [[Dakka|combined firepower]] would be more than enough to deal with some flying scrapheaps... [[Fail|He was wrong]]. Lord Daros was boarded and lost with all hands, the other three were all heavily-damaged and forced to withdraw, leaving the [[Civilised World]]s of Moab [[Anal_Circumference|wide open]] for the Orks.
 
=== Others ===
 
*'''Krimrak's Killa'''
 
*'''Boomboss'''
 
*'''Gork's Grin'''
 
== In Battlefleet Gothic ==
 
In the original tabletop game, Kill Kroozers were as tough as [[Imperial_Navy_Grand_Cruiser|Grand Cruisers]], fitting in between [[Imperial_Navy_Battleship|Battleships]] and [[Imperial_Navy_Battlecruiser|Battlecruisers]] in terms of how many Hits they could take, being Cruiser/10 to their Battleship/12 and Cruiser/8 respectively. Along with Terror Ships, they were the biggest vessels you could take without entering Rok or [[Space Hulk]] territory. They only had a single Shield and Turret though.
 
They were also very heavily armed for their size with a total of SIX batteries, three Gunz and three Heavy Gunz, with one of each covering its port, starboard, and prow facings. They weren't too strong compared to Imperial capital ship armaments however, at 4 Firepower for the Gunz and 1d6 for the Heavy Gunz, with the prow pair being 6 and 1d6+2. They were also very short range, with the prow Gunz being 45cm, the other Gunz only reaching 30cm, and Heavy Gunz half that at 15cm, compared to the 45cm and even 60cm ranges their Imperial equivalents could hit from. The prow Heavy Gunz Battery could also be swapped out for a Torpedo Launcha for free, with a Speed of 30cm and a Strength of 1d6+2, which could then be loaded with [[Boarding Torpedo]]es, reducing the Speed down to 20cm.
 
== Tabletop ==
 
In [[Warhammer_40,000/Tactics/Orks_(9E)|9th Edition]], [[Freebooterz]] have access to a Stratagem called '''Kill Kroozer Broadside''', which once a game allows them to call down 1d3 shots from an orbiting Kill Kroozer, each shot must be more than 6" away from each other, and in line of sight of any of [[Your Dudes]]. Each unit (foes AND friends) within 3" of any impact zone takes 1d3 Mortal Wounds on a 5+, or 6+ if it's a character.
 
Which's actually pretty pathetic given how heavily-armed Kill Kroozers're suppossed to be, and it's not like Orks mind [[Deff_Skwadron|friendly fire]]...
 
== Gallery ==
<gallery>
File:Kill Kroozer BFGA.jpg
File:Kill Kroozer profile.jpg
File:Scarfist.png|Scarfist
</gallery>
 
[[Category: Warhammer 40,000]]
 
[[Category: Battlefleet Gothic]]
 
[[Category: Xenos]]
 
[[Category: Orks]]
 
[[Category: Vehicles]]
 
{{Orks-Forces}}

Latest revision as of 11:21, 21 June 2023