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Lias Issodon is the current Chapter Master of the Raptors Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issondon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname "The Grim" within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon's silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors' long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon's plans they know that their Chapter Master's strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimising the casualties of his warriors.
Lias Issodon is the current Chapter Master of the <s>Sneaky Marines</s> [[Raptors (Chapter)|Raptors]] Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issodon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname "The Grim" within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon's silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors' long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon's plans they know that their Chapter Master's strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimizing the casualties of his warriors.
 
His name also appears to be taken from [https://www.dictionary.com/browse/lias a term for a subage of the Jurassic Period] that is mostly only used in Great Britain, which make sense for a Chapter Master of the "Raptors", as well as a [https://en.wikipedia.org/wiki/Short-nosed_bandicoot genus of bandicoot], which does...not.


==History==
==History==
Line 6: Line 8:
==On the Tabletop==
==On the Tabletop==


Lias Issodon, as the Chapter Master of the Raptors, brings to the table a stupidly abundant collection of rules, all wrapped up into one neat and well-priced grab-bag. In fact, one of the only real detriments he has is the saddening fact that there isn't a cool model for him. Sure you can kit out your own, but don't you think he'd make for a fetching piece? You'll have to surf your bitz bin for now. His rules are in [https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Forge_World_Space_Marine_Badab_Characters_V2.pdf this .pdf on FW].
Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have. His new rules of course still leave him as the deadliest shooting character in the entire game, second only to Tau crisis commanders (even then, crisis commanders aren't packing a 0+ save, or his infiltrate fuckery).
 
Sadly, Lias Issodon (including many other Forge World related models/characters ) has been removed with the coming of 9th Edition. While most Raptor players already did just use Raven Guard rules added flavor was always a nice thing to have. The most popular suggestion right now if you still wanna use Issodon in this nu-marine era the Primaris Phobos Chapter Master with the ex tenebris relic is an okay replacement if you still want to retain a deadly ranged HQ. Warlord Traits mostly come down to your army composition/Opponent however for a fluffy Phobos Raptors list both Storm of Fire and Target Priority work rather well.
 
{| class=wikitable
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv
|-
| '''Lias Issodon:''' || 150 || 7" ||2+||2+|| 4 || 4 || 6 || 4 || 9 || 2+
|}


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| class=wikitable
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv
|-
|-
| '''Lias Issodon:''' || 175 ||5||6|| 4 || 4 || 4 || 6 || 3 || 10 || 2+
| '''Lias Issodon (Phobos Chapter Master):''' || 135 || 6" ||2+||2+|| 4 || 4 || 6 || 5 || 9 || 3+
|}<br><br><br><br>
|}
<div class="toccolours mw-collapsible mw-collapsed" style="100%">
 
First, another look at the rules that constitute Chapter Tactics (Raptors):
 
<div class="mw-collapsible-content">
* Strike from the Shadows (as per the Raven Guard Chapter Tactic in Codex: Space Marines): On the first game turn, models in the detachment have the Stealth special rule, and all have the Scout special rule. Note that units which contain models with any variant of the Bulky special rule do not benefit from either rule.
**This is the ''current'' wording, despite the Raven Guard Chapter Tactic granting neither Scout nor Stealth. Despite this, Forgeworld Emails indicate that Raptors should use the NEWER version of Strike from the Shadows instead of the older version. So if you're in doubt, go by the word of the designers and their RAI. The newer chapter tactic is more of a sidegrade, since you lose stealth and scout and get them merged into Shrouded. Just don't forget to talk with your opponent and make it clear which one you are using beforehand.
*Legendary Marksmen: Any unit with this special rule that does not move in the Movement phase of their turn may choose to gain the Rending special rule when firing in the Shooting phase of that turn with boltguns, combi-weapons fired as boltguns or bolt pistols. When using this rule, all boltguns, combi-weapons used as boltguns, and bolt pistols fired are counted as being Heavy 1 weapons instead of Rapid Fire or Pistol type weapons for that turn.
</div></div>


===Wargear of the 'Grim'===
===Wargear of the 'Grim'===
* Artificer Armor - 2+ save, for your reasonable ass.
* Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover. This essentially means that he packs a 0+ save in Cover, which will negate the first 2 points of AP against him.
* '''Malice''' - A piece of hot contention, as some rule lawyers strive to maximize on power by neglecting the rules. In short, Malice is Lias' 30" range, S:4 AP:5 2/4 Salvo Boltgun with the option to use 'Special Issue Ammunition', a la the Sternguard. If special ammo is used, the profile of the weapon is COMPLETELY replaced with the special profile from THAT ammo.  
* '''Malice''' - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned. As a result of its statline, Malice is uniquely suited to bitch slapping Multi-wound units out of existence, such as Terminators, Meganobz, and Warriors.
** The first point of confusion: Chapter Tactics (Raptors) (see ABOVE) explicitly causes the ''unit'' to gain '''Rending''' when firing in the Shooting phase with bolters, combi-bolters, or bolt pistols, provided it did not move in the movement phase, and then replaces the weapon's profile with a Heavy 1 profile.  Accordingly, the Special Issue Ammunition profiles can be used with Rending, which will be on the firing model's rules list, when shooting. They simply act as Heavy 1, vice their special ammo profile. This is the logic that allows Raptor Sternguard to do the exact same action, and USUALLY will not meet with any contention over the ruling.
{{40k-Ranged-Weapon-Profile-8|name=Malice|range=30"|strength=5|ap=-4|damage=d3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}}
**  The second point of confusion:  Chapter Tactics (Raptors) replaces boltgun profiles with Heavy 1 when using this rule.  This will happen with Special Issue Ammunition, as that ammunition has Rapid Fire in its profile, replacing it with Heavy 1. It will "not" happen with Malice's Salvo profile, listed below, as Salvo is neither Rapid Fire nor Pistol; this means if Lias does not move in the Movement phase, and uses Malice's Salvo profile in the Shooting Phase, it will be Salvo 2/4 Rending. This is the rule-lawyer part of his rules. Similar logic gives Cataphractii Termies jump packs and bikes via poor wording and/or a lack of specifics. Read the rules for yourself, and decide if this is how you wanna play. It's that simple. But if you try to play this rule as a surprise, expect a debate.
* Raptorclaw - S:U, AP:-3, D:2 replacement for Lias' old Power sword, basically the same thing it used to be but master crafted. For now, don't assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon and can deal 8 damage in 4 attacks if you get lucky. Just remember your lack of a Invulnerable save.
**Some History - It worked better in previous versions of the game too. Malice was originally an Assault 2/Heavy 4 weapon, where the type depended entirely on whether you moved or not. In said older versions, he was also able to fire his sternguard ammo as either assault 2 or Heavy 4, so there is a precedent for [[wat|'''the current baffling ITC ruling that he fires sternguard ammo as Salvo 2/4''']] (even though his rules explicitly ban this). You should feel bad if you are fishing for a Salvo 2/4 Spec. Ammo., with or without Rending.
* Bolt Pistol - It exists solely so that he can shoot into melee. However given that he now essentially has Hit & Run, you are an idiot if you use this. You're better off disengaging from melee in order to fire Malice again.
{{40k-Ranged-Weapon-Profile|name=Malice|range=30"|strength=4|ap=5|type=Salvo|rof=2/4|rules=Special Issue Ammunition|align=center}}
* Power Sword - AP:3 goodness. His Initiative 6 means he gets a fair bit of use out of his sword, but Issodon's lack of an invuln save means he should always be out of combat unless you're charging [[Eldar]] or mooks.  
* Bolt Pistol - Just there to give Lias 4 base attacks in melee. You're doing literally everything wrong if '''Malice''' isn't being fired.  
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.
* Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.
* Locator Beacon - Works great with his built-in reserve fuckery. Keep reserves deliberately, and make them come on the board to intercept anyone that tries to make a move for Issodon
 
===Wargear of the Primaris 'Grim'===
* Mark X Phobos Power Armor - 3+ save, this was changed due to 9ths new cover rules while it is not the amazing 2+ of the former in 8th the ideal way to playing with Priamris Issodon is to keep him in the backfield (Probably with some Eliminators, Dreadnoughts, or Heavy Intercessors) you can really exploit both the chapter master rerolls and a good number of Raven Guard/Phobos Traits.
* '''Ex Tenabris''' - Still fluffy in a way, and is actually somewhat better than the Malice? You still retain the benefit of opponents losing the bonus of cover however you also gain 2 more extra rules such as a +1 to hit along with ignoring the rules of "Look out Sir"
{{40k-Ranged-Weapon-Profile-8|name=Malice(Ex Tenbris)|range=36"|strength=4|ap=-3|damage=3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon. Each time you select a target for this weapon, you can ignore the Look out, Sir rule, and add +1 to the hit roll|align=center}}
* Combat Knife - S:U, AP: 0 , D: 2 - Sadly crossing the Rubicon means no fancy ass power sword for this old bird while you originally never wanted to be in melee with him anyway it really sucks to lose out on a rather nice melee option.
* Bolt Pistol - Kinda useless all together you never want to be in melee and with the various Raven Guard rules you can effectively juke your way out of it if you play the rules right.
* Frag/Krak Grenades - Its a grenade really depends on if you really NEED to use it but shooting would be a much better option.


===Special Rules of the 'Grim'===
===Special Rules of the 'Grim'===
* ATSKNF
* Angels of Death (ATSKNF, Bolter Discipline, Shock Assault, Combat Doctrines).
* Independent Character
* Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon.
* Chapter Tactics (Raptors)
* Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover.
* Shrouded
*Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase.
* Warlord: If Lias Issodon is part of an army then he will always be the army’s Warlord, regardless of the Leadership value of other HQ choices. He does not roll on the Warlord Traits table, but instead receives the Master of Ambush Warlord trait.
* Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge.
** Master of Ambush - Your Warlord and three non-vehicle units of your choice have the Infiltrate special rule. This one is... tricky. As written, the rules state that DEDICATED transports are pieces taken with an infantry unit. The infantry can confer the Infiltrate rule to their transport. This means that you can "infiltrate" some assault terminators, and their Land Raider Dedicated Transport, while keeping your Kosher seal of approval.
* Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9" away from enemy models.
*Cunning Strategist: Whilst Lias Issodon is alive, the army may re-roll any Reserve rolls made (failed or successful). In addition, the opposing army has a -1 modifier to all Reserves rolls.
*Infiltrate, Isolate, Destroy: If an army includes Lias Issodon its controlling player may select a single enemy unit, Monstrous Creature or vehicle '''that has been deployed onto the table'''. After any Scout redeployments have been made, but before the game begins, the chosen unit suffers D6+3 wounds with no AP value if a squad or Monstrous Creature, distributed as shooting hits (assume the attack has originated from the closest unit in Issodon’s force). If the target is a vehicle, it suffers D3 rolls on the Haywire table instead.


==Strategies for Use==
==Strategies for Use==
*'''Strategic Fuckery'''
Lias Issodon works best as a Tactical Support character, as well as army-buffer. Use him to infiltrate himself and three units into danger-close range, which works especially well when paired with devastators, as well as smaller army sizes(that can finish deploying first, and thus get a major Alpha-strike advantage). Simply dump as many points as possible into your primary-three units, and then infiltrate-reveal once your turn rolls around.


*'''Strategic Fuckery'''
His personal retinue should always include at least one devastator squad armed with Multi-meltas, since his Infiltration allows them to get within the 12" melta range on a whim, as well as gain a much wanted reroll from Lias. Alternately lascannons will do quite nicely as well, use the infiltration to ensure you have a clear line of sight and then light up the enemy's tanks and monsters from a safe distance.
**Lias Issodon benefits best when used to capitalize on his army fuckeries. Typical mid to high-tier Raptors lists will often use Issodon's guaranteed MoA to make more or less 99% of their army Outflank. Just put him in an army with Scouts and Tactical marines in Rhinos, or Terminators in Land Raiders, along with something to hold your backfield.  
 
**By using copious amounts of Outflanking, you can more or less bypass entire gunlines, thus getting up the board unmolested. Lias Issodon himself is best suited to sitting in the backline with a Devastator squad, so his Shrouded SR can give his chosen squad delicious 2+ cover saves all game long, while he stays alive to maintain his reserve fuckery.
*'''Even More Strategic Fuckery'''
**Also, given that you can Reroll EITHER success or failed reserves while Issodon is alive, it might be worthwhile to deliberately keep terminators in reserve so as to provide an emergency "Oh fuck" button if someone gets too close to their chapter master. When the situation warrants it, just slam your reserves with a Rerollable 2+, and place the termies exactly where they need to be to rescue their chapter master.  
Consider the Raven Guard rules that Raptors can also utilize. They gain cover at >12" range (so you’ll always have a 0+ save on Turn 1 and probably turn 2) and gain -1 to hit instead if they’re already in a building. They can also Infiltrate anything before the game for CP. This is already a good setup for a Hammer and Anvil move, where you distract and pin select enemy units in place with infiltrators (who can also charge, mind you) while your firebase, hidden in ruins and enjoying enhanced protection, picks the enemy apart. However, once you commit, there are precious few ways you can change anything, as both Drop Pods and transports got quite expensive. Lias is uniquely capable of throwing a grenade-shaped wrench into your enemy's plans on how to deal with you by appearing out of nowhere on the 2nd or 3rd turn with a handful of squads and punishing any positioning mistakes with his aura buffs to shooting and mobility. Remember, you can charge both out of Infiltrate and out of Ambush. And true, this means that you will have less total firepower available on the table on the 1st turn, but the sheer mindfuck of trying to position units before the game to neuter infiltration only to then worry about Issodon and whomever he can bring pretty much anywhere on the table at will is priceless.
 
*'''Stay out of Melee that you can't survive. But don't be stingy about charging'''
It shouldn't be understated that Lias Issodon isn't a dedicated melee character, but he can serve as one in a pinch. Because of his complete lack of an invuln save, he should never be used to attack units that can AP him out, or hit him with high-damage weapons like power fists. However his melee skills are fairly decent, and he has a built-in "Get outa jail free" card in the form of Grim Hunter. Therefore it may sometimes be worthwhile to charge anyway.


*'''Stay out of Melee'''
Against units that are under-strength, or not a significant melee threat, Lias should ALWAYS charge if he can. It'll give you the double-whammy of taking said unit out of action for a turn, and giving Lias the best cover save in the entire game: '''Locked in Melee''', which is indeed 100% better than even his 0+ cover save.
**It should not be understated that Issodon has '''No Invulnerable saves of any kind'''. If he gets in melee, '''[[Tau|he will die like a bitch]]''' to a single power fist attack. He also loses soundly to every special character in both Codex Space Marines, and the Badab War characters update. This means you should never attach him to a squad that can't Overwatch. Such as Centurions or Cataphractii.


*'''Ideal targets for "Infiltrate, Isolate, Destroy"'''
{{Marines-Characters}}
**As tempting as it may be to troll for [[rage|First Blood during DEPLOYMENT]], rolling up the haywire table on some random vehicle isn't always the best choice, nor is it very reliable. IID is best used against high-toughness Monstrous Creatures, so as to capitalize on it's guaranteed wounds. While it's not going to outright kill a Carnifex or a Wraithknight, having said Wraithknight start the game with 2 less wounds is nothing to scoff at. Your army can use this small advantage to more easily bring down said monster with their Rending Bolters on turn 1. On the other Hand, Imperial Knights don't activate their shields until your first shooting phase, and IID activates well before your shooting phase first starts. So shaving d3 Hull Points off of Knights can be another ideal option if there aren't any MC's to harass.


*'''Consider giving him a [[Callidus|sneak-bitch]]'''
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Space Marines Chapter Masters]]
**The synergy here, for your [[LGS]], at least, is just too choice. In addition to MORE infiltrating, cause bitches love the infiltrating, sending the Raptors off with a Callidus offers you a great chance at MANY of the silly perks you want. For one, re-roll that failed Seize the Initiative! Cause going first is awesome. Secondly, Lias and Callidus force the first reserve roll your opponent makes to come in at a hilarious 7+. Troll by not informing your opponent of this before-hand. Odds are, you will be looking at a lynch-pin unit for that first roll; odds are, your opponent will have a hard time rolling a 7+ on a 6-sided die. Also, she adds another chance to alpha-strike a key unit. Unless your opponent is hiding his warlord in a pack of [[Adeptus Custodes|Bananas]], or is [[Smashfucker]], then you have a reasonable chance to secure a kill.

Latest revision as of 11:55, 21 June 2023

Lias Issodon is the current Chapter Master of the Sneaky Marines Raptors Space Marine Chapter, a superb strategist, and remains one of the finest marksmen within a Chapter of fine marksmen. He possesses an innate talent for ambush, infiltration and sabotage that borders on the supernatural, and cares little for glory or regard -- only the pursuit of victory matters to Issodon. An extremely taciturn and private individual, Issodon communicates little even with his own Battle-Brothers unless needed, which, coupled with his expressionless countenance and dark eyes, have earned him the nickname "The Grim" within his Chapter. Outsiders observing this reserved commander would go so far as to call Issodon's silent, watchful presence sinister. Though he is hardly the most charismatic leader within the Raptors' long history, he remains a highly effective commander who is deeply respected by the Astartes who follow him. When executing one of Issodon's plans they know that their Chapter Master's strategies are always well-conceived and cunningly wrought, designed to inflict the maximum damage while minimizing the casualties of his warriors.

His name also appears to be taken from a term for a subage of the Jurassic Period that is mostly only used in Great Britain, which make sense for a Chapter Master of the "Raptors", as well as a genus of bandicoot, which does...not.

History[edit]

Lias Issodon is in many ways the living embodiment of the Raptor Chapter's favoured arts of war. A consummate strategist as well as the best shot in the Chapter, he possesses a talent for ambush, infiltration, and sabotage. This noted warrior first came to the wider Imperium's attention during the dark days of the Fourth Quadrant Rebellion. Under his command, the Raptors have fought and secured victory time and again, against forces far superior in numbers and resources and somehow have always emerged the victors. The Raptors lethally entangle their enemies in the shadows and feints they have woven, slowly bleeding their enemies to death from a thousand cuts or setting them up for a single, devastating coup de grace. During the infamous conflict known as the Badab War, Issodon led his Chapter against forces far superior in numbers and resources, and resorted to the use of stealth and guerrilla tactics that wreaked havoc with the Secessionist forces throughout this campaign.

On the Tabletop[edit]

Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have. His new rules of course still leave him as the deadliest shooting character in the entire game, second only to Tau crisis commanders (even then, crisis commanders aren't packing a 0+ save, or his infiltrate fuckery).

Sadly, Lias Issodon (including many other Forge World related models/characters ) has been removed with the coming of 9th Edition. While most Raptor players already did just use Raven Guard rules added flavor was always a nice thing to have. The most popular suggestion right now if you still wanna use Issodon in this nu-marine era the Primaris Phobos Chapter Master with the ex tenebris relic is an okay replacement if you still want to retain a deadly ranged HQ. Warlord Traits mostly come down to your army composition/Opponent however for a fluffy Phobos Raptors list both Storm of Fire and Target Priority work rather well.

Pts M WS BS S T W A Ld Sv
Lias Issodon: 150 7" 2+ 2+ 4 4 6 4 9 2+
Pts M WS BS S T W A Ld Sv
Lias Issodon (Phobos Chapter Master): 135 6" 2+ 2+ 4 4 6 5 9 3+


Wargear of the 'Grim'[edit]

  • Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover. This essentially means that he packs a 0+ save in Cover, which will negate the first 2 points of AP against him.
  • Malice - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned. As a result of its statline, Malice is uniquely suited to bitch slapping Multi-wound units out of existence, such as Terminators, Meganobz, and Warriors.
Malice
Range Type S AP D Abilities
30" Assault 3 5 -4 d3 Units do not gain the saving throw bonus for being in cover against attacks from this weapon.
  • Raptorclaw - S:U, AP:-3, D:2 replacement for Lias' old Power sword, basically the same thing it used to be but master crafted. For now, don't assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon and can deal 8 damage in 4 attacks if you get lucky. Just remember your lack of a Invulnerable save.
  • Bolt Pistol - It exists solely so that he can shoot into melee. However given that he now essentially has Hit & Run, you are an idiot if you use this. You're better off disengaging from melee in order to fire Malice again.
  • Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well.

Wargear of the Primaris 'Grim'[edit]

  • Mark X Phobos Power Armor - 3+ save, this was changed due to 9ths new cover rules while it is not the amazing 2+ of the former in 8th the ideal way to playing with Priamris Issodon is to keep him in the backfield (Probably with some Eliminators, Dreadnoughts, or Heavy Intercessors) you can really exploit both the chapter master rerolls and a good number of Raven Guard/Phobos Traits.
  • Ex Tenabris - Still fluffy in a way, and is actually somewhat better than the Malice? You still retain the benefit of opponents losing the bonus of cover however you also gain 2 more extra rules such as a +1 to hit along with ignoring the rules of "Look out Sir"
Malice(Ex Tenbris)
Range Type S AP D Abilities
36" Assault 3 4 -3 3 Units do not gain the saving throw bonus for being in cover against attacks from this weapon. Each time you select a target for this weapon, you can ignore the Look out, Sir rule, and add +1 to the hit roll
  • Combat Knife - S:U, AP: 0 , D: 2 - Sadly crossing the Rubicon means no fancy ass power sword for this old bird while you originally never wanted to be in melee with him anyway it really sucks to lose out on a rather nice melee option.
  • Bolt Pistol - Kinda useless all together you never want to be in melee and with the various Raven Guard rules you can effectively juke your way out of it if you play the rules right.
  • Frag/Krak Grenades - Its a grenade really depends on if you really NEED to use it but shooting would be a much better option.

Special Rules of the 'Grim'[edit]

  • Angels of Death (ATSKNF, Bolter Discipline, Shock Assault, Combat Doctrines).
  • Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon.
  • Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover.
  • Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase.
  • Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge.
  • Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9" away from enemy models.

Strategies for Use[edit]

  • Strategic Fuckery

Lias Issodon works best as a Tactical Support character, as well as army-buffer. Use him to infiltrate himself and three units into danger-close range, which works especially well when paired with devastators, as well as smaller army sizes(that can finish deploying first, and thus get a major Alpha-strike advantage). Simply dump as many points as possible into your primary-three units, and then infiltrate-reveal once your turn rolls around.

His personal retinue should always include at least one devastator squad armed with Multi-meltas, since his Infiltration allows them to get within the 12" melta range on a whim, as well as gain a much wanted reroll from Lias. Alternately lascannons will do quite nicely as well, use the infiltration to ensure you have a clear line of sight and then light up the enemy's tanks and monsters from a safe distance.

  • Even More Strategic Fuckery

Consider the Raven Guard rules that Raptors can also utilize. They gain cover at >12" range (so you’ll always have a 0+ save on Turn 1 and probably turn 2) and gain -1 to hit instead if they’re already in a building. They can also Infiltrate anything before the game for CP. This is already a good setup for a Hammer and Anvil move, where you distract and pin select enemy units in place with infiltrators (who can also charge, mind you) while your firebase, hidden in ruins and enjoying enhanced protection, picks the enemy apart. However, once you commit, there are precious few ways you can change anything, as both Drop Pods and transports got quite expensive. Lias is uniquely capable of throwing a grenade-shaped wrench into your enemy's plans on how to deal with you by appearing out of nowhere on the 2nd or 3rd turn with a handful of squads and punishing any positioning mistakes with his aura buffs to shooting and mobility. Remember, you can charge both out of Infiltrate and out of Ambush. And true, this means that you will have less total firepower available on the table on the 1st turn, but the sheer mindfuck of trying to position units before the game to neuter infiltration only to then worry about Issodon and whomever he can bring pretty much anywhere on the table at will is priceless.

  • Stay out of Melee that you can't survive. But don't be stingy about charging

It shouldn't be understated that Lias Issodon isn't a dedicated melee character, but he can serve as one in a pinch. Because of his complete lack of an invuln save, he should never be used to attack units that can AP him out, or hit him with high-damage weapons like power fists. However his melee skills are fairly decent, and he has a built-in "Get outa jail free" card in the form of Grim Hunter. Therefore it may sometimes be worthwhile to charge anyway.

Against units that are under-strength, or not a significant melee threat, Lias should ALWAYS charge if he can. It'll give you the double-whammy of taking said unit out of action for a turn, and giving Lias the best cover save in the entire game: Locked in Melee, which is indeed 100% better than even his 0+ cover save.

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