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'''Lychguards''' are the elites and often bodyguards and powerful protectors of [[Necron Lord|Necron Lords]], [[Necron Overlord|Overlords]] and [[Phaeron|Phaerons]]. They are like the Necron version of the [[Space Marine]] [[Honour Guard|Honour Guards.]]
<noinclude>[[Matt Ward|Nearly every major race in the 41st millennium has a faction within it's army that represents the elite of the elite; warriors without equals within their ranks bread for war and death. The Imperium has the demi-god Space Marines, Eldar the venerable Aspect Warriors, Tau the Battlesuit pilots, Dark Eldar the sadistic Incubi and the ruinous powers of chaos the brutal Traitor Astartes. Within the Necron's ranks lies a group of warriors perhaps more dangerous than all aforementioned warriors; the dreaded Lychguard.]]


==Overview==
==Overview==
[[File:Lychguard.jpg|200px|thumb|right|9ft and 2 tons of pure metallic rape commin' at ya!]]
[[File:Necron Lychguard2.png|200px|thumb|right|9ft and 2 tons of pure metallic rape comin' at ya!]]
Before the Bio-transference the royalty of the Necrontyr race was guarded by the Lychguard, bodyguards who would obey their lords without question, skilled warriors in their own right. Upon their transference into their immortal frames and no longer having to worry about the petty necessities many organics must concern themselves about on a daily basis such as food and fatigue they became vastly more lethal and even further proficient in their tasks of guarding their masters. They possess nearly identical bodies as their Overlord masters; just with less bling covering their suits and other small detail's. They maintained their full personalities and sentience in their transference into their new bodies with one exception, they cannot disobey any order given to them by their lord, other than this they possess full free will and thinking. Combining titanic strength, unmatched durability (to the point of easily shrugging off heavy bolter fire thanks to the huge warsuits that they wear and their ability to repair even the most horrific injuries in mere moments) unlimited endurance, a mind of cold logic and tactical reasoning and technology that defies all laws of the universe ; they are among the most dangerous warriors one can ever encounter in a galaxy that knows only war. They are not without weaknesses however. They are proud, aloof and in many ways egotistical and can almost always be found in the thickest of the fighting or whereever another army's elites are located. They have an unnatural desire for dueling and always seek the perfect strike, a strike that will fell their foe in one fluid motion. They will pursue this "perfect kill" even if it means standing still in the middle of a fight waiting for the perfect moment to strike. For many others this would be suicide but thanks to the Lychguards' unmatched durability and physiology this is only rarely a problem. They are a counterpart of sorts to Triarch Preatorians; Preatorians specialize in high speed hit and run tactics whereas Lychguards' specialization lies in raw brute force and staying power.
Before the Bio-transference the royalty of the Necrontyr race was guarded by the Lychguard, bodyguards who would obey their lords without question, skilled warriors in their own right. Upon their transference into their immortal frames and no longer having to worry about the petty necessities many organics must concern themselves about on a daily basis such as food and fatigue, they became vastly more lethal and even further proficient in their tasks of guarding their masters.


Lychguard also act as emissaries and lieutenants and are additionally tasked with not only protecting their Overlords directly but indirectly as well in the form of exposing rogues within the Royal Court whom possess certain ambitions that go against their Overlord's desires. Not even a Necron Lord can give orders to a Lychguard as they only obey only one master - an Overlord.
They possess nearly identical bodies as their Overlord masters; just with less bling covering their suits and other small details. They maintained their full personalities and sentience in their transference into their new bodies with one exception, they cannot disobey any order given to them by their lord, other than this they possess full free will and thinking. Combining titanic strength, unmatched durability (to the point of easily shrugging off heavy bolter fire thanks to their armored [[Sempiternal Weave]] and their ability to repair even the most horrific injuries in mere moments), unlimited endurance, a mind of cold logic, tactical reasoning and technology that defies all laws of the universe; with all that in mind, they are among the most dangerous warriors one can ever encounter in a galaxy that knows only war.
 
They are not without weaknesses, however. Physically their only weaknesses are their weight and their lack of speed and agility when compared to most others. They are proud, aloof and in many ways egotistical and can almost always be found in the thickest of the fighting or wherever another army's elites are located. They have an unnatural desire for dueling and (with the notable exception of the [[Novokh Dynasty]]'s "Slaughterers") always seek the perfect strike, a strike that will fell their foe in one fluid motion. They will pursue this "perfect kill" even if it means standing still in the middle of a fight waiting for the perfect moment to strike. For many others this would be suicide but thanks to the Lychguard's unmatched durability and physiology this is only rarely a problem. They are a counterpart of sorts to [[Triarch Praetorian|Triarch Praetorians]]; Praetorians specialize in high speed hit and run tactics whereas Lychguard's specialization lies in raw brute force and staying power.
 
Lychguard also act as emissaries and lieutenants, presumably when the [[Royal Warden]] isn't available or hasn't been given tabletop stats yet (i.e. pre-9E). They are additionally tasked with not only protecting their Overlords directly but indirectly as well in the form of exposing rogues within the Royal Court who possess certain ambitions that go against their Overlord's desires. Not even a Necron Lord can give orders to a Lychguard as they obey only one master - an Overlord.


==Wargear==
==Wargear==
In the fluff, Lychguard wield a wide array of weapons though most are centered around melee combat.  
[[File:Lychguard by jasonjuta.jpg|200px|thumb|left|Suprising amount of artwork for these guys.]]
 
In the fluff, Lychguard wield a wide array of weapons though most are centered around melee combat.
 
'''[[Power weapon#Hyperphase Sword|Hyperphase Sword]]'''- The Necron equivalent of a power sword, these weapons phase in and out of reality and possess cutting power that surpasses most other power weapons of its class. Rather than cutting ''through'' armor like most power weapons, these weapons just teleport ''past'' armor. Still can't phase through storm shields/iron halos/invulnerable saves, or, [[Games Workshop|for some reason]], terminator-equivalent armor. It can be that these blades are too narrow to pass through 30cm thick termie armour. Granted, it looks nothing like a sword (although if you look at it in a way, its an alien and futuristic take on the Egyptian Khopesh), but it still hits like a bus running the speed limit.
 
'''[[C'tan Phase Weapons#Warscythe|Warscythe]]'''- These terrifying and (in the eyes of other races) huge and unwieldy weapons are the trademark weapons of the Lychguard. The Warscythe possesses a blade that can slice through all known forms of armour and force fields as if they weren't even there. This, combined with their heavy weight, means that they can easily cut through tank armour as well. and with the good old +2S you wont regret it. In the crunch, this manifests as an absolute rod of cheesiness with +2S (you'll just go Novokh, then pop 3 CP for Eternal Protectors (cuz there's guaranteed to be an Overlord nearby) Blood Rites, and Disruption Fields, so now you have a unit of Lychguard that each get 5 swings, at Strength 9 AP-4 D2. [[Anal circumference|Say your prayers to your god, for you meet him today.]]


'''Hyperphase Sword'''- The Necron equivalent of a power sword, these weapons phase in and out of reality and possess a cutting force that surpasses most other power weapons of its class. Rather than cutting ''through'' armor like most power weapons, these weapons just teleport ''past'' armor. Still can't phase through storm shields/iron halos/invulnerable saves.
Back in the 5th you paid for a Lord with a cheap war scythe, now with the 7th price drop and increase on the War scythe, you now pay for a Warscythe and its holder. Wont complain.


'''Warscythe'''- These terrifying and (in the eyes of other races) huge/unwieldy weapons are the trademark weapons of the Lychguard. The Warscythe possesses a blade that can slice through all known forms of armour and force fields as if they were never there. This, combined with their heavy weight, means that they can easily cut through tank armour as well.
'''[[Shield#Dispersion Shield|Dispersion Shield]]'''- Often used in conjunction with the Hyperphase Sword, Dispersion Shields protect the wielder from all but the most destructive weapons (I.E orbital defense lasers) and make the Lychguard utterly immune to almost all small-arms fire and many heavy vehicular weapons. Additionally, beams, rays and bullets are not absorbed and dispersed by the shield's power field like with Imperium storm shield or Tau shield generator, but rather bounce off it and Lychguard are skilled enough to aim this bounced shot back to the asshole who fired it (sadly this bounce-back has been removed). The downside is that the wielder trades sheer offensive might and speed in favor of defense and durability. Still give your Lychguard the power sword/ shield combo and send it against any CC unit. As long as they are in a Reclamation legion. Is handy to keep all those ap 3 away from your overlord/cryptek that cover behind these guys. And with the 7th price drop they are totally worth it.


'''Dispersion Shield'''- Often used in conjunction with the Hyperphase Sword, Dispersion Shields protect the wielder from all but the most destructive weapons (I.E orbital defense lasers) and make the Lychguard utterly immune to almost all small-arms fire and many heavy vehicular weapons. Additionally, beams, rays and bullets are not absorbed and dispersed by the shield's power field like with Imperium storm shield or Tau shield generator, but rather bounce off it and Lychguard are skilled enough to aim this bounced shot back to the asshole who fired it. The downside is that the wielder trades sheer offensive might and speed in favor of defense and durability.
== Gallery ==


==Gallery==
<center>
<center>
<gallery>
<gallery>
File:Lychguard Champion.jpg
File:Lychguard Champion.jpg
File:Fucked.jpg|Delicious elf tears
File:Fucked.jpg
File:Lychguard.jpg
File:99120110012 LychguardNEW03.webp|You mess with our Lord, you mess with us.
</gallery>
</gallery>
</center>
</center>
[[Category: Warhammer 40,000]]
[[Category: Xenos]]
[[Category: Necrons]]


{{Template:Necrons-Forces}}
{{Template:Necrons-Forces}}

Latest revision as of 12:18, 21 June 2023

Lychguards are the elites and often bodyguards and powerful protectors of Necron Lords, Overlords and Phaerons. They are like the Necron version of the Space Marine Honour Guards.

Overview[edit]

9ft and 2 tons of pure metallic rape comin' at ya!

Before the Bio-transference the royalty of the Necrontyr race was guarded by the Lychguard, bodyguards who would obey their lords without question, skilled warriors in their own right. Upon their transference into their immortal frames and no longer having to worry about the petty necessities many organics must concern themselves about on a daily basis such as food and fatigue, they became vastly more lethal and even further proficient in their tasks of guarding their masters.

They possess nearly identical bodies as their Overlord masters; just with less bling covering their suits and other small details. They maintained their full personalities and sentience in their transference into their new bodies with one exception, they cannot disobey any order given to them by their lord, other than this they possess full free will and thinking. Combining titanic strength, unmatched durability (to the point of easily shrugging off heavy bolter fire thanks to their armored Sempiternal Weave and their ability to repair even the most horrific injuries in mere moments), unlimited endurance, a mind of cold logic, tactical reasoning and technology that defies all laws of the universe; with all that in mind, they are among the most dangerous warriors one can ever encounter in a galaxy that knows only war.

They are not without weaknesses, however. Physically their only weaknesses are their weight and their lack of speed and agility when compared to most others. They are proud, aloof and in many ways egotistical and can almost always be found in the thickest of the fighting or wherever another army's elites are located. They have an unnatural desire for dueling and (with the notable exception of the Novokh Dynasty's "Slaughterers") always seek the perfect strike, a strike that will fell their foe in one fluid motion. They will pursue this "perfect kill" even if it means standing still in the middle of a fight waiting for the perfect moment to strike. For many others this would be suicide but thanks to the Lychguard's unmatched durability and physiology this is only rarely a problem. They are a counterpart of sorts to Triarch Praetorians; Praetorians specialize in high speed hit and run tactics whereas Lychguard's specialization lies in raw brute force and staying power.

Lychguard also act as emissaries and lieutenants, presumably when the Royal Warden isn't available or hasn't been given tabletop stats yet (i.e. pre-9E). They are additionally tasked with not only protecting their Overlords directly but indirectly as well in the form of exposing rogues within the Royal Court who possess certain ambitions that go against their Overlord's desires. Not even a Necron Lord can give orders to a Lychguard as they obey only one master - an Overlord.

Wargear[edit]

Suprising amount of artwork for these guys.

In the fluff, Lychguard wield a wide array of weapons though most are centered around melee combat.

Hyperphase Sword- The Necron equivalent of a power sword, these weapons phase in and out of reality and possess cutting power that surpasses most other power weapons of its class. Rather than cutting through armor like most power weapons, these weapons just teleport past armor. Still can't phase through storm shields/iron halos/invulnerable saves, or, for some reason, terminator-equivalent armor. It can be that these blades are too narrow to pass through 30cm thick termie armour. Granted, it looks nothing like a sword (although if you look at it in a way, its an alien and futuristic take on the Egyptian Khopesh), but it still hits like a bus running the speed limit.

Warscythe- These terrifying and (in the eyes of other races) huge and unwieldy weapons are the trademark weapons of the Lychguard. The Warscythe possesses a blade that can slice through all known forms of armour and force fields as if they weren't even there. This, combined with their heavy weight, means that they can easily cut through tank armour as well. and with the good old +2S you wont regret it. In the crunch, this manifests as an absolute rod of cheesiness with +2S (you'll just go Novokh, then pop 3 CP for Eternal Protectors (cuz there's guaranteed to be an Overlord nearby) Blood Rites, and Disruption Fields, so now you have a unit of Lychguard that each get 5 swings, at Strength 9 AP-4 D2. Say your prayers to your god, for you meet him today.

Back in the 5th you paid for a Lord with a cheap war scythe, now with the 7th price drop and increase on the War scythe, you now pay for a Warscythe and its holder. Wont complain.

Dispersion Shield- Often used in conjunction with the Hyperphase Sword, Dispersion Shields protect the wielder from all but the most destructive weapons (I.E orbital defense lasers) and make the Lychguard utterly immune to almost all small-arms fire and many heavy vehicular weapons. Additionally, beams, rays and bullets are not absorbed and dispersed by the shield's power field like with Imperium storm shield or Tau shield generator, but rather bounce off it and Lychguard are skilled enough to aim this bounced shot back to the asshole who fired it (sadly this bounce-back has been removed). The downside is that the wielder trades sheer offensive might and speed in favor of defense and durability. Still give your Lychguard the power sword/ shield combo and send it against any CC unit. As long as they are in a Reclamation legion. Is handy to keep all those ap 3 away from your overlord/cryptek that cover behind these guys. And with the 7th price drop they are totally worth it.

Gallery[edit]

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades