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| This article presents a creation table for a Custodes Shield Host
| | [[Adeptus Evangelion|For Adeptus Evangelion Version 2.5]] |
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| ==Chapter Origins==
| | Version: 2.5 |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| |
| ! colspan="2" |Why Was The Shield Host Founded? (d10)
| |
| |-
| |
| ! 1–4
| |
| | General Consensus - "A bunch of companies decided to start their own Shield Host, with Blackjack and Golden Hookers"
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| |-
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| ! 5–6
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| | Counter - "The Hrud are invading Luna!" "Throw Custodes at it" "Alright!"
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| |-
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| ! 7–8
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| | Prophecy - "The Commander had a dream, quick found a Shield Host to fulfill it!"
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| |-
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| ! 9–10
| |
| | The Indomitus Crusade - "We need to help guilliman, create a Shield Host!"
| |
| |}
| |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| |
| ! colspan="2" |What is the role of this Shield Host? (d10)
| |
| |-
| |
| ! 1–2
| |
| | We Hold the Line - When all is lost, this Shield Host fight to the last
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| |-
| |
| ! 3–4
| |
| | Search and Recovery - It could be finding relics from the Dark Age or recovering the ring of a wealthy noble.
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| |-
| |
| ! 5–6
| |
| | Advisors - The Shield Host offers the wisdom of centuries, be it in combat or in waxing poetic to Eldar.
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| |-
| |
| ! 7–8
| |
| | His Sword in the Dark - The Shield Host follows up on information from Eyes of the Emperor, no matter how dire or dangerous that mission will be.
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| |-
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| ! 9-10
| |
| | Miserian - They believe that He is revived through each stroke of their sacred blades, and bound in brotherhood will one day achieve that very goal.
| |
| |}
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| | Name: Forcas - Angel of Invisibility |
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|
| [Characteristic bonus table removed, because it wouldn't make sense without rules]
| | Description: Hunchback, pulsing core, incongruous footprints. |
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| ==Chapter Legends==
| | Order: Messenger Angel |
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
| | Choir: Guiding Angel |
| ! colspan="2" |Figure of Legend (d100)
| |
| |-
| |
| ! 01-20
| |
| | A Battle-Brother seconded from a previous generation Successor or even the First Founding Legion that provided the new Chapter’s gene-seed. Roll again on this table to determine what type of warrior he was, rerolling if you get this result again.
| |
| |-
| |
| ! 21-50
| |
| | Chapter Master
| |
| |-
| |
| ! 51-60
| |
| | Chief Librarian
| |
| |-
| |
| ! 61-70
| |
| | Master of Sanctity
| |
| |-
| |
| ! 71-73
| |
| | Master of the Forge
| |
| |-
| |
| ! 74
| |
| | Master of the Fleet
| |
| |-
| |
| ! 75
| |
| | Chief Apothecary
| |
| |-
| |
| ! 76-85
| |
| | Company Captain (roll d10 to determine which company).
| |
| |-
| |
| ! 86-90
| |
| | Squad Sergeant (roll d10 twice to determine company and squad).
| |
| |-
| |
| ! 90-99
| |
| | Battle-Brother (roll d10 twice to determine company and squad).
| |
| |-
| |
| ! 100
| |
| | A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc).
| |
| |}
| |
|
| |
|
| | Difficulty: Hard (CR:0) |
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
| | Body Type: Bestial (Flyer) |
| ! colspan="2" |Deeds of Legend (d100)
| |
| |-
| |
| ! 01-25
| |
| | The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.
| |
| |-
| |
| ! 26-50
| |
| | The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
| |
| |-
| |
| ! 51-70
| |
| | The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.
| |
| |-
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| ! 71-85
| |
| | The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.
| |
| He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
| |
| |-
| |
| ! 86-90
| |
| | The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory.
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| |-
| |
| ! 91-95
| |
| | The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.
| |
| |-
| |
| ! 96-100
| |
| | The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by treachery within the fold of the Imperium, slain by an assassin’s turbo-penetrator round on the field of battle. Just why he was targeted was never discovered, and the Chapter harbours a special hatred for the servants of the Officio Assassinorum to this day.
| |
| |}
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| | Locomotion: Bipedal, Flight |
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| ==Chapter Homeworld and its Properties==
| | Size: Average |
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| {| border="1" cellspacing="0" cellpadding="5" align="center" | | {| border="1" cellspacing="0" cellpadding="5" align="center" |
| ! colspan="2" |Chapter homeworld (d100) | | ! Statistics |
| | ! WS |
| | ! BS |
| | ! Str |
| | ! T |
| | ! Ag |
| | ! Int |
| | ! Per |
| | ! WP |
| | ! Fel |
| | ! LS |
| |- | | |- |
| ! 01-30
| | | |
| | [[Hive World]] | | | 30 |
| |- | | | 40 |
| ! 31-60
| | | 30 |
| | [[Feral World]] | | | 50 |
| |- | | | 50 |
| ! 61-70
| | | 40 |
| | Medieval World | | | 40 |
| |- | | | 50 |
| ! 71-80
| | | 20 |
| | Civilised World | | | 140 |
| |- | |
| ! 81-90
| |
| | Uninhabited World | |
| |- | | |- |
| ! 91-100
| |
| | Fleet-based (d10 vessels, 50/50 chance of fleet being battle-ready or suffering from damage/other inhibiting complications)
| |
| |} | | |} |
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| {| border="1" cellspacing="0" cellpadding="5" align="center" | | {| border="1" cellspacing="0" cellpadding="5" align="center" |
| ! colspan="2" |Homeworld terrain (d100) | | ! Body Location |
| |-
| | ! % to hit |
| ! 1–25 | | ! AP |
| | Jungle
| | ! Wounds |
| |- | | |- |
| ! 26–50
| | |Head |
| | Desert | | |01-10 |
| | |0 |
| | |5 |
| |- | | |- |
| ! 51–60
| | |Right Wing |
| | Ice | | |11-20 |
| | |0 |
| | |13 |
| |- | | |- |
| ! 61–65
| | |Left Wing |
| | Ocean | | |21-30 |
| | |0 |
| | |13 |
| |- | | |- |
| ! 66–75
| | |Core |
| | Wasteland | | |31-40 |
| | |4 |
| | |7 |
| |- | | |- |
| ! 76–80
| | |Body |
| | Urban | | |41-70 |
| | |4 |
| | |18 |
| |- | | |- |
| ! 81–85
| | |Right Leg |
| | Dead | | |71-85 |
| | |0 |
| | |5 |
| |- | | |- |
| ! 86–90
| | |Left Leg |
| | Airless | | |86-00 |
| | |0 |
| | |5 |
| |- | | |- |
| ! 90–100
| |
| | Temperate
| |
| |} | | |} |
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| | Traits: |
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
| | Angel: 1 Fate Point, may spend to regenerate 10 Wounds, may burn to regenerate 1d10+10 Wounds. |
| ! colspan="2" |Rule of homeworld (d10)
| |
| |-
| |
| ! 1
| |
| | Direct Rule - "My lord Chapter Master, here are the tax-plans for the North-West district of Boreale City..."
| |
| |-
| |
| ! 2-4
| |
| | Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
| |
| |-
| |
| ! 5-10
| |
| | Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
| |
| |}
| |
| | |
| ==Tactical and Strategic Organization==
| |
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| |
|
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| | Flyer: As in DH core, pg. 216. |
| ! colspan="2" |Chapter organisation (d10)
| |
| |-
| |
| ! 1-5
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| | Codex-adherent
| |
| |-
| |
| ! 6-8
| |
| | Divergent chapter
| |
| |-
| |
| ! 9-10
| |
| | Unique organisation
| |
| |}
| |
| NOTE - ''Rites of Battle'' suggests using the numbers 1-7, 8-9, and 10 for Ultramarines successors. Keep in mind that the Ultramarines don't like it when their successors try to break off from the [[Codex Astartes]].
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| | Heavenly: ATP is not reduced by activating AT powers. AT powers may be augmented by ATP, but not up to more than the amount of ATS possessed by the Angel. |
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
| | Superior Action: May perform Full Actions as Half Actions, may perform one Half Action as a Reaction Action per turn. May use multiple attacks per turn, provided it has multiple weapons to use. |
| ! colspan="2" |Combat doctrine (d10)
| |
| |-
| |
| ! 1
| |
| | Close Combat
| |
| |-
| |
| ! 2
| |
| | Ranged Combat
| |
| |-
| |
| ! 3
| |
| | Armoured Assault
| |
| |-
| |
| ! 4
| |
| | Stealth
| |
| |-
| |
| ! 5
| |
| | Lightning Strike
| |
| |-
| |
| ! 6
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| | [[Drop Pod]]
| |
| |-
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| ! 7
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| | [[Thunderhawk]] Assault
| |
| |-
| |
| ! 8
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| | Siege
| |
| |-
| |
| ! 9
| |
| | Shock and Awe
| |
| |-
| |
| ! 10
| |
| | Terror
| |
| |}
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| | Grounded: Any round the Angel is struck by Tesla weaponry and takes damage or otherwise takes a similarly powerful electrical charge, it may only take Half Actions. |
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| [Squad Mode and Solo Mode tables removed, because they wouldn't make sense without rules]
| | Achilles' Heel: Testing Scholastic Lore: Angels allows a Pilot's next single attack to ignore TB or AP (their choice), on a success. OD's may test and grant the benefit to a single Pilot of their choice, on a success. |
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| ==Chapter Specialities==
| | Godly: +50 LS |
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| {| border="1" cellspacing="0" cellpadding="5" align="center" | | {| border="1" cellspacing="0" cellpadding="5" align="center" |
| ! colspan="2" |Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100)
| |
| |-
| |
| ! 01–20
| |
| | [[Apothecary]]
| |
| |- | | |- |
| ! 21–40 | | !Ranged Attack Name |
| | Assault Marine
| | !Range |
| | !Damage |
| | !Damage Type |
| | !Pen |
| | !RoF |
| | !Special (Beam Array/Erosion) |
| |- | | |- |
| ! 41-60
| | |Beam Array |
| | Devastator Marine | | |80 Dam |
| | |1d10+4 |
| | |4 |
| | |Energy |
| | |S/3/6 |
| | |By taking -10 while Semi-Auto or -20 while Full-Auto firing, may fire at an area, hitting all enemies in range. If so, it deals Collateral as if it were a large Area Of Effect weapon/After applying Damage Reduction from TB/AP, the Angel may convert the normal damage into Ego Barrier damage instead. |
| |- | | |- |
| ! 61-80
| |
| | [[Techmarine]]
| |
| |-
| |
| ! 81-97
| |
| | [[Librarian]]
| |
| |-
| |
| ! 98-100
| |
| | Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.)
| |
| |} | | |} |
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|
| | AT Powers: Stealth Field, Mirror Image, Deflection Field, Kinetic Wave, Barrier, Wrap Beam, Containment |
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| {| border="1" cellspacing="0" cellpadding="5" align="center"
| | Skills: Dodge, Silent Move, Concealment, Shadowing Proficient |
| ! colspan="2" |Special equipment- Only roll if Divergent or Unique Organisation was selected (d100)
| |
| |-
| |
| ! 01-10
| |
| | Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun
| |
| |-
| |
| ! 11-20
| |
| | Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye.
| |
| |-
| |
| ! 21-30
| |
| | Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.
| |
| |-
| |
| ! 31-40
| |
| | Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds.
| |
| |-
| |
| ! 41-50
| |
| | Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons.
| |
| |-
| |
| ! 51-60
| |
| | Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand.
| |
| |-
| |
| ! 61-70
| |
| | Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended for — transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.
| |
| |-
| |
| ! 71-80
| |
| | Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder
| |
| |-
| |
| ! 81-90
| |
| | Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
| |
| |-
| |
| ! 91-100
| |
| | Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing.
| |
| |}
| |
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| ==Chapter Beliefs==
| | Fear Rating (2) |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
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| ! colspan="2" |What form do the Chapters' beliefs take? (d100)
| |
| |-
| |
| ! 01-40
| |
| | Revere the [[Primarch]] - "Our [[Spiritual Liege]] is better than yours!"
| |
| |-
| |
| ! 41-65
| |
| | The [[God-Emperor of Mankind|Emperor]] Above All - "Screw your spiritual liege. The big E is where it's at."
| |
| |-
| |
| ! 66-75
| |
| | Honour the Ancestors - "Old members of our Chapter are better than your guys."
| |
| |-
| |
| ! 76-80
| |
| | Death Cult - "SHUT UP YOU GUYS DON'T YOU KNOW WE'RE GOING TO DIE SOME DAY"
| |
| |-
| |
| ! 81-85
| |
| | Totem Creature - "You know how we've got a hawk as our Chapter symbol? Yeah, we're going to stick that everywhere."
| |
| |-
| |
| ! 86-90
| |
| | Purity of Man - "Flesh is better than bionics!"
| |
| |-
| |
| ! 91-95
| |
| | Steel Over Flesh - "Bionics are better than flesh!"
| |
| |-
| |
| ! 96-100
| |
| | Esoteric Beliefs - You know our Chapter's beliefs? They're ''weird.''
| |
| |}
| |
| | |
| | |
| ==Chapter Strength==
| |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| |
| ! colspan="2" |At what strength is the Chapter? (d10)
| |
| |-
| |
| ! 1
| |
| | Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource.
| |
| |-
| |
| ! 2-4
| |
| | Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
| |
| |-
| |
| ! 5-9
| |
| | Nominal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialised appointments may be empty, but the Chapter is regarded as fully fit for battle.
| |
| |-
| |
| ! 10
| |
| | [[Troll|Over Strength]]: Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded and even then only temporarily. It may be that the Emperor’s Tarot has predicted terrible losses ahead, or that the Chapter simply regards its numbers as optimal and cares little for the dictates of the Codex Astartes.
| |
| |}
| |
| | |
| | |
| ==Chapter Relations==
| |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| |
| ! colspan="2" |Who are your Chapter friendly with? (d100)
| |
| |-
| |
| ! 1-5
| |
| | [[Administratum]]
| |
| |-
| |
| ! 6-15
| |
| | [[Adeptus Arbites]]
| |
| |-
| |
| ! 16-30
| |
| | Another Chapter (choose one)
| |
| |-
| |
| ! 31-35
| |
| | Adeptus Astra Telepathica
| |
| |-
| |
| ! 36-45
| |
| | [[Adeptus Mechanicus]]
| |
| |-
| |
| ! 46-50
| |
| | [[Adepta Sororitas]]
| |
| |-
| |
| ! 51-53
| |
| | Adeptus Titanicus
| |
| |-
| |
| ! 54-55
| |
| | an [[Imperial Knight]] house
| |
| |-
| |
| ! 56-58
| |
| | Astropaths
| |
| |-
| |
| ! 59-60
| |
| | Chartist Captains
| |
| |-
| |
| ! 61-65
| |
| | [[Ecclesiarchy]]
| |
| |-
| |
| ! 66-75
| |
| | [[Imperial Guard]] from a specific world
| |
| |-
| |
| ! 76-79
| |
| | [[Imperial Navy]]
| |
| |-
| |
| ! 80-85
| |
| | [[Inquisition]]
| |
| |-
| |
| ! 86-88
| |
| | Navigators
| |
| |-
| |
| ! 89-91
| |
| | [[Officio Assassinorum]]
| |
| |-
| |
| ! 91-93
| |
| | [[Planetary Defence Force]] of a specific world
| |
| |-
| |
| ! 94-98
| |
| | A [[Rogue Trader]] dynasty
| |
| |-
| |
| ! 99
| |
| | Schola Progenium
| |
| |-
| |
| ! 100
| |
| | Scholastica Psykana
| |
| |}
| |
| | |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| |
| ! colspan="2" |Who are the Chapter's enemies?(d100)
| |
| |-
| |
| ! 01-02
| |
| | Roll on Chapter Friends table
| |
| |-
| |
| ! 3-31
| |
| | The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)
| |
| |-
| |
| ! 32-42
| |
| | The [[Eldar]] (alternatively, you may select a particular Craftworld or leader)
| |
| |-
| |
| ! 43-51
| |
| | The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)
| |
| |-
| |
| ! 52-68
| |
| | [[Chaos Space Marines]] (you should choose a particular warband, Chapter, or Traitor Legion)
| |
| |-
| |
| ! 69-79
| |
| | A particular Daemon, Daemon Prince or Disciple of [[Chaos]]
| |
| |-
| |
| ! 80-87
| |
| | A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)
| |
| |-
| |
| ! 88-97
| |
| | The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).
| |
| |-
| |
| ! 97-100
| |
| | Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)
| |
| |}
| |
| | |
| | |
| {| border="1" cellspacing="0" cellpadding="5" align="center"
| |
| ! colspan="2" |Minor Xenos Species/Empires(1d100)
| |
| |-
| |
| ! 1-10
| |
| | [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)
| |
| |-
| |
| ! 11-20
| |
| | [[Hrud]]
| |
| |-
| |
| ! 21-30
| |
| | [[Fra'al]]
| |
| |-
| |
| ! 31-40
| |
| | Uluméathic League
| |
| |-
| |
| ! 41-50
| |
| | [[Yu'Vath]]/Legacy of the Yu'vath/[[Rak'gol]]
| |
| |-
| |
| ! 51-60
| |
| | [[Enslavers]]
| |
| |-
| |
| ! 61-65
| |
| | [[Barghesi]]
| |
| |-
| |
| ! 66-70
| |
| | [[Tarellian|Tarellians]]
| |
| |-
| |
| ! 71-75
| |
| | [[Thyrrus]]
| |
| |-
| |
| ! 76-80
| |
| | Hellgrammite
| |
| |-
| |
| ! 81-85
| |
| | [[Loxatl]]
| |
| |-
| |
| ! 85-90
| |
| | [[Saharduin]]
| |
| |-
| |
| ! 91-92
| |
| | [[Xenarch]]
| |
| |-
| |
| ! 93-95
| |
| | Cythor Fiends
| |
| |-
| |
| ! 96-97
| |
| | Nightmare-Engines of the Pale Wasting
| |
| |-
| |
| ! 98-100
| |
| | Other Xenos Species (pick one or roll/write one up)
| |
| |-
| |
| |}
| |
|
| |
|
| | 40 Dam Angelic Senses |
|
| |
|
| [Custom Chapter Advance tables removed, since they wouldn't make much sense without rules]
| | 3 rerolls per combat, +10 to all skill tests, TB doubled |
|
| |
|
| Lastly, add a name, colours, and heraldry, and you're ready to release your [[Kaldor Draigo|overpowered piece-of-shit Chapter]] on the world. [[Rage|God-Emperor help us all.]]
| | Strategy: Forcas, the Angel of Invisibility, is, surprisingly enough, invisible. Ignoring the immediate implications his Stealth Field raises, he is likely to keep several Mirror Images around, who will not have the benefit of invisibility. As such, when he first appears, it is likely the EVAs will mistakenly target one of his mirror images instead of him. This is good. Much of the challenge of Forcas is learning that the images are just images in the first place. Eventually (whether through detecting his AT signature is positioned wrong for the images, through his footprints, realising the energy beams aren't coming from any of the images or something else entirely) they should discover this fact, at which point crippling him is fairly standard procedure, thanks to his average wounds and almost non-existent AP. The fact the Stealth Field makes him effectively in darkness for the entire encounter makes him hard to hit, yes, but anything which DOES hit (barring weak body shots) will seriously diminish his combat potential. In addition, you should bear in mind he is a stronger opponent in certain locations (like urban cityscapes) than others (such as empty farmland). Don't underestimate the ability of cover to allow Mirror Image/Invisibility toggling dickery. Forcas, done right, should feel like a EVA-scale shell game. |
|
| |
|
| {{40k-Faction-Creation-Tables}}
| | Scaling for Challenge: |
| | Incarnate [BS] is always a good start to toughen up Forcas. Precise (Basic) [Well Placed] is a good alternative. Multiple Weapons [Ranged] can work, if you feel volume of fire power makes up for relative lack of skill. Otherwise you can make Forcas more AT-focused, and take either The Specialist [Serpentine Guile] to underline his targeting of the Pilots themselves rather than the EVAs, or The Specialist [God's Thunder] if you want to take a middle ground between the AT and Energy Weapon solutions. Whatever you select, the +10 LS and +3 Wounds per Location per CR spent really help give Forcas some extra staying power. |
|
| |
|
| [[Category:Warhammer 40,000]] | | [[Category: Adeptus_Evangelion_Angels]] |
| [[Category:Imperial]]
| |
| [[Category:Space Marines]]
| |
| [[Category:Roleplaying]]
| |
| [[Category:Creation Tables]]
| |
For Adeptus Evangelion Version 2.5
Version: 2.5
Name: Forcas - Angel of Invisibility
Description: Hunchback, pulsing core, incongruous footprints.
Order: Messenger Angel
Choir: Guiding Angel
Difficulty: Hard (CR:0)
Body Type: Bestial (Flyer)
Locomotion: Bipedal, Flight
Size: Average
Statistics
|
WS
|
BS
|
Str
|
T
|
Ag
|
Int
|
Per
|
WP
|
Fel
|
LS
|
|
30
|
40
|
30
|
50
|
50
|
40
|
40
|
50
|
20
|
140
|
Body Location
|
% to hit
|
AP
|
Wounds
|
Head
|
01-10
|
0
|
5
|
Right Wing
|
11-20
|
0
|
13
|
Left Wing
|
21-30
|
0
|
13
|
Core
|
31-40
|
4
|
7
|
Body
|
41-70
|
4
|
18
|
Right Leg
|
71-85
|
0
|
5
|
Left Leg
|
86-00
|
0
|
5
|
Traits:
Angel: 1 Fate Point, may spend to regenerate 10 Wounds, may burn to regenerate 1d10+10 Wounds.
Flyer: As in DH core, pg. 216.
Heavenly: ATP is not reduced by activating AT powers. AT powers may be augmented by ATP, but not up to more than the amount of ATS possessed by the Angel.
Superior Action: May perform Full Actions as Half Actions, may perform one Half Action as a Reaction Action per turn. May use multiple attacks per turn, provided it has multiple weapons to use.
Grounded: Any round the Angel is struck by Tesla weaponry and takes damage or otherwise takes a similarly powerful electrical charge, it may only take Half Actions.
Achilles' Heel: Testing Scholastic Lore: Angels allows a Pilot's next single attack to ignore TB or AP (their choice), on a success. OD's may test and grant the benefit to a single Pilot of their choice, on a success.
Godly: +50 LS
Ranged Attack Name
|
Range
|
Damage
|
Damage Type
|
Pen
|
RoF
|
Special (Beam Array/Erosion)
|
Beam Array
|
80 Dam
|
1d10+4
|
4
|
Energy
|
S/3/6
|
By taking -10 while Semi-Auto or -20 while Full-Auto firing, may fire at an area, hitting all enemies in range. If so, it deals Collateral as if it were a large Area Of Effect weapon/After applying Damage Reduction from TB/AP, the Angel may convert the normal damage into Ego Barrier damage instead.
|
AT Powers: Stealth Field, Mirror Image, Deflection Field, Kinetic Wave, Barrier, Wrap Beam, Containment
Skills: Dodge, Silent Move, Concealment, Shadowing Proficient
Fear Rating (2)
40 Dam Angelic Senses
3 rerolls per combat, +10 to all skill tests, TB doubled
Strategy: Forcas, the Angel of Invisibility, is, surprisingly enough, invisible. Ignoring the immediate implications his Stealth Field raises, he is likely to keep several Mirror Images around, who will not have the benefit of invisibility. As such, when he first appears, it is likely the EVAs will mistakenly target one of his mirror images instead of him. This is good. Much of the challenge of Forcas is learning that the images are just images in the first place. Eventually (whether through detecting his AT signature is positioned wrong for the images, through his footprints, realising the energy beams aren't coming from any of the images or something else entirely) they should discover this fact, at which point crippling him is fairly standard procedure, thanks to his average wounds and almost non-existent AP. The fact the Stealth Field makes him effectively in darkness for the entire encounter makes him hard to hit, yes, but anything which DOES hit (barring weak body shots) will seriously diminish his combat potential. In addition, you should bear in mind he is a stronger opponent in certain locations (like urban cityscapes) than others (such as empty farmland). Don't underestimate the ability of cover to allow Mirror Image/Invisibility toggling dickery. Forcas, done right, should feel like a EVA-scale shell game.
Scaling for Challenge:
Incarnate [BS] is always a good start to toughen up Forcas. Precise (Basic) [Well Placed] is a good alternative. Multiple Weapons [Ranged] can work, if you feel volume of fire power makes up for relative lack of skill. Otherwise you can make Forcas more AT-focused, and take either The Specialist [Serpentine Guile] to underline his targeting of the Pilots themselves rather than the EVAs, or The Specialist [God's Thunder] if you want to take a middle ground between the AT and Energy Weapon solutions. Whatever you select, the +10 LS and +3 Wounds per Location per CR spent really help give Forcas some extra staying power.