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'''Malifaux''' is a relatively new skirmish-level [[wargame]] that plays off of the newfangled fads of steampunk, supernatural horror, and the desire to play a game in which undead hookers are a viable troop option. Despite bashing together a ton of things that were done by [[Deadlands]] years earlier, it still manages to be a rather fun game. Also surprising is the fact the storyline and world are not complete and total shit, like you would expect of something that looks like a bandwagon hopping attempt of the nth degree.
'''Malifaux''' is a relatively new (Since 2009) skirmish-level [[wargame]] that's steampunk, victorian, supernatural horror, and wild west themed. Despite bashing together a ton of things that were done by [[Deadlands]] years earlier, it still manages to be a rather fun game. The storyline and world are not complete and total shit, like you would expect of something that looks like a bandwagon hopping attempt of the nth degree.


Though the [[neckbeard|sour-throated individual]] above are right to some extent about the setting (Old, ruined city, daemons, zombies, magicians and the law in one place going for the magical stones), calling it a "rip-off" is doing it a serious dishonour - the setting has many of the same features, but has its very own feel, lore and gameplay, so its probably more of a new setting taking inspiration from Deadlands and Mordheim, but doing new stuff with it. Besides, someone might as well borrow from Mordheim now that GW has thrown it and every other specialist game into a bin.
Though the [[neckbeard|sour-throated individual]] above are right to some extent about the setting (Old, ruined city, dæmons, zombies, magicians and the law in one place going for the magical stones), calling it a "rip-off" is doing it a serious dishonour - the setting has many of the same features, but has its very own feel, lore and gameplay, so its probably more of a new setting taking inspiration from Deadlands and Mordheim, but doing new stuff with it. Besides, someone might as well borrow from Mordheim now that GW has thrown it and every other specialist game into a bin.


== Setting ==
== Setting ==
''"In the grim darkness of the 19th century, there is only greed."''
''"In the grim darkness of the 19th century, there is only greed."''


In late 18th century, magic was going out of style - people used to be able to do magic, but even powerful mages were finding that their 'pop' was beginning to fizzle. Understandably, they find this upsetting- everyone who's anyone has become used to being able to heal the sick and dominate the poor with their sorcery, and so the most powerful wizards and greatest scientists of their age gathered to find a solution. They realised that our plane of existance isn't the only one out there, and there's another plane brimming with magic behind an extradimensional barrier separating this plane of existence from that. Out of desperation and a lust to regain their power, the most powerful mages of the world peformed a ritual, creating a fuckhuge rift stretching a hundred meters into the air, and flattening the city they cast their spell in. This portal (dubbed 'The Breach of the Great Boundaries', or just the Breach) drew in many explorers, adventurers and assorted riffraff and hangers-on, hoping to gain wealth and magical power. What they found on the other side of the portal was astonishing - a large, half ruined city. The Magicians, mercenaries, gold-hunters and chancers settled in to their new world, and christened it 'Malifaux'.  
In late 18th century, magic was running dry, but even powerful mages were finding that their 'pop' was beginning to fizzle. Understandably, the most powerful wizards and greatest scientists of their age gathered to find a solution. They realized that there was another plane brimming with magic behind an extra-dimensional barrier. Out of desperation and a lust to regain their power, the most powerful mages performed a ritual, creating a fucking huge rift stretching a hundred meters into the air, and destroyed the city they were in. This portal (dubbed 'The Breach of the Great Boundaries', or just the Breach) drew in many explorers, adventurers and assorted riffraff and hangers-on, hoping to gain wealth and magical power. What they found on the other side of the portal were the ruins of an ancient city. The Magicians, mercenaries, and gold-hunters settled into their new world, 'Malifaux'.  


To most, it seemed too good to be true - the place was inherently magical, and the energy everywhere, turned commoners into catalysts of amazing power. Furthermore, these early explorers unearthed Soulstonesfaintly glowing crystals which granted magic and power to their wielders. A predictable gold rush ensued, and the massive demand for these jewels earthside made even the most lowly mage spectacularly wealthy, as the stones were used by the rich and powerful earthside to renew and enhance their powers. Even better for the prospectors on Malifaux, these reservoirs of power didn't hold their charge indefinitely- and once drained, they could only be recharged by the death of a sentient being, [[Grimdark|which is just one of the reasons some of the more powerful countries Earthside decided to get their war on.]]
Many of those who made the trip were granted amazing powers, turning even a commoner into a potent wielder of magic. These early explorers unearthed Soulstones, faintly glowing crystals which granted magic and power to their wielders. A predictable gold rush ensued causing a massive demand for these jewels Earth-side. The stones were used by the rich and powerful to renew and enhance their powers on Earth. Even better for the prospectors on Malifaux, these reservoirs of power didn't hold their charge indefinitely - and once drained, they could only be recharged by the death of a sentient being, [[Grimdark|which is just one of the reasons some of the more powerful countries Earth-side decided to get their war on.]]


Predictably of course, it <i>was</i> too good to be true. In Malifaux a great blizzard began freezing the city, and sightings of [[Chaos Daemons|nightmarish creatures]] began. The Breach began to shrink, making travel more difficult and dangerous. In the end, no one could get in or out- but superstitious souls Earthside claimed they could hear the sound of horrific slaughter and murder on the other side.
Predictably of course, it <i>was</i> too good to be true. In Malifaux a great blizzard began freezing the city, and sightings of [[Chaos Daemons|nightmarish creatures]] began. The Breach began to shrink, making travel more difficult and dangerous. In the end, no one could get in or out- but superstitious souls Earth-side claimed they could hear the sound of horrific slaughter and murder through the breach. And then, just as the Breach was about to close, a bloodied and bare chested man stumbled out of it. On his chest was carved the word: [[Awesome|''"Ours"'']].


And then, just as the Breach was about to close, a bloodied and barechested man stumbled out of it. On his chest was carved the word: [[Awesome|''"Ours"'']].
One hundred years passed. In those years, humanity had only the soulstones brought through when the Breach was open, so demand was high. So high that wars and genocides were waged to get even the smallest chip of the stone in their possession. As magic was about to die completely the Breach opened again, this time by itself, and inside was the same city they had left, but strangely absent the bodies of the people who lived there last time - There were no signs of battle, no rubble. Nothing but the city they found one hundred years ago.  


One hundred years passed. In those years, humanity had only the soulstones brought through when the Breach was open, so demand was high - So high that wars and genocides where waged to get even the smallest chip of the stone in their possesion. Just as it seemed like magic was about to die completely, the Breach opened again, this time by itself, and inside was the same city they had left, but with strangely absent bodies of the people who lived there last time - There were no signs of battle, no rubble. Nothing but the city they found one hundred years ago.  
Hope was restored to the magicians of the time, now knowing that soulstones were within reach. The most influential magicians didn't want an unregulated gold rush to happen again. They formed an organisation called the "Guild", which took responsibility for the distribution of work, managed the soulstone mining and generally kept the peace to avoid the large out-flux of soulstones that happened last time. They were basically working to keep the soulstones at a reasonable cost by only producing so much of the stuff at a time, preventing a Germany Anno 1933-style devaluing of the stones.  


Hope was restored to the magicians of the time, now knowing that soulstones again were within reach, and the rush the first Breach had brought with it was about to begin - Only, the most influencial magicians didn't want that. They formed an organiation called the "Guild", which took responsibility for the distribution of work, managed the soulsone outcome of the mines and generally kept the peace to avoid the large outflux of soulstones that happened last time - They were basically working to keep the soulstones at a reasonable cost by only producing so much of the stuff at a time, preventing a Germany Anno 1933-style devaluing of the stones.  
Eventually the Guild forgot about their roots and turned into an authoritarian government who keep the peace, not for the sake of the civilians, but to keep the soulstones rushing out of the Breach, and to make sure [[Imperium|they control everything in the name of law and order.]] Many don't like how the Guild patrol possible mages (and in Malifaux, that's anyone, really) and destroy any opposition with an iron fist. Some smuggle soulstones in the guise of legitimate organizations like the Miners and Steamfitters Union; who fight the Guild both from the shadows and in politics. Commonly renegade mages are called Arcanists, though it's a name only spoken in the darkest corners of Inns around the city.  


Now, the Guild has forgotten their roots - They are a police-force who keep the peace, not for the sake of the civilians, but to keep the soulstones rushing out of the Breach, and to make sure [[Imperium|they control everything in the name of law and order.]] This don't settle too well with all, though - Some don't like how the Guild patrol possible mages (and in Malifaux, that's anyone, really) and destroy any opposition with an iron fist. Some folks smuggle goods in the guise of organizations like the Miners and Steamfitters Union; they battle the Guild when they can, commonly calling themselves Arcanists, though it's a name only spoken in the darkest corners of Inns around the city. Others don't feel like holding their skills at bay - When dead people fuel you, why stop there? Why not make zombies?! These "Resurrectionists" have begun springing up everywhere in an alarming rate almost uncontrollable by the Guild, using the bodies of the dead (who there are many of in this city) for their vile experiments. Others, simple outcasts and mercenaries, now arrive to the city in hope of winning a profit on this gang war or to get their own hands on some soulstones. The Ten Thunders family of the Three Kingdoms in the east are also gaining an increasingly stronger hold on Malifaux, conquering in the shadows, and the wacky Gremlins of the Bayou are going even farther from their beloved swamps to fight anyone who dare mistake the sound of banjos with harmless music. All this, however, is nothing compared to the Neverborn: nightmares, unthinkable horrors and unresting monsters who are rising from the shadows of the city to reclaim their city from the naive fleshbags who now think it their home.  
Others don't feel like holding their skills at bay - When dead people fuel you, why stop there? Why not make zombies?! These "Resurrectionists" have begun springing up everywhere in an alarming rate almost uncontrollable by the Guild, using the bodies of the dead for their vile experiments.  


All these forces are now fighting in the streets, in the outskirts and deserts, and in the dark underbelly of this thoroughly rotten city, trying to gain a lasting hold on this city of the damned. And yet, something seems wrong. It's like the city is waiting for something, something big. Some fear the night and the frost is coming again, closing the Breach and slaughtering everyone and reducing what people did to gain power to dust, just as they did one hundred years ago. Others believe that Earth is next. What only few dare fear is that the ramifications of [[H.P. Lovecraft|what will happen]] [[Grimdark|are far, far, far worse.]]
Others, simple outcasts and mercenaries, now arrive to the city in hope of winning a profit on this gang war or to get their own hands on some soulstones.
 
The Ten Thunders family of the Three Kingdoms in the east are also gaining an increasingly stronger hold on Malifaux, conquering in the shadows.
 
The wacky Gremlins of the Bayou are going even farther from their beloved swamps to fight anyone who dare mistake the sound of banjos with harmless music.
 
All this, however, is nothing compared to the Neverborn: nightmares, unthinkable horrors and unresting monsters who are rising from the shadows of the city to reclaim their city from the naive flesh bags who now think it their home. Many of the Neverborn claim to be the original inhabitants of the city, but it is believed that some are in fact humans from the original first rush that were mutated by their magical powers.
 
All these forces are now fighting in the streets, in the badlands, and in the Quarantine Zone, trying to gain a lasting hold on this city of the damned. Some fear the night, the closing of the Breach, and the slaughter of everyone just as what happened one hundred years ago. Others believe that Earth is next. What only few dare fear is that the ramifications of [[H.P. Lovecraft|what will happen]] [[Grimdark|are far, far, far worse.]]


This is Malifaux.
This is Malifaux.


== Game Mechanics ==
== Game Mechanics ==
Malifaux is unique among miniatures games in that rather than rolling dice, players draw from their own deck of cards to please [[Tzeentch | Random Number God]]. Actions can have ''positive'' or ''negative'' twists, which means that you flip over more cards and then take whichever is higher/lower, depending on the type of twist. Players also have a hand of cards they can use to ''cheat fate'' and replace an already flipped card with one that is better. Some models' abilities only work if a certain suit if played, so there's an advantage to keeping good cards in your hand to pull nice actions. Players have the option of purchasing official decks or simply using a deck of regular cards, with the devs helpfully pointing out which of the real card suits corresponds to their fanciful made-up ones.
Malifaux is unique among miniatures games in that rather than rolling dice, players draw from their own deck of cards to please [[Tzeentch|Random Number God]]. Actions can have ''positive'' or ''negative'' twists, which means that you flip over more cards and then take whichever is higher/lower, depending on the type of twist. Players also have a hand of cards they can use to ''cheat fate'' and replace an already flipped card with one that is better. Some models' abilities only work if a certain suit if played, so there's an advantage to keeping good cards in your hand to pull nice actions. Players have the option of purchasing official decks or simply using a deck of regular cards, with the devs helpfully pointing out which of the real card suits corresponds to their fanciful made-up ones.


The army-building mechanic is also pretty unique; players first generate a scenario, then hire their Crew using an agreed-upon number of ''soulstones'' (totally not [[Deadlands | ghost rock]] guys!) that set the level of the encounter. Each crew needs to be lead by a ''Master'', which gives a few extra soulstones for use and dictates the faction of the Crew. When you're starting, this doesn't really matter, as you'll use the same Crew for everything, but in tournaments, all you're required to do is point out your faction beforehand, only choosing your Master when you figure out what sort of mission you'll need to play. A typical game is 50SS in size, which is about the size of one of the starter boxes, plus one or two extra models.
The army-building mechanic is also pretty unique; players first generate a scenario, then hire their Crew using an agreed-upon number of ''soulstones'' (totally not [[Deadlands | ghost rock]] guys![Don’t they do entirely different things?]) that set the level of the encounter. Each crew needs to be lead by a ''Master'', which gives a few extra soulstones for use and dictates the faction of the Crew. When you're starting, this doesn't really matter, as you'll use the same Crew for everything, but in tournaments, all you're required to do is point out your faction beforehand, only choosing your Master when you figure out what sort of mission you'll need to play. A typical game is 50SS in size, which is about the size of one of the starter boxes, plus one or two extra models.


Any soulstone not spent on hiring can be spent in-game by certain models to gain advantages on flips, generate new models, healing, etc. Certain Masters benefit from a large stash, and others demand that you fill the board with units before the game starts.
Any soulstone not spent on hiring can be spent in-game by certain models to gain advantages on flips, generate new models, healing, etc. Certain Masters benefit from a large stash, and others demand that you fill the board with units before the game starts.
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== Editions ==
== Editions ==
===1st Edition===
Wyrd started Malifaux as a game to go with their misc model range. Originally just a way to get people to buy their models, the game took on a life of its own and became the main money maker for Wyrd (This is essentially the origin story of Warhammer Fantasy). This established the card mechanics, masters/minions, and soulstones that the game is known for.
===1.5 Edition===
Wyrd updated the system with 1.5 to help balance the game as well as include more and more models. This introduced new mechanics such as Henchmen and Avatars. Avatars were the powered up versions of Masters that could be brought into a game if certain criteria was met.
===2nd Edition===
Malifaux has completed the transition from 1.5 to 2nd edition, commonly named M2E. The first edition was know as a clunky mess of rules that was none the less loved by some parts of the fanbase, and 1.5th as the most up to date version of the 1st edition in general. This is also the time where all the newer people in the roster got in, like some of the Mercs and pretty much all of the Ten Thunders. At some point, Wyrd, the devs, though to give the game a new edition to keep up with [[Games Workshop|GWs]] [[Special:RecentChanges|recent]] failings, and began producing new and less convoluted rules for the game, among new plastic models. This edition should bring new players to the game and ease up play, generally making a reborn game with the best from the latest edition, the way new editions should be made. But Wyrd wasn't happy just redoing the rules. That wasn't barely enough for this new and bold attempt to get more people on the wagon. Redoing the rules wasn't enough at all. All models, as in, the ''entirety of their Malifaux range of models, was to be updated. '''At once,''''' [[Warmachine|Warma]][[Hordes]]-style.
This meant several things - First, they couldn't actually do them all at once, that would make the fanbase wait for months before they could play the game and was as such not profitable, so instead they split releases Wave one came out with the rules and a handful of masters for each faction. This meant that some were miffed their Master was neglected in favour of others, some to quit the game because of new rules and the slightly changed fluff and some again were unhappy they did all this in the first place. Basically, [[fun]] stuff.
Wave 2 came out and finished the roster of masters, with all of them set to be released by October 2015.
Wave 3 launched, introducing a new campaign system and campaign only Avatars, souped up versions of each master, and a small handful of models for each faction including the Emissaries whom give a specific buff to each master and can alter themselves to fit in with the masters tactics.


Malifaux has completed the transition from 1.5 to 2nd edition, commonly named M2E. The first edition was know as a clunky mess of rules that was none the less loved by some parts of the fanbase, and 1.5th as the most up to date version of the 1st edition in general. This is also the time where all the newer people in the roster got in, like some of the Mercs and pretty much all of the Ten Thunders. At some point, Wyrd, the devs, though to give the game a new edition to keep up with [[Games Workshop|GWs]] [[Special:RecentChanges|recent]] failings, and began producing new and less convoluted rules for the game, among new plastic models. This edition should bring new players to the game and ease up play, generally making a reborn game with the best from the latest edition, the way new editions should be made. But Wyrd wasn't happy just redoing the rules. That wasn't barely enough for this new and bold attempt to get more people on the wagon. Redoing the rules wasn't enough at all.  
Wave 4 was released at GenCon 2016. It introduced 7 new masters, one for each faction, and additional upgrades to "fix" underpowered models. There was also new models that help shake up the meta.


Oh no.
In the end, with new shiny models, (slightly) simplified rules Malifaux is now a game that's not just for reserved fans - It's for new dudes as well, and is currently recruiting at [[FLGS]] næar you!


All models, as in, the ''entirety of their Malifaux range of models, was to be updated. '''At once,''''' [[Warmachine|Warma]][[Hordes]]-style.
===3rd Edition===
On July 25th 2018 Wyrd announced a new 3rd edition of Malifaux.  The main highlights was to further streamline the game, narrow which models can be taken with certain masters (even in-faction, although some cross-faction hires are opened up), allow multiple masters in a crew, and they killed off popular Masters (Nicodem, Collodi, Ramos and Lilith) keeping them around as "Dead Man's Hand", legacy versions of the characters. These masters are now "half in half out" in game terms, as they are fully legal and balanced relative to everything else, but not tournament legal. Other masters have become Dual Faction, some masters which were Dual faction before are now only mono-faction. It also introduced a new faction that has yet to be fully released in the Explorer's Society, but is present on the McCabe and Cornelius box sets and mentioned in a few different places in the fluff.


This meant several things - First, they couldn't actually do them all at once, that would make the fanbase wait for months before they could play the game and was as such not profitable, so instead they split releases Wave one came out with the rules and a handful of masters for each faction. This meant that some were miffed their Master was neglected in favour of others, some to quit the game because of new rules and the slightly changed fluff and some again were unhappy they did all this in the first place. Basically, [[fun]] stuff. Wave 2 came out and finished the roster of masters, with all of them set to be released by October 2015. Wave 3 is set to launch, introducing a new campaign system and Avatars, souped up versions of each master, and a small handful of models for each faction including the Emissaries whom give a specific buff to each master and can alter themselves to fit in with the masters tactics.
Gameplay Changes:
*Masters have a soulstone cost and more than one can be taken, only one Master can be leader.
*Crews still built from models within a Faction, however you pay a tax if you purchase models that don't match your Leader's keyword. Hiring crews is Keyword based only, no more conditions like being able to hire all models with low WP or that are construct/undead.
*The Vantage Point rule from 2nd Edition has been replaced with Shadows, where a building/terrain feature has a radius that grants cover. Causes problems with structures higher than HT3 having giant areas of open terrain where models are "in cover".
**Additionally there was an overhaul of the terrain rules to account for entering buildings and other situations that caused problems in M2e.
*Conditions have been streamlined into a universal list to avoid multiple conditions with the same effect.
* Markers have been streamlined to 4 types Strategy, Scheme, Corpse, and Scrap.
* Tokens are a new feature that kind of act like conditions, but can't be removed. Usually they are given to models to trigger buffs or debuffs.


In the end, with new shiny models, (slightly) simplified rules and an RPG called Through the Breach on the way, Malifaux is now a game that's not just for reserved fans - It's for new dudes as well, and is currently recruting at [[FLGS]] næar you!
Model Changes:
*Guild:
**Hoffman is now dual faction Guild and Arcanists.
**Dashel was upgraded from Henchman to Master.
**McMourning left for Rezzers.
**McCabe left for Ten Thunders and the Explorer's Society.
**New Master Cornelius Basse arrived.
*Arcanists:
**Hoffman is now dual faction Guild and Arcanists.
**Marcus is now dual faction Arcanists and Neverborn.
**Ramos is now Dead Man's Hand.
*Bayou (formerly Gremlins):
**Captain Zipp is now dual faction Gremlins and Outcast.
**The Brewmaster is no longer dual faction Ten Thunders.
*Neverborn
**Marcus is now dual faction Arcanists and Neverborn.
**Lilith is now Dead Man's Hand.
**Nekima is upgraded from Henchman to Master.
**Collodi is now Dead Man's Hand.
**New Master Euripides arrived.
*Outcast:
**Jack Daw is now dual faction Outcasts and Rezzers.
**Captain Zipp is now dual faction Gremlins and Outcast.
**Tara is no longer dual faction Rezzers, now mono-Outcast.
**Misaki is no longer dual faction Outcasts, now mono-Thunders.
*Resurrectionists:
**Nicodem is now Dead Man's Hand.
**McMourning is Rezzers only.
*Ten Thunders:
**Misaki is no longer dual faction Outcasts.
**New Master Youko Hamasaki arrived.
**Lucas McCabe is no longer dual faction Guild.
**Brewmaster is no longer dual faction Ten Thunders, now mono-Bayou.
**Jakob Lynch is no longer dual faction Neverborn.


== Models ==
== Models ==
 
===1st Edition===
[[File:Rasputina box.jpg|thumb|left|250px|Compare...]]
[[File:Rasputina box.jpg|thumb|left|250px|Compare...]]


The metal models of 1st Edition Malifaux weren't bad, honestly. They were mostly sturdy, had pronounced features, which made them easy to paint. The problems they suffered from overshadowed those nice points by miles, though - Though nothing was really wrong with the models technically, they suffered from what many other first edition models often do - To make the model easy to recognize and to bait people to play the game, all models looked the same, while having no sense of unity or unqiue flair.
The metal models of 1st Edition Malifaux weren't bad, honestly. They were mostly sturdy, had pronounced features, which made them easy to paint. The problems they suffered from overshadowed those nice points by miles, though - Though nothing was really wrong with the models technically, they suffered from what many other first edition models often do - To make the model easy to recognize and to bait people to play the game, all models looked the same, while having no sense of unity or unique flair (Umm, what? The 1st ed models have way more personality and flair than the poorly rendered and flat plastic sculpts).


[[File:WYR20303a 81731.1375408993.1200.1200.jpg|right|thumb|350px|... And contrast.]]
[[File:WYR20303a 81731.1375408993.1200.1200.jpg|right|thumb|350px|... And contrast.]]


When you want to make new, memorable models for a range, your models must speak volumes of the setting, because the models are what most people see first when they get interested in a game. That's why [[40K]] make the models stand out through easily definable models (There's a lot of races in this game, something for anyone!), because we know a lot by just seeing the model painted. Malifaux, on the other hand, didn't do this at all. The universe is an alternate victorian era, with steampunk, wild west and supernatural horror elements, with focus on the later. The models didn't convey this at all - The models were strangely [[Weeaboo|anime-esque]] in models and ''especially'' artwork. [[PROMOTIONS|Female models had big boobs, long and full hair, slender bodies and were modelled in a distinct sexually way, thrusting their butt out or showing boobage]], while male models were either forgettable or cloaked in brown cloth. Now, sure, this isn't necessarily distinctly [[anime]], but the way the models were presented, it didn't give us any idea of the universe it all took place in at all - [[Infinity]] wrote the book on [[Weeaboo|anime-esque]] models and makes all models like that on purpose, simply because it's a part of the concept, but Malifaux did it because it's easy. They even had "Avatar" models where the women are even more sexualized and the men even burlier, like they are trying to be fucking [[Anime|Kill la Kill]].
When you want to make new, memorable models for a range, your models must speak volumes of the setting, because the models are what most people see first when they get interested in a game. That's why [[40K]] make the models stand out through easily definable models (There's a lot of races in this game, something for anyone!), because we know a lot by just seeing the model painted. Malifaux, on the other hand, didn't do this at all. The universe is an alternate victorian era, with steampunk, wild west and supernatural horror elements, with focus on the later. The models didn't convey this at all - The models were strangely [[Weeaboo|anime-esque]] in models and ''especially'' artwork. [[PROMOTIONS|Female models had big boobs, long and full hair, slender bodies and were modeled in a distinct sexually way, thrusting their butt out or showing boobage]], while male models were either forgettable or cloaked in brown cloth. Now, sure, this isn't necessarily distinctly [[anime]], but the way the models were presented, it didn't give us any idea of the universe it all took place in at all - [[Infinity]] wrote the book on [[Weeaboo|anime-esque]] models and makes all models like that on purpose, simply because it's a part of the concept, but Malifaux did it because it's easy. They even had "Avatar" models where the women are even more sexualized and the men even burlier, like they are trying to be fucking [[Anime|Kill la Kill]].


The new models are ''nothing'' like that. Though they still retain some modes with less than average amount of clothes on their body, the models are distincly more human and realistic. Models like Lady Justice who just stood there to show long, flowing hair, big bosoms and slender legs, she now has a body looking more like the badass teenager Batman she is, and is standing like a warrior ready to strike too, while the formerly pretty revealing Rasputina now looks like the powerful yet reserved frost mage she was supposed to be from the start. On top of that, the artstyle has gone a lot darker and more horror, Lovecraftian-inspired, which is also reflected in the models - Some of the newer models are absolutely horribly looking, in a good way, and a good paintjob will make them absolutely disgusting.
===2nd Edition===
The M2e models are ''nothing'' like that. Though they still retain some modes with less than average amount of clothes on their body, the models are distinctly more <s>human and realistic</s> cartoonish and overdynamic. Models like Lady Justice who just stood there to show long, flowing hair, big bosoms and slender legs, she now has a body looking more like the badass teenager Batman she is, and is standing like a warrior ready to strike too, while the formerly pretty revealing Rasputina now looks like the powerful yet reserved frost mage she was supposed to be from the start. On top of that, the artstyle has gone a lot darker and more horror, Lovecraft-inspired, which is also reflected in the models - Some of the newer models are absolutely horribly looking, in a good way, and a good paintjob will make them absolutely disgusting.


Arguably some of the better sculpted models in the industry (Games workshop ain't got shit). They're all in plastic as well, and come in about one million pieces per mini.
Arguably some of the better sculpted models in the industry (Games workshop ain't got shit). They're all in plastic as well, and come in about one million pieces per mini.
Oh yeah.
Oh yeah.
===3rd Edition===
Not much has changed with the models, but Wyrd has learned their lesson from M2e and a lot of the newer models have fewer tiny bits. Additionally there is update to models whose boxes were notorious for having small fiddly bits that got lost in the carpet.


== The Factions ==
== The Factions ==
Because all games need different, "morally distinct" factions, Malifaux has <strike>five</strike> <strike>six</strike> seven now <strike>but the new one is weird</strike> because the new one isn't a real faction. All of them have different play-styles, with the different Masters providing further diversity. There are also Henchmen, characters that can serve as part of a crew like normal, or lead a special crew of their own.
Because all games need different, "morally distinct" factions, Malifaux has <strike>five</strike> <strike>six</strike> <strike>seven</strike> eight now <strike>but the new one is weird</strike> <strike>because the new one isn't a real faction</strike> (Ten Thunders is a real faction now). All of them have different play-styles, with the different Masters providing further diversity. There are also Henchmen, characters that can serve as part of a crew like normal, or lead a special crew of their own.


Thematically, the different factions oppose each other mostly at surface value; each Master and Henchman has their own loyalities, and they're rarely just what their faction wants, unless they flat-out lead that faction. Examples could be Molly Squidpidgeon, a Resurrectist Master, and the only Undead one. She must be all for Resurrectionists then, right? Nah, she just want to let the Undead have equal rights to humans, and stop humans (including Resurrectionists) from stealing the night from the dead. Another example would be Jacob Lynch, who looks like a puppet for the Neverborn, but actually just want to be free of their influence and flee the place before he gets hurt. Their faction only decides what models they can call upon, and sometimes not even that; just as often, some Masters can get models not from their faction. Dr. Hoffman, a Guild Master, is a Construct Master, and can buy a lot of Arcanist Constructs, for example.
Thematically, the different factions oppose each other mostly at surface value; each Master and Henchman has their own loyalties, and they're rarely just what their faction wants, unless they flat-out lead that faction. Examples could be Molly Squidpidgeon, a Resurrectionist Master, and the only Undead one. She must be all for Resurrectionists then, right? Nah, she just want to let the Undead have equal rights to humans, and stop humans (including Resurrectionists) from stealing the night from the dead. Another example would be Jacob Lynch, who looks like a puppet for the Neverborn, but actually just want to be free of their influence and flee the place before he gets hurt. Their faction only decides what models they can call upon, and sometimes not even that; just as often, some Masters can get models not from their faction. Dr. Hoffman, a Guild Master, is a Construct Master, and can buy a lot of Arcanist Constructs, for example.


=== The Guild ===
=== The Guild ===
For the cowboy lover in all of us. Primarily a direct-damage/shooty type army full of cowboys and 'upstanding' citizens. Strongest in the meta right now because of their absolute superiority when it comes to shooting alongside absolutely retarded terrain rules that can lead to nearly empty boards. Best for people who prefer straightforward games of shooting the fuck out of people with cowboys. The box sets for them are fairly solid, with Perdita Ortega's being completely playable for a newbie who has never played a game before. They are a lot more playable in the 2nd Edition rules, and bring a lot of scheme running to the game. Guild also has some of the highest damaging models in the game.
For the cowboy lover in all of us. Primarily a direct-damage/shooty type army full of cowboys and 'upstanding' citizens. Strongest M3e faction because of their absolute superiority when it comes to shooting alongside absolutely retarded terrain rules that can lead to nearly empty boards. The box sets for them are fairly solid, with Perdita Ortega's being completely playable for a newbie who has never played a game before. Guild also has some of the highest damaging models in the game.


They're fluffed as the big all-controlling group that manages everything in the game setting, accomplishing this through the twin fists of bureaucracy and shooting you in the fucking face. Kind of like the US government.  
They're fluffed as the big all-controlling group that manages everything in the game setting, accomplishing this through the twin fists of bureaucracy and shooting you in the fucking face. Kind of like the US government. Typically the Guild is the oppressive authoritarian government whereas many of its masters; Hoffman, Lady Justice, and Perdita; are depicted as Good Guys. While Nellie, Sonnia, and Dashel are depicted as Neutral. And Lucius is depicted as Lawful Evil. Basse hasn't had much screen time yet.
    
    
==== Masters ====  
==== Masters ====  
* '''Perdita Ortega:''' Crazy-ass Gun-slinger chick. She leads the Ortega clan who are basically Mexican cowboys, each with a ridiculous pair of balls. The Perdita and the Ortegas are the Anti-Neverborn crew from the first book and due to a few other bonuses that help them counter Neverborn they kind of lost the "-Neverborn" part and became Anti-Everything. Hands down most overpowered crew. Expect to play them a lot, they are like Shotaclones (Ken, Ryu and the fuck ton that aren't Gouken) in Street Fighter, most commonly played crew, has roughly even match ups with everything, dominant in events and anyone who doesn't play them in events has spent a lot of effort building and practicing to win this match-up so you can spot a noob straight away because they aren't powergaming the fuck out of their list against Ortegas.
* '''Perdita Ortega:''' Crazy-ass Gun-slinger chick. She leads the Ortega clan who are basically Mexican cowboys, each with a ridiculous pair of balls. The Perdita and the Ortegas are the Anti-Neverborn crew. In M3e, they like to give out extra actions to Family models and also get a free push towards the enemy when they take Concentrate actions. Keyword: Family. Title: Neverborn Hunter.
* '''Lady Justice:''' Crazy blind chick with an epic sword, epic sword fighting skills, bordering on weeaboo but not really due to being a cowboy/girl/person, leading <strike>emo</strike> Ghostrider-esq anti-necromancer cowboys to hunt down Resurrectionists. Despite being the necrophiliac rape train of the Guild she is pretty damn scary to face with other factions as she can run a stall-their-crew-while-I-assassinate-their-heavy-hitters-one-at-a-time play that pisses off everyone who hasn't foreseen this shit happening, except Neverborn players who can counter by kiting or baiting her into an alpha-strike. One of the strongest melee models in the game.
* '''Lady Justice:''' Crazy blind chick with an epic sword and fighting skills. Bordering on weeaboo, but not really, due to being a cowgirl leading Ghostrider-esq anti-necromancer cowboys to hunt down Resurrectionists. Despite being the necrophiliac rape train of the Guild, she is pretty damn scary to face with other factions as she can run a stall-their-crew-while-I-assassinate-their-heavy-hitters-one-at-a-time play that pisses off everyone who hasn't foreseen this shit happening. One of the strongest melee models in the game. Her crew likes to Bury enemies and get extra bonuses against Undead models. Keyword: Marshal. Title: Death-Touched.
* '''Sonnia Criid:''' Crazy magic chick, actually she's not that crazy, but pretty scary to face. Not as overpowering as the other two bitches if you know how to play against her, but absolutely rape-tastic if she catches you out in the open or manages to set you on fire (which is the same thing for her). In the lore, she is dubbed the Anti-Arcanist Master, but on the table-top she can pretty much rape any caster. Unlike the two other chicks that concentrate on murdering a single model per turn, her damage output is based on the ability to dish devastating fire blasts that damage multiple targets at once.  
* '''Sonnia Criid:''' Crazy magic chick, actually she's not that crazy, but pretty scary to face. In the lore, she is dubbed the Anti-Arcanist Master, but on the table-top she can pretty much obliterate any caster. Unlike the two other chicks that concentrate on murdering a single model per turn, her damage output is based on the ability to dish devastating fire blasts that damage multiple targets at once. In M2e, she was the most overpowered master in the game as she could shot her own models to blast damage onto the enemy. In M3e, they removed her ability to blast off of allies, but she's still passes out Burning and blasts, while at the same time summoning Witchling models. Keyword: Witch Hunter. Likes the Witchling Keyword as well. Title: - .
* '''C. Hoffman:''' The first non-chick Master for The Guild. Basically is a Construct master, but he just superpowers an existing one rather than making them in the battle. Has a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. A lot of experienced players gravitate to Hoffman because he is difficult to counter and has interesting crew lists.
* '''Charles Hoffman:''' The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword: Augmented. Title: Inventor.
* '''Lucius, the Governor's Secretary:''' This guy is a massive douche wearing a mask, he literally uses bureaucracy to shutdown his opponent's game and give his crew more options. While he and his choice of crew lack in the normal overpoweredness of the Guild, he makes up by having so many ways to just be a dick. Essentially a Synergies and Tricks based leader in a faction known for beatsticks. In the fluff he is slowly seeping power away from the Governor and consolidating a strong powerbase within the Guild, because he's rules lawyering dick. His special forces are the Guild Guards, yes plain boring cops are restricted elite units in Malifaux. Becomes a master in 2E. Also, he's a Neverborn and is dual-faction with them. Spoiler alert.
* '''Lucius Mattheson:''' This guy is a massive douche wearing a mask (and may literally be the Devil, but that's not confirmed). He hands out commands to your other models. Essentially a Synergies and Tricks based leader in a faction known for shooting. In the fluff he is slowly seeping power away from the Governor and consolidating a strong powerbase within the Guild, because he's rules lawyering dick. But in M3e the new Governor is calling him out on his shit and pushing him out of the inner circle. His special forces are Lawyers. Became a master in 2E. In M3e his tricks are mostly giving out extra actions to his Minions, Elite, or Mimic models (So not just restricted to minions). Also, he's a Neverborn and is dual-faction with them. Spoiler alert. Keywords: Elite and Mimic. Title: Dishonorable.
* '''Dr. McMourning:''' Officially he is The Guild's coroner, but also doubles as a player in the Resurrectionist underground. In reality he's a Frankenstein rip, his assistance is probably the only real success that he had with his attempts. Plays very aggressively, will butcher in melee and likes to swarm with stitched up dog things. Will use his support, Nurses and Speed to make some beatstick explode, otherwise he is still one of the best melee fighters in the game.
* '''Nellie Cochrane:''' The Editor and Chief of the Daily Tattler. Fluffwise she is an annoying know it all who makes up fake words to sound smarter. Her big secret is she lied to her Henchman to get her to fight for the Guild against MS&U. In M3e she likes to give conditions to debuff the enemy and control scheme markers. Keyword Journalist. Title: Voice of Disorder.
 
* '''Dashel Barker:''' Formerly Lucius' henchman, this guild guard captain has been promoted for his efforts in defeating the evil puppet Collodi. Now a master in 3rd edition and commander of the guard on Malifaux. Dashel works best with guardsmen he can buff and now we have a summoning master. This crew will eat corpses for soulstones and fight better against models that have already activated. Focus for everyone. Keyword: Guard. Title: Butcher.
====Henchmen====
* '''Cornelius Basse:''' A new master for 3rd edition and dual faction with The Explorer's Society. With the ability to deploy further expect this crew to be in your face turn 1. They tend to have powerful pulls and picked up some great guard models. No non sense frontier lawman with his crew focusing on deploying outside of the normal range and Basse focuses on punishing his foes, whether through his innate damage potential, or from repositioning them through the shifting terrain of the Malifaux landscape. Keyword: Frontier. Title: Badlands Sheriff.
* '''Francisco Ortega:''' Older brother of Perita. When his father went insane he allowed Perdita to take over the Family instead of him. He is a highly regarded henchman in M2e as he has the ability to grant bonuses to defence and willpower to an ally nearby. Many Guild players take him as an auto-include, but aside from that he can be pretty squishy himself.
* '''The Judge:''' Lady Justice's right hand man. Where Justice is the brawn he is the brains. He is pretty durable and with the right upgrades he adds a lot of good buffs to his allies.
* '''Samael Hopkins:''' Sonnia Criid's right hand man, see where I'm going with this? He is one of the best Witchhunters in the Guild. His statline is alright and he gets bonuses against things already on fire, which is Sonnia's bread and butter. He also comes with a nice upgrade that allows him to set the woods on fire.
* '''Ryle:''' Brother to  Hoffman, when they came through the breach he was supposed to be a genius to help the Guild. Instead an accident left him braindead, luckily Hoffman was able to turn him into a chaingun wielding killbot... Oh wait. He is a glass cannon in many ways..
* '''Captain Dashel:''' A Guild Sargent that managed to get on Lucius's goodside. More likely due to his simple mind, he is easily hoodwinked into Lucius's Neverborn activities without realize who he is working for. His main appeal is for Guild centered crews as his aura abilities buff Guardsmen models.


=== Resurrectionists ===
=== Resurrectionists ===
The obligatory undead-filled faction. Focuses on some trick-based gameplay, with certain Masters flooding the board with ridiculous numbers of generated monsters and debuffing enemy units. Also everyone can be a summoner. Truly ridiculous in the hands of a good player, but certain machine-based armies can shut them the fuck down by generating very few corpse counters (the creepy fuel that drives their engines). To play properly, expect to buy a lot of zombie dogs, especially if you're running McMourning. Notable for containing their first true [[weeaboo]] faction in the form of Kirari, their resident Japanese rip-off ghost who manages to not suck.
The obligatory undead-filled faction. Focuses on some trick-based gameplay, with certain Masters flooding the board with ridiculous numbers of generated monsters and debuffing enemy units. Also everyone can be a summoner. Truly ridiculous in the hands of a good player, but certain machine-based armies can shut them the fuck down by generating very few corpse counters (the creepy fuel that drives their engines). To play properly, expect to buy a lot of zombie dogs, especially if you're running McMourning. Notable for containing their first true [[weeaboo]] faction in the form of Kirai, their resident Japanese rip-off ghost who manages to not suck.


Fluffed as a bunch of lunatics running around, reviving corpses to eventually overthrow the Guild. Also entertaining because it's the faction most people point out when looking at the game, as it contains both zombie hookers and their Jack the Ripper rip-off, along with his own rip-off, giving you three more layers of rip than you'd want.
Fluffed as a bunch of lunatics running around, reviving corpses to eventually overthrow the Guild. Also entertaining because it's the faction most people point out when looking at the game, as it contains both zombie hookers and their Jack the Ripper rip-off, along with his own rip-off, giving you three more layers of rip than you'd want.


==== Masters ====
==== Masters ====
* '''Nicodem:''' Basically an undertaker with a pet vulture. Can and will raise a ridiculous amount of zombies in the game, can create any kind of undead model. As a model he is actually really crap stat wise, just that he can win games with the huge ass horde of zombies. Tends to become a slow, defensive grind that breaks with attrition.
[[Image:Nicodem-Alt.jpg|thumb|left|250px|You can officially use [https://www.wyrd-games.net/plastic-build-instructions/2016/12/2/nicodem Morticia Adams] as Nicodem]]
* '''Seamus:''' The Jack the Ripper clone. Has like the period equivalent to a Desert Eagle and despite being an absolute pussy in combat has a melee attack with his bag of tools that can one-hit kill any model in the game! which is just about the only thing stopping him from getting charged by every five year old with an inflatable hammer. Plays more towards strategic deployment and luring with his zombie-whores to setup executions with his pistol. His hand cannon gun, can fire in spurts, if he shoots ya, it's gonna hurt.
* '''Dr. McMourning:''' Officially he is The Guild's coroner, but also doubles as a player in the Resurrectionist underground. In reality he's a Frankenstein rip, his assistance is probably the only real success that he had with his attempts. Plays very aggressively, will butcher in melee and likes to swarm with stitched up dog things. Will use poison to damage his enemies and have them turn into undead abominations. Is the powerhouse combat guy for the Ressers and can often pull surprise rampages by initially playing passively until a gap appears to exploit.
* '''Kirai Ankoku:''' Asian ghost chick. Uses ghosts unlike most of the Resurrectionists who are at the Zombie fans table. Plays very support-type role, absolutely fucked if she gets too close to melee monsters like Lord Chompy Bits or left exposed against the Ortegas. Otherwise Kirai was the only tournament viable master until Ten Thunders because she had a mobile crew and a lot of utility options, allowing her to play the objective game when in a bad match up. In Brawls (2-3 Masters per side) she is always the default option because it doesn't force you to split corpse tokens between Necromancers and she can pretty much do everything else the faction can't do.
* '''Molly Squidpigdeon:''' An undead investigative journalist chick in a relationship with Seamus that mirrors that of the Joker and Harley Quinn. Her summoning mechanic is based around damaging the opponent to summon more undead, as opposed to summoning off of corpse markers.


====Henchmen====
* '''Seamus:''' The common child of Jack the Ripper and the Mad Hatter. Has like the period equivalent to a Desert Eagle and despite being an absolute pussy in combat has a melee attack with his bag of tools that can one-hit kill any model in the game! which is just about the only thing stopping him from getting charged by every five year old with an inflatable hammer. Plays more towards strategic deployment and luring with his zombie-whores to setup executions with his pistol. His hand cannon gun, can fire in spurts, if he shoots ya, it's gonna hurt. Keyword: Redchapel. Title: Aka Sebastian Baker.
* '''Sebastian:'''  
[[Image:Malifaux-seamusgang.jpg|thumb|right|250px|Necrophilia? [[Slaanesh]] would be pleased]]
* '''Sybell:'''
* '''Dr. McMourning:''' Officially he is The Guild's coroner, but also doubles as a player in the Resurrectionist underground. In reality he's a Frankenstein rip, his assistance is probably the only real success that he had with his attempts. Plays very aggressively, will butcher in melee and likes to swarm with stitched up dog things. Will use poison to damage his enemies and have them turn into undead abominations. Is the powerhouse combat guy for the Ressers and can often pull surprise rampages by initially playing passively until a gap appears to exploit. As of 3rd edition he has left the guild to be pure Resurrectionist. Keyword: Experimental. Title: Insanitary.
* '''Kirai Ankoku:''' Asian ghost chick. Uses ghosts unlike most of the Resurrectionists who are at the Zombie fans table. Plays very support-type role, absolutely fucked if she gets too close to melee monsters like Lord Chompy Bits or left exposed against the Ortegas. Otherwise Kirai was the only tournament viable master until Ten Thunders because she had a mobile crew and a lot of utility options, allowing her to play the objective game when in a bad match up. In Brawls (2-3 Masters per side) she is always the default option because it doesn't force you to split corpse tokens between Necromancers and she can pretty much do everything else the faction can't do. Keyword: Urami. Title: Envoy of the Court (?).
* '''Molly Squidpiddge<strike>on</strike>:''' An undead investigative journalist chick in a relationship with Seamus that mirrors that of the Joker and Harley Quinn. Her summoning mechanic is based around damaging the opponent to summon more undead, as opposed to summoning off of corpse markers. Keyword: Forgotten. Title: Chaotic Conductor.
*'''Reva Cortinas:''' A necromancer who basically acts like a Mother Teresa to zombies in addition to poor people.  In game, she has very short ranged, high damage spells, but she can cast them through corpse counters and models that count as corpse counters.  She's also on a horse so she's pretty mobile.  Most of the models she tends to use come back after dying, with some bonuses. Keyword: Revenant. Title: Luminary.
*'''Prof. Von Schtook:''' What is with professors going crazy? Another professor, this time he went insane after being unable to study the stars in Malifaux. The man behind The University of Transmortis and buffer of the iron zombies. He can turn off triggers but does not summon. Instead can give out an upgrade to help a model summon. Keyword: Transmortis. Stargazer.
*'''Jack Daw:''' The man hanging on the tree. Started off in 1st edition as a minion. He and his crew focus on giving out Curse upgrades to better their abilities against enemies. Dual faction with Outcasts. Keyword: Tormented. Title: Ensouled.
*'''Yan Lo:''' A guy that died once but his spirit was strong enough to come back. Poor Yan Lo got beat by a strong oni and so he seeks revenge against Lingxuzi. He works with the spirits of his descendants. Dual faction with Ten Thunders. Keyword: Ancestor and Retainer. Title: The Spirit Walker.
*'''Kastore:''' A nephilim guy, who is neither undead, nor have any undead servants, except the Blood Vessels. Arrived in 3e as a Ressurrectionist/Neverborn dual master, but we don't really know why he is a resser. His crew contains numerous nephilims, most of them are neverborn, but he's got Barbaros from Ten Thunders and Unseelie Engine from Explorer's Society. In fact, Blood Vessel is the only full resser minion he has - and the only undead, as were mentioned - except Gwyll, who looks like Zoraida after a few months of coma in the sewer exit in the bayou.


=== Arcanists ===
=== Arcanists ===
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==== Masters ====
==== Masters ====
* '''Ramos:''' Head of the Miner's and Steamfitter's Union which is like a normal union except when they go on strike they have steampunk spider centaur cyborgs on the picket-line. Is a construct Master and pretty much was the first of the kind, so he's pretty much middle of the road in that respect. Basically if you like steampunk, you're probably fapping to the box-art on his starter box. Is an absolute nightmare for Ressers due to the fact he won't have many living targets and unlike them he can recycle his constructs constantly, allowing him to play the attrition game against a zombie horde.
* '''Rasputina:''' Russian girl who got stuck with being the chosen of the cult of an angry alien God of Winter. Squishy wizard who is probably the worst of all the masters in raw stats, except that she can cast well, specifically a fuck-you area-bomb she can drop multiple times a turn. She won't kill a model in one turn, just that in two turns she will combo her spell and knock all your crew to an ass-hair's width from death. Has Ice golems which shatter on death making them very difficult to deal with while she's throwing her blizzard spell around. Best mage archetype in the game and ok for a first master for people familiar with playimg skirmish games.
* '''Marcus:''' Probably insane, is a Druid, but not the game breaking D&D 3.5 kind, he came to Malifaux to study the nature there, but become invigorated by the magics in the air and became George of the Jungle, Old Black Guy Version(r). Generally is liked and sort of balanced, but is way underpowered in general and in the meta sits he way down at the bottom. No idea why he's with the Arcanists as all available data tells us he loves animals too much to care about humans. His crew are mostly beasts and work best as a hit-and-run strategy, except anything that can do the kind of damage needed is too slow to keep pace with him. 2E finally gives us some backstory, him being a college professor and an incredibly old fuck, older than Ramos, that went into the woods and fucked a bear or something, and gained beast magic, and regaining youth. Otherwise, essentially the same lore-wise.
* '''Colette Du Bois:''' Runs weird doll showgirls, can swap places like a puppeteer kind of character (but not THE actual puppeteer; Collodi), can setup interesting strategies and tactics with her maneuverability. Visually her crew looks like Seamus, but with store dummies instead of dead hookers. Has some really good tactical tricks but is fucked if they let a combat heavy model get an opening before she can pull a fast one to get out.
*'''Kaeris:''' One of the better Henchmen choices and more competitive than Marcus, Kaeris is like that girl from Firestarter or Carrie, only with mechanical wings and strong Union movement connections. She works for Ramos by doing sabotage and black ops stuff for the union. Makes very good use of models with Flame abilities, which allows her to put out higher than expected damage. Good crew selection too, can play very good ranged combat which applies fire. Her special forces are the M & SU Assets division, basically mining and heavy industry stuff with some odd Arcanist shit in the mix because blue collar wizardry steampunk right? Becomes a master in 2E.
*'''Ironsides:''' Ramos's strong arm when dealing with rogue arcanists and the gal to go rouse up the people when the Guild becomes to comfortable with their leather chairs and twirled mustaches. She is a close quarters combat master who have little to no magic besides the Adrenaline condition, which she builds up by, well, doing what she does best. Which is to charge anything that doesn't look like Lord Chompy Bits or Lady Justice and go to town. Plays like a combination of Mah Tucket and Ramos, without either one's special abilities, but with their higher stats and an uppercut from hell.


====Henchmen====
* '''Rasputina:''' Russian girl who got stuck with being the chosen of the cult of an angry alien God of Winter. Squishy wizard who is probably the worst of all the masters in raw stats, except that she can cast well, specifically a fuck-you area-bomb she can drop multiple times a turn. She won't kill a model in one turn, just that in two turns she will combo her spell and knock all your crew to an ass-hair's width from death. Has Ice golems which shatter on death making them very difficult to deal with while she's throwing her blizzard spell around. Best mage archetype in the game and ok for a first master for people familiar with playing skirmish games. Keyword: December. Title: Abominable.
*'''Joss''' Ramos's right hand man without a hand. After an encounter with Raspy, Joss's hand was ripped off as he was thrown off a mountain side. Since then Ramos gave him a robotic arm. In game he is extremely durable and able to summon scrap markers after attacking enemies.
* '''Marcus:''' Probably insane, is a Druid, but not the game breaking D&D 3.5 kind, he came to Malifaux to study the nature there, but become invigorated by the magics in the air and became George of the Jungle, Old Black Guy Version(r). Generally is liked and sort of balanced, but is way underpowered in general and in the meta sits he way down at the bottom. No idea why he's with the Arcanists as all available data tells us he loves animals too much to care about humans. His crew are mostly beasts and work best as a hit-and-run strategy, except anything that can do the kind of damage needed is too slow to keep pace with him. 2E finally gives us some backstory, him being a college professor and an incredibly old fuck, older than Ramos, that went into the woods and fucked a bear or something, and gained beast magic, and regaining youth. Otherwise, essentially the same lore-wise. Keyword: Chimera. Title: Alpha.
*'''The Captain:''' Supposedly an Ironside's henchman, but he has no name as he is only known as "The Captain".
* '''Colette Du Bois:''' Runs weird doll showgirls, can swap places like a puppeteer kind of character (but not THE actual puppeteer; Collodi), can setup interesting strategies and tactics with her maneuverability. Visually her crew looks like Seamus, but with store dummies instead of dead hookers. Has some really good tactical tricks but is fucked if they let a combat heavy model get an opening before she can pull a fast one to get out. Keyword: Performer. Title: Smuggler.
*'''Kaeris:''' One of the better Henchmen choices and more competitive than Marcus, Kaeris is like that girl from Firestarter or Carrie, only with mechanical wings and strong Union movement connections. She works for Ramos by doing sabotage and black ops stuff for the union. Makes very good use of models with Flame abilities, which allows her to put out higher than expected damage. Good crew selection too, can play very good ranged combat which applies fire. Her special forces are the M & SU Assets division, basically mining and heavy industry stuff with some odd Arcanist shit in the mix because blue collar wizardry steampunk right? Becomes a master in 2E. Keyword: Wildfire. Title: Reborn.
*'''Toni Ironsides:''' Ramos's strong arm when dealing with rogue arcanists and the gal to go rouse up the people when the Guild becomes to comfortable with their leather chairs and twirled mustaches. She is a close quarters combat master who have little to no magic besides the Adrenaline condition, which she builds up by, well, doing what she does best. Which is to charge anything that doesn't look like Lord Chompy Bits or Lady Justice and go to town. Plays like a combination of Mah Tucket and Ramos, without either one's special abilities, but with their higher stats and an uppercut from hell. Has betrayed Ramos in the fluff and is now the head of the miners and steamfitters union. In 3rd edition she plays like a lightning bruiser capable of high damage output and can be very durable due to the unionized ability that gives her extra defensive capabilities. Nowadays her crews are mainly bubble like using all the unionized models to form a human chain that can stop and flank opponents. Keyword: M&SU. Title: Union President.
*'''Sandeep Desai:''' An Indian man who is an expert gamin summoner and teacher. His crew is based around summoning gamin models as well as supporting other spellcasters. Used to be the most OP master in the game in 2nd edition. Nowadays he is capable of combining gamins to make golems. Also his main mechanic is academic which gives a bonus to models that focus within range of Sandeep. Keyword: Academic and Elemental. Title: Font of Magic.
* '''Charles Hoffman:''' The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword: Augmented. Title: Inventor.  
* '''Mei Feng:''' She runs The Foundry, a division of M&SU responsible for construction of Malifaux' railway system. Mei used to train under Sandeep's tutelage, but her impatience and innate resistance to authority forced her to quit the lessons. She's not capable of summoning anything bigger than a Forgeling. Even that is accomplished more by intuition than expertise. Although not a skilled summoner, Mei Feng became a master of metal bending, creating gamin and golems for M&SU heavy duty operations as well as Arcanist's numerous missions. Her playstyle revolves around mobility via Ride The Rails ability, which means that scrap markers are more than useful. Keyword: Foundry. Title: Foreman.


=== Neverborn ===
=== Neverborn ===
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==== Masters ====
==== Masters ====
* '''Pandora:''' As in Pandora's Box. Basically her plan is to get you punched by your opponent. Forces willpower duels, a lot of willpower duels. Gets annoying buffs/debuffs every time an opponent fails in addition to whatever punishment failing the duel causes. She basically can sit in a bullet-proof port-a-loo in the middle of the table and make anyone her bitch. Has creepy children as her best friends. Neverborn are like that.
[[Image:Malifaux1sted.jpg|thumb|250px|1st edition box art. Looks aimed straight at a [[/d/|certain type of group]].]]
* '''Zoraida:''' Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch's Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form.  Her "avatar" form is her as a [[hot chick]], because God forbid the good folks at Wyrd put one lady character into their game you wouldn't want to fuck.
* '''Pandora:''' As in Pandora's Box. Basically her plan is to get you punched by your opponent. Forces willpower duels, a lot of willpower duels. Gets annoying buffs/debuffs every time an opponent fails in addition to whatever punishment failing the duel causes. She basically can sit in a bullet-proof port-a-loo in the middle of the table and make anyone her bitch. Has creepy children as her best friends. Neverborn are like that. Keyword Woe.
* '''Lilith:''' Aggressive, extremely aggressive bitch queen of rapid assault melee plays. Uses Nephilim to do her bidding, which are basically demonic looking thingies that everyone draws/sculpts for Nephilm, instead of the golden bald giants from the bible. Can use Nephilim young who look like silly Japanese chibi versions of adult Nephilim. Was Queen of Alpha Strike until the master below turned up. Is infamous for her ability to ignore terrain like solid brick walls with her melee attack meaning she can freely wail on your master while they can't target her or even run away from their position because Lilith will get a free strike, this is fun as fuck to do.
* '''Zoraida:''' Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch's Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form.  Her "avatar" form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn't want to fuck. Keyword Swampfiend.
* '''The Dreamer & Lord Chompy Bits:''' A young boy psychic on Earth day dreams. In Malifaux an ungodly monster in the shape of that boy terrorizes  everyone. The King of the Demons wanted to possess the kid and basically wreak untold havoc on Earth... the kid enslaved him and called him Lord Chompy Bits. Until a massive nerfing that affected his crew's core mechanics and himself, this guy was borderline unbeatable, he starts as a little kid, but can zoom around, and if he's killed or if his controller decides to "bury" him Lord Chompy Bits comes out, or The Dreamer can drop his whole crew on whoever the poor bastard he's standing next too, and then pick them up before they get shot up. Lord Chompy Bits is in the top 3 heaviest hitting melee beast in the game, isn't the toughest, but anything within range of the Dreamer and by extension him is already dead. Seriously this little boy and his demon king nearly broke the game, being able to threaten the whole battlefield from turn 1.  
* '''The Dreamer & Lord Chompy Bits:''' A young boy psychic on Earth day dreams. In Malifaux an ungodly monster in the shape of that boy terrorizes  everyone. The King of the Demons wanted to possess the kid and basically wreak untold havoc on Earth... the kid enslaved him and called him Lord Chompy Bits. Until a massive nerfing that affected his crew's core mechanics and himself, this guy was borderline unbeatable, he starts as a little kid, but can zoom around, and if he's killed or if his controller decides to "bury" him Lord Chompy Bits comes out, or The Dreamer can drop his whole crew on whoever the poor bastard he's standing next too, and then pick them up before they get shot up. Lord Chompy Bits is in the top 3 heaviest hitting melee beast in the game, isn't the toughest, but anything within range of the Dreamer and by extension him is already dead. Seriously this little boy and his demon king nearly broke the game, being able to threaten the whole battlefield from turn 1. Keyword Nightmare.
*'''Collodi:''' An ancient living puppet that carves children into killer puppets. Has some amazing board control and mobility tricks, can convert everything around him into a killing machine for a turn with his buffs, allowing you to trade lower valued Dolls for more expensive enemies. Or he can sacrifice these dolls to gain some great buffs for himself.
*'''Titania:''' One of the original Neverborn, but undead. Queen of the Fae. Her strategy revolves around spreading terrain around the board that her crew ignores. Her totem can sacrifice itself to summon back a model that was killed during the game. Keyword Fae.
*'''Nekima:''' Promoted to master by throwing her sister Lilith into the prison that used to hold Titania. Has a big sword, likes black blood models and hates humans. Keyword Nephilim.
*'''Euripides:''' With Titania coming back from the mountain other creatures have come out of the shadows and mountains. A new master that Titania defeated and put into service for her cause. This guy likes a big crew and putting up ice pillars. Keyword Savage.
*'''Lucius:'''
*'''Marcus:'''


=== Outcasts ===
=== Outcasts ===
Line 136: Line 203:


==== Masters ====
==== Masters ====
* '''Leveticus:''' The Cancer that is killing Malifaux is his title, but only in the game's setting though. Necro-steampunk zen guy. Basically he will die every turn, and this is good. It makes him one of the hardest masters to beat and to learn. Plays the most balls out offence game, even against alpha strike Neverborn. He can also summon a pretty powerful Desolation Engine from his Steampunk Abominations that he made out of the mangled remains of your crew/his crew. His crew is limited and the best choices are unique shit as bizarre and prone to loop dying as he is, ergo assassination or slaughter is just unfair against him. Being the first to play him in a local meta will net you a lot of easy wins because he has very little in common with anything else in the game.
[[File:Malifaux-viktorias.jpg|thumb|left|250px|Femmes fatales]]
* '''The Viktorias:''' Basically Viktoria went on an adventure in hellish plane of Malifaux and met a doppelganger, they became friends. You get two for one here. One has a pistol the other one has Katanna and will cleave shit up all over the place. Twin shenanigans and the like. Their crew is basically a bunch of punk-goth chicks out for a fun night out on the town. WITH FUCKING KATANAS. While tricky to learn and play, the Viks have some amazing synergies, allowing them to slingshot eachother accross the board and slice even the toughest foe to ribbons in a single turn. They're so fast it's not even funny.  
* '''Leveticus:''' The Cancer that is killing Malifaux is his title, but only in the game's setting though. Necro-steampunk zen guy. Everyone nearing civilized uses him as their fence for exotic/magic shit, while looking the other way regarding a rotating cast of dead-eyed women in skimpy dress always around him. In reality he's animating young women's corpses as puppets and when he dies he inhabits one of them which mutates back into his own form (its implied the rumors about those women are darker than the reality, and that he's unhappy he doesn't stay in their form) although he has also kidnapped a young orphan girl named Marlena which may imply even more dark things about him. Basically, he will die. Repeatedly. It makes him one of the hardest masters to beat and to learn. Plays the most balls out offense game, even against alpha strike Neverborn. Used to have crazy damage (had 0-1-12 damage on his fist in 1.5) but now he has consistent hurt. His keyword He can also summon a pretty powerful Desolation Engine from his Steampunk Abominations that he made out of the mangled remains of your crew/his crew. His crew used to be huge (pariah of bone or iron), but with 3rd cutting back. The best choices are unique shit as bizarre and prone to loop dying as he is. Ergo assassination is not as hard to now since he can no longer constantly respawn; waifs have been caped at 2 now.Being the first to play him in a local meta will net you a lot of easy wins because he has very little in common with anything else in the game. Keyword Amalgam.
* '''Hamelin The Plagued:''' Basically one big homage to the Pied Piper of Hamelin, Hamelin was originally a rat-catcher sewer dweller, but now he's trying to conquer Malifaux. He has lots of rats. Like more than in Mexico City, New York and Hong Kong combined. Neverborn have the advantage of being able to attempt to alpha strike him and then trying to keep their casualties from causing a draw or one of those out of nowhere losses, this works like none of the time.  
* '''The Viktorias:''' Basically Viktoria went on an adventure in hellish plane of Malifaux, met a doppelganger and they became friends. You get two for one here. One has a pistol the other one has [[katana]] and will [[Rip and tear|cleave shit up all over the place]]. Twin shenanigans and the like. Their crew is basically a bunch of punk-goth chicks out for a fun night out on the town. [[Katanas are Underpowered in d20|WITH FUCKING KATANAS]]. While tricky to learn and play, the Viks have some amazing synergies, allowing them to slingshot each other across the board and slice even the toughest foe to ribbons in a single turn. They're so fast it's not even funny. Keyword Mercenary.
*'''Von Schill:''' Badass German merc, leads the Freikorps, which are a PMC of Badass German mercs. Good choice for people starting Malifaux and don't know what to play, as his crew is generic but solid out of the box, while he himself is the good looking god of death jumping across walls and houses. Also he looks like Hul***REDACTED***
* '''Hamelin The Plagued:''' Basically one big homage to the Pied Piper of Hamelin, Hamelin was originally a rat-catcher sewer dweller, but now he's trying to conquer Malifaux. He has lots of rats. Like more than in Mexico City, New York and Hong Kong combined. Neverborn have the advantage of being able to attempt to alpha strike him and then trying to keep their casualties from causing a draw or one of those out of nowhere losses, this works like none of the time. Keyword Plague.
*'''Tara:''' Dual faction Ressurectionist Tara is an undead bitch that doesn't give a fuck about anything. She got Shot Through the Heart (and the Guild's to blame), went into a plane of literal nothingness where another chick was too late to bring her back to life, but she made her undead and arguably even more badass than before. Although somewhat underpowered when compared to other masters, she has the super-power of being able to ACTIVATE TWICE IN EVERY TURN. Her crew are a bunch of creepy-crawlies that she brought back with her from the void. Her main gimmick is somewhat counter-intuitive - giving the enemy Fast is not really something you'd normally do... But Tara does it and makes it work surprisingly well. Also, she's a mean bury-er.
*'''Von Schill:''' Badass German merc, leads the Freikorps, which are a PMC of Badass German mercs. Good choice for people starting Malifaux and don't know what to play, as his crew is generic but solid out of the box, while he himself is the good looking god of death jumping across walls and houses. Also he looks like Hul***REDACTED*** Now has some artificial limbs and is building Outer Heave- Freiholt now that the new governor has banned mercenaries. Keyword Freikorps.
*'''Jack Daw:''' Tormented ghost of a hanged man who somehow isn't Ressers. He and his crew are quite slow but have a lot of movement tricks such as teleporting, but their main focus is cursing the opponent's lynchpin models with some random but deadly curses. One of which can just straight up kill certain models unless they pay a hefty resource tax. Jack can also pull cursed models out of position and damage them by ripping the curses off them and moving the curse to something else. Works well with Tormented-type models like the Guilty, the Drowned and the Hanged, which all get different buffs when attacking cursed models. Quite difficult to get the hang of, but fun. Has one of the best lines in the fluff: ''Jack now wanders Malifaux, looking for a woman he does not recognize in order to avenge a crime he cannot remember.''
*'''Tara:''' Former dual faction Ressurectionist, Tara is an undead bitch that doesn't give a fuck about anything. She got Shot Through the Heart (and the Guild's to blame), went into a plane of literal nothingness where another chick was too late to bring her back to life, but she made her undead and arguably even more badass than before. Although somewhat underpowered when compared to other masters, she has the super-power of being able to ACTIVATE TWICE IN EVERY TURN. Her crew are a bunch of creepy-crawlies that she brought back with her from the void. Her main gimmick is somewhat counter-intuitive - giving the enemy Fast is not really something you'd normally do... But Tara does it and makes it work surprisingly well. Also, she's a mean bury-er. Keyword Obliteration.
*'''Jack Daw:''' Tormented ghost of a hanged man who somehow isn't Ressers. He and his crew are quite slow but have a lot of movement tricks such as teleporting, but their main focus is cursing the opponent's lynchpin models with some random but deadly curses. One of which can just straight up kill certain models unless they pay a hefty resource tax. Jack can also pull cursed models out of position and damage them by ripping the curses off them and moving the curse to something else. Works well with Tormented-type models like the Guilty, the Drowned and the Hanged, which all get different buffs when attacking cursed models. Quite difficult to get the hang of, but fun. Has one of the best lines in the fluff: ''Jack now wanders Malifaux, looking for a woman he does not recognize in order to avenge a crime he cannot remember.'' Now dual faction with Ressurectionist.  Keyword Tormented.
*'''Parker Barrows:''' A bandit that is known for robbing banks, trains, etc... Classic outlaw from the law. His crew is based around scheme marker manipulation. Keyword Bandit.
*'''Captain Zipp:''' It was only a matter of time before a Gremlin got his hands on something powerful and keep all his fingers. After getting his hands on an experimental skyship, a jetpack, a laser gun and he decided to gather a crew to get robbing. Dual faction with Bayou. Keyword Infamous.


===Ten Thunders===
===Ten Thunders===
An ancient ninja clan that has left the 3 Kingdoms (<s>Which is China with lots of traditionalist poor people and well armed rich people instead of the game's normal 1870s aesthetic, but fuck logic right, its ninjas?</s> The Three Kingdoms are China, Japan and Vietnam fused together in an empire) to form a powerbase inside Malifaux. They have a lot of Dual-Faction models which represents the clan infiltrating the 6 other factions, including somehow convincing the Neverborn to not eviscerate and soul rape them. This means that they are only 60% Weaboos, and 40% whisky drinking hardmen. This is mostly because of how each main faction already has a suit assigned to it, and Outcasts are a mess across the whole board, so instead each master is dependant on the suits associated with their other faction. The exception is their leader who is not dual faction and works like an outcast Master.
An ancient ninja clan that has left the 3 Kingdoms (<s>Which is China with lots of traditionalist poor people and well armed rich people instead of the game's normal 1870s aesthetic, but fuck logic right, its ninjas?</s> The Three Kingdoms are China, Japan and Vietnam fused together in an empire) to form a powerbase inside Malifaux. They have a lot of Dual-Faction models which represents the clan infiltrating the 6 other factions, including somehow convincing the Neverborn to not eviscerate and soul rape them. This means that they are only 60% Weaboos, and 40% whisky drinking hardmen. This is mostly because of how each main faction already has a suit assigned to it, and Outcasts are a mess across the whole board, so instead each master is dependant on the suits associated with their other faction. The exception is their leader who is not dual faction and works like an outcast Master. '''M3E:''' Rather than 'lurk in the shadows' they've started kicking ass and taking names.  Most of their dual faction masters have declared for Ten Thunders, and now Malifaux is aware of their existence. 
====Masters====
====Masters====
*'''Misaki; Mistress of the Ten Thunders:''' Dual-Outcasts ninja assassin master, very combat, 1 v 1 focused, does incredibly amounts of damage in melee, on par with Lord Chompy Bits. Some crew support, but being able to take Ten Thunders crew members means she has a reliable crew.
*'''Misaki; Mistress of the Ten Thunders:''' The Ten Thunders ninja assassin master, very combat, 1 v 1 focused, does incredibly amounts of damage in melee, on par with Lord Chompy Bits. Some crew support, but being able to take Ten Thunders crew members means she has a reliable crew. Misaki has been very busy. Misaki is now the Oyabun and in full control of the Ten Thunders faction. Killed her father, the Oyabun, in a duel with one strike. Keyword Last Blossom.
*'''Lucas McCabe:''' Dual-Guild Master, mounted and has access to sets of relics that let him slow or paralyse models, he also gets tougher when he's surrounded, has access to Guild units including the Watcher is almost mandatory if you want to have good card control. His unique mechanics are, aside from riding a horse,is being able to give away relics. Definitely not Indiana Jones.
*'''Lucas McCabe:''' Former dual-Guild Master, mounted and has access to sets of relics that let him slow or paralyze models. After being fired from the Guild he's found new employment with the Explorers Society. His unique mechanics is being able to give away relics. Definitely not Indiana Jones. Keyword Wastrels.
*'''Mei-Feng:''' Dual-Arcanist master, specialises in Metal and Earth, also uses a martial arts combo system so expect players running her crew to sing "EVERYBODY WAS KUNG-FU FIGHTING!!!" during her activations, also reeks of Avatar fandom weabooness, not CGI Furry Avatar, the badass 2 cartoons about Aang and Korra with the Terribad M.Nightshamalamadingdong live action movie. Her unique mechanic are her combo chain triggers that allow her to pull off her crazy kung fu. When she starts its going to hurt.
*'''Mei-Feng:''' Dual-Arcanist master, specialises in Metal and Earth, also uses a martial arts combo system so expect players running her crew to sing "EVERYBODY WAS KUNG-FU FIGHTING!!!" during her activations. Reeks of Avatar fandom weabooness, not CGI Furry Avatar, the badass 2 cartoons about Aang and Korra with the Terribad M.Nightshamalamadingdong live action movie. Her unique mechanic is her combo chain triggers that allow her to pull off her crazy kung fu. When she starts its going to hurt. Keyword Foundry.
*'''Jakob Lynch:''' Dual-Neverborn master, because the human chunk is in debt up to his eyeballs to the Chinese mob. Uses a status effect called Brilliance, its like a curse, radiation, a horrible disease, and crack cocaine, except the junkies have a lot more tentacles than humans should possess. His trick is to get Brilliance on everything and charge the Hungering Darkness out, which is stronger based on how many models have Brilliance and allows it to do a lot of damage to models with Brilliance. Lynch runs a club where the staff are either Neverborn Skinwalkers or humans possessed by Brilliance, which makes him the only Neverborn aligned thing to actually interact with humans in a method other than evisceration. His crew also contains the first prostitutes that aren't zombies, ghosts or mannequins, they're just possessed by Brilliance which they spread to clients, which means its probably also an STI...
*'''Jakob Lynch:''' <strike>Dual-Neverborn</strike> master, because the human chunk is in debt up to his eyeballs to the Chinese mob. Uses a status effect called Brilliance, its like a curse, radiation, a horrible disease, and crack cocaine, except the junkies have a lot more tentacles than humans should possess. His trick is to get Brilliance on everything and charge the Hungering Darkness out, which is stronger based on how many models have Brilliance and allows it to do a lot of damage to models with Brilliance. Lynch runs a club where the staff are either Neverborn Skinwalkers or humans possessed by Brilliance, which makes him the only Neverborn aligned thing to actually interact with humans in a method other than evisceration. Now only Ten Thunders affiliated due the Hungering Darkness getting scared of Titaina. His crew also contains the first prostitutes that aren't zombies, ghosts or mannequins, they're just possessed by Brilliance which they spread to clients, which means its probably also an STI... Keyword Honeypot.  
*'''Yan Lo:''' Dual-Resurrectionist master. Undead necromancer who uses Ancestor spirits and can store them when they pass, gaining benefits for doing so, meaning if you massacre his crew he can be very hard to deal with, or he can resummon his heavy henchmans, because hey having an undo button is fun in tabletop games. Because he uses a specific type of spirit token, he works well with other Resurrectionists in Brawls, if you go with the rare 3 Master Brawl, he goes really well with the normal Kirai+anyone who does zombies setup. Also like Kirai he has utility functions. His unique mechanic is having 3 upgrades that he can gain over the course of a match by earning Chi points, allowing you to adapt him on the fly.
*'''Yan Lo:''' Dual-Resurrectionist master. Undead necromancer who uses Ancestor spirits and can store them when they pass, gaining benefits for doing so, meaning if you massacre his crew he can be very hard to deal with, or he can resummon his heavy henchmans, because hey having an undo button is fun in tabletop games. Because he uses a specific type of spirit token, he works well with other Resurrectionists in Brawls, if you go with the rare 3 Master Brawl, he goes really well with the normal Kirai+anyone who does zombies setup. Also like Kirai he has utility functions. His unique mechanic is having 3 upgrades that he can gain over the course of a match by earning Chi points, allowing you to adapt him on the fly. Keyword Ancestor and Retainer.
*'''The Brewmaster:''' Dual-Gremlins master. Gets everybody drunk, which means if you're a Gremlin you become the hulk and if you're anything else you collapse into a puddle of vomit and shame. Has some permanently drunk buddies who reverse their modifiers: Any positives they get become negatives, and any negatives they get become positives. Makes for some bizarre play where the Brewmaster's crew intentionally gets themselves into the worse situations and comes out top.
*'''Shenlong:''' [[https://i.ibb.co/8cgRQLP/shenlong.jpg| Not this one]]. Some talented monk who saw a very bright sunset, went up into a temple on the top of a mountain and came back having become the sunset and being possessed by something only known as "The Dragon". Shenlong can change through conditions and is able to boost his abilities by gaining Chi tokens. Seems to be the leader of the clandestine invasion the Ten Thunders lead on Malifaux. Keyword Monk.
*'''Shenlong:''' The only pure Ten Thunders master. Some talented monk who saw a very bright sunset, went up into a temple on the top of a mountain and came back having become the sunset and being possessed by something only known as "The Dragon". As you do. The latest Master to the party, no one knows exactly what he does, 'cause he hasn't been released. Seems to be the leader of the clandestine invasion the Ten Thunders lead on Malifaux.
*'''Asami:''' Picture your worst hair day and then imagine what if it could eat people. This possessed lady can summon and power up Oni. Keyword Oni
*'''Youko Hamasaki:''' The manager of The Qi and Gong. She trades in secrets and flesh. Tricky master with a fondness for pass tokens and soulstones. Keyword Qi and Gong.


===Gremlins===
===<strike>Gremlins</strike>Bayou===
Take one part [[orks]], one part ''Deliverance'', and one part drunken game dev, and you've got the Gremlins. Creatures who were in Malifaux before humans, but somehow are redneck gobbos and not Neverborn. Not very smart on their own, but pretty good at copying things, and since humans are smart... Have a very casual attitude towards death, since so many things in the swamp are ready to kill them - even the pigs they rear for food and combat are capable of eating them whole. They spend the whole game blowing themselves up, accidentally shooting each other, and sending pigs flying at the opponent. Hilarious and workable, but they're absolutely fucked against a Hamelin list. General approach to battle is a horde of cheap, dumb gremlins supported by nastier swamp critters (mostly giant hogs, but also giant mosquitoes and giant gators).
Take one part [[orks]], one part ''Deliverance'', one part hillbillies, and one part drunken game dev, and you've got the Gremlins. Creatures who were in Malifaux before humans, but somehow are redneck gobbos and not Neverborn. Not very smart on their own, but pretty good at copying things, and since humans are smart... Have a very casual attitude towards death, since so many things in the swamp are ready to kill them - even the pigs they rear for food and combat are capable of eating them whole. They spend the whole game blowing themselves up, accidentally shooting each other, and sending pigs flying at the opponent. Hilarious and workable, but they're absolutely fucked against a Hamelin list. General approach to battle is a horde of cheap, dumb gremlins supported by nastier swamp critters (mostly giant hogs, but also giant mosquitoes and giant gators).


Fun-fact; if you can handle the smooth-skinned no-nose look and slightly glowy solid-colored eyes, most of the female gremlin characters make pretty good [[monstergirls]]. About the only exceptions are Mah Tuckett (who is fat and old), Meris LaCroix (who is a fat gremlin chick strapped to a rocket) and The Little Lass (who is a loli). Definite points have to go to Trixiebelle, who is... well, ''stacked''. [[http://pullmyfinger.wikispaces.com/M2E+Trixiebelle See for yourself.]]
Fun-fact; if you can handle the smooth-skinned no-nose look and slightly glowy solid-colored eyes, most of the female gremlin characters make pretty good [[monstergirls]]. About the only exceptions are Mah Tuckett (who is fat and old), Meris LaCroix (who is a fat gremlin chick strapped to a rocket) and The Little Lass (who is a loli). Definite points have to go to Trixiebelle, who is... well, ''stacked''. [[http://pullmyfinger.wikispaces.com/M2E+Trixiebelle See for yourself.]]


==== Masters ====
==== Masters ====
* '''Som'er Teeth Jones:''' The hillbilly gremlin master. Its 40k [[Orks]] but in a different game system and modelled on rednecks instead of English football hooligans. One case of good blatant ripoff in Malifaux. Has very diverse list builds and not correctly guessing what he's taking is going to be difficult to deal with on the table, though he does have a slant towards the horde approach. He also possesses the most tricks to apply damage to models that bypasses defenses, armor, damage reduction etc, one of these methods is a fucking aoe fart nuke, like the worst fart you've had after a Vindaloo curry and few pints of lager. Naturally he has a crew build where this fart nuke is going to hit your crew 4-5 times a turn.
* '''Som'er Teeth Jones:''' The hillbilly gremlin master, manipulating and being manipulated by everyone but being fine with it since everyone from Ten Thunders to Zoraida is giving him an easy ride. His idiot son is supreme leader of Gremlins, meaning Som’er is leadsr so much as the term means anything to Gremlins. Its 40k [[Orks]] but in a different game system and modelled on rednecks instead of English football hooligans. One case of good blatant ripoff in Malifaux. Has very diverse list builds and not correctly guessing what he's taking is going to be difficult to deal with on the table, though he does have a slant towards the horde approach. He also possesses the most tricks to apply damage to models that bypasses defenses, armor, damage reduction etc, one of these methods is a fucking aoe fart nuke, like the worst fart you've had after a Vindaloo curry and few pints of lager. Naturally he has a crew build where this fart nuke is going to hit your crew 4-5 times a turn. Keyword Big Hat.
*'''Ophelia Lacroix:''' Basically Ophelia and her family cosplay as the Ortegas, only they're Gremlins so expect lulz. They have better shooting than normal gremlins and are tougher, but still like having numbers. Ophelia's special force is The Kin, basically her family, like the Ortegas, only really hillbilly. Got promoted from a Henchman to a Master when Gremlins got upgraded to full-factions status in 2.
*'''Ophelia Lacroix:''' Basically Ophelia and her family cosplay as the Ortegas, only they're Gremlins so expect lulz. Is a [[Creed|Tactical Genius]] with educated human-tier intellect but no access to book-learning so it turned into a high WIS instead. Stockpiled weapons and trained her kin to be the most disciplined Gremlins can possibly be. Pissed that Som’er got his son elected head of all Gremlins instead of her. They have better shooting than normal gremlins and are tougher, but still like having numbers. Ophelia's special force is The Kin, basically her family, like the Ortegas, only really hillbilly. Got promoted from a Henchman to a Master when Gremlins got upgraded to full-factions status in 2. Keyword Kin.
*'''Ulix''': Old peg-legged gremlin who specialises in training, breeding and herding pigs. Naturally, if this guy is the boss, the force should be comprised mostly of pigs. Nasty pigs. Moves very slow, but can "ride" pigs and so get free move actions if he sticks close to them.
*'''Ulix''': Old peg-legged gremlin who specialises in training, breeding and herding pigs. [[Dwarfs (Warhammer Fantasy)|pissed the youth are into newfangled human ways.]] Doesn’t care about any plots or subplots, and is happy to just sell his pigs. Naturally, if this guy is the boss, the force should be comprised mostly of pigs. Nasty pigs. Moves very slow, but can "ride" pigs and so get free move actions if he sticks close to them. Keyword Sooey and Pig.
*'''Mah Tucket''': Vicious, ugly old gremlin matriarch who beats peoples' heads in with a wooden spoon. She's the best melee combat master that gremlins have.
*'''Mah Tucket''': Vicious, ugly old gremlin matriarch who beats peoples' heads in with a wooden spoon. Causes the most chaos to all other factions mainly with her daughters, and screwed over Ophelia on the leadership vote due to the Brewmaster’s trickery. She's the best melee combat master that gremlins have. Keyword Tricksy.
*'''Wong''': Crazy gremlin who essentially mugged Lo Pan from Big Trouble in Little China, and stole his clothes, which he uses to blow enemies up real good. Zaps enemies with lightning, explodes objectives, and can turn enemies into piglets. Playing Wong is all about letting Wong do half the killing; Wong doesn't synergies well with many models, so he will mostly run around melting any poor fuck dumb enough to stand near him, and doing half the work while his crew either supports him, distracts enemies, or plays the objective game. Tends to either win by a landslide or get slapped like a bitch and lose instantly.
*'''Wong''': Crazy gremlin who essentially mugged Lo Pan from Big Trouble in Little China, and stole his clothes, which he uses to blow enemies up real good. Is [[Azhag the Slaughterer|being “controlled” by a magic McGuffin that wants him to summon it into the world]], which he’s content to stall and sabotage. Zaps enemies with lightning, explodes objectives, and can turn enemies into piglets. Playing Wong is all about letting Wong do half the killing; Wong doesn't synergies well with many models, so he will mostly run around melting any poor fuck dumb enough to stand near him, and doing half the work while his crew either supports him, distracts enemies, or plays the objective game. Tends to either win by a landslide or get slapped like a bitch and lose instantly. Keyword Wizz-Bang.
*'''Dual Factioners''': Can also be led by Zoraida of the ''Neverborn'' and the Brewmaster, who is a ''Ten Thunders'' dual-master who specializes in Poison attacks and making the enemy so drunk off their ass they can barely see you, let alone attack you.
*'''Zipp:''' The only Insignificant Master and a sky pirate - leads a crew of gremlins riding metal skeeters, drops pianos on things, and carries Earl Burns (his totem and hostage) around to interact for him. Keyword Infamous.
*'''The Brewmaster:''' Now only Gremlins master. Raised by Ten Thunders as their agent, but went native. The main power directly controlling the Gremlins. Gets everybody drunk, which means if you're a Gremlin you become the hulk and if you're anything else you collapse into a puddle of vomit and shame. Has some permanently drunk buddies who reverse their modifiers: Any positives they get become negatives, and any negatives they get become positives. Makes for some bizarre play where the Brewmaster's crew intentionally gets themselves into the worse situations and comes out top. Has the power to induce drinking contests, which is nastier than you think, because while the enemy is chugging das boot, they can’t do anything else, essentially repeatedly wasting their turn as they poison themselves over and over. Keyword Tri-Chi.
*'''Zoraida:''' : Fugly Voodoo Witch. The first human in Malifaux, became a Neverborn. Manipulating all the factions to keep the Tyrants banished, but Titania showed up and is an unknown quality so her plans may all be bunk since people who were supposed to die lived and vice versa. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch's Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form. Her "avatar" form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn't want to fuck. Keyword Swampfiend.


====Henchmen====
=== The Explorer's Society ===
*'''Fingers''': Sneaky damn gremlin thief, excels at stealing Scheme tokens and generally annoying the shit out of you, but at the same time being hard to kill as a cockroach.
The rules are out in the open on the app and the book has been out for a while. Check your favorite youtube or podcast. The group is like The League Of Incredible Gentlemen, a mix of powerful, weird and rich explorers.
*'''Francois LaCroix''': Sword and pistol-carrying gremlin, very good at dealing out damage but tends to kill himself in the process.
*'''Mancha Roja''': Giant luchador gremlin - no, we're not making this up. Specialises in beating peoples' faces in, using other gremlins as weapons.
*'''McTavish''': Ornery, foul-smelling Mercenary human hunter and beastmaster who specialises in using swamp beasties, mostly bayou gators, as to buff himself as well being one of the best snipers that gremlins can get.
*'''Old Major''': Huge and proud old warboar who makes your other pigs much more effective. You can literally have an entire army of pigs and nothing else if he's the leader.
*'''Sammy LaCroix''': A practicing swamp witch-wannabe who curse your enemies in a variety of ways.
*'''Trixiebelle''': Amazingly stacked gremlin femme fatale. Can use Gremlin Lure to free move gremlins towards her (they think she's sexy, so they wanna tap dat ass) and non-gremlins away ('cuz they get disgusted at the prospect), place Poison tokens on enemies, and steal Scheme markers.


== Why Should I Give A Shit? ==
*'''Lucas McCabe:''' Dual faction with Ten Thunders. Can pass out artifacts to give buffs like fast. When he gets killed on horse he pops off on foot. Keyword Wastrel.
It's a cheap fucking game, it's got somewhat decent mechanics, and the devs actually listen to the players and update things. Not to mention the sculpts aren't terrible, which is fairly nice.


You should check it out if you enjoy [[Mordheim]], because it's like that if GW actually knew a good thing when they saw one. Even if you find the game unplayable, you won't regret giving it a chance.
*'''Cornelius Basse:''' Dual faction with Guild. Frontier cop brought in by the new governor to help out things. Likes to deploy outside of the normal limits. Keyword Frontier.


Compared to other systems, it may not be AS balanced, but at least constant effort is being made to move things in a balanced direction rather than simply letting each little thing have its turn in the overpowered sun before pulling out something better. The devs are working on improving the balance without removing elements from the game, or completely redefining how a given Master or minion works. It's not [[Warmachine|Warma]][[Hordes|hordes]], but at least it kicks GW's butt.  
*'''Lord Cooper:''' The hunter in theme, think The Most Dangerous Game. Also has the Malisaurus Rex, A T-Rex hilariously over-sized on his base. Keyword Apex.


The fluff is ok, but a bit slow moving. Though, just like with the [[Iron Kingdoms]] wargames mentioned above, if you like [[your dudes]] flavored narrative campaigns, you're pretty out of luck, since all Masters are official NPCs only. Still, if you're alright with what you game basically being fanfiction to the core fluff, it's a pretty good game.
*''' Anya Lycarayen:''' A little first nations (her totem is a huge bird that puts out a lot of stun), Anya is the leader of Condor Rails. Some movement tricks and Winston Finnigan is here. Keyword Syndicate.


Also Zombie-Hookers.
*''' Nexus :''' Spidermom. Summoning, upgrades to turn models friendly, and condition removal. A lot of working parts. Keyword Cadmus.  


== Through the Breach ==
*''' English Ivan:''' A name that's been around since 1st edition. Some summoning, shadow markers. Spooky shadow monsters and secret agents oh my! Keyword DUA and Umbra.


Wyrd recently came out with a pen and paper RPG for the world of Malifaux.
*''' Jedza:''' A cursed to live eternally woman that spreads life and heals everywhere. Keyword Seeker.  


It's... ''okay.''
*''' Maxine Agassiz:''' Maxine likes cards, her rule (and it pops up in the crew for certain cards) is choosing a suit each start phase. For her X card counts as 9, while the enemy counts as 1 in apposed duels. The deep sea explorer. Keyword EVS.


First, the character creation is simple, but lacking in detail. Characters are made from a tarot-like set of cards picked from a deck. Each portion of the cross provides a different set of attribute points, skills, etc. in a random character creation method. This connects into a "Destiny" mechanic, which is somewhat open and takes multiple sessions to figure out and complete (or fail). As they go through their Destiny, the players may gain certain perks or powers. This is where people are divided when it comes to this, because it pretty much guarantees a limited campaign, unlike [[Dark Heresy]] or [[Dungeons and Dragons]] where it can go for several dozen sessions without a clear goal.
=== Dead Man's Hand ===
When M3e launched, a few masters were considered out of action for plot reasons:
* '''Ramos''': In jail.
* '''Lilith''': In exile.
* '''Colodi''': Dismembered by Dashel, Lucius.
* '''Nicodem''': Killed by Lady Justice.
====Arcanists====
* '''Ramos:''' Head of the Miner's and Steamfitter's Union which is like a normal union except when they go on strike they have steampunk spider centaur cyborgs on the picket-line. Is a construct Master and pretty much was the first of the kind, so he's pretty much middle of the road in that respect. Basically if you like steampunk, you're probably fapping to the box-art on his starter box. Is an absolute nightmare for Ressers due to the fact he won't have many living targets and unlike them he can recycle his constructs constantly, allowing him to play the attrition game against a zombie horde. Essentially killed off in 3rd edition (he's in jail Earthside), so not playable in normal tournament games.
====Rezzers====
* '''Nicodem:''' Basically an undertaker with a pet vulture. Can and will raise a ridiculous amount of zombies in the game, can create any kind of undead model. As a model he is actually really crap stat wise, just that he can win games with the huge ass horde of zombies. Tends to become a slow, defensive grind that breaks with attrition.  Killed off in 3rd edition, not playable in normal tournament games. Keyword Mortuary.
====Neverborn====
* '''Lilith:''' Extremely aggressive bitch queen of rapid assault melee plays. Uses Nephilim to do her bidding, which are basically demonic looking thingies that everyone draws/sculpts for Nephilm, instead of the golden bald giants from the Bible. Can use Nephilim young who look like silly Japanese chibi versions of adult Nephilim. Was Queen of Alpha Strike until the master below turned up. Is infamous for her ability to ignore terrain like solid brick walls with her melee attack meaning she can freely wail on your master while they can't target her or even run away from their position because Lilith will get a free strike, this is fun as fuck to do.  Essentially killed off in 3rd edition, not playable in normal tournament games. Keyword Nephilim.
*'''Collodi:''' An ancient living puppet that carves children into killer puppets. Has some amazing board control and mobility tricks, can convert everything around him into a killing machine for a turn with his buffs, allowing you to trade lower valued Dolls for more expensive enemies. Or he can sacrifice these dolls to gain some great buffs for himself. Out of the game and his fate is yet to be determined (he possibly could have killed Dashel  with the help of Lucius and is wearing Dashel as a "meat puppet", for a second infiltration of Guild by NB). Keyword Puppet.


But the next thing can possibly [[Rage|infuriate most neckbeards]] and call down the wrath of the fucking [[Khorne|Blood God.]] Instead of rolling dice, the players draw from a communal "fate deck" which can decide how encounters or decisions go. And you know what, it ''somehow fucking works.'' While constantly pulling up cards like it's [[Magic the Gathering|Magic]] can be monotonous, that's only on certain occasions.
==Wikispace==
Malifaux has had a pretty neat [[https://pullmyfinger.wikispaces.com wikispace]] till it was closed. Today all the data can be found [[https://canvas.instructure.com/courses/1293024 here]].


If you're interested in Malifaux but not the wargame, or you already play Malifaux and are interested in tabletop RPGs, this can be worth a look. Other people have found this interesting as a Steampunk/Gothic setting though your mileage will vary.  
==Bigger Hat==
A fairly nice [https://biggerhat.net page] containing all the stat cards, and supposedly all the upgrades. Not every searching word works 'tho, but most do.
Dead Man's Hand masters are not part of any faction now, so you have to search them individually.


===Pursuits===
== Tactics ==
Unlike other games Through the Breach uses Pursuits instead of classes. The leveling system is based on completing missions(i.e. Discovered/Killed what was threating a town, rescuing an ally from jail). The game is story driven so don't expect to get a level up after killing a dozen giant rats. Each Pursuit has ten stages that progress as you complete stories. And you are freely allowed to switch between pursuits between missions, the only change being that you only benefit from the Active Pursuit's special ability; usually this benefit is a "If you fail X type of action, draw a card".
*[[Malifaux/Tactics(M3e)|Malifaux/Tactics]]


While each Pursuit is different there can be thematic simularities to other Pursuits. For example the Gunfighter and Mercenary are both Ranged Pursuits, but grant different benefits. Similarly the Guard and Scrapper are both melee centric, but the Guard is more of a tank whereas the Scrapper is a DPS type.
==Gallery==
 
<Gallery>
====Fated Almanac Pursuits====
File:Malifaux001.jpg
=====Academic=====
File:Malifaux002.jpg|Almost [[PROMOTIONS|promotions worthy]]
TBA
File:Malifaux-ladyjustice.jpg|Lady Justice. Clearly, her cleavage is what helps her see.
=====Criminal=====
File:Ladyjusticegroup.jpg|Lady Justice and her troupe.
TBA
File:Ladyjustice3rde.jpg|LJ in 2nd edition. Lots of win instead of generic sexy.
=====Dabbler=====
File:Malifaux004.jpg|Rasputina looks cold. [[Female Fantasy Armor|May have something to do with not wearing any clothing while inside an ice monster]].
The "Wizard" class. Unlike other games magic has a lot more customization and starting off as a Dabbler has its perks. In particular you start off with a grimoire with a Sorcery Magia, Prestidigitation Magia, and a few Immutos to help customize your magic. Also you get a Magical Theory which boosts magic based actions. While playing a spellcaster is really powerful they also are pretty heavily regulated(see Inquisition). If you play correctly and have a really high card in your hand you can increase your target number(read as DC) to increase damage and amount of burning on a target. For those who don't know the game, this would be the equivalent of knowing you have a Critical Hit in your pocket that you could use at any time.
File:Seamus-malifaux.jpg|Seamus, a sick Jack the Rippoff fuck that resurrects the women he kills as his personal courtesans.
=====Drudge=====
File:Malifaux Pandora.jpg|Wednesday Adams as a [[Loli|gothic lolita]].
TBA
File:Death marshals.JPG|These miniatures are undiluted [[awesome]].
=====Grave Robber=====
File:Cothilljustice3rd.jpg|Looks like Lady Justice got the Captain Marvel treatment.
TBA
</Gallery>
=====Guard=====
TBA
=====Gun Fighter=====
TBA
=====Mercenary=====
TBA
=====Overseer=====
TBA
=====Performer=====
TBA
=====Pioneer=====
TBA
=====Scrapper=====
This is the melee combat class. In particular
=====Tinkerer=====
TBA
=====Wastrel=====
TBA
 
====Into the Steam Pursuits====
These Pursuits revolve around the Arcanist faction, the renegade magic users of the setting. These Pursuits are varied and are not all magic based. These Pursuits also have different talents than those that are in the main book.
=====Animator=====
TBA
=====Augmented=====
TBA
=====Collaborator=====
TBA
=====Engineer=====
TBA
=====Illusionist=====
TBA
=====Mage=====
This class is like the Dabbler on acid. Normally there is a restriction on what can be put into a spell, single Magia with Immuto to create the spell as well as what skill it goes off of. With these guys they don't, with Fatemaster/GM approval they have no limits and there is no spoon. So how are they not overpowered? They have a limitation of complexity, when new Immuto are added to a spell that increases the TN and their spells cannot increase passed their step in the Pursuit.
=====Primal=====
Based on the Malifaux Master Marcus, Primal is essentially the Druid class from DnD. You can get an animal companion and it leads to the character becoming more like a beast than a person. They also become sort of like the Ranger in that they are better at tracking quarries and targeting a single target.


==See Also==
==See Also==
* [[Through the Breach]], the roleplaying game set in the same universe as Malifaux.
* [[The Other Side]], the army sized wargame set in the same universe as Malifaux.
* [[Plast Craft Games]], who make the licensed scenery for Malifaux.
* [[Plast Craft Games]], who make the licensed scenery for Malifaux.
[[Category:Wargames]]
[[Category:Wargames]]
[[category:Skirmish-Level Wargames]]
[[category:Skirmish-Level Wargames]]
[[category:Malifaux]]

Latest revision as of 22:05, 21 June 2023

Malifaux is a relatively new (Since 2009) skirmish-level wargame that's steampunk, victorian, supernatural horror, and wild west themed. Despite bashing together a ton of things that were done by Deadlands years earlier, it still manages to be a rather fun game. The storyline and world are not complete and total shit, like you would expect of something that looks like a bandwagon hopping attempt of the nth degree.

Though the sour-throated individual above are right to some extent about the setting (Old, ruined city, dæmons, zombies, magicians and the law in one place going for the magical stones), calling it a "rip-off" is doing it a serious dishonour - the setting has many of the same features, but has its very own feel, lore and gameplay, so its probably more of a new setting taking inspiration from Deadlands and Mordheim, but doing new stuff with it. Besides, someone might as well borrow from Mordheim now that GW has thrown it and every other specialist game into a bin.

Setting[edit]

"In the grim darkness of the 19th century, there is only greed."

In late 18th century, magic was running dry, but even powerful mages were finding that their 'pop' was beginning to fizzle. Understandably, the most powerful wizards and greatest scientists of their age gathered to find a solution. They realized that there was another plane brimming with magic behind an extra-dimensional barrier. Out of desperation and a lust to regain their power, the most powerful mages performed a ritual, creating a fucking huge rift stretching a hundred meters into the air, and destroyed the city they were in. This portal (dubbed 'The Breach of the Great Boundaries', or just the Breach) drew in many explorers, adventurers and assorted riffraff and hangers-on, hoping to gain wealth and magical power. What they found on the other side of the portal were the ruins of an ancient city. The Magicians, mercenaries, and gold-hunters settled into their new world, 'Malifaux'.

Many of those who made the trip were granted amazing powers, turning even a commoner into a potent wielder of magic. These early explorers unearthed Soulstones, faintly glowing crystals which granted magic and power to their wielders. A predictable gold rush ensued causing a massive demand for these jewels Earth-side. The stones were used by the rich and powerful to renew and enhance their powers on Earth. Even better for the prospectors on Malifaux, these reservoirs of power didn't hold their charge indefinitely - and once drained, they could only be recharged by the death of a sentient being, which is just one of the reasons some of the more powerful countries Earth-side decided to get their war on.

Predictably of course, it was too good to be true. In Malifaux a great blizzard began freezing the city, and sightings of nightmarish creatures began. The Breach began to shrink, making travel more difficult and dangerous. In the end, no one could get in or out- but superstitious souls Earth-side claimed they could hear the sound of horrific slaughter and murder through the breach. And then, just as the Breach was about to close, a bloodied and bare chested man stumbled out of it. On his chest was carved the word: "Ours".

One hundred years passed. In those years, humanity had only the soulstones brought through when the Breach was open, so demand was high. So high that wars and genocides were waged to get even the smallest chip of the stone in their possession. As magic was about to die completely the Breach opened again, this time by itself, and inside was the same city they had left, but strangely absent the bodies of the people who lived there last time - There were no signs of battle, no rubble. Nothing but the city they found one hundred years ago.

Hope was restored to the magicians of the time, now knowing that soulstones were within reach. The most influential magicians didn't want an unregulated gold rush to happen again. They formed an organisation called the "Guild", which took responsibility for the distribution of work, managed the soulstone mining and generally kept the peace to avoid the large out-flux of soulstones that happened last time. They were basically working to keep the soulstones at a reasonable cost by only producing so much of the stuff at a time, preventing a Germany Anno 1933-style devaluing of the stones.

Eventually the Guild forgot about their roots and turned into an authoritarian government who keep the peace, not for the sake of the civilians, but to keep the soulstones rushing out of the Breach, and to make sure they control everything in the name of law and order. Many don't like how the Guild patrol possible mages (and in Malifaux, that's anyone, really) and destroy any opposition with an iron fist. Some smuggle soulstones in the guise of legitimate organizations like the Miners and Steamfitters Union; who fight the Guild both from the shadows and in politics. Commonly renegade mages are called Arcanists, though it's a name only spoken in the darkest corners of Inns around the city.

Others don't feel like holding their skills at bay - When dead people fuel you, why stop there? Why not make zombies?! These "Resurrectionists" have begun springing up everywhere in an alarming rate almost uncontrollable by the Guild, using the bodies of the dead for their vile experiments.

Others, simple outcasts and mercenaries, now arrive to the city in hope of winning a profit on this gang war or to get their own hands on some soulstones.

The Ten Thunders family of the Three Kingdoms in the east are also gaining an increasingly stronger hold on Malifaux, conquering in the shadows.

The wacky Gremlins of the Bayou are going even farther from their beloved swamps to fight anyone who dare mistake the sound of banjos with harmless music.

All this, however, is nothing compared to the Neverborn: nightmares, unthinkable horrors and unresting monsters who are rising from the shadows of the city to reclaim their city from the naive flesh bags who now think it their home. Many of the Neverborn claim to be the original inhabitants of the city, but it is believed that some are in fact humans from the original first rush that were mutated by their magical powers.

All these forces are now fighting in the streets, in the badlands, and in the Quarantine Zone, trying to gain a lasting hold on this city of the damned. Some fear the night, the closing of the Breach, and the slaughter of everyone just as what happened one hundred years ago. Others believe that Earth is next. What only few dare fear is that the ramifications of what will happen are far, far, far worse.

This is Malifaux.

Game Mechanics[edit]

Malifaux is unique among miniatures games in that rather than rolling dice, players draw from their own deck of cards to please Random Number God. Actions can have positive or negative twists, which means that you flip over more cards and then take whichever is higher/lower, depending on the type of twist. Players also have a hand of cards they can use to cheat fate and replace an already flipped card with one that is better. Some models' abilities only work if a certain suit if played, so there's an advantage to keeping good cards in your hand to pull nice actions. Players have the option of purchasing official decks or simply using a deck of regular cards, with the devs helpfully pointing out which of the real card suits corresponds to their fanciful made-up ones.

The army-building mechanic is also pretty unique; players first generate a scenario, then hire their Crew using an agreed-upon number of soulstones (totally not ghost rock guys![Don’t they do entirely different things?]) that set the level of the encounter. Each crew needs to be lead by a Master, which gives a few extra soulstones for use and dictates the faction of the Crew. When you're starting, this doesn't really matter, as you'll use the same Crew for everything, but in tournaments, all you're required to do is point out your faction beforehand, only choosing your Master when you figure out what sort of mission you'll need to play. A typical game is 50SS in size, which is about the size of one of the starter boxes, plus one or two extra models.

Any soulstone not spent on hiring can be spent in-game by certain models to gain advantages on flips, generate new models, healing, etc. Certain Masters benefit from a large stash, and others demand that you fill the board with units before the game starts.

Victory is determined through pre-generated victory conditions. There's a big general one, but players can also take schemes, which are like miniature objectives. They earn more victory points if they announce them beforehand, which possibilities ranging from getting the first kill to assassinating the opponent's Master to simply being a dick the whole game. There are also Master-specific schemes, some of which are retardedly difficult to pull off and others which practically occur automatically.

Editions[edit]

1st Edition[edit]

Wyrd started Malifaux as a game to go with their misc model range. Originally just a way to get people to buy their models, the game took on a life of its own and became the main money maker for Wyrd (This is essentially the origin story of Warhammer Fantasy). This established the card mechanics, masters/minions, and soulstones that the game is known for.

1.5 Edition[edit]

Wyrd updated the system with 1.5 to help balance the game as well as include more and more models. This introduced new mechanics such as Henchmen and Avatars. Avatars were the powered up versions of Masters that could be brought into a game if certain criteria was met.

2nd Edition[edit]

Malifaux has completed the transition from 1.5 to 2nd edition, commonly named M2E. The first edition was know as a clunky mess of rules that was none the less loved by some parts of the fanbase, and 1.5th as the most up to date version of the 1st edition in general. This is also the time where all the newer people in the roster got in, like some of the Mercs and pretty much all of the Ten Thunders. At some point, Wyrd, the devs, though to give the game a new edition to keep up with GWs recent failings, and began producing new and less convoluted rules for the game, among new plastic models. This edition should bring new players to the game and ease up play, generally making a reborn game with the best from the latest edition, the way new editions should be made. But Wyrd wasn't happy just redoing the rules. That wasn't barely enough for this new and bold attempt to get more people on the wagon. Redoing the rules wasn't enough at all. All models, as in, the entirety of their Malifaux range of models, was to be updated. At once, WarmaHordes-style.

This meant several things - First, they couldn't actually do them all at once, that would make the fanbase wait for months before they could play the game and was as such not profitable, so instead they split releases Wave one came out with the rules and a handful of masters for each faction. This meant that some were miffed their Master was neglected in favour of others, some to quit the game because of new rules and the slightly changed fluff and some again were unhappy they did all this in the first place. Basically, fun stuff.

Wave 2 came out and finished the roster of masters, with all of them set to be released by October 2015.

Wave 3 launched, introducing a new campaign system and campaign only Avatars, souped up versions of each master, and a small handful of models for each faction including the Emissaries whom give a specific buff to each master and can alter themselves to fit in with the masters tactics.

Wave 4 was released at GenCon 2016. It introduced 7 new masters, one for each faction, and additional upgrades to "fix" underpowered models. There was also new models that help shake up the meta.

In the end, with new shiny models, (slightly) simplified rules Malifaux is now a game that's not just for reserved fans - It's for new dudes as well, and is currently recruiting at FLGS næar you!

3rd Edition[edit]

On July 25th 2018 Wyrd announced a new 3rd edition of Malifaux. The main highlights was to further streamline the game, narrow which models can be taken with certain masters (even in-faction, although some cross-faction hires are opened up), allow multiple masters in a crew, and they killed off popular Masters (Nicodem, Collodi, Ramos and Lilith) keeping them around as "Dead Man's Hand", legacy versions of the characters. These masters are now "half in half out" in game terms, as they are fully legal and balanced relative to everything else, but not tournament legal. Other masters have become Dual Faction, some masters which were Dual faction before are now only mono-faction. It also introduced a new faction that has yet to be fully released in the Explorer's Society, but is present on the McCabe and Cornelius box sets and mentioned in a few different places in the fluff.

Gameplay Changes:

  • Masters have a soulstone cost and more than one can be taken, only one Master can be leader.
  • Crews still built from models within a Faction, however you pay a tax if you purchase models that don't match your Leader's keyword. Hiring crews is Keyword based only, no more conditions like being able to hire all models with low WP or that are construct/undead.
  • The Vantage Point rule from 2nd Edition has been replaced with Shadows, where a building/terrain feature has a radius that grants cover. Causes problems with structures higher than HT3 having giant areas of open terrain where models are "in cover".
    • Additionally there was an overhaul of the terrain rules to account for entering buildings and other situations that caused problems in M2e.
  • Conditions have been streamlined into a universal list to avoid multiple conditions with the same effect.
  • Markers have been streamlined to 4 types Strategy, Scheme, Corpse, and Scrap.
  • Tokens are a new feature that kind of act like conditions, but can't be removed. Usually they are given to models to trigger buffs or debuffs.

Model Changes:

  • Guild:
    • Hoffman is now dual faction Guild and Arcanists.
    • Dashel was upgraded from Henchman to Master.
    • McMourning left for Rezzers.
    • McCabe left for Ten Thunders and the Explorer's Society.
    • New Master Cornelius Basse arrived.
  • Arcanists:
    • Hoffman is now dual faction Guild and Arcanists.
    • Marcus is now dual faction Arcanists and Neverborn.
    • Ramos is now Dead Man's Hand.
  • Bayou (formerly Gremlins):
    • Captain Zipp is now dual faction Gremlins and Outcast.
    • The Brewmaster is no longer dual faction Ten Thunders.
  • Neverborn
    • Marcus is now dual faction Arcanists and Neverborn.
    • Lilith is now Dead Man's Hand.
    • Nekima is upgraded from Henchman to Master.
    • Collodi is now Dead Man's Hand.
    • New Master Euripides arrived.
  • Outcast:
    • Jack Daw is now dual faction Outcasts and Rezzers.
    • Captain Zipp is now dual faction Gremlins and Outcast.
    • Tara is no longer dual faction Rezzers, now mono-Outcast.
    • Misaki is no longer dual faction Outcasts, now mono-Thunders.
  • Resurrectionists:
    • Nicodem is now Dead Man's Hand.
    • McMourning is Rezzers only.
  • Ten Thunders:
    • Misaki is no longer dual faction Outcasts.
    • New Master Youko Hamasaki arrived.
    • Lucas McCabe is no longer dual faction Guild.
    • Brewmaster is no longer dual faction Ten Thunders, now mono-Bayou.
    • Jakob Lynch is no longer dual faction Neverborn.

Models[edit]

1st Edition[edit]

Compare...

The metal models of 1st Edition Malifaux weren't bad, honestly. They were mostly sturdy, had pronounced features, which made them easy to paint. The problems they suffered from overshadowed those nice points by miles, though - Though nothing was really wrong with the models technically, they suffered from what many other first edition models often do - To make the model easy to recognize and to bait people to play the game, all models looked the same, while having no sense of unity or unique flair (Umm, what? The 1st ed models have way more personality and flair than the poorly rendered and flat plastic sculpts).

... And contrast.

When you want to make new, memorable models for a range, your models must speak volumes of the setting, because the models are what most people see first when they get interested in a game. That's why 40K make the models stand out through easily definable models (There's a lot of races in this game, something for anyone!), because we know a lot by just seeing the model painted. Malifaux, on the other hand, didn't do this at all. The universe is an alternate victorian era, with steampunk, wild west and supernatural horror elements, with focus on the later. The models didn't convey this at all - The models were strangely anime-esque in models and especially artwork. Female models had big boobs, long and full hair, slender bodies and were modeled in a distinct sexually way, thrusting their butt out or showing boobage, while male models were either forgettable or cloaked in brown cloth. Now, sure, this isn't necessarily distinctly anime, but the way the models were presented, it didn't give us any idea of the universe it all took place in at all - Infinity wrote the book on anime-esque models and makes all models like that on purpose, simply because it's a part of the concept, but Malifaux did it because it's easy. They even had "Avatar" models where the women are even more sexualized and the men even burlier, like they are trying to be fucking Kill la Kill.

2nd Edition[edit]

The M2e models are nothing like that. Though they still retain some modes with less than average amount of clothes on their body, the models are distinctly more human and realistic cartoonish and overdynamic. Models like Lady Justice who just stood there to show long, flowing hair, big bosoms and slender legs, she now has a body looking more like the badass teenager Batman she is, and is standing like a warrior ready to strike too, while the formerly pretty revealing Rasputina now looks like the powerful yet reserved frost mage she was supposed to be from the start. On top of that, the artstyle has gone a lot darker and more horror, Lovecraft-inspired, which is also reflected in the models - Some of the newer models are absolutely horribly looking, in a good way, and a good paintjob will make them absolutely disgusting.

Arguably some of the better sculpted models in the industry (Games workshop ain't got shit). They're all in plastic as well, and come in about one million pieces per mini. Oh yeah.

3rd Edition[edit]

Not much has changed with the models, but Wyrd has learned their lesson from M2e and a lot of the newer models have fewer tiny bits. Additionally there is update to models whose boxes were notorious for having small fiddly bits that got lost in the carpet.

The Factions[edit]

Because all games need different, "morally distinct" factions, Malifaux has five six seven eight now but the new one is weird because the new one isn't a real faction (Ten Thunders is a real faction now). All of them have different play-styles, with the different Masters providing further diversity. There are also Henchmen, characters that can serve as part of a crew like normal, or lead a special crew of their own.

Thematically, the different factions oppose each other mostly at surface value; each Master and Henchman has their own loyalties, and they're rarely just what their faction wants, unless they flat-out lead that faction. Examples could be Molly Squidpidgeon, a Resurrectionist Master, and the only Undead one. She must be all for Resurrectionists then, right? Nah, she just want to let the Undead have equal rights to humans, and stop humans (including Resurrectionists) from stealing the night from the dead. Another example would be Jacob Lynch, who looks like a puppet for the Neverborn, but actually just want to be free of their influence and flee the place before he gets hurt. Their faction only decides what models they can call upon, and sometimes not even that; just as often, some Masters can get models not from their faction. Dr. Hoffman, a Guild Master, is a Construct Master, and can buy a lot of Arcanist Constructs, for example.

The Guild[edit]

For the cowboy lover in all of us. Primarily a direct-damage/shooty type army full of cowboys and 'upstanding' citizens. Strongest M3e faction because of their absolute superiority when it comes to shooting alongside absolutely retarded terrain rules that can lead to nearly empty boards. The box sets for them are fairly solid, with Perdita Ortega's being completely playable for a newbie who has never played a game before. Guild also has some of the highest damaging models in the game.

They're fluffed as the big all-controlling group that manages everything in the game setting, accomplishing this through the twin fists of bureaucracy and shooting you in the fucking face. Kind of like the US government. Typically the Guild is the oppressive authoritarian government whereas many of its masters; Hoffman, Lady Justice, and Perdita; are depicted as Good Guys. While Nellie, Sonnia, and Dashel are depicted as Neutral. And Lucius is depicted as Lawful Evil. Basse hasn't had much screen time yet.

Masters[edit]

  • Perdita Ortega: Crazy-ass Gun-slinger chick. She leads the Ortega clan who are basically Mexican cowboys, each with a ridiculous pair of balls. The Perdita and the Ortegas are the Anti-Neverborn crew. In M3e, they like to give out extra actions to Family models and also get a free push towards the enemy when they take Concentrate actions. Keyword: Family. Title: Neverborn Hunter.
  • Lady Justice: Crazy blind chick with an epic sword and fighting skills. Bordering on weeaboo, but not really, due to being a cowgirl leading Ghostrider-esq anti-necromancer cowboys to hunt down Resurrectionists. Despite being the necrophiliac rape train of the Guild, she is pretty damn scary to face with other factions as she can run a stall-their-crew-while-I-assassinate-their-heavy-hitters-one-at-a-time play that pisses off everyone who hasn't foreseen this shit happening. One of the strongest melee models in the game. Her crew likes to Bury enemies and get extra bonuses against Undead models. Keyword: Marshal. Title: Death-Touched.
  • Sonnia Criid: Crazy magic chick, actually she's not that crazy, but pretty scary to face. In the lore, she is dubbed the Anti-Arcanist Master, but on the table-top she can pretty much obliterate any caster. Unlike the two other chicks that concentrate on murdering a single model per turn, her damage output is based on the ability to dish devastating fire blasts that damage multiple targets at once. In M2e, she was the most overpowered master in the game as she could shot her own models to blast damage onto the enemy. In M3e, they removed her ability to blast off of allies, but she's still passes out Burning and blasts, while at the same time summoning Witchling models. Keyword: Witch Hunter. Likes the Witchling Keyword as well. Title: - .
  • Charles Hoffman: The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword: Augmented. Title: Inventor.
  • Lucius Mattheson: This guy is a massive douche wearing a mask (and may literally be the Devil, but that's not confirmed). He hands out commands to your other models. Essentially a Synergies and Tricks based leader in a faction known for shooting. In the fluff he is slowly seeping power away from the Governor and consolidating a strong powerbase within the Guild, because he's rules lawyering dick. But in M3e the new Governor is calling him out on his shit and pushing him out of the inner circle. His special forces are Lawyers. Became a master in 2E. In M3e his tricks are mostly giving out extra actions to his Minions, Elite, or Mimic models (So not just restricted to minions). Also, he's a Neverborn and is dual-faction with them. Spoiler alert. Keywords: Elite and Mimic. Title: Dishonorable.
  • Nellie Cochrane: The Editor and Chief of the Daily Tattler. Fluffwise she is an annoying know it all who makes up fake words to sound smarter. Her big secret is she lied to her Henchman to get her to fight for the Guild against MS&U. In M3e she likes to give conditions to debuff the enemy and control scheme markers. Keyword Journalist. Title: Voice of Disorder.
  • Dashel Barker: Formerly Lucius' henchman, this guild guard captain has been promoted for his efforts in defeating the evil puppet Collodi. Now a master in 3rd edition and commander of the guard on Malifaux. Dashel works best with guardsmen he can buff and now we have a summoning master. This crew will eat corpses for soulstones and fight better against models that have already activated. Focus for everyone. Keyword: Guard. Title: Butcher.
  • Cornelius Basse: A new master for 3rd edition and dual faction with The Explorer's Society. With the ability to deploy further expect this crew to be in your face turn 1. They tend to have powerful pulls and picked up some great guard models. No non sense frontier lawman with his crew focusing on deploying outside of the normal range and Basse focuses on punishing his foes, whether through his innate damage potential, or from repositioning them through the shifting terrain of the Malifaux landscape. Keyword: Frontier. Title: Badlands Sheriff.

Resurrectionists[edit]

The obligatory undead-filled faction. Focuses on some trick-based gameplay, with certain Masters flooding the board with ridiculous numbers of generated monsters and debuffing enemy units. Also everyone can be a summoner. Truly ridiculous in the hands of a good player, but certain machine-based armies can shut them the fuck down by generating very few corpse counters (the creepy fuel that drives their engines). To play properly, expect to buy a lot of zombie dogs, especially if you're running McMourning. Notable for containing their first true weeaboo faction in the form of Kirai, their resident Japanese rip-off ghost who manages to not suck.

Fluffed as a bunch of lunatics running around, reviving corpses to eventually overthrow the Guild. Also entertaining because it's the faction most people point out when looking at the game, as it contains both zombie hookers and their Jack the Ripper rip-off, along with his own rip-off, giving you three more layers of rip than you'd want.

Masters[edit]

You can officially use Morticia Adams as Nicodem
  • Seamus: The common child of Jack the Ripper and the Mad Hatter. Has like the period equivalent to a Desert Eagle and despite being an absolute pussy in combat has a melee attack with his bag of tools that can one-hit kill any model in the game! which is just about the only thing stopping him from getting charged by every five year old with an inflatable hammer. Plays more towards strategic deployment and luring with his zombie-whores to setup executions with his pistol. His hand cannon gun, can fire in spurts, if he shoots ya, it's gonna hurt. Keyword: Redchapel. Title: Aka Sebastian Baker.
Necrophilia? Slaanesh would be pleased
  • Dr. McMourning: Officially he is The Guild's coroner, but also doubles as a player in the Resurrectionist underground. In reality he's a Frankenstein rip, his assistance is probably the only real success that he had with his attempts. Plays very aggressively, will butcher in melee and likes to swarm with stitched up dog things. Will use poison to damage his enemies and have them turn into undead abominations. Is the powerhouse combat guy for the Ressers and can often pull surprise rampages by initially playing passively until a gap appears to exploit. As of 3rd edition he has left the guild to be pure Resurrectionist. Keyword: Experimental. Title: Insanitary.
  • Kirai Ankoku: Asian ghost chick. Uses ghosts unlike most of the Resurrectionists who are at the Zombie fans table. Plays very support-type role, absolutely fucked if she gets too close to melee monsters like Lord Chompy Bits or left exposed against the Ortegas. Otherwise Kirai was the only tournament viable master until Ten Thunders because she had a mobile crew and a lot of utility options, allowing her to play the objective game when in a bad match up. In Brawls (2-3 Masters per side) she is always the default option because it doesn't force you to split corpse tokens between Necromancers and she can pretty much do everything else the faction can't do. Keyword: Urami. Title: Envoy of the Court (?).
  • Molly Squidpiddgeon: An undead investigative journalist chick in a relationship with Seamus that mirrors that of the Joker and Harley Quinn. Her summoning mechanic is based around damaging the opponent to summon more undead, as opposed to summoning off of corpse markers. Keyword: Forgotten. Title: Chaotic Conductor.
  • Reva Cortinas: A necromancer who basically acts like a Mother Teresa to zombies in addition to poor people. In game, she has very short ranged, high damage spells, but she can cast them through corpse counters and models that count as corpse counters. She's also on a horse so she's pretty mobile. Most of the models she tends to use come back after dying, with some bonuses. Keyword: Revenant. Title: Luminary.
  • Prof. Von Schtook: What is with professors going crazy? Another professor, this time he went insane after being unable to study the stars in Malifaux. The man behind The University of Transmortis and buffer of the iron zombies. He can turn off triggers but does not summon. Instead can give out an upgrade to help a model summon. Keyword: Transmortis. Stargazer.
  • Jack Daw: The man hanging on the tree. Started off in 1st edition as a minion. He and his crew focus on giving out Curse upgrades to better their abilities against enemies. Dual faction with Outcasts. Keyword: Tormented. Title: Ensouled.
  • Yan Lo: A guy that died once but his spirit was strong enough to come back. Poor Yan Lo got beat by a strong oni and so he seeks revenge against Lingxuzi. He works with the spirits of his descendants. Dual faction with Ten Thunders. Keyword: Ancestor and Retainer. Title: The Spirit Walker.
  • Kastore: A nephilim guy, who is neither undead, nor have any undead servants, except the Blood Vessels. Arrived in 3e as a Ressurrectionist/Neverborn dual master, but we don't really know why he is a resser. His crew contains numerous nephilims, most of them are neverborn, but he's got Barbaros from Ten Thunders and Unseelie Engine from Explorer's Society. In fact, Blood Vessel is the only full resser minion he has - and the only undead, as were mentioned - except Gwyll, who looks like Zoraida after a few months of coma in the sewer exit in the bayou.

Arcanists[edit]

Trick-based faction, they rely on synergy, buffs, and some direct-damage spells to fuck people up. Generally not too forgiving for newer players, but able to really hold their own with a competent player. Get some cool units, including the ever-popular steampunk spider we learned to love from Wild, Wild West. Options for a Will Smith-based Master are not included yet; right now, all you've got are a steampunk scientist, a dude who likes animals way too much, a frozen bitch, or a scantily-clad gold-digger showgirl. Expect games with them to take a while, as they are absolutely stupid with incredibly long combos and effect chains, with the worst offenders being the Showgirls, whose movement tricks are incredibly frustrating.

They fill the function of the secret society working to overthrow the power of the Guild and freeing magic, all while smuggling the shit out of things. Notable for controlling the Miners and Steamfitters' Union, which means they get all the neat steampunk toys along with some burly miners.

Masters[edit]

  • Rasputina: Russian girl who got stuck with being the chosen of the cult of an angry alien God of Winter. Squishy wizard who is probably the worst of all the masters in raw stats, except that she can cast well, specifically a fuck-you area-bomb she can drop multiple times a turn. She won't kill a model in one turn, just that in two turns she will combo her spell and knock all your crew to an ass-hair's width from death. Has Ice golems which shatter on death making them very difficult to deal with while she's throwing her blizzard spell around. Best mage archetype in the game and ok for a first master for people familiar with playing skirmish games. Keyword: December. Title: Abominable.
  • Marcus: Probably insane, is a Druid, but not the game breaking D&D 3.5 kind, he came to Malifaux to study the nature there, but become invigorated by the magics in the air and became George of the Jungle, Old Black Guy Version(r). Generally is liked and sort of balanced, but is way underpowered in general and in the meta sits he way down at the bottom. No idea why he's with the Arcanists as all available data tells us he loves animals too much to care about humans. His crew are mostly beasts and work best as a hit-and-run strategy, except anything that can do the kind of damage needed is too slow to keep pace with him. 2E finally gives us some backstory, him being a college professor and an incredibly old fuck, older than Ramos, that went into the woods and fucked a bear or something, and gained beast magic, and regaining youth. Otherwise, essentially the same lore-wise. Keyword: Chimera. Title: Alpha.
  • Colette Du Bois: Runs weird doll showgirls, can swap places like a puppeteer kind of character (but not THE actual puppeteer; Collodi), can setup interesting strategies and tactics with her maneuverability. Visually her crew looks like Seamus, but with store dummies instead of dead hookers. Has some really good tactical tricks but is fucked if they let a combat heavy model get an opening before she can pull a fast one to get out. Keyword: Performer. Title: Smuggler.
  • Kaeris: One of the better Henchmen choices and more competitive than Marcus, Kaeris is like that girl from Firestarter or Carrie, only with mechanical wings and strong Union movement connections. She works for Ramos by doing sabotage and black ops stuff for the union. Makes very good use of models with Flame abilities, which allows her to put out higher than expected damage. Good crew selection too, can play very good ranged combat which applies fire. Her special forces are the M & SU Assets division, basically mining and heavy industry stuff with some odd Arcanist shit in the mix because blue collar wizardry steampunk right? Becomes a master in 2E. Keyword: Wildfire. Title: Reborn.
  • Toni Ironsides: Ramos's strong arm when dealing with rogue arcanists and the gal to go rouse up the people when the Guild becomes to comfortable with their leather chairs and twirled mustaches. She is a close quarters combat master who have little to no magic besides the Adrenaline condition, which she builds up by, well, doing what she does best. Which is to charge anything that doesn't look like Lord Chompy Bits or Lady Justice and go to town. Plays like a combination of Mah Tucket and Ramos, without either one's special abilities, but with their higher stats and an uppercut from hell. Has betrayed Ramos in the fluff and is now the head of the miners and steamfitters union. In 3rd edition she plays like a lightning bruiser capable of high damage output and can be very durable due to the unionized ability that gives her extra defensive capabilities. Nowadays her crews are mainly bubble like using all the unionized models to form a human chain that can stop and flank opponents. Keyword: M&SU. Title: Union President.
  • Sandeep Desai: An Indian man who is an expert gamin summoner and teacher. His crew is based around summoning gamin models as well as supporting other spellcasters. Used to be the most OP master in the game in 2nd edition. Nowadays he is capable of combining gamins to make golems. Also his main mechanic is academic which gives a bonus to models that focus within range of Sandeep. Keyword: Academic and Elemental. Title: Font of Magic.
  • Charles Hoffman: The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword: Augmented. Title: Inventor.
  • Mei Feng: She runs The Foundry, a division of M&SU responsible for construction of Malifaux' railway system. Mei used to train under Sandeep's tutelage, but her impatience and innate resistance to authority forced her to quit the lessons. She's not capable of summoning anything bigger than a Forgeling. Even that is accomplished more by intuition than expertise. Although not a skilled summoner, Mei Feng became a master of metal bending, creating gamin and golems for M&SU heavy duty operations as well as Arcanist's numerous missions. Her playstyle revolves around mobility via Ride The Rails ability, which means that scrap markers are more than useful. Keyword: Foundry. Title: Foreman.

Neverborn[edit]

Glass-cannon beatdown forces. They can put out incredible levels of hurt, but can also die quickly. Very straightforward with some Masters, while others take a bit of getting used to, then completely shut down the game for your opponent. Topping the meta with Guild right now, as they seem to get all the best units, and do horrible things to your opponent. Their masters basically benefit from alpha striking everything in, shredding the opponent, and then calling it a game, because they've won, baby.

Fluffed as the original inhabitants of the hellish plane that the storyline takes place on, they just want to eat souls and kill the humans who invaded.

Masters[edit]

1st edition box art. Looks aimed straight at a certain type of group.
  • Pandora: As in Pandora's Box. Basically her plan is to get you punched by your opponent. Forces willpower duels, a lot of willpower duels. Gets annoying buffs/debuffs every time an opponent fails in addition to whatever punishment failing the duel causes. She basically can sit in a bullet-proof port-a-loo in the middle of the table and make anyone her bitch. Has creepy children as her best friends. Neverborn are like that. Keyword Woe.
  • Zoraida: Fugly Voodoo Witch. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch's Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form. Her "avatar" form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn't want to fuck. Keyword Swampfiend.
  • The Dreamer & Lord Chompy Bits: A young boy psychic on Earth day dreams. In Malifaux an ungodly monster in the shape of that boy terrorizes everyone. The King of the Demons wanted to possess the kid and basically wreak untold havoc on Earth... the kid enslaved him and called him Lord Chompy Bits. Until a massive nerfing that affected his crew's core mechanics and himself, this guy was borderline unbeatable, he starts as a little kid, but can zoom around, and if he's killed or if his controller decides to "bury" him Lord Chompy Bits comes out, or The Dreamer can drop his whole crew on whoever the poor bastard he's standing next too, and then pick them up before they get shot up. Lord Chompy Bits is in the top 3 heaviest hitting melee beast in the game, isn't the toughest, but anything within range of the Dreamer and by extension him is already dead. Seriously this little boy and his demon king nearly broke the game, being able to threaten the whole battlefield from turn 1. Keyword Nightmare.
  • Titania: One of the original Neverborn, but undead. Queen of the Fae. Her strategy revolves around spreading terrain around the board that her crew ignores. Her totem can sacrifice itself to summon back a model that was killed during the game. Keyword Fae.
  • Nekima: Promoted to master by throwing her sister Lilith into the prison that used to hold Titania. Has a big sword, likes black blood models and hates humans. Keyword Nephilim.
  • Euripides: With Titania coming back from the mountain other creatures have come out of the shadows and mountains. A new master that Titania defeated and put into service for her cause. This guy likes a big crew and putting up ice pillars. Keyword Savage.
  • Lucius:
  • Marcus:

Outcasts[edit]

Basically, everybody else. Most of them start with no soulstone cache, but make up for it in their own special way. Masters can have ridiculous learning curves; Leviticus basically benefits by the player learning how to kill himself. Other Masters have similar tricks, and can do horrible things.

Fluff-wise, they're all over the place.

Masters[edit]

Femmes fatales
  • Leveticus: The Cancer that is killing Malifaux is his title, but only in the game's setting though. Necro-steampunk zen guy. Everyone nearing civilized uses him as their fence for exotic/magic shit, while looking the other way regarding a rotating cast of dead-eyed women in skimpy dress always around him. In reality he's animating young women's corpses as puppets and when he dies he inhabits one of them which mutates back into his own form (its implied the rumors about those women are darker than the reality, and that he's unhappy he doesn't stay in their form) although he has also kidnapped a young orphan girl named Marlena which may imply even more dark things about him. Basically, he will die. Repeatedly. It makes him one of the hardest masters to beat and to learn. Plays the most balls out offense game, even against alpha strike Neverborn. Used to have crazy damage (had 0-1-12 damage on his fist in 1.5) but now he has consistent hurt. His keyword He can also summon a pretty powerful Desolation Engine from his Steampunk Abominations that he made out of the mangled remains of your crew/his crew. His crew used to be huge (pariah of bone or iron), but with 3rd cutting back. The best choices are unique shit as bizarre and prone to loop dying as he is. Ergo assassination is not as hard to now since he can no longer constantly respawn; waifs have been caped at 2 now.Being the first to play him in a local meta will net you a lot of easy wins because he has very little in common with anything else in the game. Keyword Amalgam.
  • The Viktorias: Basically Viktoria went on an adventure in hellish plane of Malifaux, met a doppelganger and they became friends. You get two for one here. One has a pistol the other one has katana and will cleave shit up all over the place. Twin shenanigans and the like. Their crew is basically a bunch of punk-goth chicks out for a fun night out on the town. WITH FUCKING KATANAS. While tricky to learn and play, the Viks have some amazing synergies, allowing them to slingshot each other across the board and slice even the toughest foe to ribbons in a single turn. They're so fast it's not even funny. Keyword Mercenary.
  • Hamelin The Plagued: Basically one big homage to the Pied Piper of Hamelin, Hamelin was originally a rat-catcher sewer dweller, but now he's trying to conquer Malifaux. He has lots of rats. Like more than in Mexico City, New York and Hong Kong combined. Neverborn have the advantage of being able to attempt to alpha strike him and then trying to keep their casualties from causing a draw or one of those out of nowhere losses, this works like none of the time. Keyword Plague.
  • Von Schill: Badass German merc, leads the Freikorps, which are a PMC of Badass German mercs. Good choice for people starting Malifaux and don't know what to play, as his crew is generic but solid out of the box, while he himself is the good looking god of death jumping across walls and houses. Also he looks like Hul***REDACTED*** Now has some artificial limbs and is building Outer Heave- Freiholt now that the new governor has banned mercenaries. Keyword Freikorps.
  • Tara: Former dual faction Ressurectionist, Tara is an undead bitch that doesn't give a fuck about anything. She got Shot Through the Heart (and the Guild's to blame), went into a plane of literal nothingness where another chick was too late to bring her back to life, but she made her undead and arguably even more badass than before. Although somewhat underpowered when compared to other masters, she has the super-power of being able to ACTIVATE TWICE IN EVERY TURN. Her crew are a bunch of creepy-crawlies that she brought back with her from the void. Her main gimmick is somewhat counter-intuitive - giving the enemy Fast is not really something you'd normally do... But Tara does it and makes it work surprisingly well. Also, she's a mean bury-er. Keyword Obliteration.
  • Jack Daw: Tormented ghost of a hanged man who somehow isn't Ressers. He and his crew are quite slow but have a lot of movement tricks such as teleporting, but their main focus is cursing the opponent's lynchpin models with some random but deadly curses. One of which can just straight up kill certain models unless they pay a hefty resource tax. Jack can also pull cursed models out of position and damage them by ripping the curses off them and moving the curse to something else. Works well with Tormented-type models like the Guilty, the Drowned and the Hanged, which all get different buffs when attacking cursed models. Quite difficult to get the hang of, but fun. Has one of the best lines in the fluff: Jack now wanders Malifaux, looking for a woman he does not recognize in order to avenge a crime he cannot remember. Now dual faction with Ressurectionist. Keyword Tormented.
  • Parker Barrows: A bandit that is known for robbing banks, trains, etc... Classic outlaw from the law. His crew is based around scheme marker manipulation. Keyword Bandit.
  • Captain Zipp: It was only a matter of time before a Gremlin got his hands on something powerful and keep all his fingers. After getting his hands on an experimental skyship, a jetpack, a laser gun and he decided to gather a crew to get robbing. Dual faction with Bayou. Keyword Infamous.

Ten Thunders[edit]

An ancient ninja clan that has left the 3 Kingdoms (Which is China with lots of traditionalist poor people and well armed rich people instead of the game's normal 1870s aesthetic, but fuck logic right, its ninjas? The Three Kingdoms are China, Japan and Vietnam fused together in an empire) to form a powerbase inside Malifaux. They have a lot of Dual-Faction models which represents the clan infiltrating the 6 other factions, including somehow convincing the Neverborn to not eviscerate and soul rape them. This means that they are only 60% Weaboos, and 40% whisky drinking hardmen. This is mostly because of how each main faction already has a suit assigned to it, and Outcasts are a mess across the whole board, so instead each master is dependant on the suits associated with their other faction. The exception is their leader who is not dual faction and works like an outcast Master. M3E: Rather than 'lurk in the shadows' they've started kicking ass and taking names. Most of their dual faction masters have declared for Ten Thunders, and now Malifaux is aware of their existence.

Masters[edit]

  • Misaki; Mistress of the Ten Thunders: The Ten Thunders ninja assassin master, very combat, 1 v 1 focused, does incredibly amounts of damage in melee, on par with Lord Chompy Bits. Some crew support, but being able to take Ten Thunders crew members means she has a reliable crew. Misaki has been very busy. Misaki is now the Oyabun and in full control of the Ten Thunders faction. Killed her father, the Oyabun, in a duel with one strike. Keyword Last Blossom.
  • Lucas McCabe: Former dual-Guild Master, mounted and has access to sets of relics that let him slow or paralyze models. After being fired from the Guild he's found new employment with the Explorers Society. His unique mechanics is being able to give away relics. Definitely not Indiana Jones. Keyword Wastrels.
  • Mei-Feng: Dual-Arcanist master, specialises in Metal and Earth, also uses a martial arts combo system so expect players running her crew to sing "EVERYBODY WAS KUNG-FU FIGHTING!!!" during her activations. Reeks of Avatar fandom weabooness, not CGI Furry Avatar, the badass 2 cartoons about Aang and Korra with the Terribad M.Nightshamalamadingdong live action movie. Her unique mechanic is her combo chain triggers that allow her to pull off her crazy kung fu. When she starts its going to hurt. Keyword Foundry.
  • Jakob Lynch: Dual-Neverborn master, because the human chunk is in debt up to his eyeballs to the Chinese mob. Uses a status effect called Brilliance, its like a curse, radiation, a horrible disease, and crack cocaine, except the junkies have a lot more tentacles than humans should possess. His trick is to get Brilliance on everything and charge the Hungering Darkness out, which is stronger based on how many models have Brilliance and allows it to do a lot of damage to models with Brilliance. Lynch runs a club where the staff are either Neverborn Skinwalkers or humans possessed by Brilliance, which makes him the only Neverborn aligned thing to actually interact with humans in a method other than evisceration. Now only Ten Thunders affiliated due the Hungering Darkness getting scared of Titaina. His crew also contains the first prostitutes that aren't zombies, ghosts or mannequins, they're just possessed by Brilliance which they spread to clients, which means its probably also an STI... Keyword Honeypot.
  • Yan Lo: Dual-Resurrectionist master. Undead necromancer who uses Ancestor spirits and can store them when they pass, gaining benefits for doing so, meaning if you massacre his crew he can be very hard to deal with, or he can resummon his heavy henchmans, because hey having an undo button is fun in tabletop games. Because he uses a specific type of spirit token, he works well with other Resurrectionists in Brawls, if you go with the rare 3 Master Brawl, he goes really well with the normal Kirai+anyone who does zombies setup. Also like Kirai he has utility functions. His unique mechanic is having 3 upgrades that he can gain over the course of a match by earning Chi points, allowing you to adapt him on the fly. Keyword Ancestor and Retainer.
  • Shenlong: [Not this one]. Some talented monk who saw a very bright sunset, went up into a temple on the top of a mountain and came back having become the sunset and being possessed by something only known as "The Dragon". Shenlong can change through conditions and is able to boost his abilities by gaining Chi tokens. Seems to be the leader of the clandestine invasion the Ten Thunders lead on Malifaux. Keyword Monk.
  • Asami: Picture your worst hair day and then imagine what if it could eat people. This possessed lady can summon and power up Oni. Keyword Oni
  • Youko Hamasaki: The manager of The Qi and Gong. She trades in secrets and flesh. Tricky master with a fondness for pass tokens and soulstones. Keyword Qi and Gong.

GremlinsBayou[edit]

Take one part orks, one part Deliverance, one part hillbillies, and one part drunken game dev, and you've got the Gremlins. Creatures who were in Malifaux before humans, but somehow are redneck gobbos and not Neverborn. Not very smart on their own, but pretty good at copying things, and since humans are smart... Have a very casual attitude towards death, since so many things in the swamp are ready to kill them - even the pigs they rear for food and combat are capable of eating them whole. They spend the whole game blowing themselves up, accidentally shooting each other, and sending pigs flying at the opponent. Hilarious and workable, but they're absolutely fucked against a Hamelin list. General approach to battle is a horde of cheap, dumb gremlins supported by nastier swamp critters (mostly giant hogs, but also giant mosquitoes and giant gators).

Fun-fact; if you can handle the smooth-skinned no-nose look and slightly glowy solid-colored eyes, most of the female gremlin characters make pretty good monstergirls. About the only exceptions are Mah Tuckett (who is fat and old), Meris LaCroix (who is a fat gremlin chick strapped to a rocket) and The Little Lass (who is a loli). Definite points have to go to Trixiebelle, who is... well, stacked. [See for yourself.]

Masters[edit]

  • Som'er Teeth Jones: The hillbilly gremlin master, manipulating and being manipulated by everyone but being fine with it since everyone from Ten Thunders to Zoraida is giving him an easy ride. His idiot son is supreme leader of Gremlins, meaning Som’er is leadsr so much as the term means anything to Gremlins. Its 40k Orks but in a different game system and modelled on rednecks instead of English football hooligans. One case of good blatant ripoff in Malifaux. Has very diverse list builds and not correctly guessing what he's taking is going to be difficult to deal with on the table, though he does have a slant towards the horde approach. He also possesses the most tricks to apply damage to models that bypasses defenses, armor, damage reduction etc, one of these methods is a fucking aoe fart nuke, like the worst fart you've had after a Vindaloo curry and few pints of lager. Naturally he has a crew build where this fart nuke is going to hit your crew 4-5 times a turn. Keyword Big Hat.
  • Ophelia Lacroix: Basically Ophelia and her family cosplay as the Ortegas, only they're Gremlins so expect lulz. Is a Tactical Genius with educated human-tier intellect but no access to book-learning so it turned into a high WIS instead. Stockpiled weapons and trained her kin to be the most disciplined Gremlins can possibly be. Pissed that Som’er got his son elected head of all Gremlins instead of her. They have better shooting than normal gremlins and are tougher, but still like having numbers. Ophelia's special force is The Kin, basically her family, like the Ortegas, only really hillbilly. Got promoted from a Henchman to a Master when Gremlins got upgraded to full-factions status in 2. Keyword Kin.
  • Ulix: Old peg-legged gremlin who specialises in training, breeding and herding pigs. pissed the youth are into newfangled human ways. Doesn’t care about any plots or subplots, and is happy to just sell his pigs. Naturally, if this guy is the boss, the force should be comprised mostly of pigs. Nasty pigs. Moves very slow, but can "ride" pigs and so get free move actions if he sticks close to them. Keyword Sooey and Pig.
  • Mah Tucket: Vicious, ugly old gremlin matriarch who beats peoples' heads in with a wooden spoon. Causes the most chaos to all other factions mainly with her daughters, and screwed over Ophelia on the leadership vote due to the Brewmaster’s trickery. She's the best melee combat master that gremlins have. Keyword Tricksy.
  • Wong: Crazy gremlin who essentially mugged Lo Pan from Big Trouble in Little China, and stole his clothes, which he uses to blow enemies up real good. Is being “controlled” by a magic McGuffin that wants him to summon it into the world, which he’s content to stall and sabotage. Zaps enemies with lightning, explodes objectives, and can turn enemies into piglets. Playing Wong is all about letting Wong do half the killing; Wong doesn't synergies well with many models, so he will mostly run around melting any poor fuck dumb enough to stand near him, and doing half the work while his crew either supports him, distracts enemies, or plays the objective game. Tends to either win by a landslide or get slapped like a bitch and lose instantly. Keyword Wizz-Bang.
  • Zipp: The only Insignificant Master and a sky pirate - leads a crew of gremlins riding metal skeeters, drops pianos on things, and carries Earl Burns (his totem and hostage) around to interact for him. Keyword Infamous.
  • The Brewmaster: Now only Gremlins master. Raised by Ten Thunders as their agent, but went native. The main power directly controlling the Gremlins. Gets everybody drunk, which means if you're a Gremlin you become the hulk and if you're anything else you collapse into a puddle of vomit and shame. Has some permanently drunk buddies who reverse their modifiers: Any positives they get become negatives, and any negatives they get become positives. Makes for some bizarre play where the Brewmaster's crew intentionally gets themselves into the worse situations and comes out top. Has the power to induce drinking contests, which is nastier than you think, because while the enemy is chugging das boot, they can’t do anything else, essentially repeatedly wasting their turn as they poison themselves over and over. Keyword Tri-Chi.
  • Zoraida: : Fugly Voodoo Witch. The first human in Malifaux, became a Neverborn. Manipulating all the factions to keep the Tyrants banished, but Titania showed up and is an unknown quality so her plans may all be bunk since people who were supposed to die lived and vice versa. Has awesome as control play, probably the best master in the game to do it with. Honestly only downside is horrible as a hellhole of a face. Is like Tzeentch's Southern cousin with a face like Nurgle. Pretty much claims to be behind everything, which is probably true because no one wants that face in front of them. Can take anything with a willpower stat of 4 or less, which gives her an incredibly diverse selection for her crew, which is good because her starter box is retarded in terms of viability, you will just buy her model and her Voodoo doll totem which is not included in the box and then whatever cheesey combo of models you want. Honestly her starter box is almost Marcus level bad except Zoraida can still piss all over your opponent with her control abilities and her evasive raven form. Her "avatar" form is her as a hot chick, because God forbid the good folks at Wyrd put one lady character into their game you wouldn't want to fuck. Keyword Swampfiend.

The Explorer's Society[edit]

The rules are out in the open on the app and the book has been out for a while. Check your favorite youtube or podcast. The group is like The League Of Incredible Gentlemen, a mix of powerful, weird and rich explorers.

  • Lucas McCabe: Dual faction with Ten Thunders. Can pass out artifacts to give buffs like fast. When he gets killed on horse he pops off on foot. Keyword Wastrel.
  • Cornelius Basse: Dual faction with Guild. Frontier cop brought in by the new governor to help out things. Likes to deploy outside of the normal limits. Keyword Frontier.
  • Lord Cooper: The hunter in theme, think The Most Dangerous Game. Also has the Malisaurus Rex, A T-Rex hilariously over-sized on his base. Keyword Apex.
  • Anya Lycarayen: A little first nations (her totem is a huge bird that puts out a lot of stun), Anya is the leader of Condor Rails. Some movement tricks and Winston Finnigan is here. Keyword Syndicate.
  • Nexus : Spidermom. Summoning, upgrades to turn models friendly, and condition removal. A lot of working parts. Keyword Cadmus.
  • English Ivan: A name that's been around since 1st edition. Some summoning, shadow markers. Spooky shadow monsters and secret agents oh my! Keyword DUA and Umbra.
  • Jedza: A cursed to live eternally woman that spreads life and heals everywhere. Keyword Seeker.
  • Maxine Agassiz: Maxine likes cards, her rule (and it pops up in the crew for certain cards) is choosing a suit each start phase. For her X card counts as 9, while the enemy counts as 1 in apposed duels. The deep sea explorer. Keyword EVS.

Dead Man's Hand[edit]

When M3e launched, a few masters were considered out of action for plot reasons:

  • Ramos: In jail.
  • Lilith: In exile.
  • Colodi: Dismembered by Dashel, Lucius.
  • Nicodem: Killed by Lady Justice.

Arcanists[edit]

  • Ramos: Head of the Miner's and Steamfitter's Union which is like a normal union except when they go on strike they have steampunk spider centaur cyborgs on the picket-line. Is a construct Master and pretty much was the first of the kind, so he's pretty much middle of the road in that respect. Basically if you like steampunk, you're probably fapping to the box-art on his starter box. Is an absolute nightmare for Ressers due to the fact he won't have many living targets and unlike them he can recycle his constructs constantly, allowing him to play the attrition game against a zombie horde. Essentially killed off in 3rd edition (he's in jail Earthside), so not playable in normal tournament games.

Rezzers[edit]

  • Nicodem: Basically an undertaker with a pet vulture. Can and will raise a ridiculous amount of zombies in the game, can create any kind of undead model. As a model he is actually really crap stat wise, just that he can win games with the huge ass horde of zombies. Tends to become a slow, defensive grind that breaks with attrition. Killed off in 3rd edition, not playable in normal tournament games. Keyword Mortuary.

Neverborn[edit]

  • Lilith: Extremely aggressive bitch queen of rapid assault melee plays. Uses Nephilim to do her bidding, which are basically demonic looking thingies that everyone draws/sculpts for Nephilm, instead of the golden bald giants from the Bible. Can use Nephilim young who look like silly Japanese chibi versions of adult Nephilim. Was Queen of Alpha Strike until the master below turned up. Is infamous for her ability to ignore terrain like solid brick walls with her melee attack meaning she can freely wail on your master while they can't target her or even run away from their position because Lilith will get a free strike, this is fun as fuck to do. Essentially killed off in 3rd edition, not playable in normal tournament games. Keyword Nephilim.
  • Collodi: An ancient living puppet that carves children into killer puppets. Has some amazing board control and mobility tricks, can convert everything around him into a killing machine for a turn with his buffs, allowing you to trade lower valued Dolls for more expensive enemies. Or he can sacrifice these dolls to gain some great buffs for himself. Out of the game and his fate is yet to be determined (he possibly could have killed Dashel with the help of Lucius and is wearing Dashel as a "meat puppet", for a second infiltration of Guild by NB). Keyword Puppet.

Wikispace[edit]

Malifaux has had a pretty neat [wikispace] till it was closed. Today all the data can be found [here].

Bigger Hat[edit]

A fairly nice page containing all the stat cards, and supposedly all the upgrades. Not every searching word works 'tho, but most do. Dead Man's Hand masters are not part of any faction now, so you have to search them individually.

Tactics[edit]

Gallery[edit]

See Also[edit]