Angel: Jegudiel: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>CancerousAnonymous
(Created page with "Version: 2.5 Name: Jegudiel - Glorifier Of God Description: Bipedal Humanoid, scarily reminiscent of an unarmoured EVA. Is notably cyclopic, and makes noises which can only ...")
 
m (7 revisions imported)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Adeptus Evangelion|For Adeptus Evangelion Version 2.5]]
Version: 2.5
Version: 2.5


Line 89: Line 91:


Traits:
Traits:
Angel: 1 Fate Point, may burn to regen 1d10+3 Wounds
 
Angel: 1 Fate Point, may spend to regenerate 3 Wounds, may burn to regenerate 1d10+3 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait.
 
Beatdown: As the Crushing Blow and Takedown traits in Dark Heresy
Beatdown: As the Crushing Blow and Takedown traits in Dark Heresy
Weak Border: Half value of ATS for purposes of Deflection
Weak Border: Half value of ATS for purposes of Deflection


Line 119: Line 124:


1 reroll per combat
1 reroll per combat
Strategy: Jegudiel is intended to be a straight-forward Warrior angel - something simple for a first fight. Massive damage up close and personal, but with virtually nothing it can do at range. Make sure the science teams helping out the OD/pilots make a big show out of the energy readings given off by the bursts of anti-matter around the arms during its attacks, and the weakening of its AT energy reading as it Floats towards targets. As long as the EVAs don't keep engaging it one-on-one in CC, they should be able to bring it down. Peppering it with fire-power while the AT field is neutralised/down after Floating is unlikely to dent the body, core or head, but crippling any of the limbs will massively diminish its combat potential, leaving it much weaker (or even helpless) once they do close to CC. Alternatively, immediately attacking it simultaneously with three or more Prog.Knife wielding EVAs should take it apart quickly, even if it incurs horrendous damage to the EVAs as a result.
Scaling for Challenge: While Jegudiel is fine as an introductory Angel, if you intend to use him later in your campaign then he needs some buffs. Multiple Weapons, Rush, Zeal, Hard to Kill, Teleporting, Adverse Weather... The list goes on. There are many appropriate ways to improve Jegudiel. Just make sure it is necessary to offer your party the extra threat first.


[[Category: Adeptus_Evangelion_Angels]]
[[Category: Adeptus_Evangelion_Angels]]

Latest revision as of 13:35, 17 June 2023

For Adeptus Evangelion Version 2.5

Version: 2.5

Name: Jegudiel - Glorifier Of God

Description: Bipedal Humanoid, scarily reminiscent of an unarmoured EVA. Is notably cyclopic, and makes noises which can only be described as inhuman.

Order: Warrior Angel

Choir: [NO CHOIR]

Difficulty: Easy (CR:0)

Body Type: Humanoid

Locomotion: Bipedal

Size: Average

Statistics WS BS Str T Ag Int Per WP Fel LS
80 30 50 30 30 30 10 20 10 50


Body Location % to hit AP Wounds
Head 01-10 8 3
Right Arm 11-20 4 6
Left Arm 21-30 4 6
Core 31-40 8 9
Body 41-70 8 12
Right Leg 71-85 4 6
Left Leg 86-00 4 6

Traits:

Angel: 1 Fate Point, may spend to regenerate 3 Wounds, may burn to regenerate 1d10+3 Wounds. After all Fate Points are burnt, gains the "Superior Action" Angelic Trait.

Beatdown: As the Crushing Blow and Takedown traits in Dark Heresy

Weak Border: Half value of ATS for purposes of Deflection

Melee Attack Name Damage Penetration Type Effect Effect Details
Arm Ram 1d10+10 1 Impact Antimatter Ignores enemy TB for purposes of Damage Reduction

AT Powers: Deflective Field, Float

Skills: Dodge, Intimidate, Climb Proficient

Fear Rating (1)

10 Dam Angelic Senses

1 reroll per combat

Strategy: Jegudiel is intended to be a straight-forward Warrior angel - something simple for a first fight. Massive damage up close and personal, but with virtually nothing it can do at range. Make sure the science teams helping out the OD/pilots make a big show out of the energy readings given off by the bursts of anti-matter around the arms during its attacks, and the weakening of its AT energy reading as it Floats towards targets. As long as the EVAs don't keep engaging it one-on-one in CC, they should be able to bring it down. Peppering it with fire-power while the AT field is neutralised/down after Floating is unlikely to dent the body, core or head, but crippling any of the limbs will massively diminish its combat potential, leaving it much weaker (or even helpless) once they do close to CC. Alternatively, immediately attacking it simultaneously with three or more Prog.Knife wielding EVAs should take it apart quickly, even if it incurs horrendous damage to the EVAs as a result.

Scaling for Challenge: While Jegudiel is fine as an introductory Angel, if you intend to use him later in your campaign then he needs some buffs. Multiple Weapons, Rush, Zeal, Hard to Kill, Teleporting, Adverse Weather... The list goes on. There are many appropriate ways to improve Jegudiel. Just make sure it is necessary to offer your party the extra threat first.