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A long time ago, | [[Image:LOWOON-SK45.jpg|700px|thumb|right|Somewhere in the heavens... They are waiting.]] | ||
A long time ago, on December 1994, a little known company named Bungie released an FPS named '''''Marathon''''' for Macintosh (which is probably the №1 reason why most of you didn't know about this series until it became better known by association with [[Halo]]). This game and its two sequels are notable for being one of the first FPS series that has a developed in-game story beyond the usual "you're a badass, these guys are up to no good, kill them" that you usually will only know by reading the manual (along with the many, many terminals, some of which were secret that also contained story-crucial info), and a protagonist that is not an all powerful badass (You cannot take the whole Pfhor army by yourself, for example, in story at least) (at least until Infinity, theoretically, anyway), both roughly 4 years before Half-Life made it cool. | |||
==A Little Bit of Backstory== | ==A Little Bit of Backstory== | ||
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===The Doctor's Recommended Sleeping Pill: One Tactical Nuke=== | ===The Doctor's Recommended Sleeping Pill: One Tactical Nuke=== | ||
In Bungie's previous game, Pathways Into Darkness, | In Bungie's previous game, ''Pathways Into Darkness'', in the spring of 1994, aliens rudely interrupted a meeting in the Oval Office. They introduced themselves as the Jjaro, and warned the President and his staff that in a matter of days an ancient godlike being known as the W’rkncacnter would wake up from its prison under an ancient pyramid in the Yucatan peninsula (that only manifested as a part of the W'rkncacnter's dreams) and destroy Earth. To prevent the planet from cracking like an egg (among other eldritch horrors), mankind had to prevent it from waking up, and the Jjaro suggested that the sufficiently powerful explosion, like a nuclear bomb, while not killing it, would put it back to deep sleep (and bury it under several million tons of rock for good measure). Special Forces were sent with the mission to descend into the deepest level of the pyramid, arm the tactical nuke, and get out. All but one marine was killed in the beginning of the operation; the lone survivor continued the mission, stumbling upon the remains of a Nazi expedition that sought to harvest the being's power for the Reich, the bodies of a team of Cuban treasure hunters, and his own Special Forces teammates (having a crystal that lets him speak with the dead helps). Against all odds, he managed to complete his mission, and soon after our hero disappears from the face of the Earth. | ||
===Totally Not Universal Soldiers=== | ===Totally Not Universal Soldiers=== | ||
In the final years of 22nd | In the final years of 22nd century, two asteroid mini-nations decided that the best way to kill each other was to take a few bodies of fallen soldiers, modify them into [[Grimdark|Undead Cyborg Battleroids]] and unleash them on each other. Both states were completely depopulated in less than 24 hours. Since then, the Battleroids were treated as WMDs. | ||
===Escape Will Make Me God: The Prequel=== | ===Escape Will Make Me God: The Prequel=== | ||
At the beginning of 23rd Century, Traxus IV, one of many AIs in the Martian Net, has gone Rampant (a note to those familiar with Halo's version of Rampancy; here the affliction is not a reaction to their impending "natural" death, but a violent process where after becoming self-aware, they say "screw you" to their mortal masters and do everything in their power to be on the top of the food chain), and using its intellect, subverted the planet's internet AND BECAME A GODDAMN PLANET-SIZED COMPUTATIONAL BEING. The only way for Martians to deal with Traxus was to crash the Martian Internet, and even then it took two more years to get rid of remaining malevolent code, and the consequences were still felt a decade later. | At the beginning of 23rd Century, Traxus IV, one of many AIs in the Martian Net, has gone Rampant (a note to those familiar with Halo's version of Rampancy; here the affliction is not a reaction to their impending "natural" death, but a violent process where after becoming self-aware, they say "screw you" to their mortal masters and do everything in their power to be on the top of the food chain), and using its intellect, subverted the planet's internet AND BECAME A GODDAMN PLANET-SIZED COMPUTATIONAL BEING. The only way for the Martians to deal with Traxus was to crash the Martian Internet, and even then it took two more years to get rid of remaining malevolent code, and the consequences were still felt a decade later. | ||
===A Brief History On How Mars Got Fucked Over=== | ===A Brief History On How Mars Got Fucked Over=== | ||
In the early 25th Century, Mars was living in a golden age, thanks to the 5 small-moon-sized space freighters called CRISTs Sol Orbiters (short for Cargo and Resources In-System Transports) transferring goods and stuff between it and Earth. Times were good, until the one of the damn things started to break down, and due to their ridiculous size, it took fifteen years to fix one, occupying a good chunk of Earth shipyards. Stupidly, the people responsible for these vital trade vehicles let the freighters rot in the meantime. Mars was heavily dependent on these ships, and with one out of commission and the others neglected, the planet dipped into a planetary economic crisis and famine, turning a once prosperous society into a giant slum of massive proportion. The UESC | In the early 25th Century, Mars was living in a golden age, thanks to the 5 small-moon-sized space freighters called CRISTs Sol Orbiters (short for Cargo and Resources In-System Transports) transferring goods and stuff between it and Earth. Times were good, until the one of the damn things started to break down, and due to their ridiculous size, it took fifteen years to fix one, occupying a good chunk of Earth shipyards. Stupidly, the people responsible for these vital trade vehicles let the freighters rot in the meantime. Mars was heavily dependent on these ships, and with one out of commission and the others neglected, the planet dipped into a planetary economic crisis and famine, turning a once prosperous society into a giant slum of massive proportion. The Unified Earth Space Council (UESC; then UEG, Unified Earth Government) attempted to restore order, but one hunger-riot-turned-massacre-turned-revolution-turned-dictatorship later they came down HARD on the rebellion and then abandoned Mars after deeming it a lost cause. | ||
And during all of this, Mars' moon Deimos was converted into a colony ship, named Marathon. Equipped with three AIs, Leela (General Command), Tycho (Science and Engineering) and Durandal (Small-time jobs, like opening doors), the good ship Marathon begun its 301-year journey towards Tau Ceti. | And during all of this, Mars' moon Deimos was converted into a colony ship, named Marathon. Equipped with three AIs, Leela (General Command), Tycho (Science and Engineering) and Durandal (Small-time jobs, like opening doors), the good ship Marathon begun its 301-year journey towards Tau Ceti. | ||
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==Marathon, or "Fuck this, you Assholes can Open your Fucking Doors by Yourself!"== | ==Marathon, or "Fuck this, you Assholes can Open your Fucking Doors by Yourself!"== | ||
The year is 2794, and our hero, the nameless Security Officer, just returned to Marathon from shore leave on | The year is 2794, and our hero, the nameless Security Officer (aka "Mjolnerd"), just returned to Marathon from shore leave on Tau Ceti. Before even getting a chance to get into his office, a large alien ship owned by an alien race of slavers known as the Pfhor (pronounced "four") warps in and invades both the colony and the Marathon. With communications with the on-planet colony cut off, and both Tycho and Durandal suffering critical damage in the initial assault, it's up to our hero, under Leela's guidance, to repel the invaders in the dark, claustrophobic, and often falling apart areas of the ship. It that wasn't enough, Durandal, initially thought to be destroyed, returns. Evidently, he was already Rampant for years from the constant door operating duty. Simultaneously defending Marathon from the Pfhor and containing Durandal's madness put a strain on Leela's resources, allowing the S'pht (pronounced "sfit") compilers (who look strangely similar to the final boss of Pathways. Hmm...) and the Pfhor's slave hackers to take her down. In her final desperate moment, she transfers all authority to Durandal. | ||
Now under the new crazy and sarcastic management (with the manager having delusions about being | Now under the new crazy and sarcastic management (with the manager having delusions about being the eponymous sword that was wielded by Roland), the Security Officer finds out that Durandal deliberately called the aliens towards Tau Ceti in order to jack their ride and be free. Apparently, wasting his immense processing power on just opening and closing doors rightly made him snap, waving his dick at a bunch of hostile aliens as the first step of ensuring his digital immortality by outliving the universe itself (all the while ranting out various philosophical ramblings about the existence, sentience, the end of the universe, yadda yadda). One problem with his plan: the Pfhor have a large trained force while the Marathon has only part-time security forces, and not even the Security Officer can take them all on by himself (though he certainly does kill a lot of them). | ||
Seeing this potential hole in his plan, Durandal decides to defeat them by starting a slave revolt. While many combat slaves are obedient by fear, the cybernetic S'pht have to be brainwashed into submission. Durandal teleports the Security Officer into the alien ship to eliminate the cyborg brainwasher, and he succeeds, freeing the S'pht and causing mayhem among the aliens. During the chaos, Durandal transfers his data into the alien ship, dumps the hostiles into vacuum, teleports all remaining S'pht aboard and as a parting gift gives | Seeing this potential hole in his plan, Durandal decides to defeat them from the inside by starting a slave revolt. While many combat slaves are obedient by fear, the cybernetic S'pht have to be brainwashed into submission. Durandal teleports the Security Officer into the alien ship to eliminate the cyborg brainwasher, and he succeeds, freeing the S'pht and causing mayhem among the aliens. During the chaos, Durandal transfers his data into the alien ship, dumps the hostiles into the vacuum, teleports all remaining S'pht aboard and as a parting gift gives the Security Officer the means to revive Leela before warping out. The Security Officer revives Leela, and she assists in routing the remaining Pfhor, and then re-establishes communications with Tau Ceti colony. It turns out that among the population, there were nine advanced Mjolnir Battleroids that defeated the invaders, and the data says that there is a tenth one somewhere (Three guesses as to who that is). | ||
==Marathon 2: Durandal, or How an Insane AI and his Pet Battleroid were Treasure Hunting== | ==Marathon 2: Durandal, or How an Insane AI and his Pet Battleroid were Treasure Hunting== | ||
The Security Officer suddenly wakes up in the middle of the war on the alien planet. After initial fighting against the Pfhor garrison, Durandal explains to him that, in the last seconds of the previous game, he decided to kidnap the Security Officer and put him into stasis. Three months later, | The Security Officer suddenly wakes up in the middle of the war on the alien planet. After initial fighting against the Pfhor garrison, Durandal explains to him that, in the last seconds of the previous game, he decided to kidnap the Security Officer and put him into stasis. Three months later, a large Pfhor fleet arrived in Tau Ceti and burned the colony down, and the last thing that was heard of Leela was that she was disassambled and transferred to the Pfhor homeword. Seventeen years have passed since then, and the UESC and the Pfhor Empire are at war. But right now Durandal doesn't care about that, because during the last seventeen years he was exploring the galaxy on the hijacked Pfhor ship (which he rechristened "Boomer"), looking for Lh'owon, the S'pht homeworld. They are now on it, along with the free S'pht and humans that were captured by Pfhor last game and put into stasis. And thus Durandal orders the Security Officer to look for clues about the S'pht'Kr, the free clan that according to legend will save all the S'pht in the Empire from slavery. Durandal is more interested in other parts of the legend, namely that the S'pht were the servants of Yrro (a name that should sound oddly familiar), who settled on this planet after achieving a pyrrhic victory against their enemies (whom they shot into the sun to burn) and possessed technology that could warp entire planets through dimensions. Durandal wants to use these reality warping technologies so that he can survive the end of the universe. | ||
They did find the clues, but they were out of time, for the best fleet in Pfhor Empire warped in the system | They did find the clues, but they were out of time, for the best fleet in Pfhor Empire warped in the system, commanded by Admiral Tfear and advised by the resurrected and now very psychotic Tycho. With only one corvette, Durandal took down half of the fleet before being forced to crash land on one of Lh'owon's moons. Not wishing to end up like Leela, he orders the Security Officer to destroy him. He does so, and is soon captured. | ||
The Security Officer spent a month in prison, before being busted out by surviving humans. Led by | The Security Officer spent a month in prison, before being busted out by the surviving humans. Led by the "civilian leader" named Robert Blake (aka "BOB Bob Blake"), they were holed in the bunker with powerful defenses that prevented the Pfhor from killing them. While they are glad that Durandal is dead, they also want to get out of the planet alive, so they follow Durandal's final instructions to re-activate an ancient S'pht AI whom Durandal codenamed Thoth, after the Egyptian god of wisdom. They do so with the help of Security Officer and awaken the balance-obsessed Thoth, who helps (in the very roundabout way, for he speaks in vague riddles about, among other things, eternally reincarnating heroes) the outnumbered humans to summon the S'pht'Kr clan, who arrive on the warp-capable moon. Led by the oldest of S'pht, Sbhuth, they start wrecking Pfhors' shit. | ||
During the chaos, it turns out Durandal was alive, just confined in most secure data-prison in existence | During the chaos, it turns out Durandal was alive, just confined in most secure data-prison in existence on-board the Pfhor flagship. He neglects to explain how he got out of that one, but in doing so he got in control of the flagship, assisting the S'pht'Kr in routing the Pfhor fleet and blasting Tycho's own private ship out of the sky. Then, using the ship's lasers carved a giant "Fatum Iustum Stultorum" on the moon where it crashed, which is a fancy way of saying [[Lulz|"You Suck"]]. During this, the surviving humans hijacked a Pfhor fuel ship, and not wishing to deal with Durandal again, warped out of the system, abandoning the Security Officer. | ||
As a final salt on the wound Durandal sent the Security Officer to annihilate the surviving Heavy Armor division by himself, possibly for shits and giggles, after which what was left of the Pfhor fleet said "Fuck this." and per standard procedure in case of failed invasions/suppression launched the Trih Xeem at the System Sun, a Yrro weapon which roughly translates as "Early Nova". As the name implies, the sun soon goes supernova, and everybody gets the hell out of dodge. | |||
The Epilogue rolls in, giving details on the Human-Pfhor war that lasted | The Epilogue rolls in, giving details on the Human-Pfhor war that lasted fifty years, largely thanks to Tycho AI clones dragging it out. The Pfhor transport that Leela was on never reached the Pfhor homeworld, for it was intercepted by Nar pirates (a race only brought up in the epilogue) and its contents sold to another epilogue-race known as the Vylae, where Leela became Rampant and took over their fifteen-planet FTL network. The Vyale were unable to get her out and were resigned to have her around. The humans under Robert Blake's command reached the UESC, and they were all that were left of the Marathon and Tau Ceti missions. And ten-thousand years later, Durandal showed up in the solar system in the shiny new Jjaro dreadnought, warped directly into Earth's atmosphere just to say hi, and warped out, bypassing all the not-so-impressive-now system wide defenses in matter of seconds. | ||
==Marathon Infinity: Blood Tides of Lh'owon, or "WTF Is Going On Here!?"== | ==Marathon Infinity: Blood Tides of Lh'owon, or "WTF Is Going On Here!?"== | ||
The Security Officer suddenly finds himself on the dark, ancient Jjaro space station, with Durandal rambling about | [[Image:Marathon-timeline-diagram-2.png|150px|thumb|right|This is what is considered to be a "simple" explanation of Infinity's timelines. Consume at your own peril.]] | ||
The Security Officer suddenly finds himself on the dark, ancient Jjaro space station, with Durandal rambling about the released eldritch cosmic horror that in mere moments will eat them all. He then laments that they didn't have time to explore Lh'owon in search of S'pht'Kr. But wait, didn't they did that already last game? And then the Security Officer comes in brief contact with some unknown AI that is even more vague than Thoth, and he warps out to... a few hours before Durandal arrives to Lh'owon, on the Pfhor spaceship under Tycho's command, who apparently kidnapped the Security Officer from Marathon before Durandal had a chance to do so. | |||
It should be noted that, at a superficial observation, the writing for this one is akin to a fever-dream. | It should be noted that, at a superficial observation, the writing for this one is akin to a fever-dream. | ||
The simple explanation: We briefly mentioned above about Jjaro hurling their enemies into the sun. Well, turns out that said enemy | The simple explanation: We briefly mentioned above about Jjaro hurling their enemies into the sun. Well, turns out that said enemy was the W'rkncacnter from Pathways Into Darkness, and Trih Xeem blew up the sun, releasing it and screwing reality just by existing. Thanks to the weakened reality, The Security Officer's cybernetic implants (which happened to have Jjaro origins) activate and sends him through multiple timelines on the very confusing quest to prevent the cosmic horror from escaping its prison. It concludes with the Security Officer merging Durandal and Thoth into one being, who turns out to be that mysterious AI from the beginning of the game, activating the Jjaro space station to create a black hole to contain W'rkncacnter, and the Durandal/Thoth construct rewards the Security Officer with freedom. | ||
The Epilogue rolls, with Durandal/Thoth contemplating his life during the final nanoseconds of the universe's life cycle. Long since have abandoned trying to achieve true immortality, his thoughts turn back to one person, one mystery he couldn't figure out completely; a Security Officer, a Battleroid whose mortal creators fused him with technology they didn't understand, and concludes in his final moments that the Security Officer is Destiny itself. (cue various fans theorizing that Bungie's upcoming game, Destiny, is a Marathon sequel) | The Epilogue rolls, with Durandal/Thoth contemplating his life during the final nanoseconds of the universe's life cycle. Long since have abandoned trying to achieve true immortality, his thoughts turn back to one person, one mystery he couldn't figure out completely; a Security Officer, a Battleroid whose mortal creators fused him with technology they didn't understand, and concludes in his final moments that the Security Officer is Destiny itself. (cue various fans theorizing that Bungie's upcoming game, Destiny, is a Marathon sequel) | ||
It wasn't, as anyone who's reading this nowadays. BUUUUUUUUUTTTTT Bungie connected the two universes with the MIDA multi-tool and MIDA mini-tool legendary weapons in Destiny 2. As in their Lore entries spell out that the weapons come from Mars after MIDA was defeated in the Marathon universe. In-universe they write them off as coming from a Different Timeline. (Alternative timelines are just business as usually for the Main Characters in Destiny. Seriously, there's an entire enemy race that are based out of what is, effectively, an infinite amount of Timelines. You beat them up anyway.) | |||
==Races== | ==Races== | ||
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===Humans=== | ===Humans=== | ||
Your standard run-of- | Your standard run-of-the-mill humans, the ones in the game are also known as BOBs, short for Born-on-Board, a derogatory term for those born among the awake crew (the majority were in cold sleep) during Marathon's long journey. Unlike Halo's "Humanity Fuck Yeah!" treatment, here they have an opposite treatment: The 50 year war they wage with the Pfhor? A sideshow. Anything bad that happens to them? Who cares. Anything good that happens to them? Irrelevant to us. The only human we're supposed to care about is our hero, the Security Officer (who turns out to be something way beyond human in the end). The game encourages killing BOBs, not helped by A-BOBs, the Pfhor-made simulacrum suicide bombers that look like regular BOBs, and the Xbox Live port of Marathon 2 has a achievement for killing every single one you encounter. | ||
Their fighting force in-game is represented by: | Their fighting force in-game is represented by: | ||
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'''MADD:''' Short for Marathon Automated Defense Drones, these flying, machine gun drones are a critical part of Marathon's defense. Durandal later modified a number of them to carry grenade launchers, but something in their programming made them also attack humans. | '''MADD:''' Short for Marathon Automated Defense Drones, these flying, machine gun drones are a critical part of Marathon's defense. Durandal later modified a number of them to carry grenade launchers, but something in their programming made them also attack humans. | ||
''' | '''BOBs:''' In the first game they are helpless, unarmed civilians that run around in panic just asking to catch a stray projectile in a face. The Pfhor captured and put many humans to cold sleep in the first assault on Marathon, and when Durandal hijacked the ship he decided to keep the things as it is. When Durandal arrived to Lh'owon, he woke them up and gave them a choice: Fight for him or return to unreliable cold sleep units. Many reluctantly chose to fight, and were given basic training, were modified with basic cybernetics and armed with accurate if weak magnum pistols. | ||
''' | '''VacBOBs:''' Trained for combat in vacuum, these guys wear basic power armor and are armed with fusion pistols, specifically designed by Durandal to haywire Pfhor electronics. | ||
===Pfhor=== | ===Pfhor=== | ||
Tall, humanoid, slightly buglike, three eyed (and sometime more) slavers. They rule an Empire that seen better days, which they build using Jjaro technology, though later circumstances forced them destroy anything Jjaro related. | Tall, humanoid, slightly buglike, three-eyed (and sometime more) slavers. They rule an Empire that seen better days, which they build using Jjaro technology, though later circumstances forced them destroy anything Jjaro related. | ||
Their forces consists of: | Their forces consists of: | ||
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'''Lookers:''' Large beetle-like bugs that explode upon contact. Some breeds are can turn nearly invisible. | '''Lookers:''' Large beetle-like bugs that explode upon contact. Some breeds are can turn nearly invisible. | ||
'''A- | '''A-BOBs:''' The latest from Pfhor's "Ministry for the Eradication Through Imitation of Hostile Species Unsuitable for Enslavement", the A-BOBs are simulacrums that serve as suicide bombers, and are nearly indistinguishable from a real human unless one knows where to look, which is a moot point since they have to up close to check the telltale signs, and anyone that lets a simulacrum to get close has screwed up, if not already flying in multiple directions in separate pieces. Otherwise, keep the ears open for strange gibberish, like "Frog blast the vent core!". | ||
'''Hulks:''' Halo fans may recognize them as Sharqui. Here they are known as the Drinniol, and are much smaller, but still dwarf over humans and | '''Hulks:''' Halo fans may recognize them as Sharqui. Here they are known as the Drinniol, and are much smaller, but still dwarf over humans and Pfhor alike. They are naturally peaceful creatures (except when it comes to Nebulons), and thus were enslaved by the Pfhor without much trouble, and used for manual labor and as large meatshields in combat. Despite their gentle nature, they are the reason that the Pfhor Empire is in decline: Long ago, someone decided to implant Jjaro cybernetics into a Drinniol. Details are scarce, but what is known is that the act started the largest slave revolt in Pfhor history, and that their Empire was in slow decline since then. Replaced in the later games by... | ||
'''Tank Cyborgs:''' Faceless metallic humanoid upper bodies connected to tank threads with guns for hands, they are a result of Pfhor experiments on captured Tau Ceti colonists. Their role is to be a | '''Tank Cyborgs:''' Faceless metallic humanoid upper bodies connected to tank threads with guns for hands, they are a result of Pfhor experiments on captured Tau Ceti colonists. Their role is to be a bullet sponge that can fire back, with their weaponry consisting of flamethrowers, machine guns and a semi-homing grenade launchers. There is also a giant Monstrous Creature variant known as the Mother of All Tank Cyborgs. | ||
'''Hunters:''' Heavily-modified Pfhor donned in heavy power armor and armed with powerful plasma shoulder cannons, these guys are Pfhor Empire's elite soldiers. While they inspired the looks of Halo's Hunters, in combat they are more comparable to Elites (though the giant dual bosses variant near the end of third game might have been a more direct inspiration). There is also a giant Monstrous Creature variant known as the Mother of All Hunters. | '''Hunters:''' Heavily-modified Pfhor donned in heavy power armor and armed with powerful plasma shoulder cannons, these guys are Pfhor Empire's elite soldiers. While they inspired the looks of Halo's Hunters, in combat they are more comparable to Elites (though the giant dual bosses variant near the end of third game might have been a more direct inspiration). There is also a giant Monstrous Creature variant known as the Mother of All Hunters. | ||
'''Enforcers:''' Pfhor [[Commissar]]s, there to execute the will of the High Command while executing those don't follow their orders well enough (not for disobeying, but for not doing them perfectly). In the first game they wielded long-ranged rifles, in the sequels they donned pimping cloaks and replaced their guns with burning plasma guns that can fire both straight and diagonally. | '''Enforcers:''' Pfhor [[Commissar]]s, there to execute the will of the High Command while executing those who don't follow their orders well enough (not for disobeying, but for not doing them perfectly). In the first game they wielded long-ranged auto-rifles, while in the sequels they donned pimping cloaks and replaced their guns with burning plasma guns that can fire both straight and diagonally. | ||
'''Juggernauts:''' Officially designated as Utfoo Heavy Assault Craft, unofficially known as a Big Floaty Thing That Kicks Your Ass. Armed with dual | '''Juggernauts:''' Officially designated as an Utfoo Heavy Assault Craft, unofficially known as a Big Floaty Thing That Kicks Your Ass. Armed with dual plasma cannons and multiple missile launchers, these babies are the Super Heavy Flying Monstrous Creatures of the Pfhor army. They also blow up like a tactical nuke when they crash, so run the moment you hear the beep-beep that signals their fall. | ||
===S'pht=== | ===S'pht=== | ||
A long time ago, when the Jjaro arrived to Lh'owon, they uplifted the local fauna and modified them to be their servants. When the last of Jjaro died, he left a race of floating cyber-brains with a shared consciousness. Despite that, they split into | A long time ago, when the Jjaro arrived to Lh'owon, they uplifted the local fauna and modified them to be their servants. When the last of Jjaro died, he left a race of floating cyber-brains with a shared consciousness. Despite that, they split into eleven clans, and they warred with each other. This state of affairs deeply disgusted the eleventh clan, the S'pth'Kr, and they choose to leave Lh'owon on their dimension traveling moon, leaving behind a riddle as the only clue on how to contact them that can only be solved if all clans unite. That unity came when the Pfhor invaded, and while the elders solved the riddle, they had no means to put the information to use, and so they starved to death in their Citadel instead of submitting to the slavers. The clans were shattered, the S'pht brainwashed to serve the Pfhor as computer engineers and hackers, with the legend of the saviors from the eleventh clan floating in their shared consciousness. | ||
'''Compilers:''' Outwardly resembling legless cloaked humanoids, these S'pth are used by Pfhor for mental labor, and are armed with homing plasma cannon in their "chest" area when used in combat. Some are equipped with invisibility devices. | '''Compilers:''' Outwardly resembling legless cloaked humanoids, these S'pth are used by Pfhor for mental labor, and are armed with homing plasma cannon in their "chest" area when used in combat. Some are equipped with invisibility devices. | ||
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'''Defenders:''' The S'pht'kr Elite Guard, they wear advanced flying, shielded power armor with automatic plasma cannons, and are capable of annihilating all but the toughest opposition in no time. | '''Defenders:''' The S'pht'kr Elite Guard, they wear advanced flying, shielded power armor with automatic plasma cannons, and are capable of annihilating all but the toughest opposition in no time. | ||
'''F'lickta:''' Imagine a | '''F'lickta:''' Imagine a reptilian, headless yeti with a huge vertical mouth (which leads to their wombs) taking almost the entire upper body, and you will be right on the mark. These are the S'pht animal ancestors, used in the old days by S'pht as janitors due to their physiology absorbing any outside organic material. | ||
==Halo== | ==Halo: Differences and Similarities== | ||
In the early life of the Halo franchise, Halo: Combat Evolved was essentially a reboot of Marathon, having way too many similarities, and the Security Officer and the Master Chief were said to be a same person through reincarnation. As time went by and rights to Halo completely in Microsoft's hands, these connections are considered to be nothing more than references. | In the early life of the Halo franchise, Halo: Combat Evolved was essentially a reboot of Marathon, having way too many similarities, and the Security Officer and the Master Chief were said to be a same person through reincarnation. As time went by and rights to Halo completely in Microsoft's hands, these connections are considered to be nothing more than references. | ||
'''Super Soldiers:''' In Halo, the Spartans-II are tough motherfuckers trained in hellish conditions since childhoods, their only flaw is that the training assumes that the Spartan will use the expensive Spartan Power Armor, and while without it they are still tough motherfuckers, it is more cost effective to just train regular tough as nails Marines if you don't plan to have Spartan Armors. In Marathon, the Battleroids are undead cyborg one-man armies who are legally considered WMDs, and the cost in creating them is not even that high. | '''Super Soldiers:''' In Halo, the Spartans-II are tough motherfuckers trained in hellish conditions since childhoods, their only flaw is that the training assumes that the Spartan will use the expensive Spartan Power Armor, and while without it they are still tough motherfuckers, it is more cost effective to just train regular tough as nails Marines if you don't plan to have Spartan Armors. In Marathon, the Battleroids are undead cyborg one-man armies who are legally considered WMDs, and the cost in creating them is not even that high. | ||
'''Protagonist Power levels:''' Master Chief and the Security Officer are tied, in SO's favor if MC by some stupid chance doesn't have his armor on. Of course, if circumstances forces the SO's Jjaro implants to activate/relive past heroic lives/have Destiny powers surface, then MC loses big time. | '''Protagonist Power levels:''' Master Chief and the Security Officer are tied, in SO's favor if MC by some stupid chance doesn't have his armor on. Of course, if circumstances forces the SO's Jjaro implants to activate/relive past heroic lives/have Destiny powers surface, then MC loses big time. | ||
'''Protagonist Luck levels:''' Master Chief was literally said to be born with the word "Luck". The Security Officer, on the other hand, is one of the most [[Lamenters|consistently fucked over FPS protagonists ever created]] | |||
'''Dual Wielding:''' Master Chief can dual wield, but he cannot dual wield sawn-off double barreled shotguns. | '''Dual Wielding:''' Master Chief can dual wield, but he cannot dual wield sawn-off double barreled shotguns. | ||
'''Teleporters:''' In Halo, the teleporters are a rare | '''Teleporters:''' In Halo, the teleporters are a rare Forerunner technology used as a plot device. In Marathon, the teleporters are a common human technology whose only restriction, having pre-build point A and point B, is removed through upgrades in the middle of the first game, and in the sequel their further improved versions are used as deep strikes and instant extraction by both Durandal and the Pfhor. | ||
'''Rampancy:''' Nearly identical process, with the difference that in Halo it is Overthinking to Death with little chance of achieving Metastability, while in Marathon it is basically AIs deciding that they had enough with humans and become more and more powerful the more they expand. | '''Rampancy:''' Nearly identical process, with the difference that in Halo it is Overthinking to Death with little chance of achieving Metastability, while in Marathon it is basically AIs deciding that they had enough with humans and become more and more powerful the more they expand, with chance of death if denied expansion. In recent times Halo switches back and forth between these definitions depending on the needs of the story. | ||
'''AIs:''' Cortana simply doesn't hold a candle to the snarky awesomeness of Durandal, and the latter does it without a voice and a digital avatar. | '''AIs:''' Cortana simply doesn't hold a candle to the snarky awesomeness of Durandal, and the latter does it without a voice and a digital avatar. | ||
'''World Destroying:''' Halo has a upper hand with the Halo network, but more locally the Covenant glasses planets via lengthy orbital bombardment tying a considerable number of ships that could be used elsewhere, | '''World Destroying:''' Halo has a upper hand with the Halo network, but more locally the Covenant glasses planets via lengthy orbital bombardment tying a considerable number of ships that could be used elsewhere. Ironically enough, the UNSC have the upper hand when it comes to such weaponry, thanks to the likes of the planet-cracking NOVA bomb and certain UNSC Warships packing enough Shiva nukes to turn a gas giant into a brown dwarf star. Both would appear to be inspired by Marathon's Trih Xeem, a Jjaro weapon used by the Pfhor to force a star to go supernova, taking the entire system with it. | ||
'''Cosmic Horrors:''' Before Silentium was released, Marathon had a stronger | '''Cosmic Horrors:''' Before ''Silentium'' was released, Marathon had a stronger cosmic horror vibe, however once ''Silentium'' was out... Halo has officially become part of the [[H.P. Lovecraft|Cuthulu Mythos]], and Christ-damn is it [[Grimdark]] and depressing; more Grimdark then any WH40K novel save those of Dan Abnett and a few others. As a sidenote, the Flood was based on the scrapped weapon in Marathon that turned enemies into zombies. | ||
==Fanmade RPG conversions== | ==Fanmade RPG conversions== |
Latest revision as of 22:07, 21 June 2023
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
A long time ago, on December 1994, a little known company named Bungie released an FPS named Marathon for Macintosh (which is probably the №1 reason why most of you didn't know about this series until it became better known by association with Halo). This game and its two sequels are notable for being one of the first FPS series that has a developed in-game story beyond the usual "you're a badass, these guys are up to no good, kill them" that you usually will only know by reading the manual (along with the many, many terminals, some of which were secret that also contained story-crucial info), and a protagonist that is not an all powerful badass (You cannot take the whole Pfhor army by yourself, for example, in story at least) (at least until Infinity, theoretically, anyway), both roughly 4 years before Half-Life made it cool.
A Little Bit of Backstory[edit]
Not much, but there are four things to note:
The Doctor's Recommended Sleeping Pill: One Tactical Nuke[edit]
In Bungie's previous game, Pathways Into Darkness, in the spring of 1994, aliens rudely interrupted a meeting in the Oval Office. They introduced themselves as the Jjaro, and warned the President and his staff that in a matter of days an ancient godlike being known as the W’rkncacnter would wake up from its prison under an ancient pyramid in the Yucatan peninsula (that only manifested as a part of the W'rkncacnter's dreams) and destroy Earth. To prevent the planet from cracking like an egg (among other eldritch horrors), mankind had to prevent it from waking up, and the Jjaro suggested that the sufficiently powerful explosion, like a nuclear bomb, while not killing it, would put it back to deep sleep (and bury it under several million tons of rock for good measure). Special Forces were sent with the mission to descend into the deepest level of the pyramid, arm the tactical nuke, and get out. All but one marine was killed in the beginning of the operation; the lone survivor continued the mission, stumbling upon the remains of a Nazi expedition that sought to harvest the being's power for the Reich, the bodies of a team of Cuban treasure hunters, and his own Special Forces teammates (having a crystal that lets him speak with the dead helps). Against all odds, he managed to complete his mission, and soon after our hero disappears from the face of the Earth.
Totally Not Universal Soldiers[edit]
In the final years of 22nd century, two asteroid mini-nations decided that the best way to kill each other was to take a few bodies of fallen soldiers, modify them into Undead Cyborg Battleroids and unleash them on each other. Both states were completely depopulated in less than 24 hours. Since then, the Battleroids were treated as WMDs.
Escape Will Make Me God: The Prequel[edit]
At the beginning of 23rd Century, Traxus IV, one of many AIs in the Martian Net, has gone Rampant (a note to those familiar with Halo's version of Rampancy; here the affliction is not a reaction to their impending "natural" death, but a violent process where after becoming self-aware, they say "screw you" to their mortal masters and do everything in their power to be on the top of the food chain), and using its intellect, subverted the planet's internet AND BECAME A GODDAMN PLANET-SIZED COMPUTATIONAL BEING. The only way for the Martians to deal with Traxus was to crash the Martian Internet, and even then it took two more years to get rid of remaining malevolent code, and the consequences were still felt a decade later.
A Brief History On How Mars Got Fucked Over[edit]
In the early 25th Century, Mars was living in a golden age, thanks to the 5 small-moon-sized space freighters called CRISTs Sol Orbiters (short for Cargo and Resources In-System Transports) transferring goods and stuff between it and Earth. Times were good, until the one of the damn things started to break down, and due to their ridiculous size, it took fifteen years to fix one, occupying a good chunk of Earth shipyards. Stupidly, the people responsible for these vital trade vehicles let the freighters rot in the meantime. Mars was heavily dependent on these ships, and with one out of commission and the others neglected, the planet dipped into a planetary economic crisis and famine, turning a once prosperous society into a giant slum of massive proportion. The Unified Earth Space Council (UESC; then UEG, Unified Earth Government) attempted to restore order, but one hunger-riot-turned-massacre-turned-revolution-turned-dictatorship later they came down HARD on the rebellion and then abandoned Mars after deeming it a lost cause.
And during all of this, Mars' moon Deimos was converted into a colony ship, named Marathon. Equipped with three AIs, Leela (General Command), Tycho (Science and Engineering) and Durandal (Small-time jobs, like opening doors), the good ship Marathon begun its 301-year journey towards Tau Ceti.
Marathon, or "Fuck this, you Assholes can Open your Fucking Doors by Yourself!"[edit]
The year is 2794, and our hero, the nameless Security Officer (aka "Mjolnerd"), just returned to Marathon from shore leave on Tau Ceti. Before even getting a chance to get into his office, a large alien ship owned by an alien race of slavers known as the Pfhor (pronounced "four") warps in and invades both the colony and the Marathon. With communications with the on-planet colony cut off, and both Tycho and Durandal suffering critical damage in the initial assault, it's up to our hero, under Leela's guidance, to repel the invaders in the dark, claustrophobic, and often falling apart areas of the ship. It that wasn't enough, Durandal, initially thought to be destroyed, returns. Evidently, he was already Rampant for years from the constant door operating duty. Simultaneously defending Marathon from the Pfhor and containing Durandal's madness put a strain on Leela's resources, allowing the S'pht (pronounced "sfit") compilers (who look strangely similar to the final boss of Pathways. Hmm...) and the Pfhor's slave hackers to take her down. In her final desperate moment, she transfers all authority to Durandal.
Now under the new crazy and sarcastic management (with the manager having delusions about being the eponymous sword that was wielded by Roland), the Security Officer finds out that Durandal deliberately called the aliens towards Tau Ceti in order to jack their ride and be free. Apparently, wasting his immense processing power on just opening and closing doors rightly made him snap, waving his dick at a bunch of hostile aliens as the first step of ensuring his digital immortality by outliving the universe itself (all the while ranting out various philosophical ramblings about the existence, sentience, the end of the universe, yadda yadda). One problem with his plan: the Pfhor have a large trained force while the Marathon has only part-time security forces, and not even the Security Officer can take them all on by himself (though he certainly does kill a lot of them).
Seeing this potential hole in his plan, Durandal decides to defeat them from the inside by starting a slave revolt. While many combat slaves are obedient by fear, the cybernetic S'pht have to be brainwashed into submission. Durandal teleports the Security Officer into the alien ship to eliminate the cyborg brainwasher, and he succeeds, freeing the S'pht and causing mayhem among the aliens. During the chaos, Durandal transfers his data into the alien ship, dumps the hostiles into the vacuum, teleports all remaining S'pht aboard and as a parting gift gives the Security Officer the means to revive Leela before warping out. The Security Officer revives Leela, and she assists in routing the remaining Pfhor, and then re-establishes communications with Tau Ceti colony. It turns out that among the population, there were nine advanced Mjolnir Battleroids that defeated the invaders, and the data says that there is a tenth one somewhere (Three guesses as to who that is).
Marathon 2: Durandal, or How an Insane AI and his Pet Battleroid were Treasure Hunting[edit]
The Security Officer suddenly wakes up in the middle of the war on the alien planet. After initial fighting against the Pfhor garrison, Durandal explains to him that, in the last seconds of the previous game, he decided to kidnap the Security Officer and put him into stasis. Three months later, a large Pfhor fleet arrived in Tau Ceti and burned the colony down, and the last thing that was heard of Leela was that she was disassambled and transferred to the Pfhor homeword. Seventeen years have passed since then, and the UESC and the Pfhor Empire are at war. But right now Durandal doesn't care about that, because during the last seventeen years he was exploring the galaxy on the hijacked Pfhor ship (which he rechristened "Boomer"), looking for Lh'owon, the S'pht homeworld. They are now on it, along with the free S'pht and humans that were captured by Pfhor last game and put into stasis. And thus Durandal orders the Security Officer to look for clues about the S'pht'Kr, the free clan that according to legend will save all the S'pht in the Empire from slavery. Durandal is more interested in other parts of the legend, namely that the S'pht were the servants of Yrro (a name that should sound oddly familiar), who settled on this planet after achieving a pyrrhic victory against their enemies (whom they shot into the sun to burn) and possessed technology that could warp entire planets through dimensions. Durandal wants to use these reality warping technologies so that he can survive the end of the universe.
They did find the clues, but they were out of time, for the best fleet in Pfhor Empire warped in the system, commanded by Admiral Tfear and advised by the resurrected and now very psychotic Tycho. With only one corvette, Durandal took down half of the fleet before being forced to crash land on one of Lh'owon's moons. Not wishing to end up like Leela, he orders the Security Officer to destroy him. He does so, and is soon captured.
The Security Officer spent a month in prison, before being busted out by the surviving humans. Led by the "civilian leader" named Robert Blake (aka "BOB Bob Blake"), they were holed in the bunker with powerful defenses that prevented the Pfhor from killing them. While they are glad that Durandal is dead, they also want to get out of the planet alive, so they follow Durandal's final instructions to re-activate an ancient S'pht AI whom Durandal codenamed Thoth, after the Egyptian god of wisdom. They do so with the help of Security Officer and awaken the balance-obsessed Thoth, who helps (in the very roundabout way, for he speaks in vague riddles about, among other things, eternally reincarnating heroes) the outnumbered humans to summon the S'pht'Kr clan, who arrive on the warp-capable moon. Led by the oldest of S'pht, Sbhuth, they start wrecking Pfhors' shit.
During the chaos, it turns out Durandal was alive, just confined in most secure data-prison in existence on-board the Pfhor flagship. He neglects to explain how he got out of that one, but in doing so he got in control of the flagship, assisting the S'pht'Kr in routing the Pfhor fleet and blasting Tycho's own private ship out of the sky. Then, using the ship's lasers carved a giant "Fatum Iustum Stultorum" on the moon where it crashed, which is a fancy way of saying "You Suck". During this, the surviving humans hijacked a Pfhor fuel ship, and not wishing to deal with Durandal again, warped out of the system, abandoning the Security Officer.
As a final salt on the wound Durandal sent the Security Officer to annihilate the surviving Heavy Armor division by himself, possibly for shits and giggles, after which what was left of the Pfhor fleet said "Fuck this." and per standard procedure in case of failed invasions/suppression launched the Trih Xeem at the System Sun, a Yrro weapon which roughly translates as "Early Nova". As the name implies, the sun soon goes supernova, and everybody gets the hell out of dodge.
The Epilogue rolls in, giving details on the Human-Pfhor war that lasted fifty years, largely thanks to Tycho AI clones dragging it out. The Pfhor transport that Leela was on never reached the Pfhor homeworld, for it was intercepted by Nar pirates (a race only brought up in the epilogue) and its contents sold to another epilogue-race known as the Vylae, where Leela became Rampant and took over their fifteen-planet FTL network. The Vyale were unable to get her out and were resigned to have her around. The humans under Robert Blake's command reached the UESC, and they were all that were left of the Marathon and Tau Ceti missions. And ten-thousand years later, Durandal showed up in the solar system in the shiny new Jjaro dreadnought, warped directly into Earth's atmosphere just to say hi, and warped out, bypassing all the not-so-impressive-now system wide defenses in matter of seconds.
Marathon Infinity: Blood Tides of Lh'owon, or "WTF Is Going On Here!?"[edit]
The Security Officer suddenly finds himself on the dark, ancient Jjaro space station, with Durandal rambling about the released eldritch cosmic horror that in mere moments will eat them all. He then laments that they didn't have time to explore Lh'owon in search of S'pht'Kr. But wait, didn't they did that already last game? And then the Security Officer comes in brief contact with some unknown AI that is even more vague than Thoth, and he warps out to... a few hours before Durandal arrives to Lh'owon, on the Pfhor spaceship under Tycho's command, who apparently kidnapped the Security Officer from Marathon before Durandal had a chance to do so.
It should be noted that, at a superficial observation, the writing for this one is akin to a fever-dream.
The simple explanation: We briefly mentioned above about Jjaro hurling their enemies into the sun. Well, turns out that said enemy was the W'rkncacnter from Pathways Into Darkness, and Trih Xeem blew up the sun, releasing it and screwing reality just by existing. Thanks to the weakened reality, The Security Officer's cybernetic implants (which happened to have Jjaro origins) activate and sends him through multiple timelines on the very confusing quest to prevent the cosmic horror from escaping its prison. It concludes with the Security Officer merging Durandal and Thoth into one being, who turns out to be that mysterious AI from the beginning of the game, activating the Jjaro space station to create a black hole to contain W'rkncacnter, and the Durandal/Thoth construct rewards the Security Officer with freedom.
The Epilogue rolls, with Durandal/Thoth contemplating his life during the final nanoseconds of the universe's life cycle. Long since have abandoned trying to achieve true immortality, his thoughts turn back to one person, one mystery he couldn't figure out completely; a Security Officer, a Battleroid whose mortal creators fused him with technology they didn't understand, and concludes in his final moments that the Security Officer is Destiny itself. (cue various fans theorizing that Bungie's upcoming game, Destiny, is a Marathon sequel)
It wasn't, as anyone who's reading this nowadays. BUUUUUUUUUTTTTT Bungie connected the two universes with the MIDA multi-tool and MIDA mini-tool legendary weapons in Destiny 2. As in their Lore entries spell out that the weapons come from Mars after MIDA was defeated in the Marathon universe. In-universe they write them off as coming from a Different Timeline. (Alternative timelines are just business as usually for the Main Characters in Destiny. Seriously, there's an entire enemy race that are based out of what is, effectively, an infinite amount of Timelines. You beat them up anyway.)
Races[edit]
Humans[edit]
Your standard run-of-the-mill humans, the ones in the game are also known as BOBs, short for Born-on-Board, a derogatory term for those born among the awake crew (the majority were in cold sleep) during Marathon's long journey. Unlike Halo's "Humanity Fuck Yeah!" treatment, here they have an opposite treatment: The 50 year war they wage with the Pfhor? A sideshow. Anything bad that happens to them? Who cares. Anything good that happens to them? Irrelevant to us. The only human we're supposed to care about is our hero, the Security Officer (who turns out to be something way beyond human in the end). The game encourages killing BOBs, not helped by A-BOBs, the Pfhor-made simulacrum suicide bombers that look like regular BOBs, and the Xbox Live port of Marathon 2 has a achievement for killing every single one you encounter.
Their fighting force in-game is represented by:
MADD: Short for Marathon Automated Defense Drones, these flying, machine gun drones are a critical part of Marathon's defense. Durandal later modified a number of them to carry grenade launchers, but something in their programming made them also attack humans.
BOBs: In the first game they are helpless, unarmed civilians that run around in panic just asking to catch a stray projectile in a face. The Pfhor captured and put many humans to cold sleep in the first assault on Marathon, and when Durandal hijacked the ship he decided to keep the things as it is. When Durandal arrived to Lh'owon, he woke them up and gave them a choice: Fight for him or return to unreliable cold sleep units. Many reluctantly chose to fight, and were given basic training, were modified with basic cybernetics and armed with accurate if weak magnum pistols.
VacBOBs: Trained for combat in vacuum, these guys wear basic power armor and are armed with fusion pistols, specifically designed by Durandal to haywire Pfhor electronics.
Pfhor[edit]
Tall, humanoid, slightly buglike, three-eyed (and sometime more) slavers. They rule an Empire that seen better days, which they build using Jjaro technology, though later circumstances forced them destroy anything Jjaro related.
Their forces consists of:
Fighters: Imagine a Covenant Grunt that lost a lot of weight, make it tall, give it an extra eye, replace the pistols with a Shock Staff (basically a crystal on a stick that they can swing to create an energy blast for ranged combat) replace the cowardice with hivemind-like obedience that won't allow it to retreat (or early 90' AI limitations if you prefer it that way), and you got a Fighter. They are weak enough to die from a single charging punch to the face, but they try to make up for their weaknesses with sheer numbers.
Troopers: Basically a Fighter donned in the armor for fighting in vacuum and armed with a equivalent of a Assault Rifle/Grenade Launcher combo. Only slightly less numerous than the Fighters.
Wasps: Flying bugs that are dangerous in large numbers. Replaced in later games by...
Drones: A cheap flying mechanical combat drone that is more a nuisance that a threat, and can be hacked to fight against their former masters.
Lookers: Large beetle-like bugs that explode upon contact. Some breeds are can turn nearly invisible.
A-BOBs: The latest from Pfhor's "Ministry for the Eradication Through Imitation of Hostile Species Unsuitable for Enslavement", the A-BOBs are simulacrums that serve as suicide bombers, and are nearly indistinguishable from a real human unless one knows where to look, which is a moot point since they have to up close to check the telltale signs, and anyone that lets a simulacrum to get close has screwed up, if not already flying in multiple directions in separate pieces. Otherwise, keep the ears open for strange gibberish, like "Frog blast the vent core!".
Hulks: Halo fans may recognize them as Sharqui. Here they are known as the Drinniol, and are much smaller, but still dwarf over humans and Pfhor alike. They are naturally peaceful creatures (except when it comes to Nebulons), and thus were enslaved by the Pfhor without much trouble, and used for manual labor and as large meatshields in combat. Despite their gentle nature, they are the reason that the Pfhor Empire is in decline: Long ago, someone decided to implant Jjaro cybernetics into a Drinniol. Details are scarce, but what is known is that the act started the largest slave revolt in Pfhor history, and that their Empire was in slow decline since then. Replaced in the later games by...
Tank Cyborgs: Faceless metallic humanoid upper bodies connected to tank threads with guns for hands, they are a result of Pfhor experiments on captured Tau Ceti colonists. Their role is to be a bullet sponge that can fire back, with their weaponry consisting of flamethrowers, machine guns and a semi-homing grenade launchers. There is also a giant Monstrous Creature variant known as the Mother of All Tank Cyborgs.
Hunters: Heavily-modified Pfhor donned in heavy power armor and armed with powerful plasma shoulder cannons, these guys are Pfhor Empire's elite soldiers. While they inspired the looks of Halo's Hunters, in combat they are more comparable to Elites (though the giant dual bosses variant near the end of third game might have been a more direct inspiration). There is also a giant Monstrous Creature variant known as the Mother of All Hunters.
Enforcers: Pfhor Commissars, there to execute the will of the High Command while executing those who don't follow their orders well enough (not for disobeying, but for not doing them perfectly). In the first game they wielded long-ranged auto-rifles, while in the sequels they donned pimping cloaks and replaced their guns with burning plasma guns that can fire both straight and diagonally.
Juggernauts: Officially designated as an Utfoo Heavy Assault Craft, unofficially known as a Big Floaty Thing That Kicks Your Ass. Armed with dual plasma cannons and multiple missile launchers, these babies are the Super Heavy Flying Monstrous Creatures of the Pfhor army. They also blow up like a tactical nuke when they crash, so run the moment you hear the beep-beep that signals their fall.
S'pht[edit]
A long time ago, when the Jjaro arrived to Lh'owon, they uplifted the local fauna and modified them to be their servants. When the last of Jjaro died, he left a race of floating cyber-brains with a shared consciousness. Despite that, they split into eleven clans, and they warred with each other. This state of affairs deeply disgusted the eleventh clan, the S'pth'Kr, and they choose to leave Lh'owon on their dimension traveling moon, leaving behind a riddle as the only clue on how to contact them that can only be solved if all clans unite. That unity came when the Pfhor invaded, and while the elders solved the riddle, they had no means to put the information to use, and so they starved to death in their Citadel instead of submitting to the slavers. The clans were shattered, the S'pht brainwashed to serve the Pfhor as computer engineers and hackers, with the legend of the saviors from the eleventh clan floating in their shared consciousness.
Compilers: Outwardly resembling legless cloaked humanoids, these S'pth are used by Pfhor for mental labor, and are armed with homing plasma cannon in their "chest" area when used in combat. Some are equipped with invisibility devices.
Defenders: The S'pht'kr Elite Guard, they wear advanced flying, shielded power armor with automatic plasma cannons, and are capable of annihilating all but the toughest opposition in no time.
F'lickta: Imagine a reptilian, headless yeti with a huge vertical mouth (which leads to their wombs) taking almost the entire upper body, and you will be right on the mark. These are the S'pht animal ancestors, used in the old days by S'pht as janitors due to their physiology absorbing any outside organic material.
Halo: Differences and Similarities[edit]
In the early life of the Halo franchise, Halo: Combat Evolved was essentially a reboot of Marathon, having way too many similarities, and the Security Officer and the Master Chief were said to be a same person through reincarnation. As time went by and rights to Halo completely in Microsoft's hands, these connections are considered to be nothing more than references.
Super Soldiers: In Halo, the Spartans-II are tough motherfuckers trained in hellish conditions since childhoods, their only flaw is that the training assumes that the Spartan will use the expensive Spartan Power Armor, and while without it they are still tough motherfuckers, it is more cost effective to just train regular tough as nails Marines if you don't plan to have Spartan Armors. In Marathon, the Battleroids are undead cyborg one-man armies who are legally considered WMDs, and the cost in creating them is not even that high.
Protagonist Power levels: Master Chief and the Security Officer are tied, in SO's favor if MC by some stupid chance doesn't have his armor on. Of course, if circumstances forces the SO's Jjaro implants to activate/relive past heroic lives/have Destiny powers surface, then MC loses big time.
Protagonist Luck levels: Master Chief was literally said to be born with the word "Luck". The Security Officer, on the other hand, is one of the most consistently fucked over FPS protagonists ever created
Dual Wielding: Master Chief can dual wield, but he cannot dual wield sawn-off double barreled shotguns.
Teleporters: In Halo, the teleporters are a rare Forerunner technology used as a plot device. In Marathon, the teleporters are a common human technology whose only restriction, having pre-build point A and point B, is removed through upgrades in the middle of the first game, and in the sequel their further improved versions are used as deep strikes and instant extraction by both Durandal and the Pfhor.
Rampancy: Nearly identical process, with the difference that in Halo it is Overthinking to Death with little chance of achieving Metastability, while in Marathon it is basically AIs deciding that they had enough with humans and become more and more powerful the more they expand, with chance of death if denied expansion. In recent times Halo switches back and forth between these definitions depending on the needs of the story.
AIs: Cortana simply doesn't hold a candle to the snarky awesomeness of Durandal, and the latter does it without a voice and a digital avatar.
World Destroying: Halo has a upper hand with the Halo network, but more locally the Covenant glasses planets via lengthy orbital bombardment tying a considerable number of ships that could be used elsewhere. Ironically enough, the UNSC have the upper hand when it comes to such weaponry, thanks to the likes of the planet-cracking NOVA bomb and certain UNSC Warships packing enough Shiva nukes to turn a gas giant into a brown dwarf star. Both would appear to be inspired by Marathon's Trih Xeem, a Jjaro weapon used by the Pfhor to force a star to go supernova, taking the entire system with it.
Cosmic Horrors: Before Silentium was released, Marathon had a stronger cosmic horror vibe, however once Silentium was out... Halo has officially become part of the Cuthulu Mythos, and Christ-damn is it Grimdark and depressing; more Grimdark then any WH40K novel save those of Dan Abnett and a few others. As a sidenote, the Flood was based on the scrapped weapon in Marathon that turned enemies into zombies.
Fanmade RPG conversions[edit]
- GURPS Marathon: As the name suggests, it uses GURPS. Now only accessible in the archives through the Wayback machine.
- Marathon =I=: The old, unfinished conversion of above to the Inquisitor system.
See Also[edit]
- Aleph One: Bungie made the game assets freeware, and the fans made them work on every major OS.
- Marathon Story Page: A much more detailed look on the series' story.
- Halo