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[[Image:Matthew Ward.jpg|thumb|Behold, the [[FAIL|great]] [[Neckbeard|beast]] has come, [[C.S.Goto|destroyer of verisimilitude.]]]]
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'''Matthew Ward''' (Commonly known as '''Matt Ward''') is a writer working for [[GW]], as well as the world's single largest [[Ultramarines|Ultrasmurfs]] fanboy.
[[Image:Matthew Ward.jpg|thumb|Behold, the [[FAIL|great]] [[Neckbeard|beast]] has come, [[C.S.Goto|destroyer of verisimilitude.]]]]  


There are few things so capable of inflicting apocalyptic rage in the 40k community at large than this man. He is as hated by [[Space Marine]] players as much as he is loathed by [[Chaos Space Marines|Chaos Marine]] players (not quite as much as [[Gav Thorpe]] for Chaos players who made any use whatsoever of Daemons/Cultists/Variant faction rules, however). Necrons are terrified that he may be the one in charge of their update. He is as reviled by [[Tyranid]] and [[Imperial Guard]] players as he is despised by [[Tau]] and [[Dark Eldar]]. [[Ork]]s, [[Eldar]], and [[Witch Hunters|other]] [[Lost and the Damned|factions]] of the [[Warhammer 40,000|41st Millennium]] may normally wish nothing but to murder each other into oblivion, but the one thing virtually all will unite upon is their blinding fucking ''hate'' of Matt Ward, a burning rage so potent that it would give an [[Angry Marine]] pause.
'''Matthew Ward''', usually shortened to '''Ultramarine Fanboy #1''' or '''The Emperor of Skub (Damned be his name)''', '''Matt Ward the Skublord''', '''That Stupid Fucking Moron''' or '''Our [[Spiritual Liege]]''', was one of the Games Designers at [[Games Workshop]] and the Lord of Changing [[Fluff]], the 420 Noscoper and The Bringer of [[Mary Sue]]s. In truth, he was the whipping boy during a time when Games Workshop was being very poorly managed.


Take [[C.S.Goto|C. S. Goto]] and give him [[Multilasers|carte blanche to play with the setting of the 41st millennium]]. You now know why Matt Ward is hated.
Ward is an ''extremely'' controversial figure amongst [[/tg/|Neckbeards]] for a variety of reasons, enumerated ad nauseam below. It's probably telling that this page was one of the most fought-over pages in the site's history. Seriously, the amount of [[Skub]] this guy produces in general is astronomical, and bringing him up in the presence of the many, ''many'' factions this guy has spawned is liable grounds for flame wars, Derp and [[RAGE|Rage]].


Actually - Nix that. Read Ward's shit long enough and you can't even see too much wrong with Goto. I mean, he seems like he's trying to keep things in context, he's just very confused about it and happens to [[Multilasers|write one word]] [[Lascannon|when he meant another.]] He's got maybe a bit of an ego, sure, but Goto seems more like a newfag who refuses to admit he's a newfag, rather than someone who's decided that everyone has to indulge in his stupid [[Ultramarines|fantasies]]. He has ruined literally every codex he has ever written, and every single army he's come into contact with has had its fluff raped, been turned into an unstoppable table-destroying death-army, or, more commonly, [[Blood Angels|both]].
In 2014, Ward announced he was on sabbatical from Games Workshop. This was due to online death threats from morons, which prompted a big change in GW policy. And also spontaneous street parties. Ward later emerged with a three-book deal with a major publisher (<Strike>so not Black Library, then</Strike>).


He also makes a disturbing practice of having the [[Sisters of Battle]] get [[grimdark|killed horribly, often for the stupidest of reasons]], in just about [[Khornate Knights|every bit of]] [[fluff]] [[Blood Angels|he can get his claws into]], causing many to believe he does it as part of a bizarre, [[/d/|deviant sexual pathos]] - and he is believed by the bulk of [[/tg/]] to be one ''seriously'' [[Chris-Chan|sick fuck]].
==I'm a new player. Who is this guy?==
Matt Ward was a Games Designer for Games Workshop. That means he wrote [[Codex|codices and army books]]. He was responsible for both the rules themselves (the [[crunch]]) and the background behind the army (the [[fluff]]).


==Overview and Analysis==
Once, GW had a policy of putting the lead writer's name on the front of a codex, despite all them being collaborations. /tg/'s [[Rage|seething]] response to anything with Ward's name on it changed that and now no single author is ever credited. Our mothers are extremely proud of this achievement.
[[File:Kharn.jpg|250px|right|thumb|Email this image to Matt, make him rage.]]
There are two things Matt Ward is infamous for: atrocious fluff-writing that induces vomiting and making fucking broken rules sets for armies that turns them into table-flattening steamrollers by putting so much cheese that it accounts for about 80% of the entire army.


Your classic case of an ascended fanboy; Matt is a stereotypical over-promoted moron who chooses to change things not based on any respect or reverence for the franchise he works for, but rather to reflect his own personal agenda and how he feels things ''should'' be. Initially this was primarily what he was known for, but in more recent times he's gotten better with the [[crunch]] in exchange for creating fluff so horrifically stupid that it is worthy of [[C.S.Goto|C. S. Goto]]. Note that whilst his work on crunch has improved, he is known to add a bit of brain-igniting retardation here and there just because he sucks that badly.
==Why does /tg/ hate this guy so much?==


In essence, [[/tg/]] regards him as a living embodiment of every [[FATAL|giant fuck-up]] [[Games Workshop]] has ever made.
The reason why /tg/ hates this guy so much can be summarized into two different answers: the first and most painfully honest answer is because we need to blame ''someone'' for our woes, and he was the easiest target.


Over hyping a single faction to the exclusion of all others, constantly blowing stories so far out of proportion that they lose all context or believability (especially in the face of previous fluff), constantly trying to one-up his last bullshit story with an even-less-believable story, and not really giving a damn about what any of the other players think of what he does, Matt's abuses have been so consistent and numerous that it has caused several posters on /tg/ to say that Matt Ward is the herald of the impending demise of Warhammer 40k - as if he were one of the horsemen of the apocalypse, riding ahead on an endless wave of Space Marine releases that will inexorably alienate every player of every single faction - both those being updated and not - until each give up in disgust and rage and leave the hobby.
The second answer is because he messed up. A lot.


In some anti-Ward threads, someone (whom much of /tg/ strongly believes to be Ward himself - and there's ''considerable evidence'' to support this theory), has begun claiming that everybody is just hopping on-board a Matt Ward [[Looted|hate-bandwagon]]. There's even a picture of a bunch of anons riding on a wagon with Ward's face on it, blaming Ward for everything from the [[Monty Python|Judean People's Front]] to head lice.
''A lot.''


To be fair: It is undeniably true that [[/tg/]] hates Ward so much that most of us are willing to blame anything on him - the man is basically Satan to every fa/tg/uy who used to love the 40k fluff. However, the fact that the defender(s) of Ward are referring to the hate of Matt Ward as "bandwagoning" is extremely telling - how widely-hated does a man have to be, and how deeply-loathed before people feel the need to identify themselves as non-conformist groups of Matt Ward Not-Haters? The answer, of course, is obvious to anyone browsing /tg/: at this time, there ''are'' no remaining Ward sympathizers; at best there are indifferent/neutral parties who have accepted Ward's various crimes and who hope to move on with their lives and start families some day.
For many, as can be seen by the plethora of /tg/-made chapters here on 1d4chan, the true appeal of 40k is designing a unique, colorful army with a rich history and engaging heroes. Good players of 40k like to put a certain amount of themselves into their lovingly-assembled and painted armies, and they like their army to reflect their own sensibilities and ideals. That's what makes an army truly belong to a player—that's what makes them [[your dudes|special]].


For an accurate, if satirical portrait of the man, examine [[Who Watches Them]]?
Ward does this too, but the difference is that he can write the official fluff and therefore gets to declare that his interpretation of said army is the "correct" one through the books he writes. Those heroes you may have liked before now seem like entirely new people, and the armies you liked before now seem to be an entirely different force you never wanted to play as. While this kind of change isn't anything new to 40K, the reason people single Ward out more for it is because the other authors (most notably [[Phil Kelly]]) at least try to keep some of the themes in the new books so that they feel like the old army with a new shade of paint, rather than some alien force wearing the skin of the one you used to like. 


==Gallery of Disaster==
By those metrics, it's widely believed that Ward made some of the most broken books ever published by Games Workshop (which is really saying something), and that he systematically destroyed the fluff to fit his own childish and incoherent vision of the [[Warhammer 40,000|40k]] and [[Warhammer Fantasy|Fantasy]] universes. Chief among his flaws is that his stories and rules utterly lack restraint (yes, even by the over-the-top standards of Warhammer). For instance, in his Necrons book, he casually introduced a small faction that has the power to detonate any star in the galaxy with a click of its fingers. But the most rage-inducing codex he has made thus far is the [[Space Marines]] codex, which explicitly states that all chapters, [[Black Templars|excluding]] [[Raven Guard|a]] [[Iron Hands|few]] [[Space Wolves|"aberrants"]], behave and think in exactly the same manner as his army—the [[Ultramarines]]. He spells out the organization patterns, the ideologies, [[Spiritual Liege|who they revere and why]] and just assumes that everyone else automatically accepts this radical shift in logic from thinking of the blue boys as "all-rounder guys with a Roman motif" to "TEH BEST CHAPTAHR EVAR". (It's believed by some that the codex was supposed to be called "Codex: Ultramarines" and was changed at the last minute by GeeDubs. It still would have been stupid, but we could have easily written it off as Macragge propaganda instead of spending 11 years bitching about it.)
[[Image:Wardass.jpg|thumb|Artist's rendition of the Ultramarines honouring their True Spirtual Liege. Also: Proof that [[Roboute Guilliman|Rawbutt Girlyman]] was a transvestite.]]


Below is an ongoing list of Matt Ward's considerable fucktardedness in a concise, easy-to-read format. Feel free to add further examples...
Of course, players can still make their own [[Emperor's Nightmare|factions]] and think up whatever backstories they want for them, but with Ward's fluff, they'll never measure up to his smurfs. This could easily be written off as the bitter anger of the old veterans, and on some level, it is—but when analyzing Ward's works, and his reactions to works by other codex and fluff writers, patterns quickly emerge, and one cannot ignore this. The [[Chaos|flaw]] is inescapable, and Ward enforces it in all his writing with sincerity and vigor.  


* Responsible for the [[Warhammer|Warhammer Fantasy Battles]] [[Daemon]] Codex, which is considered by most players to be the single most game-breaking army list in WHFB history. Matt purportedly set the codex up to be this cheese specifically because he felt Daemons should just be awesome like that. Completely shattered the general game balance and is largely considered the reason he's not allowed to write codices for WHFB anymore.
Just ignore Ward's fluff, you say? I like your moxie, but the reality is this—players play fluffy armies, the canon lore ''does'' matter to them, and though try as they might to ignore the glaring fact that the canon fluff is forever altered by creating little pockets of what they believe ''should'' be the fluff, it all feels exactly as it sounds: like a personal delusion that ignores the facts. If you found out one day that your family actually doesn't exist, you could still maintain the belief that they do, but it will never be true. That's how it feels. And it is painful to play as these armies and to see their fluff changed so much, or to be reminded constantly when you play against them.  And Ward's codices have been very successful; look at the number of people playing Grey Knights, [[Blood Angels]], and Necrons these days, ruthlessly exploiting every bit of [[cheese]] they can find and purchasing all the new, shiny, overpriced models for them.


* Responsible for the widely-ridiculed and openly-despised Fifth Edition version of ''Codex: Space Marines'', which is basically a Codex full of [[Ultramarines]] [[Twilight|fanfiction]], portraying the Ultramarines as second to the [[Emprah]] in damned-near all regards, and that all Space Marines view [[Roboute Guilliman]] as their spiritual liege. Even in the face of their own Primarchs. [[Space Wolves| Any]] [[Black Templars| who]] [[Dark Angels|don't]] [[Salamanders|are]] [[Raven Guard|clearly]] [[Imperial Fists|deviants]] [[Blood Ravens|on]] [[White Scars|their]] [[Iron Hands|way]] [[Crimson Fists|out]], no matter how they outnumber the Ultramarines. In some cases, certain special characters are "rumored" to rival (if not [[troll|exceed]]) ''the motherfucking Emperor's'' power. Did we mention that [[FAIL|Matt Ward plays Ultramarines]]?
Besides all that, Ward's other major problem is that he just isn't a tactician. Only rarely does he try to write factions using any kind of thought to dictate their battle tactics (the closest he's come to writing military doctrine was the [[Necron]] codex), and instead maintains a "tell, don't show" policy. That is, usually, he'll just tell the player that somebody is a [[Creed|tactical genius]] without anything to show for it. The majority of Ward's heroes lead head first, sacrificing all in frontal assaults that could be circumvented with more [[Reasonable Marines|ingenuity]]. Or, as another example, he tells us that Marneus Calgar is a patient [[Creed|tactical genius]] who considers the danger of an incoming projectile before taking cover. The image painted in the average person's mind in that case is one of Calgar analyzing a falling bomb until it strikes him in the head and explodes, at which point he decides, [[Derp|“Yes, that one was dangerous, I probably should have taken cover from that one"]]. <s>A person with two braincells would also probably understand that the metaphor was supposed to mean that Calgar is ready to take a blow when needed.</s> A person with two brain cells wouldn’t need to think about taking cover when being shot at.  Especially shots fast enough to defeat a Space Marine’s mental speed.
[[File:Crons.png|200px|thumb|The tale of the Blood Angels and their Necron butt buddies]]


* Responsible for the equally-ridiculed and openly-despised Fifth Edition release of ''Codex: Blood Angels'', which brought us the cheese of deep-striking Land Raiders and Flying Librarian Dreadnoughts, both two of the most absolutely broken things ever put to tabletop, and proof that [[Games Workshop]] hasn't learned a fucking thing from the WHFB Daemon Codex disaster. The resulting [[RAGE|bullshit]] from this Codex has made players nostalgic for when [[Necron]] march of doom and [[Fish of Fury]] were the extent of their problems. Don't worry though, he ruined the fluff, too: He's also responsible for the fluff in the aforementioned Codex that has caused [[/tg/]] to announce that the Blood Angels and Necrons are totally Super Secret Pony Princess Unicorn Best Friends Forever, seeing as how Matt Ward depicts ''[[rage|the two factions teaming up to take down the Tyranids and then peacefully parting ways afterwards]]''.  
The biggest offender by far of Ward's “tell, don't show” policy is [[Kaldor Draigo]], the [[Grey Knights]]' Supreme Grand Master, whose main personality trait is supposed to be “badass”. [[Mary Sue|Without rhyme, reason, or feasible explanation]], Draigo simply exists as this whirlwind of enemy-destroying fiction in his codex. He pops in and out of the [[Warp]], wrecking everything, everywhere, without so much as a minute of exposition or explanation. Draigo is a concept—a meaningless one without any emotional impact. He's not a person or anything to which the average person can even attempt to relate because all Ward can write about is how badass he's supposed to be. Ward has simply declared him the best ever, and he has done so in canon, so it is.  Also, this isn't helped by the fact that the Grey Knights are already a very "tell, don't show" chapter. Ever since they were introduced, every amazing feat they perform has been kept under a whole chest full of locks and keys.


* Created the atrocious ''Codex: Grey Knights'', which is so bad as to get its own entry below.
As for Ward's crunch, it goes without saying that it is unbalanced, with several armies he wrote (read: Grey Knights and Necrons) essentially flattening everything from here to hell, but the main issue is that they're essentially all over the place in terms of rules. (Although Ward could be excused for this in light of [[GW]]'s tendency to force new sets on people for the sake of profit.) The most damning example of his crunch-making skills isn't in 40K, but in Fantasy. When he wrote the 7th edition [[Chaos Daemons|Daemons of Chaos]] codex, it was so overpowered, so unbalanced, that it practically destroyed the edition's overall balance and forced GeeDubs to build a whole new edition to even begin to staunch the bleeding.


* Is <s>allegedly</s> going to be doing the upcoming ''Codex: [[Black Templars]]''. Considering the Black Templars were one of the chapters who told Rowboat Girlyman to take his codex and shove it (along with the [[Space Wolves]] and [[Raven Guard]]), and Matt's long-standing tradition of fucking over anyone who dares disparage his [[Roboute Guilliman|spiritual liege]], one wonders how hard Matt Ward is going to screw the Templars over.
Whether you decide Ward deserves the rage and hate he gets, write it off as a sad consequence of his earlier work, pity him for having to work for GW, or simply don't give a shit is entirely your call. As ever, on /tg/, we urge you to make your own decisions.  Either way, he's not the best writer they have, but he's also not [[C.S. Goto|the worst]], and his reputation will follow him in his endeavors from now until time immemorial, for good or for ill. Of course, hating his Extreme Fuck Ups in lore and rule writing is one thing. Sending him angry emails and trying to find ''where he lives'' is another.


* Is rumored to be the one to write the ''Codex: [[Necrons]]''. Since the Necrons managed to defeat the Ultramarines in a battle once, and the fact that Matt Ward will pretty much fuck over everything he writes about, the Necrons stood in silent horror. [[Rage|Ohh yeah, did we forget to mention that he had the Blood Angels team up with a Necron tombworld to destroy a hive fleet of Tyranids and then they just peacefully parted afterwards?]] This really begs the question as to what the fuck is going on in Ward's head- does he hate the crap out of Necrons because they dare trump his Ultramarines, or does he have a secret hard-on for them since he made them best friends for life with the Blood Angels?
Overall, it has been a decade now. Just leave this man alone and grow the fuck up. GeeDubs have proven the past few years to still be as scummy as last time, so if you wanna bitch about something, [[Games Workshop|you know who to look for responsibility.]]


==Codex: Grey Knights==
== Saving Grace? ==
[[Image:CryingKnight.jpg|thumb|We feel his pain. :(]]
To be fair, Matt '''can''' write reasonable fluff, like [[The World Engine]] ''(which this former Necron player admits is awesome despite ripping off Star Wars in several ways; the World Engine is just a renamed Death Star, and the Rebel Fle- {{BLAM|SPACE MARINES}} have to destroy it)'' , [[Castellan Crowe]] ''(who even this severely butthurt Daemonhunters-now-GK-player has to admit IS pretty fucking cool)'' or [[Trazyn the Infinite]]. [https://twitter.com/thetowerofstars/status/826052983565799424 And then there's ''Piotr's Folly.''] But for every good piece of fluff he's done, there's a bunch of [[Kaldor Draigo]]s and [[Khornate Knights]] to sift through - and in the eyes of a staggering plurality on /tg/, that's a big part of why he's disliked.
As of February 27, 2011, he was found to be writing the [[Grey Knights]] codex. /tg/ cringed in horror.


One big question about writing this codex was, if the Ultramarines (his favorite chapter) are already the best out there and their fluff is overdone to the point of inciting Khorne Berserker-esque rage from [[Reasonable Marines]], how the hell is Matt going to write about the Grey Knights, a chapter that is literally, in canon, the best of the fucking best?
Another point: he's able to create crunch that is fine on its own (like the Space Marine codex, or Necrons before 6th edition buffed them to the stratosphere) and perfectly balanced against his other books (a trait he shares with Vetock). The special rules he writes are usually interesting, creative, and useful, making his armies very distinct from the others, and capable of doing things nothing else in the game can (y'know, things like all-assault marine Blood Angels, Furioso's blood talons and magna-grapple, teleporting Dreadknights or Necron Mindshackle scarabs, entropic strike and Deep-Striking in the enemy movement phase), usually adding more fun into the game (albeit at the cost of balance against other armies). In fact, he helped create other armies' special rules, like the Eldar Battle Focus. "Unwardified" codices of 6-7E tend to change those interesting things into something mundane, simple and often less powerful - sometimes to the point of uselessness (RIP mindshackles and assault troops) - or removing them entirely.


A bit of leaked fluff gave us the answer: he'll do it like the total fucking asshole that he is.  
However, the fairest thing to level at Ward is the fact that, in his absence, GW hasn't stopped making shitty decisions with their intellectual property (and arguably started long before his tenure). This tells us it was less about Ward's flaws seeping into and contaminating the game, insofar as it was his employer using him as a scapegoat to take the heat off their profit-driven cheese-mongering. Yes, they needed someone to write these abominations, but every writer at GW has problems writing books at some point. In essence, Ward was the ''perfect'' author for GW's shift to an all-SM production across all lines: his admittedly bad writing gave us someone to blame and, at the same time, gave GW the sales burst they desired but couldn't figure out how to justify, lest their moves become noticeable by the community and a substantial revenue risk.


Gray Knights roam around carving their names in the daemon hearts of daemon primarchs, an act unthinkable until Matt Ward said that it was done. They burned down the gardens of Nurgle, killed Greater Daemons on their own turf, and destroyed Daemon Worlds, <i>all in the warp</i>. Did we say "they"? In reality, it was just [[Kaldor Draigo|one Grey Knight]]. Yup, Ward thought that a single Grey Knight could do all of this single fucking handedly. However, most of /tg/ believes that this is because Matt Ward wasn't allowed to bring [[Roboute Guilliman]] back into the storyline, so he instead decided to make said Grey Knight into an avatar of Rowboat Girlyman.
Oh, and he also had a hand in the plot of [[Battlefleet Gothic: Armada II]] and was a creative consultant for [[Vermintide 2]]- it tells something about 4chan and the internet that there doesn't seem to be much mention of that fact when the script is so widely praised. Odds are you've just found out by reading this very sentence.


[[File:Wardknight.jpg|200px|thumb|right|Fucking Dreadknights...]]
==Factions of Ward==
He also undid 10+ years of canon in stating that Grey Knights armies can take Daemonhosts, which are daemonically-possessed individuals capable of using extremely powerful psychic powers. Formerly these units were the exclusive property of Radical Inquisitors (and the only real advantage they had to be perfectly frank), and Grey Knights rather notoriously had nothing but hatred for these creatures. Making things all the more [[FAIL|fun]], Matt removed Daemonhunters as Allies and Inducted Force rules - ergo ensuring that Daemonhunter armies that relied on not-Grey Knights were left with no choice but to buy all-new models or go for dramatically-weaker force compositions.
[[File:Mattmarine.jpg|250px|thumb|right|Banner of Rage]]
The various viewpoints on Ward can be broken up into seven factions. Like most of /tg/'s inter-departmental-bickering, this is by no means a comprehensive list and the various factions can come in various flavors of [[This Guy]] and [[That Guy]]. [[/v/|Some]] would argue more of the latter, and [[/d/|others]] more of the former.


Oh, and there's also [[Khornate Knights]], which kind of deserves its own entry. Apparently, Matt Ward thinks that the '''Grey Knights should be susceptible to falling to Chaos. ''' Yes sir, that's decades of canon sodomized and thrown away in just one ''officially canon'' story.
'''The Old Guard''' - Maintain that Ward is the anti-Christ. Loudly complain when he's writing a new codex and vehemently hates his fluff. Will fight to the bitter end decrying that Ward's rules are overpowered, but is notable mostly for his utter hatred of Ward's fluff and complete disregard of previously-established canon. The most devout of them focus their hatred on the Necron codex. More than simple alterations isolated to the Necron fluff and the 6th ed codex. They vehemently remind people that in messing with the past, Ward had completely changed Warhammer 40k history, affecting such things as the origins of Nulls, Necron motivation, their battles with the Eldar, and due to the notorious Allies chart, changing the very manner in which every race interacts.


Apparently, Grey Knights have no problems with Radical Inquisitors using Daemon Weapons now. Also gone is the "reasons that the Ordo Malleus may fight this faction" list, which was well-suited to lighter games and for those setting up campaigns, furthering the meme that the entire new Codex was nothing more than an "I Win at Everything Forever" tournament-level army list.
'''The Vet Gamer''' - Differs from the Old Guard in that whilst the Old Guard hates for primarily the Fluff, the Vet Gamers hate him for the Crunch. They see Ward's nonsense as indicative of the power creep that the game's suffered for quite some time, often citing Warhammer 40K's flagrantly game-breaking [[Blood Angels]] codex at launch, or Warhammer Fantasy's [[Daemons]] codex as a sign of where everything went wrong.
[[File:Dreadknight.png|250px|thumb|right|*several bad puns later*]]


Finally, he gave them Exosuits that are worn in tandem with their power armor after watching the climax to ''Aliens.'' Even the Tau winced and looked away in horror.
'''The Indifferent''' - These are people who have no opinion as to whether Ward is good or bad; they are neutral on this subject, and just want people to shut the fuck up, or too ignorant to realise how awful he is.


Which, when combined with his utter disregard for previous editions wording on entries about the personal teleporter (''unit type becomes jump infantry'') means at least a few wankers will be trying to cite the teleporter Dreadknight, blathering on about RAW, as jump infantry for purposes of cramming it in a Stormraven. Complete. Fucking. Bullshit.
'''The Crunch Defenders''' - Hold that while Matt Ward does write atrocious [[fluff]], his [[crunch]] is fair and balanced. They also defend the viewpoint that ultimately, crunch is more important than fluff because you can ignore bad fluff. Also known as WAAC players.  


That sound you heard was your brain shifting without the clutch. Like everything Matt Ward produces, it's stupid, ignorant, makes no sense, and gives a giant "go fuck yourself" to the WH40K community; meaning it's exactly what we've all come to expect out of Matt ''"I'm a Giant Faggot"'' Ward.
'''The Counter-Culture''' - Love Ward on the grounds that the Old Guard hate him too much. /tg/'s version of hipsters.


Sadly, it wasn't just the fluff. The crunch is nearly as bad.
'''The Cult Of Ward''' - These are people who agree Ward's older books suck but believe he's getting better (and/or the suck of the older books were over exaggerated), or even a good writer now.  


Grey Knight Marines that, at twenty points a pop, are nearly triple the cost-effectiveness of any other marines. Feel No Pain on two-wound Terminators. Commanders out-CREEEEEEEEEEEEEEEEEEEEEED-ing [[Creed]] and being able to scout d3 units as opposed to one (though The Grey Knights can't scout vehicles, while Creed can). Rad Grenades which reduce the defending squad's toughness by one for the round, and which ''are'' factored for instant death, unlike almost any other toughness-affecting items (Mark of Nurgle for example, but there are a few exceptions), basically guaranteeing that a GK unit wins combat in most circumstances.  
'''The Ward Bearers''' - Either an extremist faction of the Cult of Ward or fanatics who worshipped him anyway. The direct opposite of the Old Guard, the Wardinites worship Ward as a God, following the revered Book of Ward. They are identified by defending Ward, but whereas Crunch Defenders only defend Crunch and either agree with the Old Guard in or the indifferent in regards to fluff, Wardinites defend both. Whereas the Counter-Culture like him because it makes them look "edgy", the Wardinites hold that he is legitimately good. Often quotes from the Book of Ward, usually: "From the Cruddex, and the monobuild, Matthew Ward deliver us". They hold [[Robin Cruddace]] as the Great Satan. It is suspected that the Wardinites have a strong powerbase in the Necrons and Tyranid communities.  


Also, this imbecile made available wargear for thwarting Plasma weapons, since that was apparently "too good" against Terminators for Matt Ward. Bearing in mind that Imperial factions make up a sizable portion of 50% or so of the player-base (Chaos Marines, Space Marines, Imperial Guard, etc.), the effect of this item also covers Tau plasma weapons, which means the usual means for popping high-value jackasses like Terminators with Crisis Suits no longer is viable. Further, the text doesn't specifically state whether or not it affects weapons other than the obvious Plasma Pistol/Rifle/Cannon options - after all, plasma isn't a rules-specific quality of a weapon like Melta - meaning that the effect could theoretically apply to Tyranid Bio-Plasma and roughly 75% of the Tau arsenal, including but not limited to: Pulse Rifles, Pulse Carbines, Burst Cannons...  
It should be noted, like most religions, there are different sects within the Cult of Ward, the theological divides between them mostly concerning [[skub|Codex: Grey Knights]]. The sects supporting Grey Knights are also divided amongst pro- and anti-draigo sects. And now recently these sects have become even more diverse thanks to a certain passage in the new Daemons codex... It's also worth noting that if a member of the Old Guard and a member of the Cult of Ward meet, there WILL be [[Khorne|blood]] spilled. Such is also true of a Vet Gamer and Crunch Defender meeting.


As of the June 7th Grey Knights FAQ, this is no longer theoretical. Clearly, Matt Ward wrote the errata.
==Matt Ward's Writing "Highlights"==
[[Image:Zeist.png|left|thumb|This image is considered by most to be tacit proof that Matt Ward is going to a ''very'' special place in Hell when he dies.]]


Regardless of what weapons get affected, the result is the same - <s>the unit with the Plasma Syphon and any allied unit within 12" treats all plasma shots fired at it/them as if they were BS1, ergo making Plasma weapons virtually useless</s>Learn to read rules, ya git. It's *if the Inquisitor is within 12" of an enemy unit, said unit has BS 1 with plasma...<s>by then the game's decided anyway</s> [http://secondsphere.org/index.php/topic,128573.msg1462102.html#msg1462102 It can be in range in one turn]  - even spammy ones like the [[Leman Russ Battle Tank|Leman Russ Executioner]] - against a solid Grey Knight list, and removing what is otherwise one of the few tried-and-proven weapons to counter Terminators from consideration. To put that in perspective, you may reasonably expect an Ordos Xenos Inquisitor equipped with this to be able to survive a shot from a [http://wh40k.lexicanum.com/wiki/Stormblade Stormblade] and guard a bunch of Terminators from the same. The entire force comprises units that pack Force Weapons, ergo guaranteeing that armies that rely on big, scary, multi-wound models are at a complete disadvantage, thus fucking over Nidzilla and Chaos Daemons completely.
For a while Matt Ward worked for Games Workshop and, initially, his works were not too bad. Over time the problems arose, yet Games Workshop kept trusting him with more important projects. They seemed to be under the misconception that Matt Ward was their best writer when his popularity (that many people kept using his armies) was more likely due to three things; they got him to write for their most popular armies with the players choosing to put up with Ward's flawed writing rather than give up their army and throw away the money/time they invested, the power-gamers loved his armies as they were overpowered at first and the newcomers to the hobby were ignorant of the previous state of the game, so they could have been unaware of how unbalanced it had become and how often Ward ruined the continuity of the game and retconned so much previously established lore.


'''TL;DR:''' The only armies consistently able to beat the new army list are <strike>mass-heavy armies (Orks, Blobanids, Guard)</strike> (hahaha Purifiers), ones loaded with Poison (Dark Eldar) and other Grey Knights.
'''2002 - 2007'''
*Ward authors a bunch of Lord of the Rings books. Revisionist neckbeards now like to point to them as damning proof of Ward's madness in its infancy, but mostly they're just forgettable. During this time, he also worked for [[White Dwarf]], his only real defining feature being his fondness for playing the [[Chaos|evil armies]] in battle reports. In hindsight, this was probably a sign of things to come. He also creates the rules for the Mumakil, the most fucking ridiculous unit ever, which can destroy entire armies in its movement. The Mumakil is eventually revealed to be so broken (and included in an army that already had its share of cheese) that it signals the beginning of the end for the Lord of the Rings system.  


==The Damning Evidence==
*On a Warhammer Fantasy note, 7th edition Orcs and Goblin book (with really stupid fluff mistakes and the appearence of a wizard from magic colleges in Gorbad's siege, thousands of years before their foundation).  He also teamed up with the long-lost Anthony Reynolds to write the 6th Edition Wood Elves army book.  The fluff was passable and the crunch had a few gems.  (Thanks to Reynolds)
[[Image:Ultrawank.png|right|thumb|Warning: Clicking this thumbnail may induce projectile vomiting and spontaneous neckbeard combustion.]]
'''2008'''


[[Image:Zeist.png|right|thumb|Indisputable proof that Matt Ward is going to a very special place in Hell when he dies.]]
*Ward's [[Matt Ward's Decent into Madness|descent into skub and infamy]] begins with '''Army Book: Daemons of Chaos''', a work of such apocalyptic cheese mongering it is widely credited for '''''single-handedly breaking WHFB.'''''  No army could come close to beating it (Dark Elves and Vampire Counts, accepted as 2nd and 3rd powerful in the rankings, generally had to struggle to grab DRAWS!) and the failing attempts at Power Creep to match eventually broke the entire system so hard that Fantasy required a hard reset in the form of the massive shakeup that was 8th edition. Most people write it off as an overeager premier, and whether this was Ward's own work or management fiat remains a point of [[Derp|conjecture]]. It was bad enough that a balance patch of sorts had to be made in an attempt to keep the meta intact (it didn't work). This might've been where GW started to think that broken rules lead to increased sales (see Eldar in 7th edition for a concrete example of that) at the expense of their core demographic, though later on that just became their mission statement. Either way Ward didn't seem to get into hot company water over all this, and would go on to write several other books for worse then better (in that order). The saving grace is the fluff, which in general is quite good, putting Chaos in a better written and more grounded light compared to Ward's contemporaries.


Still not convinced that Matt Ward needs to be stopped?  Just turn to page 48 in your copy of ''Codex: Space Marines'' and read the title you find at the top of the page:
*Ward is instrumental in the creation of the '''Warhammer 40,000 Rulebook, 5th Edition''' rulebook. While the crunch is more or less accepted, much of the fluff openly contradicts previous works (sisters being all but retconned out of the universe for example), and there's considerable attempts to promote [[Ultramarines|certain]] [[Doom Eagles|armies]] over [[Salamanders|the]] [[Raven Guard|others]].


::'''The Zeist Campaign'''
*Ward writes '''Codex: [[Space Marines]]''' for 5th edition. Thousands of neckbeards cry out in terror, and are silenced. While he manages to make this work mechanically stable, it comes at a terrible cost: Ward unilaterally decides to retcon massive amounts of Space Marine fluff and enshrine the Ultramarines as [[Bullshit|the gold standard for a "proper" space marine]]. The new fluff reads like [[Ultramarines]] [[Twilight|fanfic]], portraying the smurfs as second to the [[Emprah]] in physical attribution damned-near all regards, and that all Space Marines view [[Marneus Calgar]] as their ''[[spiritual liege]]''. It is about this time that Ward's prejudices [[Salamanders|against]] [[Imperial Fists|certain]] [[Black Templars|chapters]] start to emerge for the first time.


That's right.  Matt Ward put a fucking reference to [[Shit twinkie|''Highlander 2: The Quickening'']] into the Space Marines codex. That's how much he hates you. Hate him back.
'''2009'''
*Ward writes "War of the Ring" with Jeremy Vetock, a completely different style of game for the ''Lord of the Rings'' model lineup and the basis for some of the new rules in the 8th edition of Fantasy, which will help clean up after the mistakes of Daemons of Chaos. The book isn't bad, but the fact the Lord of the Ring's hasn't been popular since 2001-2003, cheesy units on certain sides (Elves for example), the book having its fair share of mistakes (mostly typos) and the fact that the system was so radically different from the previous versions (it played like a cross between the LotR strategy game and Warhammer Fantasy) prevented it from becoming all that popular. Ward is sent back to writing 40k and Fantasy.
[[File:Crons.png|200px|thumb|Apparently [[Love Can Bloom]] for bishonen vampires and omnicidal robots too. (Appropriately, in Jewish tradition Gehenna was a cursed place of heresy and corruption.)]]


==Trivia==
'''2010'''
[[Image:SelfAggrandizement.jpg|right|thumb|Matt Ward in his fortress of solitude, jerking off to Ultramarines Porn.]]
*Ward doubles down on his [[Heresy]] with '''Codex: [[Blood Angels]]'''. Any and all pretense of restraint is dropped and the codex is loaded with deep striking Land Raiders, flying librarian dreadnoughts, and ICs that can unscrew [[Abaddon]]'s head and shit down his neck. Ward devises new weapons and abilities for the blood angels, giving them evocative names like blood fists, blood talons, blood reavers, blood croziuses, blood lances, blood boil, bloodshard bolts, and bloodstrike missiles. That's right. "Bloodstrike" (See [[Space Wolves|Codex: Wolf Wolves]]). The fluff, while not the hate crime against neckbeards his previous work was, still manages to inspire [[rage]] by having the Necrons and Blood Angels become [[My Little Pony|Super Secret Pony Princess Unicorn Best Friends Forever]] (if only temporarily). As fate would have it, this work will not survive the next edition too well.  
* He is believed to be the pen-name of [[C.S.Goto|C. S. Goto]]. You didn't think his works were this bad by coincidence, did you?
[[Image:CryingKnight.jpg|thumb|left|We feel his pain. :(]]
* /tg/ has an ongoing betting pool on how long it's going to be before some enraged [[Neckbeard]] tries to kill him. Hopefully, it won't be long now, and someone reduces this fucktard into a pile of steaming gore.
[[File:FUCK.jpg|200px|right|thumb|Friends forever]]
* Matt Ward was responsible for the death of squats.
* Long-time Ultramarines players affiliated with Games Workshop, such as Matt Hudson, reportedly strongly disagreed with Matt Ward's fanboyism and tried to stop it, to no avail.
* /tg/ also has an ongoing betting pool on whether or not the would-be assassin will, in fact, be an Ultramarines player (who didn't play the UM because of the "Spiritual Liege"), enraged by what Matt Ward caused.
* Ergo Matt Hudson has 2:1 odds on being Matt Ward's assassin.
* He has thus far destroyed every single codex whose fluff he has touched, and often left ridiculously-imbalanced shit in its wake. <s>Should the new Grey Knights Codex be as bullshit as Codex: Blood Angels was, Matt Ward will thus far be 4 for 4 in making books unilaterally loathed by the community.</s> Nevermind, Matt Ward is universally hated now.
* His name, "Matthew," is spelled with two of the letter 't'. This is because the 't' stands for "terrible".
* Matt Ward is actually a writhing pile of maggots hidden in a suit of human skin. The maggots lay eggs in the food around the Games Workshop offices, and when they hatch the tiny creatures burrow straight into the brains of anyone unfortunate enough to have eaten them. This is why he still has a job writing codices.
* He regularly prowls /tg/, acting as the one guy in every thread rolling in a sea of hatred for Matt Ward who will actually take the time to defend Matt Ward. Normally, he is spotted and recognized instantly by every other poster.
* Matt Ward's office contains a wall of posters declaring his greatness to himself. See picture at right.
* In a decade, Matt Ward will have delusions of grandeur so large he will actually write himself into the fluff as the reincarnated Emperor. This will be what finally makes all the races of 40k unite in the face of such unspeakable evil. With luck, this will finally get GW to stop letting him write shit, retcon EVERYTHING he wrote out of existence, issue an order that anyone who starts to follow that path again will be fired, and perhaps move the plot along.
* He has also managed to fuck up growing facial hair.
* Has managed to strike terror into the soulless Necron forces by being ''rumored'' to be in charge of writing their codex.
* Some speculate that Matt Ward's rampant faggatry will be the catalyst for change in the WH40K universe, where his horrid 'dex writing skills will eventually affect [[GW]]'s profits and the board of directors will eventually boot his fat ass off the company and GW will then start making WH40K awesome again by re-writing the codices Ward ruined for the better and actually progressing the storyline to attract the old crowd again. Another is that the board of directors will still ignore him and WH40K will eventually degrade into Ultramarinehammer 40K and 99% of it's playerbase will quit the damn game, leaving WH40K to rot and be but another obscure tabletop game that's played for nostalgia's sake.
* GAMES WORKSHOP, LISTEN TO YOUR SWEATY NECKBEARD CUSTOMERS: GET. RID. OF. MATT. WARD.
* If you see Matt Ward in person, break his fingers. Show /tg/ your paypal account. Profit.
* Matt Ward seems to have a religious fetish of hating on any chapter that ''dared'' give his Spiritual Liege the finger, and as such, he openly dicks the [[Black Templars]] and [[Raven Guard]] in any work they appear in that he has any creative control over.
* It's also possible he hates those because their armor is black and Matt is a closet racist.
** He also appears to be behind the decision to change the [[Salamanders]] from a chapter that just happened to be made up of black people - as in the only people who might be of African origin in the setting- into coal black mutants with red eyes. So, black skin is now a sign of a genetic defect in 40K, inferior to the geneseed of the pure, white (often skinhead) Ultramarines...
* Matt Ward seems to have Sisters of Battle getting butchered a ''lot'' in his fluff.
* Given his aforementioned possible racism and hatred of the Sisters of Battle, experts on /tg/ strongly suggest that Matt Ward may, in fact, be [[Chris-Chan]].
* Long-time and much-loved Ultramarines writer Graham McNeill tried to correct some of the utter retardation Ward had inflicted on the chapter in the novel ''Chapter's Due'', which brought the Ultramarines down from [[Mary Sue]] status, had them take major losses, and had them being forced to get help from the Adeptus Mechanicus and [[Raven Guard]] to fight off 17,000 traitor marines attacking Ultramar. It was [[Awesome|fucking awesome]] and was a well-done example of humanizing the Ultramarines - but it managed to infuriate Matt Ward. In his next [[Blood Angels|codex]] Ward threw in a small moment about the daemon M'Kar - writing how  he was in ''an entirely different part of the galaxy trying to corrupt Mephiston at the same time he was supposedly attacking Ultramar'' as well as ''alive and well rather than being stabbed to death by Calgar.'' In summary: Ward fought the best effort so far to correct the [[Mary Sue]] bullshit brought upon the Ultramarines by Ward himself, and attempted to get ''the entire thing declared non-canon''.
* Secretly, beneath his many layers of salt encrusted shirts, Ward's body is covered in luxurious thick orange fur.
* He is the chief economic advisor for Games Workshop, and is therefore responsible for every unpopular price hike and declination in services GW has wrought upon the community in recent history.
* He is also the director in charge of deciding which army gets updated next, which is why 5th edition has seen nothing but Space Marine updates. Since he is working on Necrons, odds are likely that they will be retconned into Alien Robot Space Marines (by retconning away the Imperium's hatred of AIs and Aliens enough for his fantasies to work) so they can praise the Ultramarines as their spiritual liege. And then all Space Marines will have Gauss Flayers instead of Bolters, Gauss blasters rather than heavy bolters, Heavy Gauss Cannons rather than Las-Cannons, Gauss Cannons, Twin-linked gauss flayers rather than stormbolters, they'll all get We'll be back, living metal rules for all of their vehicles, warscythes and other such Necrons goodies (that will then have their weaknesses such as short ranged removed and get auto-kills/penetrating hits on 6s rather than just auto-wounds/glancing hits which they'll get on 3+s), thus making them bullshittingly overpowered.  (A Predator Annihilator with twin linked heavy gauss cannons, a twin-linked gauss flayer, and two gauss blasters with longer range and living metal rules?  Thought monstrosities like this could only stay in your nightmares?  <strike>HA HA HA HA HA HA!</strike> This is not a laughing matter.)
* If you've been having trouble getting a date lately, it's because Matt Ward secretly travels to the manufacturing facilities that produce your models at night. He sprays the final products with a pheromone that makes you subtly less attractive to the opposite gender, the effects of which can last for weeks or even months if you don't bathe regularly and go to the gym.
*Matt Ward is actually made of pure, concentrated skub. This is clear from his ability to induce RAEG by so much as breathing, eating, sleeping or farting.
*When Matt Ward farts, a new Codex is born.


==Why the Hate?==
'''2011'''
Hating Matt Ward on /tg/ is almost so universal it's painful these days. Although his fluff writing skills are beyond terrible, he has been improving as far as writing balanced codices go (arguably). Hence, one begs the question, why all the unfettered rage? Can't /tg/ just ignore his fluff and play the game for what it is? Why not just make up your own fluff and ignore the guy?
*Ward gives birth to '''Codex: [[Grey Knights]]''', fusing the awful fluff and limitless cheese of his two previous works into a single abomination. While Psyflemen sweep tournament after tournament, writefags rage impotently about [[Kaldor Draigo]], [[Khornate Knights]], and the unapologetic rape of over ten years of canon.


The problem with Matt Ward is a touch complicated, but the biggest issue is the way he writes the fluff. For many, as can be seen by the plethora of /tg/ made chapters here on 1d4chan, the true appeal of 40k is designing a unique, colorful army with a rich history and engaging heroes. A good player of 40k likes to put a certain amount of himself in his lovingly assembled and painted armies, and he likes his army to reflect his own sensibilities and his own ideals. That's what makes an army truly belong to a player – that's what makes them special.
* Ward co-authors the new [[White Dwarf]] release of '''Codex: [[Sisters of Battle]]'''. He shows incredible restraint by giving the sisters some respectable fluff, but compensates by basically reverting the Witch Hunters to 2E. The force org chart is gutted out, allies are removed, and the best strategies are promptly eliminated (with a bit of help from the [[Nerf|nerfer]] in chief [[Carnifex|Robin Cruddance]]).


Matt Ward takes those elements away from the player. The biggest rage-inducing codex he has made thus far is the [[Ultramarines]] codex, which explicitly stated that all chapters, excluding a few "abhorrent" ([[Black Templars]], [[Raven Guard]], [[Iron Hands]], [[Salamanders]], [[Space Wolves]]...etc), behave and think in exactly the same manner as his army – Ultramarines, his chosen faction. He spelled out the organization patterns, the ideologies, who they revere and why, and then proceeded to tell the community at large that if they don't do it that way, then they're making their army wrong, effectively telling veteran players that unless they do it his way, they're not following fluff correctly.
* Ward next turns his fell hand to the [[Necron]]. He ups the ante again by ''completely'' rewriting their backstory, presumably while [http://www.youtube.com/watch?v=EGC09B810Yk&t=3m20s humming to himself] with a shit eating grin plastered to his face. The crons are now insane Tomb Kings, '''IN SPAAAACE''', who [[Rape|want your body]]. Oh and they turned the C'tan into [[pokemon]]. ''Yea''. Mechanics-wise the release fares surprisingly well, trading away some of the more egregious cheese of 3E (Monolith Death March) in order to eliminate its shittiest design flaws (Phase Out), some argue that it changes Necrons to the point that it would've been easier to change their name altogether and you know... some people could've taken up Necrons because they liked them as they were.  Anyway, in its few improvements, the fluff manages to dodge [[Matthew_Ward#Why_does_.2Ftg.2F_hate_this_guy_so_much.3F|Matt Ward's greatest flaw.]]
[[File:HE_Up.png|thumb|right|[[/tg/]] quickly caught on with this. Godspeed you magnificent neckbeards.]]


Players can still make their own marine factions (and many on [[/tg/]] have made some [[Emperor's Nightmare|truly fucking epic ones]]), but with Ward's fluff, they'll always be bearing a black mark: the flaw of being unlike Ward's army. The flaw of being unique and of following a set of ideals that don't match Ward's. The flaw is canonized and inescapable, and Ward enforces it in all his writing with sincerity and vigor. If you play Marines contrary to the Ward way, you may as well be playing [[Chaos]].
'''2012'''
* Matt Ward teams up with Adam Troke and Jeremy Vetock to create '''Wardhammer 40,000 6th Edition'''. The whole rulebook promptly turns Codex: Necrons and Codex: Grey Knights into rape trains with no brakes (though they are later surpassed by Tau and Eldar).  Every single fa/tg/uy instantly regrets ever thinking the Space Tomb Kings were balanced in the first place. We're talking cheese like '''[[Night Scythe|9 fliers in a 1500pt list with flying dedicated transports that don't kill passengers when they crash!!]]''' What the fuck. Among other rage-worthy things of note include massive Buffs to [[Grey Knights|already broken beyond reason armies]], highly abusable mechanics resulting in severely limited builds for HQ choices (tool for challenges or suffer!) and the Space Marine segments of the fluff being [[Ultramarines|full of yet more Matt Ward Porno]].


Which is exactly why the people who hate him most are the veteran [[Ultramarines]] players.
'''2013'''
* Matt Ward rewrites '''Army Book: Daemons of Chaos''' for 8E. Many neckbeards commit suicide before the official product announcement is out, to save themselves from the predicted cheese. Many Fantasy power gamers also ritually sacrifice themselves, in anticipation of a gargantuan nerfing. In the book, Matt Ward nerfs all the overpowered units of the previous army book, puts a lot of random effects, random magic items, and does things such as taking one of the worst units of the previous book (beast of burgle), improve it and reduce its cost by 40 points/each, or giving daemons one of the best cannons in the game.  Overall they ended up as one of the better armies, but nowhere near the overpowered rape train they were last edition. Aside from some questionable fluff, it's not all that bad.


Even this would not be so much of a problem if it weren't for the fact that Ward just doesn't appear to be, well, very smart or insightful. Either that, or he doesn't seem particularly well-educated in what he writes. His ideas on what makes good warfare and tactics seem based around the idea that might is right and strength equates victory. His grasp of the subtle nuances of conflict and managing people revolve around things far displaced from reality. Ward's heroes lead head first, sacrificing all in frontal assaults that could be circumvented with more ingenuity. Any [[Imperial Fist]] player would tell you the value in crafting fortifications and fighting from the defensive, whereas a [[Raven Guard]] or [[White Scars]] player would tell you the value of utilizing Infiltrators and Fast Attack units to help isolate key objectives. That these methodologies may be more effective or result in an accomplished mission with fewer Marine casualties is a concept lost on Ward.
*Matt Ward heads the team that made the 8th edition Warhammer Fantasy update for the '''[[High Elves]]'''. It's... really, really good. No, really! The [[Everqueen]] (and her units) were added back in and come off as pretty awesome.  Tyrion retains his awesome wartime skills while being less of a Mary Sue, being given a short temper and occasional moodiness. The book also fixes a lot of the cheese that the High Elves got away with in the older book, like "every time we cast spells it's Irresistible Force" and the "we '''ALWAYS''' Strike First with fricking Great Weapons."  The fluff is good (although it's arguable how much Ward is responsible for the fluff, since it's mostly copy-pasted from earlier editions), and the army is pretty well-balanced, both internally and externally... except for one thing.
** Banner of the Motherfucking World Dragon. 2+ Ward Save against ''anything'' magical. And you know what army has ''only'' magical attacks? That's right, Daemons of Chaos. Most people feel this is blatantly unfair (hell, most reviews went out of their way to point it out, because it's just that egregious), but a small number chuckle lightly every time it comes up, because they remember the days when Daemons always won. Yet the previous versions gave COMPLETE immunity to spells, were cheaper and there are currently a few spells and rules that ignore ward saves in 8th edition.  This one also makes all dragons within '12 stubborn, but that applies to allied and enemy dragons. Furthermore, only one unit in the army benefits from it if the character carrying the banner joins them, thus rendering those complaints somewhat invalid.


Whilst there ''is'' most assuredly such a thing as a [[Colonel "Iron Hand" Straken|front-line general]], the fact is that ''all of his heroes are like that'' - every last fucking one - and ones that aren't seem both vague and unfocused, because Ward doesn't know how to characterize it properly. Furthermore, Matt does a lot of telling rather than showing. He tells us that Marneus Calgar is a patient tactical genius who considers the danger of an incoming projectile before taking cover. The image painted in the average person's mind in that case is one of Calgar analyzing a falling bomb until it strikes him in the head and explodes, at which point he decides, “Yes, that one was dangerous, I probably should have taken cover from that one.
* Writing the Codex: Eldar Supplement about '''Craftworld Iyanden'''.  It's two pages of crunch with the rest being fluff for $40. Said fluff consists of turning Iyanden into a clone of Biel-Tan, forgetting how the Infinity Circuit works, retconning more or less everything involving Ynnead; and turning Iyanden's leadership into incompetents who didn't think the Tyranids were a serious threat.  That said, a number of Eldar players loved it because it's one of the few fluff bits that doesn't treat the Eldar as the universe's punching bag (which is far more than what can be said about most of their fluff), and gave them a little street cred.


The biggest offender of Matt's “tell not show” policy is [[Kaldor Draigo]], the [[Grey Knights]]' supreme grand master who's main personality trait is “badass”. Without rhyme, reason, or feasible explanation, Draigo simply exists as this whirlwind of enemy-destroying fiction in his codex. He pops in and out of the Warp, wrecking everything everywhere without so much a minute of exposition, and all the while the reader is never really told how or why he's able to do this in [[Slaanesh|a realm that routinely butt-fucks even the sternest of souls]]. Draigo is a concept – a meaningless one without any emotional impact. He's not a person or anything to which the average man can relate. Ward has simply declared him the best ever, and he has done so in canon, so it is so.
* Writing the "'''[[Dark Elves]]'''" 8th edition update (and according to [[White Dwarf|White Dwarf]] is now GW's go-to-guy for all things elven in WFB). Good news, the crunch is passable; Dark Elves have army wide Always Strike First like High Elves do while retaining High Elf Hatred.  Also Murderous Prowess with some units getting buffed significantly with slight nerfs to balance them (Witch Elves). They also gain a glass cannon sea monster, that doesn't have any rules to let it move through water; justified in fluff so it can't escape its handlers.  The bad news is Matt Ward like usual rewrote/ignored some of the established fluff to suit his tastes, though in this case it's very minor, for example Clar Karond is the Beastmaster's city instead of Karond Kar like it was in every previous edition. They both deal in slaves but Clar Karond has most of the monsters now (even though or maybe because it's also the Dark Elves's main shipyard), leaving Karond Kar out in the cold (literally in the fluff). Malekith also gets an ex-wife, while not badly written it seems out of character for him and he never had one before.  Another change is the fluff suggesting incest between [[Malekith]] and [[Morathi]] has been removed.  Now it's changed that Morathi is wet for her step-son, Tyrion, who she thinks to use to reincarnate Aenarion in a magic ritual to name a few.


It's not merely this, either. Ward shows blatantly preferential treatment towards his favored armies, and thinks nothing about dicking over other chapters which had the gall to not be Ultramarines. His decisions are what are largely responsible for the [[Raven Guard]] and [[Iron Hands]] to have virtually zero actual info on them in their various codexes beyond a blurb here or there, and he seems wholly unwilling to accept that any army of Space Marines can fight using a methodology other than the ones he favors and be successful. The Black Templars were willing to forego the Codex Astartes in favor of their Crusade Fleets, and ergo they aren't as good as the Ultramarines. The Raven Guard prefer to use espionage and covert ops assaults along with sabotage, and freely lend aid out to other Imperial forces (Space Marine and Imperial Guard alike), and ergo they are not as good as the Ultramarines. That the various chapters mentioned above are all First Founding chapters is irrelevant to Ward - they are not Ultramarines and thus must be shunned. For god's sake, the Raven Guard weren't even mentioned as a First Founding chapter in the Space Marines section 5th Edition Codex - ''that'' is how much Ward hates them. Were it not for [[Captain Shrike, King of Beakies]], a player perusing the 5th edition Rulebook wouldn't even know they exist. The Templars fared little better, with a tiny blurb for their description compared to the page and a half of Ultramarines fapping.
* He had a hand in the new '''Wood Elves''' update, the fluff is good, though there have been changes to some of the characters, such as Ariel having a dark side and being more gullible (she's manipulated by her arch-enemy Morghur, as well as Morathi), the personality of each incarnation of Orion is influenced by the person sacrificed to revive him, and [[Squat|Skaw the Falconer is no more]]. The heavy hand of Thorpe-ian writing is also present, jacking off Chaos at the expense of the previously established elf canon. Crunch-wise the Wood Elves are arguably better at shooting (and definitely close combat) than before, but there were some major nerfs handed out to a few things; Dryads, Treemen and especially their magic items.  The Lore of Athel Loren is also gone, making the race of isolationists feel more like a race of bipolar copycats.


So Ward is hated for these - among ''many'' other reasons. He yanks the floorboards out from underneath your army, telling you that you're playing the game wrong and giving your army the wrong characteristics, and then shoves a handful of nothing against your chest, insisting that, yes, this is what you've been missing all along. He's that jerk in your wargaming club that leans over your shoulder while playing, breathing heavily and telling you where to move your guys. He's that sweaty asshole in those fun games that cheats on his dice rolls because he's not there to drink beer and chat with you. He's that complete moron in the room that everyone pegs as a sucker, and he's the only one who doesn't realize he's not a genius. Matt Ward is that guy. Yes, ''that guy''.
* Writing '''Codex: Sentinels of Terra''', he was a part of a team effort to write the book and put in charge of writing the fluff. Mostly talks about things anybody who has ever read anything about the Imperial Fist would know from other writings. Emphasizes on their Pride and Stubbornness being both their biggest strength and weakness. Went a little too far on the Assaulting when the Fist as best know for deference fighting and "Centurion Squads are awesome" (gotta push the new stuff, and the fluff does only focus on one Crusade), confusing them a bit with the [[Black Templars]] (though they are a successor chapter) and killing off their Chapter Master.


==TL;DR==
'''2014'''
[[File:1304719660820.jpg|200px|right|thumb|This is how Matt Ward views [[Indrick Boreale|Spess Mehreens]].]]
* Going by the writer's traits below, it looks like Ward may have had a hand in the new Dwarfs codex for WFB. For example, it has good balance but like the last book still allows them to field a potentially cheesy gunline army. The fluff is mostly unchanged though the few new bits make heavy use of the special characters, and a few uses of the word 'alas'.
Matthew Ward is made of [[Skub|skub]] and [[Derp|derp]], wrote four Codices which are all rightfully skub, and Geims Werkshoop appears to have no intention of [[C.S.Goto|stopping him]], which is strange considering that even the ever necrotic [[GW]] board of directors should have noticed that their profits and fanbase have been sliding steadily downward since Matt Ward came in. <strike>HOW DARE YOU COMPARE SKUB AND WARD!? How dare you soil the image of Derp?!</strike> The only two beings anywhere that are rightfully skub-level rage generators are this twit or [[C.S.Goto|Goto]].


<s>[http://www.petitionspot.com/petitions/StopMattWard Add your name to this list to help stop him.]</s> lol internet petitions do absolutely dick.
* It turns out that Ward quietly left GW on May 2014, with the Wood Elves being his last army book. The exact circumstances behind his departure are unknown (as is how nobody knew about this until it was posted on his LinkedIn profile three months after it happened), but seeing that [[Robin Cruddace]] is still employed at GW it's not likely that the quality of his work had anything to do with it. 
** Whatever issues there were around Matt Ward, some people took their hatred of him too far; one reason for his resignation was incoming '''real-life death threats that he received'''.  [[Grimdark]] indeed. This adds a dark new twist to hiding the author's names; perhaps it was to protect Matt Ward from potential attempts on life rather than to try and "get one over" on the fans.
** Actually, he's also come out in revealing that he's written parts of [[The End Times]] (WHFB's super-huge apocalypse event that's pretty much [[Storm Of Chaos]] II: Electric Boogaloo), taking special responsibility for writing the [[Khaine]] book (Where he writes the last swansong for all the Elves he wrote for).  Predictably, it's the most skub book with some of the most insane plot twists out there ([[Malekith]] is the one true Phoenix King?  [[Teclis]] was playing everyone along?  [[Tyrion]] is a murderous asshole?!), but considering what followed with [[Thanquol]] and [[Archaon]], some have to consider just who exactly was behind the writing.
** His Blog does indeed list that he did work on End Times Archaon as Well as Vermintide.


==Hey Matt Ward==
'''2016'''
[[Macragge heresy]]
[[File:The Return of Ward.jpg|300px|right|thumb|Our [[Spiritual liege|Liege]] has returned! [[Anal Circumference|Clench your butts everyone]] and hide yo [[Sisters of Battle|Sisters!]]]]
* On his Twitter, Ward stated he's [https://www.youtube.com/watch?v=31g0YE61PLQ been rehired] by Games Workshop as you can see [https://www.spikeybits.com/2016/08/matt-ward-returns-games-workshop.html here]. Feel free to start whining now.
 
'''2017'''
* When PETA writes a letter to GW whining about how wearing animal fur is wrong in a setting with literally ''all'' of the blood, gore, violence, and just generally not being nice to anything and everything, Ward responds with the following tweet: https://twitter.com/thetowerofstars/status/826052983565799424 While not ''quite'' redeeming all his past misdeeds, it comes pretty close. Who knew Ward was such a marvelous fucking troll?
 
*Fans blame Ward for Guilliman's cheesey return. With the hilariously overpowered rules Gulliman has gotten and the fact that he now leads the Imperium once again, it's fair to say to suspect Ward. Turns out it was [[Phil Kelly]]. Who knew? WHICH EXPLAINS WHY THE IMPERIAL GUARD IS OVERPOWER--{{BLAM|'''*BLAM*'''Keep complaints in the cheese section!}}
 
'''2018'''
* Signs with the same literary agent who dealt with George RR Martin's A Song of Ice and Fire.
 
'''2019'''
* His first epic fantasy novel, A Legacy of Ash, is released to rave reviews. The TV rights are already rumoured to be hotly contested by various outlets.
* Was a writer in [[Battlefleet Gothic: Armada II]].
 
'''2022'''
* Revealed himself to be one of the [https://twitter.com/thetowerofstars/status/1512480226651295744?s=21&t=NUj9HjXrbOrune4o2Vf50w co-lead writers] on [[Warhammer 40K: Darktide‎]] alongside [[Dan Abnett]]. Which has turned out dogshit in the writing department and the lack of actual narrative has been one of the main criticisms. Good job Matt!


==Gallery of Fail==
==Gallery of Fail==
<gallery>
<gallery>
File:Piotr's_Folly.jpg|Matt Ward includes everyone's favourite eco-terrorists into Warhammer 40k's canon. Actually one of the few moments of awesome.
Image:Ultracodex.jpg|Matt Ward masturbates furiously to this every single night.
Image:Ultracodex.jpg|Matt Ward masturbates furiously to this every single night.
Image:BA Codex.jpg|<strike>The most broken army list in 40k to date.</strike> Not since Grey Knights.
Image:BA Codex.jpg|Fa/tg/uys long for the days when this book was the least of their troubles.
Image:SalaRage.jpg|This Marine has the right idea.
Image:SalaRage.jpg|This Marine has the right idea. (But the wrong intel).
Image:THIS PLEASES HIM.png|THIS PLEASES HIM
Image:THIS PLEASES HIM.png|[[C.S.Goto|THIS PLEASES HIM]]
Image:Matt Ward At Work.jpg|Coming to a Codex near you.
Image:Matt Ward At Work.jpg|Coming to a Codex near you.
Image:MattMeme.jpg|This is believed to be true.
Image:MattMeme.jpg|This is believed to be true.
Image:DerpKnight.jpg|Actual Grey Knight unit.
Image:DerpKnight.jpg|While the Dreadknight is a perfect symbol of the stupidity ushered in by Ward's writing, it also demonstartes how he's so often scapegoated- [[Derp| because of course the writers also design the models, right?]]
Image:SpritualLiege.png|Spiritual Liege.
Image:SpritualLiege.png|Spiritual Liege.
Image:Tsundere_Matt_Ward-Chan.png|So tsun-tsun~
Image:Tsundere_Matt_Ward-Chan.png|So tsun-tsun~
Image:Matt.png|Every time Matt Ward smiles a pony gets gonorrhea.
File:Ward wagon.gif|All aboard!
Image:CheesyCupcake.png|Some ponies get other ideas, though...
File:1304719660820.jpg|This is how Matt Ward views [[Indrick Boreale|Spess Mehreens]].
File:FUCK.jpg|Friends forever.
Image:Bloodcrons.jpg|Seriously he's never living this down.
File:Ward.jpg|His body is ready, yours however is not.
Image:Wardass.jpg|Artist's rendition of the Ultramarines honouring their True Spiritual Liege.
image:Wardcultist.JPG|Know the heretic, kill the heretic.
MW sisterabuse.jpg|''Lo' though the time is dark, our faith'' (and faces) ''shines.''
File:Matt_Ward_Stage_Magician.jpg|And for his next magical trick, Matt is going to make your favorite fluff disappear.
File:Spiritual liege.png|OUR SPIRITUAL LIEGE RETURNS
SelfAggrandizement.jpg|His room is filled with posters of himself.
</gallery>
 
==Seriously==
 
Don't bother the man. He no longer has anything to do with GeeDubs outside of the occasional guest bit here and there, and even then, wasn't at fault for ''every'' lore rape under the sun.


</gallery>
==See Also==
* [http://www.thetowerofstars.co.uk/ Matt Ward's official homepage] There's an article of his here that makes the accusations of misogyny against him fall flat. Not that the accusations ever carried any weight.
 
* [http://en.wikipedia.org/wiki/Matt_Ward_(game_designer) Matt Ward's wikipedia page]
 
* [https://old.reddit.com/user/The_Tower_of_Stars He has a Reddit account too]
 
* [http://www.3plusplus.net/2011/03/forumitis-waaaaaaaaaard/ A heretic most foul tries to defend his Spiritual Liege]. The comments section was lost to the warp when the blog changed host, but it must have been a thing to behold.
 
* Andy Hall, an ex-Games Workshop writer who is a video-game writer (including Vermintide and Total Warhammer), [https://twitter.com/AndyWordyHall/status/686283316824281088 credits Matt Ward] with contributing in making Vermintide's Kerillian an especially sarcastic character.
** [http://thetowerofstars.com/2018/03/12/its-the-end-of-the-world-again/ Matt Ward's the sole writer for Vermintide 2, and did a lot of it for 1 as well]. This is quite a feather in his cap since, as far as co-op games go, the Vermintide series' dialogue is very good.
 
* [[Matt Ward's Decent into Madness]]
 
* [[The Book of Ward]]
 
* Matt also performs in the band "The Magic Numbers" under the pseudonym 'Romeo Stodart' with his wife Michele Stodart.
 
He stars in his glamorous and sensual story, going under a different name. Getting tired of it? Keep reading to learn his dark and alluring secret. http://1d4chan.org/wiki/File:Slaanesh's_sacrifice.pdf


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Latest revision as of 22:14, 21 June 2023

This article covers a topic that, by its very nature, is a magnet for flamewars. Try not to get too assmad at what you're about to read.
This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.
This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.
This article or section is about a topic that is particularly prone to Skub (that is, really loud and/or stupid arguments). Edit at your own risk, and read with a grain of salt, as skubby subjects have a bad habit of causing stupid, even in neutrals trying to summarize the situation.
Behold, the great beast has come, destroyer of verisimilitude.

Matthew Ward, usually shortened to Ultramarine Fanboy #1 or The Emperor of Skub (Damned be his name), Matt Ward the Skublord, That Stupid Fucking Moron or Our Spiritual Liege, was one of the Games Designers at Games Workshop and the Lord of Changing Fluff, the 420 Noscoper and The Bringer of Mary Sues. In truth, he was the whipping boy during a time when Games Workshop was being very poorly managed.

Ward is an extremely controversial figure amongst Neckbeards for a variety of reasons, enumerated ad nauseam below. It's probably telling that this page was one of the most fought-over pages in the site's history. Seriously, the amount of Skub this guy produces in general is astronomical, and bringing him up in the presence of the many, many factions this guy has spawned is liable grounds for flame wars, Derp and Rage.

In 2014, Ward announced he was on sabbatical from Games Workshop. This was due to online death threats from morons, which prompted a big change in GW policy. And also spontaneous street parties. Ward later emerged with a three-book deal with a major publisher (so not Black Library, then).

I'm a new player. Who is this guy?[edit]

Matt Ward was a Games Designer for Games Workshop. That means he wrote codices and army books. He was responsible for both the rules themselves (the crunch) and the background behind the army (the fluff).

Once, GW had a policy of putting the lead writer's name on the front of a codex, despite all them being collaborations. /tg/'s seething response to anything with Ward's name on it changed that and now no single author is ever credited. Our mothers are extremely proud of this achievement.

Why does /tg/ hate this guy so much?[edit]

The reason why /tg/ hates this guy so much can be summarized into two different answers: the first and most painfully honest answer is because we need to blame someone for our woes, and he was the easiest target.

The second answer is because he messed up. A lot.

A lot.

For many, as can be seen by the plethora of /tg/-made chapters here on 1d4chan, the true appeal of 40k is designing a unique, colorful army with a rich history and engaging heroes. Good players of 40k like to put a certain amount of themselves into their lovingly-assembled and painted armies, and they like their army to reflect their own sensibilities and ideals. That's what makes an army truly belong to a player—that's what makes them special.

Ward does this too, but the difference is that he can write the official fluff and therefore gets to declare that his interpretation of said army is the "correct" one through the books he writes. Those heroes you may have liked before now seem like entirely new people, and the armies you liked before now seem to be an entirely different force you never wanted to play as. While this kind of change isn't anything new to 40K, the reason people single Ward out more for it is because the other authors (most notably Phil Kelly) at least try to keep some of the themes in the new books so that they feel like the old army with a new shade of paint, rather than some alien force wearing the skin of the one you used to like.

By those metrics, it's widely believed that Ward made some of the most broken books ever published by Games Workshop (which is really saying something), and that he systematically destroyed the fluff to fit his own childish and incoherent vision of the 40k and Fantasy universes. Chief among his flaws is that his stories and rules utterly lack restraint (yes, even by the over-the-top standards of Warhammer). For instance, in his Necrons book, he casually introduced a small faction that has the power to detonate any star in the galaxy with a click of its fingers. But the most rage-inducing codex he has made thus far is the Space Marines codex, which explicitly states that all chapters, excluding a few "aberrants", behave and think in exactly the same manner as his army—the Ultramarines. He spells out the organization patterns, the ideologies, who they revere and why and just assumes that everyone else automatically accepts this radical shift in logic from thinking of the blue boys as "all-rounder guys with a Roman motif" to "TEH BEST CHAPTAHR EVAR". (It's believed by some that the codex was supposed to be called "Codex: Ultramarines" and was changed at the last minute by GeeDubs. It still would have been stupid, but we could have easily written it off as Macragge propaganda instead of spending 11 years bitching about it.)

Of course, players can still make their own factions and think up whatever backstories they want for them, but with Ward's fluff, they'll never measure up to his smurfs. This could easily be written off as the bitter anger of the old veterans, and on some level, it is—but when analyzing Ward's works, and his reactions to works by other codex and fluff writers, patterns quickly emerge, and one cannot ignore this. The flaw is inescapable, and Ward enforces it in all his writing with sincerity and vigor.

Just ignore Ward's fluff, you say? I like your moxie, but the reality is this—players play fluffy armies, the canon lore does matter to them, and though try as they might to ignore the glaring fact that the canon fluff is forever altered by creating little pockets of what they believe should be the fluff, it all feels exactly as it sounds: like a personal delusion that ignores the facts. If you found out one day that your family actually doesn't exist, you could still maintain the belief that they do, but it will never be true. That's how it feels. And it is painful to play as these armies and to see their fluff changed so much, or to be reminded constantly when you play against them. And Ward's codices have been very successful; look at the number of people playing Grey Knights, Blood Angels, and Necrons these days, ruthlessly exploiting every bit of cheese they can find and purchasing all the new, shiny, overpriced models for them.

Besides all that, Ward's other major problem is that he just isn't a tactician. Only rarely does he try to write factions using any kind of thought to dictate their battle tactics (the closest he's come to writing military doctrine was the Necron codex), and instead maintains a "tell, don't show" policy. That is, usually, he'll just tell the player that somebody is a tactical genius without anything to show for it. The majority of Ward's heroes lead head first, sacrificing all in frontal assaults that could be circumvented with more ingenuity. Or, as another example, he tells us that Marneus Calgar is a patient tactical genius who considers the danger of an incoming projectile before taking cover. The image painted in the average person's mind in that case is one of Calgar analyzing a falling bomb until it strikes him in the head and explodes, at which point he decides, “Yes, that one was dangerous, I probably should have taken cover from that one". A person with two braincells would also probably understand that the metaphor was supposed to mean that Calgar is ready to take a blow when needed. A person with two brain cells wouldn’t need to think about taking cover when being shot at. Especially shots fast enough to defeat a Space Marine’s mental speed.

The biggest offender by far of Ward's “tell, don't show” policy is Kaldor Draigo, the Grey Knights' Supreme Grand Master, whose main personality trait is supposed to be “badass”. Without rhyme, reason, or feasible explanation, Draigo simply exists as this whirlwind of enemy-destroying fiction in his codex. He pops in and out of the Warp, wrecking everything, everywhere, without so much as a minute of exposition or explanation. Draigo is a concept—a meaningless one without any emotional impact. He's not a person or anything to which the average person can even attempt to relate because all Ward can write about is how badass he's supposed to be. Ward has simply declared him the best ever, and he has done so in canon, so it is. Also, this isn't helped by the fact that the Grey Knights are already a very "tell, don't show" chapter. Ever since they were introduced, every amazing feat they perform has been kept under a whole chest full of locks and keys.

As for Ward's crunch, it goes without saying that it is unbalanced, with several armies he wrote (read: Grey Knights and Necrons) essentially flattening everything from here to hell, but the main issue is that they're essentially all over the place in terms of rules. (Although Ward could be excused for this in light of GW's tendency to force new sets on people for the sake of profit.) The most damning example of his crunch-making skills isn't in 40K, but in Fantasy. When he wrote the 7th edition Daemons of Chaos codex, it was so overpowered, so unbalanced, that it practically destroyed the edition's overall balance and forced GeeDubs to build a whole new edition to even begin to staunch the bleeding.

Whether you decide Ward deserves the rage and hate he gets, write it off as a sad consequence of his earlier work, pity him for having to work for GW, or simply don't give a shit is entirely your call. As ever, on /tg/, we urge you to make your own decisions. Either way, he's not the best writer they have, but he's also not the worst, and his reputation will follow him in his endeavors from now until time immemorial, for good or for ill. Of course, hating his Extreme Fuck Ups in lore and rule writing is one thing. Sending him angry emails and trying to find where he lives is another.

Overall, it has been a decade now. Just leave this man alone and grow the fuck up. GeeDubs have proven the past few years to still be as scummy as last time, so if you wanna bitch about something, you know who to look for responsibility.

Saving Grace?[edit]

To be fair, Matt can write reasonable fluff, like The World Engine (which this former Necron player admits is awesome despite ripping off Star Wars in several ways; the World Engine is just a renamed Death Star, and the Rebel Fle- SPACE MARINES have to destroy it) , Castellan Crowe (who even this severely butthurt Daemonhunters-now-GK-player has to admit IS pretty fucking cool) or Trazyn the Infinite. And then there's Piotr's Folly. But for every good piece of fluff he's done, there's a bunch of Kaldor Draigos and Khornate Knights to sift through - and in the eyes of a staggering plurality on /tg/, that's a big part of why he's disliked.

Another point: he's able to create crunch that is fine on its own (like the Space Marine codex, or Necrons before 6th edition buffed them to the stratosphere) and perfectly balanced against his other books (a trait he shares with Vetock). The special rules he writes are usually interesting, creative, and useful, making his armies very distinct from the others, and capable of doing things nothing else in the game can (y'know, things like all-assault marine Blood Angels, Furioso's blood talons and magna-grapple, teleporting Dreadknights or Necron Mindshackle scarabs, entropic strike and Deep-Striking in the enemy movement phase), usually adding more fun into the game (albeit at the cost of balance against other armies). In fact, he helped create other armies' special rules, like the Eldar Battle Focus. "Unwardified" codices of 6-7E tend to change those interesting things into something mundane, simple and often less powerful - sometimes to the point of uselessness (RIP mindshackles and assault troops) - or removing them entirely.

However, the fairest thing to level at Ward is the fact that, in his absence, GW hasn't stopped making shitty decisions with their intellectual property (and arguably started long before his tenure). This tells us it was less about Ward's flaws seeping into and contaminating the game, insofar as it was his employer using him as a scapegoat to take the heat off their profit-driven cheese-mongering. Yes, they needed someone to write these abominations, but every writer at GW has problems writing books at some point. In essence, Ward was the perfect author for GW's shift to an all-SM production across all lines: his admittedly bad writing gave us someone to blame and, at the same time, gave GW the sales burst they desired but couldn't figure out how to justify, lest their moves become noticeable by the community and a substantial revenue risk.

Oh, and he also had a hand in the plot of Battlefleet Gothic: Armada II and was a creative consultant for Vermintide 2- it tells something about 4chan and the internet that there doesn't seem to be much mention of that fact when the script is so widely praised. Odds are you've just found out by reading this very sentence.

Factions of Ward[edit]

Banner of Rage

The various viewpoints on Ward can be broken up into seven factions. Like most of /tg/'s inter-departmental-bickering, this is by no means a comprehensive list and the various factions can come in various flavors of This Guy and That Guy. Some would argue more of the latter, and others more of the former.

The Old Guard - Maintain that Ward is the anti-Christ. Loudly complain when he's writing a new codex and vehemently hates his fluff. Will fight to the bitter end decrying that Ward's rules are overpowered, but is notable mostly for his utter hatred of Ward's fluff and complete disregard of previously-established canon. The most devout of them focus their hatred on the Necron codex. More than simple alterations isolated to the Necron fluff and the 6th ed codex. They vehemently remind people that in messing with the past, Ward had completely changed Warhammer 40k history, affecting such things as the origins of Nulls, Necron motivation, their battles with the Eldar, and due to the notorious Allies chart, changing the very manner in which every race interacts.

The Vet Gamer - Differs from the Old Guard in that whilst the Old Guard hates for primarily the Fluff, the Vet Gamers hate him for the Crunch. They see Ward's nonsense as indicative of the power creep that the game's suffered for quite some time, often citing Warhammer 40K's flagrantly game-breaking Blood Angels codex at launch, or Warhammer Fantasy's Daemons codex as a sign of where everything went wrong.

The Indifferent - These are people who have no opinion as to whether Ward is good or bad; they are neutral on this subject, and just want people to shut the fuck up, or too ignorant to realise how awful he is.

The Crunch Defenders - Hold that while Matt Ward does write atrocious fluff, his crunch is fair and balanced. They also defend the viewpoint that ultimately, crunch is more important than fluff because you can ignore bad fluff. Also known as WAAC players.

The Counter-Culture - Love Ward on the grounds that the Old Guard hate him too much. /tg/'s version of hipsters.

The Cult Of Ward - These are people who agree Ward's older books suck but believe he's getting better (and/or the suck of the older books were over exaggerated), or even a good writer now.

The Ward Bearers - Either an extremist faction of the Cult of Ward or fanatics who worshipped him anyway. The direct opposite of the Old Guard, the Wardinites worship Ward as a God, following the revered Book of Ward. They are identified by defending Ward, but whereas Crunch Defenders only defend Crunch and either agree with the Old Guard in or the indifferent in regards to fluff, Wardinites defend both. Whereas the Counter-Culture like him because it makes them look "edgy", the Wardinites hold that he is legitimately good. Often quotes from the Book of Ward, usually: "From the Cruddex, and the monobuild, Matthew Ward deliver us". They hold Robin Cruddace as the Great Satan. It is suspected that the Wardinites have a strong powerbase in the Necrons and Tyranid communities.

It should be noted, like most religions, there are different sects within the Cult of Ward, the theological divides between them mostly concerning Codex: Grey Knights. The sects supporting Grey Knights are also divided amongst pro- and anti-draigo sects. And now recently these sects have become even more diverse thanks to a certain passage in the new Daemons codex... It's also worth noting that if a member of the Old Guard and a member of the Cult of Ward meet, there WILL be blood spilled. Such is also true of a Vet Gamer and Crunch Defender meeting.

Matt Ward's Writing "Highlights"[edit]

This image is considered by most to be tacit proof that Matt Ward is going to a very special place in Hell when he dies.

For a while Matt Ward worked for Games Workshop and, initially, his works were not too bad. Over time the problems arose, yet Games Workshop kept trusting him with more important projects. They seemed to be under the misconception that Matt Ward was their best writer when his popularity (that many people kept using his armies) was more likely due to three things; they got him to write for their most popular armies with the players choosing to put up with Ward's flawed writing rather than give up their army and throw away the money/time they invested, the power-gamers loved his armies as they were overpowered at first and the newcomers to the hobby were ignorant of the previous state of the game, so they could have been unaware of how unbalanced it had become and how often Ward ruined the continuity of the game and retconned so much previously established lore.

2002 - 2007

  • Ward authors a bunch of Lord of the Rings books. Revisionist neckbeards now like to point to them as damning proof of Ward's madness in its infancy, but mostly they're just forgettable. During this time, he also worked for White Dwarf, his only real defining feature being his fondness for playing the evil armies in battle reports. In hindsight, this was probably a sign of things to come. He also creates the rules for the Mumakil, the most fucking ridiculous unit ever, which can destroy entire armies in its movement. The Mumakil is eventually revealed to be so broken (and included in an army that already had its share of cheese) that it signals the beginning of the end for the Lord of the Rings system.
  • On a Warhammer Fantasy note, 7th edition Orcs and Goblin book (with really stupid fluff mistakes and the appearence of a wizard from magic colleges in Gorbad's siege, thousands of years before their foundation). He also teamed up with the long-lost Anthony Reynolds to write the 6th Edition Wood Elves army book. The fluff was passable and the crunch had a few gems. (Thanks to Reynolds)
Warning: Clicking this thumbnail may induce projectile vomiting and spontaneous neckbeard combustion.

2008

  • Ward's descent into skub and infamy begins with Army Book: Daemons of Chaos, a work of such apocalyptic cheese mongering it is widely credited for single-handedly breaking WHFB. No army could come close to beating it (Dark Elves and Vampire Counts, accepted as 2nd and 3rd powerful in the rankings, generally had to struggle to grab DRAWS!) and the failing attempts at Power Creep to match eventually broke the entire system so hard that Fantasy required a hard reset in the form of the massive shakeup that was 8th edition. Most people write it off as an overeager premier, and whether this was Ward's own work or management fiat remains a point of conjecture. It was bad enough that a balance patch of sorts had to be made in an attempt to keep the meta intact (it didn't work). This might've been where GW started to think that broken rules lead to increased sales (see Eldar in 7th edition for a concrete example of that) at the expense of their core demographic, though later on that just became their mission statement. Either way Ward didn't seem to get into hot company water over all this, and would go on to write several other books for worse then better (in that order). The saving grace is the fluff, which in general is quite good, putting Chaos in a better written and more grounded light compared to Ward's contemporaries.
  • Ward is instrumental in the creation of the Warhammer 40,000 Rulebook, 5th Edition rulebook. While the crunch is more or less accepted, much of the fluff openly contradicts previous works (sisters being all but retconned out of the universe for example), and there's considerable attempts to promote certain armies over the others.
  • Ward writes Codex: Space Marines for 5th edition. Thousands of neckbeards cry out in terror, and are silenced. While he manages to make this work mechanically stable, it comes at a terrible cost: Ward unilaterally decides to retcon massive amounts of Space Marine fluff and enshrine the Ultramarines as the gold standard for a "proper" space marine. The new fluff reads like Ultramarines fanfic, portraying the smurfs as second to the Emprah in physical attribution damned-near all regards, and that all Space Marines view Marneus Calgar as their spiritual liege. It is about this time that Ward's prejudices against certain chapters start to emerge for the first time.

2009

  • Ward writes "War of the Ring" with Jeremy Vetock, a completely different style of game for the Lord of the Rings model lineup and the basis for some of the new rules in the 8th edition of Fantasy, which will help clean up after the mistakes of Daemons of Chaos. The book isn't bad, but the fact the Lord of the Ring's hasn't been popular since 2001-2003, cheesy units on certain sides (Elves for example), the book having its fair share of mistakes (mostly typos) and the fact that the system was so radically different from the previous versions (it played like a cross between the LotR strategy game and Warhammer Fantasy) prevented it from becoming all that popular. Ward is sent back to writing 40k and Fantasy.
Apparently Love Can Bloom for bishonen vampires and omnicidal robots too. (Appropriately, in Jewish tradition Gehenna was a cursed place of heresy and corruption.)

2010

  • Ward doubles down on his Heresy with Codex: Blood Angels. Any and all pretense of restraint is dropped and the codex is loaded with deep striking Land Raiders, flying librarian dreadnoughts, and ICs that can unscrew Abaddon's head and shit down his neck. Ward devises new weapons and abilities for the blood angels, giving them evocative names like blood fists, blood talons, blood reavers, blood croziuses, blood lances, blood boil, bloodshard bolts, and bloodstrike missiles. That's right. "Bloodstrike" (See Codex: Wolf Wolves). The fluff, while not the hate crime against neckbeards his previous work was, still manages to inspire rage by having the Necrons and Blood Angels become Super Secret Pony Princess Unicorn Best Friends Forever (if only temporarily). As fate would have it, this work will not survive the next edition too well.
We feel his pain. :(

2011

  • Ward gives birth to Codex: Grey Knights, fusing the awful fluff and limitless cheese of his two previous works into a single abomination. While Psyflemen sweep tournament after tournament, writefags rage impotently about Kaldor Draigo, Khornate Knights, and the unapologetic rape of over ten years of canon.
  • Ward co-authors the new White Dwarf release of Codex: Sisters of Battle. He shows incredible restraint by giving the sisters some respectable fluff, but compensates by basically reverting the Witch Hunters to 2E. The force org chart is gutted out, allies are removed, and the best strategies are promptly eliminated (with a bit of help from the nerfer in chief Robin Cruddance).
  • Ward next turns his fell hand to the Necron. He ups the ante again by completely rewriting their backstory, presumably while humming to himself with a shit eating grin plastered to his face. The crons are now insane Tomb Kings, IN SPAAAACE, who want your body. Oh and they turned the C'tan into pokemon. Yea. Mechanics-wise the release fares surprisingly well, trading away some of the more egregious cheese of 3E (Monolith Death March) in order to eliminate its shittiest design flaws (Phase Out), some argue that it changes Necrons to the point that it would've been easier to change their name altogether and you know... some people could've taken up Necrons because they liked them as they were. Anyway, in its few improvements, the fluff manages to dodge Matt Ward's greatest flaw.
/tg/ quickly caught on with this. Godspeed you magnificent neckbeards.

2012

2013

  • Matt Ward rewrites Army Book: Daemons of Chaos for 8E. Many neckbeards commit suicide before the official product announcement is out, to save themselves from the predicted cheese. Many Fantasy power gamers also ritually sacrifice themselves, in anticipation of a gargantuan nerfing. In the book, Matt Ward nerfs all the overpowered units of the previous army book, puts a lot of random effects, random magic items, and does things such as taking one of the worst units of the previous book (beast of burgle), improve it and reduce its cost by 40 points/each, or giving daemons one of the best cannons in the game. Overall they ended up as one of the better armies, but nowhere near the overpowered rape train they were last edition. Aside from some questionable fluff, it's not all that bad.
  • Matt Ward heads the team that made the 8th edition Warhammer Fantasy update for the High Elves. It's... really, really good. No, really! The Everqueen (and her units) were added back in and come off as pretty awesome. Tyrion retains his awesome wartime skills while being less of a Mary Sue, being given a short temper and occasional moodiness. The book also fixes a lot of the cheese that the High Elves got away with in the older book, like "every time we cast spells it's Irresistible Force" and the "we ALWAYS Strike First with fricking Great Weapons." The fluff is good (although it's arguable how much Ward is responsible for the fluff, since it's mostly copy-pasted from earlier editions), and the army is pretty well-balanced, both internally and externally... except for one thing.
    • Banner of the Motherfucking World Dragon. 2+ Ward Save against anything magical. And you know what army has only magical attacks? That's right, Daemons of Chaos. Most people feel this is blatantly unfair (hell, most reviews went out of their way to point it out, because it's just that egregious), but a small number chuckle lightly every time it comes up, because they remember the days when Daemons always won. Yet the previous versions gave COMPLETE immunity to spells, were cheaper and there are currently a few spells and rules that ignore ward saves in 8th edition. This one also makes all dragons within '12 stubborn, but that applies to allied and enemy dragons. Furthermore, only one unit in the army benefits from it if the character carrying the banner joins them, thus rendering those complaints somewhat invalid.
  • Writing the Codex: Eldar Supplement about Craftworld Iyanden. It's two pages of crunch with the rest being fluff for $40. Said fluff consists of turning Iyanden into a clone of Biel-Tan, forgetting how the Infinity Circuit works, retconning more or less everything involving Ynnead; and turning Iyanden's leadership into incompetents who didn't think the Tyranids were a serious threat. That said, a number of Eldar players loved it because it's one of the few fluff bits that doesn't treat the Eldar as the universe's punching bag (which is far more than what can be said about most of their fluff), and gave them a little street cred.
  • Writing the "Dark Elves" 8th edition update (and according to White Dwarf is now GW's go-to-guy for all things elven in WFB). Good news, the crunch is passable; Dark Elves have army wide Always Strike First like High Elves do while retaining High Elf Hatred. Also Murderous Prowess with some units getting buffed significantly with slight nerfs to balance them (Witch Elves). They also gain a glass cannon sea monster, that doesn't have any rules to let it move through water; justified in fluff so it can't escape its handlers. The bad news is Matt Ward like usual rewrote/ignored some of the established fluff to suit his tastes, though in this case it's very minor, for example Clar Karond is the Beastmaster's city instead of Karond Kar like it was in every previous edition. They both deal in slaves but Clar Karond has most of the monsters now (even though or maybe because it's also the Dark Elves's main shipyard), leaving Karond Kar out in the cold (literally in the fluff). Malekith also gets an ex-wife, while not badly written it seems out of character for him and he never had one before. Another change is the fluff suggesting incest between Malekith and Morathi has been removed. Now it's changed that Morathi is wet for her step-son, Tyrion, who she thinks to use to reincarnate Aenarion in a magic ritual to name a few.
  • He had a hand in the new Wood Elves update, the fluff is good, though there have been changes to some of the characters, such as Ariel having a dark side and being more gullible (she's manipulated by her arch-enemy Morghur, as well as Morathi), the personality of each incarnation of Orion is influenced by the person sacrificed to revive him, and Skaw the Falconer is no more. The heavy hand of Thorpe-ian writing is also present, jacking off Chaos at the expense of the previously established elf canon. Crunch-wise the Wood Elves are arguably better at shooting (and definitely close combat) than before, but there were some major nerfs handed out to a few things; Dryads, Treemen and especially their magic items. The Lore of Athel Loren is also gone, making the race of isolationists feel more like a race of bipolar copycats.
  • Writing Codex: Sentinels of Terra, he was a part of a team effort to write the book and put in charge of writing the fluff. Mostly talks about things anybody who has ever read anything about the Imperial Fist would know from other writings. Emphasizes on their Pride and Stubbornness being both their biggest strength and weakness. Went a little too far on the Assaulting when the Fist as best know for deference fighting and "Centurion Squads are awesome" (gotta push the new stuff, and the fluff does only focus on one Crusade), confusing them a bit with the Black Templars (though they are a successor chapter) and killing off their Chapter Master.

2014

  • Going by the writer's traits below, it looks like Ward may have had a hand in the new Dwarfs codex for WFB. For example, it has good balance but like the last book still allows them to field a potentially cheesy gunline army. The fluff is mostly unchanged though the few new bits make heavy use of the special characters, and a few uses of the word 'alas'.
  • It turns out that Ward quietly left GW on May 2014, with the Wood Elves being his last army book. The exact circumstances behind his departure are unknown (as is how nobody knew about this until it was posted on his LinkedIn profile three months after it happened), but seeing that Robin Cruddace is still employed at GW it's not likely that the quality of his work had anything to do with it.
    • Whatever issues there were around Matt Ward, some people took their hatred of him too far; one reason for his resignation was incoming real-life death threats that he received. Grimdark indeed. This adds a dark new twist to hiding the author's names; perhaps it was to protect Matt Ward from potential attempts on life rather than to try and "get one over" on the fans.
    • Actually, he's also come out in revealing that he's written parts of The End Times (WHFB's super-huge apocalypse event that's pretty much Storm Of Chaos II: Electric Boogaloo), taking special responsibility for writing the Khaine book (Where he writes the last swansong for all the Elves he wrote for). Predictably, it's the most skub book with some of the most insane plot twists out there (Malekith is the one true Phoenix King? Teclis was playing everyone along? Tyrion is a murderous asshole?!), but considering what followed with Thanquol and Archaon, some have to consider just who exactly was behind the writing.
    • His Blog does indeed list that he did work on End Times Archaon as Well as Vermintide.

2016

Our Liege has returned! Clench your butts everyone and hide yo Sisters!
  • On his Twitter, Ward stated he's been rehired by Games Workshop as you can see here. Feel free to start whining now.

2017

  • When PETA writes a letter to GW whining about how wearing animal fur is wrong in a setting with literally all of the blood, gore, violence, and just generally not being nice to anything and everything, Ward responds with the following tweet: https://twitter.com/thetowerofstars/status/826052983565799424 While not quite redeeming all his past misdeeds, it comes pretty close. Who knew Ward was such a marvelous fucking troll?
  • Fans blame Ward for Guilliman's cheesey return. With the hilariously overpowered rules Gulliman has gotten and the fact that he now leads the Imperium once again, it's fair to say to suspect Ward. Turns out it was Phil Kelly. Who knew? WHICH EXPLAINS WHY THE IMPERIAL GUARD IS OVERPOWER--*BLAM*Keep complaints in the cheese section!

2018

  • Signs with the same literary agent who dealt with George RR Martin's A Song of Ice and Fire.

2019

  • His first epic fantasy novel, A Legacy of Ash, is released to rave reviews. The TV rights are already rumoured to be hotly contested by various outlets.
  • Was a writer in Battlefleet Gothic: Armada II.

2022

Gallery of Fail[edit]

Seriously[edit]

Don't bother the man. He no longer has anything to do with GeeDubs outside of the occasional guest bit here and there, and even then, wasn't at fault for every lore rape under the sun.

See Also[edit]

  • Matt Ward's official homepage There's an article of his here that makes the accusations of misogyny against him fall flat. Not that the accusations ever carried any weight.
  • Matt also performs in the band "The Magic Numbers" under the pseudonym 'Romeo Stodart' with his wife Michele Stodart.

He stars in his glamorous and sensual story, going under a different name. Getting tired of it? Keep reading to learn his dark and alluring secret. http://1d4chan.org/wiki/File:Slaanesh's_sacrifice.pdf