Megakarytes: Difference between revisions

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The Megakarytes are minuscular worm-like tyranid biomorphs that are usually deployed in large waves. They are among the simplest creatures produced by the Hive Mind as they serve only one purpouse, supporting the largest creatures by repairing their wounds using a white gluey substance they produce. The fluid is created with their own biomass, meaning that countless of this creature die while attending to their objective, a small price to pay for the assault success.
The Megakarytes are minuscule worm-like Tyranid biomorphs that are usually deployed in large waves. They are among the simplest creatures produced by the Hive Mind as they serve only one purpouse, supporting the largest creatures by repairing their wounds using a white gluey substance they produce. The fluid is created with their own biomass, meaning that countless numbers of these creatures die while attending to their objective, a small price to pay for the assault success.


==Fan-made Rules==
==Fan-made Rules==
===8th Edition===
===8th Edition===
This unit contains 3 Megakarytes Swarm. It can include up to three more Megakarytes Swarms ('''Power Rating +2''') or up to six more Megakarytes Swarms ('''Power Rating +4'''). Each model is armed with cutting teeth.
This unit contains 3 Megakarytes Swarms. It can include up to three more Megakarytes Swarms ('''Power Rating +2''') or up to six more Megakarytes Swarms ('''Power Rating +4'''). Each model is armed with cutting teeth.
{| border=1 cellspacing=0 cellpadding=4 align=left
{| class=wikitable
|- valign=top
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! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points
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| Megakarytes Swarm || 7" || 6+ || - || 1 || 1 || 6 || 6 || 4 || 7+ || 15 (each)
| Megakarytes Swarm || 7" || 6+ || - || 1 || 1 || 6 || 6 || 4 || 7+ || 15 (each)
|}
|}
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{| class=wikitable
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'''Abilities''':
'''Abilities''':
*'''Minuscule Creatures''': Such creatures are incredibly small, making them nearly invulnerable against normal projectiles. However this means that they can't hope to escape the torrent of flames coming from certain enemy weapons.
*'''Minuscule Creatures''': Such creatures are incredibly small, making them nearly invulnerable against normal projectiles. However this means that they can't hope to escape the torrent of flames coming from certain enemy weapons.
**This unit takes twice the number of hits from weapons which automatically hit their target but gains +3 to its armour save when in cover and enemy units suffer a -1 to hit in the shooting phase that becomes a -2 to hit when this unit is in cover. In addition this unit may never hold objectives.
**This unit treats cover as if it had the {{W40kKeyword|Infantry}} keyword. In addition it takes twice the number of hits from weapons which automatically hit their target but gains +3 to its armour save when in cover and enemy units targeting this unit during the shooting phase suffer a -1 to hit that becomes a -2 when this unit is in cover. Finally, this unit may never hold objectives.


*'''Surgical Biomorphs''':
*'''Surgical Biomorphs''':
**At the beginning of your movement phase you may choose a friendly {{W40kKeyword|<Hive Fleet>}} unit (that doesn't have the {{W40kKeyword|<Swarm>}} keyword) within 3" of this unit. The unit heals D3 previously lost wounds (no model may be revived by this rule) while this unit suffers an equal amount of mortal wounds. If the unit has the {{W40kKeyword|Monster}} keyword it can heal D6 wounds instead of D3 but you have to remove one Megakarytes Swarm base as a result. Finally, if the model is {{W40kKeyword|Titanic}} it can also heal D6 wounds but you have to remove two bases instead.
**At the beginning of your movement phase you may choose a friendly {{W40kKeyword|<Hive Fleet>}} unit (that doesn't have the {{W40kKeyword|<Swarm>}} keyword) within 3" of this unit. The unit heals D3 previously lost wounds (no model may be revived by this rule) while this unit suffers an equal amount of mortal wounds. If the unit has the {{W40kKeyword|Monster}} keyword it can heal D6 wounds instead of D3 but this unit automatically suffers 6 mortal wounds. Finally, if the model is {{W40kKeyword|Titanic}} it can also heal D6 wounds but this unit suffers 12 mortal wounds instead.


'''Keywords''':
'''Keywords''':
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[[Category:Tyranid]]
[[Category:Tyranid]]
[[Category:/tg/ 40,000]]
[[Category:/tg/ 40,000]]
[[Category:Warhammer 40,000/homebrew]]
[[Category:Warhammer Homebrew]]

Latest revision as of 22:17, 21 June 2023

The Megakarytes are minuscule worm-like Tyranid biomorphs that are usually deployed in large waves. They are among the simplest creatures produced by the Hive Mind as they serve only one purpouse, supporting the largest creatures by repairing their wounds using a white gluey substance they produce. The fluid is created with their own biomass, meaning that countless numbers of these creatures die while attending to their objective, a small price to pay for the assault success.

Fan-made Rules[edit]

8th Edition[edit]

This unit contains 3 Megakarytes Swarms. It can include up to three more Megakarytes Swarms (Power Rating +2) or up to six more Megakarytes Swarms (Power Rating +4). Each model is armed with cutting teeth.

Name M WS BS S T W A Ld Sv Points
Megakarytes Swarm 7" 6+ - 1 1 6 6 4 7+ 15 (each)
Weapon Range Type S AP D Abilities
Cutting Teeth Melee Melee user -1 1 -

Abilities:

  • Minuscule Creatures: Such creatures are incredibly small, making them nearly invulnerable against normal projectiles. However this means that they can't hope to escape the torrent of flames coming from certain enemy weapons.
    • This unit treats cover as if it had the Infantry keyword. In addition it takes twice the number of hits from weapons which automatically hit their target but gains +3 to its armour save when in cover and enemy units targeting this unit during the shooting phase suffer a -1 to hit that becomes a -2 when this unit is in cover. Finally, this unit may never hold objectives.
  • Surgical Biomorphs:
    • At the beginning of your movement phase you may choose a friendly <Hive Fleet> unit (that doesn't have the <Swarm> keyword) within 3" of this unit. The unit heals D3 previously lost wounds (no model may be revived by this rule) while this unit suffers an equal amount of mortal wounds. If the unit has the Monster keyword it can heal D6 wounds instead of D3 but this unit automatically suffers 6 mortal wounds. Finally, if the model is Titanic it can also heal D6 wounds but this unit suffers 12 mortal wounds instead.

Keywords:

  • Faction:<Hive Fleet>, Tyranids
  • Elites, Swarm, Megakarytes Swarm