Minecraft: Difference between revisions
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Minecraft is a fantasy game created by Swede of renown Markus "Notch" Persson. | Minecraft is a fantasy game created by Swede of renown (at least, until [[/pol/]] got to him) Markus "Notch" Persson. | ||
The game is first-person LEGO blocks; you walk about in a virtual reality, everything is made of [[cubes]] -- including the water, lava, animals and monsters -- and you can rearrange the cubes to suit your needs or desires. The maps are pseudo-random, allowing for a surface area that scales to larger than the surface of the Earth, in fact it is so large that a group of scientist predicted it was the size of Neptune, yes you heard me, size of '''NEPTUNE!''' There's no goal; it's a pure sandbox game. | The game is first-person LEGO blocks; you walk about in a virtual reality, everything is made of [[cubes]] -- including the water, lava, animals and monsters -- and you can rearrange the cubes to suit your needs or desires. The maps are pseudo-random, allowing for a surface area that scales to larger than the surface of the Earth, in fact it is so large that a group of scientist predicted it was the size of Neptune, yes you heard me, size of '''NEPTUNE!''' There's no goal; it's a pure sandbox game. | ||
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Some have used it to build models of D&D adventure maps, such as [[Kobold Hall]] from D&D4E, or the [[Keep on the Borderlands]] from [[Old School Roleplaying|old 1st Ed. AD&D.]] | Some have used it to build models of D&D adventure maps, such as [[Kobold Hall]] from D&D4E, or the [[Keep on the Borderlands]] from [[Old School Roleplaying|old 1st Ed. AD&D.]] | ||
However, it should be noted that this game will make your computer [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|choke to death.]] No kidding. Like Dwarf Fortress choke to death, but worse. It's sort of a toss-up, actually, because both games have the same problem of being single-threaded and needing to account for a billion little things at once. Dwarf Fortress eventually becomes lagtastic as your fortress grows, but Minecraft stays moderately tolerable for the entire playthrough. | |||
Despite the shitty graphics, shitty physics (trees will hover in midair when you cut a section of the trunk out), shitty combat, and so on, it's still better than 99.9% of games being made today. | |||
Despite | |||
The full release of Minecraft was uploaded on November 18, 2011. It is still receiving regular updates, including new items, new gameplay features, and new mobs. Plans for features that have been in the works since its Alpha test phase are finally getting attention. One of the main additions to the full release was an end-game scenario - getting to the void dimension called The End and defeating the Enderdragon. Crafting was expanded and overhauled in a number of areas as well. Bringing it even closer to its [[Dwarf Fortress|dwarfier cousin]] is the recent addition of cats, which thankfully only breed when you want them to. While many later-day changes have been welcomed by players, the back end code is getting more and more obfuscated, making it an almost impossible task for mod-makers to update to the latest editions. Many long-time players play with modpacks that use years-old version of Minecraft, because that was the last time the mod-makers could be arsed to comb through the to-this-day-API-lacking source code. Also, the [[bullshit|Adventure Update]] fucking [[RAGE|ruined everything]] and Beta 1.7.3 was the last actually good version of the game. | |||
As you can see, not all of /tg/ likes Minecraft. It is a /v/idyagame, after all, and games without rules or objectives [[Powergamer|don't sit well with everyone.]] | |||
== Minecraft vs. Dwarf Fortress == | == Minecraft vs. Dwarf Fortress == | ||
As a sandbox game with retro graphics and fantasy elements, some compare it to [[Dwarf Fortress]], though the two are nothing alike: | As a sandbox game with retro graphics and fantasy elements, some compare it to [[Dwarf Fortress]], though the two are nothing alike: | ||
{|border=1 cellspacing=0 cellpadding=4 | {|border=1 cellspacing=0 cellpadding=4 | ||
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!width='50%'| Minecraft | !width='50%'| Minecraft | ||
!width='50%'| Dwarf Fortress | !width='50%'| Dwarf Fortress | ||
|- valign=top | |- valign=top | ||
|3D look with a first-person perspective. Blocks are textured, and changing texture sets is easy. | |3D look with a first-person perspective. Blocks are textured, and changing texture sets is easy. | ||
|Dwarf Fortress uses ANSI graphics, which were [[Old School Roleplaying|good enough for your Dad]] so shut yer yapper. | |Dwarf Fortress uses ANSI graphics, which were [[Old School Roleplaying|good enough for your Dad]] so shut yer yapper. | ||
|- valign=top | |- valign=top | ||
|Each world is a huge sprawling pastoral setting, where you can happily dig and build and farm. Monsters come out at night, so build fortifications. | |Each world is a huge sprawling pastoral setting, where you can happily dig and build and farm. Monsters come out at night, so build fortifications. | ||
|A world of strife and pain where you can happily watch your dwarfs go into a tantrum spiral and destroy themselves in riots unless they pass out dead drunk in their own puke. Monsters will siege your home for months at a time, which is not as bad as your own nobledwarfs doing crap like forbidding the use of coal, or sentencing your best axedwarf to death for drinking the wrong booze ale. | |A world of strife and pain where you can happily watch your dwarfs go into a tantrum spiral and destroy themselves in riots unless they pass out dead drunk in their own puke. Monsters will siege your home for months at a time, which is not as bad as your own nobledwarfs doing crap like forbidding the use of coal, or sentencing your best axedwarf to death for drinking the wrong booze ale. | ||
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|Minecraft starts at casual, letting you build a cottage home right away, but you can get deep into it, planning out huge mining operations or constructing castles that cover hundreds or thousands of square meters. Crafting recipes may not be obvious, so reading the wiki is advisable though not necessary. | |Minecraft starts at casual, letting you build a cottage home right away, but you can get deep into it, planning out huge mining operations or constructing castles that cover hundreds or thousands of square meters. Crafting recipes may not be obvious, so reading the wiki is advisable though not necessary. | ||
|Dwarf Fortress starts so deep you can't even see casual with a telescope. There are hours of video tutorials on YouTube teaching you how to play the game. The combat system keeps track of the status of each individual finger on both hands for every dwarf, and umpteen internal organs. Look at the wiki, it's a very good wiki that makes this one look like shit. There's hundreds of pages for creatures and stone types. | |Dwarf Fortress starts so deep you can't even see casual with a telescope. There are hours of video tutorials on YouTube teaching you how to play the game. The combat system keeps track of the status of each individual finger on both hands for every dwarf, and umpteen internal organs. [http://www.dwarffortresswiki.org Look at the wiki], it's a very good wiki that makes this one look like shit. There's hundreds of pages for creatures and stone types. | ||
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|In Minecraft, logistics are simple enough to work out, seeing as food grows on its own. You do everything yourself, so give yourself food in case you get too far off building your castle's fifth basement. | |In Minecraft, logistics are simple enough to work out, seeing as food grows on its own. You do everything yourself, so give yourself food in case you get too far off building your castle's fifth basement. | ||
|In Dwarf Fortress, getting your Dwarves to do like you say is not as hard as many people may make it out to be. Everything lives at a dynamic equilibrium, and one wrong click can topple that stability like the [[Horus Heresy]]. Nobles exist to ruin the economy, but no one can get rid of them. You may however need nobles for certain reasons. Certain resources are so rare and vital that you need entire economies devoted to making them. Problems compound onto themselves until a starving hoard of Dwarves is running naked across a lake of their own bile, dragging the Nobles along the floor and eating themselves, all the while outrunning the legions of hell. | |In Dwarf Fortress, getting your Dwarves to do like you say is not as hard as many people may make it out to be. Everything lives at a dynamic equilibrium, and one wrong click can topple that stability like the [[Horus Heresy]]. Nobles exist to ruin the economy, but no one can get rid of them. You may however need nobles for certain reasons. Certain resources are so rare and vital that you need entire economies devoted to making them. Problems compound onto themselves until a starving hoard of Dwarves is running naked across a lake of their own bile, dragging the Nobles along the floor and eating themselves, all the while outrunning the legions of hell. | ||
|- valign=top | |- valign=top | ||
|You can harvest materials to build tools. | |You can harvest materials to build tools. | ||
|Same in df as well. You hopefully have the right materials to build the tools you-- "Craftsdwarf Gregor has stopped task: building granite doors; interrupted by zombie elephant. Craftsdwarf Gregor has been struck down." --oh for CRYING OUT LOUD! | |Same in df as well. You hopefully have the right materials to build the tools you-- "Craftsdwarf Gregor has stopped task: building granite doors; interrupted by zombie elephant. Craftsdwarf Gregor has been struck down." --oh for CRYING OUT LOUD! | ||
|- valign=top | |- valign=top | ||
|People post screenshots of the pixel art they made with the colored-wool blocks. | |People post screenshots of the pixel art they made with the colored-wool blocks. | ||
|People write huge sagas about their colonies, with fortress names like "[[Boatmurdered]]" and "Headshoots" spoken in reverent tones. | |People write huge sagas about their colonies, with fortress names like "[[Boatmurdered]]" and "Headshoots"[https://lparchive.org/Dwarf-Fortress-Headshoots/] spoken in reverent tones. | ||
|- valign=top | |- valign=top | ||
|You can open the Magma Gates, which will bawleet pretty much only you, creatures, flammable things, and thing you drop. Mostly, | |You can open the Magma Gates, which will bawleet pretty much only you, creatures, flammable things, and thing you drop. Mostly, it's just fun to watch, but make sure you can close them again! | ||
|You will open the Magma Gates, which will bawleet '''EVERYTHING''' '''''EVERYWHERE''''', and is an economic and engineering tragedy from which your fortress and dwarves may never recover. Except if you own dragons, which can swim in magma. | |You will open the Magma Gates, which will bawleet '''EVERYTHING''' '''''EVERYWHERE''''', and is an economic and engineering tragedy from which your fortress and dwarves may never recover. Except if you own dragons, which can swim in magma. | ||
|} | |} | ||
==/tg/ and Minecraft== | == /tg/ and Minecraft == | ||
The previous release (Sept 2011) was v1.8 "the Adventure Update," which promised to have new map generating methods, "villager" NPCs and NPC/monsters that will also construct their own buildings. Once it rolled out, Minecraft was supposed to have become a full-fledged adventure game, and [[/tg/]] would have rejoiced. | The previous release (Sept 2011) was v1.8 "the Adventure Update," which promised to have new map generating methods, "villager" NPCs and NPC/monsters that will also construct their own buildings. Once it rolled out, Minecraft was supposed to have become a full-fledged adventure game, and [[/tg/]] would have rejoiced. | ||
Except that [[Just As Planned|isn't how things went]]. Most of 1.8 was | Except that [[Just As Planned|isn't how things went]]. Most of 1.8 was total [[bullshit]], from a [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|hunger and starvation]] system that was more complicated than the previous "food = instant healing" system but didn't offer any actual gameplay improvement, to [[Derp|a useless experience system]], to the lowering of the sea level from y=64 (a lovely, reasonable, perfect number) to y=63 (a stupid number that can burn in hell for eternity), to functionally exterminating friendly mobs, to the homogenization of the terrain... where was I going with this? | ||
If you want your adventuring fix, you're best off downloading "Adventure Map" world saves meant to be played in | If you want your adventuring fix, you're best off <s>downloading "Adventure Map" world saves meant to be played in Adventure mode; it disables block destruction/placement in most circumstances, but oftentimes come with various puzzle-filled dungeons and prizes, depending on how well-designed these maps are. Sure these maps are probably only entertaining for a single play-through, but the fact that people make new ones all the time tends to make up for that. Thanks to the robust in-game programming tools, it's possible to have a fairly complex and nuanced experience if you're clever enough to design it.</s> playing an adventure game, not a voxel-based sandbox construction one. | ||
It's nowhere near as popular with fa/tg/uys as [[Dwarf Fortress]] or, god forbid, [[Touhou]]. It's still a bit more popular than [[Terraria]] though, mostly because Terraria is 2D and just doesn't offer the same level of design capability that Minecraft does (though Terraria does have a more [[dungeon crawling]]-y feel to it, so adventuregamers prefer it). But while Dwarf Fortress is more diverse than either by several magnitudes, Minecraft doesn't require a graduate degree in civil engineering, and feels more familiar to people who were raised on Wolfenstein 3D, Doom, Quake, and so forth. Some people got annoyed early on that Minecraft was wandering away from its more "realistic" (read: Dwarf Fortress hydrology) roots, and created an old total-conversion mod called Better Than Wolves. This was known for a time as a more Dwarf-authentic experience, before it stopped being actively worked on. | |||
Notch did include an [[Old School Roleplaying|interesting]] mechanic to the game right before he passed the project on to Jeb: Enchanting. This gives a reason for the experience system to exist, although a non-essential reason. A player who has more experience has access to a wider variety of enchantments, which are [[Just as planned|randomly offered to you]] in an [[rage|incomprehensible code]] from [[what|a book which lays on a table you had to craft]]. It can give your weapon many varying effects, not all of which are good. If you have the time, you can decode the book, but few actually care to. This, combined with the potions system, has given the [[RPG]]-loving fa/tg/uy more to enjoy once the mining has lost its fun, but the [[/v/|vidiots]] reacted to these new systems as if they were covered in [[skub]]. Which is always fun to watch. | Notch did include an [[Old School Roleplaying|interesting]] mechanic to the game right before he passed the project on to Jeb: Enchanting. This gives a reason for the experience system to exist, although a non-essential reason. A player who has more experience has access to a wider variety of enchantments, which are [[Just as planned|randomly offered to you]] in an [[rage|incomprehensible code]] from [[what|a book which lays on a table you had to craft]]. It can give your weapon many varying effects, not all of which are good. If you have the time, you can decode the book, but few actually care to. This, combined with the potions system, has given the [[RPG]]-loving fa/tg/uy more to enjoy once the mining has lost its fun, but the [[/v/|vidiots]] reacted to these new systems as if they were covered in [[skub]]. Which is always fun to watch. | ||
As stated, further additions and corrections have been made with Minecraft 1.0, the unintuitively-named | As stated, further additions and corrections have been made with Minecraft 1.0, the unintuitively-named First Release after many previous releases with version numbers higher than 1.0. Mojang waves it off as "oh that was version 1.8 BETA, this is version 1.0 for REALS", despite the fact that Minecraft is still technically [[wikipedia:Beta_release|in beta phase of releases]]. This means it is still driven by live user testing to discover bugs and gamebreakers, but some staff-shuffling at Mojang and new hires means they're finally doing in-house debugging before passing it on to the player base. Also Jeb is the kind of crazy that puts giant metal robots in a town full of caveman Squidwards. Most of the bugs and glitches were stabilized and cleaned up by early 2015, and additional biomes were added since Notch entombed himself in his California mansion, creating a more fully-realized world and encouraging players to explore for places with rare or otherwise-non-existent resources. | ||
With the recent acquisition of Minecraft by Microsoft, there is both hope and fear regarding continued development. Current changes see additions of cosmetic ceramic blocks and an expansion of the End. However, mod support is getting worse and worse, and nothing has been said about the much-awaited modding API or the much-needed (proper) multi-threading support. The [[derp|Xbox version]] has been frequently marketed and updated though, and the [[rage|game's price has steadily increased]]. It should be noted that Microsoft has created [[wat|a parallel dev team]] to Mojang which is making an out-and-out copy of Minecraft written in C# instead of Java. | |||
== fa/tg/uy Servers == | == fa/tg/uy Servers == | ||
The real reason that Minecraft remains relevant to /tg/ is the quiet history of the servers that are made by and for its denizens. The two big players back in the 2011 days were ''/tg/ Minecrafters'' and ''Dwarf Fortress Role Play''. One was more more focused on [[roleplaying]], while the other was more focused on the /tg/ community (we'll let you guess which was which). These two communities have a lot of history between them, including [[skub|plenty of interior turbulence and several months-long periods of inactivity.]] A few archived threads from back in the day hint at the far-off shitstorms which /tg/ itself was thankfully not privy to. <s>DFRP was actually split in twain over a massive magnitude-9.0 shitquake, and never recovered.</s> (DFRP has been remade into the Broken Worlds server, see below.) | |||
;Current Servers | ;Current Servers | ||
{|class='wikitable' | |||
|- valign=top | |||
!Name | |||
| Armokcraft - Dwarf Fortress RP | |||
|- valign=top | |||
!IP | |||
| armokcraft.fluctis.net:27869 | |||
|- valign=top | |||
!Description | |||
| Armokcraft is a Dwarf Fortress themed towny RP/PvP server. With a community more focused on the RP side. We use a custom resource pack and items themed around dwarf fortress, the ability to choose a race and eventually a class and a custom map that makes farming impossible in certain areas and mining equally impossible in most. There's magic and lots of different things to play around with. More shit gets added every week and there's frequent events. Still active as of late may 2019. '''Is no longer active as of March 2020.''' | |||
|- valign=top | |||
!Where | |||
| discord.gg/SZEBHP | |||
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!Admin | |||
| Dagoth Hyde | |||
|- valign=top | |||
!Other Links | |||
| armokcraft.fandom.com | |||
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|} | |||
{|class='wikitable' | |||
|- valign=top | |||
!Name | |||
| Broken Worlds | |||
|- valign=top | |||
!Description | |||
| The old DFRP community remade, remoulded and reborn. New leadership, new worlds, new plugins and a new attitude. | |||
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!Where | |||
| [https://broken-worlds.fandom.com Our Wiki] | |||
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!Admin | |||
| Tavolk1 | |||
|- valign=top | |||
!Mods | |||
| Small modpack, mostly custom plugins. Read more on the wiki. | |||
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|- valign=top | |||
|} | |||
{|class='wikitable' | {|class='wikitable' | ||
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!Where | !Where | ||
| https://steamcommunity.com/groups/tgminecrafters/discussions/0/616189106523636871/ | | | ||
[https://steamcommunity.com/groups/tgminecrafters/discussions/0/616189106523636871/ Right here.] | |||
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!Admin | !Admin | ||
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!Mods | !Mods | ||
| The mods and a short summary of what they do can be found | | The mods and a short summary of what they do can be found [https://steamcommunity.com/groups/tgminecrafters/discussions/0/616189106523636871/ here]. | ||
|- valign=top | |- valign=top | ||
!Other Links | !Other Links | ||
| | | [https://steamcommunity.com/groups/tgminecrafters/ The actual steam group.] | ||
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|} | |||
{|class='wikitable' | |||
|- valign=top | |||
!Name | |||
| /tg/craft iteration 2 - Silea Ravni | |||
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!IP | |||
| tgcraft.pw | |||
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!Description | |||
| /tg/craft is a newer /tg/ server, primarily meant as a light fantasy RP server. It requires no installation of mods to play. Currently it is set in an early industrial revolution setting, with guns and primitive industry being available. Additionally, it has the magic spells, werewolf and vampire plugins from previous /tg/crafts, along with a tonne of other neat stuff such as extra crops, new plants, melee weapons, buyable NPC guards for your towns, etc. | |||
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!Where | |||
| https://discord.gg/A28pdFQ | |||
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!Admin | |||
| Leskovar | |||
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!Other Links | |||
| 8ch.net/tgcraft | |||
|- valign=top | |- valign=top | ||
|} | |} | ||
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* SkyRome, (173.236.6.202 then 69.175.32.244 then 173.236.6.198) a skylands world, maintained by Giam. | * SkyRome, (173.236.6.202 then 69.175.32.244 then 173.236.6.198) a skylands world, maintained by Giam. | ||
* Little Chiron, (IP Secure), Private Server maintained by a Seggellion. (see livestream/pink08 for details) | * Little Chiron, (IP Secure), Private Server maintained by a Seggellion. (see livestream/pink08 for details) | ||
==Modding== | |||
Despite official support being shunted off in favor of datapacks and [[Heresy|paid mods on Bedrock]] (you'd think developers would have learned their lesson with Skyrim), Minecraft's modding scene remains one of, if not the, biggest in gaming. Since any hope of official support has dried up, all the technical work is done by the community. However, the actual mods have been centralized by CurseForge, with their game-launching platform being the primary way to play modded Minecraft. Though Modrinth and independent launchers have popped up to get away from CurseForge's corporate attitude. | |||
There are three main mod loaders of note for Java in Minecraft's storied history: | |||
*ModLoader - the first loader created, and what [[grognard|veterans]] remember using. It's defunct nowadays, but useful for playing older mods on older versions. | |||
*Forge - the second major loader and the most popular to this day. Typically what is used. | |||
*Fabric - originally created in 2016, it was heavily revamped in 2018 and became an actual competitor to Forge, with several major mods adding support for it or jumping ship entirely. It's notable in that it simplifies dealing with new updates, which means Fabric mods are often the first available for a new version of the game. | |||
/tg/ often makes use of mods to alter the game to the specific fa/tg/uy's taste, whether it be more Dwarf Fortress-like micromanagement or D&D-style adventure, or something completely different. | |||
==From the Future!== | |||
The perceptive among you will have realized by now the majority of this article was written somewhere between 2012 and 2015. Minecraft is now the most popular game ever made, since it beat out Tetris, and you’ll have to have been hiding from society at large since before the days of the Horse Update to not know about it. Since a decade has passed on this article, here’s a breakdown of what’s happened “recently.” | |||
*”The combat update.” Changes how fighting works in the game, if you somehow aren’t aware of this you’ve been living under a rock, since it basically laid the foundation for future updates. | |||
**In retrospect, this marks the beginning of Minecraft’s divergence from “play legos” to a more traditional survival game. New mobs, new blocks, and entire new environments are added from here on out in every update, often majorly affecting how the game is played. | |||
**Not to say that the modern game is entirely different: much of it remains the same process of mining, harvesting, creating. Now, there’s more complexity and nuance in each of these steps, and a huge community playing with each bit of it. | |||
*”The Aquatic Update.” Pirate zombies bitch. Added lots of stuff to the old “gravel and occasional fish temple” that was the ocean before. Sunken pirate ships provide loot and actual treasure maps. Also new zombies and ways to make operating underwater less of a hassle. | |||
*”Villager Update.” Did you ever want to utterly exploit human chattel to get endgame shit in half an hour? And did you want to defend your newly found slaves with your life? Now you get to do both! With a crossbow! | |||
*”Nether Update.” The biggest since… uh… since they added enchantment tables? New biomes, new resources, new enemies, new slaves! | |||
*Caves and Cliffs.” Restructures generation for caves and cliffs… duh. Adds copper, skulk, shriekers, and a new boss, the Warden. Split into two parts, one adding the new content and the other implementing the massive worldgen changes. | |||
**We include the Wild Update in this because [[FAIL|it failed to deliver on what was actually promised and was just Cave Update Part 3]]. | |||
Somehow, if you haven’t known this, you probably can’t afford your internet bill because you’ve been homeless since 2010. | |||
== See Also == | == See Also == | ||
* [[Video games]] | * [[Video games]] | ||
* [[Terraria]] | * [[Terraria]], because everyone likes to call it 2D Minecraft. Or call Minecraft 3D Terraria. | ||
* [[Recommended Video Games]] | * [[Recommended Video Games]] | ||
== External Links == | == External Links == | ||
* [http://www.youtube.com/watch?v=s78M59Jjcr8 Now you can be the miniature in Minecraft] | * [http://www.youtube.com/watch?v=s78M59Jjcr8 Now you can be the miniature in Minecraft] | ||
* [https://minecraftopia.com Minecraft Resources] | |||
== Gallery == | == Gallery == | ||
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Image:DP-311-james-hale.jpg|We're gonna need more blast templates. | Image:DP-311-james-hale.jpg|We're gonna need more blast templates. | ||
</gallery> | </gallery> | ||
[[Category: Video_Games]] | [[Category: Video_Games]] | ||
[[Category: Software]] | [[Category: Software]] |
Latest revision as of 07:59, 22 June 2023
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
Minecraft is a fantasy game created by Swede of renown (at least, until /pol/ got to him) Markus "Notch" Persson.
The game is first-person LEGO blocks; you walk about in a virtual reality, everything is made of cubes -- including the water, lava, animals and monsters -- and you can rearrange the cubes to suit your needs or desires. The maps are pseudo-random, allowing for a surface area that scales to larger than the surface of the Earth, in fact it is so large that a group of scientist predicted it was the size of Neptune, yes you heard me, size of NEPTUNE! There's no goal; it's a pure sandbox game.
Some have used it to build models of D&D adventure maps, such as Kobold Hall from D&D4E, or the Keep on the Borderlands from old 1st Ed. AD&D.
However, it should be noted that this game will make your computer choke to death. No kidding. Like Dwarf Fortress choke to death, but worse. It's sort of a toss-up, actually, because both games have the same problem of being single-threaded and needing to account for a billion little things at once. Dwarf Fortress eventually becomes lagtastic as your fortress grows, but Minecraft stays moderately tolerable for the entire playthrough.
Despite the shitty graphics, shitty physics (trees will hover in midair when you cut a section of the trunk out), shitty combat, and so on, it's still better than 99.9% of games being made today.
The full release of Minecraft was uploaded on November 18, 2011. It is still receiving regular updates, including new items, new gameplay features, and new mobs. Plans for features that have been in the works since its Alpha test phase are finally getting attention. One of the main additions to the full release was an end-game scenario - getting to the void dimension called The End and defeating the Enderdragon. Crafting was expanded and overhauled in a number of areas as well. Bringing it even closer to its dwarfier cousin is the recent addition of cats, which thankfully only breed when you want them to. While many later-day changes have been welcomed by players, the back end code is getting more and more obfuscated, making it an almost impossible task for mod-makers to update to the latest editions. Many long-time players play with modpacks that use years-old version of Minecraft, because that was the last time the mod-makers could be arsed to comb through the to-this-day-API-lacking source code. Also, the Adventure Update fucking ruined everything and Beta 1.7.3 was the last actually good version of the game.
As you can see, not all of /tg/ likes Minecraft. It is a /v/idyagame, after all, and games without rules or objectives don't sit well with everyone.
Minecraft vs. Dwarf Fortress[edit]
As a sandbox game with retro graphics and fantasy elements, some compare it to Dwarf Fortress, though the two are nothing alike:
Minecraft | Dwarf Fortress |
---|---|
3D look with a first-person perspective. Blocks are textured, and changing texture sets is easy. | Dwarf Fortress uses ANSI graphics, which were good enough for your Dad so shut yer yapper. |
Each world is a huge sprawling pastoral setting, where you can happily dig and build and farm. Monsters come out at night, so build fortifications. | A world of strife and pain where you can happily watch your dwarfs go into a tantrum spiral and destroy themselves in riots unless they pass out dead drunk in their own puke. Monsters will siege your home for months at a time, which is not as bad as your own nobledwarfs doing crap like forbidding the use of coal, or sentencing your best axedwarf to death for drinking the wrong booze ale. |
Minecraft starts at casual, letting you build a cottage home right away, but you can get deep into it, planning out huge mining operations or constructing castles that cover hundreds or thousands of square meters. Crafting recipes may not be obvious, so reading the wiki is advisable though not necessary. | Dwarf Fortress starts so deep you can't even see casual with a telescope. There are hours of video tutorials on YouTube teaching you how to play the game. The combat system keeps track of the status of each individual finger on both hands for every dwarf, and umpteen internal organs. Look at the wiki, it's a very good wiki that makes this one look like shit. There's hundreds of pages for creatures and stone types. |
In Minecraft, logistics are simple enough to work out, seeing as food grows on its own. You do everything yourself, so give yourself food in case you get too far off building your castle's fifth basement. | In Dwarf Fortress, getting your Dwarves to do like you say is not as hard as many people may make it out to be. Everything lives at a dynamic equilibrium, and one wrong click can topple that stability like the Horus Heresy. Nobles exist to ruin the economy, but no one can get rid of them. You may however need nobles for certain reasons. Certain resources are so rare and vital that you need entire economies devoted to making them. Problems compound onto themselves until a starving hoard of Dwarves is running naked across a lake of their own bile, dragging the Nobles along the floor and eating themselves, all the while outrunning the legions of hell. |
You can harvest materials to build tools. | Same in df as well. You hopefully have the right materials to build the tools you-- "Craftsdwarf Gregor has stopped task: building granite doors; interrupted by zombie elephant. Craftsdwarf Gregor has been struck down." --oh for CRYING OUT LOUD! |
People post screenshots of the pixel art they made with the colored-wool blocks. | People write huge sagas about their colonies, with fortress names like "Boatmurdered" and "Headshoots"[1] spoken in reverent tones. |
You can open the Magma Gates, which will bawleet pretty much only you, creatures, flammable things, and thing you drop. Mostly, it's just fun to watch, but make sure you can close them again! | You will open the Magma Gates, which will bawleet EVERYTHING EVERYWHERE, and is an economic and engineering tragedy from which your fortress and dwarves may never recover. Except if you own dragons, which can swim in magma. |
/tg/ and Minecraft[edit]
The previous release (Sept 2011) was v1.8 "the Adventure Update," which promised to have new map generating methods, "villager" NPCs and NPC/monsters that will also construct their own buildings. Once it rolled out, Minecraft was supposed to have become a full-fledged adventure game, and /tg/ would have rejoiced.
Except that isn't how things went. Most of 1.8 was total bullshit, from a hunger and starvation system that was more complicated than the previous "food = instant healing" system but didn't offer any actual gameplay improvement, to a useless experience system, to the lowering of the sea level from y=64 (a lovely, reasonable, perfect number) to y=63 (a stupid number that can burn in hell for eternity), to functionally exterminating friendly mobs, to the homogenization of the terrain... where was I going with this?
If you want your adventuring fix, you're best off downloading "Adventure Map" world saves meant to be played in Adventure mode; it disables block destruction/placement in most circumstances, but oftentimes come with various puzzle-filled dungeons and prizes, depending on how well-designed these maps are. Sure these maps are probably only entertaining for a single play-through, but the fact that people make new ones all the time tends to make up for that. Thanks to the robust in-game programming tools, it's possible to have a fairly complex and nuanced experience if you're clever enough to design it. playing an adventure game, not a voxel-based sandbox construction one.
It's nowhere near as popular with fa/tg/uys as Dwarf Fortress or, god forbid, Touhou. It's still a bit more popular than Terraria though, mostly because Terraria is 2D and just doesn't offer the same level of design capability that Minecraft does (though Terraria does have a more dungeon crawling-y feel to it, so adventuregamers prefer it). But while Dwarf Fortress is more diverse than either by several magnitudes, Minecraft doesn't require a graduate degree in civil engineering, and feels more familiar to people who were raised on Wolfenstein 3D, Doom, Quake, and so forth. Some people got annoyed early on that Minecraft was wandering away from its more "realistic" (read: Dwarf Fortress hydrology) roots, and created an old total-conversion mod called Better Than Wolves. This was known for a time as a more Dwarf-authentic experience, before it stopped being actively worked on.
Notch did include an interesting mechanic to the game right before he passed the project on to Jeb: Enchanting. This gives a reason for the experience system to exist, although a non-essential reason. A player who has more experience has access to a wider variety of enchantments, which are randomly offered to you in an incomprehensible code from a book which lays on a table you had to craft. It can give your weapon many varying effects, not all of which are good. If you have the time, you can decode the book, but few actually care to. This, combined with the potions system, has given the RPG-loving fa/tg/uy more to enjoy once the mining has lost its fun, but the vidiots reacted to these new systems as if they were covered in skub. Which is always fun to watch.
As stated, further additions and corrections have been made with Minecraft 1.0, the unintuitively-named First Release after many previous releases with version numbers higher than 1.0. Mojang waves it off as "oh that was version 1.8 BETA, this is version 1.0 for REALS", despite the fact that Minecraft is still technically in beta phase of releases. This means it is still driven by live user testing to discover bugs and gamebreakers, but some staff-shuffling at Mojang and new hires means they're finally doing in-house debugging before passing it on to the player base. Also Jeb is the kind of crazy that puts giant metal robots in a town full of caveman Squidwards. Most of the bugs and glitches were stabilized and cleaned up by early 2015, and additional biomes were added since Notch entombed himself in his California mansion, creating a more fully-realized world and encouraging players to explore for places with rare or otherwise-non-existent resources.
With the recent acquisition of Minecraft by Microsoft, there is both hope and fear regarding continued development. Current changes see additions of cosmetic ceramic blocks and an expansion of the End. However, mod support is getting worse and worse, and nothing has been said about the much-awaited modding API or the much-needed (proper) multi-threading support. The Xbox version has been frequently marketed and updated though, and the game's price has steadily increased. It should be noted that Microsoft has created a parallel dev team to Mojang which is making an out-and-out copy of Minecraft written in C# instead of Java.
fa/tg/uy Servers[edit]
The real reason that Minecraft remains relevant to /tg/ is the quiet history of the servers that are made by and for its denizens. The two big players back in the 2011 days were /tg/ Minecrafters and Dwarf Fortress Role Play. One was more more focused on roleplaying, while the other was more focused on the /tg/ community (we'll let you guess which was which). These two communities have a lot of history between them, including plenty of interior turbulence and several months-long periods of inactivity. A few archived threads from back in the day hint at the far-off shitstorms which /tg/ itself was thankfully not privy to. DFRP was actually split in twain over a massive magnitude-9.0 shitquake, and never recovered. (DFRP has been remade into the Broken Worlds server, see below.)
- Current Servers
Name | Armokcraft - Dwarf Fortress RP |
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IP | armokcraft.fluctis.net:27869 |
Description | Armokcraft is a Dwarf Fortress themed towny RP/PvP server. With a community more focused on the RP side. We use a custom resource pack and items themed around dwarf fortress, the ability to choose a race and eventually a class and a custom map that makes farming impossible in certain areas and mining equally impossible in most. There's magic and lots of different things to play around with. More shit gets added every week and there's frequent events. Still active as of late may 2019. Is no longer active as of March 2020. |
Where | discord.gg/SZEBHP |
Admin | Dagoth Hyde |
Other Links | armokcraft.fandom.com |
Name | Broken Worlds |
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Description | The old DFRP community remade, remoulded and reborn. New leadership, new worlds, new plugins and a new attitude. |
Where | Our Wiki |
Admin | Tavolk1 |
Mods | Small modpack, mostly custom plugins. Read more on the wiki. |
Name | /tg/Minecrafters Thunder Server |
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Description | Thunder is a modpack based off of /tg/'s original modded servers with magic, technology and a whole variety of mods to make minecraft that little bit more interesting. |
Where | |
Admin | Brick |
Mods | The mods and a short summary of what they do can be found here. |
Other Links | The actual steam group. |
Name | /tg/craft iteration 2 - Silea Ravni |
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IP | tgcraft.pw |
Description | /tg/craft is a newer /tg/ server, primarily meant as a light fantasy RP server. It requires no installation of mods to play. Currently it is set in an early industrial revolution setting, with guns and primitive industry being available. Additionally, it has the magic spells, werewolf and vampire plugins from previous /tg/crafts, along with a tonne of other neat stuff such as extra crops, new plants, melee weapons, buyable NPC guards for your towns, etc. |
Where | https://discord.gg/A28pdFQ |
Admin | Leskovar |
Other Links | 8ch.net/tgcraft |
- Old Servers
- /tg/Minecrafters Tekkit Server, 99.198.122.119, maintained by Chocoboo. 2012. Group on Steam
- /tg/Minecrafters (Vanilla Server), 199.195.158.240, maintained by Giam. 2012. Group on Steam
- /tg/entoo, location URL broken, maintained by TomCo (tgminecraft@gmail.com). 2010.
- Sanderson Ur, 65.173.176.15, maintained by Zemus. June-August 2011
- SkyRome, (173.236.6.202 then 69.175.32.244 then 173.236.6.198) a skylands world, maintained by Giam.
- Little Chiron, (IP Secure), Private Server maintained by a Seggellion. (see livestream/pink08 for details)
Modding[edit]
Despite official support being shunted off in favor of datapacks and paid mods on Bedrock (you'd think developers would have learned their lesson with Skyrim), Minecraft's modding scene remains one of, if not the, biggest in gaming. Since any hope of official support has dried up, all the technical work is done by the community. However, the actual mods have been centralized by CurseForge, with their game-launching platform being the primary way to play modded Minecraft. Though Modrinth and independent launchers have popped up to get away from CurseForge's corporate attitude.
There are three main mod loaders of note for Java in Minecraft's storied history:
- ModLoader - the first loader created, and what veterans remember using. It's defunct nowadays, but useful for playing older mods on older versions.
- Forge - the second major loader and the most popular to this day. Typically what is used.
- Fabric - originally created in 2016, it was heavily revamped in 2018 and became an actual competitor to Forge, with several major mods adding support for it or jumping ship entirely. It's notable in that it simplifies dealing with new updates, which means Fabric mods are often the first available for a new version of the game.
/tg/ often makes use of mods to alter the game to the specific fa/tg/uy's taste, whether it be more Dwarf Fortress-like micromanagement or D&D-style adventure, or something completely different.
From the Future![edit]
The perceptive among you will have realized by now the majority of this article was written somewhere between 2012 and 2015. Minecraft is now the most popular game ever made, since it beat out Tetris, and you’ll have to have been hiding from society at large since before the days of the Horse Update to not know about it. Since a decade has passed on this article, here’s a breakdown of what’s happened “recently.”
- ”The combat update.” Changes how fighting works in the game, if you somehow aren’t aware of this you’ve been living under a rock, since it basically laid the foundation for future updates.
- In retrospect, this marks the beginning of Minecraft’s divergence from “play legos” to a more traditional survival game. New mobs, new blocks, and entire new environments are added from here on out in every update, often majorly affecting how the game is played.
- Not to say that the modern game is entirely different: much of it remains the same process of mining, harvesting, creating. Now, there’s more complexity and nuance in each of these steps, and a huge community playing with each bit of it.
- ”The Aquatic Update.” Pirate zombies bitch. Added lots of stuff to the old “gravel and occasional fish temple” that was the ocean before. Sunken pirate ships provide loot and actual treasure maps. Also new zombies and ways to make operating underwater less of a hassle.
- ”Villager Update.” Did you ever want to utterly exploit human chattel to get endgame shit in half an hour? And did you want to defend your newly found slaves with your life? Now you get to do both! With a crossbow!
- ”Nether Update.” The biggest since… uh… since they added enchantment tables? New biomes, new resources, new enemies, new slaves!
- Caves and Cliffs.” Restructures generation for caves and cliffs… duh. Adds copper, skulk, shriekers, and a new boss, the Warden. Split into two parts, one adding the new content and the other implementing the massive worldgen changes.
- We include the Wild Update in this because it failed to deliver on what was actually promised and was just Cave Update Part 3.
Somehow, if you haven’t known this, you probably can’t afford your internet bill because you’ve been homeless since 2010.
See Also[edit]
- Video games
- Terraria, because everyone likes to call it 2D Minecraft. Or call Minecraft 3D Terraria.
- Recommended Video Games
External Links[edit]
Gallery[edit]
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/co/ and /tv/ got to Minecraft first.
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Not that we care.
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We're gonna need more blast templates.