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[[File:Zandrekh_and_obyron.JPG|300px|right|thumb|Totally not a creed copy, we swear.]]
[[File:Zandrekh_and_obyron.JPG|275px|left|thumb|Totally not a creed copy, we swear.]]
Nemesor Zandrekh (AKA "that old coot" or "Creedcron") is generally accepted to be the most bro-tier [[Necron]] overlord in the galaxy. He's a mix of [[Creed]] and [[Old Man Henderson]], as well as batshit insane. Among [[Grimdark|a thousand other commanders who'd rather exterminatus an entire sector just to see their foes dead]], old man Zandrekh makes a point of employing only honourable methods of war, giving his foes a chance to surrender, and capturing them alive if possible.  
[[File:Zahndrekh Dabbing.jpeg|250px|right|thumb|No comment.]]
Zandrekh's prisoners can look forward to a pleasant stay at his flagship, having weekly dinners with their captor and witnessing the marvels of necron culture and technology. Until the old coot's bodyguard gets rid of them claiming "they were killed while trying to escape". Speaking of [[Vargard Obyron|said bodyguard]], he's the only other necron who can stand Zandrekh's company, and has the doubtlessly cool-sounding title of Royal Vargard (regardless that Vargard is the word "Vanguard" with a few letters changed).
{{Topquote|Another fine victory over the crude and the disorderly, Obyron! It seems strange to me that the enemy generals saw fit to loose so many wild beasts upon the field of battle. Their so-called tactics become more desperate and barbaric by the day. So long as we stand tall, old friend, it shall avail them naught. Onward!|Nemesor Zahndrekh, following his victory over a Tyranid splinter fleet}}
 
{{Topquote|Even if we all ceased to be flesh and blood millions of years ago, which of course I don’t believe for a moment,’ – Zahndrekh actually winked – ‘wouldn’t it have suited us better to live in denial of that, as some fools might say I had done? Wouldn’t it be better, Obyron, just to accept our fate, and enjoy immortality for the everlasting life of merry campaigning it has proved to be?|Nemesor Zahndrekh to his Vargard Obyron revealing the fact he isn't as insane as he seems}}
 
'''Nemesor Zahndrekh''' (AKA "that old coot" or "Creedcron") is generally accepted to be the most bro-tier [[Necron]] overlord in the galaxy. He's a mix of [[Creed]] and [[Old Man Henderson]], with a healthy dose of Don Quixote to go along with it. Among [[Grimdark|a thousand other commanders who'd rather exterminatus an entire sector just to see their foes dead]], old man Zandrekh makes a point of employing only honourable methods of war, giving his foes a chance to surrender, and capturing them alive if possible.
 
Zahndrekh's prisoners can look forward to a pleasant stay on his flagship, having weekly dinners with their captor and witnessing the marvels of Necron culture and technology... until the old coot's bodyguard gets rid of them claiming "they were killed while trying to escape" (considering the denizens of this galaxy, they probably did do something to bring it on themselves). Speaking of [[Vargard Obyron|said bodyguard]], he's the only other Necron who can stand Zahndrekh's company, and has the doubtlessly cool-sounding title of Royal Vargard (regardless that Vargard is the word "Vanguard" with a few letters changed).
 
[[File:Zandy.jpeg|thumb|Everyone’s worried about his dementia, but nobody wants to bring up this weird muscle twitch he keeps having.]]


==Why He's Such A Cool Guy==
==Why He's Such A Cool Guy==
Well, Zandrekh did not take well to the biotransference process. In fact, it gave him Alzheimer's. As such, he tends to [[Wat|forget he's an immortal robot from outer space]], and thinks he's still a necrontyr, from before the [[Eldar]] even existed. He's also nearsighted, making him see all of his enemies as Necrontyr as well, which in turn makes him quite a bit less xenocidal than most of his species. Woe the day he finds a pair of glasses, and discovers the [[Ork|green, smelly and burly necrons]] he keeps meeting around the galaxy are [[Just As Planned|not what they seem]].
Zahndrekh did not take well to the biotransference process. In fact, it gave him Alzheimer's. As such, he [[Wat|is completely unaware that he's an immortal robot zombie from outer space]], and thinks he's still a Necrontyr, from before the [[Eldar]] even existed. He's also nearsighted, making him see all of his enemies as Necrontyr rebelling against the Triarchs, which in turn makes him quite a bit less xenocidal than most of his species. Woe the day he finds a pair of glasses, and discovers the [[Ork|green, smelly and burly necrons]] he keeps meeting around the galaxy are [[Just As Planned|not what they seem]].
 
This utter weirdness fills his fellow Necrons with [[Rage]] because they don't know how to have fun, but they "live" with him anyways. Why? Remember the whole "Creedcron" thing? Despite being so deluded he can't even see his enemies right, his tactical genius is on par with Creed and wasn't affected by his delusions at all. He's no slouch in combat, but his prowess as a commander is what he's feared for, turning losing battles victories and equal battles into roflstomps.
 
The other reason they have to tolerate him is that the fools who don't end up plastered on the floor of the nearest pyramid. He's still alive to be Space Don Quixote, they're stuck respawning or permanently dead because, necron or necrontyr, somebody is ALWAYS trying to kill you and he's prepared for that. His sepulcher is [[Imperial Fists| fortified to the nines with traps]], he has three legions of [[Lychguard|Lychguards]] to protect him when he (tries) to sleep and more than anything else he has OBYRON, basically making everything else redundant (but redundancy helps!).
 
[[Wat|He also literally has a hundred spare taste testers for whenever he tries to eat]]. Remember, he's a necron. But nobody complains, because then they'd also have to complain to Obyron. He also wants to complain, but unlike the others he can suck it up because he's used to it.
 
HOWEVER.
 
It's been revealed in the newest story containing him and Obyron that it's more Robo-Dementia and he is a bit eccentric.[https://old.reddit.com/r/40kLore/comments/dtv03r/zahndrekh_and_obyron_best_characters_ever/f7b30zb/ His awareness of the world around him comes and goes] and he's somewhat aware of his condition and tries to make the most of it (eg; taking advantage of his condition to fool his enemies into underestimating him, literally just having fun with the fact that he is ''hypothetically'' an immortal robot zombie from outer space), which is both [[Awesome|awesome]] and tragic, making for a very compelling character. A small expansion to his character has also been made through the form of a small cameo in ''The Twice Dead King'' series, where he is shown as someone known for his quirky (read: trollish) character as far back as the time of the flesh.
 
As for the "Don Quixote IN SPESS" aspect, it's actually canon – in 8th edition (Carried forward in to ninth, yay!), his ''Transient Madness'' rule has an effect named "Solarmills? Charge!" - just with infinitely less [[Fail]], since his tactical acumen was untouched by his delusions. With a generous disregard for reality, swinging between pretense and belief that he's still in the past and a loyal servant who is aware of what's going on yet does nothing to stop him (compare Obyron with Sancho Panza), he's one hard-ass grandpa.
 
If you really want to see Zahndrekh in action, check out the Black Library Novella ''Severed''. Him and Obyron, a renegade crownworld, a hated ally, and some fun cyberpuppies.
 
== Troll-tastic Tabletop ==
 
[[File:Zahndrekh_Model.png|300px|right|thumb|What, you thought that image up top was a joke? No, absolutely not. Zahndrekh's model is perpetually dabbing. To be fair, he does seem like one of those "Fellow kids" types.]]


So basically, Don Quixote IN SPESS - no joke, in the new 8th edition his ''Transient Madness'' rule has an effect named "Solarmills ? Charge !" - but with less [[FAIL|fail]] and more win. With a generous disregard for reality, a belief that he's still in the past, and a loyal servant who is aware of what's going on yet does nothing to stop him (compare Obyron with Sancho Panza), he's one hardass grandpa.
{| class=wikitable
! Unit || pts || M || WS || BS || S || T || W || A || Ld || Sv
|-
| '''Nemesor Zahndrekh''' || 125 || 5" || 2+ || 2+ || 5 || 5 || 6 || 3 || 10 || 2+
|}
8th edition is all about auras. Commanders and leaders projecting bubbles around themselves to buff up their troops so they can actually get their points back. Zahndrekh shuts them all down. Well, ok, only one of them down at a time, and only within 12 inches. But this is still huge. For instance, rules as written, you can shut down [[Azrael]]'s Lion Helm, leaving the heavy plasma spam he was guarding open for some maximum [[rape]].


==Troll-tastic==
On top of that, he gives cool random buffs (taken from a D3 chart) to one Infantry unit within 6", and you roll the D3 before you choose the unit to buff, meaning the buff won't be absolutely wasted ''just'' because of a bad dice roll (it can still be absolutely wasted, just not because of one bad roll). His random effects are +1 Attack, +1 Ballistic Skill, or "I'm Don Quixote! Charge those Solar Mills!" (i.e. re-roll failed charges).


===5th Edition Codex===
Zahndrekh only comes with a Phase Shifter giving 4+ invulnerable Saves for extra survivability, or so it would seem. Alternatively, you can have Obyron perform a classic "GET DOWN, MR. PRESIDENT!" move to exchange a wound Zahndrekh would have taken for a mortal wound on Obyron on a 2+ roll if the two are within 3" (which sounds useless on its own since it sounds like Obyron would have to babysit Zahndrekh to get any use from it, but Obyron can also teleport himself and an Infantry unit within 6" of himself right to Zahndrekh in the movement phase). Certainly something to be used incredibly sparingly, especially since Obyron has a sizable point cost himself, but it could be useful to save Zahndrekh from what would have been a death blow.
Zandrekh lets you bring ''as many Deep Striking units as you want '''during your opponents movement phase''' ''when they bring something in from reserve. So use that flyer they have in Ongoing Reserves to trigger a Monolith assault on your opponent's ass and go in dry. You could basically pull off something akin to a [[Dark Angels|Deathwing Assault]] using this asshole if you're using a fuckload of jump infantry. Heavy Destroyers and Wraiths come to mind, maybe a Tomb Stalker if you have the gold for such a model. If you're playing Apocalypse and have Pylons in Deep Strike Reserve, throw that shit on the table as well. Just throw the most threatening shit you can at them and watch your opponent shit their pants in sheer terror as they have no fucking idea how to respond.


===7th Edition Codex===
Overall, though, Zahndrekh is most certainly far more situational compared to his big boss Sautekh HQ counterpart, [[Imotekh the Stormlord|Imotekh]]. The two only have a 15 point cost difference, and while the ability to shut down auras is powerful, Imotekh provides a lot more overall benefits to his troops, including a free command point if he's Warlord, being able to use My Will Be Done Twice, extra Living Metal regen, unique improved weapons (one being a direct upgrade to Zahndrekh's standard Staff of Light), and his badass Lightning Storm that has obscene damage potential (if it works, of course). But in the end, Zahndrekh's random buffs, synergy with Obyron, and aura shutdown can certainly provide a fun alternative playstyle.
Do you just hate how the enemy sneaks up on you with all these strange special rules that no regular squad of Necron ever would have?


Don´t worry, Zahndekh has a stratagem towards such rules as: Counter attack, Furious charge (mix this one with the Reclamation legion that gives all units within it Relentless, and you see your opponent drop some serious "WTF" then he sees you shoot him and then charge him; nobody expects to see a squad of 10 warriors charge towards a dedicated CC unit), Tank Hunters, Stealth (yeah this guy can make a entire unit of giant robot skeletons hide, go home Creed, given that some other unit also has stealth of course).
[[Category: Warhammer 40,000]]


And if you can't get a special rule for Zahndrekh and his unit just have to find the thing you want in the warlord traits, he can chose any Warlord trait from the Main book or the Necron [[Codex]] and gain it for that turn, so guys if you run this guy learn your Warlord traits. 
[[Category: Xenos]]


What about the actual unit?  Offensively mediocre, Zahndrekh is one of the most damage-resistant things on the board.  Three wounds, 2+/4++, reanimation protocols, WS5, T5, this guy just isn't going away, and you can imagine him contentedly lecturing the frustrated chaos space marine lord the whole time.  He's not winning any fights, per se, but with the right warlord traits this wily Necron can hold off a challenge monster a few crucial turns until his squad (or Obyron) can bail him out or win the game.  If you find yourself fighting him, don't even bother charging him without dedicated close-combat fighters: Slay the Warlord just isn't worth the trouble, and he'll statistically beat many HQs of similar cost.
[[Category: Necrons]]


{{Necrons-Characters}}
{{Necrons-Characters}}

Latest revision as of 08:23, 22 June 2023

Totally not a creed copy, we swear.
No comment.

"Another fine victory over the crude and the disorderly, Obyron! It seems strange to me that the enemy generals saw fit to loose so many wild beasts upon the field of battle. Their so-called tactics become more desperate and barbaric by the day. So long as we stand tall, old friend, it shall avail them naught. Onward!"

– Nemesor Zahndrekh, following his victory over a Tyranid splinter fleet

"Even if we all ceased to be flesh and blood millions of years ago, which of course I don’t believe for a moment,’ – Zahndrekh actually winked – ‘wouldn’t it have suited us better to live in denial of that, as some fools might say I had done? Wouldn’t it be better, Obyron, just to accept our fate, and enjoy immortality for the everlasting life of merry campaigning it has proved to be?"

– Nemesor Zahndrekh to his Vargard Obyron revealing the fact he isn't as insane as he seems

Nemesor Zahndrekh (AKA "that old coot" or "Creedcron") is generally accepted to be the most bro-tier Necron overlord in the galaxy. He's a mix of Creed and Old Man Henderson, with a healthy dose of Don Quixote to go along with it. Among a thousand other commanders who'd rather exterminatus an entire sector just to see their foes dead, old man Zandrekh makes a point of employing only honourable methods of war, giving his foes a chance to surrender, and capturing them alive if possible.

Zahndrekh's prisoners can look forward to a pleasant stay on his flagship, having weekly dinners with their captor and witnessing the marvels of Necron culture and technology... until the old coot's bodyguard gets rid of them claiming "they were killed while trying to escape" (considering the denizens of this galaxy, they probably did do something to bring it on themselves). Speaking of said bodyguard, he's the only other Necron who can stand Zahndrekh's company, and has the doubtlessly cool-sounding title of Royal Vargard (regardless that Vargard is the word "Vanguard" with a few letters changed).

Everyone’s worried about his dementia, but nobody wants to bring up this weird muscle twitch he keeps having.

Why He's Such A Cool Guy[edit]

Zahndrekh did not take well to the biotransference process. In fact, it gave him Alzheimer's. As such, he is completely unaware that he's an immortal robot zombie from outer space, and thinks he's still a Necrontyr, from before the Eldar even existed. He's also nearsighted, making him see all of his enemies as Necrontyr rebelling against the Triarchs, which in turn makes him quite a bit less xenocidal than most of his species. Woe the day he finds a pair of glasses, and discovers the green, smelly and burly necrons he keeps meeting around the galaxy are not what they seem.

This utter weirdness fills his fellow Necrons with Rage because they don't know how to have fun, but they "live" with him anyways. Why? Remember the whole "Creedcron" thing? Despite being so deluded he can't even see his enemies right, his tactical genius is on par with Creed and wasn't affected by his delusions at all. He's no slouch in combat, but his prowess as a commander is what he's feared for, turning losing battles victories and equal battles into roflstomps.

The other reason they have to tolerate him is that the fools who don't end up plastered on the floor of the nearest pyramid. He's still alive to be Space Don Quixote, they're stuck respawning or permanently dead because, necron or necrontyr, somebody is ALWAYS trying to kill you and he's prepared for that. His sepulcher is fortified to the nines with traps, he has three legions of Lychguards to protect him when he (tries) to sleep and more than anything else he has OBYRON, basically making everything else redundant (but redundancy helps!).

He also literally has a hundred spare taste testers for whenever he tries to eat. Remember, he's a necron. But nobody complains, because then they'd also have to complain to Obyron. He also wants to complain, but unlike the others he can suck it up because he's used to it.

HOWEVER.

It's been revealed in the newest story containing him and Obyron that it's more Robo-Dementia and he is a bit eccentric.His awareness of the world around him comes and goes and he's somewhat aware of his condition and tries to make the most of it (eg; taking advantage of his condition to fool his enemies into underestimating him, literally just having fun with the fact that he is hypothetically an immortal robot zombie from outer space), which is both awesome and tragic, making for a very compelling character. A small expansion to his character has also been made through the form of a small cameo in The Twice Dead King series, where he is shown as someone known for his quirky (read: trollish) character as far back as the time of the flesh.

As for the "Don Quixote IN SPESS" aspect, it's actually canon – in 8th edition (Carried forward in to ninth, yay!), his Transient Madness rule has an effect named "Solarmills? Charge!" - just with infinitely less Fail, since his tactical acumen was untouched by his delusions. With a generous disregard for reality, swinging between pretense and belief that he's still in the past and a loyal servant who is aware of what's going on yet does nothing to stop him (compare Obyron with Sancho Panza), he's one hard-ass grandpa.

If you really want to see Zahndrekh in action, check out the Black Library Novella Severed. Him and Obyron, a renegade crownworld, a hated ally, and some fun cyberpuppies.

Troll-tastic Tabletop[edit]

What, you thought that image up top was a joke? No, absolutely not. Zahndrekh's model is perpetually dabbing. To be fair, he does seem like one of those "Fellow kids" types.
Unit pts M WS BS S T W A Ld Sv
Nemesor Zahndrekh 125 5" 2+ 2+ 5 5 6 3 10 2+

8th edition is all about auras. Commanders and leaders projecting bubbles around themselves to buff up their troops so they can actually get their points back. Zahndrekh shuts them all down. Well, ok, only one of them down at a time, and only within 12 inches. But this is still huge. For instance, rules as written, you can shut down Azrael's Lion Helm, leaving the heavy plasma spam he was guarding open for some maximum rape.

On top of that, he gives cool random buffs (taken from a D3 chart) to one Infantry unit within 6", and you roll the D3 before you choose the unit to buff, meaning the buff won't be absolutely wasted just because of a bad dice roll (it can still be absolutely wasted, just not because of one bad roll). His random effects are +1 Attack, +1 Ballistic Skill, or "I'm Don Quixote! Charge those Solar Mills!" (i.e. re-roll failed charges).

Zahndrekh only comes with a Phase Shifter giving 4+ invulnerable Saves for extra survivability, or so it would seem. Alternatively, you can have Obyron perform a classic "GET DOWN, MR. PRESIDENT!" move to exchange a wound Zahndrekh would have taken for a mortal wound on Obyron on a 2+ roll if the two are within 3" (which sounds useless on its own since it sounds like Obyron would have to babysit Zahndrekh to get any use from it, but Obyron can also teleport himself and an Infantry unit within 6" of himself right to Zahndrekh in the movement phase). Certainly something to be used incredibly sparingly, especially since Obyron has a sizable point cost himself, but it could be useful to save Zahndrekh from what would have been a death blow.

Overall, though, Zahndrekh is most certainly far more situational compared to his big boss Sautekh HQ counterpart, Imotekh. The two only have a 15 point cost difference, and while the ability to shut down auras is powerful, Imotekh provides a lot more overall benefits to his troops, including a free command point if he's Warlord, being able to use My Will Be Done Twice, extra Living Metal regen, unique improved weapons (one being a direct upgrade to Zahndrekh's standard Staff of Light), and his badass Lightning Storm that has obscene damage potential (if it works, of course). But in the end, Zahndrekh's random buffs, synergy with Obyron, and aura shutdown can certainly provide a fun alternative playstyle.

Notable Necrons
Necrons: Anrakyr the Traveller - Illuminor Szeras - Imotekh the Stormlord
Kamoteph the Crooked - Nemesor Zahndrekh - Orikan the Diviner
Szarekh the Silent King - Trazyn the Infinite - Vargard Obyron
Dawn of War: Necron Lord of All Kaurava - Necron Lord of Kronus
C'Tan: Aza'Gorod - Mag'ladroth - Mephet'ran - Nyadra'zatha - Tsara'noga