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'''Norkers''' are an obscure species of [[goblinoid]] native to [[Dungeons & Dragons]]. Originating in the [[Fiend Folio]] for [[Advanced Dungeons & Dragons]] 1st edition, they then went on to appear in 2nd edition (Monstrous Compendium Greyhawk Appendix), 3rd edition (Living Greyhawk Journal #3, Dungeon Magazine #98, Dragon Magazine #343) and 4th edition (Monster Manual 3).
[[File:Norker 3e.jpg|thumb|right|The Tinder profile.]]
 
'''Norkers''' are an obscure species of [[goblinoid]] native to [[Dungeons & Dragons]]. Originating in the [[Fiend Folio]] for [[Advanced Dungeons & Dragons]] 1st edition, they then went on to appear in 2nd edition (Monstrous Compendium Greyhawk Appendix), 3rd edition (Living [[Greyhawk]] Journal #3, Dungeon Magazine #98, Dragon Magazine #343) and 4th edition (Monster Manual 3).
 
Yeah, Greyhawk. Norkers have a walk-on role in [[WG4: The Forgotten Temple of Tharizdun]], alongside other TSR / Gygax attempts to sell leftover ''Folio''s. Contemporaneous with that, ''White Dwarf'' did its part by suggesting a god for this race... Firffuffl'nnb. No, we're [[Fiend Factory|not joking]].


Norkers are a particularly savage and primitive breed of goblinoid, which may be a primordial relative of the [[hobgoblin]] - it's certainly true that, like the  [[varag]]s, hobgoblins readily exploit norkers as shock-troopers in their goblinoid armies. For the most part resembling common [[goblin]]s, norkers can be distinguished by their complete lack of hair, the 3" canine fangs that extend from their upper jaw, and the stony coloration and gloss of their skin; norkers possess a thick, almost carapace-like hide which is extremely tough - AC 3 in AD&D, natural armor +5 in 3rd edition.
Norkers are a particularly savage and primitive breed of goblinoid, which may be a primordial relative of the [[hobgoblin]] - it's certainly true that, like the  [[varag]]s, hobgoblins readily exploit norkers as shock-troopers in their goblinoid armies. For the most part resembling common [[goblin]]s, norkers can be distinguished by their complete lack of hair, the 3" canine fangs that extend from their upper jaw, and the stony coloration and gloss of their skin; norkers possess a thick, almost carapace-like hide which is extremely tough - AC 3 in AD&D, natural armor +5 in 3rd edition.
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Another factor keeping norker populations low is that different tribes of norkers absolutely ''detest'' each other. Whilst full-scale warfare rarely erupts, borderlands between two norker tribes quickly become a hotbed of guerilla warfare, with raiding parties fighting to the death and taking the fangs of their kills as trophies.
Another factor keeping norker populations low is that different tribes of norkers absolutely ''detest'' each other. Whilst full-scale warfare rarely erupts, borderlands between two norker tribes quickly become a hotbed of guerilla warfare, with raiding parties fighting to the death and taking the fangs of their kills as trophies.


All in all, one must wonder whether hobgoblins consider norkers or [[varag]]s to be the worse goblinoid to try and wrangle some use out of.
All in all, one must wonder whether hobgoblins consider norkers or [[varag]]s to be the worse goblinoid to try and wrangle some use out of. And by "hobgoblins" we mean "DMs".


==Norker PCs==
==Norker PCs==
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The 4e version of the norker is still aggressive, violent and stupid. However, they've also gained a prominent religious streak, which in turn makes them more servile than norkers of editions past. Norkers are natural worshippers of the malevolent [[Archomental]] of earth, [[Ogremoch]], and likewise respond well to the commands of anyone who can demonstratably wield earth [[elementalism]] magic. They're prized as guards, frontline troops and laborers, as they combine sheer strength and endurance with fanatical ferocity, unquestioning loyalty, and being too stupid to give away valuable secrets.
The 4e version of the norker is still aggressive, violent and stupid. However, they've also gained a prominent religious streak, which in turn makes them more servile than norkers of editions past. Norkers are natural worshippers of the malevolent [[Archomental]] of earth, [[Ogremoch]], and likewise respond well to the commands of anyone who can demonstratably wield earth [[elementalism]] magic. They're prized as guards, frontline troops and laborers, as they combine sheer strength and endurance with fanatical ferocity, unquestioning loyalty, and being too stupid to give away valuable secrets.


[[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
==5e Norkers==
Norkers were one of the [[Fiend Folio]] monsters brought back in the semi-canon charity publication "Mordenkainen's Fiendish Folio Volume 1" for [[Dungeons & Dragons 5th Edition]]. Here, the idea that norkers are a reluctantly utilized [[goblinoid]] slave race served as the foundation of their new fluff. 5e norkers are described as the very ''bottom'' of the [[goblinoid]] totem pole, lower even than regular [[goblin]]s despite their formidable natural defenses and weaponry; this naturally backfires from time to time, as anyone sensible might expect, and norkers are amongst the goblinoids most likely to be found living alone, apart from the rest of their squabbling family tree. Furthering their alienation, norkers do ''not'' revere [[Maglubiyet]] in the way that other goblinoids do, instead viewing him in a fatalistic light as "The Great Scourge", who subjects them to endless punishments and torments, ensuring that only the strongest, toughest norkers can fight their way past him into paradise upon death.
 
Ironically, the only reason the hobgoblins haven't wiped the norkers out is because of Maglubiyet's teachings that all [[goblinoid]]s should be united into a single collective.
 
So, why are norkers treated so badly by their kin, despite their great strength, rending fangs and armored skin? Well, one theory is that the norkers were the first race that [[Maglubiyet]] conquered back in the dark dawn of the world, when he was just getting started butchering his way to the monotheistic goblinoid god, and [[hobgoblin]]s are still seething over the fact that they weren't actually Maglubiyet's original favored race.
 
==Gallery==
<gallery>
Norker 1e.JPG|1e
Norker MC5.jpg|2e
norker 5e.jpg|5e
</gallery>
 
[[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Goblin]] [[Category: Monsters]] [[Category:Planetouched Races]]

Latest revision as of 08:49, 22 June 2023

The Tinder profile.

Norkers are an obscure species of goblinoid native to Dungeons & Dragons. Originating in the Fiend Folio for Advanced Dungeons & Dragons 1st edition, they then went on to appear in 2nd edition (Monstrous Compendium Greyhawk Appendix), 3rd edition (Living Greyhawk Journal #3, Dungeon Magazine #98, Dragon Magazine #343) and 4th edition (Monster Manual 3).

Yeah, Greyhawk. Norkers have a walk-on role in WG4: The Forgotten Temple of Tharizdun, alongside other TSR / Gygax attempts to sell leftover Folios. Contemporaneous with that, White Dwarf did its part by suggesting a god for this race... Firffuffl'nnb. No, we're not joking.

Norkers are a particularly savage and primitive breed of goblinoid, which may be a primordial relative of the hobgoblin - it's certainly true that, like the varags, hobgoblins readily exploit norkers as shock-troopers in their goblinoid armies. For the most part resembling common goblins, norkers can be distinguished by their complete lack of hair, the 3" canine fangs that extend from their upper jaw, and the stony coloration and gloss of their skin; norkers possess a thick, almost carapace-like hide which is extremely tough - AC 3 in AD&D, natural armor +5 in 3rd edition.

Norkers are something of the black sheep of the goblinoid family tree. Whilst certainly tough and aggressive, they are considered dim-witted, lazy, quarrelsome and nasty even by regular goblins. Which is really saying something about the kind of jerks that norkers are.

These attributes are not mentioned in their Fiend Folio appearance, but did appear to some extent in all other portrayals of them. Norkers build nothing; they can't cooperate long enough and, frankly, they don't usually have the energy to try. As a result, they prefer to conquer small villages or inhabit ruins, which they quickly reduce to foul-smelling, battered squalors with their constant bickering and lack of sanitation. One could call them tribal by nature, but a norker boss's influence starts and ends within arm's reach; only those strong enough to bash heads and bully them into line can motivate some sense of work out of norkers. They can hunt for their food, but they dislike expending the effort, preferring to scavenge, raid and steal.

Incidentally, according to their 2e profile, norkers themselves are edible, if you can get through their hide first.

Stated in some sources to not breed as fast as ordinary goblins, still, the typical norker tribe will contain half-again as many females as adult males, and two or three norker children for every adult male.

Another factor keeping norker populations low is that different tribes of norkers absolutely detest each other. Whilst full-scale warfare rarely erupts, borderlands between two norker tribes quickly become a hotbed of guerilla warfare, with raiding parties fighting to the death and taking the fangs of their kills as trophies.

All in all, one must wonder whether hobgoblins consider norkers or varags to be the worse goblinoid to try and wrangle some use out of. And by "hobgoblins" we mean "DMs".

Norker PCs[edit]

When norkers appeared in Dragon Magazine #343, they also received a PC writeup for D&D 3rd edition.

+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
Small size
Base land speed 30 feet
Darkvision 60 feet
+4 racial bonus on Move Silently
+5 Natural Armor Bonus
Natural Weapon: Bite (1d4 Piercing)
Level Adjustment: +1? (Monster statblock mentions it, PC statblock doesn't)
Favored Class: Rogue

4e Norkers[edit]

In 4th edition, Norkers descend from goblins who stumbled through portals into the Elemental Chaos and sought refuge in earthen mountains and floating islands. There, the elemental energy transformed them into a kind of planetouched; the former goblins assimilated earthen elemental energy, and gained superior strength and their iconic stony hide as a result. They then crossed back into the mortal world, predominantly through the Underdark.

The 4e version of the norker is still aggressive, violent and stupid. However, they've also gained a prominent religious streak, which in turn makes them more servile than norkers of editions past. Norkers are natural worshippers of the malevolent Archomental of earth, Ogremoch, and likewise respond well to the commands of anyone who can demonstratably wield earth elementalism magic. They're prized as guards, frontline troops and laborers, as they combine sheer strength and endurance with fanatical ferocity, unquestioning loyalty, and being too stupid to give away valuable secrets.

5e Norkers[edit]

Norkers were one of the Fiend Folio monsters brought back in the semi-canon charity publication "Mordenkainen's Fiendish Folio Volume 1" for Dungeons & Dragons 5th Edition. Here, the idea that norkers are a reluctantly utilized goblinoid slave race served as the foundation of their new fluff. 5e norkers are described as the very bottom of the goblinoid totem pole, lower even than regular goblins despite their formidable natural defenses and weaponry; this naturally backfires from time to time, as anyone sensible might expect, and norkers are amongst the goblinoids most likely to be found living alone, apart from the rest of their squabbling family tree. Furthering their alienation, norkers do not revere Maglubiyet in the way that other goblinoids do, instead viewing him in a fatalistic light as "The Great Scourge", who subjects them to endless punishments and torments, ensuring that only the strongest, toughest norkers can fight their way past him into paradise upon death.

Ironically, the only reason the hobgoblins haven't wiped the norkers out is because of Maglubiyet's teachings that all goblinoids should be united into a single collective.

So, why are norkers treated so badly by their kin, despite their great strength, rending fangs and armored skin? Well, one theory is that the norkers were the first race that Maglubiyet conquered back in the dark dawn of the world, when he was just getting started butchering his way to the monotheistic goblinoid god, and hobgoblins are still seething over the fact that they weren't actually Maglubiyet's original favored race.

Gallery[edit]