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{{Oldschool}}
{{Oldschool}}
''Back in ''my'' day, we didn't have fancy-pants interwebs wokipodia articles to tell ''us'' what things were what, we just had to figure it out on our own, and if we were wrong, our buddies would call us out on it in front of the class and the teacher would make us write "I won't play devil games at school." fifty times on the chalk board after class had let out.  What was I talking about again?''
''Back in ''my'' day, we didn't have fancy-pants interwebs wokipodia articles to tell ''us'' what things were what, we just had to figure it out on our own, and if we were wrong, our buddies would call us out on it in front of the class and the teacher would make us write "I won't play devil games at school." fifty times on the chalk board after class had let out.  What was I talking about again?''


== What's it all about? ==
== Introduction ==
[[Image:Old_school_2.jpg|thumb|300px|You are here.]]
Here lies the grave of all things good and holy. If you thought the whining over [[Rogue Trader (sourcebook)|Rogue Trader]] was bad, you ain't seen nothing yet. This is the central nostalgia fortress, the [[vikings|long house]] from which the greyest-bearded [[neckbeards]] ride out and proclaim what is truly <s>good and evil</s> Law and Chaos.  Herein are enshrined the tomes of half-remembered legends. Great battles, shrouded in the mists of time, are engraved in worn and faded reliefs upon the stone walls of the halls and catacombs. These were the best times ever had by warriors long-too-proud to pick up a sword and once again vanquish the paltry foes of today's ilk. This is what is remembered by the ancients, the stories and campaigns played on the first editions, the original rules, before [[video games]] and the internet poisoned the RPG and its players forever and ever and ever!


The basic tenet of Old School Roleplaying (OSR) is that newer isn't necessarily better, especially not in the arts. One good reason for taking this seriously is that lots of people don't have fun with the newer editions.
These are your best campaigns. This is your favorite DM. This is your childhood.


Many younger people play OSR games, either because they prefer a simpler game or because it's a way to pick up D&D basics before going on to [[Heresy|Pathfinder]] or whatever.
''This is Old School Roleplaying.''


If you like getting frothing rage as a result of your trolling, it generally isn't worth going after fans of OSR.  However old they are, these people like their gaming history and will happily start lecturing you on it if given a decent opportunity.


== Get on With It! ==
'''Old School Role-Playing''' is a term used by Grey Beards (the oldest and crustiest [[neckbeards]]) to justify why their version of [[RPG|role-playing]] is better than yours.  Usually either clutching a red box edition of [[Dungeons and Dragons]], or even a new copy of [[Labyrinth Lord]] (a revision of old Dungeons and Dragons rules), that is the "old school role-playing" system being referenced.  A Grey Beard of the Old School is a hyper nerd; to them their system is great, far better than the thrice-cursed [[Dungeons & Dragons 4th Edition|Fourth Edition]], a superior intellectual experience to the stupid ''[[5e| Baby's First D&D]]'', and a better game entirely than the unbalanced D&D 3.5, etc.  In fact, the past was so full of awesome, everything today is so bad by comparison.  Oldest editions were best and back in those days you had to color in your own d20 with a wax crayon and you had to use the theater of your mind and not use pathetic [[miniatures]] unless they were sad-looking slug lead that came from Ral Partha.  It truly was a Golden Age.  It is a nostalgia that is now untouchable.  You didn't have to worry about fixed simulationist rules that bored you, like in [[Dungeons & Dragons 3rd Edition|Dungeons and Dragons 3.5]].  The D.M. was always right ([[E. Gary Gygax|Gygax]] said so).  [[Rocks fall, everyone dies|Rocks fall you die!]]


== Controversy ==
On the other hand, experiences could vary. [[Trap]]s of the day, for one, would make a hard man humble. Using rules that thieves have only 1d4 hit points, suddenly every chest trap will kill them.  Some such scenarios encouraged - nay almost forced - meta-gaming; oft-cited here, the [[Tomb of Horrors]], where purely going to the front door gets you killed.  And all of the infamous [[Gotcha Monster]]s were everywhere.
 
{{HurfDurf}}


[[Image:Old_school_2.jpg|thumb|300px|You are here.]]
For the worldbuilders very little attention was paid to ecology, especially underground: what's a [[Hill Giant]] doing so far down ''[[S4: The Lost Caverns of Tsojcanth]]''? Who built ten layers of squarish tunnels under Castle Blackmoor, and why? What does anyone eat when they can't get hobbit?
Here lies the grave of all things good and holy. If you thought the whining over [[Rogue Trader (sourcebook)|Rogue Trader]] was bad, you ain't seen nothing yet. This is the central nostalgia fortress, the [[vikings|long house]] from which the greyest-bearded [[neckbeards]] ride out and proclaim what is truly <s>good and evil</s> Law and Chaos.  Herein are enshrined the tomes of half-remembered legends. Great battles, shrouded in the mists of time, are engraved in worn and faded reliefs upon the stone walls of the halls and catacombs. These were the best times ever had by warriors long-too-proud to pick up a sword and once again vanquish the paltry foes of today's ilk. This is what is remembered by the ancients, the stories and campaigns played on the first editions, the original rules, before [[video games]] and the internet poisoned the RPG and its players forever and ever and ever!


The cold and horrible truth is that really oldest is not always the best; because by this logic North America should still be driving <s>Model T Fords</s> Stanley Steamers.  Some groups undoubtedly had a great time with the old rules, but plenty of others had a shit time, and so many problems with the rules that they went off and wrote [[Warhammer Fantasy Roleplay]] and such instead (where daggers do more than 1d4 they can kill you in one go).  Anyhow, if a Grey Beard bores you with his trip to the Shrine of Kuo Toa, and why Old School is Best School, just [[troll]] them by saying you play WOW which sold more copies than D&D ever did.


These are your best campaigns. This is your favorite DM. This is your childhood.
Incidentally, [[Old_School_Roleplaying#Get to the Point|this article]] was penned by an old fart from the old days, so do not bother regaling me with tales of how good it was.  Sadly both you and I are destined to become irrelevant, whilst the kids get into WOW or some [[Vermintide|other]] [[video games|new-fangled computerised crap]]. Little bastards will never get to know what it's like to die during character creation in [[Traveller]].


== Old School Renaissance ==
If you ever wondered what the anons in /osr/ threads are always going on about, this is it.  Everything about Old School Roleplaying, from the rules to the lore to the aesthetics, comprises the '''OSR''' (and not solely the style of RPG gameplay).  Don't confuse it with the European [[Renaissance]].  Even Wikipedia has [https://en.wikipedia.org/wiki/Old_School_Revival an article about it!]


''This is Old School Roleplaying.''


== Get on With It! ==
== But that ART Though ==
'''Old School Role-Playing''' is a term used by Grey Beards (the oldest and crustiest [[neckbeards]]) to justify why their version of [[RPG|role-playing]] is better than yours.  Usually either clutching a red box edition of [[Dungeons and Dragons]], or even a new copy of Labyrinth Lord (a revision of old Dungeons and Dragons rules), that is the "old school role-playing" system being referencedA Grey Beard of the Old School is a hyper nerd, to them their system is great, and far better than the thrice-cursed [[Dungeons & Dragons 4th Edition|Fourth Edition]], and a better game entirely than the unbalanced D&D 3.5, etcIn fact, the past was so full of awesome, everything today is so bad by comparisonOldest editions were best and back in those days you had to color in your own d20 with a wax crayon and you had to use the theater of your mind and not use pathetic [[miniatures]] unless they were sad-looking slug lead that came from Ral Partha.  It truly was a Golden Age.  It is a nostalgia that is now untouchable.  You didn't have to worry about fixed simulationist rules that bored you, like in [[Dungeons & Dragons 3rd Edition|Dungeons and Dragons 3.5]].  The D.M. was always right ([[E. Gary Gygax|Gygax]] said so).  [[Rocks fall, everyone dies|Rocks fall you die!]]
Not to end this article on a low note, let's talk about '''Old School Fantasy Art'''.  Every fa/tg/uy, and I mean ''every single one'' of you owe it to yourselves to check out the kind of fantasy art that poured out of the 70's (and the late 60's and early 80's too, shut up).  Highly detailed images of wizards hurling lighting into hurricanes, photo-realistic dragons breathing fire down on struggling knights, hideous zombies calling upon their dark masters, and mystics scrying the future from within nebula-stained crystal ballsThis is the kind of beautiful imagery that graced the covers of fantasy books, metal albums, and (the aforementioned) roleplaying games alikeIt looks like what you imagine when you daydream about mythic fantasy, but somehow even more detailed.  It filled many, many tiny neckbeard's eyes with a starry wonder.  It certainly made plenty of less-than-stellar RPG books fly off the shelves!


In reality people had different experiences that varied.  Using rules that thieves have only 1d4 hit points, suddenly every chest trap will kill them.  A lot of scenarios were badly written meta-gaming, such as the [[Tomb of Horrors]], where purely going to the front door gets you killed.  The cold and horrible truth is that really oldest is not always the best; because by this logic North America should still be driving <s>Model T Fords</s> Stanley Steamers.  Some groups undoubtedly had a great time with the old rules, but plenty of others had a shit time, and so many problems with the rules that they went off and wrote [[Warhammer Fantasy Roleplay]] and such instead (where daggers do more than 1d4 they can kill you in one go).  Anyhow, if a Grey Beard bores you with his trip to the Shrine of Kuo Toa, and why Old School is Best School, just [[troll]] them by saying you play WOW which sold more copies than D&D ever did.
Just take a look at [[Advanced_Dungeons_&_Dragons|the AD&D cover art!]]


----
And what of that metal music, hidden behind those album covers?  Just as powerful.  Even today you feel the sweeping grandeur of climbing mountains, the harrowed fury of slaying demons, and the painful tragedy of lost cosmic powers.  From ''Black Sabbath'' to ''Blue Öyster Cult'', and hundreds of other Metal and Prog-Rock bands beyond, that music fueled the imaginations of yet more OSR artists, game designers, and storytellers.  Get yourself some.


Incidentally, [[Old_School_Roleplaying#Get to the Point|this article]] was penned by an old fart from the old days, so do not bother regaling me with tales of how good it was.  Sadly both you and I are destined to become irrelevant, whilst the kids get into WOW or some other [[video games|new-fangled computerised crap]]Little bastards will never get to know what it's like to die during character creation in [[Traveller]].
Parents took one look at these pictures, one listen to this music, and started the motherfucking [[Satanic Panic]].  It was dark, it was unbridled, it was ''powerful''So go get any drink you please, put on any album ''Rainbow'' made in the 70's, and track down the gallery of an Old School Fantasy ArtistI promise that you won't regret the feeling you'll find.


== See Also ==
== See Also ==
[[Retroclone]]: What graybeards argue about using
* [[Retroclone]]: What graybeards argue about using, or eschewing.
* [[Grognard]]: What graybeards become if their rose-tinted glasses get welded on too tight.
* [https://m.youtube.com/watch?v=OBmNThMZJ1U What happens when you bring your edgelord Gary Stu character to an old school table]
*[[Tunnels & Trolls]]: The Second-to-Original Fantasy Role Playing Game™, originally released in 1975 to make something less arcane than the chaotic assemblage of rules that was D&D 1e.


== Gallery ==
== Gallery ==

Latest revision as of 09:01, 22 June 2023

This article or section is about something oldschool - and awesome.
Make sure your rose-tinted glasses are on nice and tight, and prepare for a lovely walk down nostalgia lane.

Back in my day, we didn't have fancy-pants interwebs wokipodia articles to tell us what things were what, we just had to figure it out on our own, and if we were wrong, our buddies would call us out on it in front of the class and the teacher would make us write "I won't play devil games at school." fifty times on the chalk board after class had let out. What was I talking about again?

Introduction[edit]

You are here.

Here lies the grave of all things good and holy. If you thought the whining over Rogue Trader was bad, you ain't seen nothing yet. This is the central nostalgia fortress, the long house from which the greyest-bearded neckbeards ride out and proclaim what is truly good and evil Law and Chaos. Herein are enshrined the tomes of half-remembered legends. Great battles, shrouded in the mists of time, are engraved in worn and faded reliefs upon the stone walls of the halls and catacombs. These were the best times ever had by warriors long-too-proud to pick up a sword and once again vanquish the paltry foes of today's ilk. This is what is remembered by the ancients, the stories and campaigns played on the first editions, the original rules, before video games and the internet poisoned the RPG and its players forever and ever and ever!

These are your best campaigns. This is your favorite DM. This is your childhood.

This is Old School Roleplaying.


Get on With It![edit]

Old School Role-Playing is a term used by Grey Beards (the oldest and crustiest neckbeards) to justify why their version of role-playing is better than yours. Usually either clutching a red box edition of Dungeons and Dragons, or even a new copy of Labyrinth Lord (a revision of old Dungeons and Dragons rules), that is the "old school role-playing" system being referenced. A Grey Beard of the Old School is a hyper nerd; to them their system is great, far better than the thrice-cursed Fourth Edition, a superior intellectual experience to the stupid Baby's First D&D, and a better game entirely than the unbalanced D&D 3.5, etc. In fact, the past was so full of awesome, everything today is so bad by comparison. Oldest editions were best and back in those days you had to color in your own d20 with a wax crayon and you had to use the theater of your mind and not use pathetic miniatures unless they were sad-looking slug lead that came from Ral Partha. It truly was a Golden Age. It is a nostalgia that is now untouchable. You didn't have to worry about fixed simulationist rules that bored you, like in Dungeons and Dragons 3.5. The D.M. was always right (Gygax said so). Rocks fall you die!

On the other hand, experiences could vary. Traps of the day, for one, would make a hard man humble. Using rules that thieves have only 1d4 hit points, suddenly every chest trap will kill them. Some such scenarios encouraged - nay almost forced - meta-gaming; oft-cited here, the Tomb of Horrors, where purely going to the front door gets you killed. And all of the infamous Gotcha Monsters were everywhere.

For the worldbuilders very little attention was paid to ecology, especially underground: what's a Hill Giant doing so far down S4: The Lost Caverns of Tsojcanth? Who built ten layers of squarish tunnels under Castle Blackmoor, and why? What does anyone eat when they can't get hobbit?

The cold and horrible truth is that really oldest is not always the best; because by this logic North America should still be driving Model T Fords Stanley Steamers. Some groups undoubtedly had a great time with the old rules, but plenty of others had a shit time, and so many problems with the rules that they went off and wrote Warhammer Fantasy Roleplay and such instead (where daggers do more than 1d4 they can kill you in one go). Anyhow, if a Grey Beard bores you with his trip to the Shrine of Kuo Toa, and why Old School is Best School, just troll them by saying you play WOW which sold more copies than D&D ever did.

Incidentally, this article was penned by an old fart from the old days, so do not bother regaling me with tales of how good it was. Sadly both you and I are destined to become irrelevant, whilst the kids get into WOW or some other new-fangled computerised crap. Little bastards will never get to know what it's like to die during character creation in Traveller.

Old School Renaissance[edit]

If you ever wondered what the anons in /osr/ threads are always going on about, this is it. Everything about Old School Roleplaying, from the rules to the lore to the aesthetics, comprises the OSR (and not solely the style of RPG gameplay). Don't confuse it with the European Renaissance. Even Wikipedia has an article about it!


But that ART Though[edit]

Not to end this article on a low note, let's talk about Old School Fantasy Art. Every fa/tg/uy, and I mean every single one of you owe it to yourselves to check out the kind of fantasy art that poured out of the 70's (and the late 60's and early 80's too, shut up). Highly detailed images of wizards hurling lighting into hurricanes, photo-realistic dragons breathing fire down on struggling knights, hideous zombies calling upon their dark masters, and mystics scrying the future from within nebula-stained crystal balls. This is the kind of beautiful imagery that graced the covers of fantasy books, metal albums, and (the aforementioned) roleplaying games alike. It looks like what you imagine when you daydream about mythic fantasy, but somehow even more detailed. It filled many, many tiny neckbeard's eyes with a starry wonder. It certainly made plenty of less-than-stellar RPG books fly off the shelves!

Just take a look at the AD&D cover art!

And what of that metal music, hidden behind those album covers? Just as powerful. Even today you feel the sweeping grandeur of climbing mountains, the harrowed fury of slaying demons, and the painful tragedy of lost cosmic powers. From Black Sabbath to Blue Öyster Cult, and hundreds of other Metal and Prog-Rock bands beyond, that music fueled the imaginations of yet more OSR artists, game designers, and storytellers. Get yourself some.

Parents took one look at these pictures, one listen to this music, and started the motherfucking Satanic Panic. It was dark, it was unbridled, it was powerful. So go get any drink you please, put on any album Rainbow made in the 70's, and track down the gallery of an Old School Fantasy Artist. I promise that you won't regret the feeling you'll find.

See Also[edit]

Gallery[edit]