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Pokemon Tabletop Adventures is a homebrew tabletop game. It is currently in progress.
[[Category:Homebrew Rules]][[Category:Roleplaying]]
Pokemon Tabletop Adventures is a homebrew tabletop game.
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The game is played in a world where many fantastic animals are able to be energized and stored nicely in a machine called a Pok&eacute; Ball. These animals are called "pocket monsters," or [[Pokemon]] for short, and they are carried as tools, friends and partners by Pokemon Trainers. Trainers have various skills and abilities each defined by a Trainer's goal. There are Ace Trainers, who focus all of their energy into making their pokemon the best fighters they can. Breeders, who raise pokemon as if they are their own children and groom them up to be powerful. The Researcher gathers information and serves as a party's go-to guy when they confront a creature they've never met. Rangers are nature guards who dedicate their life to the protection of a wild creature's habitat while employing wilds in their feats. A Capture Specialist is a techie Trainer who can tweak equipment, including the Pok&eacute; Ball to expand their collection. The Coordinator employs their pokemon in Contests instead of battle as she shows off their beauty. Finally, the Psychic and Martial Artist get their hands dirty and fight the beasts with their own supernatural powers.
In 1996, Pokémon came out in Japan and began a worldwide craze. Pikachu is a pop culture icon. Hundreds of games have come out surrounding the Pokémon franchise. It’s absurd we don’t have an official tabletop role-playing game yet, but it is my hope that Pokémon: Tabletop Adventures suffices and finds a way into your game night or as a part of ongoing sessions that you and your party can enjoy.
If you’ve played tabletop games before, great! If not, that’s fine too! Pokémon: Tabletop Adventures 3 tries its best to be accessible to any player. Either way, you’re going to need some things:


A Trainer may explore the world and battle at Gyms to gather Badges which allow them entrance to the Pokemon League Championships. They may compete in Contests to enter Grand Festivals. Maybe they'll uncover a secret plot to destroy the world and try to stop those who would use Pokemon for evil. They may be breeding the most powerful Pokemon as their goal. No matter the destination, Pokemon will be valuable allies and tools in your journeys.
'''Players'''
As a Player, you’ll create a Trainer, who will choose to take a up a profession, or Class, and you will capture and train Poké-mon to fight alongside your Trainer. Like the protagonists in the Pokémon franchise’s games, manga, or anime, Players will be the center of the game’s action. It’s ideal that you play with friends who you can be comfortable with. Playing a tabletop game is like collaborative story writing and overly-critical groups can lead to very unfun game experiences. It’s important as a player to be supportive of other players since everyone has different levels of comfort. If anything does come up that makes any players feel like anything is really unfun, talk about it. The best way to keep a campaign together and fun is to communicate.


==Player's Handbook==
'''A Game Master'''
This will contain all the inofrmation for the Player and their Trainer. It will also contain the list of Pokemon Moves and Abilities.  
One person must fill the special role of Game Master, or GM, who controls every non-Player Trainer or Pokémon. They must build adventures, narrate, control non-Player Trainers, non-Player Pokémon and referee and make judgements for any rules that are not perfectly clear. You don’t have to memorize the rules, or be an amazing imaginative writer– but it helps if you’re willing to use every bit of creativity that you have. As the GM you should often check in with players after sessions to see where they are feeling the campaign could be going or if there’s any concerns about the direction. This can be crucial to keeping players engaged and having more fun together.


====Classes====
'''Books, Paper, Pencil and Dice'''
When a trainer gains a level they might meet the prerequistes to gain a Trainer Class.
Players will need access to the Player’s Handbook and whatever Pokédex books are being used. Players have restricted access to the Pokédex books and should avoid metagaming by only looking up a Pokémon’s Pokédex entry when they’ve used the Pokédex on a particular Pokémon. The GM should have access to the Player’s Handbook, all Pokédex books and the Game Master’s Handbook. Players should use the Character Sheets to help organize information relating to their Trainers and Pokémon. Always use a pencil when writing on your character sheets! In-formation for your Trainer and Pokémon are constantly changing! You will also need gaming dice (d4, d6, d8, at least 2 d10 for use in a d100 roll, d12, d20). When rolling dice in Pokémon: Tabletop Adventures, you always want to roll high, the only exception is when you roll two d10s to generate a d100 roll. Whenever you roll a d100 roll in Pokémon: Tabletop Adventures, you will want to roll as low as possible.
In place of gaining a Feature that Level, they may instead take a Class.
Trainers can go into one to three of the following eight Classes once they meet the prerequistes:
Ace Trainer, Breeder, Capture Specialist, Coordinator, Martial Artist, Psychic, Ranger, or Researcher.


From there, once they gain the nessecary prerequistes, they may go into one or two Advanced Classes.
==Player's Handbook==
 
The Player's Handbook, and Player's Handbook 2, contain rules and options for playing a trainer.  
Trainer's all start with the title: Pokemon Trainer. A Pokemon Trainer can take up to three Trainer Classes and/or Advanced Classes.
Since Advanced Classes always have a prerequiste of a Trainer Class, a Pokemon Trainer's Feature Options will look like one of the following examples:
Three Trainer Classes, never pursuing a speciality in any of the three Trainer Classes.
Two Trainer Classes and one Advanced Class, choosing to find an expertise in an area of one of the Trainer Classes chosen.
One Trainer Class and two Advanced Classes, choosing to become adept at the class they choose by mastering two aspects of the Trainer Class.
 
The following is a list of the Advanced Classes and which Trainer Class they derive from.
 
Ace Trainer:
Chaser, Enduring Soul, Frontier Battler, Gym Battler, Stat Ace, Tag Battler, Type Ace
 
Breeder:
Chef, Evolver, Groomer, Hatcher, Medic, Pusher, Trader
 
Capture Specialist:
Apricorn Smith, Artificer, Collector, Engineer, Maniac, Pok&eacute; Ball Designer
 
Coordinator:
Beauty Modeler, Coolness Portrayer, Cute Idol, Fashion Designer, Investor, Smartness Teacher, Toughness Contester
 
Martial Artist:
Aura User, Black Belt, Juggler, Message Therapist, Ninja, Weapons Master
 
Psychic:
Air Adept, Clairsentient, Earth Shaker, Empath, Fire Breather, Hex Maniac, Influential, Rain Maker
 
Ranger:
Captain, Coach, Detective, Navigator, Rider, Special Operations Member
 
Researcher:
Cryptozoologist, Petrologist, Photographer, Professor, Scientist, Watcher
 
====Moves====
The player's handbook will detail each Move that Pokemon can use, as well as all Abilities and rules regarding these two lists.
 
While Moves and Abilities are usually used for Pokemon, there are a few Classes who can use Moves as their own and can manipulate a Pokemon's Moves and/or Abilities.
 
==Player's Bestiary==
 
The Bestiary details each species of Pokemon.
 
For each Pokemon's entry, a Pokemon's picture is accompanied by the Species Name, Vital Information, Capabilities, and a Move List.
 
====Vital Information====
 
The Vital Information lists a particular level of a Pokemon's species with its Type(s), Abilities, Evolutionary Line/Tree. These are virtually unchanged from the source material.
 
The size and weight of the Pokemon can be changed up to 10% from the average given, to add individuality of your Pokemon.
 
The Breeding information is also provided with each entry, and has seen some revision in a few Species.
 
The Biology of Pokemon as well as the variety of habitats that Species would normally be found is also located in this section of an entry.
 
====Capabilities====
 
Capabilities is a new addition for the purposes of Pokemon Tabletop Adventures.
 
Each Species of Pokemon move at different rates in various terrains. They have different capacities for jumping strength and physical strength. Some Pokemon can fly while others can breath underwater. Many Species of Pokemon can be trained for being used as a Mount. Others are too small for that but can be used for infiltration as a result of their size. The Capabilities list all keywords relating to static abilities the Pokemon has.
 
Examples of some Capabilities:
 
Overland 1-Overland 10: This is a scale, accompanied with a meters per turn speed, given to each pokemon where Overland 1 is given to Slowpoke and Overland 7 is given to Suicune.
 
Sinker: Pokemon with Sinker cannot swim
 
Firestarter: Pokemon with Firestarter can produce flames without using a Move. Some TMs, such as TM 35 Flamethrower, will give a Pokemon the Firestarter Capability as well as the Move Flamethrower.
 
====Move List====
 
The Move list, attached to each Pokemon's entry, has every Move a Pokemon can learn through Level Up, Breeding, Tutoring, or Technical/Hidden Machines. This is mostly unchanged from the source material.
 
==Game Master's Rules and World Guide==
 
The rules, while play-tested and functioning, have not been really typed out and are in rough draft.
The GM book is also in rough draft.
 
====Game Master's Bestiary====
 
This is basically the Player's Bestiary with things the player isn't allowed to know such as Capture Rates, Locations, etc. So once the Player's Bestiary is complete, this will be as well.
This might actually just be tacked onto the Game Master's Rules and World Guide.
 
==Archived Update and Q&A Threads==
Here are the archived threads where Pokemon: Tabletop Adventures are discussed, updated and questions are asked and answered.
Thread descriptions are taken from the archives.
 
http://4chan.thisisnotatrueending.com/archive/5330406/ - A returning anon promises to deliver a Pokemon Tabletop. It ends up being genuinely awesome.
 
http://4chan.thisisnotatrueending.com/archive/5364072/ - A returning anon promises to deliver a Pokemon Tabletop. It ends up being genuinely awesome. This time asking for help with the Pokedex.
 
http://4chan.thisisnotatrueending.com/archive/6096491/ - A returning anon promises to deliver a Pokemon Tabletop. It ends up being genuinely awesome. This time, He talks about Trainer Classes
 
http://suptg.thisisnotatrueending.com/archive/6801575/ - What starts out as an anon asking for info on Starks Pokemon Tabletop quickly turns into discussion about Mystery Dungeon, The Movies, Legendary's, and Glitch pokemon. An Anon promises to deliver a splatbook for glitches and Aura users (among other things) once Stark releases the game.
 
http://4chan.thisisnotatrueending.com/archive/6858482/ - A returning anon promises to deliver a Pokemon Tabletop. It ends up being genuinely awesome. This time, he talks more about Trainer Classes and gives several examples.
 
http://4chan.thisisnotatrueending.com/archive/7128586/ - Discussion of the WIP Pokemon RPG.
 
http://4chan.thisisnotatrueending.com/archive/7379393/ - Whos that? Bearing a gift of the new year? Why it is Dr. Mr. Stark and he does not disappoint.
 
http://suptg.thisisnotatrueending.com/archive/7829896/ - Stark comes to celebrate 5th gen's announcement and releases features for every class. What a king.
 
http://suptg.thisisnotatrueending.com/archive/8004564/ - Dr. Mr. Stark returns to talk about how Pokemon Tabletop Adventures works. Took him long enough.
 
http://suptg.thisisnotatrueending.com/archive/8538436/ - Stark talks about a new part of the game. People ask questions. Stark answers.
 
http://suptg.thisisnotatrueending.com/archive/8982714/ - What starts out as an anon asking if pokemon is /tg/ turns into a Pokemon Tabletop Adventures discussion... and then Dr. Mr. Stark shows up!
 
http://suptg.thisisnotatrueending.com/archive/9025948/ - Pokemon and Stuff
 
http://suptg.thisisnotatrueending.com/archive/9188030/ - Dr. Mr. Stark is summoned and gives us the low-down on the mysterious 9th class of Pokemon: Table Top Adventures.
 
http://suptg.thisisnotatrueending.com/archive/9215116/ - Another disscusion thread about P:TA. Axiom and Halfwing show up to talk about their progress, A kamen rider build is posted, and team rocket is revealed to have been the good guys all along.


http://suptg.thisisnotatrueending.com/archive/9302049/ - Some alpha campaigns are being run when suddenly Axiom and Stark show up. It's a fucking party. People hook up for some online gaming and everyone has fun. Rules and character sheets are posted as well. Good times.
'''Class'''
Generally, a Class is a Trainer’s specialty or job. While any Trainer may hatch a Pokémon egg to care for and raise, a Breeder would specialize in doing so. Like-wise, any Trainer may battle with their Pokémon, but an Ace Trainer specializes in empowering their Pokémon during battle. Based on your class, specific stats will be more desirable and further specializations will be made available as you become more capable. For example, the Researcher can further narrow their specialty to become a Photographer or Scientist. You will gain these Advanced Classes by leveling up.


http://suptg.thisisnotatrueending.com/archive/9494350/ - Another thread. Builds for an Average Joe with no trainer class, that enters a rage and kills everything if his pokemon dies, A ninjask trainer that can dodge any attack, A normal-type trainer that specializes in ghost types and brings them back to life, and then stark shows up to answer some confusion about the alpha, while /tg/ works on some fakemon. Also includes the birth of a Snagger and Team Grunt class, and Stark lets it slip that there will be a Players Handbook 2.
'''Classes'''
Player's Handbook


==Alpha version==
Ace Trainer - Stat Ace, Strategist, Tag Battler, Type Ace, Underdog


From a set of notes that Dr. Mr. Stark released in one of his threads:
Breeder - Botanist, Chef, Evolver, Medic, Move Tutor


All of the crunchy bits, all in one place. Uploaded 5/6/10.
Coordinator - Choreographer, Coach, Designer, Groomer, Move Tutor
http://www.megaupload.com/?d=A632NYKO


PDF:
Ranger - Invoker, Officer, Rider, Special Operations, Survivalist
http://www.mediafire.com/?mohzmj11mnt


.RAR including PDF and all the related Pokedex/game materials:
Researcher - Archeologist, Capture Specialist, Photographer, Scientist, Watcher
http://www.mediafire.com/?nzznzcnj2rf


.ZIP of trainer features:
Player's Handbook 2
http://www.mediafire.com/file/hhmwf4zub02/Trainer%20Stats.zip


.ZIP of updated pokedex:
Martial Artist - Aura Master, Dirty Fighter, Mentor, Ninja, Yogi
http://www.mediafire.com/file/yhrgfn2lcij/THE_POKEDEX_FINAL.doc.zip


.DOC of Capabilities
Psychic - Air Adept, Earth Shaker, Firebreather, Hex Maniac, Rain Waker
http://www.megaupload.com/?d=CAWKHBTK


Many rules are nonsensical as Dr. Mr. Stark was very unclear throughout his .docs in his initial Alpha Splatbook release. These will surely be fixed.
Rules for playing as a Pokémon, even while others play trainers, is available in the Player's Handbook 2.


===Character Sheets===
'''Stats'''
Stats are designated as Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed. Generally you’ll make this after picking which class you want because in order to excel in a Class you will want your Stats to be relevant to that Class. For example, the Ranger who desires physical dexterity will want a lot of Speed, and not have their Attack stat be their highest one.


Character Sheet (.pdf, editable form):
'''Origins'''
http://www.mediafire.com/?yiyntelmm3h
After having the mechanical gaming aspects of your character, you’ll want to flesh them out. It’s entirely possible that you already had a character and background for that character in mind before you chose their Class and assigned their Stats. That’s perfectly okay! The Origins are just some additional bits that help to flesh out some mechanical aspects while also giving some additional areas of expertise for a Player’s Trainer.


Pokemon Sheet (.pdf, editable form):
==Pokédex==
http://www.mediafire.com/?eyqmiqjzj24
The Pokédex is a complete listing of every non-legendary Pokémon that is used by both player and GM. It is used to manage your Pokémon's information. Pokémon are pulled from the book and only slightly changed per trainer's expertise.  


===Beta version===
==Game Master's Guide==  


The Beta .pdfs are due out in Summer 2010.
The Game Master's Guide has many features that help the GM run the Pokémon world without making the game feel exactly like you are playing the Pokémon video game. It is written with lots of pre-made NPCs and suggestions so that even new GMs can play PTA3.
After these are playtested by the masses, Dr. Mr. Stark would like players to say what things are over powered, under powered, unconventional, useless or anything else that doesn't work. From here, he will continue to update with newer versions of the Beta.  


===Omega version===
=Most Recent Version=


Once Omega is released, Dr. Mr. Stark and his team will immediately begin incorporating fifth generation Pokemon into the Bestiary for the Bestiary's 2.0 release.
You can find the latest editions of Pokemon Tabletop Adventures 3 here: https://linktr.ee/PokemonTabletopAdventures3
His team is also already working on a ninth Class, the Mystic, that will not make it to the initial release as there has not been time to playtest it while the other classes have been heavily playtested. This will be released in an update along with new features for every existing class.

Latest revision as of 09:41, 22 June 2023

Pokemon Tabletop Adventures is a homebrew tabletop game.

In 1996, Pokémon came out in Japan and began a worldwide craze. Pikachu is a pop culture icon. Hundreds of games have come out surrounding the Pokémon franchise. It’s absurd we don’t have an official tabletop role-playing game yet, but it is my hope that Pokémon: Tabletop Adventures suffices and finds a way into your game night or as a part of ongoing sessions that you and your party can enjoy. If you’ve played tabletop games before, great! If not, that’s fine too! Pokémon: Tabletop Adventures 3 tries its best to be accessible to any player. Either way, you’re going to need some things:

Players As a Player, you’ll create a Trainer, who will choose to take a up a profession, or Class, and you will capture and train Poké-mon to fight alongside your Trainer. Like the protagonists in the Pokémon franchise’s games, manga, or anime, Players will be the center of the game’s action. It’s ideal that you play with friends who you can be comfortable with. Playing a tabletop game is like collaborative story writing and overly-critical groups can lead to very unfun game experiences. It’s important as a player to be supportive of other players since everyone has different levels of comfort. If anything does come up that makes any players feel like anything is really unfun, talk about it. The best way to keep a campaign together and fun is to communicate.

A Game Master One person must fill the special role of Game Master, or GM, who controls every non-Player Trainer or Pokémon. They must build adventures, narrate, control non-Player Trainers, non-Player Pokémon and referee and make judgements for any rules that are not perfectly clear. You don’t have to memorize the rules, or be an amazing imaginative writer– but it helps if you’re willing to use every bit of creativity that you have. As the GM you should often check in with players after sessions to see where they are feeling the campaign could be going or if there’s any concerns about the direction. This can be crucial to keeping players engaged and having more fun together.

Books, Paper, Pencil and Dice Players will need access to the Player’s Handbook and whatever Pokédex books are being used. Players have restricted access to the Pokédex books and should avoid metagaming by only looking up a Pokémon’s Pokédex entry when they’ve used the Pokédex on a particular Pokémon. The GM should have access to the Player’s Handbook, all Pokédex books and the Game Master’s Handbook. Players should use the Character Sheets to help organize information relating to their Trainers and Pokémon. Always use a pencil when writing on your character sheets! In-formation for your Trainer and Pokémon are constantly changing! You will also need gaming dice (d4, d6, d8, at least 2 d10 for use in a d100 roll, d12, d20). When rolling dice in Pokémon: Tabletop Adventures, you always want to roll high, the only exception is when you roll two d10s to generate a d100 roll. Whenever you roll a d100 roll in Pokémon: Tabletop Adventures, you will want to roll as low as possible.

Player's Handbook[edit]

The Player's Handbook, and Player's Handbook 2, contain rules and options for playing a trainer.

Class Generally, a Class is a Trainer’s specialty or job. While any Trainer may hatch a Pokémon egg to care for and raise, a Breeder would specialize in doing so. Like-wise, any Trainer may battle with their Pokémon, but an Ace Trainer specializes in empowering their Pokémon during battle. Based on your class, specific stats will be more desirable and further specializations will be made available as you become more capable. For example, the Researcher can further narrow their specialty to become a Photographer or Scientist. You will gain these Advanced Classes by leveling up.

Classes Player's Handbook

Ace Trainer - Stat Ace, Strategist, Tag Battler, Type Ace, Underdog

Breeder - Botanist, Chef, Evolver, Medic, Move Tutor

Coordinator - Choreographer, Coach, Designer, Groomer, Move Tutor

Ranger - Invoker, Officer, Rider, Special Operations, Survivalist

Researcher - Archeologist, Capture Specialist, Photographer, Scientist, Watcher

Player's Handbook 2

Martial Artist - Aura Master, Dirty Fighter, Mentor, Ninja, Yogi

Psychic - Air Adept, Earth Shaker, Firebreather, Hex Maniac, Rain Waker

Rules for playing as a Pokémon, even while others play trainers, is available in the Player's Handbook 2.

Stats Stats are designated as Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed. Generally you’ll make this after picking which class you want because in order to excel in a Class you will want your Stats to be relevant to that Class. For example, the Ranger who desires physical dexterity will want a lot of Speed, and not have their Attack stat be their highest one.

Origins After having the mechanical gaming aspects of your character, you’ll want to flesh them out. It’s entirely possible that you already had a character and background for that character in mind before you chose their Class and assigned their Stats. That’s perfectly okay! The Origins are just some additional bits that help to flesh out some mechanical aspects while also giving some additional areas of expertise for a Player’s Trainer.

Pokédex[edit]

The Pokédex is a complete listing of every non-legendary Pokémon that is used by both player and GM. It is used to manage your Pokémon's information. Pokémon are pulled from the book and only slightly changed per trainer's expertise.

Game Master's Guide[edit]

The Game Master's Guide has many features that help the GM run the Pokémon world without making the game feel exactly like you are playing the Pokémon video game. It is written with lots of pre-made NPCs and suggestions so that even new GMs can play PTA3.

Most Recent Version[edit]

You can find the latest editions of Pokemon Tabletop Adventures 3 here: https://linktr.ee/PokemonTabletopAdventures3