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Pokemon Tabletop Adventures is a homebrew tabletop game. It is currently in Beta.  
[[Category:Homebrew Rules]][[Category:Roleplaying]]
Pokemon Tabletop Adventures is a homebrew tabletop game.
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The game is played in a world where many fantastic animals are able to be energized and stored nicely in a machine called a Pok&eacute; Ball. These animals are called "pocket monsters," or [[Pokemon]] for short, and they are carried as tools, friends and partners by Pokemon Trainers. Trainers have various skills and abilities each defined by a Trainer's goal. There are Ace Trainers, who focus all of their energy into making their pokemon the best fighters they can. Breeders, who raise pokemon as if they are their own children and groom them up to be powerful. The Researcher gathers information and serves as a party's go-to guy when they confront a creature they've never met. Rangers are nature guards who dedicate their life to the protection of a wild creature's habitat while employing wilds in their feats. A Capture Specialist is a techie Trainer who can tweak equipment, including the Pok&eacute; Ball to expand their collection. The Coordinator employs their pokemon in Contests instead of battle as she shows off their beauty. Finally, the Psychic and Martial Artist get their hands dirty and fight the beasts with their own supernatural powers.
In 1996, Pokémon came out in Japan and began a worldwide craze. Pikachu is a pop culture icon. Hundreds of games have come out surrounding the Pokémon franchise. It’s absurd we don’t have an official tabletop role-playing game yet, but it is my hope that Pokémon: Tabletop Adventures suffices and finds a way into your game night or as a part of ongoing sessions that you and your party can enjoy.
If you’ve played tabletop games before, great! If not, that’s fine too! Pokémon: Tabletop Adventures 3 tries its best to be accessible to any player. Either way, you’re going to need some things:


A Trainer may explore the world and battle at Gyms to gather Badges which allow them entrance to the Pokemon League Championships. They may compete in Contests to enter Grand Festivals. Maybe they'll uncover a secret plot to destroy the world and try to stop those who would use Pokemon for evil. They may be breeding the most powerful Pokemon as their goal. No matter the destination, Pokemon will be valuable allies and tools in your journeys.
'''Players'''
As a Player, you’ll create a Trainer, who will choose to take a up a profession, or Class, and you will capture and train Poké-mon to fight alongside your Trainer. Like the protagonists in the Pokémon franchise’s games, manga, or anime, Players will be the center of the game’s action. It’s ideal that you play with friends who you can be comfortable with. Playing a tabletop game is like collaborative story writing and overly-critical groups can lead to very unfun game experiences. It’s important as a player to be supportive of other players since everyone has different levels of comfort. If anything does come up that makes any players feel like anything is really unfun, talk about it. The best way to keep a campaign together and fun is to communicate.


==Player's Handbook==
'''A Game Master'''
This will contain all the inofrmation for the Player and their Trainer. It will also contain the list of Pokemon Moves and Abilities.  
One person must fill the special role of Game Master, or GM, who controls every non-Player Trainer or Pokémon. They must build adventures, narrate, control non-Player Trainers, non-Player Pokémon and referee and make judgements for any rules that are not perfectly clear. You don’t have to memorize the rules, or be an amazing imaginative writer– but it helps if you’re willing to use every bit of creativity that you have. As the GM you should often check in with players after sessions to see where they are feeling the campaign could be going or if there’s any concerns about the direction. This can be crucial to keeping players engaged and having more fun together.


====Classes====
'''Books, Paper, Pencil and Dice'''
When a trainer gains a level they might meet the prerequistes to gain a Trainer Class.
Players will need access to the Player’s Handbook and whatever Pokédex books are being used. Players have restricted access to the Pokédex books and should avoid metagaming by only looking up a Pokémon’s Pokédex entry when they’ve used the Pokédex on a particular Pokémon. The GM should have access to the Player’s Handbook, all Pokédex books and the Game Master’s Handbook. Players should use the Character Sheets to help organize information relating to their Trainers and Pokémon. Always use a pencil when writing on your character sheets! In-formation for your Trainer and Pokémon are constantly changing! You will also need gaming dice (d4, d6, d8, at least 2 d10 for use in a d100 roll, d12, d20). When rolling dice in Pokémon: Tabletop Adventures, you always want to roll high, the only exception is when you roll two d10s to generate a d100 roll. Whenever you roll a d100 roll in Pokémon: Tabletop Adventures, you will want to roll as low as possible.
In place of gaining a Feature that Level, they may instead take a Class.
Trainers can go into one to three of the following eight Classes once they meet the prerequistes:
Ace Trainer, Breeder, Capture Specialist, Coordinator, Martial Artist, Psychic, Ranger, or Researcher.


From there, once they gain the nessecary prerequistes, they may go into one or two Advanced Classes.
==Player's Handbook==
 
The Player's Handbook, and Player's Handbook 2, contain rules and options for playing a trainer.  
Trainer's all start with the title: Pokemon Trainer. A Pokemon Trainer can take up to three Trainer Classes and/or Advanced Classes.
Since Advanced Classes always have a prerequiste of a Trainer Class, a Pokemon Trainer's Feature Options will look like one of the following examples:
Three Trainer Classes, never pursuing a speciality in any of the three Trainer Classes.
Two Trainer Classes and one Advanced Class, choosing to find an expertise in an area of one of the Trainer Classes chosen.
One Trainer Class and two Advanced Classes, choosing to become adept at the class they choose by mastering two aspects of the Trainer Class.
 
The following is a list of the Advanced Classes and which Trainer Class they derive from.
 
Ace Trainer:
Chaser, Enduring Soul, Frontier Battler, Gym Battler, Stat Ace, Tag Battler, Type Ace
 
Breeder:
Chef, Evolver, Groomer, Hatcher, Medic, Pusher, Trader
 
Capture Specialist:
Apricorn Smith, Artificer, Collector, Engineer, Maniac, Pok&eacute; Ball Designer
 
Coordinator:
Beauty Modeler, Coolness Portrayer, Cute Idol, Fashion Designer, Investor, Smartness Teacher, Toughness Contester
 
Martial Artist:
Aura User, Black Belt, Juggler, Message Therapist, Ninja, Weapons Master
 
Mystic:
Buffet, Channeler, Godspeaker, Guardian, Muse, Rune Master
 
Psychic:
Air Adept, Clairsentient, Earth Shaker, Empath, Fire Breather, Healer, Hex Maniac, Influential, Rain Maker
 
Ranger:
Captain, Coach, Detective, Navigator, Rider, Special Operations Member
 
Researcher:
Cryptozoologist, Petrologist, Photographer, Professor, Scientist, Watcher
 
====Moves====
The player's handbook will detail each Move that Pokemon can use, as well as all Abilities and rules regarding these two lists.
 
While Moves and Abilities are usually used for Pokemon, there are a few Classes who can use Moves as their own and can manipulate a Pokemon's Moves and/or Abilities.
 
==Player's Bestiary==
 
The Bestiary details each species of Pokemon.
 
For each Pokemon's entry, a Pokemon's picture is accompanied by the Species Name, Vital Information, Capabilities, and a Move List.
 
====Vital Information====
 
The Vital Information lists a particular level of a Pokemon's species with its Type(s), Abilities, Evolutionary Line/Tree. These are virtually unchanged from the source material.
 
The size and weight of the Pokemon can be changed up to 10% from the average given, to add individuality of your Pokemon.
 
The Breeding information is also provided with each entry, and has seen some revision in a few Species.
 
The Biology of Pokemon as well as the variety of habitats that Species would normally be found is also located in this section of an entry.
 
====Capabilities====
 
Capabilities is a new addition for the purposes of Pokemon Tabletop Adventures.
 
Each Species of Pokemon move at different rates in various terrains. They have different capacities for jumping strength and physical strength. Some Pokemon can fly while others can breath underwater. Many Species of Pokemon can be trained for being used as a Mount. Others are too small for that but can be used for infiltration as a result of their size. The Capabilities list all keywords relating to static abilities the Pokemon has.
 
Examples of some Capabilities:
 
Overland 1-Overland 10: This is a scale, accompanied with a meters per turn speed, given to each pokemon where Overland 1 is given to Slowpoke and Overland 7 is given to Suicune.
 
Sinker: Pokemon with Sinker cannot swim


Firestarter: Pokemon with Firestarter can produce flames without using a Move. Some TMs, such as TM 35 Flamethrower, will give a Pokemon the Firestarter Capability as well as the Move Flamethrower.
'''Class'''
Generally, a Class is a Trainer’s specialty or job. While any Trainer may hatch a Pokémon egg to care for and raise, a Breeder would specialize in doing so. Like-wise, any Trainer may battle with their Pokémon, but an Ace Trainer specializes in empowering their Pokémon during battle. Based on your class, specific stats will be more desirable and further specializations will be made available as you become more capable. For example, the Researcher can further narrow their specialty to become a Photographer or Scientist. You will gain these Advanced Classes by leveling up.


====Move List====
'''Classes'''
Player's Handbook


The Move list, attached to each Pokemon's entry, has every Move a Pokemon can learn through Level Up, Breeding, Tutoring, or Technical/Hidden Machines. This is mostly unchanged from the source material.
Ace Trainer - Stat Ace, Strategist, Tag Battler, Type Ace, Underdog


==Game Master's Rules and World Guide==
Breeder - Botanist, Chef, Evolver, Medic, Move Tutor


The GM Guide has many features that help the GM run the Pokemon world without making the game feel exactly like you are playing the Pokemon video game.
Coordinator - Choreographer, Coach, Designer, Groomer, Move Tutor
It has the Base Stats for all pokemon and important pieces of information such as capture rates and experience drop rates.


====Game Master's Bestiary====
Ranger - Invoker, Officer, Rider, Special Operations, Survivalist


This is basically the Player's Bestiary with things the player isn't allowed to know such as Capture Rates, Locations, etc. So once the Player's Bestiary is complete, this will be as well.
Researcher - Archeologist, Capture Specialist, Photographer, Scientist, Watcher
This might actually just be tacked onto the Game Master's Rules and World Guide.


==Archived Update and Q&A Threads==
Player's Handbook 2
All threads can be found here.
http://suptg.thisisnotatrueending.com/archive.html?tags=pokemon


===Character Sheets===
Martial Artist - Aura Master, Dirty Fighter, Mentor, Ninja, Yogi


Character Sheet (.pdf, editable form):
Psychic - Air Adept, Earth Shaker, Firebreather, Hex Maniac, Rain Waker
http://www.mediafire.com/?yiyntelmm3h


Pokemon Sheet (.pdf, editable form):
Rules for playing as a Pokémon, even while others play trainers, is available in the Player's Handbook 2.
http://www.mediafire.com/?eyqmiqjzj24


===Tokens===
'''Stats'''
Stats are designated as Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed. Generally you’ll make this after picking which class you want because in order to excel in a Class you will want your Stats to be relevant to that Class. For example, the Ranger who desires physical dexterity will want a lot of Speed, and not have their Attack stat be their highest one.


Tokens for playing in MapTools or other Virtual Tabletops:
'''Origins'''
http://www.mediafire.com/?nxr146axe4uuuai
After having the mechanical gaming aspects of your character, you’ll want to flesh them out. It’s entirely possible that you already had a character and background for that character in mind before you chose their Class and assigned their Stats. That’s perfectly okay! The Origins are just some additional bits that help to flesh out some mechanical aspects while also giving some additional areas of expertise for a Player’s Trainer.


===Beta version===
==Pokédex==
The Pokédex is a complete listing of every non-legendary Pokémon that is used by both player and GM. It is used to manage your Pokémon's information. Pokémon are pulled from the book and only slightly changed per trainer's expertise.


The Beta was released on July 23rd, 2010.
==Game Master's Guide==
After these are playtested by the masses, Dr. Mr. Stark would like players to say what things are over powered, under powered, unconventional, useless or anything else that doesn't work. From here, he will continue to update with newer versions of the Beta. Beta updates will be released every Friday.


'''
The Game Master's Guide has many features that help the GM run the Pokémon world without making the game feel exactly like you are playing the Pokémon video game. It is written with lots of pre-made NPCs and suggestions so that even new GMs can play PTA3.
Beta 1.02: http://www.sendspace.com/file/eu197a


===Omega version===
=Most Recent Version=


Once Omega is released, Dr. Mr. Stark and his team will immediately begin incorporating fifth generation Pokemon into the Bestiary for the Bestiary's 2.0 release.
You can find the latest editions of Pokemon Tabletop Adventures 3 here: https://linktr.ee/PokemonTabletopAdventures3
His team is also already working on a ninth Class, the Mystic, that will not make it to the initial release as there has not been time to playtest it while the other classes have been heavily playtested. This will be released in an update along with new features for every existing class.

Latest revision as of 09:41, 22 June 2023

Pokemon Tabletop Adventures is a homebrew tabletop game.

In 1996, Pokémon came out in Japan and began a worldwide craze. Pikachu is a pop culture icon. Hundreds of games have come out surrounding the Pokémon franchise. It’s absurd we don’t have an official tabletop role-playing game yet, but it is my hope that Pokémon: Tabletop Adventures suffices and finds a way into your game night or as a part of ongoing sessions that you and your party can enjoy. If you’ve played tabletop games before, great! If not, that’s fine too! Pokémon: Tabletop Adventures 3 tries its best to be accessible to any player. Either way, you’re going to need some things:

Players As a Player, you’ll create a Trainer, who will choose to take a up a profession, or Class, and you will capture and train Poké-mon to fight alongside your Trainer. Like the protagonists in the Pokémon franchise’s games, manga, or anime, Players will be the center of the game’s action. It’s ideal that you play with friends who you can be comfortable with. Playing a tabletop game is like collaborative story writing and overly-critical groups can lead to very unfun game experiences. It’s important as a player to be supportive of other players since everyone has different levels of comfort. If anything does come up that makes any players feel like anything is really unfun, talk about it. The best way to keep a campaign together and fun is to communicate.

A Game Master One person must fill the special role of Game Master, or GM, who controls every non-Player Trainer or Pokémon. They must build adventures, narrate, control non-Player Trainers, non-Player Pokémon and referee and make judgements for any rules that are not perfectly clear. You don’t have to memorize the rules, or be an amazing imaginative writer– but it helps if you’re willing to use every bit of creativity that you have. As the GM you should often check in with players after sessions to see where they are feeling the campaign could be going or if there’s any concerns about the direction. This can be crucial to keeping players engaged and having more fun together.

Books, Paper, Pencil and Dice Players will need access to the Player’s Handbook and whatever Pokédex books are being used. Players have restricted access to the Pokédex books and should avoid metagaming by only looking up a Pokémon’s Pokédex entry when they’ve used the Pokédex on a particular Pokémon. The GM should have access to the Player’s Handbook, all Pokédex books and the Game Master’s Handbook. Players should use the Character Sheets to help organize information relating to their Trainers and Pokémon. Always use a pencil when writing on your character sheets! In-formation for your Trainer and Pokémon are constantly changing! You will also need gaming dice (d4, d6, d8, at least 2 d10 for use in a d100 roll, d12, d20). When rolling dice in Pokémon: Tabletop Adventures, you always want to roll high, the only exception is when you roll two d10s to generate a d100 roll. Whenever you roll a d100 roll in Pokémon: Tabletop Adventures, you will want to roll as low as possible.

Player's Handbook[edit]

The Player's Handbook, and Player's Handbook 2, contain rules and options for playing a trainer.

Class Generally, a Class is a Trainer’s specialty or job. While any Trainer may hatch a Pokémon egg to care for and raise, a Breeder would specialize in doing so. Like-wise, any Trainer may battle with their Pokémon, but an Ace Trainer specializes in empowering their Pokémon during battle. Based on your class, specific stats will be more desirable and further specializations will be made available as you become more capable. For example, the Researcher can further narrow their specialty to become a Photographer or Scientist. You will gain these Advanced Classes by leveling up.

Classes Player's Handbook

Ace Trainer - Stat Ace, Strategist, Tag Battler, Type Ace, Underdog

Breeder - Botanist, Chef, Evolver, Medic, Move Tutor

Coordinator - Choreographer, Coach, Designer, Groomer, Move Tutor

Ranger - Invoker, Officer, Rider, Special Operations, Survivalist

Researcher - Archeologist, Capture Specialist, Photographer, Scientist, Watcher

Player's Handbook 2

Martial Artist - Aura Master, Dirty Fighter, Mentor, Ninja, Yogi

Psychic - Air Adept, Earth Shaker, Firebreather, Hex Maniac, Rain Waker

Rules for playing as a Pokémon, even while others play trainers, is available in the Player's Handbook 2.

Stats Stats are designated as Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed. Generally you’ll make this after picking which class you want because in order to excel in a Class you will want your Stats to be relevant to that Class. For example, the Ranger who desires physical dexterity will want a lot of Speed, and not have their Attack stat be their highest one.

Origins After having the mechanical gaming aspects of your character, you’ll want to flesh them out. It’s entirely possible that you already had a character and background for that character in mind before you chose their Class and assigned their Stats. That’s perfectly okay! The Origins are just some additional bits that help to flesh out some mechanical aspects while also giving some additional areas of expertise for a Player’s Trainer.

Pokédex[edit]

The Pokédex is a complete listing of every non-legendary Pokémon that is used by both player and GM. It is used to manage your Pokémon's information. Pokémon are pulled from the book and only slightly changed per trainer's expertise.

Game Master's Guide[edit]

The Game Master's Guide has many features that help the GM run the Pokémon world without making the game feel exactly like you are playing the Pokémon video game. It is written with lots of pre-made NPCs and suggestions so that even new GMs can play PTA3.

Most Recent Version[edit]

You can find the latest editions of Pokemon Tabletop Adventures 3 here: https://linktr.ee/PokemonTabletopAdventures3