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| This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list,
| | Rules taken from here https://drive.google.com/drive/folders/1c3k0CgT0mK7usziANPHjYKL30doamz3R |
| https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0, | | Made by Grifftofer and ArbitorIan from Heresy 30k. |
| or you can use the Index Imperium 1/Index Chaos to play them.
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| ==Rules (Base Statlines)==
| | All Primarchs are Lords of War. |
| All Primarchs are Lords of War choices for their respective armies. | |
| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable sortable"
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| !|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
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| | '''[[Horus]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ ||
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| | '''[[Angron]]''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 7 || 10 || 2+ || 4+ ||
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| | '''[[Fulgrim]]''' || 9" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++/3++ in CC ||
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| | '''[[Mortarion]]''' || 8" || 2+ || 2+ || 6 || 7 || 9 || 6 || 10 || 2+ || 4++ ||
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| | '''[[Ferrus Manus]]''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ ||
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| | '''[[Konrad Curze]]''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
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| | '''[[Vulkan]]''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ ||
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| | '''[[Lorgar]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 4++ ||
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| | '''[[Perturabo]]''' || 7" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 3++ ||
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| | '''[[Rogal Dorn]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
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| | '''[[Corvus Corax]]''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2++ || 4++ ||
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| | '''[[Alpharius]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
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| | '''[[Roboute Guilliman]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
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| | '''[[Roboute Guilliman]] (40k)''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ || 360
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| | '''[[Magnus the Red]]''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 5 || 10 || 2+ || 4++ ||
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| | '''[[Magnus the Red]] (Daemon)''' || 16" || 2+ || 2+ || 7 || 7 || 16 || 7 || 10 || 3+ || 4++ || 415
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| | '''[[Leman Russ]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 7 || 10 || 2+ || 4++ ||
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| | '''[[Jaghatai Khan]]''' || || || || || || || || || || ||
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| | '''[[Lion El'Jonson]]''' || || || || || || || || || || ||
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| | '''[[Sanguinius]]''' || || || || || || || || || || ||
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| |}<br style="clear: both; height: 0px;" /><br>
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| =='''Individual Rules'''==
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|'''[[Horus]]'''
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| Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
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| | '''Horus''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ || 400
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| Range || Type || S || Ap || D || Abilities
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| | '''Worldbreaker''' || Melee || Melee || x2 || -3 || 3 ||
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| | '''The Talon of the Warmaster (Melee)''' || Melee || Melee || +1 || -3 || D3 || This weapon inflicts 1 Mortal Wound in addition to normal damage anytime it rolls a 5+ to wound againt '''Infantry''' models
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| | '''The Talon of the Warmaster (Ranged)''' || 24" || Rapid Fire 2 || 5 || -2 || D3 || -
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !Special Rules:
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| The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).
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| | | Fulgrim the Illuminator |
| Primarch of the XVI: All Sons of Horus units within 6" of Horus may re-roll all failed to hit ant to wound rolls.
| | {| class=wikitable |
| | | ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv |
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| Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, or if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.
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| Teleport Strike: During deployment, you may set up this model in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set up anywhere on the battlefield that is more than 9" away from any enemy models.
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| God of War: If your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord. In addition, friendly Sons of Horus units within 6" of Horus may use his Leadership instead of their own.
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| | | '''Fulgrim:''' || 370 || 9" || 2+ || 2+ || 6 || 6 || 9 || 7 || 10 || 2+/4++ |
| | |} |
| | Fulgrim is a single model armed with The Laer Blade, Firebrand and Plasma Grenades. Only one of this model may be included in your army. |
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable" | | {| border=1 cellspacing=0 cellpadding=4 align=left |
| !|Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus | | |- valign=top |
| Keywords: Character, Monster, Primarch, Horus
| | ! Name !! Range !! Type !! S !! AP !! D !! Abilities |
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| | | | Fireblade || Melee || Melee || +1 || -3 || 2 || If you roll a 6+ to wound with this weapon, it inflicts a mortal wound in addition to its usual damage. |
| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|'''[[Angron]]'''
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| Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
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| | '''Angron''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 7 || 10 || 2+ || 4++ || 320
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| | | | Firebrand || 15 || Pistol 2 || 5 || 0 || 3 || You can re-roll failed to wound rolls with this weapon. |
| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| Range || Type || S || Ap || D || Abilities
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| | | | Plasma Grenades || 6" || Grenade D6 || 4 || -1 || 1 || |
| |'''Gorefather & Gorechiled''' || Melee || Melee || +1 || -4 || D3 || Any roll of 6+ to wound with this weapon inflicts an additional D3 damage (2D3 Damage total) | |
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| | | | The Laer Blade || Melee || Melee || User || -3 || 2 || If you roll a 6+ to hit with this weapon, it inflicts a mortal wound in addition to its usual damage. |
| |'''Spite Furnace''' || 12" || Pistol 1 || 8 || -3 || 3 || Any to hit roll of 1 inflicts a Mortal wound on the wielder | |
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| | |} |
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
| | Wargear Options: Fulgrim can replace The Laer Blade with Fireblade. |
| !| Special Rules:
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| The Armour of Mars: Angron has a 4+ invulnerable save.
| | Abilities: The Gilded Panoply: |
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| Primarch of the XII: All World Eater units within 6" of Angron may re-roll all failed to hit ant to wound rolls.
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| Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.
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| The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters
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| Keywords: Character, Monster, Primarch, Angron
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|'''[[Fulgrim]]'''
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| Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
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| | '''Fulgrim''' || 9" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++/3++ in CC || 320
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| Range || Type || S || Ap || D || Abilities
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| |'''Blade of the Laer''' || Melee || Melee || User || -3 || D3 || You may make an additional D6 attacks with this weapon each Fight phase
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| |'''Fireblade''' || Melee || Melee || +1 || -3 || 3 ||
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| |'''Firebrand''' || 15" || Assault 2 || 5 || -1 || 2 ||
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !| Special Rules:
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| The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks. | |
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| Primarch of the III: All Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit ant to wound rolls.
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| Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.
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| Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
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| Strategic Planning: All Emperor's Children units within 6" of Fulgrim may add 1 to Advance and Charge rolls.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children
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| Keywords: Character, Monster, Primarch, Fulgrim
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|'''[[Mortarion]]'''
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| Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
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| | '''Mortarion''' || 7" || 2+ || 2+ || 6 || 7 || 9 || 6 || 10 || 2+ || 4++ || 350
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| Range || Type || S || Ap || D || Abilities
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| |'''Silence''' || Melee || Melee || +1 || -4 || 3 || You may make an additional D3 attacks for every 5 enemy models within 6" of Mortarion
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| |''' The Lantern''' || 18" || Assault 1 || 8 || -4 || 3 ||
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| |''' Phosphex bomb canisters''' || 12" || Grenade D3+1 || 5 || -3 || 1 ||
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !| Special Rules:
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| The Barbaran Plate: Mortarion has a 4+ invulnerable save.
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| Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit ant to wound rolls.
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| Sire of the Death Guard: All Death Guard unit's within 6" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.
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| Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound. In addition, Mortarion recovers 1 wound at the begining of each of your turns.
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| Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).
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| Shadow of the Reaper: All enemy units within 12" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 6" instead of rolling and he may charge after advancing.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard
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| Keywords: Character, Monster, Primarch, Mortarion
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|'''[[Ferrus Manus]]'''
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| Ferrus Manus is a single model armed with Iron Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
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| | '''Ferrus Manus''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ || 325 or 350 with Forgebreaker
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| {| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
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| !||'''Iron Fists''' || Melee || Melee || User || -3 || D3 || You may make an additional D6 attacks with this weapon each Fight phase
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| |'''Forgebreaker''' || Melee || Melee || X2 || -4 || 3 ||
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| |'''Medusan Carapace weapon systems''' || || || || || ||
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| |'''Plasma Blaster''' || || || || || ||
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| |'''Heavy Flamer''' || || || || || ||
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| |'''Graviton Blaster''' || || || || || ||
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| |'''Grenade Harness''' || || || || || ||
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