Primarchs in 8th Edition: Difference between revisions

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This is just some homebrew rules for using the Primarchs in 30k in 8th Edition. Either use this custom army list,
Rules taken from here https://drive.google.com/drive/folders/1c3k0CgT0mK7usziANPHjYKL30doamz3R
https://www.dropbox.com/s/8axo6uywjg0ax61/Legiones%20Astartes%208th%20Ed%20Compilation.pdf?dl=0,
Made by Grifftofer and ArbitorIan from Heresy 30k.
or you can use the Index Imperium 1/Index Chaos to play them.


==Rules (Base Statlines)==
All Primarchs are Lords of War.
All Primarchs are Lords of War choices for their respective armies.
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable sortable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points
|-
| '''[[Horus]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ ||
|-
| '''[[Angron]]''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 7 || 10 || 2+ || 4+ ||
|-
| '''[[Fulgrim]]''' || 9" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++/3++ in CC ||
|-
| '''[[Mortarion]]''' || 8" || 2+ || 2+ || 6 || 7 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Ferrus Manus]]''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ ||
|-
| '''[[Konrad Curze]]''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Vulkan]]''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++  ||
|-
| '''[[Lorgar]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 4++ ||
|-
| '''[[Perturabo]]''' || 7" || 2+ || 2+ || 6 || 6 || 9 || 5 || 10 || 2+ || 3++ ||
|-
| '''[[Rogal Dorn]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Corvus Corax]]''' || 16" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2++ || 4++ ||
|-
| '''[[Alpharius]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Roboute Guilliman]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++ ||
|-
| '''[[Roboute Guilliman]] (40k)''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ || 360
|-
| '''[[Magnus the Red]]''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 5 || 10 || 2+ || 4++ ||
|-
| '''[[Magnus the Red]] (Daemon)''' || 16" || 2+ || 2+ || 7 || 7 || 16 || 7 || 10 || 3+ || 4++ || 415
|-
| '''[[Leman Russ]]''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 7 || 10 || 2+ || 4++ ||
|-
| '''[[Jaghatai Khan]]''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| '''[[Lion El'Jonson]]''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
| '''[[Sanguinius]]''' ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
|-
|}<br style="clear: both; height: 0px;" /><br>
 
=='''Individual Rules'''==
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Horus]]'''
 
Horus is a single model armed with Worldbreaker and the Talon of the Warmaster. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
| '''Horus''' || 8" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 3++ || 400                                                                   
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
| '''Worldbreaker''' || Melee || Melee || x2 || -3 || 3 ||
|-
 
| '''The Talon of the Warmaster (Melee)''' || Melee || Melee || +1 || -3 || D3 || This weapon inflicts 1 Mortal Wound in addition to normal damage anytime it rolls a 5+ to wound againt '''Infantry''' models
|-
 
| '''The Talon of the Warmaster (Ranged)''' || 24" || Rapid Fire 2  || 5 || -2 || D3 || -
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!Special Rules:
 
The Serpent's Scales: Horus has a 3+ invulnerable save. In addition, Horus may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).


 
Fulgrim the Illuminator
Primarch of the XVI: All Sons of Horus units within 6" of Horus may re-roll all failed to hit ant to wound rolls.
{| class=wikitable
 
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv
 
Sire of the Sons of Horus: Horus gains D3 Attacks when fighting either a unit with majority WS 3+ or worse, or if he fights any Character that has lost any wounds (both bonuses stack). In addition, if your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord.
 
 
Teleport Strike: During deployment, you may set up this model in a teleportarium instead of placing him on the battlefield. At the end of any of your Movement phases Horus may use a teleport strike to arrive on the batttlefield - set up anywhere on the battlefield that is more than 9" away from any enemy models.
 
 
God of War: If your army is Battle-forged, you receive an additional 3 Command Points if Horus is your Warlord. In addition, friendly Sons of Horus units within 6" of Horus may use his Leadership instead of their own.
|-
|-
| '''Fulgrim:''' || 370 || 9" || 2+ || 2+ || 6 || 6 || 9 || 7 || 10 || 2+/4++
|}
Fulgrim is a single model armed with The Laer Blade, Firebrand and Plasma Grenades. Only one of this model may be included in your army.


{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
{| border=1 cellspacing=0 cellpadding=4 align=left
!|Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Sons of Horus
|- valign=top
Keywords: Character, Monster, Primarch, Horus
! Name !! Range !! Type !! S !! AP !! D !! Abilities
|-
|-
 
| Fireblade || Melee || Melee || +1 || -3 || 2 || If you roll a 6+ to wound with this weapon, it inflicts a mortal wound in addition to its usual damage.
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Angron]]'''
 
Angron is a single model armed with Gorefather & Gorechild and Spite Furnace. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Angron''' || 8" || 2+ || 2+ || 7 || 6 || 9 || 7 || 10 || 2+ || 4++ || 320                                                                   
|-
|-
 
| Firebrand || 15 || Pistol 2 || 5 || 0 || 3 || You can re-roll failed to wound rolls with this weapon.
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
|-
 
| Plasma Grenades || 6" || Grenade D6 || 4 || -1 || 1 ||
|'''Gorefather & Gorechiled''' || Melee || Melee || +1 || -4 || D3 || Any roll of 6+ to wound with this weapon inflicts an additional D3 damage (2D3 Damage total)
|-
|-
 
| The Laer Blade || Melee || Melee || User || -3 || 2 || If you roll a 6+ to hit with this weapon, it inflicts a mortal wound in addition to its usual damage.
|'''Spite Furnace''' || 12" || Pistol 1 || 8 || -3 || 3 || Any to hit roll of 1 inflicts a Mortal wound on the wielder
|-
|-
|}


{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
Wargear Options: Fulgrim can replace The Laer Blade with Fireblade.
!| Special Rules:  


The Armour of Mars: Angron has a 4+ invulnerable save.
Abilities: The Gilded Panoply:
 
 
Primarch of the XII: All World Eater units within 6" of Angron may re-roll all failed to hit ant to wound rolls.
 
 
Sire of the World Eaters: Angron may fight twice per Fight phase. In addition, he may re-roll all failed charge rolls.
 
 
The Butcher's Nails: For every roll of 6+ to hit in the Fight phase, Angron may immediately make an additional attack (these attacks do not generate more attacks)
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, World Eaters
Keywords: Character, Monster, Primarch, Angron
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Fulgrim]]'''
 
Fulgrim is a single model armed with either The Blade of the Laer or Fireblade and Firebrand. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Fulgrim''' || 9" || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+ || 4++/3++ in CC || 320                                                                   
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities  
|-
 
|'''Blade of the Laer''' || Melee || Melee || User || -3 || D3 || You may make an additional D6 attacks with this weapon each Fight phase
|-
 
|'''Fireblade''' || Melee || Melee || +1 || -3 || 3 ||
|-
 
|'''Firebrand''' || 15" || Assault 2 || 5 || -1 || 2 ||
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Gilded Panoply: Fulgrim has a 4+ invulnerable save, that is increased to 3+ against close combat attacks.
 
 
Primarch of the III: All Emperor's Children units within 6" of Fulgrim may re-roll all failed to hit ant to wound rolls.
 
 
Sire of the Emperor's Children: Fulgrim can still shoot and charge in a turn in which he Fell Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Fulgrim is your Warlord.
 
 
Sublime Swordsman: Fulgrim can always fight first in the Fight phase, even if he didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
 
 
Strategic Planning: All Emperor's Children units within 6" of Fulgrim may add 1 to Advance and Charge rolls.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Emperor's Children
Keywords: Character, Monster, Primarch, Fulgrim
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Mortarion]]'''
 
Mortarion is a single model armed Silence, The Lantern and Phosphex bomb canisters. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Mortarion''' || 7" || 2+ || 2+ || 6 || 7 || 9 || 6 || 10 || 2+ || 4++ || 350                                                                 
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| Range || Type || S || Ap || D || Abilities
|-
 
|'''Silence''' || Melee || Melee || +1 || -4 || 3 || You may make an additional D3 attacks for every 5 enemy models within 6" of Mortarion
|-
 
|''' The Lantern''' || 18" || Assault 1 || 8 || -4 || 3 ||
|-
 
|''' Phosphex bomb canisters''' || 12" || Grenade D3+1 || 5 || -3 || 1 ||
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Special Rules:
 
The Barbaran Plate: Mortarion has a 4+ invulnerable save.
 
 
Primarch of the XIV: All Death Guard units within 6" of Mortarion may re-roll all failed to hit ant to wound rolls.
 
 
 
Sire of the Death Guard: All Death Guard unit's within 6" of Mortarion may still shoot after Falling Back. In addition, if your army is Battle-forged, you receive an additional 2 Command Points if Mortarion is your Warlord.
 
 
 
Preturnatural Resilience: Roll a dice each time Mortarion loses a wound. On a 5+, the damage is ignored and he does not lose a wound. In addition, Mortarion recovers 1 wound at the begining of each of your turns.
 
 
Witch Spite: Mortarion may Deny the Witch as if he was a psyker and he may Deny the Witch only against psychic powers that target him (he may attempt to deny each power a single time, and may deny as many times as he is targeted by psychic powers).
 
 
Shadow of the Reaper: All enemy units within 12" of Mortarion have -1 Leadership. In addition, when Mortarion advances, he moves 6" instead of rolling and he may charge after advancing.
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!| Faction Keywords: Imperium/Chaos, Adeptus Astartes/Heretic Astartes, Death Guard
Keywords: Character, Monster, Primarch, Mortarion
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|'''[[Ferrus Manus]]'''
 
Ferrus Manus is a single model armed with Iron Fists and Medusan Carapace weapon systems. He may be armed with Forgebreaker. Only one of this model may be included in your army.
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!|| M || WS || BS || S || T || W || A || Ld || Sv || Invul || Points                   
|-
 
| '''Ferrus Manus''' || 7" || 2+ || 2+ || 7 || 7 || 9 || 5 || 10 || 2+ || 3++ || 325 or 350 with Forgebreaker                                                                 
|-
 
{| border="1" cellspacing="0" cellpadding="5" align="left" class="wikitable"
!||'''Iron Fists''' || Melee || Melee || User || -3 || D3 || You may make an additional D6 attacks with this weapon each Fight phase
|-
 
|'''Forgebreaker''' || Melee || Melee || X2 || -4 || 3 ||
|-
 
|'''Medusan Carapace weapon systems''' ||  ||  ||  ||  ||  ||
|'''Plasma Blaster''' ||  ||  ||  ||  ||  ||
|'''Heavy Flamer''' ||  ||  ||  ||  ||  ||
|'''Graviton Blaster''' ||  ||  ||  ||  ||  ||
|'''Grenade Harness''' ||  ||  ||  ||  ||  ||
|-

Latest revision as of 09:55, 22 June 2023

Rules taken from here https://drive.google.com/drive/folders/1c3k0CgT0mK7usziANPHjYKL30doamz3R Made by Grifftofer and ArbitorIan from Heresy 30k.

All Primarchs are Lords of War.

Fulgrim the Illuminator

Pts M WS BS S T W A Ld Sv
Fulgrim: 370 9" 2+ 2+ 6 6 9 7 10 2+/4++

Fulgrim is a single model armed with The Laer Blade, Firebrand and Plasma Grenades. Only one of this model may be included in your army.

Name Range Type S AP D Abilities
Fireblade Melee Melee +1 -3 2 If you roll a 6+ to wound with this weapon, it inflicts a mortal wound in addition to its usual damage.
Firebrand 15 Pistol 2 5 0 3 You can re-roll failed to wound rolls with this weapon.
Plasma Grenades 6" Grenade D6 4 -1 1
The Laer Blade Melee Melee User -3 2 If you roll a 6+ to hit with this weapon, it inflicts a mortal wound in addition to its usual damage.

Wargear Options: Fulgrim can replace The Laer Blade with Fireblade.

Abilities: The Gilded Panoply: