Ragara Mindel: Difference between revisions

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== Basics ==
== Basics ==
*'''Campaign:''' Sexyalted [[Exalted]]
*'''Campaign:''' Sexyalted [[Campaign:South_Seas]]
*'''Contact Information:''' Email: pratzstrike@gmail.com AIM: PratzStrike
*'''Name:''' Ragara Mindel
*'''Name:''' Ragara Mindel
*'''Concept:''' Thief, thieftaker, smiling rogue
*'''Concept:''' Thief, thieftaker, smiling rogue
*'''Caste/Aspect:''' Water
*'''Caste/Aspect:''' Water
*'''Motivation:''' Letting things cool at home, came to a new place to assist the family.
*'''Motivation:''' Letting things cool at home, came to a new place to assist the family.
*'''Positive intimacies:'''
*'''Positive intimacies:''' Not Getting Caught (Pride), Catching Other Thieves (Pride), Pretty Girls And Girl-Alikes (Lust) Lookshy (Likes Their Games)
*'''Negative intimacies:'''
*'''Negative intimacies:''' Actual Work (Sloth), Personal Family Position (Annoyance), Anathema (Disinterest)
*'''Anima: '''
*'''Anima: ''' ((something something 'dark waters' - work in progress. possibly eel, possibly kraken, possibly otter, who knows.))
*'''Experience:''' 0 unspent/0 total
*'''Experience:''' 34 unspent/46 total
''(Write experience points as "unspent / total", plx.)''
''(Write experience points as "unspent / total", plx.)''


=== Background ===
=== Background ===
''(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)''
Mindel is a thief, unrepentant and so far unreported. He tries not to be cocky about it, but it's hard sometimes when you've pulled off as many crazy things as he has. He knows not to steal from House Ragara (unless told to by a higher up in the house!), and not to steal from certain people, but most of the time he's very good at nicking whatever he wants. His official title is as a arbiter and investigator for House Ragara, and indeed, he can catch thieves very effectively. It's one of his pieces of pride. He tries not to steal from those who desperately need it, though, only taking from those with more than enough to not miss an artifact or two.
 
He moved to the South for a 'vacation' after his last job got too hot - he was almost seen, he was being traced, and he couldn't get rid of the items he'd taken. In exchange for assistance higher up in the house helping throw the trail off, he agreed to move South, monitor issues there, and generally get out of people's hair for a few years. Joining the Wyld Hunt was just part of that. He doesn't have any strong feelings towards the Anathema - their loot slips away from them into his pockets as well as anyone else's.


=== Appearance ===
=== Appearance ===
Line 18: Line 21:


== Attributes ==
== Attributes ==
  Strength  ●●      Charisma    ●●●        Perception  ●●●
  Strength  ●●      Charisma    ●●●        Perception  ●●●●
  Dexterity ●●●●●    Manipulation ●●          Intelligence ●●●
  Dexterity ●●●●●    Manipulation ●●          Intelligence ●●●
  Stamina  ●●●      Appearance  ●●          Wits        ●●●
  Stamina  ●●●      Appearance  ●●          Wits        ●●●
Line 24: Line 27:
== Abilities ==
== Abilities ==
  ''Terrestrial Block'' Water
  ''Terrestrial Block'' Water
  Linguistics ●●      Awareness  ●●●  '''Athletics''' ●●●●●  '''Bureaucracy'''         Archery    ●
  Linguistics ●●      Awareness  ●●●  '''Athletics''' ●●●●●  '''Bureaucracy'''         Archery    ●
  Lore        ●●      Craft            '''Dodge'''    ●●●●● '''Investigation''' ●●●●● Medicine     
  Lore        ●●      Craft            '''Dodge'''    ●●●●●   '''Investigation''' ●●●●● Medicine     
  Occult              Integrity        Melee    ●      '''Larceny'''      ●●●●●   Performance ●
  Occult              Integrity        Melee    ●      '''Larceny'''      ●●●●● Performance ●
  '''Stealth'''    ●●●●●    Resistance      Presence  ●●      '''Martial Arts'''  ●●●●● Ride        ●
  '''Stealth'''    ●●●●●    Resistance      Presence  ●●      '''Martial Arts'''  ●●●●● Ride        ●
  Thrown              War        ●    Socialize ●●●●    '''Sail'''               Survival     
  Thrown              War        ●    Socialize ●●●●    '''Sail'''                 Survival     




Line 36: Line 39:


=== Specialties ===
=== Specialties ===
Stealth - Moving Unnoticed ●
* Stealth - Moving Unnoticed ●  
Athletics - Running ●
* Athletics - Running ●
Investigation - Detecting Clues ●
* Investigation - Detecting Clues ●
Larceny - Unnoticed Pilfering ●
* Larceny - Unnoticed Pilfering ●


== Backgrounds ==
== Backgrounds ==
Line 47: Line 50:
  Resources: ●●●
  Resources: ●●●
  Connections (Government): ●
  Connections (Government): ●
  Connections (Merchants) :
  Connections (Merchants) :
  Connections (Outlaws): ●
  Connections (Outlaws): ●


Line 57: Line 60:
*(Stealth) '''Deadly Mirage Ambush''': 3m, Supplemental, Combo-OK, Instant, Leader.
*(Stealth) '''Deadly Mirage Ambush''': 3m, Supplemental, Combo-OK, Instant, Leader.


=== Combos ===
'''Combo Name''' 1wp 0m+
*Charm Name
*Adamant Skin Technique
*:Cause gem to explode.


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Regeneration:''' ''(Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)''<br/>
'''Personal Essence Pool: 13/13''' /<br/>
'''Personal Essence Pool: 13/13''' <br/>
'''Peripheral Essence Pool: 14/28''' /<br/>
'''Peripheral Essence Pool: 14/28''' <br/>
'''Committed Essence: 14 ''' <br/>
'''Committed Essence: 14 ''' <br/>
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''
''(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)''
Line 86: Line 84:


== Inventory ==
== Inventory ==
''(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)''
* Razor Claws (Artifact ●●●)
* Chain Shirt (Artifact ●●●)
* Mask (Artifact ●●●)
* Hearthstone Amulet (Artifact ●●●)
* Plain Dark Clothes
* Fine Court Clothes
* Personal Signet Ring
* 4 Smoke Grenades (Resources ●●)
* 5 Miniature Fire Grenades, 5 with lengthened fuses (Resources ●●)


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
None


== Combat ==
== Combat ==
'''Dodge DV:''' ''(Dex+dodge+Ess)/2, round up''<br/>
'''Join Battle Roll''' 6 ''(Wits+Awareness)'' <br/>
'''Dodge MDV:''' ''(Will+integ+Ess)/2, round down''<br/>
'''Dodge DV:''' 6 ''(Dex+dodge+Ess)/2, round up'' <br/>
'''Soak:''' 0A/0L/0B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Dodge MDV:''' 3 ''(Will+integ+Ess)/2, round down''<br/>
'''Pierced''': 0A/0L/0B ''(Add half from armor and full from stamina.)''<br/>
'''Soak: (in artifact chain shirt)''' 5A/4L/6B <br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Soak: (base)''' 0A/1L/3B ''(Add armor and 0A/(Sta/2, round down)L/(Sta)B)''<br/>
'''Pierced''': 2A/2L/4B ''(Add half from armor and full from stamina.)''<br/>
'''Hardness:''' 5A/5L/3B ''(armor only)''<br/>


=== Attacks ===
=== Attacks ===
''(example:)''<br/>
''Razor Claws'' (Speed 4, Accuracy 13, Damage 7L/2, Parry 6, Rate 3. Tags M, O) <br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Clinch'' (Speed 6, Accuracy 10, Damage +0B, Parry DV -, Rate 1, Tags M, C, N, P)<br/>
''Clinch'' (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)<br/>
''Kick'' (Speed 5, Accuracy 10, Damage +5B, Parry DV 4, Rate 2, Tags M, N)<br/>
''Kick'' (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)<br/>
''Punch'' (Speed 5, Accuracy 11, Damage +3B, Parry DV 6, Rate 3, Tags M, N)<br/>
''Punch'' (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)<br/>


=== Health ===
=== Health ===
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□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -1 Ox Body<br/>
□ -1 Ox Body<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Incapacitated<br/>
□ Dying<br/>
□ Dying<br/>
□ Dying<br/>
□ Dying<br/>


Line 118: Line 129:


== Advancement ==
== Advancement ==
''(It's helpful if you write down how you spent your BP and XP.)''
''12 XP spent to advance Perception from 3 to 4.''


=== Shopping list ===
=== Shopping list ===

Latest revision as of 10:20, 22 June 2023

Basics[edit]

  • Campaign: Sexyalted Campaign:South_Seas
  • Contact Information: Email: pratzstrike@gmail.com AIM: PratzStrike
  • Name: Ragara Mindel
  • Concept: Thief, thieftaker, smiling rogue
  • Caste/Aspect: Water
  • Motivation: Letting things cool at home, came to a new place to assist the family.
  • Positive intimacies: Not Getting Caught (Pride), Catching Other Thieves (Pride), Pretty Girls And Girl-Alikes (Lust) Lookshy (Likes Their Games)
  • Negative intimacies: Actual Work (Sloth), Personal Family Position (Annoyance), Anathema (Disinterest)
  • Anima: ((something something 'dark waters' - work in progress. possibly eel, possibly kraken, possibly otter, who knows.))
  • Experience: 34 unspent/46 total

(Write experience points as "unspent / total", plx.)

Background[edit]

Mindel is a thief, unrepentant and so far unreported. He tries not to be cocky about it, but it's hard sometimes when you've pulled off as many crazy things as he has. He knows not to steal from House Ragara (unless told to by a higher up in the house!), and not to steal from certain people, but most of the time he's very good at nicking whatever he wants. His official title is as a arbiter and investigator for House Ragara, and indeed, he can catch thieves very effectively. It's one of his pieces of pride. He tries not to steal from those who desperately need it, though, only taking from those with more than enough to not miss an artifact or two.

He moved to the South for a 'vacation' after his last job got too hot - he was almost seen, he was being traced, and he couldn't get rid of the items he'd taken. In exchange for assistance higher up in the house helping throw the trail off, he agreed to move South, monitor issues there, and generally get out of people's hair for a few years. Joining the Wyld Hunt was just part of that. He doesn't have any strong feelings towards the Anathema - their loot slips away from them into his pockets as well as anyone else's.

Appearance[edit]

5'10", long, unruly black hair, brown eyes. Fit and slender, but no obvious muscle. Tends towards either black leather on the job, and colorful jackets and pants when not.

Attributes[edit]

Strength  ●●       Charisma     ●●●         Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●          Intelligence ●●●
Stamina   ●●●      Appearance   ●●          Wits         ●●●

Abilities[edit]

Terrestrial Block Water
Linguistics ●●       Awareness  ●●●   Athletics ●●●●●   Bureaucracy          Archery     ●
Lore        ●●       Craft            Dodge     ●●●●●   Investigation ●●●●●  Medicine    
Occult               Integrity        Melee     ●       Larceny       ●●●●●  Performance ●
Stealth    ●●●●●     Resistance       Presence  ●●      Martial Arts  ●●●●●  Ride        ●
Thrown               War        ●     Socialize ●●●●    Sail                 Survival    


Languages: High Realm, Low Realm, Seatongue

(Write aspect/caste and favored abilities in bold, please. Also, you do not have a free dot in every ability. I put them in for ease of comprehension.)

Specialties[edit]

  • Stealth - Moving Unnoticed ●
  • Athletics - Running ●
  • Investigation - Detecting Clues ●
  • Larceny - Unnoticed Pilfering ●

Backgrounds[edit]

Reputation (Known Thieftaker, Unknown Thief) : ●●
Breeding: ●●●
Artifacts (Razor Claws, Chain Shirt, Mask, Hearthstone Amulet): ●●●
Resources: ●●●
Connections (Government): ●
Connections (Merchants) : ●
Connections (Outlaws): ●

Charms[edit]

  • (Athletics, Dodge, Martial Arts) First (Ability) Excellency : 1m/2 dice, Reflexive (1/2), Combo-OK, Instant. Add up to (ability) dice to rolls.
  • (Larceny) Trackless Walk Style: 2m, Simple, Combo-OK, One scene.
  • (Larceny) Observer Awareness Method: 1m, Reflexive, Combo-OK, Instant.
  • (Stealth) Distracting Breeze Meditation: 1m/2 successes, Simple, Combo-OK, One scene, Leader 4.
  • (Stealth) Deadly Mirage Ambush: 3m, Supplemental, Combo-OK, Instant, Leader.


Essence[edit]

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 14/28
Committed Essence: 14
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower: ●●●●●
Temporary: 0/0

Virtues[edit]

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●●
Valor      ●●

Virtue flaw: (Compassion)
Limit: □□□□□ □□□□□
Limit Break Condition:

Inventory[edit]

  • Razor Claws (Artifact ●●●)
  • Chain Shirt (Artifact ●●●)
  • Mask (Artifact ●●●)
  • Hearthstone Amulet (Artifact ●●●)
  • Plain Dark Clothes
  • Fine Court Clothes
  • Personal Signet Ring
  • 4 Smoke Grenades (Resources ●●)
  • 5 Miniature Fire Grenades, 5 with lengthened fuses (Resources ●●)

Manses and Hearthstones[edit]

None

Combat[edit]

Join Battle Roll 6 (Wits+Awareness)
Dodge DV: 6 (Dex+dodge+Ess)/2, round up
Dodge MDV: 3 (Will+integ+Ess)/2, round down
Soak: (in artifact chain shirt) 5A/4L/6B
Soak: (base) 0A/1L/3B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 2A/2L/4B (Add half from armor and full from stamina.)
Hardness: 5A/5L/3B (armor only)

Attacks[edit]

Razor Claws (Speed 4, Accuracy 13, Damage 7L/2, Parry 6, Rate 3. Tags M, O)
Clinch (Speed 6, Accuracy 10, Damage +0B, Parry DV -, Rate 1, Tags M, C, N, P)
Kick (Speed 5, Accuracy 10, Damage +5B, Parry DV 4, Rate 2, Tags M, N)
Punch (Speed 5, Accuracy 11, Damage +3B, Parry DV 6, Rate 3, Tags M, N)

Health[edit]

□ -0
□ -1
□ -1
□ -1 Ox Body
□ -1 Ox Body
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

12 XP spent to advance Perception from 3 to 4.

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)