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[[Image:Mr_bones_sign.jpg|300px|thumb|right|We'll be seeing a lot of each other.]]
[[Image:Mr_bones_sign.jpg|300px|thumb|right|We'll be seeing a lot of each other.]]
{{topquote|Spooky, scary skeletons send shivers down your spine."<br>"Shrieking skulls will shock your soul, and seal your doom tonight.|Andrew Gold}}
{{topquote|1=[https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky, scary skeletons send shivers down your spine."<br>"Shrieking skulls will shock your soul, and seal your doom tonight.]|2=Andrew Gold}}


A '''skeleton''' is a rigid supporting structure.  It usually assumes the context of supporting a living creature, either from the inside (an ''endoskeleton'') or the outside (an ''exoskeleton''), but the term is also used figuratively to refer to the supporting structure of a non-living thing (e.g. the skeleton of a building).  You might not realize it, but there is a skeleton ''inside you!''
A '''skeleton''' is a rigid supporting structure.  It usually assumes the context of supporting a living creature, either from the inside (an ''endoskeleton'') or the outside (an ''exoskeleton''), but the term is also used figuratively to refer to the supporting structure of a non-living thing (e.g. the skeleton of a building).  You might not realize it, but there is a skeleton ''inside you!''
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Because they are hard and made of inorganic calcium and other minerals, they tend to persist after the death of their organism -- potentially for millions of years, if conditions are right.  Because of this, they are often identified with death; in fact, the word ''skeleton'' comes from the Greek word for "[[mummy]]" or "dried body".  Grim Reapers and other personifications of death tend to be skeletons, or at least have skulls for heads, and skeletons in general are spooky and scary to most people.
Because they are hard and made of inorganic calcium and other minerals, they tend to persist after the death of their organism -- potentially for millions of years, if conditions are right.  Because of this, they are often identified with death; in fact, the word ''skeleton'' comes from the Greek word for "[[mummy]]" or "dried body".  Grim Reapers and other personifications of death tend to be skeletons, or at least have skulls for heads, and skeletons in general are spooky and scary to most people.


Skeletons are also a favorite choice of minion for [[necromancer]]s -- they have no flesh, which means they don't rot or smell bad, and makes them slightly more resilient to slashing damage (though hammers are quite effective, and as [[undead]], holy damage is also a good choice; some paladins call them 'hammer fodder' for this very reason). They also tend to be just as fast as they were in life, unlike the shambling zombies, making them useful for time-critical tasks as well as fast-paced combat. Additionally, skeletons are ''just'' smart enough to wield weapons, normally the ones they used in life.
Skeletons are also a favorite choice of minion for [[necromancer]]s -- they have no flesh, which means they don't rot or smell bad, and makes them slightly more resilient to slashing damage (though hammers are quite effective, and as [[undead]], holy damage is also a good choice; some paladins call them 'hammer fodder' for this very reason). They also tend to be just as fast as they were in life, unlike the shambling [[zombie|zombies]], making them useful for time-critical tasks as well as fast-paced combat. Additionally, skeletons are ''just'' smart enough to wield weapons, normally the ones they used in life.


Not all skeletons are of humanoids. Animal skeletons are better combat minons and make tireless beasts of burden. The necromancy focused armies of [[Eberron]]'s Karrnath often employ skeleton horses which, in addition to being tireless, are a stable enough ride to rest in the saddle of. Dragon skeletons are popular thematically since they are so long lived and tough that it can convey just how ''old'' a location is or how tough whatever killed them was. Player accessible necromancy options rarely support undead dragons well however.
Not all skeletons are of humanoids. Animal skeletons are better combat minons and make tireless beasts of burden. The necromancy-focused armies of [[Eberron]]'s Karrnath often employ skeleton horses which, in addition to being tireless, are a stable enough ride to rest in the saddle of. Dragon skeletons are popular thematically since they are so long lived and tough that it can convey just how ''old'' a location is or how tough whatever killed them was. Player accessible necromancy options rarely support undead dragons well however.


One particularly disturbing version of skeletons is the ''exo''skeleton of insects, arachnids, and crustaceans (among others). While on most creatures the skeleton is inside, an exoskeleton is on the ''outside''. These can be reanimated by necromancers as well and are more difficult to distinguish from the living version. Beware a [[Swarm]] of exoskeleton bugs.
One particularly disturbing version of skeletons is the ''exo''skeleton of insects, arachnids, and crustaceans (among others). While on most creatures the skeleton is inside, an exoskeleton is on the ''outside''. These can be reanimated by necromancers as well and are more difficult to distinguish from the living version. Beware a [[Swarm]] of exoskeleton bugs.


[[Lich]] are a subtype of skeleton that's both intelligent and a good caster. [[Dracolich]] is a subtype of that.
[[Lich]]es  are sometimes depicted as skeletons, and sometimes more as desiccated [[zombie]]s or [[mummies]], depending on the art. [[Dracolich]]es however, are almost always skeletons.


A small aside, skeletons are often the butt of (or if they can talk, the ''giver'' of) really bad bone-puns. They also seem to enjoy xylophones...
A final word of warning, skeletons tend to be unpredictable; they are equally likely to make lame bone-based puns, violently disembowel you, or [https://www.youtube.com/watch?v=ou7GZDeOp3g| show up to your concert because you opted to buy a xylophone instead of a marimba.]
 
==D&D Skeleton Variants==
In AD&D, the following skeletons existed:
 
*'''Common Skeleton''': The calcium-rich spookybois we all know and love.
<gallery>
Skeleton 1e.jpg|1e
skeleton REF3.png
Skeleton MCV1.jpg|2e
Skeleton MM 2e.png
undead human GH3.jpg
skeleton GH3.jpg
Skeleton 3e.jpg|3e
Skeleton 4e.jpg|4e
Skeleton 5e.jpg|5e
Skeleton B1.png|Pathfinder
</gallery>
 
*'''Apparition''': Skeletons that live on the [[Ethereal Plane]]. They can't actually attack anyone, so they use ''suggestion'' to trick you into thinking they're strangling you.
<gallery>
apparition FF 2e.jpg| "Imaginaaaaaation~"
</gallery>
 
*'''Archer Skeleton''': A skeleton unique to [[Ravenloft]] that is created by magically fusing a bloody arrowhead into their skull during reanimation.
<gallery>
Archer skeleton MCR3.png
</gallery>
 
*'''Baneguard''': Skeletons animated by priests of [[Bane]] to serve as guards (go figure). Not necessarily humanoid. The more powerful versions are called '''Direguards'''.
<gallery>
baneguard FRCS 2e.jpg
baneguard MCAV1.jpg
baneguard 3e.jpg
direguard 4e.jpg
</gallery>
 
*'''Blazing Bones''': If a spellcaster has a ''contingency'' spell prepared to prevent their own death and is killed by fire damage, they are resurrected as a flaming skeleton which is eternally feeling the pain of being on fire and can only lessen it by setting other people on fire.
<gallery>
Blazing bones RoMD.png
Blazing bones MCAV1.jpg
</gallery>
 
*'''Bonebat''': Skeletal bat with a paralyzing bite.
<gallery>
bonebat MCAV3.jpg
</gallery>
 
*'''Burnbones''': A lot like blazing bones except they are all clerics of [[Cyric]] that he transformed so that they could better fight the forces of [[Bane]]. Needless to say, these are unique to the [[Forgotten Realms]].
<gallery>
burnbones RoZK.png
RoZK cover.jpg
</gallery>
 
*'''Crimson Bones''': [[Ravenloft]] variant that is too stupid to use weapons but is perpetually dripping poisonous blood. They are created from people who got flayed alive by [[Shadow Fey]].
<gallery>
Crimson bones Shadow Rift.png
Crimson bones DoDread.jpg
</gallery>
 
*'''Crypt Thing''': A fairly unimaginative undead that appears as a skeleton wearing a robe. It's job is to protect its crypt from grave robbers. It does this by teleporting adversaries to a random spot up to 1000 feet away.
<gallery>
crypt thing FF 1e.png
crypt thing MC5.jpg| AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH
crypt thing MM 2e.png
crypt thing FF 3e.jpg| "And for my next trick, you're going into that [[Wiktionary:telefrag|wall]]"
</gallery>
 
*'''Dread''': [[Wat|Floating skeletal arms]]. There is a vampiric strain that heal themselves when they deal damage. It's not clear whether a single dread is one arm or a pair of arms.
<gallery>
dread RoMD.png|"A little off the top sir?"
dread MCAV1.jpg
</gallery>
 
*'''[[Eye of Fear and Flame]]''': A skeleton with magical jewels in its eye sockets that give it fear and fire abilities.
 
*'''Flameskull''': A floating skull that's on fire and can cast spells. Be careful not to get it confused with a [[Lich#Demilich/Demi-Lich|demilich]].
<gallery>
flameskull Dragon 197.png
flameskull MCAV1.jpg
flameskull 3e.jpg
flameskull 4e.jpg
flameskull 5e.png
</gallery>
 
*'''Giant Skeleton''' (renamed '''Pyroskeleton''' in 3e): According to the lore, they are not the remains of giants, but regular skeletons that have been magically enlarged. Also, their chest cavities are perpetually on fire for seemingly no reason other than to give them a fireball attack. This is explained as an unavoidable side effect of the magic used to create them.
<gallery>
giant skeleton MC Ravenloft 1.jpg
Giant skeleton MM 2e.png
giant skeleton tGoFP.jpg
giant skeleton RA1.jpg
giant skeleton RQ3.jpg
Pyroskeleton DoDread.jpg
</gallery>
 
*'''[[Grim Reaper]]''': Spirits from the [[Negative Energy Plane]] that appear whenever a creature is at or below 0 hit points to feed on what remains of their life essence. Native to [[Ravenloft]].
<gallery>
grim reaper MC Ravenloft 1.jpg
Grim reaper DoDread.jpg
</gallery>
 
*'''Mist Ferryman''': Skeletons with boats that can navigate through the Mists of [[Ravenloft]] to reach anywhere in the demiplane. They usually don't give rides, preferring instead to kill and eat mortals, unless you perform an lengthy ritual to summon one or thoroughly whoop their ass in combat. Getting bitten by one will turn you into a boat skeleton too.
<gallery>
mist ferryman RR4.jpg
mist ferryman DoDarkness.jpg
mist ferryman DoDread.jpg
</gallery>
 
*'''Skeletal Mummy''': Skeletons with [[mummy]] rot. Appeared in the 2e [[Ravenloft]] adventure ''The Awakening''.
<gallery>
skeletal mummy The Awakening.jpg
</gallery>
 
*'''Skeleton Dragon''': The only skeletal dragon that wasn't also a lich appeared in the [[RPGA]] adventure ''Temple of the Dragon Oracle'' from ''TSR Jam 1999''.
<gallery>
Skeleton dragon TSR Jam 1999.jpg
</gallery>
 
*'''[[Skeleton Warrior]]''': An upgraded skeleton with its soul trapped in a golden circlet.
<gallery>
Skeleton warrior 1e.jpg
Skeleton warrior MM 2e.png
</gallery>
 
*'''Strahd Skeleton''': Skeletons that were animated by [[Strahd von Zarovich]] himself, and are therefore beefier. Straight up immune to piercing.
<gallery>
strahd skeleton Realm of Terror.jpg
strahd skeleton MC Ravenloft3.png
strahd skeleton DoDread.jpg
</gallery>
 
*'''Strahd's Skeletal Steed''': Despite the art, these horses usually don't have riders. Strahd never rides them himself, but uses them as messengers, and to kidnap people who speak ill of him: The legend goes that if a skeletal steed arrives at your door with a saddle on it, you have mount it and let it carry you away or it will kill everyone you love.
<gallery>
strahd's skeletal steed MCR1.jpg
strahd's skeletal steed DoDread.jpg
</gallery>
 
==[[Monstergirl]]s==
{{Monstergirls}}
For obvious reasons. Skeleton [[monstergirls]] are close to non-existent since there are only [[Skub|two ways to make them]]. The first is by making them purely a skeleton, but then you have an unsexy pile of bones as they have no hair (as that requires a scalp and skin), no boobs, hips, or booty (that needs fat), no muscles, can't have sex (since that needs a hole) and the general shape of a skeleton is androgynous. By making a "pure" skeleton girl, all you're left with is a hairless woman without anything soft to grab, looks plain at best, can't have sex with (and if you do it will be extremely uncomfortable), and could be a dude.
 
The second option is to add fleshy it's to the skeleton but leaves the non-essential (for sex) parts as bones. But, like the [[Werewolf]] debate, you'll have people arguing that [[Skub|it's not a skeleton girl but a zombie with missing flesh]], not to mention the grossness/uncanny valley of a girl that has flesh (optionally rotten) bolted onto a skeleton. For an example see [[Urgathoa]].
 
===MGE Skeleton===
The main reason why this was made. The [[Monster Girl Encyclopedia]] had managed to make a skeleton monstergirl, and like many other examples from the book, [[Skub|it is met with arguments]].
 
Taking the second option said above, the Skeleton has bone limbs but her body, which is a loli, and head are made of flesh with some bony protrusions. And are a subtype of [[Golem]] made when human bones are resurrected.
 
(someone with more knowledge on this insert lore here)


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Undead_Waifu.jpg|Sometimes a skeleton just wants to have some fun.
fire lizard skeleton RA1.jpg
File:Alien_skeleton.jpeg|Skeletons are not only inside humans, but other [[Xenos|nightmarish species]] as well.
Undead_Waifu.jpg|Sometimes a skeleton just wants to have some fun.
Alien_skeleton.jpeg|Skeletons are not only inside humans, but other [[Xenos|nightmarish species]] as well.
File:MGE Skeleton.jpg
</gallery>
</gallery>


== See Also ==
== See Also ==
* [[Deep Rot]], a skeleton-based computer constructed by a necromancer with a penchant for mad science.
* [[Deep Rot]], a skeleton-based computer constructed by a necromancer with a penchant for mad science.
* [https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky Scary Skeletons], a song that is guaranteed to play or at least be mentioned in any thread involving skeletons.  It might be 2spooky4u.
* [https://docs.google.com/document/d/1EhGmE-3XJfIKQAD0HazmNO8lbBK20uwrzxCKIN020GY/ Spooky Skeletons vs Sickass Demons], a [[FATE]] scenario that a fa/tg/uy wrote in honor of this meme
* [https://docs.google.com/document/d/1EhGmE-3XJfIKQAD0HazmNO8lbBK20uwrzxCKIN020GY/ Spooky Skeletos vs Sickass Demons], a [[FATAL]] scenario that a fa/tg/uy wrote in honor of this meme


[[Category:Monsters]][[Category:Undead]]
[[Category:Monsters]][[Category:Undead]]

Latest revision as of 11:15, 22 June 2023

We'll be seeing a lot of each other.

"Spooky, scary skeletons send shivers down your spine."
"Shrieking skulls will shock your soul, and seal your doom tonight.
"

– Andrew Gold

A skeleton is a rigid supporting structure. It usually assumes the context of supporting a living creature, either from the inside (an endoskeleton) or the outside (an exoskeleton), but the term is also used figuratively to refer to the supporting structure of a non-living thing (e.g. the skeleton of a building). You might not realize it, but there is a skeleton inside you!

Because they are hard and made of inorganic calcium and other minerals, they tend to persist after the death of their organism -- potentially for millions of years, if conditions are right. Because of this, they are often identified with death; in fact, the word skeleton comes from the Greek word for "mummy" or "dried body". Grim Reapers and other personifications of death tend to be skeletons, or at least have skulls for heads, and skeletons in general are spooky and scary to most people.

Skeletons are also a favorite choice of minion for necromancers -- they have no flesh, which means they don't rot or smell bad, and makes them slightly more resilient to slashing damage (though hammers are quite effective, and as undead, holy damage is also a good choice; some paladins call them 'hammer fodder' for this very reason). They also tend to be just as fast as they were in life, unlike the shambling zombies, making them useful for time-critical tasks as well as fast-paced combat. Additionally, skeletons are just smart enough to wield weapons, normally the ones they used in life.

Not all skeletons are of humanoids. Animal skeletons are better combat minons and make tireless beasts of burden. The necromancy-focused armies of Eberron's Karrnath often employ skeleton horses which, in addition to being tireless, are a stable enough ride to rest in the saddle of. Dragon skeletons are popular thematically since they are so long lived and tough that it can convey just how old a location is or how tough whatever killed them was. Player accessible necromancy options rarely support undead dragons well however.

One particularly disturbing version of skeletons is the exoskeleton of insects, arachnids, and crustaceans (among others). While on most creatures the skeleton is inside, an exoskeleton is on the outside. These can be reanimated by necromancers as well and are more difficult to distinguish from the living version. Beware a Swarm of exoskeleton bugs.

Liches are sometimes depicted as skeletons, and sometimes more as desiccated zombies or mummies, depending on the art. Dracoliches however, are almost always skeletons.

A final word of warning, skeletons tend to be unpredictable; they are equally likely to make lame bone-based puns, violently disembowel you, or show up to your concert because you opted to buy a xylophone instead of a marimba.

D&D Skeleton Variants[edit]

In AD&D, the following skeletons existed:

  • Common Skeleton: The calcium-rich spookybois we all know and love.
  • Apparition: Skeletons that live on the Ethereal Plane. They can't actually attack anyone, so they use suggestion to trick you into thinking they're strangling you.
  • Archer Skeleton: A skeleton unique to Ravenloft that is created by magically fusing a bloody arrowhead into their skull during reanimation.
  • Baneguard: Skeletons animated by priests of Bane to serve as guards (go figure). Not necessarily humanoid. The more powerful versions are called Direguards.
  • Blazing Bones: If a spellcaster has a contingency spell prepared to prevent their own death and is killed by fire damage, they are resurrected as a flaming skeleton which is eternally feeling the pain of being on fire and can only lessen it by setting other people on fire.
  • Bonebat: Skeletal bat with a paralyzing bite.
  • Burnbones: A lot like blazing bones except they are all clerics of Cyric that he transformed so that they could better fight the forces of Bane. Needless to say, these are unique to the Forgotten Realms.
  • Crimson Bones: Ravenloft variant that is too stupid to use weapons but is perpetually dripping poisonous blood. They are created from people who got flayed alive by Shadow Fey.
  • Crypt Thing: A fairly unimaginative undead that appears as a skeleton wearing a robe. It's job is to protect its crypt from grave robbers. It does this by teleporting adversaries to a random spot up to 1000 feet away.
  • Dread: Floating skeletal arms. There is a vampiric strain that heal themselves when they deal damage. It's not clear whether a single dread is one arm or a pair of arms.
  • Eye of Fear and Flame: A skeleton with magical jewels in its eye sockets that give it fear and fire abilities.
  • Flameskull: A floating skull that's on fire and can cast spells. Be careful not to get it confused with a demilich.
  • Giant Skeleton (renamed Pyroskeleton in 3e): According to the lore, they are not the remains of giants, but regular skeletons that have been magically enlarged. Also, their chest cavities are perpetually on fire for seemingly no reason other than to give them a fireball attack. This is explained as an unavoidable side effect of the magic used to create them.
  • Mist Ferryman: Skeletons with boats that can navigate through the Mists of Ravenloft to reach anywhere in the demiplane. They usually don't give rides, preferring instead to kill and eat mortals, unless you perform an lengthy ritual to summon one or thoroughly whoop their ass in combat. Getting bitten by one will turn you into a boat skeleton too.
  • Skeletal Mummy: Skeletons with mummy rot. Appeared in the 2e Ravenloft adventure The Awakening.
  • Skeleton Dragon: The only skeletal dragon that wasn't also a lich appeared in the RPGA adventure Temple of the Dragon Oracle from TSR Jam 1999.
  • Skeleton Warrior: An upgraded skeleton with its soul trapped in a golden circlet.
  • Strahd Skeleton: Skeletons that were animated by Strahd von Zarovich himself, and are therefore beefier. Straight up immune to piercing.
  • Strahd's Skeletal Steed: Despite the art, these horses usually don't have riders. Strahd never rides them himself, but uses them as messengers, and to kidnap people who speak ill of him: The legend goes that if a skeletal steed arrives at your door with a saddle on it, you have mount it and let it carry you away or it will kill everyone you love.

Monstergirls[edit]

This article or section is about Monstergirls (or a monster that is frequently depicted as a Monstergirl), something that /tg/ widely considers to be the purest form of awesome. Expect PROMOTIONS! and /d/elight in equal measure, often with drawfaggotry or writefaggotry to match.

For obvious reasons. Skeleton monstergirls are close to non-existent since there are only two ways to make them. The first is by making them purely a skeleton, but then you have an unsexy pile of bones as they have no hair (as that requires a scalp and skin), no boobs, hips, or booty (that needs fat), no muscles, can't have sex (since that needs a hole) and the general shape of a skeleton is androgynous. By making a "pure" skeleton girl, all you're left with is a hairless woman without anything soft to grab, looks plain at best, can't have sex with (and if you do it will be extremely uncomfortable), and could be a dude.

The second option is to add fleshy it's to the skeleton but leaves the non-essential (for sex) parts as bones. But, like the Werewolf debate, you'll have people arguing that it's not a skeleton girl but a zombie with missing flesh, not to mention the grossness/uncanny valley of a girl that has flesh (optionally rotten) bolted onto a skeleton. For an example see Urgathoa.

MGE Skeleton[edit]

The main reason why this was made. The Monster Girl Encyclopedia had managed to make a skeleton monstergirl, and like many other examples from the book, it is met with arguments.

Taking the second option said above, the Skeleton has bone limbs but her body, which is a loli, and head are made of flesh with some bony protrusions. And are a subtype of Golem made when human bones are resurrected.

(someone with more knowledge on this insert lore here)

Gallery[edit]

See Also[edit]