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<span style="font-size:120%">''"Fire does not simply kill, it consumes. It takes away everything, the weak and the strong. It gives us not only warmth but also destruction. It is a pure instrument which must only be wielded by those willing to use it without fear. Are you worthy of such power?"''</span>
''The Burned King, speaking to his Legion for the first time.''
{{Infobox Spess Mahreen Chapter
{{Infobox Spess Mahreen Chapter
|Name = Sons of Fire
|Name = Sons of Fire
|Heraldry =  
|Heraldry = [[File:SonsofFire.png|200px]]
|Battle Cry = ''"Blood and Fire!"'' ''"Blood for the Blood God! Fires of His Wrath!"''
|Battle Cry = ''"Blood and Fire!"'' ''"Blood for the Blood God! Fires of His Wrath!"''
|Number = IV
|Number = IV
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|Successors of = N/A
|Successors of = N/A
|Successor Chapters =  
|Successor Chapters =  
|Chapter Master = Emiya King of Blades
|Chapter Master = Dilshad, Master of Inferno
|Primarch = Inferox the Burned King
|Primarch = [[Inferox|Inferox, the Burned King]]
|Homeworld = Crematoria
|Homeworld = Crematoria
|Specialty = Purgation, Area Denial, Planet Kill Operations
|Specialty = High Intensive Warfare, Area Denial, Zone Mortalis and Planet Kill Operations, Exterminatus and purgation campaigns.
|Strength = 150,000 Pre-Heresy
|Strength = 150,000 Pre-Heresy
|Allegiance = Chaos
|Allegiance = Chaos (Khorne)
|Colours = Burned Red and Black
|Colours = Burned Red and Black
}}
}}
{{/tg/-Heresy-Head}}


'''This page details people, events, and organisations from [[The /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.'''
{{Topquote|I entrust to you all now with the ultimate tool of creation. Mankind's first, and greatest invention.|The Burned King, speaking to his Legion for the first time.}}


The Sons of Fire were a Traitor [[Legiones Astartes (Hektor Heresy)|Space Marine Legion]]. Infernox is their primogenitor; who forsaked the duplicitous Emperor for the ever constant and ever angry God of murder, Khorne. None were more feared in the time of both the Great Crusade and the Hektor Heresy than the Sons of Fire. Specializing in cleansing and purification procedures, the Sons of Fire were often tasked with taking worlds which could not be salvaged or retaken. Xenos infested planets, mutant hordes roaming about old human worlds, religious aristocracies which would never accept the Imperial Truth. All were put to the torch, none could withstand the flames of Legion IV.
The Sons of Fire were a Traitor [[Legiones Astartes (Hektor Heresy)|Space Marine Legion]]. [[Inferox]] is their primogenitor; who gave into his lust for destruction by devoting himself to the Blood God, Khorne. The Legion specialized in planet-kill operations and cared not for collateral damage, resulting in them only targeting Xenos worlds. The fury of the Sons could not be understated, for they were as fluid as flame in combat. Few Traitor Legions can boast such a destructive pedigree as these devotees of the Blood God.




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Numeration: The IVth Legion
Numeration: The IVth Legion


Primogenator: Infernox (also known as "The Burned King")
Primogenator: Inferox (also known as "The Burned King")


Cognomen (Prior): The Hammers of Terra
Cognomen (Prior): The Hammers of Terra


Observed Strategic Tendencies: Area Denial Tactics, Purgation, Exterminatus, and Planet-Killing Actions.
Observed Strategic Tendencies: High Intensive Warfare, Area Denial, Zone Mortalis and Planet Kill Operations, Exterminatus and purgation campaigns.


Noteworthy Domains: The Crematoria System (Primary), Tithe Rights to Achaemenid Cities on Terra.
Noteworthy Domains: The Crematoria System (Primary), Tithe Rights to Achaemenid Cities on Terra.


Alliegence: Traitoris Perdita  
Allegiance: Traitoris Perdita  


''"Some call us monsters, butchers, animals. I disagree. We only leave pure ash behind in our wake."''
''"We have been called monsters, beasts, and butchers, in the past. But this is untrue. We leave no viscera but ash behind in our wake."''


'''Legionary Equerry Dilshad''', M.30
'''Legionary Equerry Dilshad''', M.30


=History of the Sons of Fire=
=History of the Sons of Fire=
The Sons of Fire recognized glory and duty not based upon an individual level, but on a group scale. The actions of a squad member reflect upon that entire unit. Honors are supplied to whole formations rather than just to one individual, which during the Great Crusade fostered a sense of unity and cohesion during their fluid combat procedures. This behavior goes for their whole history. All actions were recognized, past and present, and remembered. Sadly this tradition completely died out by the end of the Scouring, with the Sons of Fire no longer caring for the names of famous units or the glorious charges of Conflagrations long past.
The Sons of Fire recognized glory and duty based upon a unit's overall performance, largely ignoring personal deeds. Inferox believed only in honoring achievements throughout the collective, encouraging them to work together rather than seek out selfish goals of obtaining fame. Honors were supplied to whole formations rather than just to one Marine. This fostered a sense of unity and cohesion during their fluid, hectic combat procedures. This behavior is reflected in all of their history. All actions were recognized to be remembered by all, so they understood the legendary undertaking they were a part of.


==Hammers of Wrath==
Sadly this tradition completely died out by the end of the Scouring, with the Sons of Fire no longer caring for the names of famous units or the glorious charges of Conflagrations long past. They had devolved into Khorne's scions, purely working to sacrifice to him the blood of the slain through fiery sacrifice.
''"We struck too slow and too ponderous to be worthy of the name."''


'''The King of Blades, Emiya'''
==Hammers of Terra==
''"We had failed our brothers, and Hektor. We had failed the Emperor. We would not fail the Primarch."''


The Hammers of Terra were specialists in urban combat, using flamers to clear out hallways and hab-blocks with ease. In the Pacification of Merica, the Fourth Squad of the Sacred Band attempted to expand upon this by segmenting the Legion into a strict organizational structure. Redundancies were introduced into their ranking, with a subdivision within every subdivision of the Legion. The purpose was intended to allow the Hammers the ability to easily splinter inside of labyrinthine structures of a Hive, clearing block after block by slipping past all of the rooms. What it ended up doing was slowing the Hammers down to nearly half their original speed. The obstructions of this doctrine were no more apparent than during the Invasion of Mainiiu II.
'''Captain of the First Company, Jamasa'''


Mainiiu was a Hive World at the western edge of the Segmentum Solar that had held onto several pieces of Dark Age tech, building their own primitive patterns of power armor from it. The people refused to comply to the Expedition Fleet sent to their system, forcing the Hammers into action. During the battle in the Hive Majoris of Mainiiu, several complications arose over which officer led this or that section, leading squads to become fragmented and scattered. The battle left the Hammers with their Legion decimated, never fully recovering until their Primarch was located to help them build their numbers back to their original size, and then beyond that to match the other Legions in might.


The Hammers showed incredible promise during the Unification Wars, leading the Emperor to give them Tithe Rights to the Cities of the former Achaemenid Empire. This region of ancient Terra had the most stable genestock of all the techno-barbarian states, giving the Hammers the ability to increase their numbers beyond what was thought possible for a Legion without its Primarch. After the defeat at Mainiiu however, they were mostly kept in reserve, sent only to worlds which needed support from xenos raids or to bolster an assault with their numbers.
The following is a listing of the IVth Squad of the Sacred Band, both fallen and living.


*Jamasa, The Vengeful Nightmare (Survives, leads the warband '''The Unrequited Sons''')
*Zarath, Destroyer of Preit'Oria (Died on Mainiiu)
*Ushtra, The Augur Bane (Died in the Legionary Wars)
*Vistasp, Weapons-Bearer (Died in the Scouring)
*Karesna, The Master of Tactics (Died in the Betrayal of Sudden Flame)
*Yathoana, The Unremarkable (Died on Mainiiu)
*Kayan, The Selfless Shield (Died on Mainiiu)
*Iamyet, The Unceasing Terror (Died on Mainiiu)
*Mahmeher, Conqueror of Lashtri (Died on Mainiiu)
*Vishtar, The Angel of Flame (Survives, leads the warband '''Last Embers''')


==Infernox's Enlightenment==
''"When you think of words to describe the Burned King, you do not figure charisma would be one of them. But how strong his words were to us. They had the power to shape us into a true Legion."


'''The Master of Inferno, Dilshad'''
The IVth Squad of the '''Sacred Band''' had a penchant for melee combat, being unrivaled in close quarter assault. However during the ''Pacification of the Merican Hives'' a number of the Squad showed signs of a terrible lust for wanton destruction. Fearing an fundamental issue in their genestock, this was kept a secret. The Sacred Band of the IVth Legion set about disciplining Legionnaires heavily for even slight lapses of judgement. Despite the infuriating level of control over each individual, the Legion continued to show immsense promise. It was even named by Emperor himself the '''Hammers of Terra''', for their swift actions on the worlds surrounding the Sol System.


Thanks to their success, the Emperor gave them Tithe Rights to the cities of the former Achaemenid Empire. This region of ancient Terra had the most stable genestock of all the techno-barbarian states. Having access to it gave the Fourth a considerable recruiting pool. If it had not been for this, the Legion's disastrous defeat on ''Mainiiu'' could have doomed the Fourth to eternal ignominy. It was there they faced a race of Xenos-Human hybrids of unforeseen ferocity. After the defeat however they were kept largely in reserve, sent only to worlds which needed support from xenos raids or to bolster an assault with their numbers. The aim of the War Council in doing so was to allow them time to rebuild, and learn from the lessons taught on Mainiiu.


The discovery of a Legion's Primarch is a vital event for all of the Astartes, but the reunification of the Hammers of Terra with their Primarch would not be the happy event that many had hoped for . Instead it would be a pall that fell across the Legion, and under its shadow the Hammers of Terra would be broken down and remade by Infernox's hand. Upon taking up his birth mantle of Primarch, the Hammers' primogenitor learned of their past, of their promising beginnings and fast decline due to the overbearing leadership placed to command it in his stead. He immediately instituted his own organizational structure, that of the Conflagrations, which would allow for true fluid movement and deployment of the Legion. A full twenty thousand additional Astartes joined the Hammers ranks, all of them recruited from Crematoria's own zealous warriors. The transition period was not without strife, as many of the new brothers inducted had problems accepting the Imperial Faith after so many years under the despotic-theocracy placed by Infernox himself.
But to the Marines, it felt akin to a punishment for not living up to legendary expectations.


The Hammers were renamed to the Sons of Fire, which Infernox explained to his Legion was the ultimate tool mankind held. Making fire was the first invention by the Crematorians after the long dark, giving them life and light. But Fire was also a tool of war and destruction which had always been his own favorite. His own Psyker-Guards from his Crematoria regime embraced the roles of both Librarian and Chaplain, responsible for discerning the weak from the strong in Neophytes, teaching the Legionnaires the Imperial Truth and the Emperor's philosophy, and lastly making sure a sense of identity in the Legion arose from the warriors pulled from both Terra and Crematoria. This unity was vital to the survival of the Legion, as all needed to serve together in order for success to be had.
==Inferox's Enlightenment==
''"I know my liege may seem withdrawn. But there is a charisma in the few words he speaks. The voice of honesty, of sincerity, and of devotion are more powerful than any of the Warmaster's speeches."


The Sons were still suffering these birthing pains when news came from the sector closest to Crematoria. Orks had been raising hell on newly complied Imperial Worlds and a terrible WAAAAGH had now arisen, the Orks wanting to goad the Imperium into a proper fight. Inferox immediately mustered his Legion for action, hoping that a large engagement would hammer the Legion back into shape and show them the true might of their new power. Inferox would not simply defend these worlds, but purge the entire sector utterly of any taint of Ork.
'''The Reborn, Vishtar'''


In the Skythykos cluster where the WAAAAAGH originated, the Sons of Fire descended on the Ork spawning-planets with their festering pits of fungus and spores. Infernox led his Legion from the forefront, molding them by example with the new methods of warfare his legion would specialize in. No longer would they take cover or outflank, but instead they would come head on as an unstoppable tide of cleansing fire. Flamers would protect their flanks, chainsword and chainaxe would clear a path in front. If the enemy was too far away, then they would resort to their bolters. The entire cluster in a month was reduced completely to ash, the battle so great the Sons of Fire pulled many of their garrisons away from the beleaguered worlds they had originally been told to defend. The act cemented Infernox's hold on the Legion, birthing the Sons of Fire from the ashes of the Hammers.


Soon though the Sons grew far too eager to cleanse and purify their foes. One historic incident occurred on the world of Aŋra VI, where the Imperial Army had been fighting for months to secure the valuable research facilities of the unwavering Techno-Aristocrats who held the planet in an iron grip. The Sons of Fire were supposed to break the siege, working as the urban specialists of their original incarnation. Unfortunately the enthusiasm the Legion had for destroying the enemy utterly caused the flames of their weaponry to rage well beyond their control. The Imperial Army regiments still within the boils of the Hive were cooked alive, with only a few escaping due to the actions of the Primarch. He charged into the raging flames to break open a path for them, not fearing the fire which he had allowed to grow beyond control.
The discovery of their Primarch would be a pall that fell across the Legion, and under its shadow the Hammers of Terra would be broken down and remade by Inferox's hand. Upon taking up his birth mantle of Primarch, the Hammers' primogenitor learned of their past, of their promising beginnings and fast decline due to an overwhelming foe. To more easily manage the enormity of foes, Inferox instituted his own organizational structure; the Conflagrations, which would allow for true fluid movement and deployment of the Legion. He promoted Dilshad as his Equerry, calming down minor dissent over the radical changes. The Hammers were renamed in honor of Inferox's own band of diverse warriors he led on Crematoria.  


After that action Inferox went to the War Council and requested that they divert his legion to Xenos-eradication missions, as he would never again be responsible for Imperial dead. The War Council agreed, as they knew the worth of his Legion, and there were plenty of Xenos foes that deserved only flame. For decades this was their task, the Sons of Fire cracking the bones of Ork realms and Xenos Empires by the hundred. Only once did Inferox nearly renege on his promise when he clashed with The Mouth himself, the Primarch [[Nathanog]]. During a joint operation with the [[Gorgers|Gorgers Legion]], many of the Legionnaires demanded to be able to consume the alien dead as was their custom, but the Sons of Fire left behind nothing in their wake for the hunters to consume. When Nathanog came to speak to Infernox about this, the two Primarchs instantly found a hatred for the other. Neither respected the other's viewpoint: though both from Feral Worlds, they could not possibly be more different in temperament.  
Suddenly something became evidently clear to Inferox by conversing with Dilshad. The Hammers of Terra had a large complement of Psykers. Organizing these individuals from the rest became Inferox's first task. He created the '''Sandaramet''', inspired by the mythology of Xerleth. These Psyker-Wardens embraced the dual roles of both tutor and disciplinarian, responsible for discerning the weak from the strong in Neophytes. Teaching the prospective Legionnaires the Imperial Truth and the Emperor's philosophy. After two months the reorganization was complete, with a new sense of pride instilled in the Legion. They were immediately tested in the [[Flenching of Skythykos|campaign at Trectos and Skythykos]].


War Council looked upon the progress of the Fourth with contentment. Inferox could feel the growing desire for destruction among his wards, but believed they could hold strong as he had all these years. This would be shattered during a; historic incident occurred on the world of Aŋra VI, where the Imperial Army had been fighting for months to secure the valuable research facilities. Inferox arrived with his picked warriors, intent on having them act as the urban specialists of their original incarnation. Unfortunately the enthusiasm the Legion had for destroying the enemy utterly caused the flames of their weaponry to rage well beyond their control. The Imperial Army regiments still within the bowels of the Hive were cooked alive, with only a few escaping due to the actions of the Primarch. He charged into the raging flames to break open a path for them, not fearing the fire which he had allowed to grow beyond control.


This began a period of shameful realization for the Legion. Even his own elite, those closest to him representing his very best were weak to the temptations of flame. Dilshad and Adarhormazd wrestled with the responsibility of rehabilitating those brothers who had given into what was quickly being called the ''Hungry Desire''. As they dealt with that, Inferox began to search to see if similar incidents had occurred elsewhere. His findings were conclusive; the Legion, as a whole had begun to devolve in precision, attacking anything in their way. The Sons of Fire could only grimly accept this, as their Primarch appealed to the War Council to have them attack only Xenos worlds and those not given the honor of Compliance. The War Council accepted this request after considerable effort on the Primarch's part.


Ever since then the Gorgers and the Sons of Fire have been rivals, both specializing in close quarters engagements but deeply opposed in their respective approaches.
The War Council largely agreed thanks to the help of [[Hektor Cincinnatus|Hektor]], as he explained there were plenty of Xenos foes that deserved only flame. Inferox would be forever thankful; he was finished, completely done with being responsible for the deaths of Imperials. For decades this was their task, the Sons of Fire cracking the bones of Ork realms and Xenos Empires by the hundred.
 
 
===Great Crusade Campaigns===
-----
'''864.M30: [[Flenching of Skythykos]]'''. The Hammers of Terra suffer through the transition into the Sons of Fire underneath Inferox's leadership. '''Rennugg the Fat''' begins his WAAAAGH on the Trectos Sector with a fresh army of Orks ready to bring the Imperium into a fight. The Legion is pushed to their limits as they refuse to meet Rennugg in Trectos, instead coming to the origin of the invasion in the Skythykos cluster.
 
 
'''914.M30: [[Salvation of Seyer]]'''.
 
 
'''001.M31: [[Genocide of Arkendar]]'''. Though not disruptive to the Great Crusade, and even assisting humanity at key moments, the Craftworld Arkender had made it known they were opposed to the primordial dark forces of Chaos. Upon learning of the location of the Eldar, Inferox wastes no time in pursuing a bloody campaign with the majority of his Legion, eventually coming to battle with their co-leader '''Marri Hu'lana'''. After setting her alive on fire, and casting her down the highest tower of the Craftworld, the entire vessel is sent into the nearby sun.


==Hektor's Heresy==
==Hektor's Heresy==
''"Damn you all! Damn you all to hell!"''
''"There will be no forgiveness for this! There can be no return! You are all damned!"''


'''Adarhormazd, moments before being burned alive'''
'''Adarhormazd, moments before being burned alive'''




The years of purging and burning had devolved the Sons of Fire into a rampaging force which only knew to rip, tear, and burn. The flames of their conquest left worlds colored grey by ash, blackened corpses of odd and forgotten Xenos in the wake. Infernox's pyromaniac nature radiated through as his anger towards the Imperium's hypocritical nature bled through into his Legion. The censure of Aubrey, the judgement at Nikaea, the Imperial Council, all of it enraged him and so to did it to the Legion. There was little attempt made by the Primarch to restrain his forces, leading them to being an aimless flame. After discussing for many hours with [[Hektor Cincinnatus]] of the [[Wolves of Dawn/Heralds of Hektor|Heralds of Hektor]] and [[Aubrey the Grey]] of the [[Eternal Zealots]], he emerged with a single tome.
===The Betrayal of Sudden Flame===
-----


The next few months Infernox spent talking to a few select officers of his Legion, never seeing more than one person at a time. Eventually through these seeds he tested the Imperial Faith inside his Legionnaires, seeing which ones had tenuous loyalties to the Emperor and absolute loyalty to him. The worship of Khorne rapidly spread in secret among the select circles chosen by their Primarch. The God of war and Murder was instantly close to their hearts. Ritual sacrifices of the Serfs were held, the blood burned up in offering and cracked skulls piled up together, cleansed of flesh, prepared and ready for the Skull Throne.
==The Wars of Ashes==
{{Main|Legionary Wars (Hektor Heresy)}}


While many were repulsed at the cowardly act of betrayal that was The Dropsite Massacre, many believed it to be ordained by their Primarch and their new patron. Fifty thousand Sons of Fire perished on Istvaan III, gutting a huge amount of strength from the Sons of Fire. Their Psykers, named the Sandaramet, were numerous and well liked in the Legion. Destroying them in the name of Khorne swore them into his favor. Before the event, only a tenth of the Sons were truly worshiping him. Afterwards, more than half were openly swearing fealty to the Lord of Murder. By the end of the Heresy, all those remaining in the Sons of Fire had declared themselves for the Blood God.


The Sons of Fire were used by Hektor was a tool to cut out and burn chunks of the Imperium. While not terribly swift, they were horribly thorough. Nothing they touched would ever rise again to support the Imperium. It took well over a thousand years for the worlds they attacked to full recover, if they ever did. The majority of the Sons of Fire though acted in an assault supported by the Eternal Zealots, pushing into the realm of the War Scribes. It was here in this campaign that saw countless of their number die miserably to the underhanded tactics of the Scribes. The actions here sowed the seeds of resentment for the other Traitors. Why weren't they at Terra, helping Hektor? Why did Hektor not give them more aid if they were facing the War Scribes who they had barely the Naval forces to compete with?
=Legion Doctrine=
Area Denial was the main forte of the Sons of Fire, which made them lethal in urban warfare and in Zone Mortalis operations. As time went on this specialization was joined by a growing hunger for fire, a need to inflict pain by fire, to burn, not merely disintegrate. This led to the use of special types of flamer fuel, that which instead of disintegrating the target outright would scorch and burn them, leaving them broken, waiting for the kiss of the Sons of Fire’s flaming axes. These bloody practices went unnoticed due to the distance the Sons had to most other Legions, as they pursued the frontier of the Great Crusade ruthlessly, and against the aliens which left no witnesses to the signs of pyromania that would later doom the Legion.


By the end of the Heresy though, Infernox was banished to the warp. The Legion fled with many others towards the Eye, fighting what battles they could when they were able, fleeing otherwise from the combined wrath of the [[Steel Marshals]], the [[Silver Cataphracts]], and the [[Void Angels|Void]] [[Eyes of the Emperor|Angels]].


==The Betrayal of Sudden Flame==
The Sons of Fire were not noted for their use of armored vehicles, which were secondary to the employment of ground infantry, the up close and personal nature of their purgation operations. The only exception to this was the widespread employment of flame-weapons tanks such as the Malcador and Predator Infernus, and the Land Raider Redeemer, invented by the Sons of Fire as an assault transport that would later be adopted by other Legions. The only noteworthy use of mechanized support was Karesna's famous use of Rhino transports, barreling forward into enemy lines only for the Marines to burst out just as drop pods landed. With the distance closed, his Marines were beyond effective in battle.
''"Burn them all. Burn it all. No thing, no one, not a single last piece of reality will be free from the flames!"''


'''Legionary Equerry, Dilshad'''


Emiya and Dilshad combined their Conflagrations into a cohesive whole near Cadia, where the Traitors were gathering up to face the vanguard of the Imperial forces sent to cull them. It would be there they would fight as one once more. But the Gorgers, what was left of them anyways, had fled directly into the Eye. The Iron Rangers never appeared, and the Black Augers sent quite profane insults across the warp over the absurdity. The Legions began to weaken and fracture, but the Sons were still one whole. While a Company here or a Chapter there of this or that Legion would depart away from Cadia rather than stand and fight, the Sons were able to keep their calm.
In the aftermath of the betrayal of the Sandaramet Brotherhood, the Sons of Fire became ever more insular and uncontrollable on the battlefield as their desire for fire and blood overtook them, becoming a double-edged sword as they burned whole swathes of the battlefield, uncaring for who was incinerated. All-out infantry assaults supported by fast moving armor, with the aim of immediately closing into bloody short range and melee and always with the intent to burn the foe from the battlefield became their only goal; inferno for its own sake beyond any strategic objective to the contrary. They would ignore suppressive fire, artillery barrages, and even overwhelming frontal defense. To the IV Legion, fire has evolved beyond a simple symbol of strength and righteousness to a thing of savage, bloody beauty that is nothing short of a gift from the Blood God himself.  


Dilshad went into a fury of rage at the departing units which would one day become warbands. He hated the weakness, the frailty which had caused Hektor to fail. The Astartes were not up to the task demanded of them, and the Sons of Fire needed to correct this. If they could not be proper warriors, they would become sacrifices. A message was sent to all the distant and scattered parts of the Sons of Fire. It was time to burn the cowards, it was time to exact vengeance for Infernox and for Hektor. All across the Segmentum Tempestus the Sons descended upon their fellow Traitors, burning and ripping as they pleased. The surprise attack left the forces marshaling at Cadia a fraction of their size, forcing those few remaining to flee into the Eye of Terror before the Imperium truly fell upon them.
===Specialist Ranks===


Through this one act, the Sons of Fire had initiated the Legion Wars. Or as they know it, the 'Wars of Ashes'.
'''Immolation Squad Biker'''
-----
The majority of the Legion was dedicated towards being a never ending wall of flame. Never ceasing, always advancing, consuming all in its path. The Immolation Squad Bikers were the exception to this philosophy. Armed with two hand flamers and given attack bikes with handle-mounted melta weaponry, they charged forward into the ranks of the enemy with no regard of themselves seeking out large formations to break apart or valuable vehicle assets to annihilate. After meeting with the opposing forces, they would do whatever damage they could as fast as they could before being snuffed out.  


==The Wars of Ashes==


=Legion Doctrine=
During the Great Crusade, the use of the Immolation Squad Bikers was met with no applause or acclaim. Those who had chosen for the duty were reaching the edge of their sanity, with madness on the horizon of their minds. The next deployment they would go into a crazed frenzy, burning anything they could to just see the flames. Their duty as Immolation Bikers allowed them to give one last benefit to their brothers, instead of becoming a detriment to the battle and liability to the safety of their fellow Marines.
Area Denial was the main forte of the Sons of Fire, which made them lethal in urban warfare and in Zone Mortalis operations. As time went on this specialization was joined by a growing hunger for fire, a need to inflict pain by fire, to burn, not merely disintegrate. This led to the use of special types of flamer fuel, that which instead of disintegrating the target outright would scorch and burn them, leaving them broken and bleeding and waiting for the kiss of the Sons of Fire’s flaming axes. These bloody practises went unnoticed initially, but as the crusade dragged on more and more noticed the pyromaniac tendencies and hunger for both blood and fire that would doom the Legion.


While the Sons of Fire did utilise field armour, support vehicles and transports, these were not given any primacy in the Legion's tactical doctrine. The only exception was flame-weapons tanks such as the Malcador and Predator Infernus, and the Land Raider Redeemer invented by the Sons of Fire as an assault transport that would later be adopted by other Legions.


The Burned King was always a twisted soul. Twisted like a flame. The Sons of Fire are no different, obsessed with burning. Everything. They set entire systems ablaze for the Emperor, but they found a new master in Khorne. Before the Heresy, they tried to mask their all consuming desires for fire with a cold, calm and ruthless exterior, which broke down when Khorne claimed their souls. They were present on Terra and the Burned King is now a daemon prince. On Istvaan they collected all of the dead loyalists, and burned their bodies and armour to slag and ash, before piling their scorched skulls in a pyramid inside of a captured ship, and firing it into the Warp.
After the Hektor Heresy and Legionary Wars however, the Immolation Squad has grown beyond just the Sons of Fire. They are their own dedicated cult to Khorne who draw members from every Legion, giving out their services as mercenaries either in full squads or on their own. [[Techno-Democratic State of Benius|The Dark Mechanicum of Benius-IX]] is the home to all of the Immolation Bikers, giving them modifications to their own bodies and bikes. Every inch of the biker is augmented, and their bikes are experimental designs, giving them unprecedented survivability not thought possible during the Great Crusade. This is due in part to their augmented nature, as a fallen Tech-Priest can completely rebuild a Immolation Patrol Biker with just the head alone.


In the aftermath of the betrayal at Istvaan III, the Sons of Fire became ever more insular and uncontrollable on the battlefield as their desire for Fire and Blood took them over, turning them into double-edged sword even to their allies as they burned whole swathes of the battlefield, uncaring who was incinerated. All-out infantry assaults supported by fast moving armour, with the aim of immediately closing into bloody short range and melee and always with the intent to burn the foe from the battlefield became their only goal; inferno for its own sake beyond any strategic objective to the contrary.


==Legion Organization==
'''Brotherhood of the Sandaramet'''
-----
The Sandaramet was the Sons of Fire term for their Librarius.


At its creation, the IV Legion, like almost all the Space Marine Legions of the time, followed the standard "Terran Pattern" of organization as laid out for all the newly created Legions, but even in this earliest period the Legion's procurement and outfitting showed a considerable bias towards direct assault and operations within the close and deadly confines of the kinds of battlefields designated as "Zone Mortalis”, with a speciality on using area denial weapons such as flamers which were most effective in this type of warfare.


Once Inferox took command this trend continued, and the Legion's organizational structures were kept largely intact and further streamlined, with its echelons being modified into specialized line infantry formations known as '''Conflagrations'''. A Conflagration was a Battalion-level hybrid of tactical/close assault troops for the main contingent, supported by dedicated heavy assault units such as Terminators or Dreadnaughts. Fast attack forces which could scout or flank swiftly were also a common sight, such as flamer jetbikes and Land Speeder squadrons.
In the years before the Emperor's arrival, the Priests of Xerleth were completely reformed from their very foundation. Every member was now inducted in during childhood, usually by Inferox himself. Many of these were orphans directly caused by the Primarch's bloody war of unification. One day, a 'warlock' assassin attempted to kill Inferox during a conference with his priesthood. The attack left only a tenth of them alive, but Inferox largely unharmed. After killing the assassin with his bare fists, it was revealed to Inferox that the remaining priests themselves were 'warlocks and witches'. Thus began the Sandaramet, drawing up any of those who had the 'gift', training them to fight any others with the power.


A Conflagration’s strength could vary from a Chapter Level force comprising dozens of companies to a mere handful depending on the situation, availability of troops and the tactical demands. In one engagement on Drakayav, the Ninety-Sixth Conflagration had only a single Line company of troops under its command. The leaders of the Conflagrations were given titles by the Primarch after being entrusted with the position, from ‘The Blooded’ (Commander of the Seventeenth Conflagration) to ‘the Torch of Scabrathix’ (Twenty-Fifth Conflagration).


In battle, squads would be free to pursue their assigned tasks in whatever manner they saw fit, provided they followed orders from above. Each Conflagration Commander before battle commenced would lay out a long set of objectives for each company to complete, with the company in turn directing their component squads, usually incentivising certain targets over others. Other than this loose set of requirements, the formations could conduct themselves in whatever manner they saw fit on the battlefield. Squads would usually seek out either one or two things during a skirmish; either the complete destruction of the enemy force, or completing the objective they had been given before the campaign had even begun.
Due to his fierce loyalty and newly found faith in the Imperial Truth, the Emperor granted to Inferox's Legion the recruiting tithe of the former Achaemenid Empire. Rich in genetically pure humanity, the ranks of the Sons of Fire swelled thanks to the tithe. An unsuspected side effect however was an increased the rate of Psyker Neophytes, giving cause for Inferox to found his Legionary Sandaramet. The pyromancers of Crematoria destroyed armor and flesh alike with molten beams and immolating waves. Their other duties were in screening new recruits, teaching them the history of the Legion, checking all Legionnaires for absolute resolve and loyalty, among Astartes and Neophytes alike.


The lack of a rigid chain of command allowed the Sons to move swiftly across the battlefield and lent itself well to a highly aggressive strategic posture and belligerent tactics, but were usually wild and uncoordinated during long drawn out engagements.


At the time of the Istvaan III Atrocity, a precise estimate of the Sons of Fire’s fighting strength and disposition was difficult to make. The Sons often fought as a small number of large scale deployments, with the bulk under the Burned King formed into the (Number here)th Expeditionary fleet, and the Sigillite’s Agents were disliked and kept at arms length. Best estimates of their observed strength were around 150,000 Space Marines, placing the Sons of Fire in the middle to high levels of comparative strength amongst its contemporary fellow Space Marine Legions. They were also well-supplied and supported by the Legio Ignis (Fire Kings) Titan Legion and a fleet of at least sixty capital class vessels. It is commonly estimated that of all the Traitor Legions that had fought at Istvaan III in the purge of the Loyalist faction within their ranks, it had been the Sons who had suffered the greatest casualties, with well over 45,000 Legionaries including the entire psyker contingent believed to have met their deaths on both sides. Aside from the many wounded, it is recorded that a number had succumbed entirely during the protracted fighting to an insane pyromania and had to be forcibly restrained and removed back to the the fleet for containment, lest they burn even their allies to ash.  
When time came to betray the Emperor, Inferox disclosed openly with his Brotherhood on the decision. Remarkably, every last one tried to argue with him against it with '''Adarhormazd''' being the most critical of all. Even though the Council of Nikaea had outlawed their rightful abilities, each member of the Sandaramet still laid their loyalties down at the feet of the Golden Conqueror. Appalled by this perceived cowardice and weakness, Inferox thought to an old saying on his home of Crematoria. 'Never trust the Warlock or the Witch'. Soon finding himself swearing fealty to the Blood God and giving into his destructive nature, all of the Sandaramet were sacrificed as burnt offerings to Khorne with Adarhormazd being the last, set up on the pyre even as Loyalists burst into the temple.  


===Specialist Ranks===
====Sandaramet====
The Brotherhood of the Sandaramet was the Sons of Fire term for their Librarius.


After reshaping the Priests of Xerleth on Crematoria, long before the arrival of the Emperor, he collected the few orphans made as a result of his long war. These children would follow Infernox everywhere he went, as he would teach them the glories of Xerleth, his God of Justice and Purity. Eventually a day came when a Warlock attempted to kill Infernox. He was giving a massive conference with over a hundred of these orphans. As the the warp-flames consumed all but a tenth of their number, Infernox personally beat the warlock to death. The remainder were revealed to be themselves warlockss, having used their own abilities to ward off the fire. From that point on, they would the Sandaramet. Sandar was the Crematorian word for Death, and Sandaramet meant 'Masters of Death'.
A great battle ensued shortly afterwards between the Sons of Fire Loyalists and Traitors over the sacrifice, with the Loyalists being crushed by the fury of their Primarch's bloodlust when he made battle with them.


Having taken recruits straight from the Achaemenid Empire, those from Terra had abnormally high rates of the Psyker mutation. The Sandaramet swelled with numbers, being the personal envoys and voices for Infernox. Compared to the old Sandaramet, Xerleth was almost completely forgotten as they same as their gene-father had embraced the ideal of the Imperial Truth. They used it to justify their purging of the Neophytes who would show any sign of weakness, casting them into the testing pit where they would be taken over by flames. The Sandaramet constantly probed the surface thoughts of their wards, seeing for any sign of deceit or doubt. Under their careful watch, not one Son of Fire would be wanting in his title.
However, when the leaders from the Sandaramet were brought forth by Infernox to be confined with, the Primarch was appalled by their decision to side with the Emperor. The person who had denied them to use the powers of their birthright. The desire to follow the Imperial Truth had taken such a strong root in the minds of the Sandaramet, nothing could dislodge it out now. Adarhormazd even attempted to read the mind of his lord to discover why he was asking these questions. But the Primarch felt it, even then being protected by the Blood God. This act sealed the fate of the Sandaramet. Deemed cowardly and weak by Infernox who was poisoned by whispers from the warp, the whole of the Sandaramet was sacrificed to Khorne on Istvaan III along with any who would stand by them.


==Legion Equipment==
==Legion Equipment==
Line 145: Line 153:
[[File:Sons of Fire.jpg|thumb]]
[[File:Sons of Fire.jpg|thumb]]


Weaponry and tactics were streamlined to be simple and direct. Bolter, Melta and Flamer became their principle weapons, keeping supply needs to a minimum. Noteworthy is that the Sons of Fire quickly became associated with the use of alchem and radiation weaponry to a greater extent than any other Legion, especially the use of burning Phosphex which the legion soon specialized in. Though the Great Crusade was launched to conquer worlds and not destroy them, unless there was no alternative, in such warzones where there was no hope for human life or where the only option was complete purgation, the usual caveats and protocols restricting the use of contaminate weapons by the Emperor's command did not often apply and these warzones were often entrusted to the Sons of Fire who took great joy in burning them to the crust.
Before each campaign, a Son of Fire will meticulously paint his armour with several coats, sometimes making elaborate gilding in bronze or gold depending upon preference, and etching on the deeds of his squad or company. After this is done, they take the field with the intent of racing headfirst into the flames of wrath. The paint will chip, the embroidered text or symbols melt away, and over time nothing remains of the colors they so proudly displayed at the beginning. This is to show their willingness to sacrifice all to flame, showing each time their ability to give up all that they care for. Their achievements, their comrades, their Legion. All of it is null when compared to the purity of fire. Some squads make it a game to see who can both spend the longest time preparing and who can lose their colors the fastest.
 
 
In combat, hand flamers and chainweaponry are preferred above all. Sergeants usually go into battle wielding combi-bolters, with an underslung flamer with knife constantly at the ready. Captains universally favor the 'Cremotorian' Pattern chainaxe, which sets off jets of liquid which are easily set alight with the simplest of sparks. This creates an incendiary melee that perfectly combines the attitude and tactical tendencies of the Legion.
 
 
Though the Great Crusade was launched to conquer worlds and not destroy them, unless there was no alternative. In such warzones where there was no hope for human life or where the only option was complete purgation, the usual caveats and protocols restricting the use of contaminate weapons by the Emperor's command did not often apply and these warzones were often entrusted to the Sons of Fire who took great joy in burning them to the crust. The wanton use of Phosphex became a common staple of their Extermination Campaigns, setting the very matter of a world in a constant state of inferno.
 
=Legion Organization=
 
[[File:Sons_of_Fire_Destroyer.jpg|thumb|A Destroyer of the Sons of Fire Legion]]
 
At its creation, the IV Legion followed the basic pattern of Legion organization with Chapters, Battalions and Companies, but even in this earliest period the Legion's procurement and outfitting was geared towards direct assault and operations in "Zone Mortalis” type environments, with a specialty focus on using area denial weapons such as flamers. These 'claws', a nickname for the tactics and tools favored by the early Hammers, were attempted to be removed with only using a single flame per squad as directed by a Sub-Class GT-3 Supervising Sergeant.
 
 
Once Inferox took command this trend was revived immediately, and the Legion's organizational structures were kept altered to allow better streamlining, with its main division being tailored towards specialized line infantry formations known as '''Conflagrations'''. A Conflagration was a Battalion-level hybrid of tactical/close assault troops for the main contingent, supported by dedicated heavy assault units such as Terminators or Dreadnaughts. Fast attack forces which could scout or flank swiftly were also a common sight, such as jetbikes and Land Speeder squadrons, commonly equipped with flamer weaponry.
 
 
A Conflagration’s strength could vary from a Chapter Level force comprising dozens of companies to a mere handful depending on the situation, availability of troops and the tactical demands. In one engagement on Drakayav, the Ninety-Sixth Conflagration had only a single Line company of troops under its command. The leaders of the Conflagrations were given titles by the Primarch after being entrusted with the position, from ‘The Blooded’ (Commander of the Seventeenth Conflagration) to ‘the Torch of Scabrathix’ (Twenty-Fifth Conflagration). These leaders would uplift certain Sergeants to be their trusted advisers, leading assaults in their name across a planet. Usually though this coordination was unnecessary, as the several thousands of Sons only required to defeat the enemy utterly. Producing erratic patterns of assault and attack, with a slight inability to properly marshal a defense in a short amount of time. The Sons of Fire were always at their best when they were attacking, using their decentralized nature to overwhelm a foe, keep them in a never ending state of guessing as to their next move.
 
 
In battle, squads would be free to pursue their assigned tasks in whatever manner they saw fit, provided they followed orders from above. Each Conflagration Commander before battle commenced would lay out a long set of objectives for each company to complete, with the company in turn directing their component squads, usually incentivising certain targets over others. Other than this loose set of requirements, the formations could conduct themselves in whatever manner they saw fit on the battlefield. Squads would usually seek out either one or two things during a skirmish; either the complete destruction of the enemy force, or completing the objective they had been given before the campaign had even begun. The lack of a rigid chain of command allowed the Sons to move swiftly across the battlefield and lent itself well to a highly aggressive strategic posture and belligerent tactics, but were usually wild and uncoordinated during long drawn out engagements.
 
 
At the time of Hektor's Betrayal, no good estimate of the Fighting Strength of the Sons of Fire could be made. The Sons often fought as a small number of large scale deployments, with the bulk under the Burned King formed into the 47th Expeditionary fleet who loved to step in to aid other campaigns when Xenos were present. The best guess made is putting their full strength at 150,000 Legionnaires. Both Legions had fervently loyal contingents, with many within the Sons refusing to turn on the Sandaramet, their Psyker division.
 
 
=Culture=
The culture of the Sons of Fire changed drastically twice over the course of their history - once when they were discovered by their Primarch, Inferox, and again when they became the chosen of the Blood God Khorne.  


==Notable Members==
===The Head Sandaramet, Adarhormazd===


===Legionary Equerry Dilshad, Master of Inferno===
The '''Hammers of Terra''' were renowned for their honor, and thoroughness, often to the point where it was physically and tactically slowed by these traits. When Inferox came to command his Legion, it was he who shaped his Legion into who they were destined to become, for better or for worse. Inferox taught his Legion many things, including how to use fire as a weapon of war, but he also taught his sons how to know their place and role without confining themselves in a cumbersome structure that would chain them as much as it would define them. Under Inferox's command, emphasis was placed on groups over individuals in his Legion. Squads would be honored as a whole; as would larger formations.


===First Captain Emiya, the King of Blades===
Emiya, also known as the King of Blades is a Chaos Space Marine of the Sons of Fire Legion. Once the First Cpatain and Primarch’s Equerry of his Legion, Emiya is now the greatest of all the mortal Champions of Khorne, embodying that god's indiscriminate rage and bloodlust. A Terran from the Nihion Islands, Emiya was part of the early intakes for the Legion during the first decades of the Great Crusade, eventually rising to become Captain of the First Company by the time of the Heresy.In battle Emiya is always where the fighting is at its thickest, wielding his twin blades, the Fang-blade of Ignarak and the Red Sword, these fell weapons continually rise and fall as they sever heads and claim skulls. Since the end of the Heresy, Emiya has become the unstoppable and bloody avatar of Khorne. He hunts through the Eye of Terror and across the galaxy, slaughtering any worthy enough to be killed in Khorne's name.


===Captain of the Second Conflagration, Atarauuan===
The uses of fire by Inferox's Legion were many, and not just confined to battle. It influenced several facets of their lives. New Legionaries would be branded with fire, dead Legionaries would be cremated in fire (once their gene-seed had been extracted), duels would be fought inside a ring of fire, and fire was ever present in hundreds of various standard Legion ceremonies. There was no aspect of a Fire Son's life that was not spent very far from flickering flames. Members of the IV Legion would spend so much of their time around fire that they would even dream of blazes.


=Inferox, "The Burned King", Primarch of the Sons of Fire=
[[File:Inferox_the_Burned_King.jpg|Inferox, "The Burned King"|thumb]]


''What separated my fate from that of Inferox?  A human being that knows the enemy intends to destroy his or her family, friends, and everything dear will resist with the whole of their being.  Therefore, to use terror, one must hold out the prospect of mercy.  Inferox did not use terror.  Terror used him.''
The Burned King, despite his best efforts, was a twisted soul, like a dying flame. The Sons of Fire were no different, obsessed with burning even with their own attempts to stem the pyromania. Once they set entire systems ablaze for the Emperor, but they found a new master in Khorne. Before the Heresy, they tried to mask their all consuming desires for fire with a cold, calm and ruthless exterior, which broke down when Khorne claimed their souls. They were present on Terra and the Burned King is now a daemon prince. On Istvaan they collected all of the dead loyalists, and burned their bodies and armour to slag and ash, before piling their scorched skulls in a pyramid inside of a captured ship, and firing it into the Warp.


(Gaspard Lumey, private correspondence.)
==The Hungry Desire==


==Youth==
Crematoria did not whether the storm of that was the Age of Strife well. A hundred different cults and sects arose from the mayhem of those times in a desperate attempt to explain away the numerous disasters and phenomena common of the time. From centuries of warfare between these unending number of faiths the planet had been left it cracked, blackened, and bubbling with magma. Infernox's pod landed directly near a pool one day, nearly dying as flames grew around him. One of the cults managed to rescue him however. They were named the Priests of Xerleth, who instead of worshiping a pantheon instead devoted themselves to a single God.


Many had died rescuing the young Primarch but they decided that this Star Child was a gift from their deity. The Priests had always been in the middle of the various wars, being the only monotheistic religion on Crematoria. His coming was seen as the ultimate blessing, a gift for their devotion. Over the years the babe saw how they lived, tending to the fields of fertile ash; producing food to give or trade away. Infernox saw the power the Priests had with their dedicated and regimented lifestyles. He learned of the knowledge that had survived through them, of tool making, metallurgy, and chemistry. He asked them time and time again why they did not use this power to finish all those who threatened them. Blank and hollow faces replied to his questions, showing him the true weakness of the Priests. Although driven to worship their God, they were pacifists who believed all children were equal beneath Xerleth.
==Notable Members==
[[Adarhormazd|'''The High Sandaramet, Adarhormazd''']]
-----
Adarhormazd served as the High Sandaramet, leader of the Sandaramet itself and acted as commander of the Third Conflagration. He lived on Crematoria with Inferox, and had his powers activated by the Emperor himself. Known for his brevity and wisdom, Adarhormazd was the guiding hand for the Legion. His efforts to control the Hungry Desire through philosophy and discipline perhaps might have saved the Legion from its own growing madness. He was sacrificed to Khorne upon the fall of his Legion. The fuel of his ritual fire composed of Third's bodies and Legionary recruits.


Wishing to do away with this weakness Infernox gathered a small following among several tribes. The children who had become disgruntled with their parents' faith decided to join him, seeing the lad as a Prophet of Xerleth's will. Infernox was not the greatest speaker, but his voice and stature were strong enough to carry the day among the malnourished and broken people of Crematoria. Voices often spoke to Infernox in the night, telling him what he had to do to curry favor of the One True God. He gave an ultimatum to the Priests; either they accept his word that Xerleth desired conquest and not peace, or be slaughtered where they stood. The work was quick and decisive, many of the older generation lamenting having ever saved the burned demon they had named Infernox.


Tribe after tribe fell, being converted by the sword. Several times the tribes tried to kill Infernox, using the magicks of their warlocks to slay him. He lived through all attempts, eventually taking on the name of 'Burned King', for having lived through the fires. Infernox became obsessed with fire during this time using it to burn all those who resisted him. He only desired a strong, unified Crematoria that would do away with any weakness. That would allow the strong to thrive, not whither away neglected and unremembered. He reorganized the basic tenants of the Priests to his will, killing off any mutant found at birth unlike before where the deformed were praised as miracles of the gods. The boundaries between women and men were abolished, Infernox seeing the only justification for limiting an individual should be based on their own weakness. Warlocks and witches were brought in as his 'Sons of Fire', to act as his enforcers and judges. The decades passed by, with all thought of any other gods than Xerleth dying off. Deceivers were burned alive, showing all the price of using underhanded techniques to achieve success.
'''Legionary Equerry Dilshad, Master of Inferno'''
-----
''"Were you chosen by the Primarch? Privy to his thoughts and executioner of his will? I don't believe so! It is not your place to speak then is it?"''


Infernox had done it. Crematoria was his own, burnt out utopia.
'''Dilshad after receiving criticism from Vishtar of his plans to attack the Black Augurs'''


==The Coming of The Emperor==
The Emperor's arrival in system was not observed by those on the small opaque ball of Crematoria. The people had only the basic understanding of technology, and astrology was not seen as a proper way to spend one's time. Huge dropships landed in the central square of the largest Crematorian city, which only housed ten thousand people. Infernox heralded this as the coming Xerleth at last, with his Angels of Fire to welcome them to the promise land. He was surprised at first and then confused when the Emperor introduced himself not as a God, but as a tool to bring enlightenment.


Infernox did not lash out as a babe being torn from his toys, he instead sought out understanding. Many hours were spent in the open courtyard as Infernox asked every question he ever had about the universe. What was fire? What was the sun, that burned so bright? What were the stars? The Emperor answered these questions handily, giving his new found son understanding and wisdom. He explained that Xerleth was just something used to explain what his people could not fathom or rationalize, that it was all just a fabrication. The weight of this discovery struck Infernox deeply.
Dilshad was born in the lowlands south of the Casspinin Lake, his father a tireless techno-barbarian warrior for the Emperor's cause to unify Terra. He was taken as a babe to be trained as one of the first members of the then unnamed IVth Legion. He was a prospective candidate for the Sacred Band due to his physical aptitude, but was eliminated early in the trials for his stubbornness and pride. From then on he glided as an outrider of Legion politics, envying the Band for their higher status. Known for being able to give decisive leadership, he was elevated to a squad commander in little time. On Mainiiu II, he charged ahead to relieve some brethren from a suppressive assault not realizing the amount of firepower bearing down around them. Before he could retreat, his single retaliatory shots as he fell back killed several assailants. His actions seemed most heroic to onlookers. A fact which he capitalized on with a fervor.  


Everything he had ever believed in was a lie.


But the Emperor saw his son in distress and told him the good news. There were hundreds of thousands of worlds out there, all that needed to helped like his own. That needed to be taken out of the darkness and into the light. Infernox understood this as the Emperor telling him that weakness was abound in the galaxy, and needed to be burned out. He would serve his new Father then, with the desire to create a spanning empire where only the strong would live. He took control of the Hammers of Terra, renaming them after his elite Psyker guard, and set out to help bring peace and stability to the Imperium.
Dilshad's voice carried over the ranks of the Line Marines like a virulent disease, infecting them with the concept of a simple warrior such as their selves could command the Legion. He promised to bring back the Legion to their old ways and bring glory to them whilst they waited for the return of their Primarch. Since no other candidate truly desired the position, Dilshad naturally took it thanks to his efforts to secure the title of High Praetorate. His time holding the rank is one without note. He served reasonably well, but brought no renown to the Legion nor did remake them into something greater. They merely were, which was admittedly better than other Legions at the time. His popularity only grew wiith the Line Marines however, whom he served with constantly despite the necessity required of him to pull back and access the wider strategic situation.  


==The Great Crusade==


Even as Inferox continued his education of the many facets of the Imperium and its enemies as Crematoria was advanced along Imperial lines, the newly reconsecrated Sons of Fire were called to war. Initially intended by Imperial strategists as a simple defense of a system threatened by an ork warfleet raiding newly-claimed Imperial Worlds turned into a thorough blooding, as the Sons of Fire, eager to show their capabilities now that their father had been returned to them tracked the xenos raiders back to their spawning-worlds beyond the borders of Imperial space in the Skythykos cluster.
When the Primarch was found, it was known to all that he spent his days on the trip to Crematoria locked in his study meeting with no one. There wasn't enough time, it wasn't fair, he thought. Why could he not be found later? Why did it have to be now, when he had yet so much to turn the Legion into? To all who knew Dilshad, his personality visibly shifted to the boisterous commander to a weary, worn individual ravaged by regret. When Inferox chose appoint him as his Equerry, his displeased demeanor evaporated giving way to a new vigor to serve.  


Over the course of that first brutal campaign Inferox made and shaped his legion’s aggressive, straightforward fighting style. Though the more advanced weaponry still had its place, he taught the Sons of Fire the simple pleasures of fire, of using smoke to obscure their advance, and the destruction that could be wrought by a simple chainaxe. Committed to waging total war, the Sons of Fire systematically exterminated every ork and purged their worlds with flame to ensure that they would never again be able to pose a threat to the Imperium. However something was awoken in the flames as world after world was burned, a hunger, a mania, a desire for fire, and burning worlds. It was a mania that would come to consume and devour the Legion.


The planets upon which the Sons of Fire now fell were not merely crushed-they were burned. Where once resistance had been found, now were left only grave worlds in their stead-planets burned to ashes. Cities were left standing like silent half-ruined cemeteries commemorating the piles of ash and scorched skulls that littered their forlorn and lifeless spaces. The Sons of Fire Legion became a byword for absolute cleansing, leaving empty worlds to be reseeded and recolonized when there was no need or desire to leave anything behind of the former masters of those worlds.
Dilshad shared a widespread distaste and distrust of psykers, viewing them as untrustworthy and even genetically filthy. His obsession with purity led him to even accepting ideas given to him by Inferox on the need of truth in the Legion's members, and the clarity in understanding the Emperor's message. Secretly though, Dilshad had no love in his heart for his gene-sire, who he called on one occasion 'a simpleton, a savage warlord from a debased planet'. These comments were never known the Primarch, or the Legion at large. His personal thoughts never clouded his internal understanding towards the necessity of appearance. Any chance to gain favor or renown, it would be seized it. He would push himself and others to their limits in order to be remarkable when compared to other outfits.  


Under Inferox’s command the Ork empires of Blitzklaw and Mudd Mordrag were burned to ashes by the Sons of Fire, as were the Khrave of Serreak-7 where others had failed before them. In one of the most famous triumphs of its time, the Legion entrapped the Eldar Craftworld of Tuokendar which had endured for a hundred millennia and scoured it of life in a brutal campaign, its vast and charred wraithbone carcass sent hurtling at last into a bloated ancient sun. Nor were human and abhuman worlds spared the Legion's wrath: Alkedar, Susuar, Vaketur, Mygarlas and a dozen more all fell before these Angels of Fire and more than once non-compliant planetary systems surrendered wholesale at the rumour of the Sons of Fire’s approach, so potent had their bloody legend grown.


==The Heresy==
The Conflagration underneath his command made no attempts to hold back their oncoming insanity towards the end of the Great Crusade. They accepted the desire, growing ever more hungry for murder. This is because Dilshad viewed these enraged troops as more effective, and indeed they were bringing him the title of 'Master of Inferno' by the Primarch himself after the Genocide of Arkendar. When the time at last came to betray the Emperor, Dilshad was the first to hear of Inferox's discontent with the Sandaramet, and Adarhormazd in particular. It was he who counseled his liege to seek answers in faith, knowing full well from his studies of the Blood God what they would be.


==Post-Heresy==


=Game material=
The Heresy wore down Dilshad as he struggled to maintain his own sanity from the Blood God's influence and his inner pyromania. Dilshad by the point of Cadia was at his wits end. The voting was too close for his comfort, the fact that the pup Kariman could even come close to beating him driving the former Equerry into deluded paranoia. He wanted a victory, a win, to cement his position. But his reason was gone completely. The Black Augurs were close, small of number, and vulnerable to a strike as there was no secret to him about their division in loyalties. Not once did Dilshad think about the consequences of his actions, and as events spiraled beyond his control he chose to bring everyone down with him than face the humiliation of abject failure.


==Inferox The Burned King, the Fire Rider, Primarch of the Sons of Fire==
WS7
BS5
S7
T7
W6
I5
A4
LD10
SV2+/3++


Unit Composition
Dilshad was a small man who dreamed large fantasies. His skills and mind were set firmly in the realm of soldiery, the man being more than competent at fulfilling commands given to him. Deep within his mind however, something had taken root. A desire, like that which affected the others in his Legion but this did not erode his self-control but in his understanding of his own limitations. Without it, he saw himself as a master tactician and had a right to command the Legion. And if he was not at the head of it, then no one else deserved it at all. His life was meant to be simple yet he chose to reach out, and fall to his doom.
•1 (Unique)


Unit Type
•Infantry (Character)


Wargear
'''Kariman, the King of Blades'''
•Armour of Hades
-----
•Flame-Claw Gauntlets
''"Blood Burned in His Name! Skulls for His Throne!"''
•Phosphex grenade launcher


Special Rules
'''Vox recording of Kariman in battle, M.41'''
•Primarch
•Soul of Fire
•Sire of the Sons of Fire
•Very Bulky


Sire of the Sons of Fire
Inferox is the pinnacle of his Legion, the dispenser of justice and the bestower of favour. All his sons aspire to be one with the flame like him, and fight all the harder under his eyes. All models with the Legiones Astartes (Sons of Fire) rule may re-roll the dice when using flamer based weapons in defensive fire, and gain the Crusader special rule. In addition all Medusas, Basilisks and Whirlwinds in an army led by Inferox may take Phosphex ammunition.


Soul of Fire
The blazing heart of his pitiless legion, Inferox epitomised the power of unchained fire, its ability to consume all and leave nothing behind. Inferox is immune to all flamer based weaponry, and Fusion, Melta, Plasma and Volkite weaponry have their strength reduced by 2 when firing at him. In addition all his shooting attacks have the shred special rule.


Armour of Hades
This blazing suit of armour, wreathed in flames gives Inferox a fearsome visage, and makes it harder for foes to hit him.
The Armour of Hades confers a 2+/3++ save, and in addition all successful hits against him in close combat must be re-rolled.


Flame-Claw Gauntlets
'''Captain of the Second Conflagration, Atarauuan'''
The Primarch’s signature weapons, these can both project streams of tainted fire at range, or else be used as devastating close-combat weapons. They have two profiles, one for the ranged shots, and the other for close-combat attacks.
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Flame-Claw Gauntlets (Ranged)
=Inferox, "The Burned King", Primarch of the Sons of Fire=
Range: Template
Strength: 6
Ap 3
Type: Assault 1, Shred, Ignores Cover


Flame-Claw Gauntlets (Combat)
[[Inferox]] is the driven gene-father of the Sons of Fire. He desired to bring order to the madness of his homeworld on behalf of his patron deity. Later, he choose to herald the cause of reason being crusaded by his creator, the Emperor. His pyromania eventually led to his downfall as his love of destruction consumed his judgement and soul. During the Burning Crusade at the Atalantos Worlds he ascended to Daemon Princedom. 
Range: Melee
Strength: 8
Ap: 2
Type: Melee, Shred, Murderous Strike, Paired (+1 Attack)


Phosphex grenade launcher
This weapon fires the deadly, earth-tainting Phosphex to utterly purge Inferox’s enemies.
Range: 18”
Strength: 5
Ap 2
Type: Assault 1, Crawling Fire, Lingering Death


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[[Category:The /tg/ Heresy]]

Latest revision as of 11:24, 22 June 2023

Sons of Fire
Battle Cry "Blood and Fire!" "Blood for the Blood God! Fires of His Wrath!"
Number IV
Founding First Founding
Successors of N/A
Chapter Master Dilshad, Master of Inferno
Primarch Inferox, the Burned King
Homeworld Crematoria
Strength 150,000 Pre-Heresy
Specialty High Intensive Warfare, Area Denial, Zone Mortalis and Planet Kill Operations, Exterminatus and purgation campaigns.
Allegiance Chaos (Khorne)
Colours Burned Red and Black

This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.

"I entrust to you all now with the ultimate tool of creation. Mankind's first, and greatest invention."

– The Burned King, speaking to his Legion for the first time.

The Sons of Fire were a Traitor Space Marine Legion. Inferox is their primogenitor; who gave into his lust for destruction by devoting himself to the Blood God, Khorne. The Legion specialized in planet-kill operations and cared not for collateral damage, resulting in them only targeting Xenos worlds. The fury of the Sons could not be understated, for they were as fluid as flame in combat. Few Traitor Legions can boast such a destructive pedigree as these devotees of the Blood God.


Summary of Legion IV[edit]

Numeration: The IVth Legion

Primogenator: Inferox (also known as "The Burned King")

Cognomen (Prior): The Hammers of Terra

Observed Strategic Tendencies: High Intensive Warfare, Area Denial, Zone Mortalis and Planet Kill Operations, Exterminatus and purgation campaigns.

Noteworthy Domains: The Crematoria System (Primary), Tithe Rights to Achaemenid Cities on Terra.

Allegiance: Traitoris Perdita

"We have been called monsters, beasts, and butchers, in the past. But this is untrue. We leave no viscera but ash behind in our wake."

Legionary Equerry Dilshad, M.30

History of the Sons of Fire[edit]

The Sons of Fire recognized glory and duty based upon a unit's overall performance, largely ignoring personal deeds. Inferox believed only in honoring achievements throughout the collective, encouraging them to work together rather than seek out selfish goals of obtaining fame. Honors were supplied to whole formations rather than just to one Marine. This fostered a sense of unity and cohesion during their fluid, hectic combat procedures. This behavior is reflected in all of their history. All actions were recognized to be remembered by all, so they understood the legendary undertaking they were a part of.

Sadly this tradition completely died out by the end of the Scouring, with the Sons of Fire no longer caring for the names of famous units or the glorious charges of Conflagrations long past. They had devolved into Khorne's scions, purely working to sacrifice to him the blood of the slain through fiery sacrifice.

Hammers of Terra[edit]

"We had failed our brothers, and Hektor. We had failed the Emperor. We would not fail the Primarch."

Captain of the First Company, Jamasa


The following is a listing of the IVth Squad of the Sacred Band, both fallen and living.

  • Jamasa, The Vengeful Nightmare (Survives, leads the warband The Unrequited Sons)
  • Zarath, Destroyer of Preit'Oria (Died on Mainiiu)
  • Ushtra, The Augur Bane (Died in the Legionary Wars)
  • Vistasp, Weapons-Bearer (Died in the Scouring)
  • Karesna, The Master of Tactics (Died in the Betrayal of Sudden Flame)
  • Yathoana, The Unremarkable (Died on Mainiiu)
  • Kayan, The Selfless Shield (Died on Mainiiu)
  • Iamyet, The Unceasing Terror (Died on Mainiiu)
  • Mahmeher, Conqueror of Lashtri (Died on Mainiiu)
  • Vishtar, The Angel of Flame (Survives, leads the warband Last Embers)


The IVth Squad of the Sacred Band had a penchant for melee combat, being unrivaled in close quarter assault. However during the Pacification of the Merican Hives a number of the Squad showed signs of a terrible lust for wanton destruction. Fearing an fundamental issue in their genestock, this was kept a secret. The Sacred Band of the IVth Legion set about disciplining Legionnaires heavily for even slight lapses of judgement. Despite the infuriating level of control over each individual, the Legion continued to show immsense promise. It was even named by Emperor himself the Hammers of Terra, for their swift actions on the worlds surrounding the Sol System.

Thanks to their success, the Emperor gave them Tithe Rights to the cities of the former Achaemenid Empire. This region of ancient Terra had the most stable genestock of all the techno-barbarian states. Having access to it gave the Fourth a considerable recruiting pool. If it had not been for this, the Legion's disastrous defeat on Mainiiu could have doomed the Fourth to eternal ignominy. It was there they faced a race of Xenos-Human hybrids of unforeseen ferocity. After the defeat however they were kept largely in reserve, sent only to worlds which needed support from xenos raids or to bolster an assault with their numbers. The aim of the War Council in doing so was to allow them time to rebuild, and learn from the lessons taught on Mainiiu.

But to the Marines, it felt akin to a punishment for not living up to legendary expectations.

Inferox's Enlightenment[edit]

"I know my liege may seem withdrawn. But there is a charisma in the few words he speaks. The voice of honesty, of sincerity, and of devotion are more powerful than any of the Warmaster's speeches."

The Reborn, Vishtar


The discovery of their Primarch would be a pall that fell across the Legion, and under its shadow the Hammers of Terra would be broken down and remade by Inferox's hand. Upon taking up his birth mantle of Primarch, the Hammers' primogenitor learned of their past, of their promising beginnings and fast decline due to an overwhelming foe. To more easily manage the enormity of foes, Inferox instituted his own organizational structure; the Conflagrations, which would allow for true fluid movement and deployment of the Legion. He promoted Dilshad as his Equerry, calming down minor dissent over the radical changes. The Hammers were renamed in honor of Inferox's own band of diverse warriors he led on Crematoria.

Suddenly something became evidently clear to Inferox by conversing with Dilshad. The Hammers of Terra had a large complement of Psykers. Organizing these individuals from the rest became Inferox's first task. He created the Sandaramet, inspired by the mythology of Xerleth. These Psyker-Wardens embraced the dual roles of both tutor and disciplinarian, responsible for discerning the weak from the strong in Neophytes. Teaching the prospective Legionnaires the Imperial Truth and the Emperor's philosophy. After two months the reorganization was complete, with a new sense of pride instilled in the Legion. They were immediately tested in the campaign at Trectos and Skythykos.

War Council looked upon the progress of the Fourth with contentment. Inferox could feel the growing desire for destruction among his wards, but believed they could hold strong as he had all these years. This would be shattered during a; historic incident occurred on the world of Aŋra VI, where the Imperial Army had been fighting for months to secure the valuable research facilities. Inferox arrived with his picked warriors, intent on having them act as the urban specialists of their original incarnation. Unfortunately the enthusiasm the Legion had for destroying the enemy utterly caused the flames of their weaponry to rage well beyond their control. The Imperial Army regiments still within the bowels of the Hive were cooked alive, with only a few escaping due to the actions of the Primarch. He charged into the raging flames to break open a path for them, not fearing the fire which he had allowed to grow beyond control.

This began a period of shameful realization for the Legion. Even his own elite, those closest to him representing his very best were weak to the temptations of flame. Dilshad and Adarhormazd wrestled with the responsibility of rehabilitating those brothers who had given into what was quickly being called the Hungry Desire. As they dealt with that, Inferox began to search to see if similar incidents had occurred elsewhere. His findings were conclusive; the Legion, as a whole had begun to devolve in precision, attacking anything in their way. The Sons of Fire could only grimly accept this, as their Primarch appealed to the War Council to have them attack only Xenos worlds and those not given the honor of Compliance. The War Council accepted this request after considerable effort on the Primarch's part.

The War Council largely agreed thanks to the help of Hektor, as he explained there were plenty of Xenos foes that deserved only flame. Inferox would be forever thankful; he was finished, completely done with being responsible for the deaths of Imperials. For decades this was their task, the Sons of Fire cracking the bones of Ork realms and Xenos Empires by the hundred.


Great Crusade Campaigns[edit]


864.M30: Flenching of Skythykos. The Hammers of Terra suffer through the transition into the Sons of Fire underneath Inferox's leadership. Rennugg the Fat begins his WAAAAGH on the Trectos Sector with a fresh army of Orks ready to bring the Imperium into a fight. The Legion is pushed to their limits as they refuse to meet Rennugg in Trectos, instead coming to the origin of the invasion in the Skythykos cluster.


914.M30: Salvation of Seyer.


001.M31: Genocide of Arkendar. Though not disruptive to the Great Crusade, and even assisting humanity at key moments, the Craftworld Arkender had made it known they were opposed to the primordial dark forces of Chaos. Upon learning of the location of the Eldar, Inferox wastes no time in pursuing a bloody campaign with the majority of his Legion, eventually coming to battle with their co-leader Marri Hu'lana. After setting her alive on fire, and casting her down the highest tower of the Craftworld, the entire vessel is sent into the nearby sun.

Hektor's Heresy[edit]

"There will be no forgiveness for this! There can be no return! You are all damned!"

Adarhormazd, moments before being burned alive


The Betrayal of Sudden Flame[edit]


The Wars of Ashes[edit]


Legion Doctrine[edit]

Area Denial was the main forte of the Sons of Fire, which made them lethal in urban warfare and in Zone Mortalis operations. As time went on this specialization was joined by a growing hunger for fire, a need to inflict pain by fire, to burn, not merely disintegrate. This led to the use of special types of flamer fuel, that which instead of disintegrating the target outright would scorch and burn them, leaving them broken, waiting for the kiss of the Sons of Fire’s flaming axes. These bloody practices went unnoticed due to the distance the Sons had to most other Legions, as they pursued the frontier of the Great Crusade ruthlessly, and against the aliens which left no witnesses to the signs of pyromania that would later doom the Legion.


The Sons of Fire were not noted for their use of armored vehicles, which were secondary to the employment of ground infantry, the up close and personal nature of their purgation operations. The only exception to this was the widespread employment of flame-weapons tanks such as the Malcador and Predator Infernus, and the Land Raider Redeemer, invented by the Sons of Fire as an assault transport that would later be adopted by other Legions. The only noteworthy use of mechanized support was Karesna's famous use of Rhino transports, barreling forward into enemy lines only for the Marines to burst out just as drop pods landed. With the distance closed, his Marines were beyond effective in battle.


In the aftermath of the betrayal of the Sandaramet Brotherhood, the Sons of Fire became ever more insular and uncontrollable on the battlefield as their desire for fire and blood overtook them, becoming a double-edged sword as they burned whole swathes of the battlefield, uncaring for who was incinerated. All-out infantry assaults supported by fast moving armor, with the aim of immediately closing into bloody short range and melee and always with the intent to burn the foe from the battlefield became their only goal; inferno for its own sake beyond any strategic objective to the contrary. They would ignore suppressive fire, artillery barrages, and even overwhelming frontal defense. To the IV Legion, fire has evolved beyond a simple symbol of strength and righteousness to a thing of savage, bloody beauty that is nothing short of a gift from the Blood God himself.

Specialist Ranks[edit]

Immolation Squad Biker


The majority of the Legion was dedicated towards being a never ending wall of flame. Never ceasing, always advancing, consuming all in its path. The Immolation Squad Bikers were the exception to this philosophy. Armed with two hand flamers and given attack bikes with handle-mounted melta weaponry, they charged forward into the ranks of the enemy with no regard of themselves seeking out large formations to break apart or valuable vehicle assets to annihilate. After meeting with the opposing forces, they would do whatever damage they could as fast as they could before being snuffed out.


During the Great Crusade, the use of the Immolation Squad Bikers was met with no applause or acclaim. Those who had chosen for the duty were reaching the edge of their sanity, with madness on the horizon of their minds. The next deployment they would go into a crazed frenzy, burning anything they could to just see the flames. Their duty as Immolation Bikers allowed them to give one last benefit to their brothers, instead of becoming a detriment to the battle and liability to the safety of their fellow Marines.


After the Hektor Heresy and Legionary Wars however, the Immolation Squad has grown beyond just the Sons of Fire. They are their own dedicated cult to Khorne who draw members from every Legion, giving out their services as mercenaries either in full squads or on their own. The Dark Mechanicum of Benius-IX is the home to all of the Immolation Bikers, giving them modifications to their own bodies and bikes. Every inch of the biker is augmented, and their bikes are experimental designs, giving them unprecedented survivability not thought possible during the Great Crusade. This is due in part to their augmented nature, as a fallen Tech-Priest can completely rebuild a Immolation Patrol Biker with just the head alone.


Brotherhood of the Sandaramet


The Sandaramet was the Sons of Fire term for their Librarius.


In the years before the Emperor's arrival, the Priests of Xerleth were completely reformed from their very foundation. Every member was now inducted in during childhood, usually by Inferox himself. Many of these were orphans directly caused by the Primarch's bloody war of unification. One day, a 'warlock' assassin attempted to kill Inferox during a conference with his priesthood. The attack left only a tenth of them alive, but Inferox largely unharmed. After killing the assassin with his bare fists, it was revealed to Inferox that the remaining priests themselves were 'warlocks and witches'. Thus began the Sandaramet, drawing up any of those who had the 'gift', training them to fight any others with the power.


Due to his fierce loyalty and newly found faith in the Imperial Truth, the Emperor granted to Inferox's Legion the recruiting tithe of the former Achaemenid Empire. Rich in genetically pure humanity, the ranks of the Sons of Fire swelled thanks to the tithe. An unsuspected side effect however was an increased the rate of Psyker Neophytes, giving cause for Inferox to found his Legionary Sandaramet. The pyromancers of Crematoria destroyed armor and flesh alike with molten beams and immolating waves. Their other duties were in screening new recruits, teaching them the history of the Legion, checking all Legionnaires for absolute resolve and loyalty, among Astartes and Neophytes alike.


When time came to betray the Emperor, Inferox disclosed openly with his Brotherhood on the decision. Remarkably, every last one tried to argue with him against it with Adarhormazd being the most critical of all. Even though the Council of Nikaea had outlawed their rightful abilities, each member of the Sandaramet still laid their loyalties down at the feet of the Golden Conqueror. Appalled by this perceived cowardice and weakness, Inferox thought to an old saying on his home of Crematoria. 'Never trust the Warlock or the Witch'. Soon finding himself swearing fealty to the Blood God and giving into his destructive nature, all of the Sandaramet were sacrificed as burnt offerings to Khorne with Adarhormazd being the last, set up on the pyre even as Loyalists burst into the temple.


A great battle ensued shortly afterwards between the Sons of Fire Loyalists and Traitors over the sacrifice, with the Loyalists being crushed by the fury of their Primarch's bloodlust when he made battle with them.


Legion Equipment[edit]

Before each campaign, a Son of Fire will meticulously paint his armour with several coats, sometimes making elaborate gilding in bronze or gold depending upon preference, and etching on the deeds of his squad or company. After this is done, they take the field with the intent of racing headfirst into the flames of wrath. The paint will chip, the embroidered text or symbols melt away, and over time nothing remains of the colors they so proudly displayed at the beginning. This is to show their willingness to sacrifice all to flame, showing each time their ability to give up all that they care for. Their achievements, their comrades, their Legion. All of it is null when compared to the purity of fire. Some squads make it a game to see who can both spend the longest time preparing and who can lose their colors the fastest.


In combat, hand flamers and chainweaponry are preferred above all. Sergeants usually go into battle wielding combi-bolters, with an underslung flamer with knife constantly at the ready. Captains universally favor the 'Cremotorian' Pattern chainaxe, which sets off jets of liquid which are easily set alight with the simplest of sparks. This creates an incendiary melee that perfectly combines the attitude and tactical tendencies of the Legion.


Though the Great Crusade was launched to conquer worlds and not destroy them, unless there was no alternative. In such warzones where there was no hope for human life or where the only option was complete purgation, the usual caveats and protocols restricting the use of contaminate weapons by the Emperor's command did not often apply and these warzones were often entrusted to the Sons of Fire who took great joy in burning them to the crust. The wanton use of Phosphex became a common staple of their Extermination Campaigns, setting the very matter of a world in a constant state of inferno.

Legion Organization[edit]

A Destroyer of the Sons of Fire Legion

At its creation, the IV Legion followed the basic pattern of Legion organization with Chapters, Battalions and Companies, but even in this earliest period the Legion's procurement and outfitting was geared towards direct assault and operations in "Zone Mortalis” type environments, with a specialty focus on using area denial weapons such as flamers. These 'claws', a nickname for the tactics and tools favored by the early Hammers, were attempted to be removed with only using a single flame per squad as directed by a Sub-Class GT-3 Supervising Sergeant.


Once Inferox took command this trend was revived immediately, and the Legion's organizational structures were kept altered to allow better streamlining, with its main division being tailored towards specialized line infantry formations known as Conflagrations. A Conflagration was a Battalion-level hybrid of tactical/close assault troops for the main contingent, supported by dedicated heavy assault units such as Terminators or Dreadnaughts. Fast attack forces which could scout or flank swiftly were also a common sight, such as jetbikes and Land Speeder squadrons, commonly equipped with flamer weaponry.


A Conflagration’s strength could vary from a Chapter Level force comprising dozens of companies to a mere handful depending on the situation, availability of troops and the tactical demands. In one engagement on Drakayav, the Ninety-Sixth Conflagration had only a single Line company of troops under its command. The leaders of the Conflagrations were given titles by the Primarch after being entrusted with the position, from ‘The Blooded’ (Commander of the Seventeenth Conflagration) to ‘the Torch of Scabrathix’ (Twenty-Fifth Conflagration). These leaders would uplift certain Sergeants to be their trusted advisers, leading assaults in their name across a planet. Usually though this coordination was unnecessary, as the several thousands of Sons only required to defeat the enemy utterly. Producing erratic patterns of assault and attack, with a slight inability to properly marshal a defense in a short amount of time. The Sons of Fire were always at their best when they were attacking, using their decentralized nature to overwhelm a foe, keep them in a never ending state of guessing as to their next move.


In battle, squads would be free to pursue their assigned tasks in whatever manner they saw fit, provided they followed orders from above. Each Conflagration Commander before battle commenced would lay out a long set of objectives for each company to complete, with the company in turn directing their component squads, usually incentivising certain targets over others. Other than this loose set of requirements, the formations could conduct themselves in whatever manner they saw fit on the battlefield. Squads would usually seek out either one or two things during a skirmish; either the complete destruction of the enemy force, or completing the objective they had been given before the campaign had even begun. The lack of a rigid chain of command allowed the Sons to move swiftly across the battlefield and lent itself well to a highly aggressive strategic posture and belligerent tactics, but were usually wild and uncoordinated during long drawn out engagements.


At the time of Hektor's Betrayal, no good estimate of the Fighting Strength of the Sons of Fire could be made. The Sons often fought as a small number of large scale deployments, with the bulk under the Burned King formed into the 47th Expeditionary fleet who loved to step in to aid other campaigns when Xenos were present. The best guess made is putting their full strength at 150,000 Legionnaires. Both Legions had fervently loyal contingents, with many within the Sons refusing to turn on the Sandaramet, their Psyker division.


Culture[edit]

The culture of the Sons of Fire changed drastically twice over the course of their history - once when they were discovered by their Primarch, Inferox, and again when they became the chosen of the Blood God Khorne.


The Hammers of Terra were renowned for their honor, and thoroughness, often to the point where it was physically and tactically slowed by these traits. When Inferox came to command his Legion, it was he who shaped his Legion into who they were destined to become, for better or for worse. Inferox taught his Legion many things, including how to use fire as a weapon of war, but he also taught his sons how to know their place and role without confining themselves in a cumbersome structure that would chain them as much as it would define them. Under Inferox's command, emphasis was placed on groups over individuals in his Legion. Squads would be honored as a whole; as would larger formations.


The uses of fire by Inferox's Legion were many, and not just confined to battle. It influenced several facets of their lives. New Legionaries would be branded with fire, dead Legionaries would be cremated in fire (once their gene-seed had been extracted), duels would be fought inside a ring of fire, and fire was ever present in hundreds of various standard Legion ceremonies. There was no aspect of a Fire Son's life that was not spent very far from flickering flames. Members of the IV Legion would spend so much of their time around fire that they would even dream of blazes.


The Burned King, despite his best efforts, was a twisted soul, like a dying flame. The Sons of Fire were no different, obsessed with burning even with their own attempts to stem the pyromania. Once they set entire systems ablaze for the Emperor, but they found a new master in Khorne. Before the Heresy, they tried to mask their all consuming desires for fire with a cold, calm and ruthless exterior, which broke down when Khorne claimed their souls. They were present on Terra and the Burned King is now a daemon prince. On Istvaan they collected all of the dead loyalists, and burned their bodies and armour to slag and ash, before piling their scorched skulls in a pyramid inside of a captured ship, and firing it into the Warp.

The Hungry Desire[edit]

Notable Members[edit]

The High Sandaramet, Adarhormazd


Adarhormazd served as the High Sandaramet, leader of the Sandaramet itself and acted as commander of the Third Conflagration. He lived on Crematoria with Inferox, and had his powers activated by the Emperor himself. Known for his brevity and wisdom, Adarhormazd was the guiding hand for the Legion. His efforts to control the Hungry Desire through philosophy and discipline perhaps might have saved the Legion from its own growing madness. He was sacrificed to Khorne upon the fall of his Legion. The fuel of his ritual fire composed of Third's bodies and Legionary recruits.


Legionary Equerry Dilshad, Master of Inferno


"Were you chosen by the Primarch? Privy to his thoughts and executioner of his will? I don't believe so! It is not your place to speak then is it?"

Dilshad after receiving criticism from Vishtar of his plans to attack the Black Augurs


Dilshad was born in the lowlands south of the Casspinin Lake, his father a tireless techno-barbarian warrior for the Emperor's cause to unify Terra. He was taken as a babe to be trained as one of the first members of the then unnamed IVth Legion. He was a prospective candidate for the Sacred Band due to his physical aptitude, but was eliminated early in the trials for his stubbornness and pride. From then on he glided as an outrider of Legion politics, envying the Band for their higher status. Known for being able to give decisive leadership, he was elevated to a squad commander in little time. On Mainiiu II, he charged ahead to relieve some brethren from a suppressive assault not realizing the amount of firepower bearing down around them. Before he could retreat, his single retaliatory shots as he fell back killed several assailants. His actions seemed most heroic to onlookers. A fact which he capitalized on with a fervor.


Dilshad's voice carried over the ranks of the Line Marines like a virulent disease, infecting them with the concept of a simple warrior such as their selves could command the Legion. He promised to bring back the Legion to their old ways and bring glory to them whilst they waited for the return of their Primarch. Since no other candidate truly desired the position, Dilshad naturally took it thanks to his efforts to secure the title of High Praetorate. His time holding the rank is one without note. He served reasonably well, but brought no renown to the Legion nor did remake them into something greater. They merely were, which was admittedly better than other Legions at the time. His popularity only grew wiith the Line Marines however, whom he served with constantly despite the necessity required of him to pull back and access the wider strategic situation.


When the Primarch was found, it was known to all that he spent his days on the trip to Crematoria locked in his study meeting with no one. There wasn't enough time, it wasn't fair, he thought. Why could he not be found later? Why did it have to be now, when he had yet so much to turn the Legion into? To all who knew Dilshad, his personality visibly shifted to the boisterous commander to a weary, worn individual ravaged by regret. When Inferox chose appoint him as his Equerry, his displeased demeanor evaporated giving way to a new vigor to serve.


Dilshad shared a widespread distaste and distrust of psykers, viewing them as untrustworthy and even genetically filthy. His obsession with purity led him to even accepting ideas given to him by Inferox on the need of truth in the Legion's members, and the clarity in understanding the Emperor's message. Secretly though, Dilshad had no love in his heart for his gene-sire, who he called on one occasion 'a simpleton, a savage warlord from a debased planet'. These comments were never known the Primarch, or the Legion at large. His personal thoughts never clouded his internal understanding towards the necessity of appearance. Any chance to gain favor or renown, it would be seized it. He would push himself and others to their limits in order to be remarkable when compared to other outfits.


The Conflagration underneath his command made no attempts to hold back their oncoming insanity towards the end of the Great Crusade. They accepted the desire, growing ever more hungry for murder. This is because Dilshad viewed these enraged troops as more effective, and indeed they were bringing him the title of 'Master of Inferno' by the Primarch himself after the Genocide of Arkendar. When the time at last came to betray the Emperor, Dilshad was the first to hear of Inferox's discontent with the Sandaramet, and Adarhormazd in particular. It was he who counseled his liege to seek answers in faith, knowing full well from his studies of the Blood God what they would be.


The Heresy wore down Dilshad as he struggled to maintain his own sanity from the Blood God's influence and his inner pyromania. Dilshad by the point of Cadia was at his wits end. The voting was too close for his comfort, the fact that the pup Kariman could even come close to beating him driving the former Equerry into deluded paranoia. He wanted a victory, a win, to cement his position. But his reason was gone completely. The Black Augurs were close, small of number, and vulnerable to a strike as there was no secret to him about their division in loyalties. Not once did Dilshad think about the consequences of his actions, and as events spiraled beyond his control he chose to bring everyone down with him than face the humiliation of abject failure.


Dilshad was a small man who dreamed large fantasies. His skills and mind were set firmly in the realm of soldiery, the man being more than competent at fulfilling commands given to him. Deep within his mind however, something had taken root. A desire, like that which affected the others in his Legion but this did not erode his self-control but in his understanding of his own limitations. Without it, he saw himself as a master tactician and had a right to command the Legion. And if he was not at the head of it, then no one else deserved it at all. His life was meant to be simple yet he chose to reach out, and fall to his doom.


Kariman, the King of Blades


"Blood Burned in His Name! Skulls for His Throne!"

Vox recording of Kariman in battle, M.41



Captain of the Second Conflagration, Atarauuan


Inferox, "The Burned King", Primarch of the Sons of Fire[edit]

Inferox is the driven gene-father of the Sons of Fire. He desired to bring order to the madness of his homeworld on behalf of his patron deity. Later, he choose to herald the cause of reason being crusaded by his creator, the Emperor. His pyromania eventually led to his downfall as his love of destruction consumed his judgement and soul. During the Burning Crusade at the Atalantos Worlds he ascended to Daemon Princedom.


The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire