Tesseract Vault: Difference between revisions

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[[Image:Tesseract Vault.jpg|200px|thumb|right|500px|So, we've got this ultra-powerful being trapped inside a cage so we can use it at anytime and in any way we want. [[Pokemon|Where have I seen this before?]]]]  
[[Image:Tesseract Vault.jpg|200px|thumb|right|500px|So, we've got this ultra-powerful being trapped inside a cage and we can use it at anytime and in any way we want. [[Pokemon|Where have I seen this before?]]]]
The [[Necrons]] have their own Super heavy! And with a [[C'Tan]] Shard trapped inside fueling the entire thing!
The [[Necrons]] have their own Super heavy! And with a [[C'tan]] Shard trapped inside fueling the entire thing!


Seriously GW, don't you think that you have already assraped the C'Tan enough already?  
Seriously GW, don't you think that you have [[Anal_circumference|assraped]] the C'tan enough already?


*'''Height:''' 15-37m; approx
*'''Width:''' 16-48m; approx
*'''Mass:''' 700-1100 tonnes; approx
*'''Crew:''' None, but houses enslaved [[C'tan|C'tan Shard]]
==The... "Thing"==
==The... "Thing"==
Okay, let's get serious. The Tesseract Vault is a [[Necron]] machine which contains the essence and power of a [[C'Tan|Trascendant C'Tan]]. But at the same time let the C'Tan uses his/hers/its massive powers of rape  exactly the same like he was on its own. The result... well, [[Anal Circumference|you know how it will end]].
The Tesseract Vault is a [[Necron]] machine which contains the essence and power of a [[C'tan|Transcendant C'tan]]. But at the same time it focuses the C’tan’s powers so that a C’tan enchained in a Vault is more powerful than one outside of a Vault. The Vault is based on a modified and outstretched [[Obelisk]], however, the amount of power needed to contain the Shard has eliminated the superstructure's original capability in achieving true, albeit sluggish flight. This change turns the superstructure from an airship to a landship in terms of technicality.


In defense of the poor [[Rape|power-stripped]] C'Tan I'll say that he/she/it doesn't like that (and who would?) and he uses every bit of power left within him to unshackle him/her/itself by destroying the Vault bit by bit in the process... if weren't for the legions of Canoptek Spiders and Scarabs who repair it continually, rendering his/her/its efforts irrelevant and useless.
In defense of the poor [[power-stripped]] C'tan I'll say that he/she doesn't like that (and who would?) and he uses every bit of power left within him to unshackle him/her/itself by destroying the Vault bit by bit in the process... [[Internet Troll|if it weren't for the legions of Canoptek Spiders and Scarabs who repair it continually, rendering his/her/its efforts irrelevant and useless.]]


==Da rulez==
==Da rulez==
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'''7th'''
'''7th'''
Well, now both of these things are mentioned in the codex.  
Well, now both of these things are mentioned in the codex.


The Vault has now gotten a "boost..." Keeps the Apocalypse aspect of lots of Hull points to take hits (AV 14 all round, as Necrons like it). This thing is just an upgraded C'tan, now that may not sound that impressive at first glance, but when you look at the upgrades it's rather fitting.
The Vault has now gotten a "boost..." Keeps the Apocalypse aspect of lots of Hull points to take hits (AV 14 all round, as Necrons like it). This thing is just an upgraded C'tan, now that may not sound that impressive at first glance, but when you look at the upgrades it's rather fitting.
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Should be noted that since escalation is still sold the old rules are still legal.
Should be noted that since escalation is still sold the old rules are still legal.


==See Also==
=====9th Edition=====
 
The Vault got quite the power boost. For 500 points (a cost beaten only by the [[Seraptek_Heavy_Construct|Seraptek]]) you get a Lord of War unit with 24 wounds, a 4++ save thanks to Transdimensional Force Field, 4 Tesla Spheres (which are R24”, Assault 4, S7, AP0, D1- but a natural hit roll of 6 scores THREE hits instead of one. Did I mention the Vault has four of these, meaning there are 16 shots total?), and it can (assuming the Vault has more than 16 wounds left) cast three Powers of the C’tan per turn. It serves four purposes, some of which it does better than others- it can cast Powers of the C’tan, it’s quite tanky thanks to its 4++ and (if you’re Szarekhan) a 5+++ FNP, it’s an absolute middle finger to troops, like Ork Boyz and Guardsmen, and should it be destroyed, it serves its final purpose- a tactical nuke. For 3 CP (it’s normally 1, but the Vault is TITANIC) the Vault automatically explodes- everything within 2d6” eats d6 mortal wounds.
 
== See Also ==
 
*[[Apocalypse]] - This is the game mode where you can play this... thing.
*[[Apocalypse]] - This is the game mode where you can play this... thing.
[[Category: Warhammer 40,000]]
[[Category: Xenos]]
[[Category: Necrons]]
[[Category: Vehicles]]
[[Category: Skimmers]]


{{Necrons-Forces}}
{{Necrons-Forces}}
 
{{40k-Necron-Ships}}
[[Category:Vehicles]]

Latest revision as of 08:57, 23 June 2023

So, we've got this ultra-powerful being trapped inside a cage and we can use it at anytime and in any way we want. Where have I seen this before?

The Necrons have their own Super heavy! And with a C'tan Shard trapped inside fueling the entire thing!

Seriously GW, don't you think that you have assraped the C'tan enough already?

  • Height: 15-37m; approx
  • Width: 16-48m; approx
  • Mass: 700-1100 tonnes; approx
  • Crew: None, but houses enslaved C'tan Shard

The... "Thing"[edit]

The Tesseract Vault is a Necron machine which contains the essence and power of a Transcendant C'tan. But at the same time it focuses the C’tan’s powers so that a C’tan enchained in a Vault is more powerful than one outside of a Vault. The Vault is based on a modified and outstretched Obelisk, however, the amount of power needed to contain the Shard has eliminated the superstructure's original capability in achieving true, albeit sluggish flight. This change turns the superstructure from an airship to a landship in terms of technicality.

In defense of the poor power-stripped C'tan I'll say that he/she doesn't like that (and who would?) and he uses every bit of power left within him to unshackle him/her/itself by destroying the Vault bit by bit in the process... if it weren't for the legions of Canoptek Spiders and Scarabs who repair it continually, rendering his/her/its efforts irrelevant and useless.

Da rulez[edit]

Basically, there's two versions of the Tesseract Vault you can choose from. You can have the AV 14 floating recliner for your C'tan shard, or you can be ballsy and split the two. With the latter option, the Tesseract vault transforms into the Obelisk. This gives you a bad ass monolith that auto hits flyers.

7th Well, now both of these things are mentioned in the codex.

The Vault has now gotten a "boost..." Keeps the Apocalypse aspect of lots of Hull points to take hits (AV 14 all round, as Necrons like it). This thing is just an upgraded C'tan, now that may not sound that impressive at first glance, but when you look at the upgrades it's rather fitting.

This thing is meant to be sent in and explode in the face of the enemy, as a big shooty floating distraction from the rest of your army. It even got a specific rule that says that it will explode. So let it do it.

Still pretty big hovering thing that will (have a chance of) deal out some damage no matter what you shoot at.

Should be noted that since escalation is still sold the old rules are still legal.

9th Edition[edit]

The Vault got quite the power boost. For 500 points (a cost beaten only by the Seraptek) you get a Lord of War unit with 24 wounds, a 4++ save thanks to Transdimensional Force Field, 4 Tesla Spheres (which are R24”, Assault 4, S7, AP0, D1- but a natural hit roll of 6 scores THREE hits instead of one. Did I mention the Vault has four of these, meaning there are 16 shots total?), and it can (assuming the Vault has more than 16 wounds left) cast three Powers of the C’tan per turn. It serves four purposes, some of which it does better than others- it can cast Powers of the C’tan, it’s quite tanky thanks to its 4++ and (if you’re Szarekhan) a 5+++ FNP, it’s an absolute middle finger to troops, like Ork Boyz and Guardsmen, and should it be destroyed, it serves its final purpose- a tactical nuke. For 3 CP (it’s normally 1, but the Vault is TITANIC) the Vault automatically explodes- everything within 2d6” eats d6 mortal wounds.

See Also[edit]

  • Apocalypse - This is the game mode where you can play this... thing.
Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades
Vessels of the Necrons
Spaceships
Space Station World Engine
Battleships Tomb Ship
Cruisers Light Cruiser - Harvest Ship
Grand Cruiser
Escorts Escort
Landships
War Machines Tesseract Vault
Æonic Orb - Abattoir
Mobile Commands Megalith
Superheavy Tanks Doomsday Monolith
Airships
Flying Fortress Night Shroud - Obelisk