The Adventurers Guild: Difference between revisions
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'''The Adventurers Guild /tg/''' is a piece of crack-infused roleplay that originated in a thread long ago, where a certain blacksmith was worried about what his town should do about a group of Drow that were living in the nearby mountains. Eventually, many of these characters took on a life of their own, and they soon took it upon themselves to reform "The Adventurers Guild" of Theila Gran. | |||
Eventually however, many of these mighty heros fell, and the Guild hall was turned to ashes in a great and devastating fire. Now, after many centuries, a new group of heros have risen to reform this great guild, and to inspire the next generations of heros and villains! | |||
==Chartered member's== | |||
===Active=== | |||
This section includes the characters who are currently alive and present in the game. | |||
*'''Theresa Stalhborn, Guild Mistress''' The Great great great great (add on another couple more greats) grand daughter of the guilds original guild master, Nyles Ransdorm. Having seen that the world of Thelia Gran was in desperate need of heros, Theresa took it upon herself to become a shining beacon of hope for the world. Now, after more than four decades of traveling, and adventures, she has taken it upon herself to restore the long forgotten Adventurers Guild to its former glory. Even if doing so has left her as a broken alcoholic, on the very verge of killing her fellow guild members. | |||
*'''Marth Wyvern, Champion Fighter''' Marth is the great great great (several moments later) great grandson, of the esteemed Adventurers Guild member of old, Marth Wyvern. Having been given the name of his ancestor is a great honour for this young noblemen of house Wyvern, and it simply wouldn't do for him to sully it by not becoming an Adventurer. Unfortunalty, this career choice has brought him into the contact with the newly reformed Adventurers guild, and the utter stupidity and chaos that seems to follow in its members wake. As the only person of any esteem to not have any kind of social or mental problems, it is often Marth's duty to pick up on the slack during the Guilds weekly meetings, and lead this bunch of misfits into becoming true heros! | |||
*'''Sir Patellius of Trystram''' A Death Knight of ancient legend resurrected by the Evil Lich Ambrose Tarden. Now a skeleton, he finds himself in an unfamiliar time, full of unfamiliar people. Patellius is a very serious skeleton that doesn't put up with the absurdity that many of his guildmates seem to attract, and can be constantly seen shaking his head at whatever crazy situation he gets into. He hates being treated like dirt for being undead, and resists any attempts to be lead around by wannabe-knights and children playing at hero. Patellius hates this new generation. He hates the old generation too, and the one before that. But he needs their help to find the Lich so that he can smash the bastard's phylactery and go back to being dead. | |||
*'''Ronin, the Headmaster of the Guild's martial school''' Ronin joined the guild in it's early days, shortly after he was banished from his clan. He failed to protect his Daimyo in battle, and for that he was expected to end his life by his own blade, instead he let himself get banished to seek out a good death under the sword. His skills brought him on the same path as the other founding members of the guild, and trough his skill with the nodachi sword and iron will he became one of the highest leading elements of the guild. His profession is to train new recruits to unlock their full potential in combat, often taking his work on the field to teach by example. | |||
*'''Sir Arthur K.Rabs Esq.''' As a crab beastmen with a burning desire for silver, bronze and gold, sir Rabsc is a warlock from the underwater provinces who, through black mailing, extortion and a chain of restaurants has gained a large sum of money, and an irreplacable love for it. Now, in need of adventure and more money, he joined the adventurer's guild as its monetary advisor and so his quest to suck the world dry of all its money began. | |||
*'''Sir Grimblebit and Frogit''' A Goblin who was born in the dread lands, Grimblebit reveals little else about his homeland or why he is a paladin of 'da devourer' (mostly because no one has asked). Instead, he focuses on the joys that can be found in the world outside of his home, and joined the adventurers guild so that he can travel around Thelia Gran and fight in great battles 'fittings for a chief!' as he puts it. His spelling of common language words is broken, as he is yet to fully develop a good tongue to speak the languages that exist outside of his home. Almost always on his head sits 'Sir Frogit'; a frog who has displayed numerous supernatural abilities, such as spitting out gold coins, and is a constant companion whether in battle or in traveling. Recently, he has been exposed to much of the harsh brutality that exists in the world, which has made him lose his original joyous demeanor bit by bit. |
Latest revision as of 09:07, 23 June 2023
If you are reading this you are looking at an unfinsihed page,
leave before you anger the orc of barter
The Adventurers Guild /tg/ is a piece of crack-infused roleplay that originated in a thread long ago, where a certain blacksmith was worried about what his town should do about a group of Drow that were living in the nearby mountains. Eventually, many of these characters took on a life of their own, and they soon took it upon themselves to reform "The Adventurers Guild" of Theila Gran.
Eventually however, many of these mighty heros fell, and the Guild hall was turned to ashes in a great and devastating fire. Now, after many centuries, a new group of heros have risen to reform this great guild, and to inspire the next generations of heros and villains!
Chartered member's[edit]
Active[edit]
This section includes the characters who are currently alive and present in the game.
- Theresa Stalhborn, Guild Mistress The Great great great great (add on another couple more greats) grand daughter of the guilds original guild master, Nyles Ransdorm. Having seen that the world of Thelia Gran was in desperate need of heros, Theresa took it upon herself to become a shining beacon of hope for the world. Now, after more than four decades of traveling, and adventures, she has taken it upon herself to restore the long forgotten Adventurers Guild to its former glory. Even if doing so has left her as a broken alcoholic, on the very verge of killing her fellow guild members.
- Marth Wyvern, Champion Fighter Marth is the great great great (several moments later) great grandson, of the esteemed Adventurers Guild member of old, Marth Wyvern. Having been given the name of his ancestor is a great honour for this young noblemen of house Wyvern, and it simply wouldn't do for him to sully it by not becoming an Adventurer. Unfortunalty, this career choice has brought him into the contact with the newly reformed Adventurers guild, and the utter stupidity and chaos that seems to follow in its members wake. As the only person of any esteem to not have any kind of social or mental problems, it is often Marth's duty to pick up on the slack during the Guilds weekly meetings, and lead this bunch of misfits into becoming true heros!
- Sir Patellius of Trystram A Death Knight of ancient legend resurrected by the Evil Lich Ambrose Tarden. Now a skeleton, he finds himself in an unfamiliar time, full of unfamiliar people. Patellius is a very serious skeleton that doesn't put up with the absurdity that many of his guildmates seem to attract, and can be constantly seen shaking his head at whatever crazy situation he gets into. He hates being treated like dirt for being undead, and resists any attempts to be lead around by wannabe-knights and children playing at hero. Patellius hates this new generation. He hates the old generation too, and the one before that. But he needs their help to find the Lich so that he can smash the bastard's phylactery and go back to being dead.
- Ronin, the Headmaster of the Guild's martial school Ronin joined the guild in it's early days, shortly after he was banished from his clan. He failed to protect his Daimyo in battle, and for that he was expected to end his life by his own blade, instead he let himself get banished to seek out a good death under the sword. His skills brought him on the same path as the other founding members of the guild, and trough his skill with the nodachi sword and iron will he became one of the highest leading elements of the guild. His profession is to train new recruits to unlock their full potential in combat, often taking his work on the field to teach by example.
- Sir Arthur K.Rabs Esq. As a crab beastmen with a burning desire for silver, bronze and gold, sir Rabsc is a warlock from the underwater provinces who, through black mailing, extortion and a chain of restaurants has gained a large sum of money, and an irreplacable love for it. Now, in need of adventure and more money, he joined the adventurer's guild as its monetary advisor and so his quest to suck the world dry of all its money began.
- Sir Grimblebit and Frogit A Goblin who was born in the dread lands, Grimblebit reveals little else about his homeland or why he is a paladin of 'da devourer' (mostly because no one has asked). Instead, he focuses on the joys that can be found in the world outside of his home, and joined the adventurers guild so that he can travel around Thelia Gran and fight in great battles 'fittings for a chief!' as he puts it. His spelling of common language words is broken, as he is yet to fully develop a good tongue to speak the languages that exist outside of his home. Almost always on his head sits 'Sir Frogit'; a frog who has displayed numerous supernatural abilities, such as spitting out gold coins, and is a constant companion whether in battle or in traveling. Recently, he has been exposed to much of the harsh brutality that exists in the world, which has made him lose his original joyous demeanor bit by bit.