The Black Hack: Difference between revisions

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{{Game Infobox
{{Game Infobox
|name = The Black Hakck
|name = The Black Hack
|picture = [[Image:The-Black-Hack.jpg|300px]]
|picture = [[Image:The-Black-Hack.jpg|300px]]
|type = [[RPG]]
|type = [[RPG]]
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{{stub}}


The Black Hack is a retroclone of the first edition of Dungeons & Dragons. The rules are under OGL license and can be found [https://the-black-hack.jehaisleprintemps.net/english/ here].
'''The Black Hack''' is a retroclone of the first edition of Dungeons & Dragons. The rules are under the [[OGL]] and can be found [https://the-black-hack.jehaisleprintemps.net/english/ here].
 
== Core Mechanics ==
 
=== Stat checks ===
 
All rolls are roll-under, meaning you have to roll below your stat on a d20 (the only exception to this rule are damage rolls). NPCs never roll. For example, if a monster attack, the attacked player can do a Strength or Dexterity roll to avoid the attack, but the monster itself doesn't roll (once again, the only exception to this rule are damage rolls).
 
There is no saving throw. Instead, a stat check is rolled depending on the nature of the danger.
 
=== Advantage & Disadvantage ===
 
The game borrows the advantage/disadvantage rule from D&D 5th. When you have advantage on a test, roll 2d20 and keep the lowest as your result. When you have disadvantage on a test, roll 2d20 and keep the highest as your result.
 
{{Retroclones}}

Latest revision as of 09:08, 23 June 2023

The Black Hack
RPG
Authors David Black


This article is a stub. You can help 1d4chan by expanding it

The Black Hack is a retroclone of the first edition of Dungeons & Dragons. The rules are under the OGL and can be found here.

Core Mechanics[edit]

Stat checks[edit]

All rolls are roll-under, meaning you have to roll below your stat on a d20 (the only exception to this rule are damage rolls). NPCs never roll. For example, if a monster attack, the attacked player can do a Strength or Dexterity roll to avoid the attack, but the monster itself doesn't roll (once again, the only exception to this rule are damage rolls).

There is no saving throw. Instead, a stat check is rolled depending on the nature of the danger.

Advantage & Disadvantage[edit]

The game borrows the advantage/disadvantage rule from D&D 5th. When you have advantage on a test, roll 2d20 and keep the lowest as your result. When you have disadvantage on a test, roll 2d20 and keep the highest as your result.