Ticket to Ride: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Novichock
No edit summary
m (14 revisions imported)
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Game Infobox
|name = Ticket to Ride
|picture = [[Image:TTR.jpg‎|right|Trains and 1900's colour coordinated fashion.]]
|type = Board Game
|playno = 2 - 5
|time = 1 - 2 hours
|publisher = Days of Wonder
|year = 2004
|books = Rule Book
}}
{{stub}}
[[Image:TTRlogo.gif|center]]
[[Image:TTRlogo.gif|center]]
<br>
<br>
[[Image:TTR.jpg‎|thumb|right|Trains and 1900's fashion.]]
Ticket to Ride is a [[board game]] involving trains. The object is to claim routes between major cities and to fulfill Destination Tickets. You can gain extra points for having the longest continuous trip.


The secondary, much more fun goal is to fuck your opponents up by blocking their routes to cities you expect they need to get to. If they have a Destination Ticket that cannot be completed, the points count against them.  
'''Ticket to Ride''' is a [[board game]] involving trains. It was first released in 2004, published by Days of Wonder. The game is designed by Alan R. Moon, and illustrated by Julien Delval and Cyrille Daujean.  


The routes are color coded, and you must play one card for each segment of the route. So a route that is 4 orange rectangles in length would take 4 orange cards to complete.
The object is to spend train cards to claim routes between major cities and to fulfill Destination Tickets. The longer the route, the more points you earn. You can gain extra points for having the longest continuous trip at the end of the game. The secondary, much more fun goal is to fuck your opponents up by blocking their routes to cities you expect they need to get to. If they have a Destination Ticket that cannot be completed, the points count against them.
 
The routes are color coded, and you must play one train card for each segment of the route. So a route that is 4 orange rectangles in length would take 4 orange train cards to complete. The locomotive wild cards can be used in place of other colored cards. So in the previous example, you could complete the route that is 4 length orange route with 3 orange train cards and one locomotive train card.


The game ends when a player drops below 3 cars in his build pool, or all the spaces are taken up, or when someone gets really pissed and flips the board, sending tiny plastic train cars across the room.
The game ends when a player drops below 3 cars in his build pool, or all the spaces are taken up, or when someone gets really pissed and flips the board, sending tiny plastic train cars across the room.


[[Image:TTRSweeden.jpg‎|thumb|left|The original game board.]]
[[Image:TTRSweeden.jpg‎|thumb|right|The original game board.]]
 
=== Spin-off games===
 
The game is localized in many regions, and many are proliferated between areas. You can buy Ticket To Ride Europe in the US, for instance, or a special version with a map of Germany, and many other countries. Hilariously, the German title of the game is ''Zug um Zug''.
 
Since its release Ticket to Ride has spawned a number of spin-off games. Most of which will focus on a particular area and/or period in time. In addition, many of the spin-offs will add new mechanics not found in the base game. The spin-off games currently available are as follows:
 
* Ticket to Ride: Europe. Includes ferry and tunnel routes in addition to normal train routes.
* Ticket to Ride: Marklin. Includes a passenger mechanic. The game board is based on Germany.
* Ticket to Ride: Nordic. Includes ferry and tunnel routes just like in Ticket to Ride: Europe.
* Ticket to Ride: Germany. The same map as Ticket to Ride: Marklin but set around the turn of the 20th century.
* Ticket to Ride: 10th Anniversary. Remake of base game with a larger map. Also includes the USA 1910 expansion.
* Ticket to Ride: Rails and Sails. Includes harbors and ship routes, the latter of which are claimed with ship cards (as opposed to train cards)
* Ticket to Ride: First Journey. Baby’s first Ticket to Ride.
* Ticket to Ride: New York. Plays on a scaled down map of Manhattan, designed for shorter games.
* Ticket to Ride: London. World’s first underground passenger railway, and the Tube is iconic to the city of London. So naturally, this edition of Ticket to Ride is based on bus routes. No. Really. I’m not kidding. ‘’Busses’’.
* Ticket to Ride: The Card Game. All the fun of Ticket to Ride but without any plastic trains!


The game is localized in many regions, and many are proliferated between areas. You can buy Ticket To Ride Europe in the US, for instance, or a special version with a map of Germany, and many other countries.
There are also various video game adaptions available:


There is a version of Ticket to Ride on the XBox Live Arcade. It allows for local and online multiplayer as well as single player against up to four computer players. In the local play everyone can see everyone else's cards, however, and flipping a virtual board over is somewhat complicated. It costs 800 Microsoft Points.
* Ticket to Ride: Online. Web based on Days of Wonder’s website, gotta pay a subscription though.
* Ticket to Ride: The Computer Game. Grab it on Steam when it’s cheap, most of the spin-offs are available as DLC.
* Ticket to Ride: iPad. I’ll leave you to work it out.
* Ticket to Ride: Pocket. For iPhone and iPod Touch. Why two versions for Apple devices? Because money, that’s why.


{{Board Games}}
[[Category:Board Games]]
[[Category:Board Games]]

Latest revision as of 10:05, 23 June 2023

Ticket to Ride
Trains and 1900's colour coordinated fashion.
Trains and 1900's colour coordinated fashion.
Board Game published by
Days of Wonder
No. of Players 2 - 5
Session Time 1 - 2 hours
First Publication 2004
Essential Books Rule Book
This article is a stub. You can help 1d4chan by expanding it


Ticket to Ride is a board game involving trains. It was first released in 2004, published by Days of Wonder. The game is designed by Alan R. Moon, and illustrated by Julien Delval and Cyrille Daujean.

The object is to spend train cards to claim routes between major cities and to fulfill Destination Tickets. The longer the route, the more points you earn. You can gain extra points for having the longest continuous trip at the end of the game. The secondary, much more fun goal is to fuck your opponents up by blocking their routes to cities you expect they need to get to. If they have a Destination Ticket that cannot be completed, the points count against them.

The routes are color coded, and you must play one train card for each segment of the route. So a route that is 4 orange rectangles in length would take 4 orange train cards to complete. The locomotive wild cards can be used in place of other colored cards. So in the previous example, you could complete the route that is 4 length orange route with 3 orange train cards and one locomotive train card.

The game ends when a player drops below 3 cars in his build pool, or all the spaces are taken up, or when someone gets really pissed and flips the board, sending tiny plastic train cars across the room.

The original game board.

Spin-off games[edit]

The game is localized in many regions, and many are proliferated between areas. You can buy Ticket To Ride Europe in the US, for instance, or a special version with a map of Germany, and many other countries. Hilariously, the German title of the game is Zug um Zug.

Since its release Ticket to Ride has spawned a number of spin-off games. Most of which will focus on a particular area and/or period in time. In addition, many of the spin-offs will add new mechanics not found in the base game. The spin-off games currently available are as follows:

  • Ticket to Ride: Europe. Includes ferry and tunnel routes in addition to normal train routes.
  • Ticket to Ride: Marklin. Includes a passenger mechanic. The game board is based on Germany.
  • Ticket to Ride: Nordic. Includes ferry and tunnel routes just like in Ticket to Ride: Europe.
  • Ticket to Ride: Germany. The same map as Ticket to Ride: Marklin but set around the turn of the 20th century.
  • Ticket to Ride: 10th Anniversary. Remake of base game with a larger map. Also includes the USA 1910 expansion.
  • Ticket to Ride: Rails and Sails. Includes harbors and ship routes, the latter of which are claimed with ship cards (as opposed to train cards)
  • Ticket to Ride: First Journey. Baby’s first Ticket to Ride.
  • Ticket to Ride: New York. Plays on a scaled down map of Manhattan, designed for shorter games.
  • Ticket to Ride: London. World’s first underground passenger railway, and the Tube is iconic to the city of London. So naturally, this edition of Ticket to Ride is based on bus routes. No. Really. I’m not kidding. ‘’Busses’’.
  • Ticket to Ride: The Card Game. All the fun of Ticket to Ride but without any plastic trains!

There are also various video game adaptions available:

  • Ticket to Ride: Online. Web based on Days of Wonder’s website, gotta pay a subscription though.
  • Ticket to Ride: The Computer Game. Grab it on Steam when it’s cheap, most of the spin-offs are available as DLC.
  • Ticket to Ride: iPad. I’ll leave you to work it out.
  • Ticket to Ride: Pocket. For iPhone and iPod Touch. Why two versions for Apple devices? Because money, that’s why.
Board Games
Classics: Backgammon - Chess - Go - Tafl - Tic-Tac-Toe
Ameritrash: Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars
Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon!
Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk
Talisman - Trivial Pursuit
Eurogames: Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride
Pure Evil: Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke
Others: Icehouse - Shadow Hunters - Twilight Imperium - Wingspan