Toxicrene: Difference between revisions
1d4chan>ThatOneBruvva (The only thing AP2 is the Acid Blood, and that's something you'd rather NOT need to be useful. Also, 6 attacks isn't that bad for a single model.) |
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[[File:Toxicrene.jpg|500px|thumb|right|A Toxicrene. It is best not to be [[meme|touched by its noodly appendage]].]] | [[File:Toxicrene.jpg|500px|thumb|right|A Toxicrene. It is best not to be [[meme|touched by its noodly appendage]]. And let us just gape in awe at this masterfully painted work.]] | ||
The '''Toxicrene''' is a monstrous [[Tyranid]] designed as a more offense-minded [[Venomthrope]]. | The '''Toxicrene''' is a monstrous [[Tyranid]] designed as a more offense-minded [[Venomthrope]]. Sporting a dozen [[Tyranid Bio-Weapons#Ripper Tentacles|Ripper Tentacles]] all filled to the brim with a hideously effective poison (D3 damage, reroll failed to wound) it is quite effective at dealing with tough enemies. The tentacles cause the model to seem much larger than it actually is, encouraging the use of pinning to be able to remove the tentacles while in transport. Also has the [[Tyranid_Bio-Weapons#Feeder Tendrils|Feeder Tendrils]], but they're kind of irrelevant given the Toxicrene's battlefield role. | ||
It was formerly marketed to be effective against [[Terminator]]s and powerful Monstrous Creatures like [[Riptide]]s. None of the [[Tau]] players took this seriously, a scoffing not entirely undeserved when you consider the Toxicrene is footslogging while [[Riptide]]s are faster with [[jet pack]]s and have easy ways to ignore cover. That said, if it DID get in contact with an enemy Monstrous Creature or tough units like Terminator squads, especially those running with [[Apothecaries]]/[[Sanguinary Guard]] it would be able to deal some pain, making this a [[DISTRACTION CARNIFEX]] at worst. Nowadays its use has been reversed: while it used to be effective against units with high toughness and armor but less so against vehicles, it's now effective against non-elite units and medium vehicles but less so against enemies with 2+ saves. | |||
== Tabletop == | |||
{{ | On the tabletop the Toxicrene is an odd but potent beast. With 12 wounds, T7 and a 3+ save it can hold its own for a while, but because of its close-ranged nature it has to get in a fight quick. All melee attacks with its tentacles are S User, AP-2, D3 damage and can re-roll failed to wound rolls; the tentacles can also be used to make a shooting attack with a similar profile at up to 8". Paired with its high strength, average BS, and decent WS, the Toxicrene is a non-ignorable threat to most units. On top of all that it also gets to launch poisonous spores for a D6 S3 AP0 D3 damage attack that ignores cover, it can deal a Mortal Wound on a 6 if it gets wounded in close combat or just by being within 1" of an enemy model (and this goes for EVERY enemy within 1") and it flips its shit if it dies and you roll a 6. If you can get it close it can deal quite a bit of damage, but beware [[tarpit]]s and enemies with high armor saves because they will ruin your day. Don't make it do jobs it's not fit for: let [[Exocrine]]s and [[Tyrannofex]]es fight at a distance while [[Carnifex]]es deal with the heavier targets. | ||
[[Category: Warhammer 40,000]] | |||
[[Category: Xenos]] | |||
[[Category: Tyranid]] | |||
[[Category: Megafauna]] | |||
{{Tyranids-Creatures}} |
Latest revision as of 10:29, 23 June 2023
The Toxicrene is a monstrous Tyranid designed as a more offense-minded Venomthrope. Sporting a dozen Ripper Tentacles all filled to the brim with a hideously effective poison (D3 damage, reroll failed to wound) it is quite effective at dealing with tough enemies. The tentacles cause the model to seem much larger than it actually is, encouraging the use of pinning to be able to remove the tentacles while in transport. Also has the Feeder Tendrils, but they're kind of irrelevant given the Toxicrene's battlefield role.
It was formerly marketed to be effective against Terminators and powerful Monstrous Creatures like Riptides. None of the Tau players took this seriously, a scoffing not entirely undeserved when you consider the Toxicrene is footslogging while Riptides are faster with jet packs and have easy ways to ignore cover. That said, if it DID get in contact with an enemy Monstrous Creature or tough units like Terminator squads, especially those running with Apothecaries/Sanguinary Guard it would be able to deal some pain, making this a DISTRACTION CARNIFEX at worst. Nowadays its use has been reversed: while it used to be effective against units with high toughness and armor but less so against vehicles, it's now effective against non-elite units and medium vehicles but less so against enemies with 2+ saves.
Tabletop[edit]
On the tabletop the Toxicrene is an odd but potent beast. With 12 wounds, T7 and a 3+ save it can hold its own for a while, but because of its close-ranged nature it has to get in a fight quick. All melee attacks with its tentacles are S User, AP-2, D3 damage and can re-roll failed to wound rolls; the tentacles can also be used to make a shooting attack with a similar profile at up to 8". Paired with its high strength, average BS, and decent WS, the Toxicrene is a non-ignorable threat to most units. On top of all that it also gets to launch poisonous spores for a D6 S3 AP0 D3 damage attack that ignores cover, it can deal a Mortal Wound on a 6 if it gets wounded in close combat or just by being within 1" of an enemy model (and this goes for EVERY enemy within 1") and it flips its shit if it dies and you roll a 6. If you can get it close it can deal quite a bit of damage, but beware tarpits and enemies with high armor saves because they will ruin your day. Don't make it do jobs it's not fit for: let Exocrines and Tyrannofexes fight at a distance while Carnifexes deal with the heavier targets.