Toxicrene: Difference between revisions

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[[File:Toxicrene.jpg|500px|thumb|right|A Toxicrene. It is best not to be [[meme|touched by its noodly appendage]].]]
[[File:Toxicrene.jpg|500px|thumb|right|A Toxicrene. It is best not to be [[meme|touched by its noodly appendage]]. And let us just gape in awe at this masterfully painted work.]]
The '''Toxicrene''' is a monstrous [[Tyranid]] designed as a more offense-minded [[Venomthrope]]. Spotting a dozen [[Tyranid Bio-Weapons|Lash Whips]] all filled to the brim with a hideously effective poison (2+ with Instant Death on a 6, ignoring armor because it's a Monstrous Creature) it is quite effective at dealing with tough enemies. Its model is very large: the massive tentacles make the Toxicrene nearly three times as wide and one and a half times as long, encouraging the use of pinning to be able to remove the tentacles while in transport.
The '''Toxicrene''' is a monstrous [[Tyranid]] designed as a more offense-minded [[Venomthrope]]. Sporting a dozen [[Tyranid Bio-Weapons#Ripper Tentacles|Ripper Tentacles]] all filled to the brim with a hideously effective poison (D3 damage, reroll failed to wound) it is quite effective at dealing with tough enemies. The tentacles cause the model to seem much larger than it actually is, encouraging the use of pinning to be able to remove the tentacles while in transport. Also has the [[Tyranid_Bio-Weapons#Feeder Tendrils|Feeder Tendrils]], but they're kind of irrelevant given the Toxicrene's battlefield role.


On the tabletop the Toxicrene is an odd beast. While its hits are almost sure to wound, hitting is a bit of a problem with its low WS of 3, making it unlikely for you to wipe out a squad of [[Terminator]]s in one round. It also possesses an odd shooting attack (alongside Toxic Miasma) in the form of a 12" S3 AP- Poisoned 2+ Large Blast, with the added bonus of having Armourbane on damaged or open-topped vehicles. The downside is that while Armorbane is useful, at the end of the day 3+2D6 is only an average of 10, with the 14 needed to even TOUCH the likes of a [[Land Raider]] being only a 1 in 12 chance. As such this shooting attack is best not relied upon. At least it doesn't suffer from the creature's average BS like with its brother, the [[Maleceptor]]. Let [[Carnifex]]es take care of the vehicles if you must.
It was formerly marketed to be effective against [[Terminator]]s and powerful Monstrous Creatures like [[Riptide]]s. None of the [[Tau]] players took this seriously, a scoffing not entirely undeserved when you consider the Toxicrene is footslogging while [[Riptide]]s are faster with [[jet pack]]s and have easy ways to ignore cover. That said, if it DID get in contact with an enemy Monstrous Creature or tough units like Terminator squads, especially those running with [[Apothecaries]]/[[Sanguinary Guard]] it would be able to deal some pain, making this a [[DISTRACTION CARNIFEX]] at worst. Nowadays its use has been reversed: while it used to be effective against units with high toughness and armor but less so against vehicles, it's now effective against non-elite units and medium vehicles but less so against enemies with 2+ saves.


According to [[GW]]'s advertising, the Toxicrene is effective at fighting and stalling powerful Monstrous Creatures like [[Wraithknight]]s and [[Riptide]]s. None of the [[Tau]] and [[Eldar]] players are taking this seriously, a scoffing not entirely undeserved when you consider the Toxicrene is footslogging while [[Wraithknight]]s and [[Riptide]]s are faster with [[jet pack]]s and easy ways to ignore cover. That said if it DOES get in contact with either of them it is going to hurt making this a [[DISTRACTION CARNIFEX|distraction carnifex]] at worst. In direct combat however it is good at whittling down [[Terminator]] squads, especially those running with [[Apothecaries]]/[[Sanguinary Guard]].
== Tabletop ==


{{Template:Tyranids-Creatures}}
On the tabletop the Toxicrene is an odd but potent beast. With 12 wounds, T7 and a 3+ save it can hold its own for a while, but because of its close-ranged nature it has to get in a fight quick. All melee attacks with its tentacles are S User, AP-2, D3 damage and can re-roll failed to wound rolls; the tentacles can also be used to make a shooting attack with a similar profile at up to 8". Paired with its high strength, average BS, and decent WS, the Toxicrene is a non-ignorable threat to most units. On top of all that it also gets to launch poisonous spores for a D6 S3 AP0 D3 damage attack that ignores cover, it can deal a Mortal Wound on a 6 if it gets wounded in close combat or just by being within 1" of an enemy model (and this goes for EVERY enemy within 1") and it flips its shit if it dies and you roll a 6. If you can get it close it can deal quite a bit of damage, but beware [[tarpit]]s and enemies with high armor saves because they will ruin your day. Don't make it do jobs it's not fit for: let [[Exocrine]]s and [[Tyrannofex]]es fight at a distance while [[Carnifex]]es deal with the heavier targets.
 
[[Category: Warhammer 40,000]]
 
[[Category: Xenos]]
 
[[Category: Tyranid]]
 
[[Category: Megafauna]]
 
{{Tyranids-Creatures}}

Latest revision as of 10:29, 23 June 2023

A Toxicrene. It is best not to be touched by its noodly appendage. And let us just gape in awe at this masterfully painted work.

The Toxicrene is a monstrous Tyranid designed as a more offense-minded Venomthrope. Sporting a dozen Ripper Tentacles all filled to the brim with a hideously effective poison (D3 damage, reroll failed to wound) it is quite effective at dealing with tough enemies. The tentacles cause the model to seem much larger than it actually is, encouraging the use of pinning to be able to remove the tentacles while in transport. Also has the Feeder Tendrils, but they're kind of irrelevant given the Toxicrene's battlefield role.

It was formerly marketed to be effective against Terminators and powerful Monstrous Creatures like Riptides. None of the Tau players took this seriously, a scoffing not entirely undeserved when you consider the Toxicrene is footslogging while Riptides are faster with jet packs and have easy ways to ignore cover. That said, if it DID get in contact with an enemy Monstrous Creature or tough units like Terminator squads, especially those running with Apothecaries/Sanguinary Guard it would be able to deal some pain, making this a DISTRACTION CARNIFEX at worst. Nowadays its use has been reversed: while it used to be effective against units with high toughness and armor but less so against vehicles, it's now effective against non-elite units and medium vehicles but less so against enemies with 2+ saves.

Tabletop[edit]

On the tabletop the Toxicrene is an odd but potent beast. With 12 wounds, T7 and a 3+ save it can hold its own for a while, but because of its close-ranged nature it has to get in a fight quick. All melee attacks with its tentacles are S User, AP-2, D3 damage and can re-roll failed to wound rolls; the tentacles can also be used to make a shooting attack with a similar profile at up to 8". Paired with its high strength, average BS, and decent WS, the Toxicrene is a non-ignorable threat to most units. On top of all that it also gets to launch poisonous spores for a D6 S3 AP0 D3 damage attack that ignores cover, it can deal a Mortal Wound on a 6 if it gets wounded in close combat or just by being within 1" of an enemy model (and this goes for EVERY enemy within 1") and it flips its shit if it dies and you roll a 6. If you can get it close it can deal quite a bit of damage, but beware tarpits and enemies with high armor saves because they will ruin your day. Don't make it do jobs it's not fit for: let Exocrines and Tyrannofexes fight at a distance while Carnifexes deal with the heavier targets.

Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurotyrant - Norn Queen - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Creatures:
Biovore - Hive Guard - Lictor - Neurothrope - Parasite of Mortrex - Pyrovore
Ravener - Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback) - Dimachaeron
Exocrine - Haruspex - Malanthrope - Maleceptor - Mawloc
Psychophage - Tervigon - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon
Flying Creatures: Harpy - Harridan - Hive Crone - Mucolid Spore
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Floral Structures: Capillary Tower - Reclamation Pool
Spaceborne Creatures: Ether-Swimming Brood - Mycetic Spore - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Meiotic Spore - Neurocyte
Neuroloid - Spore Mine - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult