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{{Topquote|It was not as if we'd stayed home and wasted our lives drinking wine with pretty girls.|A recurring motif in the Lay of Kraka}}
{{Topquote|It was not as if we'd stayed home and wasted our lives drinking wine with pretty girls.|A recurring motif in the Lay of Kraka}}
[[Image:VikingShip.jpg|500px|thumb|right|A Viking Longship, A thirty meter long can o' [[rape]] (literally) back in the day.]]
[[Image:VikingShip.jpg|500px|thumb|right|A Viking Longship, A thirty meter long can o' [[rape]] (literally) back in the day.]]
'''Vikings''' were Scandinavian people from the 8th to 11th century, a period in which societies based in Denmark, Norway and Sweden, making use of their long-ships set forth to trade and colonize areas including Northern France, the British Isles, Russia, Iceland, Greenland and even reached North America (though the settlements they set up there did not last). They also made a habit of bathing and washing their hands frequently, which at the time was unheard of among the peoples of Europe. Probably because they had to have about two dozen dudes on a small boat for a long time, so you would regularly bathe if you didn't want to be [[That Guy]]. They only stopped when France, of all countries, rolled a nat 20 on Diplomacy by offering Normandy to duke Rollo. One of his descendents by the name of William ended up with a claim to the throne of a place populated with Anglo-Saxons named Anglo-land (later known as England), and ultimately became its king.
'''Vikings''' were Scandinavian people from the 8th to 11th century, a period in which societies based in Denmark, Norway and Sweden, making use of their long-ships set forth to trade and colonize areas including Northern France, Ireland, Britain, Russia, Iceland, Greenland and even reached North America (though the settlements they set up there did not last). They also made a habit of bathing and washing their hands frequently, which at the time was unheard of among the peoples of Europe. Probably because they had to have about two dozen dudes on a small boat for a long time, so you would regularly bathe if you didn't want to be [[That Guy]]. They only stopped when France, of all countries, rolled a nat 20 on Diplomacy by offering Normandy (deriving its name from the French word for Vikings, meaning Northmen), the northern part of France to duke Rollo. One of his descendents by the name of William (the Conqueror) ended up with a claim to the throne of a place populated with Anglo-Saxons named Anglo-land (later known as England), and ultimately became its king. So in other words, in an attempt to stop Viking raids, France ended up creating what became their arch-enemy for 800 years, making it one of the biggest cases of [[not as planned]] in history.


Unlike popular belief, they did not wear horned helmets. This is for the practical reason that a big horned helmet might catch a sword unintentionally, which is all sorts of bad for the wearer; horned helmets were used on occasion, but only for ceremony. The ol' "horn-headed people eater" image was popularized during the 1800s.
[[file:Movie_game_viking_vs_historical_viking.png|400px|thumb|right|Only equalled by the [[Ninja]] in this regard]]
Unlike popular belief, they did not wear horned helmets. This is for the practical reason that a big horned helmet might catch a sword unintentionally, which is all sorts of bad for the wearer; horned helmets were used on occasion, but only for ceremony. The ol' "horn-headed people eater" image was popularized during the 1800s. In general actually, historical Vikings don't have much in common with their pop-culture image aside from longships and fondness for raiding, as the pop-culture image tends to be that of a barbaric dirty warrior carrying unwieldy weapons and wearing stinky fur and leather clothes when in reality, Vikings appreciated hygiene as mentioned above, groomed their beards and had clean clothes, making them in many ways more civilized than rest of Europe at the time. Their weapons consisted mostly of simple spears, bearded axes and dane axes and of course the trusty round shield. While most Vikings had helmets, few had swords or armor as they were very expensive at the time. The pop-culture image of dirty barbarians derives mostly from the fact that history comes mostly from the writings of the Anglo-Saxons and the French, as in, those who were raided by the Vikings so naturally they didn't have particularly good or unbiased image of them.
 
As a final note "Viking" is not a noun, but a verb. Proper usage would be something like "Hey Olaf, I'm bored and need some spending money, want to go viking?" (The noun form would be ''víkingr'', a person who goes ''viking''). The people who went Viking were known as Norse.


==Culture==
==Culture==
Vikings believed that when they died in battle (preferably in a totally fuck-awesome way) they would go to a place called Valhalla to become one of the Einherjar (Chosen Slain) or to Fólkvangr (the realm controlled by Freyja, the Nordic goddess of love, prosperity, spring and being foxy as hell; also a death goddess and war goddess, which is why she gets half the chosen warriors in the first place), where they would chug booze, [[List of /tg/ Cuisine|eat all the meat and cheese they wanted]], and (if that actually managed to get dull) participate in massive murderfests only to be fully healed the next day and ready to do it all over again. On the other hand, if they died in bed or in a totally lame way (such as AIDs or cancer or... actually anywhere but battle is lame) they would instead go to a totally boring place called Hel where NOTHING FUCKING HAPPENED! '''EVER!''' (As you might imagine, this became problematic for many of their folk heroes who were just that fucking hard to kill). And if ''that'' weren't bad enough, people who committed what the vikings saw as the unforgivable sins, like oathbreaking, went to a prison overseen by the goddess of the dead. The ceiling is made from the bones of serpents, which drip burning venom, the halls are waist-deep in cold, slimy blood, and there is nothing to drink but goats piss and nothing to eat but rotten food (basically a Minnesota Vikings game). The exception is if you died while giving birth, then you got go to Valhalla; the vikings were surprisingly egalitarian in their attitudes towards the sexes.
Vikings believed that when they died in battle (preferably in a totally fuck-awesome way) they would go to a place called Valhalla to become one of the Einherjar (Chosen Slain) or to Fólkvangr (the realm controlled by Freyja, the Nordic goddess of love, prosperity, spring and being foxy as hell; also a death goddess and war goddess, which is why she gets half the chosen warriors in the first place), where they would chug booze, [[List of /tg/ Cuisine|eat all the meat and cheese they wanted]], and (if that actually managed to get dull) participate in massive murderfests only to be fully healed the next day and ready to do it all over again. On the other hand, if they died in bed or in a totally lame way (such as AIDs or cancer or... actually anywhere but battle is lame) they would instead go to a totally boring place called Hel where NOTHING FUCKING HAPPENED! '''EVER!''' (As you might imagine, this became problematic for many of their folk heroes who were just that fucking hard to kill). And if ''that'' weren't bad enough, people who committed what the vikings saw as the unforgivable sins, like oathbreaking, went to a prison overseen by the goddess of the dead (Who is also named Hel). The ceiling is made from the bones of serpents, which drip burning venom, the halls are waist-deep in cold, slimy blood, and there is nothing to drink but goats piss and nothing to eat but rotten food (basically a Minnesota Vikings game, but one that never ends and the weather's always bad). The exception is if you died while giving birth, then you got go to Valhalla; the vikings were surprisingly fair for their day in their attitudes towards the sexes.
 
That said, there was the ''third'' way to die. Dying at sea was totally cool for the Vikings, for while the Battle-junkies went to Valhalla and Freya, and the lame ones went to Hel,
the Sea-Bears went to the Halls of Aegir, god of the sea, where they got their own Watery Valhalla.
 
Vikings aren't known for being nice, [http://www.badassoftheweek.com/turgeis.html for a good reason]. During their raiding parties, after killing, enslaving and/or raping the non-Viking people they encountered, the Vikings would [[Blood_Ravens#Bloody_Magpies|they would steal ''anything'' that wasn't nailed down.]]  If it was nailed down, they'd try and steal the nails and if that didn't work, they'd eat it.  If they couldn't eat it, they'd ''burn'' it, and if they couldn't burn it they'd ''''SMASH'''' it!
 
Later some of the smarter Viking warlords started to conquer shit rather than rape, pillage and kill everything in their sight. For quite a long time a large chunk of France and Italy, and the entirety of England and Russia were ruled by Vikings or their descendants, although they all got quickly assimilated into the nations they've conquered, to the point when they started to think of themselves as French/Russians in just a two or three generations after settling in. The Vikings also had a level of prestige in the Byzantine Empire, as they were the preferred recruits for the Emperor's bodyguard, the Varangian Guard.
 
=== Norse Mythology ===
Like Greek mythology, the Norse have their own version of creation, different sets of gods, and heroic stories of manly feats. Here are some of them (Note that, much like Celtic mythology, Norse mythology was only written down long after Scandanavia had become Christian, so there remains a massive amount of missing stories (for example, while the war between the Vanir and the Aesir is mentioned, we don't actually have the full description of it, even though at one time it probably existed).
 
'''Odin''': The All-Father, the One-Eyed Wanderer, and Patron of Shamans and Berserkers. He wasn't actually the first of the gods, but rather he is named "All-Father" for slaying his tyrannical grandfather and creating Midgard (Earth) from his body and bones. His stories are full of sacrifice in the pursuit of higher wisdom, such as hanging himself on the World Tree, Yggdrasil, in order to be granted the knowledge of runes. He has two ravens, Huginn and Muninn, which deliver him news of the nine realms every day, as well as two fucking huge wolves, Freki and Geri, which he uses as guard dogs/hunting hounds. His major schtick is trying to prevent Ragnarok. He also has a sick-ass spear called Gungnir, which will never miss it's mark. Known for being wise, but also manipulative. Not a god you should underestimate, by any means.
 
'''Frigg''': The Matron of the Aesir and Odin's wife. Sort of a power-behind-the-scenes, she is just as wise and manipulative as her husband but much more subtle and slow-moving in her plots. When she appears she seems more like the kind of person who looks to the greater good. She's a goddess of the housestead but in the distant, measured manner. Unlike her version in the Greek Pantheon, Hera, she isn't vindictive in any way and seems to take her husband's infidelity in strides.


'''Thor''': The God of Thunder, the Protector of Mankind, and arguably the most popular god, even in the Viking Age. (No, his popularity isn't really due to Stan Lee and Jack Kirby, that came much later) He wields a mighty warhammer named Mjolnir, and uses it to great effect. Out of all the Norse gods, he's probably one of the most bro-tier, although it's ill advised to piss him off (as several giants and dwarves could attest, were their heads not smashed in). He's so unbelievably OP that even when he thought he'd lost against Utgard-Loki (no relation to Loki, btw), Utgard-Loki had to admit defeat because Thor almost destroyed the world ''by accident.'' Prophesied to die fighting the world serpent Jormungandr.
That said, there was the ''third'' way to die. Dying at sea was totally cool for the Vikings, for while the Battle-junkies went to Valhalla and Freya, and the lame ones went to Hel, the Sea-Bears went to the Halls of Aegir, god of the sea, where they got their own Watery Valhalla.


'''Loki''': The Trickster God, the Deceiver. Unfortunately, the Norse had a rather dim view of tricksters and deceivers, so he's usually a villain in the myths. Probably doesn't help that he and his children are responsible for killing several gods (It also probably doesn't help that the Christians writing down the Norse myths identified him with Satan). Responsible for many shenanigans, including [[Wat|turning himself into a mare and fucking a stallion,]] [[/d/|getting pregnant from said stallion, and giving birth to an eight-legged horse that Odin rides as a mount ]] (part of a crazy scheme to defraud a contractor, no less), killing the near-invincible god Baldr as a prank, and being Odin's adopted brother. Yes, you read that right, ''Odin's'' brother, not Thor's. Essentially the That Guy of the Norse pantheon, complete with uncomfortable sexual stuff involving animals and betraying his party members.
This is of course a massive oversimplification of Norse afterlife beliefs. The Norse peoples did have these four primary after life destinations, with the Folkvangr also taking heroes and people who lived valiantly that didn't die in battle... because Freyja's not about to miss out on some ass kickers or talented folks just because they died in bed. That said, her hall, Sessrúmnir, is battle dead only, just like Valhalla, so if you want the premium seats, die in battle. Hel on the other hand could not suck. If Hel herself found you "interesting", and you're not on the eternal punishment list, you could find yourself invited into her hall to keep the goddess of the dead company till Ragnarok. Could be worse all things considered. Then there was a variety of local afterlives. Think sacred mountains and the like. This subject goes as deep as you want it to in the end. The works of Dr. Jackson Crawford are a great place to start if you'd like to know more. He even has a youtube channel... and has written out the entire Hávamál, aka Odin's Guide On How to be a True Norse Chad, in cowboy English.  


'''Freya''': Goddess of Fertility, Erotic Love, Magic, and War (In case you haven't noticed, the Norse really loved to fight). She claims half of all warriors slain in glorious battle, bringing them to her meadow of Folkvangr. The other half are chosen by Odin and become Einherjar, the Chosen Slain, where they will feast and fight in Valhalla until Ragnarok, where they will all charge the wolf Fenrir and die. She is among the most powerful of the Norse gods, but originally came from the Vanir alongside her brother and dad.
Yet [https://historycollection.com/16-facts-about-the-brutality-of-viking-life/ there's good reasons Vikings have a reputation for brutality].  In short, showing one's strength, dominance and fighting were valued parts of Norse/Viking society and their beliefs included animal and human sacrifices to the gods (even Thor was given such sacrifices, and he's considered one of the more bro-tier member of the Norse pantheon). And, of course, standard procedure during raids was to enslave, rape and/or kill the non-Viking people they encountered. Afterwards, the Vikings would [[Blood_Ravens#Bloody_Magpies|steal ''everything'' they could carry.]]  If it couldn't be carried, they'd ''burn'' it.  If they couldn't burn it they'd ''''SMASH'''' it!  And remember, [https://en.wikipedia.org/wiki/Turgesius they weren't above attacking people or places that couldn't defend themselves, sometimes choosing their targets ''because'' they couldn't fight back].


'''Frej''': God of Fertility, Harvest and Farmers. Brother of Freya but quite a lot more mellow. He's a protector of the homestead and its prosperity. Some translations make him the god of "half-men", which is still disputed to be anything from men who don't own a homestead to actual homosexuals.
They continued doing this until they inadvertently stole Christianity and equipped it without reading the effect text, whereupon Viking warlords started to conquer shit rather than rape, pillage and kill everything in their sight. They basically started to notice that rather than just raiding territory constantly and leaving the countryside as a depopulated wasteland, it'd be more profitable in the long run to just take it and manage all the resource production in it. The fact that serfs are tied to the land made it simpler to just conquer a territory for goods and labor instead of raiding for it. For quite a long time a large chunk of France and Italy, and the entirety of England and Russia were ruled by Vikings or their descendants, although they all got quickly assimilated into the nations they've conquered, to the point when they started to think of themselves as French/Russians in just a two or three generations after settling in. The Vikings also had a level of prestige in the Byzantine Empire, as they were the preferred recruits for the Emperor's bodyguard, the Varangian Guard, over other internecine imperial subjects (no doubt due to the Norse emphasis on sworn oaths to leaders holding weight and the hefty perk called polutasvarf that permitted them to legally loot the treasury whenever the emperor dies of natural causes).


'''Njord''': God of the Sea, Fishing and the Wind. Father of Frej and Freya, but otherwise unimportant; lives far away in a tower by the sea.
=== [[Mythology#Norse Mythology|Norse Mythology]] ===
Like Greek mythology, the Norse have their own version of creation, different sets of gods, and heroic stories of manly feats. [[Mythology|Here are some of them]].


'''Tyr''': The One-Handed God of Justice, Warfare, Strategy and Government. How does he have only one hand, you may ask? Well, let's just say...when a giant wolf demands your hand as payment for the gods binding him in unbreakable teathers, and you're known for keeping your word...well...
Note that, much like Celtic mythology, Norse mythology was spread through oral tradition and only written down long after Scandanavia had become Christian, so there remains a massive amount of missing stories [[Skub|assuming they survived unchanged before committing the mythology to text]] (for example, while the war between the Vanir and the Aesir is mentioned, we don't actually have the full description of it, even though at one time it probably existed). Even much of what has survived should probably be taken with a grain of salt since whoever wrote it probably didn't hear about it first-hand or wanted to be syncretistic about it to help make it palpable for a Christian audience.
 
'''Sif''': The Goddess of the Hearth and Home, wife of Thor. There's little information on her, but she has golden hair. Like, literally hair made of gold, gifted to her by Loki to make up for the fact that he cut her hair in the first place.
 
'''Heimdall''': The Guardsman of the Bifrost and [[/pol/|the whitest of the gods, seriously, compare and contrast the Marvel Thor movies for a laugh.]] - Whether this meant he was physically white or just a radiant person is open for debate. There's...very little to be said about him, other than that he's watching everyone, everywhere, at all times, he and Loki are going to kill each other come Ragnarok and he was birthed by nine mothers, with no dad. Just how this works is never expounded on.
 
'''Baldr''': The God of light and Joy. Or, at least he was. But now he's dead, thanks to some Loki-involved trickery involving a blind brother and his invulnerability to everything except mistletoe.
 
'''Høder''': The God of Cripples. Very unimportant - only known for being tricked to shoot a mistletoe-arrow at his brother Baldr, which killed him.
 
'''Bragge''': God of Music, Bards and Entertainers. Not a lot is know about him, other than he's engaged to Idunn.
 
'''Idunn''': Provider of the Golden Apples, magical apples that give the gods their youth. THere's evidence that she was never a goddess, but instead a fey-creature or an elf who's a retainer within the Valhallan court.
 
'''Skade''': Goddess of '''fucking skiing'''. Only notable because she's a jotun inducted into the pantheon, showing the Aesir's all-comers attitude.
 
==== Other Notable Things ====
'''Yggdrasil''': The World Tree. An actual gigantic tree, but also a sort of metaphysical highway linking nine universes - it is the core of the Norse Mythology, and should it die, everything would go with it. Those realms are: Asgard (Home of the Aesir). Vanaheim (Home of the Vanir), Alfheim (Home of the Elves/Dwarves; there isn't much destinction in Norse mythology between Elves and Dwarves), Niflheim (Land of ice and fog), Musphelheim, (Land of ash and fire), Midgard (realm of mortals/Earth), Jotunheim (Home of the giants), Svartalfheim (realm of dark elves/dwarves), and Helheim (realm of the dead). Encasing Yggdrasil is the Ginnungagap, the chaotic abyss from which all life sprung from. A great serpent called Nidhogg lies within its roots and tries to kill it by biting them.
 
'''The Norns''': These are the three sisters who preside over the fate and destiny of gods and men, much like their Greco-Roman counterparts. They reside near Yggdrasil's roots at a great well of knowledge, and their names are Urd (What Once Was), Verdandi (What Is Now), and Skuld (What Shall Be).
 
'''Sleipnir''': As noted above, Loki got fucked by a stallion while disguised as a mare. Well, in truly horrifying mythological fashion, he gave birth to an eight-legged horse named Sleipnir, who later became Odin's favorite warhorse. Family reunions must've been ''awkward'' in Asgard.
 
'''Fenris''': Another one of Loki's animal children, and the aforementioned giant wolf whom bit off Tyr's hand due to Odin and the rest of the Aesir-Vanir binding him out of fear. He's prophesied to eat the sun and then kill Odin during Ragnarok, only to be slain by his son, Vidar.
 
'''Jormumgandr''': Yet another Loki spawn, the World Serpent. Basically, a snek so fucking huge that he can encircle all of Midgard when he bites his tail. Prophesised to annihilate Midgard and then fight Thor to the death during...yep...Ragnarok.
 
'''The Jotunn''': Usually called "Giants" or "Frost Giants" in the US, Jætter or Jotunn are the personification of nature's chaos to the gods' personification of human order. Many of them are barbaric or even evil, but they aren't automatically [[Chaotic Evil]] - though they are almost always Chaotic. They live in most other planes, though they are by far most numerous in Utgard. They tend to hate the gods because Odin killed their primordial father, Ymer, who the entire world is made out of. Notable Jotunn are Loki and Skade above; Utgards-Loki, a powerful lord in Utgard who almost killed Thor with a personification of aging, and Surtr, king of the fire jotunn, who leads the charge during Ragnarok and succeeds in killing off most of the gods.
 
'''The Vanir''': Rival god pantheon of the Aesir which we know little about. The Aesir and Vanir fought a war at some point but eventually made peace and exchanged captives to keep it. These captives are Freya, Frej and Njord. Due to these three gods being fertility gods who are among the least masculine gods (compared to the likes of Thor or Tyr, this is understandable), some researchers propose that the Vanir represented feminine virtues to the very warlike and masculine Aesir. Says a lot about the Vikings that they didn't even flesh out the Vanir pantheon, let alone worshipped them.
 
'''Ragnarok''': Now, you might be wondering right now, just what in the fuck is Ragnarok? Well, my friend... It is [[Rhana Dandra|the end. Of Everything. Gods included.]] Basically, the world ends in ice and fire - First, the Fimbulvinter sticks the world in a three-year winter, and then there's a fucking huge battle where the gods, giants and humans all die, and the world is eventually reborn without all the bad shit, with two surviving humans and a few gods repopulating the place. History Channel says this was an free add-on by that new religions everybody was talking about at the time, where they "naturally" [[squat|killed]] the pagan beliefs, and [[The End Times|reboot]] [[Age of Sigmar|the whole setting]] to better fit their [[Imperial Cult|new edition of the rulebook.]]


==In Modern Fiction==
==In Modern Fiction==
Vikings and the honorable Neanderthals are some of the closest that the real world has ever had to [[dwarves]], but they should not be confused as such. While they had a penchant for [[axe]]s and could use anything, [[Dwarf Fortress|including body parts and broken furniture]], as a weapon, Vikings were just unspeakably awesome humans (they couldn't handle as much booze as a dwarf, though only just). Vikings that [[Toothless Dragon|rode Dragons]] even more so. Vikings are not to be confused with [[barbarian]]s either, despite any combination with the former resulting in awesome. [[Warriors of Chaos|Vikings are also notable for pledging themselves to Chaos]] and becoming [[Space Wolves|werewolf supersoldiers]].
Vikings and the honorable Neanderthals are some of the closest that the real world has ever had to [[dwarves]], but they should not be confused as such. While they had a penchant for [[axe]]s and could use anything, [[Dwarf Fortress|including body parts and broken furniture]], as a weapon, Vikings were just unspeakably awesome humans (they couldn't handle as much booze as a dwarf, though only just). Vikings that [[Toothless Dragon|rode Dragons]] even more so. Vikings are not to be confused with [[barbarian]]s either, despite any combination with the former resulting in awesome. [[Warriors of Chaos|Vikings are also notable for pledging themselves to Chaos]] and becoming [[Space Wolves|werewolf supersoldiers]].


The Vikings have also finally gotten their own TV show starring Vladimir Kullich. It is about the saga of Ragnar Lothbrok and his sons; Bjorn Ironside, Ivar the Boneless, Sigurd Snake-eye, Halfdan, Hvitserk, and Ubbe, as well as the tales of Duke Rollo of Normandy, King Harald Fairhair, and Alfred the Great of Wessex.
The Vikings have also finally gotten their own TV show starring Vladimir Kullich. It is about the saga of Ragnar Lothbrok and his sons; Bjorn Ironside, Ivar the Boneless, Sigurd Snake-eye, Halfdan, Hvitserk, and Ubbe, as well as the tales of Duke Rollo of Normandy, King Harald Fairhair, and Alfred the Great of Wessex
 
On a side note, most stories and documentaries about real-life Vikings demonize either the Norse/Paganism or the Saxons/Christianity (the aforementioned TV show zig-zags between them); which side gets demonized '''will''' depend on how the writers feel about the aforementioned groups.


==Viking Longships==
==Viking Longships==




The thing that put the Vikings on the map were their Longships (or LongBOAT if you're not [[skub|American]]). Basically these were large canoes made from planks with a mast to catch the wind. They could, however handle rough northern seas very well, and allowed some Vikings to reach such exotic locales as Newfoundland centuries before other Europeans. One thing that helped made the Longships such a gamechanger was that the vikings worked out that properly curing and drying out timbers it made it stronger and more resistant to being eaten at sea by nematodes and similar grody things.
The thing that put the Vikings on the map were their Longships (or LongBOAT if you're not [[skub|American]]). Basically these were large canoes made from planks with a mast to catch the wind. They could, however handle rough northern seas very well, and allowed some Vikings to reach such exotic locales as Newfoundland centuries before other Europeans. One thing that helped to make the Longships such a gamechanger was that the vikings worked out that properly curing and drying out timbers it made it stronger and more resistant to being eaten at sea by nematodes and similar grody things. Another thing is that the ship didn't go much under water, which allowed it to be used in almost any river. This led to things such as a fleet of 120 ships and 5000 men suddenly appearing in the middle of Paris in 845. It was also possible to bring the mast down for increased aerodynamics and decreased risk of detection when the ship was moved by rowing.


Sometimes to save travel time, the Vikings would pull their Longships overland for kilometers. No joking, no hyperbole. A few tricks (like log rollers) helped, though. One of them (Oleg, the prince of Kievan Russ) even mounted his longships on wheels to quickly move them into Constantinople harbor, bypassing the defensive chain pulled across the path (which possibly inspired the Ottoman sultan Mehmed II when he used a similar trick to help him capture Constantinople).
Sometimes to save travel time, the Vikings would pull their Longships overland for kilometers. No joking, no hyperbole. A few tricks (like log rollers) helped, though. One of them (Oleg, the prince of Kievan Russ) even mounted his longships on wheels to quickly move them into Constantinople harbor, bypassing the defensive chain pulled across the path (which possibly inspired the Ottoman sultan Mehmed II when he used a similar trick to help him capture Constantinople).


Their Longships also had an [[derp|early warning system]] so that people could tell wether they were going to fuck them up or not. It's to do with the shields:
Their Longships also had an [[derp|early warning system]] so that people could tell whether they were going to fuck them up or not. It's to do with the shields:
If the Shields were on the outside of their Longships, then they were coming to trade goods.
If the Shields were on the outside of their Longships, then they were coming to trade goods.
If the Shields were not on the outside of their Longships, then they were going to use them in battle, and you should run for the hills (if you get that far...)
If the Shields were not on the outside of their Longships, then they were going to use them in battle, and you should prepare to fight or run for the hills (if you get that far...)


==Viking Berserkers==
==Viking Berserkers==
Line 85: Line 46:


{{topquote|-And as the foemen's ships drew near,<br>The dreadful din you well might hear<br>Savage berserks roaring mad,<br>And champions fierce in wolf-skins clad,<br>Howling like wolves; and clanking jar.|Harald Fairhair Saga ch 19.}}  
{{topquote|-And as the foemen's ships drew near,<br>The dreadful din you well might hear<br>Savage berserks roaring mad,<br>And champions fierce in wolf-skins clad,<br>Howling like wolves; and clanking jar.|Harald Fairhair Saga ch 19.}}  
Mushroom brew painkiller that allow to fight despite heavy or even fatal wounds likewise weren't their exclusive, although proper brew (that wouldn't ruin your liver, therefore sentencing you to a lame death in your bed if you survive the battle) was quite expensive, and berserkers, as pretty much second-in-command of jarls were among those wealthy enough to afford it.
 
...so yeah as can be gleamed from this own article, knowing what's true from the many-myths on the berserkers has been difficult for historians and a true concensus on them hasn't occurred yet, especially since the practice seems to have believed in by contemporary Norsemen themselves with the Norwegian "Gray Goose Laws" outlawing berserkers while of course medieval law and culture in Norway still used champions themselves to settle disputes like the rest of medieval Europe (and so the prosaic explanation of berserkers simply being the Norse synonym for champions meaning none of the crazy tales associated with them have a single grain of truth to them doesn't completely fit).
 
It's been said their prowess was explained by taking a mushroom brew painkiller allowing them to fight despite heavy or even fatal wounds though this has never been confirmed or replicated in anyway so if this theory was at all true, the proof of it seems to have been quite lost.
 
==D&D==
{{dnd-stub}}
 
==Pathfinder==
===1e===
Viking is a [[Fighter]] archetype from ''People of the North'', that was reprinted with small changes that buff it in ''Ultimate Wilderness''. In exchange for heavy armor, and weapon training it gives the ability to rage like a [[Barbarian]] and take rage powers in place of feats. It also replaces armor training with some bonuses to using a shield. It's not a ''terrible'' archetype, but suffers from the fact that rage+shield lacks synergy as a fighting style, weapon training being the source of most fighter support, and the question of "why don't you just play a Barbarian when you've given up everything that makes Fighter competitive with Barbarian?" having few good answers, so it winds up a suboptimal archetype.
 
===2e===
{{dnd-stub}}
An archetype that any class can take if you want to be a melee guy that knows some things about sailing and moving through water. You learn how to best use a shield, not be slow by wet terrain, in addition, to throw things while Running. Works well as an early investment in a sailing campaign where your often fighting in the ocean surf or in a swamp, while also dipping into additional weapon proficencys and shields usage in the same tree.
 
{{Pathfinder-2nd-Edition-Archetypes}}


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Latest revision as of 11:05, 23 June 2023

"It was not as if we'd stayed home and wasted our lives drinking wine with pretty girls."

– A recurring motif in the Lay of Kraka
A Viking Longship, A thirty meter long can o' rape (literally) back in the day.

Vikings were Scandinavian people from the 8th to 11th century, a period in which societies based in Denmark, Norway and Sweden, making use of their long-ships set forth to trade and colonize areas including Northern France, Ireland, Britain, Russia, Iceland, Greenland and even reached North America (though the settlements they set up there did not last). They also made a habit of bathing and washing their hands frequently, which at the time was unheard of among the peoples of Europe. Probably because they had to have about two dozen dudes on a small boat for a long time, so you would regularly bathe if you didn't want to be That Guy. They only stopped when France, of all countries, rolled a nat 20 on Diplomacy by offering Normandy (deriving its name from the French word for Vikings, meaning Northmen), the northern part of France to duke Rollo. One of his descendents by the name of William (the Conqueror) ended up with a claim to the throne of a place populated with Anglo-Saxons named Anglo-land (later known as England), and ultimately became its king. So in other words, in an attempt to stop Viking raids, France ended up creating what became their arch-enemy for 800 years, making it one of the biggest cases of not as planned in history.

Only equalled by the Ninja in this regard

Unlike popular belief, they did not wear horned helmets. This is for the practical reason that a big horned helmet might catch a sword unintentionally, which is all sorts of bad for the wearer; horned helmets were used on occasion, but only for ceremony. The ol' "horn-headed people eater" image was popularized during the 1800s. In general actually, historical Vikings don't have much in common with their pop-culture image aside from longships and fondness for raiding, as the pop-culture image tends to be that of a barbaric dirty warrior carrying unwieldy weapons and wearing stinky fur and leather clothes when in reality, Vikings appreciated hygiene as mentioned above, groomed their beards and had clean clothes, making them in many ways more civilized than rest of Europe at the time. Their weapons consisted mostly of simple spears, bearded axes and dane axes and of course the trusty round shield. While most Vikings had helmets, few had swords or armor as they were very expensive at the time. The pop-culture image of dirty barbarians derives mostly from the fact that history comes mostly from the writings of the Anglo-Saxons and the French, as in, those who were raided by the Vikings so naturally they didn't have particularly good or unbiased image of them.

As a final note "Viking" is not a noun, but a verb. Proper usage would be something like "Hey Olaf, I'm bored and need some spending money, want to go viking?" (The noun form would be víkingr, a person who goes viking). The people who went Viking were known as Norse.

Culture[edit]

Vikings believed that when they died in battle (preferably in a totally fuck-awesome way) they would go to a place called Valhalla to become one of the Einherjar (Chosen Slain) or to Fólkvangr (the realm controlled by Freyja, the Nordic goddess of love, prosperity, spring and being foxy as hell; also a death goddess and war goddess, which is why she gets half the chosen warriors in the first place), where they would chug booze, eat all the meat and cheese they wanted, and (if that actually managed to get dull) participate in massive murderfests only to be fully healed the next day and ready to do it all over again. On the other hand, if they died in bed or in a totally lame way (such as AIDs or cancer or... actually anywhere but battle is lame) they would instead go to a totally boring place called Hel where NOTHING FUCKING HAPPENED! EVER! (As you might imagine, this became problematic for many of their folk heroes who were just that fucking hard to kill). And if that weren't bad enough, people who committed what the vikings saw as the unforgivable sins, like oathbreaking, went to a prison overseen by the goddess of the dead (Who is also named Hel). The ceiling is made from the bones of serpents, which drip burning venom, the halls are waist-deep in cold, slimy blood, and there is nothing to drink but goats piss and nothing to eat but rotten food (basically a Minnesota Vikings game, but one that never ends and the weather's always bad). The exception is if you died while giving birth, then you got go to Valhalla; the vikings were surprisingly fair for their day in their attitudes towards the sexes.

That said, there was the third way to die. Dying at sea was totally cool for the Vikings, for while the Battle-junkies went to Valhalla and Freya, and the lame ones went to Hel, the Sea-Bears went to the Halls of Aegir, god of the sea, where they got their own Watery Valhalla.

This is of course a massive oversimplification of Norse afterlife beliefs. The Norse peoples did have these four primary after life destinations, with the Folkvangr also taking heroes and people who lived valiantly that didn't die in battle... because Freyja's not about to miss out on some ass kickers or talented folks just because they died in bed. That said, her hall, Sessrúmnir, is battle dead only, just like Valhalla, so if you want the premium seats, die in battle. Hel on the other hand could not suck. If Hel herself found you "interesting", and you're not on the eternal punishment list, you could find yourself invited into her hall to keep the goddess of the dead company till Ragnarok. Could be worse all things considered. Then there was a variety of local afterlives. Think sacred mountains and the like. This subject goes as deep as you want it to in the end. The works of Dr. Jackson Crawford are a great place to start if you'd like to know more. He even has a youtube channel... and has written out the entire Hávamál, aka Odin's Guide On How to be a True Norse Chad, in cowboy English.

Yet there's good reasons Vikings have a reputation for brutality. In short, showing one's strength, dominance and fighting were valued parts of Norse/Viking society and their beliefs included animal and human sacrifices to the gods (even Thor was given such sacrifices, and he's considered one of the more bro-tier member of the Norse pantheon). And, of course, standard procedure during raids was to enslave, rape and/or kill the non-Viking people they encountered. Afterwards, the Vikings would steal everything they could carry. If it couldn't be carried, they'd burn it. If they couldn't burn it they'd 'SMASH' it! And remember, they weren't above attacking people or places that couldn't defend themselves, sometimes choosing their targets because they couldn't fight back.

They continued doing this until they inadvertently stole Christianity and equipped it without reading the effect text, whereupon Viking warlords started to conquer shit rather than rape, pillage and kill everything in their sight. They basically started to notice that rather than just raiding territory constantly and leaving the countryside as a depopulated wasteland, it'd be more profitable in the long run to just take it and manage all the resource production in it. The fact that serfs are tied to the land made it simpler to just conquer a territory for goods and labor instead of raiding for it. For quite a long time a large chunk of France and Italy, and the entirety of England and Russia were ruled by Vikings or their descendants, although they all got quickly assimilated into the nations they've conquered, to the point when they started to think of themselves as French/Russians in just a two or three generations after settling in. The Vikings also had a level of prestige in the Byzantine Empire, as they were the preferred recruits for the Emperor's bodyguard, the Varangian Guard, over other internecine imperial subjects (no doubt due to the Norse emphasis on sworn oaths to leaders holding weight and the hefty perk called polutasvarf that permitted them to legally loot the treasury whenever the emperor dies of natural causes).

Norse Mythology[edit]

Like Greek mythology, the Norse have their own version of creation, different sets of gods, and heroic stories of manly feats. Here are some of them.

Note that, much like Celtic mythology, Norse mythology was spread through oral tradition and only written down long after Scandanavia had become Christian, so there remains a massive amount of missing stories assuming they survived unchanged before committing the mythology to text (for example, while the war between the Vanir and the Aesir is mentioned, we don't actually have the full description of it, even though at one time it probably existed). Even much of what has survived should probably be taken with a grain of salt since whoever wrote it probably didn't hear about it first-hand or wanted to be syncretistic about it to help make it palpable for a Christian audience.

In Modern Fiction[edit]

Vikings and the honorable Neanderthals are some of the closest that the real world has ever had to dwarves, but they should not be confused as such. While they had a penchant for axes and could use anything, including body parts and broken furniture, as a weapon, Vikings were just unspeakably awesome humans (they couldn't handle as much booze as a dwarf, though only just). Vikings that rode Dragons even more so. Vikings are not to be confused with barbarians either, despite any combination with the former resulting in awesome. Vikings are also notable for pledging themselves to Chaos and becoming werewolf supersoldiers.

The Vikings have also finally gotten their own TV show starring Vladimir Kullich. It is about the saga of Ragnar Lothbrok and his sons; Bjorn Ironside, Ivar the Boneless, Sigurd Snake-eye, Halfdan, Hvitserk, and Ubbe, as well as the tales of Duke Rollo of Normandy, King Harald Fairhair, and Alfred the Great of Wessex.

On a side note, most stories and documentaries about real-life Vikings demonize either the Norse/Paganism or the Saxons/Christianity (the aforementioned TV show zig-zags between them); which side gets demonized will depend on how the writers feel about the aforementioned groups.

Viking Longships[edit]

The thing that put the Vikings on the map were their Longships (or LongBOAT if you're not American). Basically these were large canoes made from planks with a mast to catch the wind. They could, however handle rough northern seas very well, and allowed some Vikings to reach such exotic locales as Newfoundland centuries before other Europeans. One thing that helped to make the Longships such a gamechanger was that the vikings worked out that properly curing and drying out timbers it made it stronger and more resistant to being eaten at sea by nematodes and similar grody things. Another thing is that the ship didn't go much under water, which allowed it to be used in almost any river. This led to things such as a fleet of 120 ships and 5000 men suddenly appearing in the middle of Paris in 845. It was also possible to bring the mast down for increased aerodynamics and decreased risk of detection when the ship was moved by rowing.

Sometimes to save travel time, the Vikings would pull their Longships overland for kilometers. No joking, no hyperbole. A few tricks (like log rollers) helped, though. One of them (Oleg, the prince of Kievan Russ) even mounted his longships on wheels to quickly move them into Constantinople harbor, bypassing the defensive chain pulled across the path (which possibly inspired the Ottoman sultan Mehmed II when he used a similar trick to help him capture Constantinople).

Their Longships also had an early warning system so that people could tell whether they were going to fuck them up or not. It's to do with the shields: If the Shields were on the outside of their Longships, then they were coming to trade goods. If the Shields were not on the outside of their Longships, then they were going to use them in battle, and you should prepare to fight or run for the hills (if you get that far...)

Viking Berserkers[edit]

There's lot of bullshit about these guys on the internet and in general beliefs. Hell, the word itself had became the synonym of uncontrollable rage in many languages. The truth, however, is quite boring - berserkers (which comes from the Old Norse for "bear hide", as it was their signature piece of clothes they wore above armor, or sometimes instead of it) were equivalents of champions in the Norse culture with a pitch of warrior-priest flavor added - i.e. the guys who fought in duels on behalf of the tribe or some wealthy noble. And Norse culture had a fuckton of things settled with duels. As best of the best professional warriors among already brutally strong vikings they kicked all kinds of asses, and were rightfully feared for their skill and bravery. As you may guess, they where quite rare, so no "hordes" or even "squads" of berserkers for you - at best you'd have two or three per raid, and most often only one. As for uncontrollable rage... well, sagas mention a total of ZERO berserkers going into what we now call "berserker rage" - there are mentions of jarls and ordinary warriors going to battle biting shields, foaming with mad anger and killing friend and foe alike, but never berserkers. WRONG:

"-And as the foemen's ships drew near,
The dreadful din you well might hear
Savage berserks roaring mad,
And champions fierce in wolf-skins clad,
Howling like wolves; and clanking jar."

– Harald Fairhair Saga ch 19.

...so yeah as can be gleamed from this own article, knowing what's true from the many-myths on the berserkers has been difficult for historians and a true concensus on them hasn't occurred yet, especially since the practice seems to have believed in by contemporary Norsemen themselves with the Norwegian "Gray Goose Laws" outlawing berserkers while of course medieval law and culture in Norway still used champions themselves to settle disputes like the rest of medieval Europe (and so the prosaic explanation of berserkers simply being the Norse synonym for champions meaning none of the crazy tales associated with them have a single grain of truth to them doesn't completely fit).

It's been said their prowess was explained by taking a mushroom brew painkiller allowing them to fight despite heavy or even fatal wounds though this has never been confirmed or replicated in anyway so if this theory was at all true, the proof of it seems to have been quite lost.

D&D[edit]

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

Pathfinder[edit]

1e[edit]

Viking is a Fighter archetype from People of the North, that was reprinted with small changes that buff it in Ultimate Wilderness. In exchange for heavy armor, and weapon training it gives the ability to rage like a Barbarian and take rage powers in place of feats. It also replaces armor training with some bonuses to using a shield. It's not a terrible archetype, but suffers from the fact that rage+shield lacks synergy as a fighting style, weapon training being the source of most fighter support, and the question of "why don't you just play a Barbarian when you've given up everything that makes Fighter competitive with Barbarian?" having few good answers, so it winds up a suboptimal archetype.

2e[edit]

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

An archetype that any class can take if you want to be a melee guy that knows some things about sailing and moving through water. You learn how to best use a shield, not be slow by wet terrain, in addition, to throw things while Running. Works well as an early investment in a sailing campaign where your often fighting in the ocean surf or in a swamp, while also dipping into additional weapon proficencys and shields usage in the same tree.

The Archetypes of Pathfinder 2nd Edition
Core Rule Book: Alchemist - Barbarian - Bard - Champion - Cleric - Druid
Fighter - Monk - Ranger - Rogue - Sorcerer - Wizard
Lost Omens Setting Guide: Crimson Assassin - Duelist - Guild Agent - Hellknight Armiger
Lion Blade - Living Monolith - Magic Warrior - Runescarred - Sentry - Student of Perfection
Lost Omens Character Guide: Hellknight - Hellknight Signifer - Spellmaster - Firebrand Braggart - Lastwall Knights - Halcyon Speaker - Knight Reclaimant - Scrollmaster - Spellmaster - Swordmaster
Lost Omens World Guide: Aldori Duelist - Lastwall Sentry - Knight Vigilant - Pathfinder Agent - Runescarred
Adventure Path Juggler Dedication - Staff Acrobat Archetype - Zephyr Guard Archetype - Mammoth Lord - Mammoth Lord - Nantambu Chime-Ringer - Crystal Keeper - Drow Shootist - Edgewatch Detective - Eldritch Reasercher - Forlklorist - Game Hunter - Ghost Eater - Ghost Hunter - Golden League Xun - Golem Grafter - Gray Gardener - Alkenstar Agent - Animal Trainer - Bellflower Tiller - Bright Lion - Butterfly Blade - Magaambyan Attendant - Juggler - Jalmeri Heavenseeker - Provocator - Red Mantis Assassin - Sixth Pillar - Turpin Rowe Lumberjack
The Slithering OOzemorph
Grand Bazaar Captivator - Spell Trickster - Wrestler
Monsters of Myth Packbound Initiate
Advanced Player's Guide Acrobat - Archaeologist - Archer - Assassin - Bastion - Beastmaster - Blessed One - Bounty Hunter - Cavalier - Celebrity - Dandy - Dual-Weapon Warrior - Duelist - Eldritch Archer - Familiar Master - Gladiator - Herbalist - Horizon Walker - Investigator - Linguist- Loremaster - Marshal -Martial Artist - Mauler - Medic - Oracle - Pirate - Poisoner - Ritualist - Scout - Scroll Trickster - Scourger -Sentinel - Shadowdancer - Snarecrafter -Swashbuckler - Talisman Dabbler - Vigilante - Viking - Weapon Improviser - Witch
Secrets of Magic: Magus - Summoner - Wellspring Mage - Cathartic Mage - Elementalist - Flexible Spellcaster - Geomancer - Shadowcaster - Soulforger - Wellspring Mage
Guns & Gears: Demolitionist - Fireworks Technician - Gunslinger - Inventor - Artillerist - Beast Gunner - Bullet Dancer - Pistol Phenom - Overwatch - Runelord - Sniping Duo - Spellshot - Sterling Dynamo - Trapsmith - Trick Driver - Unexpected Sharpshooter - Vehicle Mechanic
Book of the Dead: Exorcist - Ghoul - Ghost - Hallowed Necromancer - Lich - Mummy - Reanimator - Soul Warden - Undead Master - Undead Slayer - Vampire - Zombie

Gallery[edit]

See Also[edit]