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If you were looking for the Primarch, please visit the [[Vulkan|appropriate page ]].
If you were looking for the Primarch, please visit the [[Vulkan|appropriate page ]].


The '''Vulcans''' are a race of sapient humanoid aliens from [[Star Trek]]. They were the first non-human race to appear in the series, the first aliens to make official contact with humanity in the Star Trek universe and are for the most part humanity's best friends in the stars. They're pretty much space [[Elf|elves]]: Pointy ears, long lived, being seen as wise, have magic/psionic powers and can crossbreed with humans. A large portion of them are still huge jerks despite this. They are one of the five founding members of the Federation. Which explains why the other races tolerate them.  
The '''Vulcans''' are a race of sapient humanoid aliens from [[Star Trek]]. They were the first non-human race to appear in the series, the first aliens to make official contact with humanity in the Star Trek universe and are for the most part humanity's best friends in the stars. They're pretty much space [[Elf|elves]]: Pointy ears, long lived, being seen as wise, have magic/psionic powers and can crossbreed with humans. A large portion of them are still huge jerks despite this. They are one of the five founding members of the Federation. Which explains why the other races tolerate them.


A defining quality of Vulcan society is stoicism and the value it places on logical thought. In times past the Vulcans let their passions nearly wiped themselves out in nuclear war with most of the survivors taking to heart the teachings of Surak which stipulates the importance of higher thinking, logic, self control and the valuing of life. The Vulcans have provided the federation with a lot of it's best scientists.
A defining quality of Vulcan society is stoicism and the value it places on logical thought. In times past the Vulcans let their passions nearly wiped themselves out in nuclear war with most of the survivors taking to heart the teachings of Surak which stipulates the importance of higher thinking, logic, self control and the valuing of life. The Vulcans have provided The Federation with a lot of it's best scientists. This is not to say that the Vulcans are cold functionalist robots. They do have an aesthetic side to them as well along with a deep respect for life.


Vulcans had their own fleet of cool looking starships. Half of them seemed to have been mothballed and the rest used as secondary line vessels by the 23rd century. As Starfleet style ships would be easier to modify and upgrade over their designs with ring based warp nacelles.
Vulcans had their own fleet of cool looking starships. Half of them seemed to have been mothballed and the rest used as secondary line vessels by the 23rd century. As Starfleet style ships would be easier to modify and upgrade over their designs with ring based warp nacelles.
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A species that forked off from the Vulcans. They were originally one of several Vulcan factions fighting for dominance on their homeworld before they eventually lost and were forced to retreat into space to find a new home. These guys are basically Roman Space Elves. Who would stab each other in the back to gain prestige in the Romulan Empire. In the best arc of Star Trek: Enterprise they used holoships to try and destabilize the alliance of the pre Federation races. [[Fail|Which failed as they used an albino Andorian with physic powers and the plan was sabotaged by the crew of the NX-01 after they found his sister.]] If writers weren't crapping all over the established backstory. We could have gotten a televised version of the Earth-Romunlan War.
A species that forked off from the Vulcans. They were originally one of several Vulcan factions fighting for dominance on their homeworld before they eventually lost and were forced to retreat into space to find a new home. These guys are basically Roman Space Elves. Who would stab each other in the back to gain prestige in the Romulan Empire. In the best arc of Star Trek: Enterprise they used holoships to try and destabilize the alliance of the pre Federation races. [[Fail|Which failed as they used an albino Andorian with physic powers and the plan was sabotaged by the crew of the NX-01 after they found his sister.]] If writers weren't crapping all over the established backstory. We could have gotten a televised version of the Earth-Romunlan War.


They also had some of the best spies in the galaxy, the Tal-Shair. Until a joint operation with the Obsidian Order of the Cardassian Union got them massacred by a Dominion false flag operation and their remnants outplayed by the Federation's Section 31 in Deep Space Nine.
They also had some of the best spies in the galaxy, the Tal-Shair. Until a joint operation with the Obsidian Order of the Cardassian Union got them massacred by a Dominion false flag operation and their remnants outplayed by the Federation's Section 31 in Deep Space Nine. Tal-Shair also has a secret police that are paranoid of Androids because their dumbasses who couldn't figure out that the artifact was meant for synthetic lifeforms. [[Fail|As it drives organic life to insanity instead.]]


== Star Trek RPGs ==
== Star Trek RPGs ==
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In the [[FASA]] system, Vulcans have 20 bonus strength, 10 bonus to endurance and intelligence. This is off set by a full minus 40 to luck. Their biggest bonus however is that they are the only core race to not take a large penalty to psionics. They have the highest overall attributes of any core race, with a net +0.
In the [[FASA]] system, Vulcans have 20 bonus strength, 10 bonus to endurance and intelligence. This is off set by a full minus 40 to luck. Their biggest bonus however is that they are the only core race to not take a large penalty to psionics. They have the highest overall attributes of any core race, with a net +0.
<!-- Someone add something on Star Trek Adventures and someone that has done more than take a quick glance at the main rulebook expand the FASA bit -->
<!-- Someone add something on Star Trek Adventures and someone that has done more than take a quick glance at the main rulebook expand the FASA bit -->
===Star Trek Adventures===
In the newest RPG for Star Trek, Vulcans begin the game with +1s to Control, Fitness and Reason and the Vulcan trait. For their "Species Talent" they can pick between "Kolinahr" (complete abandonment of emotion, makes it easier to perform certain mental tasks such as resisting coercion), "Mind Meld" (the classic "touch a person, rhyme, and hear their thoughts". Doesn't work on every species though) and "Nerve Pinch" ("You have something on your shoulder and now you're asleep"). They are fairly well rounded and can fit into almost any position on the ship though classically they tend towards the Science and Operations tracks.


== Notes ==
== Notes ==
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[[category: Races]]
[[category: Races]]
[[Category:Star Trek]]

Latest revision as of 11:08, 23 June 2023

If you were looking for the Primarch, please visit the appropriate page .

The Vulcans are a race of sapient humanoid aliens from Star Trek. They were the first non-human race to appear in the series, the first aliens to make official contact with humanity in the Star Trek universe and are for the most part humanity's best friends in the stars. They're pretty much space elves: Pointy ears, long lived, being seen as wise, have magic/psionic powers and can crossbreed with humans. A large portion of them are still huge jerks despite this. They are one of the five founding members of the Federation. Which explains why the other races tolerate them.

A defining quality of Vulcan society is stoicism and the value it places on logical thought. In times past the Vulcans let their passions nearly wiped themselves out in nuclear war with most of the survivors taking to heart the teachings of Surak which stipulates the importance of higher thinking, logic, self control and the valuing of life. The Vulcans have provided The Federation with a lot of it's best scientists. This is not to say that the Vulcans are cold functionalist robots. They do have an aesthetic side to them as well along with a deep respect for life.

Vulcans had their own fleet of cool looking starships. Half of them seemed to have been mothballed and the rest used as secondary line vessels by the 23rd century. As Starfleet style ships would be easier to modify and upgrade over their designs with ring based warp nacelles.

Romulans[edit]

A species that forked off from the Vulcans. They were originally one of several Vulcan factions fighting for dominance on their homeworld before they eventually lost and were forced to retreat into space to find a new home. These guys are basically Roman Space Elves. Who would stab each other in the back to gain prestige in the Romulan Empire. In the best arc of Star Trek: Enterprise they used holoships to try and destabilize the alliance of the pre Federation races. Which failed as they used an albino Andorian with physic powers and the plan was sabotaged by the crew of the NX-01 after they found his sister. If writers weren't crapping all over the established backstory. We could have gotten a televised version of the Earth-Romunlan War.

They also had some of the best spies in the galaxy, the Tal-Shair. Until a joint operation with the Obsidian Order of the Cardassian Union got them massacred by a Dominion false flag operation and their remnants outplayed by the Federation's Section 31 in Deep Space Nine. Tal-Shair also has a secret police that are paranoid of Androids because their dumbasses who couldn't figure out that the artifact was meant for synthetic lifeforms. As it drives organic life to insanity instead.

Star Trek RPGs[edit]

Star Trek tabletop RPGS are far and between. As the franchise tends to favor Star Ship simulators and video games instead. It also doesn't help that FASA went defunct in 2001. Of course there is nothing preventing you from claiming that the captain of your Federation ship is a Vulcan despite the lack of rules for it.

FASA[edit]

In the FASA system, Vulcans have 20 bonus strength, 10 bonus to endurance and intelligence. This is off set by a full minus 40 to luck. Their biggest bonus however is that they are the only core race to not take a large penalty to psionics. They have the highest overall attributes of any core race, with a net +0.

Star Trek Adventures[edit]

In the newest RPG for Star Trek, Vulcans begin the game with +1s to Control, Fitness and Reason and the Vulcan trait. For their "Species Talent" they can pick between "Kolinahr" (complete abandonment of emotion, makes it easier to perform certain mental tasks such as resisting coercion), "Mind Meld" (the classic "touch a person, rhyme, and hear their thoughts". Doesn't work on every species though) and "Nerve Pinch" ("You have something on your shoulder and now you're asleep"). They are fairly well rounded and can fit into almost any position on the ship though classically they tend towards the Science and Operations tracks.

Notes[edit]

  • Much of what made the Vulcans special was the performance of Leonard Nimoy of Spock, even though he's not even a full blooded Vulcan. There's also that chick in Enterprise.
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