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| ==Why Play High Elves==
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| WHY YOU NO WRITE TACTICS
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| ==Unit Analysis==
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| ===Lords & Heroes===
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| ====Named Characters====
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| '''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
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| ====Generic Characters====
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| '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.
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| ===Core Units===
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| * High Elf Spearmen: Nice unit that just got buffed to holy fuck. ASF and their Spears means your opponent will try to keep infantry units out of combat with your basic tarpit unit. Even beefier units like Ogres and Cavalry will be hesitant to fight these guys.
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| * High Elf Archers: Good fire support, has ASF if they get charged, but generally will die slowly over time. Pretty much use them to whittle down targets until you can get a Spearmen Regiment to carve it
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| * Lorien Sea Guard: Crap, overcosted and but can do either job of the other two but not at the same time. If they could reform as a charge reaction they would be better, going from archers to spearmen, but until then just use Spearmen and Archers for your Core.
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| ===Special Units===
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| ===Rare Units===
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| ==Building Your Army==
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| ===Buying Your Army===
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| ===Army Composition===
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| ===Magic Items===
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| ===Magic===
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| ==Tactics==
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| [[Category:Warhammer/Tactics]]
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