XV86 Supernova Battlesuit: Difference between revisions

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==Crunch==
==Crunch==
Crunchwise, his new suit makes him a CQC professional. he's a WS2+, A5 Crisis Suit Commander with a 4++ Sv. His weapons include the Plasma Rifle which is a 36” Assault 2 S8 AP-4 D3, i.e. he just has 2 plasma rifles with +6" range. A pretty good infantry eraser. Likewise, his Dawn Blade has two modes of attack. The first is the A5, Sx2(10), AP-3, D3 single target attack, with the second being the A10, S+1(6), AP-2, D1 sweeping attack. Do take note that his WS is a 3+, so he ''will'' be hitting his targets most of the time. Yeah, he is pretty fucking deadly in CQC as expected.
Crunchwise, his new suit makes him a CQC professional. he's a WS2+, A5 Crisis Suit Commander with a 4++ Sv. His weapons include the Plasma Rifle which is a 36” Assault 2 S8 AP-4 D3, i.e. he just has 2 plasma rifles with +6" range. A pretty good infantry eraser. Likewise, his Dawn Blade has two modes of attack. The first is the A5, Sx2(10), AP-3, D3 single target attack, with the second being the A10, S+1(6), AP-2, D1 sweeping attack. Do take note that his WS is a 2+, so he ''will'' be hitting his targets most of the time. Yeah, he is pretty fucking deadly in CQC as expected.


The Suit, or shall we say Farsight, also has a special aura called '''Master of War''', which grants {{W40Kkeyword|CORE}} models in friendly {{W40Kkeyword|FARSIGHT ENCLAVES CORE}} units within 6” re-roll 1s to hit. His other special abilities includes '''Tactical Acumen''', which allows you to pick a friendly {{W40Kkeyword|FARSIGHT ENCLAVES CRISIS CORE}} unit within 9” during your command phase. Until the end of this turn, it can shoot and charge after falling back, and its ranged attacks can ignore any or all hit modifiers. The last ability is '''[[Weeaboo|Way of the Short Blade]]''', which allows Farsight to select one {{W40Kkeyword|FARSIGHT ENCLAVES CORE}} unit within 6”. Until the end of the phase, {{W40Kkeyword|CORE}} models in that unit gain +1 to hit with melee attacks during the start of the fight phase.
The Suit, or shall we say Farsight, also has a special aura called '''Master of War''', which grants {{W40Kkeyword|CORE}} models in friendly {{W40Kkeyword|FARSIGHT ENCLAVES CORE}} units within 6” re-roll 1s to hit. His other special abilities includes '''Tactical Acumen''', which allows you to pick a friendly {{W40Kkeyword|FARSIGHT ENCLAVES CRISIS CORE}} unit within 9” during your command phase. Until the end of this turn, it can shoot and charge after falling back, and its ranged attacks can ignore any or all hit modifiers. The last ability is '''[[Weeaboo|Way of the Short Blade]]''', which allows Farsight to select one {{W40Kkeyword|FARSIGHT ENCLAVES CORE}} unit within 6”. Until the end of the phase, {{W40Kkeyword|CORE}} models in that unit gain +1 to hit with melee attacks during the start of the fight phase.

Latest revision as of 12:23, 23 June 2023

The Lancelot Albion of Tau Battlesuits.

9th Edition came and it gave us a new and completely badass-looking Battlesuit made specifically for Commander Farsight. And god damn it, does Farsight of all people deserve to have his own Lancelot Knightmare Frame.

Overview[edit]

As you can tell, the Supernova is a completely one-of-a-kind Battlesuit. There is nothing else quite like it, not even in the Tau Empire. The XV86 is for all intents and purposes, a completely Ace-Custom Battlesuit that is not licensed or approved by the Ethereals. Fortunately for Farsight, he has his own state to attend to which gives the Ethereals a middle finger.

Designed by Farsight's personal Tony Stark, O'Vesa. The XV86 provides new bleeding-edge technologies that has never been tested by the wider Tau Empire. Designed specifically to suit Farsight's needs, the XV86 is similar to Farsight's old XV-8 Crisis Battlesuit in terms of handling. However the XV-86 sports greatly enhanced command and control suites, which are all guided by an on-board AI – dubbed Supernova which is where its name came from. It is also bigger. Much bigger than your typical Crisis Battlesuits.

In terms of weapons, a lot of the equipment that Farsight used in his old Crisis Battlesuit has been implemented here. This includes his Shield Generator, a High-Intensity Plasma Rifle and his infamous Dawn Blade.

Crunch[edit]

Crunchwise, his new suit makes him a CQC professional. he's a WS2+, A5 Crisis Suit Commander with a 4++ Sv. His weapons include the Plasma Rifle which is a 36” Assault 2 S8 AP-4 D3, i.e. he just has 2 plasma rifles with +6" range. A pretty good infantry eraser. Likewise, his Dawn Blade has two modes of attack. The first is the A5, Sx2(10), AP-3, D3 single target attack, with the second being the A10, S+1(6), AP-2, D1 sweeping attack. Do take note that his WS is a 2+, so he will be hitting his targets most of the time. Yeah, he is pretty fucking deadly in CQC as expected.

The Suit, or shall we say Farsight, also has a special aura called Master of War, which grants CORE models in friendly FARSIGHT ENCLAVES CORE units within 6” re-roll 1s to hit. His other special abilities includes Tactical Acumen, which allows you to pick a friendly FARSIGHT ENCLAVES CRISIS CORE unit within 9” during your command phase. Until the end of this turn, it can shoot and charge after falling back, and its ranged attacks can ignore any or all hit modifiers. The last ability is Way of the Short Blade, which allows Farsight to select one FARSIGHT ENCLAVES CORE unit within 6”. Until the end of the phase, CORE models in that unit gain +1 to hit with melee attacks during the start of the fight phase.

So yeah, Farsight in his XV86 Supernova is a ludicrously strong special character. He is not to be fucked with.

For more information on Farsight's crunch and tactics, you can look at his own page.

Forces of the Tau
Command: Cadre Fireblade - Ethereal - Ethereal Guard - Tau Commander
Troops: Drone Squadron - Fire Warrior Team - Pathfinder Team - Stealthsuit Team
Auxiliaries: Gue'vesa - Kroot (Great Knarloc - Kroot Carnivore Squad - Farstalker Kinband
Kroot Hound - Krootox - Lesser Knarloc - Shaper
) - Nicassar - Vespid Stingwing
Structures: Drone Sentry Turret - Remote Sensor Tower
Tactical Support Turret - Tidewall Rampart
Battlesuits: Battlesuits (XV02 Pilot Battlesuit - XV15 Stealthsuit - XV22 Command Suit
XV25 Stealthsuit - XV46 Vanguard Void Suit - XV-8 Crisis Battlesuit
XV86 Supernova Battlesuit - XV88 Broadside Battlesuit - XV9 Hazard Battlesuit
XV95 Ghostkeel Battlesuit - XV104 Riptide Battlesuit - XV107 R'varna Battlesuit
XV109 Y'Vahra Battlesuit - KV128 Stormsurge Ballistic Suit
KX139 Ta'Unar Supremacy Armour
)
Vehicles: Devilfish - Hammerhead - Hover Chair - Piranha - Sky Ray - Tetra - Swordfish
Flyers: Barracuda - Razorshark - Remora - Sun Shark - Tiger Shark
Kor'Vattra: Manta - Orca - Automated Fighting Drone
Automated Barge Drone - Automated Bombing Drone