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'''This page details people, events, and organisations from [[the /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.'''
{{Hektor Heresy Xenos header}}
 
 
==Tyranids==
the Tyranids are still on the way, but they will arive any day now.
 


=Orks=
=Orks=
Orks are the most numerous and savage species in the galaxy and, unlike many of the other struggling races that inhabit the vast cosmos, thrive in its harsh conditions. The Orks are a hardy, green-skinned species who love combat more than anything else, having been engineered long ago to that purpose, organizing into in enormous quasi-religious genocidal campaigns called WAAAGHs at the behest of powerful Warbosses. Your average Ork is a foot taller than a human, and the largest of their number are as big as a Space Marine Dreadnaught. The species grows bigger and stronger through constant combat, and some are naturally equipped with knowledge on various subjects such as how machines or bodies work. Orks are spread throughout nearly every corner of the Galaxy, were it not for their natural disorganization they could have overtaken the other species long ago.


==WAAAGH! Sarkus==
{{Main|Orks (Hektor Heresy)}}
 
Orks are the most numerous and savage species in the [[Galaxy (Hektor Heresy)|galaxy]] and, unlike many of the other struggling races that inhabit the vast cosmos, thrive in its harsh conditions. The Orks are a hardy, green-skinned species who love combat more than anything else, having been engineered long ago to that purpose, organizing into in enormous quasi-religious genocidal campaigns called WAAAGHs at the behest of powerful Warbosses. Your average Ork is a foot taller than a human, and the largest of their number are as big as a Space Marine Dreadnaught. The species grows bigger and stronger through constant combat, and some are naturally equipped with knowledge on various subjects such as how machines or bodies work. Orks are spread throughout nearly every corner of the Galaxy, were it not for their natural disorganization they could have overtaken the other species long ago.
 
=Eldar=


The Ork Warboss known as Sarkus had small beginnings, starting out as a Feral Ork sometime in M27. By about 436.M29, however, he had become the effective ruler of the small Age of Strife civilization that inhabited his planet, the primitive local humans cowering in fear before the Orks and their newest technological acquisitions. It is possible that at least some of this knowledge was "looted" from an earlier, unsuccessful human attempt to reunite the scattered civilizations of the galaxy, and it is clear that whatever the case, the area now known as Segmentum Tempestus was due for a reckoning. Some time after Sarkus first campaigned off-world, an as-yet unidentified Eldar Craftworld passed through the area, only to come into conflict with the swelling power of Sarkus' WAAAGH. Sarkus had laid utter waste to fifty worlds and conquered some two hundred and fourty more, including two human and some five minor Xenos civilizations. Some thirty of these worlds had been set aside for the express purpose of producing untold numbers of Squiggoths, and pieces of "looted" war materiel included a number of sonic and pressure-based weapons, likely made by the minor xenos trampled beneath the Orkish heel. The Eldar, however, knew one thing Sarkus did not - that the Emperor's Great Crusade would arrive in but a few centuries. The path was long, and the method of guidance tiring, but the results were clear - on the dead world of Meteon, a WAAAGH that utterly dwarfed the Scale Bearers Legion had just finished picking through a number of ancient Xenos ruins when they noted Imperial craft in the skies above. Tiran Osoros had arrived, and the stage was set for a rivalry the likes of which neither had known before.
Early in M30, the once great and powerful Eldar Empire was swallowed in an instant by the birth-screams of the dark god of excess they had created, Slaanesh. Though the largest portion of the Eldar civilization was sucked into what is now known as the Eye of Terror, some survive and even thrive in the post-Fall galaxy. Those who had first seen the decline of their empire, many of whom were somber traditionalists or even zealous reactionaries, fled long before the fall to live simply and tend the land, these became known as Exodite Eldar. Others fled later on planet-sized ships called Craftworlds, though many were caught in the backlash of the shock-wave of Slaanesh's birth scream. The most ruthless or wayward of the Eldar survived as well, hidden deep within the webway, still practicing the old ways that led to the fall. Many more Eldar survived alone and adrift in the void, some carving out small bits of power for themselves as Corsair bands while others grew to carve out even more powerful stations for themselves.  


==Kaptain Blackjawzz==


===Craftworld Eldar===


A wealthy freeboota with as many boyz as he has teef, beginning his career hopping from one WAAAGH to the next, collecting Kroozers and Escorts in haphazard and chaotic formations. The prize of this fleet, picked from a particularly nasty battle with Imperial Navy, is the Nemesis Class Battleship ''Hyena's Maw'', pillaged by Blakkjawz himself and taken as his flagship. Hangar bays modified into gun and torpedo emplacements, all boasting Orkish, Imperium, and Xenos tech, the newly named ''Teef a Gork'' is a force to be reckoned with in and of itself, to say nothing of the massive amount of orks within.
{{Main|Craftworld Eldar (Hektor Heresy)}}


The interior of the vessel has undergone some renovation. The halls are widened enough so Mega Armored Nobs are able to walk side by side, and above them ramshackle pathways lined with cover and guns fit only for Snotlings and Gretchin offer a nasty surprise for would be boarders. One might also notice Ogryn among the orks, whom were picked form an undiscovered world by Blakkjawz himself. As loyal to him as their Imperial counterparts are to the Emperor, the "Pink Boyz" don green facepaint and massive, crude clubs. Few orks survive test their toughness against them, much to the entertainment of the others.  
Many of the immense world-ships of the Eldar race known as craftworlds were destroyed by the birth screams of the dark god Slaanesh at the fall of their once great empire, but some survived far from the disaster and have challenged their fate. Each craftworld is a distinct culture, but they have certain important elements that link them. These Eldar each follow a rigorous philosophy of self-discipline known as The Path, which seeks to control their naturally more extreme mental states through the Eldar's total commitment to one study over many years. The mighty sorcerers of their Seer path, fearsome Aspect Warriors of the many Khainite Disciplines, and the ingenious Autarchs which oversee them in battle as well as a myriad of advanced technology prove the bane of those who challenge the former masters of the galaxy. The Eldar of the craftworlds have been known to the Imperium of Man since the dawn of the Great Crusade, and they have often proven to be a duplicitous and enigmatic foe.


===Harakien Eldar Empire===


Blakkjawz himself is a sight to behold. A good measure bigger than most warbosses, his leg is totally cybernetic and has a built in weapon, as well as several replacements. Most notable of all though, is his Iron Gob. Painted black and straight, it boasts several torches that give Blakkjawz a hellish appearance.
{{Main|Harakien Eldar Empire}}


The Harakien Empire is an expansionist faction led by Ku'Motsk, the Void King. Based both within the webway and in Segmentum Pacificus, these nationalistic eldar consider warfare to be the ultimate art form and seek to regain the glory of the past through conquest. The harakiens shun the noble system, considering all eldar blood to be royal by its very nature, instead favoring one based on experience and ability. Many of their kind have turned to the outright worship of the god Khaine as time has gone on, and it is rumored the Khainie Priesthood of the Incubi have several avatars under their command. The Harakien Empire will deal with any member of the Eldar race fairly, and have earned the respect of craftworlds, exodites, and kabals alike in their long history.


'''Notable crew:'''
===Webway Lords and Dark Eldar===


{{Main|Webway Lords and Dark Eldar (Hektor Heresy)}}


Bluddgob, painboss and sadistic. Enjoys drinking the blood of non-orks, and files his teef down to be razor sharp. Often experiments on his patients, scaled up from experiments he runs on grots and gretchin, and very unlucky humans.  
Early in the 30th Millennium, the Eldar Empire was torn asunder by the  birth of the Pleasure God, and while many died, in the webway, those escaped by hiding, in a million hidden paths over a thousand independent realms ruled by those who wish to carry out deeds seemed irredeemable by many of their brethren. To these shadowy satellite cities and pleasure palaces lie the Old houses of the Eldar, each owning their own pocket of the Webway, while vying to increase their own power and eliminate their enemies. Amidst the constant scheming and backstabbing, one thing is constant; no matter what, the Dark kin will find a way to endure, and stave off She Who Thirsts.


Klawbakk, Big Mek, has done more than a few modifications on himself, as will as the Kaptain. Desires to build a gargant he can drop from orbit without killing everyone onboard.
=Necrons=


Durzob, the biggest ogryn Blakkjawz could find. Exceedingly dumb and loyal, he keeps the other ogryn in line, typically via shattering their jaws. Lost his hand to a gretchin's jaws, never recovered it. Power Klaw was installed as a replacement, though phantom pains make him grumpy.
[[File:Necrons by slowshink-d9y9gr8.jpg|200px|right|thumb|They're coming.]]
This ancient race slept fitfully through the Great Crusade. But they'll be back...


=Eldar=
=Xenos Compact of Free Galactic Interchange=
Early in M30, the once great and powerful Eldar Empire was swallowed in an instant by the birth-screams of the dark god of excess they had created, Slaanesh. Though the largest portion of the Eldar civilization was sucked into what is now known as the Eye of Terror, some survive and even thrive in the post-Fall galaxy. Those who had first seen the decline of their empire, many of whom were somber traditionalists or even zealous reactionaries, fled long before the fall to live simply and tend the land, these became known as Exodite Eldar. Others fled later on planet-sized ships called Craftworlds, though many were caught in the backlash of the shock-wave of Slaanesh's birth scream. The most ruthless or wayward of the Eldar survived as well, hidden deep within the webway, still practicing the old ways that led to the fall. Many more Eldar survived alone and adrift in the void, some carving out small bits of power for themselves as Corsair bands while others grew to carve out even more powerful stations for themselves.  
 
{{Main|Xenos Compact of Free Galactic Interchange}}
 
Of all the Xenos in the path of the Emperor's Great Crusade, the Compact is one of the most unorthodox. A Trade Alliance of five races, the Compact of Free Galactic Interchange is a well established force in the Segmentum Ultima that, as their name suggests, has come to power through bartering and sales rather than conquest. Having learned of Humanity and it's waves of conquest, this frugal faction is torn between hindering or avoiding them; such an important decision could very well spell life or death for these Xenos.
 
===Slaugth===
{{Infobox HH Faction
|Name = Slaugth
|Image =
|M31 Status = Plotting against both their foes and allies
|Heresy = Passive
|Region = Eastern Fringe
|Allies =
|bgcolor = #8385a6
|fgcolor = white
}}
{{Main|Slaugth (Hektor Heresy)}}
Repulsive on the outside as well as on the inside, the inscrutable Slaugth are uninvited guests from the dark times that are better left forgotten. Arrogant to the point of a severe egomania, they consider themselves to be the true heirs to the Old Ones and the Galaxy their lawful inheritance, squatted by savage races and infested by vermin during their unwilling absence. Consequently, they see themselves as the only creatures worthy of free will and intellectual work, viewing every other race as either potential slaves or an obstacle on their way to absolute power. A crushing defeat at the hands of the Imperium of Man during the early stages of the Great Crusade forced them to form the [[Xenos Compact of Free Galactic Interchange|Compact of Free Galactic Interchange]] with four other races that they otherwise wouldn't consider worthy of kissing the ground they slither on, but few within its ruling council have any doubts that the Slaugth will betray their allies as soon as the right time comes. And may the Emperor be with us when it does.
 
===Tau===


== Harakien Eldar Empire ==
===Vespid===


{{Main|Harakien Eldar Empire}}
===Saharduin===


The Harakien Empire is an expansionist faction led by Ku'Motsk, the Void King. Based both within the webway and in Segmentum Pacificus, these nationalistic eldar consider warfare to be the ultimate art form and seek to regain the glory of the past through conquest. The harakiens shun the noble system, considering all eldar blood to be royal by its very nature, instead favoring one based on experience and ability.
=Other Dangerous Aliens=


== Craftworld Thuyelsa ==
===Cyfecti===
{{Main|Cyfecti}}


{{Main|Craftworld Thuyelsa}}
The Cyfecti were a once proud and powerful race of xenos hailing from the outer reaches of Segmentum Obscurus. Little is known to the Imperium of their history, but the Cyfecti are believed to have risen to power in the wake of the Old Ones and their War in Heaven. They are incredibly powerful and creative psykers whose empire had long since fallen after they had been corrupted by the Ruinous Powers. But their influence remains still, and was instrumental in the start of the Heresy.


A Craftworld of scholars and historians dedicated to the preservation of Eldar culture and treasures, Thuyelsa is constantly on the lookout for new treasures. A number of ancient Eldar relics lie within the many museums of the immense glass city, Shintia, which is the main hub of Thuyelsa. The Craftworld is the original home of the Crystal Serpents Aspect Shrine and its Phoenix Lord, Qet'Zelt the Rainbow Serpent.
===Lazarites===
{{Main|Lazarites}}


=Other greeblies=
A Reptilian Race with a complex social Hierachy, the Lazarites would have been unremarkable were it not for the fact that the Primarch of the XVI Legion, [[Aubrey The Grey]] would land on their world and be adopted into their culture. Through him the Lazarites would fight alongside his Legion as their Auxilia for several decades, but the sins of the Primarch would lead to the destruction of the Lazarites homeworld and the eventual extinction of the Lazarites.
Add your homebrews or big-up your favourite minor Xenos here.


==Amatteir==
===Amatteir===


A race of humanoid slavers based in the Galactic South-East.  Though they have substantial genetic dissimilarities to humans, some have theorised that the Amatteir are the result of substantial genetic tinkering on human stock.  Their society is divided into two castes; the more numerous and brutish soldiers, and an epicurean leadership whose search of pleasure often dulls their intellect.
A race of humanoid slavers based in the [[Al-Sherar Sector]] in the Galactic South-East.  Though they had substantial dissimilarities to humans, some have theorised that the Amatteir are the result of genetic tinkering on human stock.  Their society is divided into two castes; the more numerous and brutish soldiers, and an epicurean leadership whose search of pleasure often dulls their intellect.  They came into conflict with the Imperium during the [[Pacification of the Chwiorydd Hardd]] and were effectively exterminated during the [[Al-Sherar Sector War]].


===Anatik===


==Anatik==
{{Main|Anatik}}
[[File:AmazingSpiderman.jpg|thumb|upright=1.5|right|alt=Anatik|Anatik]]


The Anatik are a race of arachnidoid Xenos hailing from a deathworld near the Eastern Periphery of the Imperium of Man. Originally hailing from the polar region of their ancient world, their industrial society unintentionally resulted in a massive release of greenhouse gases, resulting in a global warming effect. Larger, cold bloodied predators multiplied considerably, forcing the Anatik to retreat further into the dust belts of the planet's equatorial region. Favoring a colder temperature, the Anatik wear form fitting Hostile Encounter suit with which they yield cyrogenic and endothermic weapons developed from their own environmental control systems. Their extremely nimble and numerous mouth appendages combined with keen eye sight make them masters of miniaturization and detail, making them apt producers of circuitry and other minuscule components.
The frightening and vicious appearance of the Anatik may seem at first glance to portray a savage race, but these arachnoid beings are actually quite civilized. Their complex system utilizes a sliding scale type of democracy, giving more votes to social classes who are more directly affected by the matters being voted on, and advancement is determined solely by merit. The creatures are famous for their cryonic weaponry and other cryotechnology


The Anatik are a democratic society with a meritocratic hierarchy. Once an Anatik reaches adulthood, it becomes a member of the local hive's forum. The hierarchy system is based on whether or not an individual is producing what the forum is decided is needed by the Hive at large. For example, if the local infestation needs more young, the most fertile gain the most prominence (i.e. more time to speak/chitter/wave arms around). If the hive needs more allies and contacts, the ones that produce the most social and commercial relationships gain prominence. Normally the journeymen would go about doing whatever it is they specialize in and would still have a vote like a pure Greek democracy, but "rank" would be established by who ever more successfully carries out the consensus of the Forum.
===The Strixoros===


Anatiks also normally have at least six larval Anatiks that serve and attend to the Anatik's needs and wishes as well as assisting them in their trade. Anatiks can be found in many Xeno Trade Cabal starports, providing efficient star ship repair and advanced circuitry manufacturing services. Their advanced cryo-genic weapons are in high demand, and on the battlefield Anatiks are a greatly feared foe.
{{Main|Strixoros}}


The following is a reported transcriptum by Rogue Trader Byllnum Mura of the proceedings of an Anatik Forum:
The Strixoros were once simply the primitive apex predators of a small planet near the Eye of Terror, but their curiosity lead them to searching the stars. They found a patron who appreciated such curiosity, the chaos god Tzeentch, and were taught his mysterious ways. Though they now tend to utilize the power of the warp in combat, the race retains their physical terror from the days of predation so long past, with some even further enhanced by their dark benefactor.


"Two votes for the Breeding class this term," danced Senator Xyvlortix "And three for the workers, they will both be essential in the new expansion."
===The Yaotl===


"But what of the hive-tenders?" came the shaking of Senator Oiyxxxytl's thorax.
{{Main|The Yaotl}}


"Ah, two for them as well," Xyvlortix pogoed, "Shall we call it to a vote?"
The Yaotl are a particularly disturbing species, true monsters that only evolution run amok could produce. Mostly encountered in the Tempestus and Pacificus segmentums, these xenos are best known for their freakish biologies, far from human psychologies and violent raids on Imperial space.


==The Strixoros==
===Morkai===
{{Main|Morkai}}
{{Infobox HH Faction
|Name = Morkai
|Image =
|M31 Status = Fortifying
|Heresy =
|Region = Eastern Fringe
|Allies =
|bgcolor = Blue
|fgcolor = Black
}}
Reclusive and ominous xenos from the Eastern Fringe, whose hosts of fearless and grotesque bio-warriors ride between stars in massive spire-vessels, falling from the skies like shooting stars to reach the planetary surface. What little is known about them at this point, is both their brutality and willingness to sacrifice much matches the Imperium's own in respect to other species, and that their armor menaces with jagged surfaces of ebony.


[[File:Strixoros.png|250px|thumb]]
===Ohghajj===
The Strixoros were once simple yet intelligent carnivores, content with being the apex predator of their nameless forested homeworld. But the sudden appearance of a nearby supernova, now ever present in the night sky piqued their collective interest. Their interest grew to a great all consuming curiosity, the search for answers resulting in their creation of a Strixoros civilization. They soon grasped that the universe was a far larger place than their homeworld, and with that knowledge came the desire to see all the beauty that it held. This drove them to build their magnum opus, a gigantic telescope built in orbit around their homeworld. The first target of the vast optical assembly was naturally the supernova. As the vast focusing arrays and crystalline lenses aligned, Strixoros eyes stared in anticipation. Staring back was the twisting, thriving form of the Warp, and from from the Warp, Tzeentch welcomed them with enlightenment. The Strixoros saw how the beauty of places they had never seen were defiled by the Imperium and the Orks: Glittering ice covered mountains shattered by orbital bombardment, rolling savannahs replaced by industrial complexes, and rich jungles burned and trampled under the feet of the WAAGH. They also saw that the desolating Imperium had sent a fleet to eradicate them and their home. The whole race mourned, and in unison boarded their own telescope, pleading for Tzeentch to liberate them; Tzeentch agreed. For he saw how the seeds he planted through the supernova had grown beautifully, its thorns destined to grow into the sides of the Imperium. The telescope was plunged into the Warp, safe from Imperial predation. Now the Strixoros help Tzeentch's chosen ones in battle, seeing the weak spots where Tzeentch can strike.
The Ohghajj are a race of humanoid creatures who dwell mostly just beyond the far northern fringe of the Imperium. Their skin is a deep crimson, and they stand about 7 ft tall as adults. They are slightly clumsy in their youth, but this improves with age, and some older Oghajj can be skilled close quarters fighters. As a race, the Oghajj have a fascination with fire (flamers were the first weapons they developed) and many fight with metal poles with chambers filled with burning oil, or the flame grenades that are distinctive of their race. They are led by warleaders who are defined by their weak mastery of pyrotechnic psychics. There are always 16 of these, each one heading a seperate tribe, and each thirty or so years (Ohghajj grasp of mathematics is notoriously poor)they meet and fight for the honour of leading all the tribes on a great campaign into the wider imperium, weeding out the weak before the great breeding season that always immediately follows these campaigns.For generations the Eldar empire would deal with this by simply deflecting the rampaging aliens into other species. In their few encounters during the great crusade, meanwhile,the imperium simply dedicated a medium sized battlefleet to blunt the advance of the crude Ohghajj ships. However, the latest of these Great Warleaders to be elected, Jhyphajj (the double j is an honorific added to the name of each great warleader) is considerably more cunning than the rest of his crude kin...


===Arakan===
{{Infobox HH Faction
|Name = Arakan
|Image =
|M31 Status = Extinct
|Heresy = Dead
|Region = Formerly in the Nightkill Sector north of Al-Sherar
|Allies =
|bgcolor = Yellow
|fgcolor =Black
}}
A feudal empire of insectoid hive-minds in Segmentum Pacificus. The Markian Corps all but exterminated them after they attempted to seize Imperial territory.


They might be allied with the Brothers Itinerant, due to the Itinerants already having owl iconography and following Tzeentch; However, the Strixoros view this alliance as an alliance of convenience rather than true alliance.
===Vyre===
{{main|Vyre}}
An antisocial race of immortals.


===Ruavu Grun===
{{Main|Ruavu Grun}}


In battle, the Strixoros usually support their allies via spells that enhance vision, or slither into the melee with myriad tiny blades made of warp-energy. Due to their size they are easy to hit, and their warp-magics can only protect them from small-arms fire; But do not underestimate their speed and strength, for they were the apex predator of their homeworld before Tzeentch mutated them further in the Warp.
In the wake of the Rebellion which nearly destroyed the Imperium, it is hard to remember that halfway through the Great Crusade the Imperium was menaced by a different threat, one that emerged from the outer dark and swept through Segmentum Tempestus like an unstoppable wave, laying waste to vast swathes of the Imperium.


tl;dr either supporting librarian-type units, or melee glass cannons. Feel free to stat them up accordingly.
Once the name ‘Ruavu Grun’ symbolized a dark tide of destruction which threatened to reverse the entire tide of the Great Crusade, and which took great sacrifices from the Astartes and the Mechanicum to contain and eventually eradicate.

Latest revision as of 12:24, 23 June 2023

This article describes a Xenos species in the /tg/ Heresy project, a fan re-working of the Warhammer 40k universe.


Tyranids[edit]

the Tyranids are still on the way, but they will arive any day now.


Orks[edit]

Main article: Orks (Hektor Heresy)

Orks are the most numerous and savage species in the galaxy and, unlike many of the other struggling races that inhabit the vast cosmos, thrive in its harsh conditions. The Orks are a hardy, green-skinned species who love combat more than anything else, having been engineered long ago to that purpose, organizing into in enormous quasi-religious genocidal campaigns called WAAAGHs at the behest of powerful Warbosses. Your average Ork is a foot taller than a human, and the largest of their number are as big as a Space Marine Dreadnaught. The species grows bigger and stronger through constant combat, and some are naturally equipped with knowledge on various subjects such as how machines or bodies work. Orks are spread throughout nearly every corner of the Galaxy, were it not for their natural disorganization they could have overtaken the other species long ago.

Eldar[edit]

Early in M30, the once great and powerful Eldar Empire was swallowed in an instant by the birth-screams of the dark god of excess they had created, Slaanesh. Though the largest portion of the Eldar civilization was sucked into what is now known as the Eye of Terror, some survive and even thrive in the post-Fall galaxy. Those who had first seen the decline of their empire, many of whom were somber traditionalists or even zealous reactionaries, fled long before the fall to live simply and tend the land, these became known as Exodite Eldar. Others fled later on planet-sized ships called Craftworlds, though many were caught in the backlash of the shock-wave of Slaanesh's birth scream. The most ruthless or wayward of the Eldar survived as well, hidden deep within the webway, still practicing the old ways that led to the fall. Many more Eldar survived alone and adrift in the void, some carving out small bits of power for themselves as Corsair bands while others grew to carve out even more powerful stations for themselves.


Craftworld Eldar[edit]

Many of the immense world-ships of the Eldar race known as craftworlds were destroyed by the birth screams of the dark god Slaanesh at the fall of their once great empire, but some survived far from the disaster and have challenged their fate. Each craftworld is a distinct culture, but they have certain important elements that link them. These Eldar each follow a rigorous philosophy of self-discipline known as The Path, which seeks to control their naturally more extreme mental states through the Eldar's total commitment to one study over many years. The mighty sorcerers of their Seer path, fearsome Aspect Warriors of the many Khainite Disciplines, and the ingenious Autarchs which oversee them in battle as well as a myriad of advanced technology prove the bane of those who challenge the former masters of the galaxy. The Eldar of the craftworlds have been known to the Imperium of Man since the dawn of the Great Crusade, and they have often proven to be a duplicitous and enigmatic foe.

Harakien Eldar Empire[edit]

Main article: Harakien Eldar Empire

The Harakien Empire is an expansionist faction led by Ku'Motsk, the Void King. Based both within the webway and in Segmentum Pacificus, these nationalistic eldar consider warfare to be the ultimate art form and seek to regain the glory of the past through conquest. The harakiens shun the noble system, considering all eldar blood to be royal by its very nature, instead favoring one based on experience and ability. Many of their kind have turned to the outright worship of the god Khaine as time has gone on, and it is rumored the Khainie Priesthood of the Incubi have several avatars under their command. The Harakien Empire will deal with any member of the Eldar race fairly, and have earned the respect of craftworlds, exodites, and kabals alike in their long history.

Webway Lords and Dark Eldar[edit]

Early in the 30th Millennium, the Eldar Empire was torn asunder by the birth of the Pleasure God, and while many died, in the webway, those escaped by hiding, in a million hidden paths over a thousand independent realms ruled by those who wish to carry out deeds seemed irredeemable by many of their brethren. To these shadowy satellite cities and pleasure palaces lie the Old houses of the Eldar, each owning their own pocket of the Webway, while vying to increase their own power and eliminate their enemies. Amidst the constant scheming and backstabbing, one thing is constant; no matter what, the Dark kin will find a way to endure, and stave off She Who Thirsts.

Necrons[edit]

They're coming.

This ancient race slept fitfully through the Great Crusade. But they'll be back...

Xenos Compact of Free Galactic Interchange[edit]

Of all the Xenos in the path of the Emperor's Great Crusade, the Compact is one of the most unorthodox. A Trade Alliance of five races, the Compact of Free Galactic Interchange is a well established force in the Segmentum Ultima that, as their name suggests, has come to power through bartering and sales rather than conquest. Having learned of Humanity and it's waves of conquest, this frugal faction is torn between hindering or avoiding them; such an important decision could very well spell life or death for these Xenos.

Slaugth[edit]

Slaugth
Status at the end of the Great Crusade Plotting against both their foes and allies
Role in the Hektor Heresy Passive
Area of influence Eastern Fringe

Repulsive on the outside as well as on the inside, the inscrutable Slaugth are uninvited guests from the dark times that are better left forgotten. Arrogant to the point of a severe egomania, they consider themselves to be the true heirs to the Old Ones and the Galaxy their lawful inheritance, squatted by savage races and infested by vermin during their unwilling absence. Consequently, they see themselves as the only creatures worthy of free will and intellectual work, viewing every other race as either potential slaves or an obstacle on their way to absolute power. A crushing defeat at the hands of the Imperium of Man during the early stages of the Great Crusade forced them to form the Compact of Free Galactic Interchange with four other races that they otherwise wouldn't consider worthy of kissing the ground they slither on, but few within its ruling council have any doubts that the Slaugth will betray their allies as soon as the right time comes. And may the Emperor be with us when it does.

Tau[edit]

Vespid[edit]

Saharduin[edit]

Other Dangerous Aliens[edit]

Cyfecti[edit]

Main article: Cyfecti

The Cyfecti were a once proud and powerful race of xenos hailing from the outer reaches of Segmentum Obscurus. Little is known to the Imperium of their history, but the Cyfecti are believed to have risen to power in the wake of the Old Ones and their War in Heaven. They are incredibly powerful and creative psykers whose empire had long since fallen after they had been corrupted by the Ruinous Powers. But their influence remains still, and was instrumental in the start of the Heresy.

Lazarites[edit]

Main article: Lazarites

A Reptilian Race with a complex social Hierachy, the Lazarites would have been unremarkable were it not for the fact that the Primarch of the XVI Legion, Aubrey The Grey would land on their world and be adopted into their culture. Through him the Lazarites would fight alongside his Legion as their Auxilia for several decades, but the sins of the Primarch would lead to the destruction of the Lazarites homeworld and the eventual extinction of the Lazarites.

Amatteir[edit]

A race of humanoid slavers based in the Al-Sherar Sector in the Galactic South-East. Though they had substantial dissimilarities to humans, some have theorised that the Amatteir are the result of genetic tinkering on human stock. Their society is divided into two castes; the more numerous and brutish soldiers, and an epicurean leadership whose search of pleasure often dulls their intellect. They came into conflict with the Imperium during the Pacification of the Chwiorydd Hardd and were effectively exterminated during the Al-Sherar Sector War.

Anatik[edit]

Main article: Anatik

The frightening and vicious appearance of the Anatik may seem at first glance to portray a savage race, but these arachnoid beings are actually quite civilized. Their complex system utilizes a sliding scale type of democracy, giving more votes to social classes who are more directly affected by the matters being voted on, and advancement is determined solely by merit. The creatures are famous for their cryonic weaponry and other cryotechnology

The Strixoros[edit]

Main article: Strixoros

The Strixoros were once simply the primitive apex predators of a small planet near the Eye of Terror, but their curiosity lead them to searching the stars. They found a patron who appreciated such curiosity, the chaos god Tzeentch, and were taught his mysterious ways. Though they now tend to utilize the power of the warp in combat, the race retains their physical terror from the days of predation so long past, with some even further enhanced by their dark benefactor.

The Yaotl[edit]

Main article: The Yaotl

The Yaotl are a particularly disturbing species, true monsters that only evolution run amok could produce. Mostly encountered in the Tempestus and Pacificus segmentums, these xenos are best known for their freakish biologies, far from human psychologies and violent raids on Imperial space.

Morkai[edit]

Main article: Morkai
Morkai
Status at the end of the Great Crusade Fortifying
Area of influence Eastern Fringe

Reclusive and ominous xenos from the Eastern Fringe, whose hosts of fearless and grotesque bio-warriors ride between stars in massive spire-vessels, falling from the skies like shooting stars to reach the planetary surface. What little is known about them at this point, is both their brutality and willingness to sacrifice much matches the Imperium's own in respect to other species, and that their armor menaces with jagged surfaces of ebony.

Ohghajj[edit]

The Ohghajj are a race of humanoid creatures who dwell mostly just beyond the far northern fringe of the Imperium. Their skin is a deep crimson, and they stand about 7 ft tall as adults. They are slightly clumsy in their youth, but this improves with age, and some older Oghajj can be skilled close quarters fighters. As a race, the Oghajj have a fascination with fire (flamers were the first weapons they developed) and many fight with metal poles with chambers filled with burning oil, or the flame grenades that are distinctive of their race. They are led by warleaders who are defined by their weak mastery of pyrotechnic psychics. There are always 16 of these, each one heading a seperate tribe, and each thirty or so years (Ohghajj grasp of mathematics is notoriously poor)they meet and fight for the honour of leading all the tribes on a great campaign into the wider imperium, weeding out the weak before the great breeding season that always immediately follows these campaigns.For generations the Eldar empire would deal with this by simply deflecting the rampaging aliens into other species. In their few encounters during the great crusade, meanwhile,the imperium simply dedicated a medium sized battlefleet to blunt the advance of the crude Ohghajj ships. However, the latest of these Great Warleaders to be elected, Jhyphajj (the double j is an honorific added to the name of each great warleader) is considerably more cunning than the rest of his crude kin...

Arakan[edit]

Arakan
Status at the end of the Great Crusade Extinct
Role in the Hektor Heresy Dead
Area of influence Formerly in the Nightkill Sector north of Al-Sherar

A feudal empire of insectoid hive-minds in Segmentum Pacificus. The Markian Corps all but exterminated them after they attempted to seize Imperial territory.

Vyre[edit]

Main article: Vyre

An antisocial race of immortals.

Ruavu Grun[edit]

Main article: Ruavu Grun

In the wake of the Rebellion which nearly destroyed the Imperium, it is hard to remember that halfway through the Great Crusade the Imperium was menaced by a different threat, one that emerged from the outer dark and swept through Segmentum Tempestus like an unstoppable wave, laying waste to vast swathes of the Imperium.

Once the name ‘Ruavu Grun’ symbolized a dark tide of destruction which threatened to reverse the entire tide of the Great Crusade, and which took great sacrifices from the Astartes and the Mechanicum to contain and eventually eradicate.